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author | stujones11 <stujones111@gmail.com> | 2017-06-07 18:52:38 +0100 |
---|---|---|
committer | paramat <mat.gregory@virginmedia.com> | 2017-07-01 04:43:55 +0100 |
commit | 6e5588c8e1a6cf79005b5e95c75cbfacf7c75589 (patch) | |
tree | 2f008e377daa84c33674099cdc0580e0479340e0 | |
parent | f3ad75691aea30d2d68aab19fbfa9031409c39d7 (diff) | |
download | minetest-6e5588c8e1a6cf79005b5e95c75cbfacf7c75589.tar.gz minetest-6e5588c8e1a6cf79005b5e95c75cbfacf7c75589.tar.bz2 minetest-6e5588c8e1a6cf79005b5e95c75cbfacf7c75589.zip |
Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'
Prevents normal drawtype nodes having transparency.
Avoids clients cheating by using 'x-ray' texture packs with transparent textures.
-rw-r--r-- | src/client/tile.h | 10 | ||||
-rw-r--r-- | src/nodedef.cpp | 16 | ||||
-rw-r--r-- | src/shader.cpp | 36 |
3 files changed, 35 insertions, 27 deletions
diff --git a/src/client/tile.h b/src/client/tile.h index b4d615427..fb1c87371 100644 --- a/src/client/tile.h +++ b/src/client/tile.h @@ -156,7 +156,8 @@ enum MaterialType{ TILE_MATERIAL_LIQUID_TRANSPARENT, TILE_MATERIAL_LIQUID_OPAQUE, TILE_MATERIAL_WAVING_LEAVES, - TILE_MATERIAL_WAVING_PLANTS + TILE_MATERIAL_WAVING_PLANTS, + TILE_MATERIAL_OPAQUE }; // Material flags @@ -216,6 +217,10 @@ struct TileLayer void applyMaterialOptions(video::SMaterial &material) const { switch (material_type) { + case TILE_MATERIAL_OPAQUE: + case TILE_MATERIAL_LIQUID_OPAQUE: + material.MaterialType = video::EMT_SOLID; + break; case TILE_MATERIAL_BASIC: case TILE_MATERIAL_WAVING_LEAVES: case TILE_MATERIAL_WAVING_PLANTS: @@ -225,9 +230,6 @@ struct TileLayer case TILE_MATERIAL_LIQUID_TRANSPARENT: material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; break; - case TILE_MATERIAL_LIQUID_OPAQUE: - material.MaterialType = video::EMT_SOLID; - break; } material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) ? true : false; diff --git a/src/nodedef.cpp b/src/nodedef.cpp index 110393d63..6ccbc1557 100644 --- a/src/nodedef.cpp +++ b/src/nodedef.cpp @@ -690,6 +690,8 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc switch (drawtype) { default: case NDT_NORMAL: + material_type = (alpha == 255) ? + TILE_MATERIAL_OPAQUE : TILE_MATERIAL_ALPHA; solidness = 2; break; case NDT_AIRLIKE: @@ -786,6 +788,16 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc tile_shader[j] = shdsrc->getShader("nodes_shader", material_type, drawtype); } + u8 overlay_material = material_type; + if (overlay_material == TILE_MATERIAL_OPAQUE) + overlay_material = TILE_MATERIAL_BASIC; + else if (overlay_material == TILE_MATERIAL_LIQUID_OPAQUE) + overlay_material = TILE_MATERIAL_LIQUID_TRANSPARENT; + u32 overlay_shader[6]; + for (u16 j = 0; j < 6; j++) { + overlay_shader[j] = shdsrc->getShader("nodes_shader", + overlay_material, drawtype); + } // Tiles (fill in f->tiles[]) for (u16 j = 0; j < 6; j++) { @@ -794,8 +806,8 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc tdef[j].backface_culling, material_type); if (tdef_overlay[j].name != "") fillTileAttribs(tsrc, &tiles[j].layers[1], &tdef_overlay[j], - tile_shader[j], tsettings.use_normal_texture, - tdef[j].backface_culling, material_type); + overlay_shader[j], tsettings.use_normal_texture, + tdef[j].backface_culling, overlay_material); } // Special tiles (fill in f->special_tiles[]) diff --git a/src/shader.cpp b/src/shader.cpp index 6e89d75ad..4f482fddb 100644 --- a/src/shader.cpp +++ b/src/shader.cpp @@ -531,26 +531,19 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp shaderinfo.drawtype = drawtype; shaderinfo.material = video::EMT_SOLID; switch (material_type) { - case TILE_MATERIAL_BASIC: - shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; - break; - case TILE_MATERIAL_ALPHA: - shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - break; - case TILE_MATERIAL_LIQUID_TRANSPARENT: - shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - break; - case TILE_MATERIAL_LIQUID_OPAQUE: - shaderinfo.base_material = video::EMT_SOLID; - break; - case TILE_MATERIAL_WAVING_LEAVES: - shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; - break; - case TILE_MATERIAL_WAVING_PLANTS: - shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; - break; - default: - break; + case TILE_MATERIAL_OPAQUE: + case TILE_MATERIAL_LIQUID_OPAQUE: + shaderinfo.base_material = video::EMT_SOLID; + break; + case TILE_MATERIAL_ALPHA: + case TILE_MATERIAL_LIQUID_TRANSPARENT: + shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL; + break; + case TILE_MATERIAL_BASIC: + case TILE_MATERIAL_WAVING_LEAVES: + case TILE_MATERIAL_WAVING_PLANTS: + shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; + break; } bool enable_shaders = g_settings->getBool("enable_shaders"); @@ -642,7 +635,8 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp "TILE_MATERIAL_LIQUID_TRANSPARENT", "TILE_MATERIAL_LIQUID_OPAQUE", "TILE_MATERIAL_WAVING_LEAVES", - "TILE_MATERIAL_WAVING_PLANTS" + "TILE_MATERIAL_WAVING_PLANTS", + "TILE_MATERIAL_OPAQUE" }; for (int i = 0; i < 6; i++){ |