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author | Perttu Ahola <celeron55@gmail.com> | 2012-05-21 19:49:35 +0300 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2012-05-21 19:49:35 +0300 |
commit | 747ff7daf875652be1063fa49316125977b0ba79 (patch) | |
tree | 0f1ea6183cd7dbacb1e15906432297ee06ff3a8b | |
parent | 1f670fc68844d0a8503d8da04f59c8b662614907 (diff) | |
download | minetest-747ff7daf875652be1063fa49316125977b0ba79.tar.gz minetest-747ff7daf875652be1063fa49316125977b0ba79.tar.bz2 minetest-747ff7daf875652be1063fa49316125977b0ba79.zip |
Add support for putting modpacks directly into mod directories
-rw-r--r-- | doc/lua_api.txt | 6 | ||||
-rw-r--r-- | src/mods.cpp | 111 |
2 files changed, 82 insertions, 35 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index d63fc9df7..a4d61b2f8 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -59,6 +59,12 @@ This happens if the following directory exists: Mods should be then be placed in: $world/game/mods/ +Modpack support +---------------- +Mods can be put in a subdirectory, if the parent directory, which otherwise +should be a mod, contains a file named modpack.txt. This file shall be +empty, except for lines starting with #, which are comments. + Mod directory structure ------------------------ mods diff --git a/src/mods.cpp b/src/mods.cpp index db878d78b..638f973c4 100644 --- a/src/mods.cpp +++ b/src/mods.cpp @@ -26,6 +26,64 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "strfnd.h" #include "log.h" +static void collectMods(const std::string &modspath, + std::queue<ModSpec> &mods_satisfied, + core::list<ModSpec> &mods_unsorted, + std::map<std::string, std::string> &mod_names, + std::string indentation) +{ + TRACESTREAM(<<indentation<<"collectMods(\""<<modspath<<"\")"<<std::endl); + TRACEDO(indentation += " "); + std::vector<fs::DirListNode> dirlist = fs::GetDirListing(modspath); + for(u32 j=0; j<dirlist.size(); j++){ + if(!dirlist[j].dir) + continue; + std::string modname = dirlist[j].name; + std::string modpath = modspath + DIR_DELIM + modname; + TRACESTREAM(<<indentation<<"collectMods: "<<modname<<" at \""<<modpath<<"\""<<std::endl); + // Handle modpacks (defined by containing modpack.txt) + { + std::ifstream is((modpath+DIR_DELIM+"modpack.txt").c_str(), + std::ios_base::binary); + if(is.good()){ + // Is a modpack + is.close(); // We don't actually need the file + // Recurse into it + collectMods(modpath, mods_satisfied, mods_unsorted, mod_names, indentation); + continue; + } + } + // Detect mod name conflicts + { + std::map<std::string, std::string>::const_iterator i; + i = mod_names.find(modname); + if(i != mod_names.end()){ + std::string s; + infostream<<indentation<<"WARNING: Mod name conflict detected: " + <<std::endl + <<"Already loaded: "<<i->second<<std::endl + <<"Will not load: "<<modpath<<std::endl; + continue; + } + } + std::set<std::string> depends; + std::ifstream is((modpath+DIR_DELIM+"depends.txt").c_str(), + std::ios_base::binary); + while(is.good()){ + std::string dep; + std::getline(is, dep); + dep = trim(dep); + if(dep != "") + depends.insert(dep); + } + ModSpec spec(modname, modpath, depends); + mods_unsorted.push_back(spec); + if(depends.empty()) + mods_satisfied.push(spec); + mod_names[modname] = modpath; + } +} + // Get a dependency-sorted list of ModSpecs core::list<ModSpec> getMods(core::list<std::string> &modspaths) throw(ModError) @@ -38,41 +96,7 @@ core::list<ModSpec> getMods(core::list<std::string> &modspaths) for(core::list<std::string>::Iterator i = modspaths.begin(); i != modspaths.end(); i++){ std::string modspath = *i; - std::vector<fs::DirListNode> dirlist = fs::GetDirListing(modspath); - for(u32 j=0; j<dirlist.size(); j++){ - if(!dirlist[j].dir) - continue; - std::string modname = dirlist[j].name; - std::string modpath = modspath + DIR_DELIM + modname; - // Detect mod name conflicts - { - std::map<std::string, std::string>::const_iterator i; - i = mod_names.find(modname); - if(i != mod_names.end()){ - std::string s; - infostream<<"WARNING: Mod name conflict detected: " - <<std::endl - <<"Already loaded: "<<i->second<<std::endl - <<"Will not load: "<<modpath<<std::endl; - continue; - } - } - std::set<std::string> depends; - std::ifstream is((modpath+DIR_DELIM+"depends.txt").c_str(), - std::ios_base::binary); - while(is.good()){ - std::string dep; - std::getline(is, dep); - dep = trim(dep); - if(dep != "") - depends.insert(dep); - } - ModSpec spec(modname, modpath, depends); - mods_unsorted.push_back(spec); - if(depends.empty()) - mods_satisfied.push(spec); - mod_names[modname] = modpath; - } + collectMods(modspath, mods_satisfied, mods_unsorted, mod_names, ""); } // Sort by depencencies while(!mods_satisfied.empty()){ @@ -107,9 +131,26 @@ core::list<ModSpec> getMods(core::list<std::string> &modspaths) errs<<"."<<std::endl; mods_sorted.push_back(mod); } + // If an error occurred, throw an exception if(errs.str().size() != 0){ throw ModError(errs.str()); } + // Print out some debug info + TRACESTREAM(<<"Detected mods in load order:"<<std::endl); + for(core::list<ModSpec>::Iterator i = mods_sorted.begin(); + i != mods_sorted.end(); i++){ + ModSpec &mod = *i; + TRACESTREAM(<<"name=\""<<mod.name<<"\" path=\""<<mod.path<<"\""); + TRACESTREAM(<<" depends=["); + for(std::set<std::string>::iterator i = mod.depends.begin(); + i != mod.depends.end(); i++) + TRACESTREAM(<<" "<<(*i)); + TRACESTREAM(<<" ] unsatisfied_depends=["); + for(std::set<std::string>::iterator i = mod.unsatisfied_depends.begin(); + i != mod.unsatisfied_depends.end(); i++) + TRACESTREAM(<<" "<<(*i)); + TRACESTREAM(<<" ]"<<std::endl); + } return mods_sorted; } |