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authorPerttu Ahola <celeron55@gmail.com>2011-02-18 22:25:13 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-02-18 22:25:13 +0200
commit74f4a0ece8457d6519f7e5ae9fab20aea6ff8cf3 (patch)
tree00166815145613b3642a0ce646f980b90bfcb624
parentfcecaddb5648a649de063f4274a353b221791244 (diff)
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Set ambient light in inventory cube generation
-rw-r--r--src/tile.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/tile.cpp b/src/tile.cpp
index 16140958f..cfbb68249 100644
--- a/src/tile.cpp
+++ b/src/tile.cpp
@@ -32,6 +32,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
inline bool replace_ext(std::string &path, const char *ext)
{
+ if(ext == NULL)
+ return false;
// Find place of last dot, fail if \ or / found.
s32 last_dot_i = -1;
for(s32 i=path.size()-1; i>=0; i--)
@@ -1098,6 +1100,8 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
/*scene::ILightSceneNode *light =*/ smgr->addLightSceneNode(0,
v3f(-50, 100, 0), video::SColorf(0.5,0.5,0.5), 1000);
+ smgr->setAmbientLight(video::SColorf(0.2,0.2,0.2));
+
// Render scene
driver->beginScene(true, true, video::SColor(0,0,0,0));
smgr->drawAll();