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author | Vitaliy <silverunicorn2011@yandex.ru> | 2017-12-16 19:01:37 +0300 |
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committer | SmallJoker <SmallJoker@users.noreply.github.com> | 2017-12-16 17:01:37 +0100 |
commit | 770eb09adcca5e8d7b1d3b441a130fb9338759e2 (patch) | |
tree | 469f710780a3a304be96820edc79f61fa8534e68 | |
parent | fd71a7c16396585e6805b864cee414ad282e8c9a (diff) | |
download | minetest-770eb09adcca5e8d7b1d3b441a130fb9338759e2.tar.gz minetest-770eb09adcca5e8d7b1d3b441a130fb9338759e2.tar.bz2 minetest-770eb09adcca5e8d7b1d3b441a130fb9338759e2.zip |
Fix items turning black (#6780)
-rw-r--r-- | src/wieldmesh.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/wieldmesh.cpp b/src/wieldmesh.cpp index db256c618..18aae3193 100644 --- a/src/wieldmesh.cpp +++ b/src/wieldmesh.cpp @@ -320,11 +320,7 @@ scene::SMesh *createSpecialNodeMesh(Client *client, content_t id, std::vector<It for (video::S3DVertex &v : p.vertices) v.Color.setAlpha(255); scene::SMeshBuffer *buf = new scene::SMeshBuffer(); - // always set all textures - // with no shaders only texture 0 is ever actually used buf->Material.setTexture(0, p.layer.texture); - buf->Material.setTexture(1, p.layer.normal_texture); - buf->Material.setTexture(2, p.layer.flags_texture); p.layer.applyMaterialOptions(buf->Material); mesh->addMeshBuffer(buf); buf->append(&p.vertices[0], p.vertices.size(), |