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authorCiaran Gultnieks <ciaran@ciarang.com>2014-11-17 21:17:36 +0000
committerKahrl <kahrl@gmx.net>2014-11-26 20:02:48 +0100
commit77137a92cfc221b885b8eae68f13cede604fcac7 (patch)
tree416a298526bb9228b8f5f4559e74307fa8781e40
parent264d740c9de7834d8a5bcdc2c1ee3df828d9cdaa (diff)
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Don't corrupt stepheight when setting other properties
-rw-r--r--src/script/common/c_content.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp
index 1972c40e0..bf4da41ec 100644
--- a/src/script/common/c_content.cpp
+++ b/src/script/common/c_content.cpp
@@ -191,8 +191,8 @@ void read_object_properties(lua_State *L, int index,
getboolfield(L, -1, "is_visible", prop->is_visible);
getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
- getfloatfield(L, -1, "stepheight", prop->stepheight);
- prop->stepheight*=BS;
+ if (getfloatfield(L, -1, "stepheight", prop->stepheight))
+ prop->stepheight *= BS;
lua_getfield(L, -1, "automatic_face_movement_dir");
if (lua_isnumber(L, -1)) {
prop->automatic_face_movement_dir = true;