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author | Giuseppe Bilotta <giuseppe.bilotta@gmail.com> | 2011-08-16 17:42:28 +0200 |
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committer | Giuseppe Bilotta <giuseppe.bilotta@gmail.com> | 2011-08-16 17:42:28 +0200 |
commit | 774faf4e85c08bb4c78404fb0af4eebfad5720cb (patch) | |
tree | 36f71ba00638b5c58a40ab9ef28dde20aabd5b94 | |
parent | d0711821f3a4ec2d2e41c7baae37329972781ef3 (diff) | |
download | minetest-774faf4e85c08bb4c78404fb0af4eebfad5720cb.tar.gz minetest-774faf4e85c08bb4c78404fb0af4eebfad5720cb.tar.bz2 minetest-774faf4e85c08bb4c78404fb0af4eebfad5720cb.zip |
Let the liquids flow in the open
No need to curb their spread artificially.
-rw-r--r-- | src/map.cpp | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/src/map.cpp b/src/map.cpp index fa88e846f..17bca82db 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -1703,19 +1703,6 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks) break; } } - // don't flow as far in open terrain - if there isn't at least one adjacent solid block, - // substract another unit from the resulting water level. - if (!flowing_down && new_node_level >= 1) { - bool at_wall = false; - for (u16 i = 0; i < num_neutrals; i++) { - if (neutrals[i].t == NEIGHBOR_SAME_LEVEL) { - at_wall = true; - break; - } - } - if (!at_wall) - new_node_level -= 1; - } if (new_node_level >= 0) new_node_content = liquid_kind; |