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authorPerttu Ahola <celeron55@gmail.com>2011-11-13 11:07:01 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-11-29 19:13:40 +0200
commit77cf27b82be34102181e8897ea8ec289f8d9c426 (patch)
tree16e614bfb97cd2c58e81c72c31ff9c2fdc99e505
parent64996422c00ddb70cfc8aee7da7b62485b8b0416 (diff)
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Clean code and modify comments in mapnode_contentfeatures.h
-rw-r--r--src/mapnode_contentfeatures.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mapnode_contentfeatures.h b/src/mapnode_contentfeatures.h
index 86eceeab6..b60fc8d8b 100644
--- a/src/mapnode_contentfeatures.h
+++ b/src/mapnode_contentfeatures.h
@@ -86,7 +86,8 @@ struct ContentFeatures
#endif
// List of all block textures that have been used (value is dummy)
- // Exists on server too for cleaner code in content_mapnode.cpp
+ // Used for texture atlas making.
+ // Exists on server too for cleaner code in content_mapnode.cpp.
core::map<std::string, bool> used_texturenames;
// Type of MapNode::param1
@@ -108,8 +109,6 @@ struct ContentFeatures
bool climbable;
// Player can build on these
bool buildable_to;
- // Whether the node has no liquid, source liquid or flowing liquid
- enum LiquidType liquid_type;
// If true, param2 is set to direction when placed. Used for torches.
// NOTE: the direction format is quite inefficient and should be changed
bool wall_mounted;
@@ -132,8 +131,9 @@ struct ContentFeatures
// Initial metadata is cloned from this
NodeMetadata *initial_metadata;
+ // Whether the node is non-liquid, source liquid or flowing liquid
+ enum LiquidType liquid_type;
// If the content is liquid, this is the flowing version of the liquid.
- // If content is liquid, this is the same content.
content_t liquid_alternative_flowing;
// If the content is liquid, this is the source version of the liquid.
content_t liquid_alternative_source;
@@ -174,12 +174,12 @@ struct ContentFeatures
diggable = true;
climbable = false;
buildable_to = false;
- liquid_type = LIQUID_NONE;
wall_mounted = false;
air_equivalent = false;
often_contains_mineral = false;
dug_item = "";
initial_metadata = NULL;
+ liquid_type = LIQUID_NONE;
liquid_alternative_flowing = CONTENT_IGNORE;
liquid_alternative_source = CONTENT_IGNORE;
liquid_viscosity = 0;