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authorMuhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>2018-01-13 18:07:16 +0700
committerLoïc Blot <nerzhul@users.noreply.github.com>2018-01-13 12:07:16 +0100
commit792752997c5ae2aaa4f54d0a2e2af2a96d7d1e9f (patch)
tree568b578dd8cd5d0e579a4debc560d088c880d5e7
parentfad263dec9e1fa7ae0886f768e22d8ee74e8553b (diff)
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Add confirmation on new player registration (#6849)
* Attempt to add registration confirmation Using SRP auth mechanism, if server sent AUTH_MECHANISM_FIRST_SRP that means the player isn't exist. Also tell player about the server and chosen username. Local game has localhost as IP address of the server. Add RenderingEngine::draw_menu_scene() to draw GUI and clouds background. aborted -> connection_aborted * Rewrite information message text Client::promptConfirmRegister() -> Client::promptConfirmRegistration()
-rw-r--r--src/client.cpp16
-rw-r--r--src/client.h4
-rw-r--r--src/client/renderingengine.cpp20
-rw-r--r--src/client/renderingengine.h9
-rw-r--r--src/game.cpp42
-rw-r--r--src/gui/CMakeLists.txt1
-rw-r--r--src/gui/guiConfirmRegistration.cpp231
-rw-r--r--src/gui/guiConfirmRegistration.h61
-rw-r--r--src/network/clientpackethandler.cpp7
9 files changed, 378 insertions, 13 deletions
diff --git a/src/client.cpp b/src/client.cpp
index e6af5c324..90f1c4e01 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -318,6 +318,10 @@ void Client::step(float dtime)
initial_step = false;
}
else if(m_state == LC_Created) {
+ if (m_is_registration_confirmation_state) {
+ // Waiting confirmation
+ return;
+ }
float &counter = m_connection_reinit_timer;
counter -= dtime;
if(counter <= 0.0) {
@@ -974,6 +978,18 @@ void Client::sendInit(const std::string &playerName)
Send(&pkt);
}
+void Client::promptConfirmRegistration(AuthMechanism chosen_auth_mechanism)
+{
+ m_chosen_auth_mech = chosen_auth_mechanism;
+ m_is_registration_confirmation_state = true;
+}
+
+void Client::confirmRegistration()
+{
+ m_is_registration_confirmation_state = false;
+ startAuth(m_chosen_auth_mech);
+}
+
void Client::startAuth(AuthMechanism chosen_auth_mechanism)
{
m_chosen_auth_mech = chosen_auth_mechanism;
diff --git a/src/client.h b/src/client.h
index f5929e055..11f27e9bd 100644
--- a/src/client.h
+++ b/src/client.h
@@ -345,6 +345,9 @@ public:
{ return m_proto_ver; }
bool connectedToServer();
+ void confirmRegistration();
+ bool m_is_registration_confirmation_state = false;
+ bool m_simple_singleplayer_mode;
float mediaReceiveProgress();
@@ -448,6 +451,7 @@ private:
static AuthMechanism choseAuthMech(const u32 mechs);
void sendInit(const std::string &playerName);
+ void promptConfirmRegistration(AuthMechanism chosen_auth_mechanism);
void startAuth(AuthMechanism chosen_auth_mechanism);
void sendDeletedBlocks(std::vector<v3s16> &blocks);
void sendGotBlocks(v3s16 block);
diff --git a/src/client/renderingengine.cpp b/src/client/renderingengine.cpp
index f9da178b9..3c48c28a8 100644
--- a/src/client/renderingengine.cpp
+++ b/src/client/renderingengine.cpp
@@ -410,6 +410,26 @@ void RenderingEngine::_draw_load_screen(const std::wstring &text,
guitext->remove();
}
+/*
+ Draws the menu scene including (optional) cloud background.
+*/
+void RenderingEngine::_draw_menu_scene(gui::IGUIEnvironment *guienv,
+ float dtime, bool clouds)
+{
+ bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
+ if (cloud_menu_background) {
+ g_menuclouds->step(dtime * 3);
+ g_menuclouds->render();
+ get_video_driver()->beginScene(
+ true, true, video::SColor(255, 140, 186, 250));
+ g_menucloudsmgr->drawAll();
+ } else
+ get_video_driver()->beginScene(true, true, video::SColor(255, 0, 0, 0));
+
+ guienv->drawAll();
+ get_video_driver()->endScene();
+}
+
std::vector<core::vector3d<u32>> RenderingEngine::getSupportedVideoModes()
{
IrrlichtDevice *nulldevice = createDevice(video::EDT_NULL);
diff --git a/src/client/renderingengine.h b/src/client/renderingengine.h
index ac6b6926c..8728363d2 100644
--- a/src/client/renderingengine.h
+++ b/src/client/renderingengine.h
@@ -110,6 +110,12 @@ public:
text, guienv, tsrc, dtime, percent, clouds);
}
+ inline static void draw_menu_scene(
+ gui::IGUIEnvironment *guienv, float dtime, bool clouds)
+ {
+ s_singleton->_draw_menu_scene(guienv, dtime, clouds);
+ }
+
inline static void draw_scene(video::SColor skycolor, bool show_hud,
bool show_minimap, bool draw_wield_tool, bool draw_crosshair)
{
@@ -138,6 +144,9 @@ private:
ITextureSource *tsrc, float dtime = 0, int percent = 0,
bool clouds = true);
+ void _draw_menu_scene(gui::IGUIEnvironment *guienv, float dtime = 0,
+ bool clouds = true);
+
void _draw_scene(video::SColor skycolor, bool show_hud, bool show_minimap,
bool draw_wield_tool, bool draw_crosshair);
diff --git a/src/game.cpp b/src/game.cpp
index 1ab360d3c..32ec6b73e 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -41,6 +41,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "filesys.h"
#include "gettext.h"
#include "gui/guiChatConsole.h"
+#include "gui/guiConfirmRegistration.h"
#include "gui/guiFormSpecMenu.h"
#include "gui/guiKeyChangeMenu.h"
#include "gui/guiPasswordChange.h"
@@ -1302,6 +1303,7 @@ private:
EventManager *eventmgr = nullptr;
QuicktuneShortcutter *quicktune = nullptr;
+ bool registration_confirmation_shown = false;
std::unique_ptr<GameUI> m_game_ui;
GUIChatConsole *gui_chat_console = nullptr; // Free using ->Drop()
@@ -1900,10 +1902,10 @@ bool Game::initGui()
bool Game::connectToServer(const std::string &playername,
const std::string &password, std::string *address, u16 port,
- bool *connect_ok, bool *aborted)
+ bool *connect_ok, bool *connection_aborted)
{
*connect_ok = false; // Let's not be overly optimistic
- *aborted = false;
+ *connection_aborted = false;
bool local_server_mode = false;
showOverlayMessage("Resolving address...", 0, 15);
@@ -1946,6 +1948,8 @@ bool Game::connectToServer(const std::string &playername,
if (!client)
return false;
+ client->m_simple_singleplayer_mode = simple_singleplayer_mode;
+
infostream << "Connecting to server at ";
connect_address.print(&infostream);
infostream << std::endl;
@@ -1985,6 +1989,9 @@ bool Game::connectToServer(const std::string &playername,
}
// Break conditions
+ if (*connection_aborted)
+ break;
+
if (client->accessDenied()) {
*error_message = "Access denied. Reason: "
+ client->accessDeniedReason();
@@ -1994,21 +2001,32 @@ bool Game::connectToServer(const std::string &playername,
}
if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
- *aborted = true;
+ *connection_aborted = true;
infostream << "Connect aborted [Escape]" << std::endl;
break;
}
- wait_time += dtime;
- // Only time out if we aren't waiting for the server we started
- if (!address->empty() && wait_time > 10) {
- *error_message = "Connection timed out.";
- errorstream << *error_message << std::endl;
- break;
- }
+ if (client->m_is_registration_confirmation_state) {
+ if (registration_confirmation_shown) {
+ // Keep drawing the GUI
+ RenderingEngine::draw_menu_scene(guienv, dtime, true);
+ } else {
+ registration_confirmation_shown = true;
+ (new GUIConfirmRegistration(guienv, guienv->getRootGUIElement(), -1,
+ &g_menumgr, client, playername, password, *address, connection_aborted))->drop();
+ }
+ } else {
+ wait_time += dtime;
+ // Only time out if we aren't waiting for the server we started
+ if (!address->empty() && wait_time > 10) {
+ *error_message = "Connection timed out.";
+ errorstream << *error_message << std::endl;
+ break;
+ }
- // Update status
- showOverlayMessage("Connecting to server...", dtime, 20);
+ // Update status
+ showOverlayMessage("Connecting to server...", dtime, 20);
+ }
}
} catch (con::PeerNotFoundException &e) {
// TODO: Should something be done here? At least an info/error
diff --git a/src/gui/CMakeLists.txt b/src/gui/CMakeLists.txt
index 067ba09a8..fa8ab0e6d 100644
--- a/src/gui/CMakeLists.txt
+++ b/src/gui/CMakeLists.txt
@@ -1,5 +1,6 @@
set(gui_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/guiChatConsole.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/guiConfirmRegistration.cpp
${CMAKE_CURRENT_SOURCE_DIR}/guiEditBoxWithScrollbar.cpp
${CMAKE_CURRENT_SOURCE_DIR}/guiEngine.cpp
${CMAKE_CURRENT_SOURCE_DIR}/guiFormSpecMenu.cpp
diff --git a/src/gui/guiConfirmRegistration.cpp b/src/gui/guiConfirmRegistration.cpp
new file mode 100644
index 000000000..f45340f33
--- /dev/null
+++ b/src/gui/guiConfirmRegistration.cpp
@@ -0,0 +1,231 @@
+/*
+Minetest
+Copyright (C) 2018 srifqi, Muhammad Rifqi Priyo Susanto
+ <muhammadrifqipriyosusanto@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "guiConfirmRegistration.h"
+#include "client.h"
+#include <IGUICheckBox.h>
+#include <IGUIEditBox.h>
+#include <IGUIButton.h>
+#include <IGUIStaticText.h>
+#include <IGUIFont.h>
+
+#include "gettext.h"
+
+// Continuing from guiPasswordChange.cpp
+const int ID_confirmPassword = 262;
+const int ID_confirm = 263;
+const int ID_message = 264;
+const int ID_cancel = 265;
+
+GUIConfirmRegistration::GUIConfirmRegistration(gui::IGUIEnvironment *env,
+ gui::IGUIElement *parent, s32 id, IMenuManager *menumgr, Client *client,
+ const std::string &playername, const std::string &password,
+ const std::string &address, bool *aborted) :
+ GUIModalMenu(env, parent, id, menumgr),
+ m_client(client), m_playername(playername), m_password(password),
+ m_address(address), m_aborted(aborted)
+{
+}
+
+GUIConfirmRegistration::~GUIConfirmRegistration()
+{
+ removeChildren();
+}
+
+void GUIConfirmRegistration::removeChildren()
+{
+ const core::list<gui::IGUIElement *> &children = getChildren();
+ core::list<gui::IGUIElement *> children_copy;
+ for (gui::IGUIElement *i : children)
+ children_copy.push_back(i);
+ for (gui::IGUIElement *i : children_copy)
+ i->remove();
+}
+void GUIConfirmRegistration::regenerateGui(v2u32 screensize)
+{
+ acceptInput();
+ removeChildren();
+
+ /*
+ Calculate new sizes and positions
+ */
+ core::rect<s32> rect(screensize.X / 2 - 600 / 2, screensize.Y / 2 - 300 / 2,
+ screensize.X / 2 + 600 / 2, screensize.Y / 2 + 300 / 2);
+
+ DesiredRect = rect;
+ recalculateAbsolutePosition(false);
+
+ v2s32 size = rect.getSize();
+ v2s32 topleft_client(0, 0);
+
+ const wchar_t *text;
+
+ /*
+ Add stuff
+ */
+ s32 ypos = 30;
+ {
+ std::string address = m_address;
+ if (address.empty())
+ address = "localhost";
+ core::rect<s32> rect(0, 0, 540, 90);
+ rect += topleft_client + v2s32(30, ypos);
+ static const std::string info_text_template = strgettext(
+ "You are about to join this server (%1$s) with the "
+ "name \"%2$s\" the first time. If you proceed, a "
+ "new account using your credentials will be created "
+ "on this server.\n"
+ "Please type your password once again to confirm "
+ "account creation or cancel to abort.");
+ char info_text_buf[1024];
+ snprintf(info_text_buf, sizeof(info_text_buf), info_text_template.c_str(),
+ address.c_str(), m_playername.c_str());
+ Environment->addStaticText(narrow_to_wide_c(info_text_buf), rect, false,
+ true, this, -1);
+ }
+
+ ypos += 120;
+ {
+ core::rect<s32> rect(0, 0, 540, 30);
+ rect += topleft_client + v2s32(30, ypos);
+ gui::IGUIEditBox *e = Environment->addEditBox(m_pass_confirm.c_str(),
+ rect, true, this, ID_confirmPassword);
+ e->setPasswordBox(true);
+ }
+
+ ypos += 90;
+ {
+ core::rect<s32> rect(0, 0, 230, 35);
+ rect = rect + v2s32(size.X / 2 - 220, ypos);
+ text = wgettext("Register and Join");
+ Environment->addButton(rect, this, ID_confirm, text);
+ delete[] text;
+ }
+ {
+ core::rect<s32> rect(0, 0, 120, 35);
+ rect = rect + v2s32(size.X / 2 + 70, ypos);
+ text = wgettext("Cancel");
+ Environment->addButton(rect, this, ID_cancel, text);
+ delete[] text;
+ }
+ {
+ core::rect<s32> rect(0, 0, 200, 20);
+ rect += topleft_client + v2s32(30, ypos - 40);
+ text = wgettext("Passwords do not match!");
+ IGUIElement *e = Environment->addStaticText(
+ text, rect, false, true, this, ID_message);
+ e->setVisible(false);
+ delete[] text;
+ }
+}
+
+void GUIConfirmRegistration::drawMenu()
+{
+ gui::IGUISkin *skin = Environment->getSkin();
+ if (!skin)
+ return;
+ video::IVideoDriver *driver = Environment->getVideoDriver();
+
+ video::SColor bgcolor(140, 0, 0, 0);
+ driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
+
+ gui::IGUIElement::draw();
+}
+
+void GUIConfirmRegistration::closeMenu(bool goNext)
+{
+ quitMenu();
+ if (goNext) {
+ m_client->confirmRegistration();
+ } else {
+ *m_aborted = true;
+ infostream << "Connect aborted [Escape]" << std::endl;
+ }
+}
+
+void GUIConfirmRegistration::acceptInput()
+{
+ gui::IGUIElement *e;
+ e = getElementFromId(ID_confirmPassword);
+ if (e)
+ m_pass_confirm = e->getText();
+}
+
+bool GUIConfirmRegistration::processInput()
+{
+ std::wstring m_password_ws = narrow_to_wide(m_password);
+ if (m_password_ws != m_pass_confirm) {
+ gui::IGUIElement *e = getElementFromId(ID_message);
+ if (e)
+ e->setVisible(true);
+ return false;
+ }
+ return true;
+}
+
+bool GUIConfirmRegistration::OnEvent(const SEvent &event)
+{
+ if (event.EventType == EET_KEY_INPUT_EVENT) {
+ if (event.KeyInput.Key == KEY_ESCAPE && event.KeyInput.PressedDown) {
+ closeMenu(false);
+ return true;
+ }
+ if (event.KeyInput.Key == KEY_RETURN && event.KeyInput.PressedDown) {
+ acceptInput();
+ if (processInput())
+ closeMenu(true);
+ return true;
+ }
+ }
+
+ if (event.EventType != EET_GUI_EVENT)
+ return Parent ? Parent->OnEvent(event) : false;
+
+ if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST && isVisible()) {
+ if (!canTakeFocus(event.GUIEvent.Element)) {
+ dstream << "GUIConfirmRegistration: Not allowing focus "
+ "change."
+ << std::endl;
+ // Returning true disables focus change
+ return true;
+ }
+ } else if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED) {
+ switch (event.GUIEvent.Caller->getID()) {
+ case ID_confirm:
+ acceptInput();
+ if (processInput())
+ closeMenu(true);
+ return true;
+ case ID_cancel:
+ closeMenu(false);
+ return true;
+ }
+ } else if (event.GUIEvent.EventType == gui::EGET_EDITBOX_ENTER) {
+ switch (event.GUIEvent.Caller->getID()) {
+ case ID_confirmPassword:
+ acceptInput();
+ if (processInput())
+ closeMenu(true);
+ return true;
+ }
+ }
+
+ return false;
+}
diff --git a/src/gui/guiConfirmRegistration.h b/src/gui/guiConfirmRegistration.h
new file mode 100644
index 000000000..e14066e0e
--- /dev/null
+++ b/src/gui/guiConfirmRegistration.h
@@ -0,0 +1,61 @@
+/*
+Minetest
+Copyright (C) 2018 srifqi, Muhammad Rifqi Priyo Susanto
+ <muhammadrifqipriyosusanto@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#pragma once
+
+#include "irrlichttypes_extrabloated.h"
+#include "modalMenu.h"
+#include <string>
+
+class Client;
+
+class GUIConfirmRegistration : public GUIModalMenu
+{
+public:
+ GUIConfirmRegistration(gui::IGUIEnvironment *env, gui::IGUIElement *parent,
+ s32 id, IMenuManager *menumgr, Client *client,
+ const std::string &playername, const std::string &password,
+ const std::string &address, bool *aborted);
+ ~GUIConfirmRegistration();
+
+ void removeChildren();
+ /*
+ Remove and re-add (or reposition) stuff
+ */
+ void regenerateGui(v2u32 screensize);
+
+ void drawMenu();
+
+ void closeMenu(bool goNext);
+
+ void acceptInput();
+
+ bool processInput();
+
+ bool OnEvent(const SEvent &event);
+
+private:
+ Client *m_client = nullptr;
+ const std::string &m_playername;
+ const std::string &m_password;
+ const std::string &m_address;
+ bool *m_aborted = nullptr;
+ std::wstring m_pass_confirm = L"";
+};
diff --git a/src/network/clientpackethandler.cpp b/src/network/clientpackethandler.cpp
index 0ec46049e..14aa7b6e6 100644
--- a/src/network/clientpackethandler.cpp
+++ b/src/network/clientpackethandler.cpp
@@ -96,7 +96,12 @@ void Client::handleCommand_Hello(NetworkPacket* pkt)
// Authenticate using that method, or abort if there wasn't any method found
if (chosen_auth_mechanism != AUTH_MECHANISM_NONE) {
- startAuth(chosen_auth_mechanism);
+ if (chosen_auth_mechanism == AUTH_MECHANISM_FIRST_SRP
+ && !m_simple_singleplayer_mode) {
+ promptConfirmRegistration(chosen_auth_mechanism);
+ } else {
+ startAuth(chosen_auth_mechanism);
+ }
} else {
m_chosen_auth_mech = AUTH_MECHANISM_NONE;
m_access_denied = true;