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authorsapier <Sapier at GMX dot net>2014-08-22 17:40:11 +0200
committersapier <Sapier at GMX dot net>2014-08-23 00:23:14 +0200
commit7940a4264ad19863f7fc7a32a665303ba766eed5 (patch)
tree0812d1284c2f62474c429b8341c08d4896ba9687
parent55c646c5c2b40931d24be8541b3056ab3322a70f (diff)
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Fix chat messages capturing mouse interactions for menu/formspecs
-rw-r--r--src/game.cpp107
1 files changed, 61 insertions, 46 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 6c16372cc..7f15362ab 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1064,6 +1064,52 @@ static void show_pause_menu(GUIFormSpecMenu** cur_formspec,
}
/******************************************************************************/
+static void updateChat(Client& client, f32 dtime, bool show_debug,
+ const v2u32& screensize, bool show_chat, u32 show_profiler,
+ ChatBackend& chat_backend, gui::IGUIStaticText* guitext_chat,
+ gui::IGUIFont* font)
+{
+ // Add chat log output for errors to be shown in chat
+ static LogOutputBuffer chat_log_error_buf(LMT_ERROR);
+
+ // Get new messages from error log buffer
+ while(!chat_log_error_buf.empty()) {
+ chat_backend.addMessage(L"", narrow_to_wide(chat_log_error_buf.get()));
+ }
+
+ // Get new messages from client
+ std::wstring message;
+ while (client.getChatMessage(message)) {
+ chat_backend.addUnparsedMessage(message);
+ }
+
+ // Remove old messages
+ chat_backend.step(dtime);
+
+ // Display all messages in a static text element
+ unsigned int recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
+ std::wstring recent_chat = chat_backend.getRecentChat();
+
+ // TODO replace by fontengine fcts
+ unsigned int line_height = font->getDimension(L"Ay").Height + font->getKerningHeight();
+
+ guitext_chat->setText(recent_chat.c_str());
+
+ // Update gui element size and position
+ s32 chat_y = 5 + line_height;
+ if (show_debug)
+ chat_y += line_height;
+
+ core::rect<s32> rect(10, chat_y, font->getDimension(recent_chat.c_str()).Width +10,
+ chat_y + (recent_chat_count * line_height));
+
+ guitext_chat->setRelativePosition(rect);
+ // Don't show chat if disabled or empty or profiler is enabled
+ guitext_chat->setVisible(
+ show_chat && recent_chat_count != 0 && !show_profiler);
+}
+
+/******************************************************************************/
void the_game(bool &kill, bool random_input, InputHandler *input,
IrrlichtDevice *device, gui::IGUIFont* font, std::string map_dir,
std::string playername, std::string password,
@@ -1133,9 +1179,6 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
SoundMaker soundmaker(sound, nodedef);
soundmaker.registerReceiver(&eventmgr);
- // Add chat log output for errors to be shown in chat
- LogOutputBuffer chat_log_error_buf(LMT_ERROR);
-
// Create UI for modifying quicktune values
QuicktuneShortcutter quicktune;
@@ -1527,24 +1570,24 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
gui::IGUIStaticText *guitext = guienv->addStaticText(
L"Minetest",
core::rect<s32>(0, 0, 0, 0),
- false, false);
+ false, false, guiroot);
// Second line of debug text
gui::IGUIStaticText *guitext2 = guienv->addStaticText(
L"",
core::rect<s32>(0, 0, 0, 0),
- false, false);
+ false, false, guiroot);
// At the middle of the screen
// Object infos are shown in this
gui::IGUIStaticText *guitext_info = guienv->addStaticText(
L"",
core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
- false, true);
+ false, true, guiroot);
// Status text (displays info when showing and hiding GUI stuff, etc.)
gui::IGUIStaticText *guitext_status = guienv->addStaticText(
L"<Status>",
core::rect<s32>(0,0,0,0),
- false, false);
+ false, false, guiroot);
guitext_status->setVisible(false);
std::wstring statustext;
@@ -1555,7 +1598,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
L"",
core::rect<s32>(0,0,0,0),
//false, false); // Disable word wrap as of now
- false, true);
+ false, true, guiroot);
// Remove stale "recent" chat messages from previous connections
chat_backend.clearRecentChat();
// Chat backend and console
@@ -1565,7 +1608,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
L"<Profiler>",
core::rect<s32>(0,0,0,0),
- false, false);
+ false, false, guiroot);
guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
guitext_profiler->setVisible(false);
guitext_profiler->setWordWrap(true);
@@ -3311,43 +3354,8 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
/*
Get chat messages from client
*/
- {
- // Get new messages from error log buffer
- while(!chat_log_error_buf.empty())
- {
- chat_backend.addMessage(L"", narrow_to_wide(
- chat_log_error_buf.get()));
- }
- // Get new messages from client
- std::wstring message;
- while(client.getChatMessage(message))
- {
- chat_backend.addUnparsedMessage(message);
- }
- // Remove old messages
- chat_backend.step(dtime);
-
- // Display all messages in a static text element
- u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
- std::wstring recent_chat = chat_backend.getRecentChat();
- guitext_chat->setText(recent_chat.c_str());
-
- // Update gui element size and position
- s32 chat_y = 5+(text_height+5);
- if(show_debug)
- chat_y += (text_height+5);
- core::rect<s32> rect(
- 10,
- chat_y,
- screensize.X - 10,
- chat_y + guitext_chat->getTextHeight()
- );
- guitext_chat->setRelativePosition(rect);
-
- // Don't show chat if disabled or empty or profiler is enabled
- guitext_chat->setVisible(show_chat && recent_chat_count != 0
- && !show_profiler);
- }
+ updateChat(client, dtime, show_debug, screensize, show_chat,
+ show_profiler, chat_backend, guitext_chat, font);
/*
Inventory
@@ -3389,6 +3397,13 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
}
/*
+ make sure menu is on top
+ */
+ if ((!noMenuActive()) && (current_formspec)) {
+ guiroot->bringToFront(current_formspec);
+ }
+
+ /*
Drawing begins
*/
TimeTaker tt_draw("mainloop: draw");