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authorKahrl <kahrl@gmx.net>2012-02-06 23:12:33 +0100
committerPerttu Ahola <celeron55@gmail.com>2012-03-10 18:15:31 +0200
commit7d36833bd432f6912241093f4244037ea041b700 (patch)
treea0405b370dd116637732476820cf65b1484b1ea2
parent1bbfd0b6d26e5fd683e5e103feb35802e4ac595f (diff)
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Set fixed FOV for the wielded item
-rw-r--r--src/camera.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/camera.cpp b/src/camera.cpp
index 041dd9de5..b9e1273c6 100644
--- a/src/camera.cpp
+++ b/src/camera.cpp
@@ -504,7 +504,7 @@ void Camera::drawWieldedTool()
// Draw the wielded node (in a separate scene manager)
scene::ICameraSceneNode* cam = m_wieldmgr->getActiveCamera();
cam->setAspectRatio(m_cameranode->getAspectRatio());
- cam->setFOV(m_cameranode->getFOV());
+ cam->setFOV(72.0*PI/180.0);
cam->setNearValue(0.1);
cam->setFarValue(100);
m_wieldmgr->drawAll();