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authorraymoo <raymoo@users.noreply.github.com>2017-12-03 01:28:35 -0800
committerSmallJoker <SmallJoker@users.noreply.github.com>2017-12-03 10:28:35 +0100
commit83b12ed481fdb1f0c86a97de8a2887acaa32079e (patch)
treedaba30ebdb5024b10cdb724d6486ccbc6ba54a98
parentab947bd58280637e7dbef44c983b6a27f6e7637b (diff)
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Shut down mapgen threads before other shutdown tasks (#6689)
Solves some issues with ModStorage functionality in mapgen threads that occurred when mapgen threads continued to run after the main server thread had stopped. Also shuts down mapgen threads before shutdown callbacks are called.
-rw-r--r--src/server.cpp27
1 files changed, 17 insertions, 10 deletions
diff --git a/src/server.cpp b/src/server.cpp
index 653441b54..26b3bb4b1 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -306,7 +306,7 @@ Server::Server(
Server::~Server()
{
- infostream<<"Server destructing"<<std::endl;
+ infostream << "Server destructing" << std::endl;
// Send shutdown message
SendChatMessage(PEER_ID_INEXISTENT, ChatMessage(CHATMESSAGE_TYPE_ANNOUNCE,
@@ -314,10 +314,7 @@ Server::~Server()
{
MutexAutoLock envlock(m_env_mutex);
-
- // Execute script shutdown hooks
- m_script->on_shutdown();
-
+
infostream << "Server: Saving players" << std::endl;
m_env->saveLoadedPlayers();
@@ -333,6 +330,20 @@ Server::~Server()
}
m_env->kickAllPlayers(SERVER_ACCESSDENIED_SHUTDOWN,
kick_msg, reconnect);
+ }
+
+ // Do this before stopping the server in case mapgen callbacks need to access
+ // server-controlled resources (like ModStorages). Also do them before
+ // shutdown callbacks since they may modify state that is finalized in a
+ // callback.
+ m_emerge->stopThreads();
+
+ {
+ MutexAutoLock envlock(m_env_mutex);
+
+ // Execute script shutdown hooks
+ infostream << "Executing shutdown hooks" << std::endl;
+ m_script->on_shutdown();
infostream << "Server: Saving environment metadata" << std::endl;
m_env->saveMeta();
@@ -342,10 +353,6 @@ Server::~Server()
stop();
delete m_thread;
- // stop all emerge threads before deleting players that may have
- // requested blocks to be emerged
- m_emerge->stopThreads();
-
// Delete things in the reverse order of creation
delete m_emerge;
delete m_env;
@@ -357,7 +364,7 @@ Server::~Server()
delete m_craftdef;
// Deinitialize scripting
- infostream<<"Server: Deinitializing scripting"<<std::endl;
+ infostream << "Server: Deinitializing scripting" << std::endl;
delete m_script;
// Delete detached inventories