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authorparamat <paramat@users.noreply.github.com>2017-06-04 22:28:32 +0100
committerparamat <mat.gregory@virginmedia.com>2017-06-11 02:11:08 +0100
commit842acbfad2b70550c562f6429d02c980912d2273 (patch)
tree8c17ebc69f973dcbf6bbd641251a9242dc010b83
parenta9f02ab51cd4b92a98d7b6dffe6d2838796ba9cc (diff)
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(Re)spawn players within 'mapgen_limit'
Previously, findSpawnPos() did not take the 'mapgen_limit' setting into account, a small limit often resulted in a spawn out in the void. Use the recently added 'calcMapgenEdges()' to get max spawn range through a new mapgenParams function 'getSpawnRangeMax()'. Previously, when a player respawned into a world, 'objectpos_over_limit()' was used as a check, which was inaccurate. Use the recently added 'saoPosOverLimit()' to get exact mapgen edges. Also fix default value of 'm_sao_limit_min'.
-rw-r--r--src/mapgen.cpp25
-rw-r--r--src/mapgen.h14
-rw-r--r--src/server.cpp4
-rw-r--r--src/serverenvironment.cpp3
4 files changed, 33 insertions, 13 deletions
diff --git a/src/mapgen.cpp b/src/mapgen.cpp
index 1f7f98621..1aa3be302 100644
--- a/src/mapgen.cpp
+++ b/src/mapgen.cpp
@@ -1053,12 +1053,13 @@ void MapgenParams::writeParams(Settings *settings) const
// 'mapgen_limit'), and corresponding exact limits for SAO entities.
void MapgenParams::calcMapgenEdges()
{
+ if (m_mapgen_edges_calculated)
+ return;
+
// Central chunk offset, in blocks
s16 ccoff_b = -chunksize / 2;
-
// Chunksize, in nodes
s32 csize_n = chunksize * MAP_BLOCKSIZE;
-
// Minp/maxp of central chunk, in nodes
s16 ccmin = ccoff_b * MAP_BLOCKSIZE;
s16 ccmax = ccmin + csize_n - 1;
@@ -1077,21 +1078,21 @@ void MapgenParams::calcMapgenEdges()
s16 numcmin = MYMAX((ccfmin - mapgen_limit_min) / csize_n, 0);
s16 numcmax = MYMAX((mapgen_limit_max - ccfmax) / csize_n, 0);
// Mapgen edges, in nodes
- // These values may be useful later as additional class members
- s16 mapgen_edge_min = ccmin - numcmin * csize_n;
- s16 mapgen_edge_max = ccmax + numcmax * csize_n;
+ mapgen_edge_min = ccmin - numcmin * csize_n;
+ mapgen_edge_max = ccmax + numcmax * csize_n;
// SAO position limits, in Irrlicht units
m_sao_limit_min = mapgen_edge_min * BS - 3.0f;
m_sao_limit_max = mapgen_edge_max * BS + 3.0f;
+
+ m_mapgen_edges_calculated = true;
}
bool MapgenParams::saoPosOverLimit(const v3f &p)
{
- if (!m_sao_limit_calculated) {
+ if (!m_mapgen_edges_calculated)
calcMapgenEdges();
- m_sao_limit_calculated = true;
- }
+
return p.X < m_sao_limit_min ||
p.X > m_sao_limit_max ||
p.Y < m_sao_limit_min ||
@@ -1099,3 +1100,11 @@ bool MapgenParams::saoPosOverLimit(const v3f &p)
p.Z < m_sao_limit_min ||
p.Z > m_sao_limit_max;
}
+
+
+s32 MapgenParams::getSpawnRangeMax()
+{
+ calcMapgenEdges();
+
+ return MYMIN(-mapgen_edge_min, mapgen_edge_max);
+}
diff --git a/src/mapgen.h b/src/mapgen.h
index f5f21388c..ddc676e39 100644
--- a/src/mapgen.h
+++ b/src/mapgen.h
@@ -131,6 +131,9 @@ struct MapgenParams {
BiomeParams *bparams;
+ s16 mapgen_edge_min;
+ s16 mapgen_edge_max;
+
MapgenParams() :
mgtype(MAPGEN_DEFAULT),
chunksize(5),
@@ -139,9 +142,12 @@ struct MapgenParams {
mapgen_limit(MAX_MAP_GENERATION_LIMIT),
flags(MG_CAVES | MG_LIGHT | MG_DECORATIONS),
bparams(NULL),
- m_sao_limit_min(MAX_MAP_GENERATION_LIMIT * BS),
+
+ mapgen_edge_min(-MAX_MAP_GENERATION_LIMIT),
+ mapgen_edge_max(MAX_MAP_GENERATION_LIMIT),
+ m_sao_limit_min(-MAX_MAP_GENERATION_LIMIT * BS),
m_sao_limit_max(MAX_MAP_GENERATION_LIMIT * BS),
- m_sao_limit_calculated(false)
+ m_mapgen_edges_calculated(false)
{
}
@@ -151,12 +157,14 @@ struct MapgenParams {
virtual void writeParams(Settings *settings) const;
bool saoPosOverLimit(const v3f &p);
+ s32 getSpawnRangeMax();
+
private:
void calcMapgenEdges();
float m_sao_limit_min;
float m_sao_limit_max;
- bool m_sao_limit_calculated;
+ bool m_mapgen_edges_calculated;
};
diff --git a/src/server.cpp b/src/server.cpp
index 179147637..4d7947919 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -3523,10 +3523,12 @@ v3f Server::findSpawnPos()
}
bool is_good = false;
+ // Limit spawn range to mapgen edges (determined by 'mapgen_limit')
+ s32 range_max = map.getMapgenParams()->getSpawnRangeMax();
// Try to find a good place a few times
for(s32 i = 0; i < 4000 && !is_good; i++) {
- s32 range = 1 + i;
+ s32 range = MYMIN(1 + i, range_max);
// We're going to try to throw the player to this position
v2s16 nodepos2d = v2s16(
-range + (myrand() % (range * 2)),
diff --git a/src/serverenvironment.cpp b/src/serverenvironment.cpp
index f013a3cc7..7be958920 100644
--- a/src/serverenvironment.cpp
+++ b/src/serverenvironment.cpp
@@ -579,7 +579,8 @@ PlayerSAO *ServerEnvironment::loadPlayer(RemotePlayer *player, bool *new_player,
// If the player exists, ensure that they respawn inside legal bounds
// This fixes an assert crash when the player can't be added
// to the environment
- if (objectpos_over_limit(playersao->getBasePosition())) {
+ ServerMap &map = getServerMap();
+ if (map.getMapgenParams()->saoPosOverLimit(playersao->getBasePosition())) {
actionstream << "Respawn position for player \""
<< player->getName() << "\" outside limits, resetting" << std::endl;
playersao->setBasePosition(m_server->findSpawnPos());