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authorWuzzy <wuzzy2@mail.ru>2018-12-13 11:05:38 +0100
committerLoïc Blot <nerzhul@users.noreply.github.com>2018-12-13 11:05:38 +0100
commit8471d027b9896af74d2c1ab3b0068af4953e5ca0 (patch)
treed5b7a7dcf5811c73486eff29891d0e37e8f6acd2
parent08610aad7e70ff2787b7a799af4d40536a56a582 (diff)
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Make showOverlayMessage strings translatable (#7964)
-rw-r--r--src/client/game.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp
index bad29aa76..06e8eefe3 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -1146,7 +1146,7 @@ void Game::shutdown()
if (current_formspec)
current_formspec->quitMenu();
- showOverlayMessage("Shutting down...", 0, 0, false);
+ showOverlayMessage(N_("Shutting down..."), 0, 0, false);
if (clouds)
clouds->drop();
@@ -1198,7 +1198,7 @@ bool Game::init(
{
texture_src = createTextureSource();
- showOverlayMessage("Loading...", 0, 0);
+ showOverlayMessage(N_("Loading..."), 0, 0);
shader_src = createShaderSource();
@@ -1254,7 +1254,7 @@ bool Game::initSound()
bool Game::createSingleplayerServer(const std::string &map_dir,
const SubgameSpec &gamespec, u16 port, std::string *address)
{
- showOverlayMessage("Creating server...", 0, 5);
+ showOverlayMessage(N_("Creating server..."), 0, 5);
std::string bind_str = g_settings->get("bind_address");
Address bind_addr(0, 0, 0, 0, port);
@@ -1289,7 +1289,7 @@ bool Game::createSingleplayerServer(const std::string &map_dir,
bool Game::createClient(const std::string &playername,
const std::string &password, std::string *address, u16 port)
{
- showOverlayMessage("Creating client...", 0, 10);
+ showOverlayMessage(N_("Creating client..."), 0, 10);
draw_control = new MapDrawControl;
if (!draw_control)
@@ -1442,7 +1442,7 @@ bool Game::connectToServer(const std::string &playername,
*connection_aborted = false;
bool local_server_mode = false;
- showOverlayMessage("Resolving address...", 0, 15);
+ showOverlayMessage(N_("Resolving address..."), 0, 15);
Address connect_address(0, 0, 0, 0, port);
@@ -1557,7 +1557,7 @@ bool Game::connectToServer(const std::string &playername,
}
// Update status
- showOverlayMessage("Connecting to server...", dtime, 20);
+ showOverlayMessage(N_("Connecting to server..."), dtime, 20);
}
}
} catch (con::PeerNotFoundException &e) {