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authorParamat <paramat@users.noreply.github.com>2018-06-19 22:09:42 +0100
committerGitHub <noreply@github.com>2018-06-19 22:09:42 +0100
commit86389329eba19231129ad14456aa3f689332fbb3 (patch)
tree4ad4295fa27fb35a7f5ad4ef17ed826f5d164bad
parentca502fc274c640f1e301a77ecb336ab5a23d348d (diff)
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Biome dust: Revert fix that added dust to mod structures (#7464)
Revert commit 99143f494711034068685b6ee845ce19fa09d7d9 and commit f4ca830abe1aa22875c99b31bf2ee56e26f83f05. These commits caused biome dust to be applied even when there was no core mapgen terrain in a mapchunk column. So the dust, which overgenerates, then appeared on structures added by mods in 'on_generated', such as floatlands, asteroids or above-surface realms.
-rw-r--r--src/mapgen/mapgen.cpp10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/mapgen/mapgen.cpp b/src/mapgen/mapgen.cpp
index 360afd897..85aab363b 100644
--- a/src/mapgen/mapgen.cpp
+++ b/src/mapgen/mapgen.cpp
@@ -763,16 +763,6 @@ void MapgenBasic::generateBiomes()
VoxelArea::add_y(em, vi, -1);
}
- // If no stone surface was detected in this mapchunk column the biomemap
- // will be empty for this (x, z) position. Add the currently active
- // biome to the biomemap, or if biome is NULL calculate it for this
- // position and add it.
- if (biomemap[index] == BIOME_NONE) {
- if (!biome)
- biome = biomegen->getBiomeAtIndex(
- index, v3s16(x, node_min.Y, z));
- biomemap[index] = biome->index;
- }
}
}