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author | paramat <paramat@users.noreply.github.com> | 2017-11-21 02:55:33 +0000 |
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committer | paramat <mat.gregory@virginmedia.com> | 2017-11-24 05:38:53 +0000 |
commit | 912ba1e47f61be18fa01cc91936929168c883f7b (patch) | |
tree | eb60b88fe080385293bad34967ebae4568e9b019 | |
parent | f7733f41ea36e7d4531fea61a4cd4b679514d263 (diff) | |
download | minetest-912ba1e47f61be18fa01cc91936929168c883f7b.tar.gz minetest-912ba1e47f61be18fa01cc91936929168c883f7b.tar.bz2 minetest-912ba1e47f61be18fa01cc91936929168c883f7b.zip |
Clearobjects: Send progress messages to terminal using actionstream
Change default mode to 'quick' as 'full' can lock up a server for a
long time.
-rw-r--r-- | builtin/game/chatcommands.lua | 6 | ||||
-rw-r--r-- | src/script/lua_api/l_env.cpp | 2 | ||||
-rw-r--r-- | src/serverenvironment.cpp | 6 |
3 files changed, 7 insertions, 7 deletions
diff --git a/builtin/game/chatcommands.lua b/builtin/game/chatcommands.lua index cbfe2fb25..1402724e5 100644 --- a/builtin/game/chatcommands.lua +++ b/builtin/game/chatcommands.lua @@ -896,10 +896,10 @@ core.register_chatcommand("clearobjects", { privs = {server=true}, func = function(name, param) local options = {} - if param == "" or param == "full" then - options.mode = "full" - elseif param == "quick" then + if param == "" or param == "quick" then options.mode = "quick" + elseif param == "full" then + options.mode = "full" else return false, "Invalid usage, see /help clearobjects." end diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp index f45a8da80..870eeb1ae 100644 --- a/src/script/lua_api/l_env.cpp +++ b/src/script/lua_api/l_env.cpp @@ -956,7 +956,7 @@ int ModApiEnvMod::l_clear_objects(lua_State *L) { GET_ENV_PTR; - ClearObjectsMode mode = CLEAR_OBJECTS_MODE_FULL; + ClearObjectsMode mode = CLEAR_OBJECTS_MODE_QUICK; if (lua_istable(L, 1)) { mode = (ClearObjectsMode)getenumfield(L, 1, "mode", ModApiEnvMod::es_ClearObjectsMode, mode); diff --git a/src/serverenvironment.cpp b/src/serverenvironment.cpp index f68f2a27d..1ac1ac1ba 100644 --- a/src/serverenvironment.cpp +++ b/src/serverenvironment.cpp @@ -1024,7 +1024,7 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode) loadable_blocks = loaded_blocks; } - infostream << "ServerEnvironment::clearObjects(): " + actionstream << "ServerEnvironment::clearObjects(): " << "Now clearing objects in " << loadable_blocks.size() << " blocks" << std::endl; @@ -1070,7 +1070,7 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode) num_blocks_checked % report_interval == 0) { float percent = 100.0 * (float)num_blocks_checked / loadable_blocks.size(); - infostream << "ServerEnvironment::clearObjects(): " + actionstream << "ServerEnvironment::clearObjects(): " << "Cleared " << num_objs_cleared << " objects" << " in " << num_blocks_cleared << " blocks (" << percent << "%)" << std::endl; @@ -1090,7 +1090,7 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode) m_last_clear_objects_time = m_game_time; - infostream << "ServerEnvironment::clearObjects(): " + actionstream << "ServerEnvironment::clearObjects(): " << "Finished: Cleared " << num_objs_cleared << " objects" << " in " << num_blocks_cleared << " blocks" << std::endl; } |