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authorAuke Kok <sofar@foo-projects.org>2017-04-06 22:04:40 -0700
committerAuke Kok <sofar@foo-projects.org>2017-04-06 22:05:31 -0700
commit94358a709bdb1fe8101b2b228dec78b67fb377a6 (patch)
treefdff036b05a378480166a09b5399541885a5bf5f
parenta5c9174bad462c27d7086d6db7fbfad7d0cea3da (diff)
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Fix "error: ‘playerSAO’ was not declared"
Cause: 351cc2e79a7d78f7ec97ff9b33e4f0bad4042b19 A rebase issue missed a rename from playerSAO to playersao. Tested.
-rw-r--r--src/network/serverpackethandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp
index 26c297a8f..27c33a4f6 100644
--- a/src/network/serverpackethandler.cpp
+++ b/src/network/serverpackethandler.cpp
@@ -1107,7 +1107,7 @@ void Server::handleCommand_Damage(NetworkPacket* pkt)
}
if (g_settings->getBool("enable_damage")) {
- if (playerSAO->isDead()) {
+ if (playersao->isDead()) {
verbosestream << "Server::ProcessData(): Info: "
"Ignoring damage as player " << player->getName()
<< " is already dead." << std::endl;