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authorkwolekr <kwolekr@minetest.net>2015-10-17 22:42:48 -0400
committerkwolekr <kwolekr@minetest.net>2015-10-24 02:31:23 -0400
commit964be640cb1072b122e5047ddfed19907c6b9dab (patch)
tree4e400e2774d999b5457ed8031274199958401bf7
parent59fa117d13ba881f6f5e77c94f5a4ce6adb9647f (diff)
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Fix some threading things and add additional thread unittests
- Fix thread name reset on start() - Fully reset thread state on kill() - Add unittests to check for correct object states under various circumstances
-rw-r--r--src/threading/thread.cpp71
-rw-r--r--src/threading/thread.h10
-rw-r--r--src/threads.h6
-rw-r--r--src/unittest/test_threading.cpp105
4 files changed, 137 insertions, 55 deletions
diff --git a/src/threading/thread.cpp b/src/threading/thread.cpp
index cca7e636e..0996a9e34 100644
--- a/src/threading/thread.cpp
+++ b/src/threading/thread.cpp
@@ -88,16 +88,13 @@ DEALINGS IN THE SOFTWARE.
Thread::Thread(const std::string &name) :
m_name(name),
m_retval(NULL),
+ m_joinable(false),
m_request_stop(false),
m_running(false)
{
#ifdef _AIX
m_kernel_thread_id = -1;
#endif
-
-#if USE_CPP11_THREADS
- m_thread_obj = NULL;
-#endif
}
@@ -109,12 +106,12 @@ Thread::~Thread()
bool Thread::start()
{
- MutexAutoLock lock(m_continue_mutex);
+ MutexAutoLock lock(m_mutex);
if (m_running)
return false;
- cleanup();
+ m_request_stop = false;
#if USE_CPP11_THREADS
@@ -145,6 +142,8 @@ bool Thread::start()
while (!m_running)
sleep_ms(1);
+ m_joinable = true;
+
return true;
}
@@ -156,21 +155,30 @@ bool Thread::stop()
}
-void Thread::wait()
+bool Thread::wait()
{
- if (!m_running)
- return;
+ MutexAutoLock lock(m_mutex);
+
+ if (!m_joinable)
+ return false;
#if USE_CPP11_THREADS
m_thread_obj->join();
+ delete m_thread_obj;
+ m_thread_obj = NULL;
+
#elif USE_WIN_THREADS
int ret = WaitForSingleObject(m_thread_handle, INFINITE);
assert(ret == WAIT_OBJECT_0);
UNUSED(ret);
+ CloseHandle(m_thread_handle);
+ m_thread_handle = NULL;
+ m_thread_id = -1;
+
#elif USE_POSIX_THREADS
int ret = pthread_join(m_thread_handle, NULL);
@@ -180,8 +188,8 @@ void Thread::wait()
#endif
assert(m_running == false);
-
- return;
+ m_joinable = false;
+ return true;
}
@@ -192,10 +200,12 @@ bool Thread::kill()
return false;
}
+ m_running = false;
+
#ifdef _WIN32
TerminateThread(m_thread_handle, 0);
+ CloseHandle(m_thread_handle);
#else
-
// We need to pthread_kill instead on Android since NDKv5's pthread
// implementation is incomplete.
# ifdef __ANDROID__
@@ -203,39 +213,14 @@ bool Thread::kill()
# else
pthread_cancel(m_thread_handle);
# endif
-
wait();
#endif
- cleanup();
-
- return true;
-}
-
-
-void Thread::cleanup()
-{
-#if USE_CPP11_THREADS
-
- delete m_thread_obj;
- m_thread_obj = NULL;
-
-#elif USE_WIN_THREADS
-
- CloseHandle(m_thread_handle);
- m_thread_handle = NULL;
- m_thread_id = -1;
-
-#elif USE_POSIX_THREADS
-
- // Can't do any cleanup for pthreads
-
-#endif
-
- m_name = "";
m_retval = NULL;
- m_running = false;
+ m_joinable = false;
m_request_stop = false;
+
+ return true;
}
@@ -256,11 +241,11 @@ bool Thread::isCurrentThread()
#if USE_CPP11_THREADS || USE_POSIX_THREADS
- void *(Thread::threadProc)(void *param)
+void *Thread::threadProc(void *param)
#elif defined(_WIN32_WCE)
- DWORD (Thread::threadProc)(LPVOID param)
+DWORD Thread::threadProc(LPVOID param)
#elif defined(_WIN32)
- DWORD WINAPI (Thread::threadProc)(LPVOID param)
+DWORD WINAPI Thread::threadProc(LPVOID param)
#endif
{
Thread *thr = (Thread *)param;
diff --git a/src/threading/thread.h b/src/threading/thread.h
index cd46856e9..3d85e0eb9 100644
--- a/src/threading/thread.h
+++ b/src/threading/thread.h
@@ -81,9 +81,10 @@ public:
/*
* Waits for thread to finish.
* Note: This does not stop a thread, you have to do this on your own.
- * Returns immediately if the thread is not started.
+ * Returns false immediately if the thread is not started or has been waited
+ * on before.
*/
- void wait();
+ bool wait();
/*
* Returns true if the calling thread is this Thread object.
@@ -140,15 +141,14 @@ protected:
private:
void *m_retval;
+ bool m_joinable;
Atomic<bool> m_request_stop;
Atomic<bool> m_running;
- Mutex m_continue_mutex;
+ Mutex m_mutex;
threadid_t m_thread_id;
threadhandle_t m_thread_handle;
- void cleanup();
-
static ThreadStartFunc threadProc;
#ifdef _AIX
diff --git a/src/threads.h b/src/threads.h
index 176b69c2e..d4306f631 100644
--- a/src/threads.h
+++ b/src/threads.h
@@ -58,11 +58,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// ThreadStartFunc
//
#if USE_CPP11_THREADS || USE_POSIX_THREADS
- typedef void *(ThreadStartFunc)(void *param);
+ typedef void *ThreadStartFunc(void *param);
#elif defined(_WIN32_WCE)
- typedef DWORD (ThreadStartFunc)(LPVOID param);
+ typedef DWORD ThreadStartFunc(LPVOID param);
#elif defined(_WIN32)
- typedef DWORD WINAPI (ThreadStartFunc)(LPVOID param);
+ typedef DWORD WINAPI ThreadStartFunc(LPVOID param);
#endif
diff --git a/src/unittest/test_threading.cpp b/src/unittest/test_threading.cpp
index a5d98f0a6..f0df85b2d 100644
--- a/src/unittest/test_threading.cpp
+++ b/src/unittest/test_threading.cpp
@@ -28,26 +28,122 @@ class TestThreading : public TestBase {
public:
TestThreading() { TestManager::registerTestModule(this); }
const char *getName() { return "TestThreading"; }
- void runTests(IGameDef *);
+ void runTests(IGameDef *gamedef);
+
+ void testStartStopWait();
+ void testThreadKill();
void testAtomicSemaphoreThread();
};
static TestThreading g_test_instance;
-void TestThreading::runTests(IGameDef *)
+void TestThreading::runTests(IGameDef *gamedef)
{
+ TEST(testStartStopWait);
+ TEST(testThreadKill);
TEST(testAtomicSemaphoreThread);
}
+class SimpleTestThread : public Thread {
+public:
+ SimpleTestThread(unsigned int interval) :
+ Thread("SimpleTest"),
+ m_interval(interval)
+ {
+ }
+
+private:
+ void *run()
+ {
+ void *retval = this;
+
+ if (isCurrentThread() == false)
+ retval = (void *)0xBAD;
+
+ while (!stopRequested())
+ sleep_ms(m_interval);
+
+ return retval;
+ }
+
+ unsigned int m_interval;
+};
+
+void TestThreading::testStartStopWait()
+{
+ void *thread_retval;
+ SimpleTestThread *thread = new SimpleTestThread(25);
+
+ // Try this a couple times, since a Thread should be reusable after waiting
+ for (size_t i = 0; i != 5; i++) {
+ // Can't wait() on a joined, stopped thread
+ UASSERT(thread->wait() == false);
+
+ // start() should work the first time, but not the second.
+ UASSERT(thread->start() == true);
+ UASSERT(thread->start() == false);
+
+ UASSERT(thread->isRunning() == true);
+ UASSERT(thread->isCurrentThread() == false);
+
+ // Let it loop a few times...
+ sleep_ms(70);
+
+ // It's still running, so the return value shouldn't be available to us.
+ UASSERT(thread->getReturnValue(&thread_retval) == false);
+
+ // stop() should always succeed
+ UASSERT(thread->stop() == true);
+
+ // wait() only needs to wait the first time - the other two are no-ops.
+ UASSERT(thread->wait() == true);
+ UASSERT(thread->wait() == false);
+ UASSERT(thread->wait() == false);
+
+ // Now that the thread is stopped, we should be able to get the
+ // return value, and it should be the object itself.
+ thread_retval = NULL;
+ UASSERT(thread->getReturnValue(&thread_retval) == true);
+ UASSERT(thread_retval == thread);
+ }
+
+ delete thread;
+}
+
-class AtomicTestThread : public Thread
+void TestThreading::testThreadKill()
{
+ SimpleTestThread *thread = new SimpleTestThread(300);
+
+ UASSERT(thread->start() == true);
+
+ // kill()ing is quite violent, so let's make sure our victim is sleeping
+ // before we do this... so we don't corrupt the rest of the program's state
+ sleep_ms(100);
+ UASSERT(thread->kill() == true);
+
+ // The state of the thread object should be reset if all went well
+ UASSERT(thread->isRunning() == false);
+ UASSERT(thread->start() == true);
+ UASSERT(thread->stop() == true);
+ UASSERT(thread->wait() == true);
+
+ // kill() after already waiting should fail.
+ UASSERT(thread->kill() == false);
+
+ delete thread;
+}
+
+
+class AtomicTestThread : public Thread {
public:
AtomicTestThread(Atomic<u32> &v, Semaphore &trigger) :
Thread("AtomicTest"),
val(v),
trigger(trigger)
- {}
+ {
+ }
+
private:
void *run()
{
@@ -56,6 +152,7 @@ private:
++val;
return NULL;
}
+
Atomic<u32> &val;
Semaphore &trigger;
};