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authorLoic Blot <loic.blot@unix-experience.fr>2015-04-21 23:26:34 +0200
committerLoic Blot <loic.blot@unix-experience.fr>2015-04-21 23:28:13 +0200
commit972d17baea81ffe6d508b291ef97207a4822e1da (patch)
treea764693c186e29212f4357a9802958685c5b5767
parent436cb468e9a832d15009d527d80c8dfe86bb2772 (diff)
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m_active_object_messages is used like a queue. Use std::queue instead of std::list. Also rename to m_active_object_messages_queue
-rw-r--r--src/environment.cpp8
-rw-r--r--src/environment.h3
2 files changed, 6 insertions, 5 deletions
diff --git a/src/environment.cpp b/src/environment.cpp
index 8ade7fe05..e353a16f2 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -1238,7 +1238,7 @@ void ServerEnvironment::step(float dtime)
// Read messages from object
while(!obj->m_messages_out.empty())
{
- m_active_object_messages.push_back(
+ m_active_object_messages_queue.push(
obj->m_messages_out.front());
obj->m_messages_out.pop();
}
@@ -1458,11 +1458,11 @@ void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius,
ActiveObjectMessage ServerEnvironment::getActiveObjectMessage()
{
- if(m_active_object_messages.empty())
+ if(m_active_object_messages_queue.empty())
return ActiveObjectMessage(0);
- ActiveObjectMessage message = m_active_object_messages.front();
- m_active_object_messages.pop_front();
+ ActiveObjectMessage message = m_active_object_messages_queue.front();
+ m_active_object_messages_queue.pop();
return message;
}
diff --git a/src/environment.h b/src/environment.h
index 415a9ec31..e0d8d4328 100644
--- a/src/environment.h
+++ b/src/environment.h
@@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <set>
#include <list>
#include <map>
+#include <queue>
#include "irr_v3d.h"
#include "activeobject.h"
#include "util/numeric.h"
@@ -378,7 +379,7 @@ private:
// Active object list
std::map<u16, ServerActiveObject*> m_active_objects;
// Outgoing network message buffer for active objects
- std::list<ActiveObjectMessage> m_active_object_messages;
+ std::queue<ActiveObjectMessage> m_active_object_messages_queue;
// Some timers
float m_send_recommended_timer;
IntervalLimiter m_object_management_interval;