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author | dvere <dvere@users.noreply.github.com> | 2014-11-25 12:44:38 +1000 |
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committer | Craig Robbins <kde.psych@gmail.com> | 2014-11-25 12:44:47 +1000 |
commit | 9878e8de4fdf232ebb77b396766c339786c01218 (patch) | |
tree | 11df41f167ed3157c86db8b91fd808aba430cfd9 | |
parent | a1db83e93f21c99b8799a7338df16ca65453a424 (diff) | |
download | minetest-9878e8de4fdf232ebb77b396766c339786c01218.tar.gz minetest-9878e8de4fdf232ebb77b396766c339786c01218.tar.bz2 minetest-9878e8de4fdf232ebb77b396766c339786c01218.zip |
Adjust the values of dirs1 and dirs2 so that rotate_and_place orients textures correctly
According to doc/lua_api.txt if paramtype2 == "facedir" the two least significant bits of parm2 orient the texture around the axis. For dirs1 (looking at a wall) these would be 0, 1, 2, 3 and for dirs2 (looking at the ceiling) 2, 1, 0, 3
-rw-r--r-- | builtin/common/misc_helpers.lua | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/builtin/common/misc_helpers.lua b/builtin/common/misc_helpers.lua index a12de5970..48488ab62 100644 --- a/builtin/common/misc_helpers.lua +++ b/builtin/common/misc_helpers.lua @@ -340,8 +340,8 @@ end -------------------------------------------------------------------------------- if INIT == "game" then - local dirs1 = {9, 18, 7, 12} - local dirs2 = {20, 23, 22, 21} + local dirs1 = {8, 17, 6, 15} + local dirs2 = {22, 21, 20, 23} function core.rotate_and_place(itemstack, placer, pointed_thing, infinitestacks, orient_flags) |