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author | Giuseppe Bilotta <giuseppe.bilotta@gmail.com> | 2011-08-10 07:38:51 +0200 |
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committer | Giuseppe Bilotta <giuseppe.bilotta@gmail.com> | 2011-08-11 15:22:35 +0200 |
commit | 98fa00db12b4658f6bce61f0a2c03c69b963f8f2 (patch) | |
tree | da74b69d135ee5faf2367fdd49b6feeb09cf0802 | |
parent | 69fca4f3cb59b3c3c5788830807d241fc8a0fc9a (diff) | |
download | minetest-98fa00db12b4658f6bce61f0a2c03c69b963f8f2.tar.gz minetest-98fa00db12b4658f6bce61f0a2c03c69b963f8f2.tar.bz2 minetest-98fa00db12b4658f6bce61f0a2c03c69b963f8f2.zip |
Introduce Player::getLightPosition
This is currently only used in the lighting update for remote
players in client.
-rw-r--r-- | src/environment.cpp | 2 | ||||
-rw-r--r-- | src/player.h | 5 |
2 files changed, 6 insertions, 1 deletions
diff --git a/src/environment.cpp b/src/environment.cpp index 680d209fc..e293eb511 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -1653,7 +1653,7 @@ void ClientEnvironment::step(float dtime) u8 light = LIGHT_MAX; try{ // Get node at head - v3s16 p = floatToInt(playerpos + v3f(0,BS+BS/2,0), BS); + v3s16 p = player->getLightPosition(); MapNode n = m_map->getNode(p); light = n.getLightBlend(getDayNightRatio()); } diff --git a/src/player.h b/src/player.h index b91c3cb1b..00a1d4408 100644 --- a/src/player.h +++ b/src/player.h @@ -62,6 +62,11 @@ public: return m_position; } + v3s16 getLightPosition() const + { + return floatToInt(m_position + v3f(0,BS+BS/2,0), BS); + } + virtual void setPosition(const v3f &position) { m_position = position; |