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author | Perttu Ahola <celeron55@gmail.com> | 2012-03-29 23:32:56 +0300 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2012-03-29 23:32:56 +0300 |
commit | 9d456ca87a96d9150c87e1de760e2668c128b459 (patch) | |
tree | 872aa0e6a50f82023741f6702a71899bccdb3c5b | |
parent | 18350ad37fbfb7027f2ab82ead5be58c1435cdf0 (diff) | |
download | minetest-9d456ca87a96d9150c87e1de760e2668c128b459.tar.gz minetest-9d456ca87a96d9150c87e1de760e2668c128b459.tar.bz2 minetest-9d456ca87a96d9150c87e1de760e2668c128b459.zip |
Raise the player fall damage threshold to a much more fun level
-rw-r--r-- | src/environment.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/environment.cpp b/src/environment.cpp index 5e8f5edba..0c6d829f5 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -1999,13 +1999,15 @@ void ClientEnvironment::step(float dtime) if(info.t == COLLISION_FALL) { //f32 tolerance = BS*10; // 2 without damage - f32 tolerance = BS*12; // 3 without damage + //f32 tolerance = BS*12; // 3 without damage + f32 tolerance = BS*14; // 5 without damage f32 factor = 1; if(info.speed > tolerance) { f32 damage_f = (info.speed - tolerance)/BS*factor; u16 damage = (u16)(damage_f+0.5); - damageLocalPlayer(damage, true); + if(damage != 0) + damageLocalPlayer(damage, true); } } } |