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authorShadowNinja <noreply@gmail.com>2013-04-20 17:01:02 -0400
committerPilzAdam <pilzadam@minetest.net>2013-05-03 17:03:25 +0200
commita031a1548783f1dd4d6b357fef391647dfb35ce3 (patch)
treeaeb71fd0aef68e02478dd07eb9e972d476d0e5b2
parent777ac58f85c74d2945886869e9b63b0f450ac3aa (diff)
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Don't predict placement of nodes if they would replace a non buildable_to node
-rw-r--r--src/game.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp
index a5011b6ff..3fbfad801 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -808,6 +808,8 @@ void nodePlacementPrediction(Client &client,
MapNode n_under = map.getNode(nodepos);
if(nodedef->get(n_under).buildable_to)
p = nodepos;
+ else if (!nodedef->get(map.getNode(p)).buildable_to)
+ return;
}catch(InvalidPositionException &e){}
// Find id of predicted node
content_t id;