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authorShadowNinja <shadowninja@minetest.net>2014-06-05 12:40:34 -0400
committerShadowNinja <shadowninja@minetest.net>2014-11-19 12:40:54 -0500
commita6ba042cf792d29cda4f7f7924a68a017d9b0335 (patch)
treec56bf610ed428ccdd819a6033b08e10684fa65a2
parent6afdb22ba771a828021e25430b82c1cadb835431 (diff)
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Add strict module
Also fix leaking globals found by it.
-rw-r--r--builtin/common/strict.lua47
-rw-r--r--builtin/game/auth.lua4
-rw-r--r--builtin/game/item_entity.lua2
-rw-r--r--builtin/init.lua1
4 files changed, 51 insertions, 3 deletions
diff --git a/builtin/common/strict.lua b/builtin/common/strict.lua
new file mode 100644
index 000000000..c4b181970
--- /dev/null
+++ b/builtin/common/strict.lua
@@ -0,0 +1,47 @@
+
+-- Always warn when creating a global variable, even outside of a function.
+-- This ignores mod namespaces (variables with the same name as the current mod).
+local WARN_INIT = false
+
+
+local function warn(message)
+ print(os.date("%H:%M:%S: WARNING: ")..message)
+end
+
+
+local meta = {}
+local declared = {}
+
+
+function meta:__newindex(name, value)
+ local info = debug.getinfo(2, "Sl")
+ local desc = ("%s:%d"):format(info.short_src, info.currentline)
+ if not declared[name] then
+ if info.what ~= "main" and info.what ~= "C" then
+ warn(("Assignment to undeclared global %q inside"
+ .." a function at %s.")
+ :format(name, desc))
+ end
+ declared[name] = true
+ end
+ -- Ignore mod namespaces
+ if WARN_INIT and (not core.get_current_modname or
+ name ~= core.get_current_modname()) then
+ warn(("Global variable %q created at %s.")
+ :format(name, desc))
+ end
+ rawset(self, name, value)
+end
+
+
+function meta:__index(name)
+ local info = debug.getinfo(2, "Sl")
+ if not declared[name] and info.what ~= "C" then
+ warn(("Undeclared global variable %q accessed at %s:%s")
+ :format(name, info.short_src, info.currentline))
+ end
+ return rawget(self, name)
+end
+
+setmetatable(_G, meta)
+
diff --git a/builtin/game/auth.lua b/builtin/game/auth.lua
index baeb0159c..93b009981 100644
--- a/builtin/game/auth.lua
+++ b/builtin/game/auth.lua
@@ -7,7 +7,7 @@
function core.string_to_privs(str, delim)
assert(type(str) == "string")
delim = delim or ','
- privs = {}
+ local privs = {}
for _, priv in pairs(string.split(str, delim)) do
privs[priv:trim()] = true
end
@@ -17,7 +17,7 @@ end
function core.privs_to_string(privs, delim)
assert(type(privs) == "table")
delim = delim or ','
- list = {}
+ local list = {}
for priv, bool in pairs(privs) do
if bool then
table.insert(list, priv)
diff --git a/builtin/game/item_entity.lua b/builtin/game/item_entity.lua
index afbade98e..c0b9ae46f 100644
--- a/builtin/game/item_entity.lua
+++ b/builtin/game/item_entity.lua
@@ -56,7 +56,7 @@ core.register_entity(":__builtin:item", {
item_texture = core.registered_items[itemname].inventory_image
item_type = core.registered_items[itemname].type
end
- prop = {
+ local prop = {
is_visible = true,
visual = "wielditem",
textures = {itemname},
diff --git a/builtin/init.lua b/builtin/init.lua
index 6fc1bf6d5..095771d19 100644
--- a/builtin/init.lua
+++ b/builtin/init.lua
@@ -17,6 +17,7 @@ local gamepath = scriptdir.."game"..DIR_DELIM
local commonpath = scriptdir.."common"..DIR_DELIM
local asyncpath = scriptdir.."async"..DIR_DELIM
+dofile(commonpath.."strict.lua")
dofile(commonpath.."serialize.lua")
dofile(commonpath.."misc_helpers.lua")