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author | Nils Dagsson Moskopp <nils@dieweltistgarnichtso.net> | 2011-07-19 01:43:30 +0200 |
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committer | Nils Dagsson Moskopp <nils@dieweltistgarnichtso.net> | 2011-07-19 01:43:30 +0200 |
commit | a99b7e6e050c40d95d788d2dec56bf3b56c5844f (patch) | |
tree | b2d6223c9cce491d5203cff4baf67c04a25692f8 | |
parent | 890d3468e757421629b31dca9198677bdd974f50 (diff) | |
download | minetest-a99b7e6e050c40d95d788d2dec56bf3b56c5844f.tar.gz minetest-a99b7e6e050c40d95d788d2dec56bf3b56c5844f.tar.bz2 minetest-a99b7e6e050c40d95d788d2dec56bf3b56c5844f.zip |
+ fake shading for the volumetric clouds
-rw-r--r-- | src/clouds.cpp | 25 |
1 files changed, 19 insertions, 6 deletions
diff --git a/src/clouds.cpp b/src/clouds.cpp index 022550414..19bcca942 100644 --- a/src/clouds.cpp +++ b/src/clouds.cpp @@ -127,18 +127,21 @@ void Clouds::render() continue; float b = m_brightness; - video::SColor c(128,b*230,b*230,b*255); + video::SColor c_top(128,b*240,b*240,b*255); + video::SColor c_side_1(128,b*230,b*230,b*255); + video::SColor c_side_2(128,b*220,b*220,b*245); + video::SColor c_bottom(128,b*205,b*205,b*230); video::S3DVertex v[4] = { - video::S3DVertex(0,0,0, 0,0,0, c, 0, 1), - video::S3DVertex(0,0,0, 0,0,0, c, 1, 1), - video::S3DVertex(0,0,0, 0,0,0, c, 1, 0), - video::S3DVertex(0,0,0, 0,0,0, c, 0, 0) + video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 1), + video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 1), + video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 0), + video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 0) }; f32 rx = cloud_size; - f32 ry = 16*BS; + f32 ry = 8*BS; f32 rz = cloud_size; for(int i=0;i<6;i++) @@ -152,30 +155,40 @@ void Clouds::render() v[3].Pos.X= rx; v[3].Pos.Y= ry, v[3].Pos.Z=-rz; break; case 1: // back + for(int j=0;j<4;j++) + v[j].Color=c_side_1; v[0].Pos.X=-rx; v[0].Pos.Y= ry; v[0].Pos.Z=-rz; v[1].Pos.X= rx; v[1].Pos.Y= ry; v[1].Pos.Z=-rz; v[2].Pos.X= rx; v[2].Pos.Y=-ry; v[2].Pos.Z=-rz; v[3].Pos.X=-rx; v[3].Pos.Y=-ry, v[3].Pos.Z=-rz; break; case 2: //right + for(int j=0;j<4;j++) + v[j].Color=c_side_2; v[0].Pos.X= rx; v[0].Pos.Y= ry; v[0].Pos.Z=-rz; v[1].Pos.X= rx; v[1].Pos.Y= ry; v[1].Pos.Z= rz; v[2].Pos.X= rx; v[2].Pos.Y=-ry; v[2].Pos.Z= rz; v[3].Pos.X= rx; v[3].Pos.Y=-ry, v[3].Pos.Z=-rz; break; case 3: // front + for(int j=0;j<4;j++) + v[j].Color=c_side_1; v[0].Pos.X= rx; v[0].Pos.Y= ry; v[0].Pos.Z= rz; v[1].Pos.X=-rx; v[1].Pos.Y= ry; v[1].Pos.Z= rz; v[2].Pos.X=-rx; v[2].Pos.Y=-ry; v[2].Pos.Z= rz; v[3].Pos.X= rx; v[3].Pos.Y=-ry, v[3].Pos.Z= rz; break; case 4: // left + for(int j=0;j<4;j++) + v[j].Color=c_side_2; v[0].Pos.X=-rx; v[0].Pos.Y= ry; v[0].Pos.Z= rz; v[1].Pos.X=-rx; v[1].Pos.Y= ry; v[1].Pos.Z=-rz; v[2].Pos.X=-rx; v[2].Pos.Y=-ry; v[2].Pos.Z=-rz; v[3].Pos.X=-rx; v[3].Pos.Y=-ry, v[3].Pos.Z= rz; break; case 5: // bottom + for(int j=0;j<4;j++) + v[j].Color=c_bottom; v[0].Pos.X= rx; v[0].Pos.Y=-ry; v[0].Pos.Z= rz; v[1].Pos.X=-rx; v[1].Pos.Y=-ry; v[1].Pos.Z= rz; v[2].Pos.X=-rx; v[2].Pos.Y=-ry; v[2].Pos.Z=-rz; |