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author | Kahrl <kahrl@gmx.net> | 2011-09-19 17:08:42 +0200 |
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committer | Kahrl <kahrl@gmx.net> | 2011-09-19 17:08:42 +0200 |
commit | ab42549b1e48ede22d96e9f4ac017bb5d1853724 (patch) | |
tree | 59ac441d7b357caf072c5a5e89a2f480936f07c5 | |
parent | 02726f00031c8ffadf5298b037b595372be202ef (diff) | |
download | minetest-ab42549b1e48ede22d96e9f4ac017bb5d1853724.tar.gz minetest-ab42549b1e48ede22d96e9f4ac017bb5d1853724.tar.bz2 minetest-ab42549b1e48ede22d96e9f4ac017bb5d1853724.zip |
Wielded tool updates, leaves and glass work now
-rw-r--r-- | src/camera.cpp | 26 | ||||
-rw-r--r-- | src/camera.h | 7 | ||||
-rw-r--r-- | src/content_mapnode.cpp | 4 |
3 files changed, 21 insertions, 16 deletions
diff --git a/src/camera.cpp b/src/camera.cpp index e7d506177..c5c40f5c5 100644 --- a/src/camera.cpp +++ b/src/camera.cpp @@ -54,7 +54,10 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control): m_view_bobbing_anim(0), m_view_bobbing_state(0), - m_view_bobbing_speed(0) + m_view_bobbing_speed(0), + + m_digging_anim(0), + m_digging_speed(0) { //dstream<<__FUNCTION_NAME<<std::endl; @@ -64,8 +67,7 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control): m_headnode = smgr->addEmptySceneNode(m_playernode); m_cameranode = smgr->addCameraSceneNode(smgr->getRootSceneNode()); m_cameranode->bindTargetAndRotation(true); - m_wieldnode = new ExtrudedSpriteSceneNode(smgr->getRootSceneNode(), smgr, -1, v3f(0, 120, 10), v3f(0, 0, 0), v3f(100, 100, 100)); - //m_wieldnode = new ExtrudedSpriteSceneNode(smgr->getRootSceneNode(), smgr, -1); + m_wieldnode = new ExtrudedSpriteSceneNode(m_headnode, smgr, -1, v3f(1.3, -1, 2), v3f(-20, -100, 20), v3f(1)); updateSettings(); } @@ -356,9 +358,10 @@ void Camera::wield(const InventoryItem* item) // A block-type material MaterialItem* mat_item = (MaterialItem*) item; content_t content = mat_item->getMaterial(); - if (content_features(content).solidness) + if (content_features(content).solidness || content_features(content).visual_solidness) { m_wieldnode->setCube(content_features(content).tiles); + m_wieldnode->setScale(v3f(0.9)); isCube = true; } } @@ -367,6 +370,7 @@ void Camera::wield(const InventoryItem* item) if (!isCube) { m_wieldnode->setSprite(item->getImageRaw()); + m_wieldnode->setScale(v3f(1.2)); } m_wieldnode->setVisible(true); @@ -458,17 +462,9 @@ void ExtrudedSpriteSceneNode::setCube(const TileSpec tiles[6]) for (int i = 0; i < 6; ++i) { // Get the tile texture and atlas transformation - u32 texture_id = tiles[i].texture.id; - video::ITexture* atlas = NULL; - v2f pos(0,0); - v2f size(1,1); - if (g_texturesource) - { - AtlasPointer ap = g_texturesource->getTexture(texture_id); - atlas = ap.atlas; - pos = ap.pos; - size = ap.size; - } + video::ITexture* atlas = tiles[i].texture.atlas; + v2f pos = tiles[i].texture.pos; + v2f size = tiles[i].texture.size; // Set material flags and texture video::SMaterial& material = m_meshnode->getMaterial(i); diff --git a/src/camera.h b/src/camera.h index ccc224e3c..f960e748e 100644 --- a/src/camera.h +++ b/src/camera.h @@ -166,6 +166,11 @@ private: s32 m_view_bobbing_state; // Speed of view bobbing animation f32 m_view_bobbing_speed; + + // Digging animation + s32 m_digging_anim; + // Speed of digging animation + s32 m_digging_speed; }; @@ -187,7 +192,7 @@ public: s32 id = -1, const v3f& position = v3f(0,0,0), const v3f& rotation = v3f(0,0,0), - const v3f& scale = v3f(0,0,0)); + const v3f& scale = v3f(1,1,1)); ~ExtrudedSpriteSceneNode(); void setSprite(video::ITexture* texture); diff --git a/src/content_mapnode.cpp b/src/content_mapnode.cpp index 89171755e..70f465130 100644 --- a/src/content_mapnode.cpp +++ b/src/content_mapnode.cpp @@ -236,6 +236,8 @@ void content_mapnode_init() if(new_style_leaves) { f->solidness = 0; // drawn separately, makes no faces + f->visual_solidness = 1; + f->setAllTextures("leaves.png"); f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png"); } else @@ -287,6 +289,8 @@ void content_mapnode_init() f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->solidness = 0; // drawn separately, makes no faces + f->visual_solidness = 1; + f->setAllTextures("glass.png"); f->setInventoryTextureCube("glass.png", "glass.png", "glass.png"); setWoodLikeDiggingProperties(f->digging_properties, 0.15); |