diff options
author | sapier <Sapier at GMX dot net> | 2013-05-25 00:51:02 +0200 |
---|---|---|
committer | Kahrl <kahrl@gmx.net> | 2013-05-25 00:51:02 +0200 |
commit | ab433775777c4f5055bcf4d2a1cffc506c4f9961 (patch) | |
tree | 9f80c74c95cbb1efa15c0c36df8d5e35235e5554 | |
parent | 865f380c91ced850d1a499c91aa2ab5489624802 (diff) | |
download | minetest-ab433775777c4f5055bcf4d2a1cffc506c4f9961.tar.gz minetest-ab433775777c4f5055bcf4d2a1cffc506c4f9961.tar.bz2 minetest-ab433775777c4f5055bcf4d2a1cffc506c4f9961.zip |
Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.
Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
87 files changed, 6400 insertions, 5583 deletions
diff --git a/.gitignore b/.gitignore index 50d7c43e0..c8f21e504 100644 --- a/.gitignore +++ b/.gitignore @@ -32,6 +32,11 @@ src/CMakeFiles/* src/Makefile src/cmake_config.h src/cmake_install.cmake +src/script/CMakeFiles/* +src/script/common/CMakeFiles/* +src/script/cpp_api/CMakeFiles/* +src/script/lua_api/CMakeFiles/* +src/util/CMakeFiles/* src/jthread/CMakeFiles/* src/jthread/Makefile src/jthread/cmake_config.h diff --git a/builtin/chatcommands.lua b/builtin/chatcommands.lua index f548fb01d..6a3b29e7c 100644 --- a/builtin/chatcommands.lua +++ b/builtin/chatcommands.lua @@ -261,7 +261,7 @@ minetest.register_chatcommand("teleport", { } for _, d in ipairs(tries) do local p = {x = pos.x+d.x, y = pos.y+d.y, z = pos.z+d.z} - local n = minetest.env:get_node(p) + local n = minetest.get_node(p) if not minetest.registered_nodes[n.name].walkable then return p, true end @@ -272,7 +272,7 @@ minetest.register_chatcommand("teleport", { local teleportee = nil local p = {} p.x, p.y, p.z = string.match(param, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$") - teleportee = minetest.env:get_player_by_name(name) + teleportee = minetest.get_player_by_name(name) if teleportee and p.x and p.y and p.z then minetest.chat_send_player(name, "Teleporting to ("..p.x..", "..p.y..", "..p.z..")") teleportee:setpos(p) @@ -283,9 +283,9 @@ minetest.register_chatcommand("teleport", { local p = nil local target_name = nil target_name = string.match(param, "^([^ ]+)$") - teleportee = minetest.env:get_player_by_name(name) + teleportee = minetest.get_player_by_name(name) if target_name then - local target = minetest.env:get_player_by_name(target_name) + local target = minetest.get_player_by_name(target_name) if target then p = target:getpos() end @@ -303,7 +303,7 @@ minetest.register_chatcommand("teleport", { local teleportee_name = nil teleportee_name, p.x, p.y, p.z = string.match(param, "^([^ ]+) +([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$") if teleportee_name then - teleportee = minetest.env:get_player_by_name(teleportee_name) + teleportee = minetest.get_player_by_name(teleportee_name) end if teleportee and p.x and p.y and p.z then minetest.chat_send_player(name, "Teleporting "..teleportee_name.." to ("..p.x..", "..p.y..", "..p.z..")") @@ -317,10 +317,10 @@ minetest.register_chatcommand("teleport", { local target_name = nil teleportee_name, target_name = string.match(param, "^([^ ]+) +([^ ]+)$") if teleportee_name then - teleportee = minetest.env:get_player_by_name(teleportee_name) + teleportee = minetest.get_player_by_name(teleportee_name) end if target_name then - local target = minetest.env:get_player_by_name(target_name) + local target = minetest.get_player_by_name(target_name) if target then p = target:getpos() end @@ -402,7 +402,7 @@ local function handle_give_command(cmd, giver, receiver, stackstring) minetest.chat_send_player(giver, 'error: cannot give an unknown item') return end - local receiverref = minetest.env:get_player_by_name(receiver) + local receiverref = minetest.get_player_by_name(receiver) if receiverref == nil then minetest.chat_send_player(giver, receiver..' is not a known player') return @@ -466,14 +466,14 @@ minetest.register_chatcommand("spawnentity", { return end print('/spawnentity invoked, entityname="'..entityname..'"') - local player = minetest.env:get_player_by_name(name) + local player = minetest.get_player_by_name(name) if player == nil then print("Unable to spawn entity, player is nil") return true -- Handled chat message end local p = player:getpos() p.y = p.y + 1 - minetest.env:add_entity(p, entityname) + minetest.add_entity(p, entityname) minetest.chat_send_player(name, '"'..entityname ..'" spawned.'); end, @@ -483,7 +483,7 @@ minetest.register_chatcommand("pulverize", { description = "delete item in hand", privs = {}, func = function(name, param) - local player = minetest.env:get_player_by_name(name) + local player = minetest.get_player_by_name(name) if player == nil then print("Unable to pulverize, player is nil") return true -- Handled chat message @@ -533,7 +533,7 @@ minetest.register_chatcommand("rollback_check", { if act_p.x ~= pos.x or act_p.y ~= pos.y or act_p.z ~= pos.z then nodedesc = minetest.pos_to_string(act_p) end - local nodename = minetest.env:get_node(act_p).name + local nodename = minetest.get_node(act_p).name minetest.chat_send_player(name, "Last actor on "..nodedesc.. " was "..actor..", "..dump(act_seconds).. "s ago (node is now "..nodename..")") @@ -598,7 +598,7 @@ minetest.register_chatcommand("time", { if newtime == nil then minetest.chat_send_player(name, "Invalid time") else - minetest.env:set_timeofday((newtime % 24000) / 24000) + minetest.set_timeofday((newtime % 24000) / 24000) minetest.chat_send_player(name, "Time of day changed.") minetest.log("action", name .. " sets time " .. newtime) end @@ -625,7 +625,7 @@ minetest.register_chatcommand("ban", { minetest.chat_send_player(name, "Ban list: " .. minetest.get_ban_list()) return end - if not minetest.env:get_player_by_name(param) then + if not minetest.get_player_by_name(param) then minetest.chat_send_player(name, "No such player") return end @@ -660,7 +660,7 @@ minetest.register_chatcommand("clearobjects", { func = function(name, param) minetest.log("action", name .. " clears all objects") minetest.chat_send_all("Clearing all objects. This may take long. You may experience a timeout. (by " .. name .. ")") - minetest.env:clear_objects() + minetest.clear_objects() minetest.log("action", "object clearing done") minetest.chat_send_all("*** Cleared all objects.") end, @@ -673,7 +673,7 @@ minetest.register_chatcommand("msg", { func = function(name, param) local found, _, sendto, message = param:find("^([^%s]+)%s(.+)$") if found then - if minetest.env:get_player_by_name(sendto) then + if minetest.get_player_by_name(sendto) then minetest.log("action", "PM from "..name.." to "..sendto..": "..message) minetest.chat_send_player(sendto, "PM from "..name..": "..message, false) minetest.chat_send_player(name, "Message sent") diff --git a/builtin/deprecated.lua b/builtin/deprecated.lua index 405ce3b09..23ab38675 100644 --- a/builtin/deprecated.lua +++ b/builtin/deprecated.lua @@ -24,3 +24,25 @@ minetest.add_to_creative_inventory = function(itemstring) minetest.log('info', "WARNING: minetest.add_to_creative_inventory: This function is deprecated and does nothing.") end +-- +-- EnvRef +-- +minetest.env = {} +local envref_deprecation_message_printed = false +setmetatable(minetest.env, { + __index = function(table, key) + if not envref_deprecation_message_printed then + minetest.log("info", "WARNING: minetest.env:[...] is deprecated and should be replaced with minetest.[...]") + envref_deprecation_message_printed = true + end + local func = minetest[key] + if type(func) == "function" then + rawset(table, key, function(self, ...) + return func(unpack({...})) + end) + else + rawset(table, key, nil) + end + return rawget(table, key) + end +}) diff --git a/builtin/falling.lua b/builtin/falling.lua index f6491991b..5ee693298 100644 --- a/builtin/falling.lua +++ b/builtin/falling.lua @@ -53,27 +53,27 @@ minetest.register_entity("__builtin:falling_node", { -- Turn to actual sand when collides to ground or just move local pos = self.object:getpos() local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point - local bcn = minetest.env:get_node(bcp) + local bcn = minetest.get_node(bcp) -- Note: walkable is in the node definition, not in item groups if minetest.registered_nodes[bcn.name] and minetest.registered_nodes[bcn.name].walkable then if minetest.registered_nodes[bcn.name].buildable_to then - minetest.env:remove_node(bcp) + minetest.remove_node(bcp) return end local np = {x=bcp.x, y=bcp.y+1, z=bcp.z} -- Check what's here - local n2 = minetest.env:get_node(np) + local n2 = minetest.get_node(np) -- If it's not air or liquid, remove node and replace it with -- it's drops if n2.name ~= "air" and (not minetest.registered_nodes[n2.name] or minetest.registered_nodes[n2.name].liquidtype == "none") then local drops = minetest.get_node_drops(n2.name, "") - minetest.env:remove_node(np) + minetest.remove_node(np) -- Add dropped items local _, dropped_item for _, dropped_item in ipairs(drops) do - minetest.env:add_item(np, dropped_item) + minetest.add_item(np, dropped_item) end -- Run script hook local _, callback @@ -82,7 +82,7 @@ minetest.register_entity("__builtin:falling_node", { end end -- Create node and remove entity - minetest.env:add_node(np, {name=self.nodename}) + minetest.add_node(np, {name=self.nodename}) self.object:remove() nodeupdate(np) else @@ -92,20 +92,20 @@ minetest.register_entity("__builtin:falling_node", { }) function spawn_falling_node(p, nodename) - obj = minetest.env:add_entity(p, "__builtin:falling_node") + obj = minetest.add_entity(p, "__builtin:falling_node") obj:get_luaentity():set_node(nodename) end function drop_attached_node(p) - local nn = minetest.env:get_node(p).name - minetest.env:remove_node(p) + local nn = minetest.get_node(p).name + minetest.remove_node(p) for _,item in ipairs(minetest.get_node_drops(nn, "")) do local pos = { x = p.x + math.random()/2 - 0.25, y = p.y + math.random()/2 - 0.25, z = p.z + math.random()/2 - 0.25, } - minetest.env:add_item(pos, item) + minetest.add_item(pos, item) end end @@ -130,7 +130,7 @@ function check_attached_node(p, n) d.y = -1 end local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z} - local nn = minetest.env:get_node(p2).name + local nn = minetest.get_node(p2).name local def2 = minetest.registered_nodes[nn] if def2 and not def2.walkable then return false @@ -143,10 +143,10 @@ end -- function nodeupdate_single(p, delay) - n = minetest.env:get_node(p) + n = minetest.get_node(p) if minetest.get_node_group(n.name, "falling_node") ~= 0 then p_bottom = {x=p.x, y=p.y-1, z=p.z} - n_bottom = minetest.env:get_node(p_bottom) + n_bottom = minetest.get_node(p_bottom) -- Note: walkable is in the node definition, not in item groups if minetest.registered_nodes[n_bottom.name] and (not minetest.registered_nodes[n_bottom.name].walkable or @@ -154,7 +154,7 @@ function nodeupdate_single(p, delay) if delay then minetest.after(0.1, nodeupdate_single, {x=p.x, y=p.y, z=p.z}, false) else - minetest.env:remove_node(p) + minetest.remove_node(p) spawn_falling_node(p, n.name) nodeupdate(p) end diff --git a/builtin/item.lua b/builtin/item.lua index 51a17106a..85b4cc0e4 100644 --- a/builtin/item.lua +++ b/builtin/item.lua @@ -129,9 +129,9 @@ function minetest.item_place_node(itemstack, placer, pointed_thing) end local under = pointed_thing.under - local oldnode_under = minetest.env:get_node_or_nil(under) + local oldnode_under = minetest.get_node_or_nil(under) local above = pointed_thing.above - local oldnode_above = minetest.env:get_node_or_nil(above) + local oldnode_above = minetest.get_node_or_nil(above) if not oldnode_under or not oldnode_above then minetest.log("info", placer:get_player_name() .. " tried to place" @@ -163,7 +163,7 @@ function minetest.item_place_node(itemstack, placer, pointed_thing) minetest.log("action", placer:get_player_name() .. " places node " .. def.name .. " at " .. minetest.pos_to_string(place_to)) - local oldnode = minetest.env:get_node(place_to) + local oldnode = minetest.get_node(place_to) local newnode = {name = def.name, param1 = 0, param2 = 0} -- Calculate direction for wall mounted stuff like torches and signs @@ -197,7 +197,7 @@ function minetest.item_place_node(itemstack, placer, pointed_thing) end -- Add node and update - minetest.env:add_node(place_to, newnode) + minetest.add_node(place_to, newnode) local take_item = true @@ -232,7 +232,7 @@ function minetest.item_place_object(itemstack, placer, pointed_thing) local pos = minetest.get_pointed_thing_position(pointed_thing, true) if pos ~= nil then local item = itemstack:take_item() - minetest.env:add_item(pos, item) + minetest.add_item(pos, item) end return itemstack end @@ -241,7 +241,7 @@ function minetest.item_place(itemstack, placer, pointed_thing) -- Call on_rightclick if the pointed node defines it if pointed_thing.type == "node" and placer and not placer:get_player_control().sneak then - local n = minetest.env:get_node(pointed_thing.under) + local n = minetest.get_node(pointed_thing.under) local nn = n.name if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, n, placer, itemstack) or itemstack @@ -258,7 +258,7 @@ function minetest.item_drop(itemstack, dropper, pos) if dropper.get_player_name then local v = dropper:get_look_dir() local p = {x=pos.x+v.x, y=pos.y+1.5+v.y, z=pos.z+v.z} - local obj = minetest.env:add_item(p, itemstack) + local obj = minetest.add_item(p, itemstack) if obj then v.x = v.x*2 v.y = v.y*2 + 1 @@ -266,7 +266,7 @@ function minetest.item_drop(itemstack, dropper, pos) obj:setvelocity(v) end else - minetest.env:add_item(pos, itemstack) + minetest.add_item(pos, itemstack) end return ItemStack("") end @@ -304,7 +304,7 @@ function minetest.handle_node_drops(pos, drops, digger) y = pos.y + math.random()/2-0.25, z = pos.z + math.random()/2-0.25, } - minetest.env:add_item(p, left) + minetest.add_item(p, left) end end end @@ -340,11 +340,11 @@ function minetest.node_dig(pos, node, digger) local oldmetadata = nil if def.after_dig_node then - oldmetadata = minetest.env:get_meta(pos):to_table() + oldmetadata = minetest.get_meta(pos):to_table() end -- Remove node and update - minetest.env:remove_node(pos) + minetest.remove_node(pos) -- Run callback if def.after_dig_node then diff --git a/builtin/item_entity.lua b/builtin/item_entity.lua index 50ce7eafe..c682db2fa 100644 --- a/builtin/item_entity.lua +++ b/builtin/item_entity.lua @@ -3,7 +3,7 @@ function minetest.spawn_item(pos, item) -- Take item in any format local stack = ItemStack(item) - local obj = minetest.env:add_entity(pos, "__builtin:item") + local obj = minetest.add_entity(pos, "__builtin:item") obj:get_luaentity():set_item(stack:to_string()) return obj end @@ -83,7 +83,7 @@ minetest.register_entity("__builtin:item", { on_step = function(self, dtime) local p = self.object:getpos() p.y = p.y - 0.3 - local nn = minetest.env:get_node(p).name + local nn = minetest.get_node(p).name -- If node is not registered or node is walkably solid and resting on nodebox local v = self.object:getvelocity() if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then diff --git a/builtin/misc.lua b/builtin/misc.lua index 8308b3d6b..f4e7dbca6 100644 --- a/builtin/misc.lua +++ b/builtin/misc.lua @@ -43,7 +43,7 @@ end function minetest.get_connected_players() -- This could be optimized a bit, but leave that for later local list = {} - for _, obj in pairs(minetest.env:get_objects_inside_radius({x=0,y=0,z=0}, 1000000)) do + for _, obj in pairs(minetest.get_objects_inside_radius({x=0,y=0,z=0}, 1000000)) do if obj:is_player() then table.insert(list, obj) end diff --git a/doc/lua_api.txt b/doc/lua_api.txt index bee247ca9..260a62763 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -768,7 +768,7 @@ Some of the values in the key-value store are handled specially: Example stuff: -local meta = minetest.env:get_meta(pos) +local meta = minetest.get_meta(pos) meta:set_string("formspec", "invsize[8,9;]".. "list[context;main;0,0;8,4;]".. @@ -914,6 +914,7 @@ minetest.formspec_escape(string) -> string minetest namespace reference ----------------------------- +Utilities: minetest.get_current_modname() -> string minetest.get_modpath(modname) -> eg. "/home/user/.minetest/usermods/modname" ^ Useful for loading additional .lua modules or static data from mod @@ -928,6 +929,7 @@ minetest.has_feature(arg) -> bool, missing_features ^ arg: string or table in format {foo=true, bar=true} ^ missing_features: {foo=true, bar=true} +Logging: minetest.debug(line) ^ Always printed to stderr and logfile (print() is redirected here) minetest.log(line) @@ -955,10 +957,12 @@ minetest.register_on_shutdown(func()) minetest.register_on_placenode(func(pos, newnode, placer, oldnode, itemstack)) ^ Called when a node has been placed ^ If return true no item is taken from itemstack -^ Deprecated: Use on_construct or after_place_node in node definition instead +^ Not recommended; use on_construct or after_place_node in node definition +^ whenever possible minetest.register_on_dignode(func(pos, oldnode, digger)) ^ Called when a node has been dug. -^ Deprecated: Use on_destruct or after_dig_node in node definition instead +^ Not recommended: Use on_destruct or after_dig_node in node definition +^ whenever possible minetest.register_on_punchnode(func(pos, node, puncher)) ^ Called when a node is punched minetest.register_on_generated(func(minp, maxp, blockseed)) @@ -1025,6 +1029,64 @@ minetest.chat_send_all(text) minetest.chat_send_player(name, text, prepend) ^ prepend: optional, if it is set to false "Server -!- " will not be prepended to the message +Environment access: + +minetest.set_node(pos, node) +minetest.add_node(pos, node): alias set_node(pos, node) +^ Set node at position (node = {name="foo", param1=0, param2=0}) +minetest.remove_node(pos) +^ Equivalent to set_node(pos, "air") +minetest.get_node(pos) +^ Returns {name="ignore", ...} for unloaded area +minetest.get_node_or_nil(pos) +^ Returns nil for unloaded area +minetest.get_node_light(pos, timeofday) -> 0...15 or nil +^ timeofday: nil = current time, 0 = night, 0.5 = day + +minetest.place_node(pos, node) +^ Place node with the same effects that a player would cause +minetest.dig_node(pos) +^ Dig node with the same effects that a player would cause +minetest.punch_node(pos) +^ Punch node with the same effects that a player would cause + +minetest.get_meta(pos) -- Get a NodeMetaRef at that position +minetest.get_node_timer(pos) -- Get NodeTimerRef + +minetest.add_entity(pos, name): Spawn Lua-defined entity at position +^ Returns ObjectRef, or nil if failed +minetest.add_item(pos, item): Spawn item +^ Returns ObjectRef, or nil if failed +minetest.get_player_by_name(name) -- Get an ObjectRef to a player +minetest.get_objects_inside_radius(pos, radius) +minetest.set_timeofday(val): val: 0...1; 0 = midnight, 0.5 = midday +minetest.get_timeofday() +minetest.find_node_near(pos, radius, nodenames) -> pos or nil +^ nodenames: eg. {"ignore", "group:tree"} or "default:dirt" +minetest.find_nodes_in_area(minp, maxp, nodenames) -> list of positions +^ nodenames: eg. {"ignore", "group:tree"} or "default:dirt" +minetest.get_perlin(seeddiff, octaves, persistence, scale) +^ Return world-specific perlin noise (int(worldseed)+seeddiff) +minetest.clear_objects() +^ clear all objects in the environments +minetest.line_of_sight(pos1,pos2,stepsize) ->true/false +^ checkif there is a direct line of sight between pos1 and pos2 +^ pos1 First position +^ pos2 Second position +^ stepsize smaller gives more accurate results but requires more computing + time. Default is 1. +minetest.find_path(pos1,pos2,searchdistance,max_jump,max_drop,algorithm) +^ -> table containing path +^ returns a table of 3d points representing a path from pos1 to pos2 or nil +^ pos1: start position +^ pos2: end position +^ searchdistance: number of blocks to search in each direction +^ max_jump: maximum height difference to consider walkable +^ max_drop: maximum height difference to consider droppable +^ algorithm: A*_noprefetch(default), A*, Dijkstra +minetest.spawn_tree (pos, {treedef}) +^ spawns L-System tree at given pos with definition in treedef table + Inventory: minetest.get_inventory(location) -> InvRef ^ location = eg. {type="player", name="celeron55"} @@ -1195,7 +1257,11 @@ minetest.deserialize(string) -> table Global objects: minetest.env - EnvRef of the server environment and world. -^ Using this you can access nodes and entities +^ Any function in the minetest namespace can be called using the syntax + minetest.env:somefunction(somearguments) + instead of + minetest.somefunction(somearguments) +^ Deprecated, but support is not to be dropped soon Global tables: minetest.registered_items @@ -1224,129 +1290,9 @@ minetest.digprop_glasslike(toughness) Class reference ---------------- -EnvRef: basically ServerEnvironment and ServerMap combined. -methods: -- set_node(pos, node) -- add_node(pos, node): alias set_node(pos, node) - ^ Set node at position (node = {name="foo", param1=0, param2=0}) -- remove_node(pos) - ^ Equivalent to set_node(pos, "air") -- get_node(pos) - ^ Returns {name="ignore", ...} for unloaded area -- get_node_or_nil(pos) - ^ Returns nil for unloaded area -- get_node_light(pos, timeofday) -> 0...15 or nil - ^ timeofday: nil = current time, 0 = night, 0.5 = day - -- place_node(pos, node) - ^ Place node with the same effects that a player would cause -- dig_node(pos) - ^ Dig node with the same effects that a player would cause -- punch_node(pos) - ^ Punch node with the same effects that a player would cause - -- get_meta(pos) -- Get a NodeMetaRef at that position -- get_node_timer(pos) -- Get NodeTimerRef - -- add_entity(pos, name): Spawn Lua-defined entity at position - ^ Returns ObjectRef, or nil if failed -- add_item(pos, item): Spawn item - ^ Returns ObjectRef, or nil if failed -- get_player_by_name(name) -- Get an ObjectRef to a player -- get_objects_inside_radius(pos, radius) -- set_timeofday(val): val: 0...1; 0 = midnight, 0.5 = midday -- get_timeofday() -- find_node_near(pos, radius, nodenames) -> pos or nil - ^ nodenames: eg. {"ignore", "group:tree"} or "default:dirt" -- find_nodes_in_area(minp, maxp, nodenames) -> list of positions - ^ nodenames: eg. {"ignore", "group:tree"} or "default:dirt" -- get_perlin(seeddiff, octaves, persistence, scale) - ^ Return world-specific perlin noise (int(worldseed)+seeddiff) -- clear_objects() - ^ clear all objects in the environments -- line_of_sight(pos1,pos2,stepsize) ->true/false - ^ checkif there is a direct line of sight between pos1 and pos2 - ^ pos1 First position - ^ pos2 Second position - ^ stepsize smaller gives more accurate results but requires more computing - time. Default is 1. --find_path(pos1,pos2,searchdistance,max_jump,max_drop,algorithm) -> table containing path - ^ returns a table of 3d points representing a path from pos1 to pos2 or nil - ^ pos1: start position - ^ pos2: end position - ^ searchdistance: number of blocks to search in each direction - ^ max_jump: maximum height difference to consider walkable - ^ max_drop: maximum height difference to consider droppable - ^ algorithm: A*_noprefetch(default), A*, Dijkstra -- spawn_tree (pos, {treedef}) - ^ spawns L-System tree at given pos with definition in treedef table -treedef={ - axiom, - string initial tree axiom - rules_a, - string rules set A - rules_b, - string rules set B - rules_c, - string rules set C - rules_d, - string rules set D - trunk, - string trunk node name - leaves, - string leaves node name - leaves2, - string secondary leaves node name - leaves2_chance,- num chance (0-100) to replace leaves with leaves2 - angle, - num angle in deg - iterations, - num max # of iterations, usually 2 -5 - random_level, - num factor to lower nr of iterations, usually 0 - 3 - trunk_type, - string single/double/crossed) type of trunk: 1 node, 2x2 nodes or 3x3 in cross shape - thin_branches, - boolean true -> use thin (1 node) branches - fruit, - string fruit node name - fruit_chance, - num chance (0-100) to replace leaves with fruit node - seed, - num random seed - } - -Key for Special L-System Symbols used in Axioms - G - move forward one unit with the pen up - F - move forward one unit with the pen down drawing trunks and branches - f - move forward one unit with the pen down drawing leaves (100% chance) - T - move forward one unit with the pen down drawing trunks only - R - move forward one unit with the pen down placing fruit - A - replace with rules set A - B - replace with rules set B - C - replace with rules set C - D - replace with rules set D - a - replace with rules set A, chance 90% - b - replace with rules set B, chance 80% - c - replace with rules set C, chance 70% - d - replace with rules set D, chance 60% - + - yaw the turtle right by angle parameter - - - yaw the turtle left by angle parameter - & - pitch the turtle down by angle parameter - ^ - pitch the turtle up by angle parameter - / - roll the turtle to the right by angle parameter - * - roll the turtle to the left by angle parameter - [ - save in stack current state info - ] - recover from stack state info - -Example usage: spawn small apple tree -apple_tree={ - axiom="FFFFFAFFBF", - rules_a="[&&&FFFFF&&FFFF][&&&++++FFFFF&&FFFF][&&&----FFFFF&&FFFF]", - rules_b="[&&&++FFFFF&&FFFF][&&&--FFFFF&&FFFF][&&&------FFFFF&&FFFF]", - trunk="default:tree", - leaves="default:leaves", - angle=30, - iterations=2, - random_level=0, - trunk_type="single", - thin_branches=true, - fruit_chance=10, - fruit="default:apple" - } -minetest.env:spawn_tree(pos,apple_tree) - -Deprecated: -- add_rat(pos): Add C++ rat object (no-op) -- add_firefly(pos): Add C++ firefly object (no-op) - NodeMetaRef: Node metadata - reference extra data and functionality stored in a node -- Can be gotten via minetest.env:get_nodemeta(pos) +- Can be gotten via minetest.get_nodemeta(pos) methods: - set_string(name, value) - get_string(name) @@ -1360,7 +1306,7 @@ methods: ^ See "Node Metadata" NodeTimerRef: Node Timers - a high resolution persistent per-node timer -- Can be gotten via minetest.env:get_node_timer(pos) +- Can be gotten via minetest.get_node_timer(pos) methods: - set(timeout,elapsed) ^ set a timer's state @@ -1515,7 +1461,7 @@ methods: PerlinNoise: A perlin noise generator - Can be created via PerlinNoise(seed, octaves, persistence, scale) -- Also minetest.env:get_perlin(seeddiff, octaves, persistence, scale) +- Also minetest.get_perlin(seeddiff, octaves, persistence, scale) methods: - get2d(pos) -> 2d noise value at pos={x=,y=} - get3d(pos) -> 3d noise value at pos={x=,y=,z=} @@ -1545,6 +1491,68 @@ Registered entities ^ Should return a string that will be passed to on_activate when the object is instantiated the next time. +L-system trees +--------------- +treedef={ + axiom, - string initial tree axiom + rules_a, - string rules set A + rules_b, - string rules set B + rules_c, - string rules set C + rules_d, - string rules set D + trunk, - string trunk node name + leaves, - string leaves node name + leaves2, - string secondary leaves node name + leaves2_chance,- num chance (0-100) to replace leaves with leaves2 + angle, - num angle in deg + iterations, - num max # of iterations, usually 2 -5 + random_level, - num factor to lower nr of iterations, usually 0 - 3 + trunk_type, - string single/double/crossed) type of trunk: 1 node, 2x2 nodes or 3x3 in cross shape + thin_branches, - boolean true -> use thin (1 node) branches + fruit, - string fruit node name + fruit_chance, - num chance (0-100) to replace leaves with fruit node + seed, - num random seed + } + +Key for Special L-System Symbols used in Axioms + G - move forward one unit with the pen up + F - move forward one unit with the pen down drawing trunks and branches + f - move forward one unit with the pen down drawing leaves (100% chance) + T - move forward one unit with the pen down drawing trunks only + R - move forward one unit with the pen down placing fruit + A - replace with rules set A + B - replace with rules set B + C - replace with rules set C + D - replace with rules set D + a - replace with rules set A, chance 90% + b - replace with rules set B, chance 80% + c - replace with rules set C, chance 70% + d - replace with rules set D, chance 60% + + - yaw the turtle right by angle parameter + - - yaw the turtle left by angle parameter + & - pitch the turtle down by angle parameter + ^ - pitch the turtle up by angle parameter + / - roll the turtle to the right by angle parameter + * - roll the turtle to the left by angle parameter + [ - save in stack current state info + ] - recover from stack state info + +Example usage: spawn small apple tree +apple_tree={ + axiom="FFFFFAFFBF", + rules_a="[&&&FFFFF&&FFFF][&&&++++FFFFF&&FFFF][&&&----FFFFF&&FFFF]", + rules_b="[&&&++FFFFF&&FFFF][&&&--FFFFF&&FFFF][&&&------FFFFF&&FFFF]", + trunk="default:tree", + leaves="default:leaves", + angle=30, + iterations=2, + random_level=0, + trunk_type="single", + thin_branches=true, + fruit_chance=10, + fruit="default:apple" + } +minetest.spawn_tree(pos,apple_tree) + Definition tables ------------------ @@ -1714,13 +1722,13 @@ Node definition (register_node) after_place_node = func(pos, placer, itemstack), ^ Called after constructing node when node was placed using - minetest.item_place_node / minetest.env:place_node + minetest.item_place_node / minetest.place_node ^ If return true no item is taken from itemstack ^ default: nil after_dig_node = func(pos, oldnode, oldmetadata, digger), ^ oldmetadata is in table format ^ Called after destructing node when node was dug using - minetest.node_dig / minetest.env:dig_node + minetest.node_dig / minetest.dig_node ^ default: nil can_dig = function(pos,player) ^ returns true if node can be dug, or false if not @@ -1739,7 +1747,7 @@ Node definition (register_node) on_timer = function(pos,elapsed), ^ default: nil - ^ called by NodeTimers, see EnvRef and NodeTimerRef + ^ called by NodeTimers, see minetest.get_node_timer and NodeTimerRef ^ elapsed is the total time passed since the timer was started ^ return true to run the timer for another cycle with the same timeout value diff --git a/games/minimal/mods/bucket/init.lua b/games/minimal/mods/bucket/init.lua index 6aa0921d5..dcd59ed38 100644 --- a/games/minimal/mods/bucket/init.lua +++ b/games/minimal/mods/bucket/init.lua @@ -41,13 +41,13 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image) return end -- Check if pointing to a liquid - n = minetest.env:get_node(pointed_thing.under) + n = minetest.get_node(pointed_thing.under) if bucket.liquids[n.name] == nil then -- Not a liquid - minetest.env:add_node(pointed_thing.above, {name=source}) + minetest.add_node(pointed_thing.above, {name=source}) elseif n.name ~= source then -- It's a liquid - minetest.env:add_node(pointed_thing.under, {name=source}) + minetest.add_node(pointed_thing.under, {name=source}) end return {name="bucket:bucket_empty"} end @@ -65,10 +65,10 @@ minetest.register_craftitem("bucket:bucket_empty", { return end -- Check if pointing to a liquid source - n = minetest.env:get_node(pointed_thing.under) + n = minetest.get_node(pointed_thing.under) liquiddef = bucket.liquids[n.name] if liquiddef ~= nil and liquiddef.source == n.name and liquiddef.itemname ~= nil then - minetest.env:add_node(pointed_thing.under, {name="air"}) + minetest.add_node(pointed_thing.under, {name="air"}) return {name=liquiddef.itemname} end end, diff --git a/games/minimal/mods/default/init.lua b/games/minimal/mods/default/init.lua index b375cda1e..9f9db5ac7 100644 --- a/games/minimal/mods/default/init.lua +++ b/games/minimal/mods/default/init.lua @@ -1133,14 +1133,14 @@ minetest.register_node("default:sign_wall", { legacy_wallmounted = true, sounds = default.node_sound_defaults(), on_construct = function(pos) - --local n = minetest.env:get_node(pos) - local meta = minetest.env:get_meta(pos) + --local n = minetest.get_node(pos) + local meta = minetest.get_meta(pos) meta:set_string("formspec", "field[text;;${text}]") meta:set_string("infotext", "\"\"") end, on_receive_fields = function(pos, formname, fields, sender) --print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields)) - local meta = minetest.env:get_meta(pos) + local meta = minetest.get_meta(pos) fields.text = fields.text or "" print((sender:get_player_name() or "").." wrote \""..fields.text.. "\" to sign at "..minetest.pos_to_string(pos)) @@ -1158,7 +1158,7 @@ minetest.register_node("default:chest", { legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) - local meta = minetest.env:get_meta(pos) + local meta = minetest.get_meta(pos) meta:set_string("formspec", "size[8,9]".. "list[current_name;main;0,0;8,4;]".. @@ -1168,7 +1168,7 @@ minetest.register_node("default:chest", { inv:set_size("main", 8*4) end, can_dig = function(pos,player) - local meta = minetest.env:get_meta(pos); + local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, @@ -1190,13 +1190,13 @@ minetest.register_node("default:chest_locked", { legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), after_place_node = function(pos, placer) - local meta = minetest.env:get_meta(pos) + local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name() or "") meta:set_string("infotext", "Locked Chest (owned by ".. meta:get_string("owner")..")") end, on_construct = function(pos) - local meta = minetest.env:get_meta(pos) + local meta = minetest.get_meta(pos) meta:set_string("formspec", "size[8,9]".. "list[current_name;main;0,0;8,4;]".. @@ -1207,12 +1207,12 @@ minetest.register_node("default:chest_locked", { inv:set_size("main", 8*4) end, can_dig = function(pos,player) - local meta = minetest.env:get_meta(pos); + local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - local meta = minetest.env:get_meta(pos) + local meta = minetest.get_meta(pos) if not has_locked_chest_privilege(meta, player) then minetest.log("action", player:get_player_name().. " tried to access a locked chest belonging to ".. @@ -1223,7 +1223,7 @@ minetest.register_node("default:chest_locked", { return count end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) - local meta = minetest.env:get_meta(pos) + local meta = minetest.get_meta(pos) if not has_locked_chest_privilege(meta, player) then minetest.log("action", player:get_player_name().. " tried to access a locked chest belonging to ".. @@ -1234,7 +1234,7 @@ minetest.register_node("default:chest_locked", { return stack:get_count() end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) - local meta = minetest.env:get_meta(pos) + local meta = minetest.get_meta(pos) if not has_locked_chest_privilege(meta, player) then minetest.log("action", player:get_player_name().. " tried to access a locked chest belonging to ".. @@ -1275,7 +1275,7 @@ minetest.register_node("default:furnace", { legacy_facedir_simple = true, sounds = default.node_sound_stone_defaults(), on_construct = function(pos) - local meta = minetest.env:get_meta(pos) + local meta = minetest.get_meta(pos) meta:set_string("formspec", default.furnace_inactive_formspec) meta:set_string("infotext", "Furnace") local inv = meta:get_inventory() @@ -1284,7 +1284,7 @@ minetest.register_node("default:furnace", { inv:set_size("dst", 4) end, can_dig = function(pos,player) - local meta = minetest.env:get_meta(pos); + local meta = minetest.get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("fuel") then return false @@ -1308,7 +1308,7 @@ minetest.register_node("default:furnace_active", { legacy_facedir_simple = true, sounds = default.node_sound_stone_defaults(), on_construct = function(pos) - local meta = minetest.env:get_meta(pos) + local meta = minetest.get_meta(pos) meta:set_string("formspec", default.furnace_inactive_formspec) meta:set_string("infotext", "Furnace"); local inv = meta:get_inventory() @@ -1317,7 +1317,7 @@ minetest.register_node("default:furnace_active", { inv:set_size("dst", 4) end, can_dig = function(pos,player) - local meta = minetest.env:get_meta(pos); + local meta = minetest.get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("fuel") then return false @@ -1331,16 +1331,16 @@ minetest.register_node("default:furnace_active", { }) function hacky_swap_node(pos,name) - local node = minetest.env:get_node(pos) - local meta = minetest.env:get_meta(pos) + local node = minetest.get_node(pos) + local meta = minetest.get_meta(pos) local meta0 = meta:to_table() if node.name == name then return end node.name = name local meta0 = meta:to_table() - minetest.env:set_node(pos,node) - meta = minetest.env:get_meta(pos) + minetest.set_node(pos,node) + meta = minetest.get_meta(pos) meta:from_table(meta0) end @@ -1349,7 +1349,7 @@ minetest.register_abm({ interval = 1.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) - local meta = minetest.env:get_meta(pos) + local meta = minetest.get_meta(pos) for i, name in ipairs({ "fuel_totaltime", "fuel_time", diff --git a/games/minimal/mods/default/mapgen.lua b/games/minimal/mods/default/mapgen.lua index 478567d0a..7209cb6b3 100644 --- a/games/minimal/mods/default/mapgen.lua +++ b/games/minimal/mods/default/mapgen.lua @@ -104,17 +104,17 @@ minetest.register_on_generated(function(minp, maxp, seed) for divz=0+1,divs-1-1 do local cx = minp.x + math.floor((divx+0.5)*divlen) local cz = minp.z + math.floor((divz+0.5)*divlen) - if minetest.env:get_node({x=cx,y=1,z=cz}).name == "default:water_source" and - minetest.env:get_node({x=cx,y=0,z=cz}).name == "default:sand" then + if minetest.get_node({x=cx,y=1,z=cz}).name == "default:water_source" and + minetest.get_node({x=cx,y=0,z=cz}).name == "default:sand" then local is_shallow = true local num_water_around = 0 - if minetest.env:get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "default:water_source" then + if minetest.get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "default:water_source" then num_water_around = num_water_around + 1 end - if minetest.env:get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "default:water_source" then + if minetest.get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "default:water_source" then num_water_around = num_water_around + 1 end - if minetest.env:get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "default:water_source" then + if minetest.get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "default:water_source" then num_water_around = num_water_around + 1 end - if minetest.env:get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "default:water_source" then + if minetest.get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "default:water_source" then num_water_around = num_water_around + 1 end if num_water_around >= 2 then is_shallow = false @@ -122,8 +122,8 @@ minetest.register_on_generated(function(minp, maxp, seed) if is_shallow then for x1=-divlen,divlen do for z1=-divlen,divlen do - if minetest.env:get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" then - minetest.env:set_node({x=cx+x1,y=0,z=cz+z1}, {name="default:clay"}) + if minetest.get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" then + minetest.set_node({x=cx+x1,y=0,z=cz+z1}, {name="default:clay"}) end end end diff --git a/games/minimal/mods/experimental/init.lua b/games/minimal/mods/experimental/init.lua index 6fce9698a..3e2e7787b 100644 --- a/games/minimal/mods/experimental/init.lua +++ b/games/minimal/mods/experimental/init.lua @@ -66,7 +66,7 @@ test_sound() function on_step(dtime) -- print("experimental on_step") --[[ - objs = minetest.env:get_objects_inside_radius({x=0,y=0,z=0}, 10) + objs = minetest.get_objects_inside_radius({x=0,y=0,z=0}, 10) for k, obj in pairs(objs) do name = obj:get_player_name() if name then @@ -86,17 +86,17 @@ function on_step(dtime) experimental.t1 = experimental.t1 + dtime if experimental.t1 >= 2 then experimental.t1 = experimental.t1 - 2 - minetest.log("time of day is "..minetest.env:get_timeofday()) + minetest.log("time of day is "..minetest.get_timeofday()) if experimental.day then minetest.log("forcing day->night") experimental.day = false - minetest.env:set_timeofday(0.0) + minetest.set_timeofday(0.0) else minetest.log("forcing night->day") experimental.day = true - minetest.env:set_timeofday(0.5) + minetest.set_timeofday(0.5) end - minetest.log("time of day is "..minetest.env:get_timeofday()) + minetest.log("time of day is "..minetest.get_timeofday()) end --]] end @@ -133,8 +133,8 @@ minetest.register_node("experimental:tnt", { minetest.register_on_punchnode(function(p, node) if node.name == "experimental:tnt" then - minetest.env:remove_node(p) - minetest.env:add_entity(p, "experimental:tnt") + minetest.remove_node(p) + minetest.add_entity(p, "experimental:tnt") nodeupdate(p) end end) @@ -262,7 +262,7 @@ minetest.register_on_chat_message(function(name, message) minetest.chat_send_player(name, "you don't have permission to interact") return true -- Handled chat message end - local player = minetest.env:get_player_by_name(name) + local player = minetest.get_player_by_name(name) if player == nil then print("Unable to spawn entity, player is nil") return true -- Handled chat message @@ -270,7 +270,7 @@ minetest.register_on_chat_message(function(name, message) local entityname = "experimental:dummyball" local p = player:getpos() p.y = p.y + 1 - minetest.env:add_entity(p, entityname) + minetest.add_entity(p, entityname) minetest.chat_send_player(name, '"'..entityname ..'" spawned.'); return true -- Handled chat message @@ -323,7 +323,7 @@ end) minetest.register_on_generated(function(minp, maxp) --print("on_generated: minp="..dump(minp).." maxp="..dump(maxp)) --cp = {x=(minp.x+maxp.x)/2, y=(minp.y+maxp.y)/2, z=(minp.z+maxp.z)/2} - --minetest.env:add_node(cp, {name="sand"}) + --minetest.add_node(cp, {name="sand"}) end) -- Example setting get @@ -353,7 +353,7 @@ end) action = function(pos, node, active_object_count, active_object_count_wider) print("TNT ABM action") pos.y = pos.y + 1 - minetest.env:add_node(pos, {name="papyrus"}) + minetest.add_node(pos, {name="papyrus"}) end, })]] @@ -364,7 +364,7 @@ end) chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) print("ABM: Sign text changed") - local meta = minetest.env:get_meta(pos) + local meta = minetest.get_meta(pos) meta:set_text("foo") end, })]] @@ -395,7 +395,7 @@ minetest.register_abm({ end pos.y = pos.y + 1 - n = minetest.env:get_node(pos) + n = minetest.get_node(pos) print(dump(n)) if n.name ~= "air" then return @@ -404,7 +404,7 @@ minetest.register_abm({ pos.y = pos.y + 2 ncpos = pos nctime = os.clock() - minetest.env:add_node(ncpos, {name="nyancat"}) + minetest.add_node(ncpos, {name="nyancat"}) end }) @@ -431,12 +431,12 @@ minetest.register_abm({ p2 = {x = p1.x + s1[2], y = p1.y, z = p1.z + s1[3]} table.insert(ncold, 1, p0) while #ncold >= 10 do - minetest.env:add_node(ncold[#ncold], {name="air"}) + minetest.add_node(ncold[#ncold], {name="air"}) table.remove(ncold, #ncold) end - minetest.env:add_node(p0, {name="nyancat_rainbow"}) - minetest.env:add_node(p1, {name="nyancat", param1=s0[4]}) - minetest.env:add_node(p2, {name="air"}) + minetest.add_node(p0, {name="nyancat_rainbow"}) + minetest.add_node(p1, {name="nyancat", param1=s0[4]}) + minetest.add_node(p2, {name="air"}) ncpos = p1 end end, @@ -448,20 +448,20 @@ minetest.register_node("experimental:tester_node_1", { groups = {oddly_breakable_by_hand=2}, sounds = default.node_sound_wood_defaults(), -- This was known to cause a bug in minetest.item_place_node() when used - -- via minetest.env:place_node(), causing a placer with no position + -- via minetest.place_node(), causing a placer with no position paramtype2 = "facedir", on_construct = function(pos) experimental.print_to_everything("experimental:tester_node_1:on_construct("..minetest.pos_to_string(pos)..")") - local meta = minetest.env:get_meta(pos) + local meta = minetest.get_meta(pos) meta:set_string("mine", "test") - local timer = minetest.env:get_node_timer(pos) + local timer = minetest.get_node_timer(pos) timer:start(4, 3) end, after_place_node = function(pos, placer) experimental.print_to_everything("experimental:tester_node_1:after_place_node("..minetest.pos_to_string(pos)..")") - local meta = minetest.env:get_meta(pos) + local meta = minetest.get_meta(pos) if meta:get_string("mine") == "test" then experimental.print_to_everything("correct metadata found") else @@ -493,14 +493,14 @@ minetest.register_craftitem("experimental:tester_tool_1", { on_use = function(itemstack, user, pointed_thing) --print(dump(pointed_thing)) if pointed_thing.type == "node" then - if minetest.env:get_node(pointed_thing.under).name == "experimental:tester_node_1" then + if minetest.get_node(pointed_thing.under).name == "experimental:tester_node_1" then local p = pointed_thing.under minetest.log("action", "Tester tool used at "..minetest.pos_to_string(p)) - minetest.env:dig_node(p) + minetest.dig_node(p) else local p = pointed_thing.above minetest.log("action", "Tester tool used at "..minetest.pos_to_string(p)) - minetest.env:place_node(p, {name="experimental:tester_node_1"}) + minetest.place_node(p, {name="experimental:tester_node_1"}) end end end, @@ -556,7 +556,7 @@ minetest.register_chatcommand("test1", { params = "", description = "Test 1: Modify player's inventory view", func = function(name, param) - local player = minetest.env:get_player_by_name(name) + local player = minetest.get_player_by_name(name) if not player then return end diff --git a/games/minimal/mods/legacy/init.lua b/games/minimal/mods/legacy/init.lua index 7f9088ce0..98ad69be0 100644 --- a/games/minimal/mods/legacy/init.lua +++ b/games/minimal/mods/legacy/init.lua @@ -79,14 +79,12 @@ minetest.register_craftitem(":rat", { description = "Rat", inventory_image = "rat.png", on_drop = function(item, dropper, pos) - minetest.env:add_rat(pos) item:take_item() return item end, on_place = function(item, dropped, pointed) pos = minetest.get_pointed_thing_position(pointed, true) if pos ~= nil then - minetest.env:add_rat(pos) item:take_item() return item end @@ -103,14 +101,12 @@ minetest.register_craftitem(":firefly", { description = "Firefly", inventory_image = "firefly.png", on_drop = function(item, dropper, pos) - minetest.env:add_firefly(pos) item:take_item() return item end, on_place = function(item, dropped, pointed) pos = minetest.get_pointed_thing_position(pointed, true) if pos ~= nil then - minetest.env:add_firefly(pos) item:take_item() return item end diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 74c5fabb8..51ed27837 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -206,6 +206,9 @@ configure_file( "${PROJECT_BINARY_DIR}/cmake_config.h" ) +add_subdirectory(script) +add_subdirectory(util) + set(common_SRCS rollback_interface.cpp rollback.cpp @@ -222,22 +225,6 @@ set(common_SRCS itemdef.cpp nodedef.cpp object_properties.cpp - scriptapi_types.cpp - scriptapi_common.cpp - scriptapi_content.cpp - scriptapi_craft.cpp - scriptapi_node.cpp - scriptapi_item.cpp - scriptapi_env.cpp - scriptapi_nodetimer.cpp - scriptapi_noise.cpp - scriptapi_entity.cpp - scriptapi_object.cpp - scriptapi_nodemeta.cpp - scriptapi_inventory.cpp - scriptapi_particles.cpp - scriptapi.cpp - script.cpp log.cpp content_sao.cpp emerge.cpp @@ -283,12 +270,8 @@ set(common_SRCS staticobject.cpp serverlist.cpp pathfinder.cpp - util/serialize.cpp - util/directiontables.cpp - util/numeric.cpp - util/pointedthing.cpp - util/string.cpp - util/timetaker.cpp + ${SCRIPT_SRCS} + ${UTIL_SRCS} ) # This gives us the icon @@ -365,6 +348,7 @@ set(minetestserver_SRCS include_directories( ${PROJECT_BINARY_DIR} + ${PROJECT_SOURCE_DIR} ${IRRLICHT_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} ${CMAKE_BUILD_TYPE} @@ -375,6 +359,7 @@ include_directories( ${SQLITE3_INCLUDE_DIR} ${LUA_INCLUDE_DIR} ${JSON_INCLUDE_DIR} + ${PROJECT_SOURCE_DIR}/script ) if(USE_FREETYPE) diff --git a/src/content_sao.cpp b/src/content_sao.cpp index 47b94a5d9..cc02a7431 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -27,7 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "tool.h" // For ToolCapabilities #include "gamedef.h" #include "player.h" -#include "scriptapi.h" +#include "cpp_api/scriptapi.h" #include "genericobject.h" #include "util/serialize.h" @@ -387,8 +387,7 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos, LuaEntitySAO::~LuaEntitySAO() { if(m_registered){ - lua_State *L = m_env->getLua(); - scriptapi_luaentity_rm(L, m_id); + ENV_TO_SA(m_env)->luaentity_Remove(m_id); } } @@ -397,16 +396,15 @@ void LuaEntitySAO::addedToEnvironment(u32 dtime_s) ServerActiveObject::addedToEnvironment(dtime_s); // Create entity from name - lua_State *L = m_env->getLua(); - m_registered = scriptapi_luaentity_add(L, m_id, m_init_name.c_str()); + m_registered = ENV_TO_SA(m_env)->luaentity_Add(m_id, m_init_name.c_str()); if(m_registered){ // Get properties - scriptapi_luaentity_get_properties(L, m_id, &m_prop); + ENV_TO_SA(m_env)->luaentity_GetProperties(m_id, &m_prop); // Initialize HP from properties m_hp = m_prop.hp_max; // Activate entity, supplying serialized state - scriptapi_luaentity_activate(L, m_id, m_init_state.c_str(), dtime_s); + ENV_TO_SA(m_env)->luaentity_Activate(m_id, m_init_state.c_str(), dtime_s); } } @@ -515,8 +513,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended) } if(m_registered){ - lua_State *L = m_env->getLua(); - scriptapi_luaentity_step(L, m_id, dtime); + ENV_TO_SA(m_env)->luaentity_Step(m_id, dtime); } if(send_recommended == false) @@ -626,8 +623,7 @@ std::string LuaEntitySAO::getStaticData() os<<serializeString(m_init_name); // state if(m_registered){ - lua_State *L = m_env->getLua(); - std::string state = scriptapi_luaentity_get_staticdata(L, m_id); + std::string state = ENV_TO_SA(m_env)->luaentity_GetStaticdata(m_id); os<<serializeLongString(state); } else { os<<serializeLongString(m_init_state); @@ -694,8 +690,7 @@ int LuaEntitySAO::punch(v3f dir, m_removed = true; } - lua_State *L = m_env->getLua(); - scriptapi_luaentity_punch(L, m_id, puncher, + ENV_TO_SA(m_env)->luaentity_Punch(m_id, puncher, time_from_last_punch, toolcap, dir); return result.wear; @@ -708,8 +703,7 @@ void LuaEntitySAO::rightClick(ServerActiveObject *clicker) // It's best that attachments cannot be clicked if(isAttached()) return; - lua_State *L = m_env->getLua(); - scriptapi_luaentity_rightclick(L, m_id, clicker); + ENV_TO_SA(m_env)->luaentity_Rightclick(m_id, clicker); } void LuaEntitySAO::setPos(v3f pos) diff --git a/src/emerge.cpp b/src/emerge.cpp index b31a942e3..fd6c0e91f 100644 --- a/src/emerge.cpp +++ b/src/emerge.cpp @@ -32,8 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mapblock.h" #include "serverobject.h" #include "settings.h" -#include "script.h" -#include "scriptapi.h" +#include "cpp_api/scriptapi.h" #include "profiler.h" #include "log.h" #include "nodedef.h" @@ -418,7 +417,7 @@ void *EmergeThread::Thread() { ign(&m_server->m_ignore_map_edit_events_area, VoxelArea(minp, maxp)); { // takes about 90ms with -O1 on an e3-1230v2 - scriptapi_environment_on_generated(m_server->m_lua, + SERVER_TO_SA(m_server)->environment_OnGenerated( minp, maxp, emerge->getBlockSeed(minp)); } diff --git a/src/environment.cpp b/src/environment.cpp index 9f87b8c91..83ae59014 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -32,7 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "settings.h" #include "log.h" #include "profiler.h" -#include "scriptapi.h" +#include "cpp_api/scriptapi.h" #include "nodedef.h" #include "nodemetadata.h" #include "main.h" // For g_settings, g_profiler @@ -320,10 +320,10 @@ void ActiveBlockList::update(std::list<v3s16> &active_positions, ServerEnvironment */ -ServerEnvironment::ServerEnvironment(ServerMap *map, lua_State *L, +ServerEnvironment::ServerEnvironment(ServerMap *map, ScriptApi *scriptIface, IGameDef *gamedef, IBackgroundBlockEmerger *emerger): m_map(map), - m_lua(L), + m_script(scriptIface), m_gamedef(gamedef), m_emerger(emerger), m_random_spawn_timer(3), @@ -826,7 +826,7 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime) i != elapsed_timers.end(); i++){ n = block->getNodeNoEx(i->first); v3s16 p = i->first + block->getPosRelative(); - if(scriptapi_node_on_timer(m_lua,p,n,i->second.elapsed)) + if(m_script->node_on_timer(p,n,i->second.elapsed)) block->setNodeTimer(i->first,NodeTimer(i->second.timeout,0)); } } @@ -847,17 +847,17 @@ bool ServerEnvironment::setNode(v3s16 p, const MapNode &n) MapNode n_old = m_map->getNodeNoEx(p); // Call destructor if(ndef->get(n_old).has_on_destruct) - scriptapi_node_on_destruct(m_lua, p, n_old); + m_script->node_on_destruct(p, n_old); // Replace node bool succeeded = m_map->addNodeWithEvent(p, n); if(!succeeded) return false; // Call post-destructor if(ndef->get(n_old).has_after_destruct) - scriptapi_node_after_destruct(m_lua, p, n_old); + m_script->node_after_destruct(p, n_old); // Call constructor if(ndef->get(n).has_on_construct) - scriptapi_node_on_construct(m_lua, p, n); + m_script->node_on_construct(p, n); return true; } @@ -867,7 +867,7 @@ bool ServerEnvironment::removeNode(v3s16 p) MapNode n_old = m_map->getNodeNoEx(p); // Call destructor if(ndef->get(n_old).has_on_destruct) - scriptapi_node_on_destruct(m_lua, p, n_old); + m_script->node_on_destruct(p, n_old); // Replace with air // This is slightly optimized compared to addNodeWithEvent(air) bool succeeded = m_map->removeNodeWithEvent(p); @@ -875,7 +875,7 @@ bool ServerEnvironment::removeNode(v3s16 p) return false; // Call post-destructor if(ndef->get(n_old).has_after_destruct) - scriptapi_node_after_destruct(m_lua, p, n_old); + m_script->node_after_destruct(p, n_old); // Air doesn't require constructor return true; } @@ -930,7 +930,7 @@ void ServerEnvironment::clearAllObjects() // Tell the object about removal obj->removingFromEnvironment(); // Deregister in scripting api - scriptapi_rm_object_reference(m_lua, obj); + m_script->removeObjectReference(obj); // Delete active object if(obj->environmentDeletes()) @@ -1159,7 +1159,7 @@ void ServerEnvironment::step(float dtime) i != elapsed_timers.end(); i++){ n = block->getNodeNoEx(i->first); p = i->first + block->getPosRelative(); - if(scriptapi_node_on_timer(m_lua,p,n,i->second.elapsed)) + if(m_script->node_on_timer(p,n,i->second.elapsed)) block->setNodeTimer(i->first,NodeTimer(i->second.timeout,0)); } } @@ -1213,7 +1213,7 @@ void ServerEnvironment::step(float dtime) /* Step script environment (run global on_step()) */ - scriptapi_environment_step(m_lua, dtime); + m_script->environment_Step(dtime); /* Step active objects @@ -1507,7 +1507,7 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object, <<std::endl; // Register reference in scripting api (must be done before post-init) - scriptapi_add_object_reference(m_lua, object); + m_script->addObjectReference(object); // Post-initialize object object->addedToEnvironment(dtime_s); @@ -1595,7 +1595,7 @@ void ServerEnvironment::removeRemovedObjects() // Tell the object about removal obj->removingFromEnvironment(); // Deregister in scripting api - scriptapi_rm_object_reference(m_lua, obj); + m_script->removeObjectReference(obj); // Delete if(obj->environmentDeletes()) @@ -1901,7 +1901,7 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete) // Tell the object about removal obj->removingFromEnvironment(); // Deregister in scripting api - scriptapi_rm_object_reference(m_lua, obj); + m_script->removeObjectReference(obj); // Delete active object if(obj->environmentDeletes()) diff --git a/src/environment.h b/src/environment.h index a3e43dbb4..a62173a11 100644 --- a/src/environment.h +++ b/src/environment.h @@ -50,6 +50,7 @@ class IGameDef; class Map; class ServerMap; class ClientMap; +class ScriptApi; class Environment { @@ -190,7 +191,7 @@ public: class ServerEnvironment : public Environment { public: - ServerEnvironment(ServerMap *map, lua_State *L, IGameDef *gamedef, + ServerEnvironment(ServerMap *map, ScriptApi *iface, IGameDef *gamedef, IBackgroundBlockEmerger *emerger); ~ServerEnvironment(); @@ -198,8 +199,9 @@ public: ServerMap & getServerMap(); - lua_State* getLua() - { return m_lua; } + //TODO find way to remove this fct! + ScriptApi* getScriptIface() + { return m_script; } IGameDef *getGameDef() { return m_gamedef; } @@ -348,7 +350,7 @@ private: // The map ServerMap *m_map; // Lua state - lua_State *m_lua; + ScriptApi* m_script; // Game definition IGameDef *m_gamedef; // Background block emerger (the server, in practice) @@ -46,7 +46,7 @@ enum HudElementType { }; enum HudElementStat { - HUD_STAT_POS, + HUD_STAT_POS = 0, HUD_STAT_NAME, HUD_STAT_SCALE, HUD_STAT_TEXT, diff --git a/src/inventorymanager.cpp b/src/inventorymanager.cpp index 08cae6d40..6187675d4 100644 --- a/src/inventorymanager.cpp +++ b/src/inventorymanager.cpp @@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "inventorymanager.h" #include "log.h" #include "environment.h" -#include "scriptapi.h" +#include "cpp_api/scriptapi.h" #include "serverobject.h" #include "main.h" // for g_settings #include "settings.h" @@ -226,9 +226,8 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame to_inv.type == InventoryLocation::DETACHED && from_inv.name == to_inv.name) { - lua_State *L = player->getEnv()->getLua(); - src_can_take_count = scriptapi_detached_inventory_allow_move( - L, from_inv.name, from_list, from_i, + src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowMove( + from_inv.name, from_list, from_i, to_list, to_i, try_take_count, player); dst_can_put_count = src_can_take_count; } @@ -237,20 +236,18 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame // Destination is detached if(to_inv.type == InventoryLocation::DETACHED) { - lua_State *L = player->getEnv()->getLua(); ItemStack src_item = list_from->getItem(from_i); src_item.count = try_take_count; - dst_can_put_count = scriptapi_detached_inventory_allow_put( - L, to_inv.name, to_list, to_i, src_item, player); + dst_can_put_count = PLAYER_TO_SA(player)->detached_inventory_AllowPut( + to_inv.name, to_list, to_i, src_item, player); } // Source is detached if(from_inv.type == InventoryLocation::DETACHED) { - lua_State *L = player->getEnv()->getLua(); ItemStack src_item = list_from->getItem(from_i); src_item.count = try_take_count; - src_can_take_count = scriptapi_detached_inventory_allow_take( - L, from_inv.name, from_list, from_i, src_item, player); + src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake( + from_inv.name, from_list, from_i, src_item, player); } } @@ -262,9 +259,8 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame to_inv.type == InventoryLocation::NODEMETA && from_inv.p == to_inv.p) { - lua_State *L = player->getEnv()->getLua(); - src_can_take_count = scriptapi_nodemeta_inventory_allow_move( - L, from_inv.p, from_list, from_i, + src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowMove( + from_inv.p, from_list, from_i, to_list, to_i, try_take_count, player); dst_can_put_count = src_can_take_count; } @@ -273,20 +269,18 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame // Destination is nodemeta if(to_inv.type == InventoryLocation::NODEMETA) { - lua_State *L = player->getEnv()->getLua(); ItemStack src_item = list_from->getItem(from_i); src_item.count = try_take_count; - dst_can_put_count = scriptapi_nodemeta_inventory_allow_put( - L, to_inv.p, to_list, to_i, src_item, player); + dst_can_put_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowPut( + to_inv.p, to_list, to_i, src_item, player); } // Source is nodemeta if(from_inv.type == InventoryLocation::NODEMETA) { - lua_State *L = player->getEnv()->getLua(); ItemStack src_item = list_from->getItem(from_i); src_item.count = try_take_count; - src_can_take_count = scriptapi_nodemeta_inventory_allow_take( - L, from_inv.p, from_list, from_i, src_item, player); + src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake( + from_inv.p, from_list, from_i, src_item, player); } } @@ -412,9 +406,8 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame to_inv.type == InventoryLocation::DETACHED && from_inv.name == to_inv.name) { - lua_State *L = player->getEnv()->getLua(); - scriptapi_detached_inventory_on_move( - L, from_inv.name, from_list, from_i, + PLAYER_TO_SA(player)->detached_inventory_OnMove( + from_inv.name, from_list, from_i, to_list, to_i, count, player); } else @@ -422,16 +415,14 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame // Destination is detached if(to_inv.type == InventoryLocation::DETACHED) { - lua_State *L = player->getEnv()->getLua(); - scriptapi_detached_inventory_on_put( - L, to_inv.name, to_list, to_i, src_item, player); + PLAYER_TO_SA(player)->detached_inventory_OnPut( + to_inv.name, to_list, to_i, src_item, player); } // Source is detached if(from_inv.type == InventoryLocation::DETACHED) { - lua_State *L = player->getEnv()->getLua(); - scriptapi_detached_inventory_on_take( - L, from_inv.name, from_list, from_i, src_item, player); + PLAYER_TO_SA(player)->detached_inventory_OnTake( + from_inv.name, from_list, from_i, src_item, player); } } @@ -442,25 +433,22 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame to_inv.type == InventoryLocation::NODEMETA && from_inv.p == to_inv.p) { - lua_State *L = player->getEnv()->getLua(); - scriptapi_nodemeta_inventory_on_move( - L, from_inv.p, from_list, from_i, + PLAYER_TO_SA(player)->nodemeta_inventory_OnMove( + from_inv.p, from_list, from_i, to_list, to_i, count, player); } else{ // Destination is nodemeta if(to_inv.type == InventoryLocation::NODEMETA) { - lua_State *L = player->getEnv()->getLua(); - scriptapi_nodemeta_inventory_on_put( - L, to_inv.p, to_list, to_i, src_item, player); + PLAYER_TO_SA(player)->nodemeta_inventory_OnPut( + to_inv.p, to_list, to_i, src_item, player); } // Source is nodemeta else if(from_inv.type == InventoryLocation::NODEMETA) { - lua_State *L = player->getEnv()->getLua(); - scriptapi_nodemeta_inventory_on_take( - L, from_inv.p, from_list, from_i, src_item, player); + PLAYER_TO_SA(player)->nodemeta_inventory_OnTake( + from_inv.p, from_list, from_i, src_item, player); } } @@ -563,21 +551,19 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame // Source is detached if(from_inv.type == InventoryLocation::DETACHED) { - lua_State *L = player->getEnv()->getLua(); ItemStack src_item = list_from->getItem(from_i); src_item.count = take_count; - src_can_take_count = scriptapi_detached_inventory_allow_take( - L, from_inv.name, from_list, from_i, src_item, player); + src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake( + from_inv.name, from_list, from_i, src_item, player); } // Source is nodemeta if(from_inv.type == InventoryLocation::NODEMETA) { - lua_State *L = player->getEnv()->getLua(); ItemStack src_item = list_from->getItem(from_i); src_item.count = take_count; - src_can_take_count = scriptapi_nodemeta_inventory_allow_take( - L, from_inv.p, from_list, from_i, src_item, player); + src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake( + from_inv.p, from_list, from_i, src_item, player); } if(src_can_take_count != -1 && src_can_take_count < take_count) @@ -590,7 +576,7 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame // Drop the item ItemStack item1 = list_from->getItem(from_i); item1.count = take_count; - if(scriptapi_item_on_drop(player->getEnv()->getLua(), item1, player, + if(PLAYER_TO_SA(player)->item_OnDrop(item1, player, player->getBasePosition() + v3f(0,1,0))) { actually_dropped_count = take_count - item1.count; @@ -627,17 +613,15 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame // Source is detached if(from_inv.type == InventoryLocation::DETACHED) { - lua_State *L = player->getEnv()->getLua(); - scriptapi_detached_inventory_on_take( - L, from_inv.name, from_list, from_i, src_item, player); + PLAYER_TO_SA(player)->detached_inventory_OnTake( + from_inv.name, from_list, from_i, src_item, player); } // Source is nodemeta if(from_inv.type == InventoryLocation::NODEMETA) { - lua_State *L = player->getEnv()->getLua(); - scriptapi_nodemeta_inventory_on_take( - L, from_inv.p, from_list, from_i, src_item, player); + PLAYER_TO_SA(player)->nodemeta_inventory_OnTake( + from_inv.p, from_list, from_i, src_item, player); } /* diff --git a/src/jthread/jmutex.h b/src/jthread/jmutex.h index e528aeb4a..383150f3f 100644 --- a/src/jthread/jmutex.h +++ b/src/jthread/jmutex.h @@ -57,6 +57,7 @@ public: int Lock(); int Unlock(); bool IsInitialized() { return initialized; } + private: #if (defined(WIN32) || defined(_WIN32_WCE)) #ifdef JMUTEX_CRITICALSECTION @@ -66,6 +67,14 @@ private: #endif // JMUTEX_CRITICALSECTION #else // pthread mutex pthread_mutex_t mutex; + + bool IsLocked() { + if (pthread_mutex_trylock(&mutex)) { + pthread_mutex_unlock(&mutex); + return true; + } + return false; + } #endif // WIN32 bool initialized; }; diff --git a/src/script.cpp b/src/script.cpp deleted file mode 100644 index 4619fa636..000000000 --- a/src/script.cpp +++ /dev/null @@ -1,126 +0,0 @@ -/* -Minetest -Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#include "script.h" -#include <cstdarg> -#include <cstring> -#include <cstdio> -#include <cstdlib> -#include "log.h" -#include <iostream> - -extern "C" { -#include <lua.h> -#include <lualib.h> -#include <lauxlib.h> -} - -LuaError::LuaError(lua_State *L, const std::string &s) -{ - m_s = "LuaError: "; - m_s += s + "\n"; - m_s += script_get_backtrace(L); -} - -std::string script_get_backtrace(lua_State *L) -{ - std::string s; - lua_getfield(L, LUA_GLOBALSINDEX, "debug"); - if(lua_istable(L, -1)){ - lua_getfield(L, -1, "traceback"); - if(lua_isfunction(L, -1)){ - lua_call(L, 0, 1); - if(lua_isstring(L, -1)){ - s += lua_tostring(L, -1); - } - lua_pop(L, 1); - } - else{ - lua_pop(L, 1); - } - } - lua_pop(L, 1); - return s; -} - -void script_error(lua_State *L, const char *fmt, ...) -{ - va_list argp; - va_start(argp, fmt); - char buf[10000]; - vsnprintf(buf, 10000, fmt, argp); - va_end(argp); - //errorstream<<"SCRIPT ERROR: "<<buf; - throw LuaError(L, buf); -} - -int luaErrorHandler(lua_State *L) { - lua_getfield(L, LUA_GLOBALSINDEX, "debug"); - if (!lua_istable(L, -1)) { - lua_pop(L, 1); - return 1; - } - lua_getfield(L, -1, "traceback"); - if (!lua_isfunction(L, -1)) { - lua_pop(L, 2); - return 1; - } - lua_pushvalue(L, 1); - lua_pushinteger(L, 2); - lua_call(L, 2, 1); - return 1; -} - -bool script_load(lua_State *L, const char *path) -{ - verbosestream<<"Loading and running script from "<<path<<std::endl; - - lua_pushcfunction(L, luaErrorHandler); - int errorhandler = lua_gettop(L); - - int ret = luaL_loadfile(L, path) || lua_pcall(L, 0, 0, errorhandler); - if(ret){ - errorstream<<"========== ERROR FROM LUA ==========="<<std::endl; - errorstream<<"Failed to load and run script from "<<std::endl; - errorstream<<path<<":"<<std::endl; - errorstream<<std::endl; - errorstream<<lua_tostring(L, -1)<<std::endl; - errorstream<<std::endl; - errorstream<<"=======END OF ERROR FROM LUA ========"<<std::endl; - lua_pop(L, 1); // Pop error message from stack - lua_pop(L, 1); // Pop the error handler from stack - return false; - } - lua_pop(L, 1); // Pop the error handler from stack - return true; -} - -lua_State* script_init() -{ - lua_State *L = luaL_newstate(); - luaL_openlibs(L); - return L; -} - -void script_deinit(lua_State *L) -{ - lua_close(L); -} - - diff --git a/src/script/CMakeLists.txt b/src/script/CMakeLists.txt new file mode 100644 index 000000000..e1a03b95a --- /dev/null +++ b/src/script/CMakeLists.txt @@ -0,0 +1,9 @@ +add_subdirectory(common) +add_subdirectory(cpp_api) +add_subdirectory(lua_api) + +set(SCRIPT_SRCS + ${SCRIPT_COMMON_SRCS} + ${SCRIPT_CPP_API_SRCS} + ${SCRIPT_LUA_API_SRCS} + PARENT_SCOPE) diff --git a/src/script/common/CMakeLists.txt b/src/script/common/CMakeLists.txt new file mode 100644 index 000000000..c8f7ef783 --- /dev/null +++ b/src/script/common/CMakeLists.txt @@ -0,0 +1,6 @@ +set(SCRIPT_COMMON_SRCS + ${CMAKE_CURRENT_SOURCE_DIR}/c_content.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/c_converter.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/c_types.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/c_internal.cpp + PARENT_SCOPE) diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp new file mode 100644 index 000000000..c7966a0be --- /dev/null +++ b/src/script/common/c_content.cpp @@ -0,0 +1,923 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ +#include "common/c_content.h" +#include "common/c_converter.h" +#include "common/c_types.h" +#include "nodedef.h" +#include "itemdef.h" +#include "object_properties.h" +#include "cpp_api/s_node.h" +#include "lua_api/l_object.h" +#include "lua_api/l_item.h" +#include "common/c_internal.h" +#include "server.h" +#include "log.h" +#include "tool.h" +#include "server.h" + +struct EnumString es_TileAnimationType[] = +{ + {TAT_NONE, "none"}, + {TAT_VERTICAL_FRAMES, "vertical_frames"}, + {0, NULL}, +}; + +/******************************************************************************/ +ItemDefinition read_item_definition(lua_State* L,int index, + ItemDefinition default_def) +{ + if(index < 0) + index = lua_gettop(L) + 1 + index; + + // Read the item definition + ItemDefinition def = default_def; + + def.type = (ItemType)getenumfield(L, index, "type", + es_ItemType, ITEM_NONE); + getstringfield(L, index, "name", def.name); + getstringfield(L, index, "description", def.description); + getstringfield(L, index, "inventory_image", def.inventory_image); + getstringfield(L, index, "wield_image", def.wield_image); + + lua_getfield(L, index, "wield_scale"); + if(lua_istable(L, -1)){ + def.wield_scale = check_v3f(L, -1); + } + lua_pop(L, 1); + + def.stack_max = getintfield_default(L, index, "stack_max", def.stack_max); + if(def.stack_max == 0) + def.stack_max = 1; + + lua_getfield(L, index, "on_use"); + def.usable = lua_isfunction(L, -1); + lua_pop(L, 1); + + getboolfield(L, index, "liquids_pointable", def.liquids_pointable); + + warn_if_field_exists(L, index, "tool_digging_properties", + "deprecated: use tool_capabilities"); + + lua_getfield(L, index, "tool_capabilities"); + if(lua_istable(L, -1)){ + def.tool_capabilities = new ToolCapabilities( + read_tool_capabilities(L, -1)); + } + + // If name is "" (hand), ensure there are ToolCapabilities + // because it will be looked up there whenever any other item has + // no ToolCapabilities + if(def.name == "" && def.tool_capabilities == NULL){ + def.tool_capabilities = new ToolCapabilities(); + } + + lua_getfield(L, index, "groups"); + read_groups(L, -1, def.groups); + lua_pop(L, 1); + + lua_getfield(L, index, "sounds"); + if(lua_istable(L, -1)){ + lua_getfield(L, -1, "place"); + read_soundspec(L, -1, def.sound_place); + lua_pop(L, 1); + } + lua_pop(L, 1); + + // Client shall immediately place this node when player places the item. + // Server will update the precise end result a moment later. + // "" = no prediction + getstringfield(L, index, "node_placement_prediction", + def.node_placement_prediction); + + return def; +} + +/******************************************************************************/ +void read_object_properties(lua_State *L, int index, + ObjectProperties *prop) +{ + if(index < 0) + index = lua_gettop(L) + 1 + index; + if(!lua_istable(L, index)) + return; + + prop->hp_max = getintfield_default(L, -1, "hp_max", 10); + + getboolfield(L, -1, "physical", prop->physical); + + getfloatfield(L, -1, "weight", prop->weight); + + lua_getfield(L, -1, "collisionbox"); + if(lua_istable(L, -1)) + prop->collisionbox = read_aabb3f(L, -1, 1.0); + lua_pop(L, 1); + + getstringfield(L, -1, "visual", prop->visual); + + getstringfield(L, -1, "mesh", prop->mesh); + + lua_getfield(L, -1, "visual_size"); + if(lua_istable(L, -1)) + prop->visual_size = read_v2f(L, -1); + lua_pop(L, 1); + + lua_getfield(L, -1, "textures"); + if(lua_istable(L, -1)){ + prop->textures.clear(); + int table = lua_gettop(L); + lua_pushnil(L); + while(lua_next(L, table) != 0){ + // key at index -2 and value at index -1 + if(lua_isstring(L, -1)) + prop->textures.push_back(lua_tostring(L, -1)); + else + prop->textures.push_back(""); + // removes value, keeps key for next iteration + lua_pop(L, 1); + } + } + lua_pop(L, 1); + + lua_getfield(L, -1, "colors"); + if(lua_istable(L, -1)){ + prop->colors.clear(); + int table = lua_gettop(L); + lua_pushnil(L); + while(lua_next(L, table) != 0){ + // key at index -2 and value at index -1 + if(lua_isstring(L, -1)) + prop->colors.push_back(readARGB8(L, -1)); + else + prop->colors.push_back(video::SColor(255, 255, 255, 255)); + // removes value, keeps key for next iteration + lua_pop(L, 1); + } + } + lua_pop(L, 1); + + lua_getfield(L, -1, "spritediv"); + if(lua_istable(L, -1)) + prop->spritediv = read_v2s16(L, -1); + lua_pop(L, 1); + + lua_getfield(L, -1, "initial_sprite_basepos"); + if(lua_istable(L, -1)) + prop->initial_sprite_basepos = read_v2s16(L, -1); + lua_pop(L, 1); + + getboolfield(L, -1, "is_visible", prop->is_visible); + getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound); + getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate); +} + +/******************************************************************************/ +TileDef read_tiledef(lua_State *L, int index) +{ + if(index < 0) + index = lua_gettop(L) + 1 + index; + + TileDef tiledef; + + // key at index -2 and value at index + if(lua_isstring(L, index)){ + // "default_lava.png" + tiledef.name = lua_tostring(L, index); + } + else if(lua_istable(L, index)) + { + // {name="default_lava.png", animation={}} + tiledef.name = ""; + getstringfield(L, index, "name", tiledef.name); + getstringfield(L, index, "image", tiledef.name); // MaterialSpec compat. + tiledef.backface_culling = getboolfield_default( + L, index, "backface_culling", true); + // animation = {} + lua_getfield(L, index, "animation"); + if(lua_istable(L, -1)){ + // {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0} + tiledef.animation.type = (TileAnimationType) + getenumfield(L, -1, "type", es_TileAnimationType, + TAT_NONE); + tiledef.animation.aspect_w = + getintfield_default(L, -1, "aspect_w", 16); + tiledef.animation.aspect_h = + getintfield_default(L, -1, "aspect_h", 16); + tiledef.animation.length = + getfloatfield_default(L, -1, "length", 1.0); + } + lua_pop(L, 1); + } + + return tiledef; +} + +/******************************************************************************/ +ContentFeatures read_content_features(lua_State *L, int index) +{ + if(index < 0) + index = lua_gettop(L) + 1 + index; + + ContentFeatures f; + + /* Cache existence of some callbacks */ + lua_getfield(L, index, "on_construct"); + if(!lua_isnil(L, -1)) f.has_on_construct = true; + lua_pop(L, 1); + lua_getfield(L, index, "on_destruct"); + if(!lua_isnil(L, -1)) f.has_on_destruct = true; + lua_pop(L, 1); + lua_getfield(L, index, "after_destruct"); + if(!lua_isnil(L, -1)) f.has_after_destruct = true; + lua_pop(L, 1); + + lua_getfield(L, index, "on_rightclick"); + f.rightclickable = lua_isfunction(L, -1); + lua_pop(L, 1); + + /* Name */ + getstringfield(L, index, "name", f.name); + + /* Groups */ + lua_getfield(L, index, "groups"); + read_groups(L, -1, f.groups); + lua_pop(L, 1); + + /* Visual definition */ + + f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype", + ScriptApiNode::es_DrawType,NDT_NORMAL); + getfloatfield(L, index, "visual_scale", f.visual_scale); + + // tiles = {} + lua_getfield(L, index, "tiles"); + // If nil, try the deprecated name "tile_images" instead + if(lua_isnil(L, -1)){ + lua_pop(L, 1); + warn_if_field_exists(L, index, "tile_images", + "Deprecated; new name is \"tiles\"."); + lua_getfield(L, index, "tile_images"); + } + if(lua_istable(L, -1)){ + int table = lua_gettop(L); + lua_pushnil(L); + int i = 0; + while(lua_next(L, table) != 0){ + // Read tiledef from value + f.tiledef[i] = read_tiledef(L, -1); + // removes value, keeps key for next iteration + lua_pop(L, 1); + i++; + if(i==6){ + lua_pop(L, 1); + break; + } + } + // Copy last value to all remaining textures + if(i >= 1){ + TileDef lasttile = f.tiledef[i-1]; + while(i < 6){ + f.tiledef[i] = lasttile; + i++; + } + } + } + lua_pop(L, 1); + + // special_tiles = {} + lua_getfield(L, index, "special_tiles"); + // If nil, try the deprecated name "special_materials" instead + if(lua_isnil(L, -1)){ + lua_pop(L, 1); + warn_if_field_exists(L, index, "special_materials", + "Deprecated; new name is \"special_tiles\"."); + lua_getfield(L, index, "special_materials"); + } + if(lua_istable(L, -1)){ + int table = lua_gettop(L); + lua_pushnil(L); + int i = 0; + while(lua_next(L, table) != 0){ + // Read tiledef from value + f.tiledef_special[i] = read_tiledef(L, -1); + // removes value, keeps key for next iteration + lua_pop(L, 1); + i++; + if(i==6){ + lua_pop(L, 1); + break; + } + } + } + lua_pop(L, 1); + + f.alpha = getintfield_default(L, index, "alpha", 255); + + bool usealpha = getboolfield_default(L, index, + "use_texture_alpha", false); + if (usealpha) + f.alpha = 0; + + /* Other stuff */ + + lua_getfield(L, index, "post_effect_color"); + if(!lua_isnil(L, -1)) + f.post_effect_color = readARGB8(L, -1); + lua_pop(L, 1); + + f.param_type = (ContentParamType)getenumfield(L, index, "paramtype", + ScriptApiNode::es_ContentParamType, CPT_NONE); + f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2", + ScriptApiNode::es_ContentParamType2, CPT2_NONE); + + // Warn about some deprecated fields + warn_if_field_exists(L, index, "wall_mounted", + "deprecated: use paramtype2 = 'wallmounted'"); + warn_if_field_exists(L, index, "light_propagates", + "deprecated: determined from paramtype"); + warn_if_field_exists(L, index, "dug_item", + "deprecated: use 'drop' field"); + warn_if_field_exists(L, index, "extra_dug_item", + "deprecated: use 'drop' field"); + warn_if_field_exists(L, index, "extra_dug_item_rarity", + "deprecated: use 'drop' field"); + warn_if_field_exists(L, index, "metadata_name", + "deprecated: use on_add and metadata callbacks"); + + // True for all ground-like things like stone and mud, false for eg. trees + getboolfield(L, index, "is_ground_content", f.is_ground_content); + f.light_propagates = (f.param_type == CPT_LIGHT); + getboolfield(L, index, "sunlight_propagates", f.sunlight_propagates); + // This is used for collision detection. + // Also for general solidness queries. + getboolfield(L, index, "walkable", f.walkable); + // Player can point to these + getboolfield(L, index, "pointable", f.pointable); + // Player can dig these + getboolfield(L, index, "diggable", f.diggable); + // Player can climb these + getboolfield(L, index, "climbable", f.climbable); + // Player can build on these + getboolfield(L, index, "buildable_to", f.buildable_to); + // Whether the node is non-liquid, source liquid or flowing liquid + f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype", + ScriptApiNode::es_LiquidType, LIQUID_NONE); + // If the content is liquid, this is the flowing version of the liquid. + getstringfield(L, index, "liquid_alternative_flowing", + f.liquid_alternative_flowing); + // If the content is liquid, this is the source version of the liquid. + getstringfield(L, index, "liquid_alternative_source", + f.liquid_alternative_source); + // Viscosity for fluid flow, ranging from 1 to 7, with + // 1 giving almost instantaneous propagation and 7 being + // the slowest possible + f.liquid_viscosity = getintfield_default(L, index, + "liquid_viscosity", f.liquid_viscosity); + getboolfield(L, index, "liquid_renewable", f.liquid_renewable); + // Amount of light the node emits + f.light_source = getintfield_default(L, index, + "light_source", f.light_source); + f.damage_per_second = getintfield_default(L, index, + "damage_per_second", f.damage_per_second); + + lua_getfield(L, index, "node_box"); + if(lua_istable(L, -1)) + f.node_box = read_nodebox(L, -1); + lua_pop(L, 1); + + lua_getfield(L, index, "selection_box"); + if(lua_istable(L, -1)) + f.selection_box = read_nodebox(L, -1); + lua_pop(L, 1); + + // Set to true if paramtype used to be 'facedir_simple' + getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple); + // Set to true if wall_mounted used to be set to true + getboolfield(L, index, "legacy_wallmounted", f.legacy_wallmounted); + + // Sound table + lua_getfield(L, index, "sounds"); + if(lua_istable(L, -1)){ + lua_getfield(L, -1, "footstep"); + read_soundspec(L, -1, f.sound_footstep); + lua_pop(L, 1); + lua_getfield(L, -1, "dig"); + read_soundspec(L, -1, f.sound_dig); + lua_pop(L, 1); + lua_getfield(L, -1, "dug"); + read_soundspec(L, -1, f.sound_dug); + lua_pop(L, 1); + } + lua_pop(L, 1); + + return f; +} + +/******************************************************************************/ +void read_server_sound_params(lua_State *L, int index, + ServerSoundParams ¶ms) +{ + if(index < 0) + index = lua_gettop(L) + 1 + index; + // Clear + params = ServerSoundParams(); + if(lua_istable(L, index)){ + getfloatfield(L, index, "gain", params.gain); + getstringfield(L, index, "to_player", params.to_player); + lua_getfield(L, index, "pos"); + if(!lua_isnil(L, -1)){ + v3f p = read_v3f(L, -1)*BS; + params.pos = p; + params.type = ServerSoundParams::SSP_POSITIONAL; + } + lua_pop(L, 1); + lua_getfield(L, index, "object"); + if(!lua_isnil(L, -1)){ + ObjectRef *ref = ObjectRef::checkobject(L, -1); + ServerActiveObject *sao = ObjectRef::getobject(ref); + if(sao){ + params.object = sao->getId(); + params.type = ServerSoundParams::SSP_OBJECT; + } + } + lua_pop(L, 1); + params.max_hear_distance = BS*getfloatfield_default(L, index, + "max_hear_distance", params.max_hear_distance/BS); + getboolfield(L, index, "loop", params.loop); + } +} + +/******************************************************************************/ +void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec) +{ + if(index < 0) + index = lua_gettop(L) + 1 + index; + if(lua_isnil(L, index)){ + } else if(lua_istable(L, index)){ + getstringfield(L, index, "name", spec.name); + getfloatfield(L, index, "gain", spec.gain); + } else if(lua_isstring(L, index)){ + spec.name = lua_tostring(L, index); + } +} + +/******************************************************************************/ +NodeBox read_nodebox(lua_State *L, int index) +{ + NodeBox nodebox; + if(lua_istable(L, -1)){ + nodebox.type = (NodeBoxType)getenumfield(L, index, "type", + ScriptApiNode::es_NodeBoxType, NODEBOX_REGULAR); + + lua_getfield(L, index, "fixed"); + if(lua_istable(L, -1)) + nodebox.fixed = read_aabb3f_vector(L, -1, BS); + lua_pop(L, 1); + + lua_getfield(L, index, "wall_top"); + if(lua_istable(L, -1)) + nodebox.wall_top = read_aabb3f(L, -1, BS); + lua_pop(L, 1); + + lua_getfield(L, index, "wall_bottom"); + if(lua_istable(L, -1)) + nodebox.wall_bottom = read_aabb3f(L, -1, BS); + lua_pop(L, 1); + + lua_getfield(L, index, "wall_side"); + if(lua_istable(L, -1)) + nodebox.wall_side = read_aabb3f(L, -1, BS); + lua_pop(L, 1); + } + return nodebox; +} + +/******************************************************************************/ +MapNode readnode(lua_State *L, int index, INodeDefManager *ndef) +{ + lua_getfield(L, index, "name"); + const char *name = luaL_checkstring(L, -1); + lua_pop(L, 1); + u8 param1; + lua_getfield(L, index, "param1"); + if(lua_isnil(L, -1)) + param1 = 0; + else + param1 = lua_tonumber(L, -1); + lua_pop(L, 1); + u8 param2; + lua_getfield(L, index, "param2"); + if(lua_isnil(L, -1)) + param2 = 0; + else + param2 = lua_tonumber(L, -1); + lua_pop(L, 1); + return MapNode(ndef, name, param1, param2); +} + +/******************************************************************************/ +void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef) +{ + lua_newtable(L); + lua_pushstring(L, ndef->get(n).name.c_str()); + lua_setfield(L, -2, "name"); + lua_pushnumber(L, n.getParam1()); + lua_setfield(L, -2, "param1"); + lua_pushnumber(L, n.getParam2()); + lua_setfield(L, -2, "param2"); +} + +/******************************************************************************/ +void warn_if_field_exists(lua_State *L, int table, + const char *fieldname, const std::string &message) +{ + lua_getfield(L, table, fieldname); + if(!lua_isnil(L, -1)){ +//TODO find way to access backtrace fct from here + // infostream<<script_get_backtrace(L)<<std::endl; + infostream<<"WARNING: field \""<<fieldname<<"\": " + <<message<<std::endl; + } + lua_pop(L, 1); +} + +/******************************************************************************/ +int getenumfield(lua_State *L, int table, + const char *fieldname, const EnumString *spec, int default_) +{ + int result = default_; + string_to_enum(spec, result, + getstringfield_default(L, table, fieldname, "")); + return result; +} + +/******************************************************************************/ +bool string_to_enum(const EnumString *spec, int &result, + const std::string &str) +{ + const EnumString *esp = spec; + while(esp->str){ + if(str == std::string(esp->str)){ + result = esp->num; + return true; + } + esp++; + } + return false; +} + +/******************************************************************************/ +ItemStack read_item(lua_State* L, int index,Server* srv) +{ + if(index < 0) + index = lua_gettop(L) + 1 + index; + + if(lua_isnil(L, index)) + { + return ItemStack(); + } + else if(lua_isuserdata(L, index)) + { + // Convert from LuaItemStack + LuaItemStack *o = LuaItemStack::checkobject(L, index); + return o->getItem(); + } + else if(lua_isstring(L, index)) + { + // Convert from itemstring + std::string itemstring = lua_tostring(L, index); + IItemDefManager *idef = srv->idef(); + try + { + ItemStack item; + item.deSerialize(itemstring, idef); + return item; + } + catch(SerializationError &e) + { + infostream<<"WARNING: unable to create item from itemstring" + <<": "<<itemstring<<std::endl; + return ItemStack(); + } + } + else if(lua_istable(L, index)) + { + // Convert from table + IItemDefManager *idef = srv->idef(); + std::string name = getstringfield_default(L, index, "name", ""); + int count = getintfield_default(L, index, "count", 1); + int wear = getintfield_default(L, index, "wear", 0); + std::string metadata = getstringfield_default(L, index, "metadata", ""); + return ItemStack(name, count, wear, metadata, idef); + } + else + { + throw LuaError(L, "Expecting itemstack, itemstring, table or nil"); + } +} + +/******************************************************************************/ +void push_tool_capabilities(lua_State *L, + const ToolCapabilities &toolcap) +{ + lua_newtable(L); + setfloatfield(L, -1, "full_punch_interval", toolcap.full_punch_interval); + setintfield(L, -1, "max_drop_level", toolcap.max_drop_level); + // Create groupcaps table + lua_newtable(L); + // For each groupcap + for(std::map<std::string, ToolGroupCap>::const_iterator + i = toolcap.groupcaps.begin(); i != toolcap.groupcaps.end(); i++){ + // Create groupcap table + lua_newtable(L); + const std::string &name = i->first; + const ToolGroupCap &groupcap = i->second; + // Create subtable "times" + lua_newtable(L); + for(std::map<int, float>::const_iterator + i = groupcap.times.begin(); i != groupcap.times.end(); i++){ + int rating = i->first; + float time = i->second; + lua_pushinteger(L, rating); + lua_pushnumber(L, time); + lua_settable(L, -3); + } + // Set subtable "times" + lua_setfield(L, -2, "times"); + // Set simple parameters + setintfield(L, -1, "maxlevel", groupcap.maxlevel); + setintfield(L, -1, "uses", groupcap.uses); + // Insert groupcap table into groupcaps table + lua_setfield(L, -2, name.c_str()); + } + // Set groupcaps table + lua_setfield(L, -2, "groupcaps"); + //Create damage_groups table + lua_newtable(L); + // For each damage group + for(std::map<std::string, s16>::const_iterator + i = toolcap.damageGroups.begin(); i != toolcap.damageGroups.end(); i++){ + // Create damage group table + lua_pushinteger(L, i->second); + lua_setfield(L, -2, i->first.c_str()); + } + lua_setfield(L, -2, "damage_groups"); +} + +/******************************************************************************/ +void push_inventory_list(Inventory *inv, const char *name, + lua_State *L) +{ + InventoryList *invlist = inv->getList(name); + if(invlist == NULL){ + lua_pushnil(L); + return; + } + std::vector<ItemStack> items; + for(u32 i=0; i<invlist->getSize(); i++) + items.push_back(invlist->getItem(i)); + push_items(L, items); +} + +/******************************************************************************/ +void read_inventory_list(Inventory *inv, const char *name, + lua_State *L, int tableindex, Server* srv,int forcesize) +{ + if(tableindex < 0) + tableindex = lua_gettop(L) + 1 + tableindex; + // If nil, delete list + if(lua_isnil(L, tableindex)){ + inv->deleteList(name); + return; + } + // Otherwise set list + std::vector<ItemStack> items = read_items(L, tableindex,srv); + int listsize = (forcesize != -1) ? forcesize : items.size(); + InventoryList *invlist = inv->addList(name, listsize); + int index = 0; + for(std::vector<ItemStack>::const_iterator + i = items.begin(); i != items.end(); i++){ + if(forcesize != -1 && index == forcesize) + break; + invlist->changeItem(index, *i); + index++; + } + while(forcesize != -1 && index < forcesize){ + invlist->deleteItem(index); + index++; + } +} + +/******************************************************************************/ +ToolCapabilities read_tool_capabilities( + lua_State *L, int table) +{ + ToolCapabilities toolcap; + getfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval); + getintfield(L, table, "max_drop_level", toolcap.max_drop_level); + lua_getfield(L, table, "groupcaps"); + if(lua_istable(L, -1)){ + int table_groupcaps = lua_gettop(L); + lua_pushnil(L); + while(lua_next(L, table_groupcaps) != 0){ + // key at index -2 and value at index -1 + std::string groupname = luaL_checkstring(L, -2); + if(lua_istable(L, -1)){ + int table_groupcap = lua_gettop(L); + // This will be created + ToolGroupCap groupcap; + // Read simple parameters + getintfield(L, table_groupcap, "maxlevel", groupcap.maxlevel); + getintfield(L, table_groupcap, "uses", groupcap.uses); + // DEPRECATED: maxwear + float maxwear = 0; + if(getfloatfield(L, table_groupcap, "maxwear", maxwear)){ + if(maxwear != 0) + groupcap.uses = 1.0/maxwear; + else + groupcap.uses = 0; + infostream<<script_get_backtrace(L)<<std::endl; + infostream<<"WARNING: field \"maxwear\" is deprecated; " + <<"should replace with uses=1/maxwear"<<std::endl; + } + // Read "times" table + lua_getfield(L, table_groupcap, "times"); + if(lua_istable(L, -1)){ + int table_times = lua_gettop(L); + lua_pushnil(L); + while(lua_next(L, table_times) != 0){ + // key at index -2 and value at index -1 + int rating = luaL_checkinteger(L, -2); + float time = luaL_checknumber(L, -1); + groupcap.times[rating] = time; + // removes value, keeps key for next iteration + lua_pop(L, 1); + } + } + lua_pop(L, 1); + // Insert groupcap into toolcap + toolcap.groupcaps[groupname] = groupcap; + } + // removes value, keeps key for next iteration + lua_pop(L, 1); + } + } + lua_pop(L, 1); + + lua_getfield(L, table, "damage_groups"); + if(lua_istable(L, -1)){ + int table_damage_groups = lua_gettop(L); + lua_pushnil(L); + while(lua_next(L, table_damage_groups) != 0){ + // key at index -2 and value at index -1 + std::string groupname = luaL_checkstring(L, -2); + u16 value = luaL_checkinteger(L, -1); + toolcap.damageGroups[groupname] = value; + // removes value, keeps key for next iteration + lua_pop(L, 1); + } + } + lua_pop(L, 1); + return toolcap; +} + +/******************************************************************************/ +void push_dig_params(lua_State *L,const DigParams ¶ms) +{ + lua_newtable(L); + setboolfield(L, -1, "diggable", params.diggable); + setfloatfield(L, -1, "time", params.time); + setintfield(L, -1, "wear", params.wear); +} + +/******************************************************************************/ +void push_hit_params(lua_State *L,const HitParams ¶ms) +{ + lua_newtable(L); + setintfield(L, -1, "hp", params.hp); + setintfield(L, -1, "wear", params.wear); +} + +/******************************************************************************/ +u32 getflagsfield(lua_State *L, int table, + const char *fieldname, FlagDesc *flagdesc) { + std::string flagstring; + + flagstring = getstringfield_default(L, table, fieldname, ""); + return readFlagString(flagstring, flagdesc); +} + +/******************************************************************************/ +/* Lua Stored data! */ +/******************************************************************************/ + +/******************************************************************************/ +void read_groups(lua_State *L, int index, + std::map<std::string, int> &result) +{ + if (!lua_istable(L,index)) + return; + result.clear(); + lua_pushnil(L); + if(index < 0) + index -= 1; + while(lua_next(L, index) != 0){ + // key at index -2 and value at index -1 + std::string name = luaL_checkstring(L, -2); + int rating = luaL_checkinteger(L, -1); + result[name] = rating; + // removes value, keeps key for next iteration + lua_pop(L, 1); + } +} + +/******************************************************************************/ +void push_items(lua_State *L, const std::vector<ItemStack> &items) +{ + // Get the table insert function + lua_getglobal(L, "table"); + lua_getfield(L, -1, "insert"); + int table_insert = lua_gettop(L); + // Create and fill table + lua_newtable(L); + int table = lua_gettop(L); + for(u32 i=0; i<items.size(); i++){ + ItemStack item = items[i]; + lua_pushvalue(L, table_insert); + lua_pushvalue(L, table); + LuaItemStack::create(L, item); + if(lua_pcall(L, 2, 0, 0)) + script_error(L, "error: %s", lua_tostring(L, -1)); + } + lua_remove(L, -2); // Remove table + lua_remove(L, -2); // Remove insert +} + +/******************************************************************************/ +std::vector<ItemStack> read_items(lua_State *L, int index,Server* srv) +{ + if(index < 0) + index = lua_gettop(L) + 1 + index; + + std::vector<ItemStack> items; + luaL_checktype(L, index, LUA_TTABLE); + lua_pushnil(L); + while(lua_next(L, index) != 0){ + // key at index -2 and value at index -1 + items.push_back(read_item(L, -1, srv)); + // removes value, keeps key for next iteration + lua_pop(L, 1); + } + return items; +} + +/******************************************************************************/ +void luaentity_get(lua_State *L, u16 id) +{ + // Get minetest.luaentities[i] + lua_getglobal(L, "minetest"); + lua_getfield(L, -1, "luaentities"); + luaL_checktype(L, -1, LUA_TTABLE); + lua_pushnumber(L, id); + lua_gettable(L, -2); + lua_remove(L, -2); // luaentities + lua_remove(L, -2); // minetest +} + +/******************************************************************************/ +NoiseParams *read_noiseparams(lua_State *L, int index) +{ + if (index < 0) + index = lua_gettop(L) + 1 + index; + + if (!lua_istable(L, index)) + return NULL; + + NoiseParams *np = new NoiseParams; + + np->offset = getfloatfield_default(L, index, "offset", 0.0); + np->scale = getfloatfield_default(L, index, "scale", 0.0); + lua_getfield(L, index, "spread"); + np->spread = read_v3f(L, -1); + lua_pop(L, 1); + np->seed = getintfield_default(L, index, "seed", 0); + np->octaves = getintfield_default(L, index, "octaves", 0); + np->persist = getfloatfield_default(L, index, "persist", 0.0); + + return np; +} diff --git a/src/script/common/c_content.h b/src/script/common/c_content.h new file mode 100644 index 000000000..251a72e27 --- /dev/null +++ b/src/script/common/c_content.h @@ -0,0 +1,146 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + + +/******************************************************************************/ +/******************************************************************************/ +/* WARNING!!!! do NOT add this header in any include file or any code file */ +/* not being a script/modapi file!!!!!!!! */ +/******************************************************************************/ +/******************************************************************************/ + +#ifndef C_CONTENT_H_ +#define C_CONTENT_H_ + +extern "C" { +#include <lua.h> +} + +#include <iostream> +#include <map> +#include <vector> + +#include "irrlichttypes_bloated.h" +#include "util/string.h" + +class MapNode; +class INodeDefManager; +class PointedThing; +class ItemStack; +class ItemDefinition; +class ToolCapabilities; +class ObjectProperties; +class SimpleSoundSpec; +class ServerSoundParams; +class Inventory; +class NodeBox; +class ContentFeatures; +class TileDef; +class Server; +struct DigParams; +struct HitParams; +struct EnumString; +struct NoiseParams; + + +ContentFeatures read_content_features (lua_State *L, int index); +TileDef read_tiledef (lua_State *L, int index); +void read_soundspec (lua_State *L, int index, + SimpleSoundSpec &spec); +NodeBox read_nodebox (lua_State *L, int index); + +void read_server_sound_params (lua_State *L, int index, + ServerSoundParams ¶ms); + +void push_dig_params (lua_State *L,const DigParams ¶ms); +void push_hit_params (lua_State *L,const HitParams ¶ms); + +ItemStack read_item (lua_State *L, int index, Server* srv); + + +ToolCapabilities read_tool_capabilities (lua_State *L, + int table); +void push_tool_capabilities (lua_State *L, + const ToolCapabilities &prop); + +ItemDefinition read_item_definition (lua_State *L, + int index, + ItemDefinition default_def); +void read_object_properties (lua_State *L, + int index, + ObjectProperties *prop); + +//TODO fix parameter oreder! +void push_inventory_list (Inventory *inv, + const char *name, + lua_State *L); +void read_inventory_list (Inventory *inv, + const char *name, + lua_State *L, + int tableindex, + Server* srv, + int forcesize=-1); + +MapNode readnode (lua_State *L, + int index, + INodeDefManager *ndef); +void pushnode (lua_State *L, + const MapNode &n, + INodeDefManager *ndef); + +NodeBox read_nodebox (lua_State *L, int index); + +void read_groups (lua_State *L, + int index, + std::map<std::string, int> &result); + +//TODO rename to "read_enum_field" +int getenumfield (lua_State *L, + int table, + const char *fieldname, + const EnumString *spec, + int default_); + +u32 getflagsfield (lua_State *L, int table, + const char *fieldname, + FlagDesc *flagdesc); + +void push_items (lua_State *L, + const std::vector<ItemStack> &items); + +std::vector<ItemStack> read_items (lua_State *L, + int index, + Server* srv); + +void read_soundspec (lua_State *L, + int index, + SimpleSoundSpec &spec); + + +bool string_to_enum (const EnumString *spec, + int &result, + const std::string &str); + +NoiseParams* read_noiseparams (lua_State *L, int index); + +void luaentity_get (lua_State *L,u16 id); + +extern struct EnumString es_TileAnimationType[]; + +#endif /* C_CONTENT_H_ */ diff --git a/src/scriptapi_types.cpp b/src/script/common/c_converter.cpp index f2f6b6bd8..65c3654ae 100644 --- a/src/scriptapi_types.cpp +++ b/src/script/common/c_converter.cpp @@ -17,19 +17,14 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#include "scriptapi.h" -#include "scriptapi_types.h" - extern "C" { -#include <lauxlib.h> +#include "lua.h" +#include "lauxlib.h" } #include "util/numeric.h" -#include "nodedef.h" - -/* - C struct <-> Lua table converter functions -*/ +#include "common/c_converter.h" +#include "constants.h" void push_v3f(lua_State *L, v3f p) { @@ -345,44 +340,4 @@ void setboolfield(lua_State *L, int table, lua_setfield(L, table, fieldname); } -u32 getflagsfield(lua_State *L, int table, - const char *fieldname, FlagDesc *flagdesc) { - std::string flagstring; - - flagstring = getstringfield_default(L, table, fieldname, ""); - return readFlagString(flagstring, flagdesc); -} - -/* minetest specific types */ -MapNode readnode(lua_State *L, int index, INodeDefManager *ndef) -{ - lua_getfield(L, index, "name"); - const char *name = luaL_checkstring(L, -1); - lua_pop(L, 1); - u8 param1; - lua_getfield(L, index, "param1"); - if(lua_isnil(L, -1)) - param1 = 0; - else - param1 = lua_tonumber(L, -1); - lua_pop(L, 1); - u8 param2; - lua_getfield(L, index, "param2"); - if(lua_isnil(L, -1)) - param2 = 0; - else - param2 = lua_tonumber(L, -1); - lua_pop(L, 1); - return MapNode(ndef, name, param1, param2); -} -void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef) -{ - lua_newtable(L); - lua_pushstring(L, ndef->get(n).name.c_str()); - lua_setfield(L, -2, "name"); - lua_pushnumber(L, n.getParam1()); - lua_setfield(L, -2, "param1"); - lua_pushnumber(L, n.getParam2()); - lua_setfield(L, -2, "param2"); -} diff --git a/src/scriptapi_types.h b/src/script/common/c_converter.h index dd0b125e6..ab0083124 100644 --- a/src/scriptapi_types.h +++ b/src/script/common/c_converter.h @@ -1,5 +1,5 @@ /* -Minetest-c55 +Minetest Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify @@ -17,16 +17,21 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef LUA_TYPES_H_ -#define LUA_TYPES_H_ -#include <iostream> -#include <map> +/******************************************************************************/ +/******************************************************************************/ +/* WARNING!!!! do NOT add this header in any include file or any code file */ +/* not being a script/modapi file!!!!!!!! */ +/******************************************************************************/ +/******************************************************************************/ +#ifndef C_CONVERTER_H_ +#define C_CONVERTER_H_ + #include <vector> +#include <map> #include "irrlichttypes_bloated.h" -#include "porting.h" -#include "map.h" +#include "common/c_types.h" extern "C" { #include <lua.h> @@ -51,8 +56,6 @@ bool getboolfield(lua_State *L, int table, const char *fieldname, bool &result); bool getfloatfield(lua_State *L, int table, const char *fieldname, float &result); -u32 getflagsfield(lua_State *L, int table, - const char *fieldname, FlagDesc *flagdesc); std::string checkstringfield(lua_State *L, int table, const char *fieldname); @@ -65,26 +68,29 @@ void setboolfield(lua_State *L, int table, const char *fieldname, bool value); -v3f checkFloatPos (lua_State *L, int index); -v3f check_v3f (lua_State *L, int index); -v3s16 check_v3s16 (lua_State *L, int index); +v3f checkFloatPos (lua_State *L, int index); +v3f check_v3f (lua_State *L, int index); +v3s16 check_v3s16 (lua_State *L, int index); -v3f read_v3f (lua_State *L, int index); -v2f read_v2f (lua_State *L, int index); -v2s16 read_v2s16 (lua_State *L, int index); -video::SColor readARGB8 (lua_State *L, int index); -aabb3f read_aabb3f (lua_State *L, int index, f32 scale); -v3s16 read_v3s16 (lua_State *L, int index); +v3f read_v3f (lua_State *L, int index); +v2f read_v2f (lua_State *L, int index); +v2s16 read_v2s16 (lua_State *L, int index); +video::SColor readARGB8 (lua_State *L, int index); +aabb3f read_aabb3f (lua_State *L, int index, f32 scale); +v3s16 read_v3s16 (lua_State *L, int index); std::vector<aabb3f> - read_aabb3f_vector (lua_State *L, int index, f32 scale); + read_aabb3f_vector (lua_State *L, int index, f32 scale); + +void push_v3s16 (lua_State *L, v3s16 p); +void pushFloatPos (lua_State *L, v3f p); +void push_v3f (lua_State *L, v3f p); +void push_v2f (lua_State *L, v2f p); -void push_v3s16 (lua_State *L, v3s16 p); -void pushFloatPos (lua_State *L, v3f p); -void push_v3f (lua_State *L, v3f p); -void push_v2f (lua_State *L, v2f p); -MapNode readnode(lua_State *L, int index, INodeDefManager *ndef); -void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef); +void warn_if_field_exists (lua_State *L, + int table, + const char *fieldname, + const std::string &message); -#endif /* LUA_TYPES_H_ */ +#endif /* C_CONVERTER_H_ */ diff --git a/src/script/common/c_internal.cpp b/src/script/common/c_internal.cpp new file mode 100644 index 000000000..42e9fb3e1 --- /dev/null +++ b/src/script/common/c_internal.cpp @@ -0,0 +1,65 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "common/c_internal.h" +#include "server.h" +#include "cpp_api/scriptapi.h" + +ScriptApi* get_scriptapi(lua_State *L) +{ + // Get server from registry + lua_getfield(L, LUA_REGISTRYINDEX, "scriptapi"); + ScriptApi* sapi_ptr = (ScriptApi*) lua_touserdata(L, -1); + lua_pop(L, 1); + return sapi_ptr; +} + +std::string script_get_backtrace(lua_State *L) +{ + std::string s; + lua_getfield(L, LUA_GLOBALSINDEX, "debug"); + if(lua_istable(L, -1)){ + lua_getfield(L, -1, "traceback"); + if(lua_isfunction(L, -1)){ + lua_call(L, 0, 1); + if(lua_isstring(L, -1)){ + s += lua_tostring(L, -1); + } + lua_pop(L, 1); + } + else{ + lua_pop(L, 1); + } + } + lua_pop(L, 1); + return s; +} + +void script_error(lua_State* L,const char *fmt, ...) +{ + va_list argp; + va_start(argp, fmt); + char buf[10000]; + vsnprintf(buf, 10000, fmt, argp); + va_end(argp); + //errorstream<<"SCRIPT ERROR: "<<buf; + throw LuaError(L, buf); +} + + diff --git a/src/script/common/c_internal.h b/src/script/common/c_internal.h new file mode 100644 index 000000000..dafde5843 --- /dev/null +++ b/src/script/common/c_internal.h @@ -0,0 +1,60 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +/******************************************************************************/ +/******************************************************************************/ +/* WARNING!!!! do NOT add this header in any include file or any code file */ +/* not being a modapi file!!!!!!!! */ +/******************************************************************************/ +/******************************************************************************/ + +#ifndef C_INTERNAL_H_ +#define C_INTERNAL_H_ + +class Server; +class ScriptApi; +#include <iostream> + +#include "lua_api/l_base.h" + +extern "C" { +#include "lua.h" +} + +#define luamethod(class, name) {#name, class::l_##name} +#define STACK_TO_SERVER(L) get_scriptapi(L)->getServer() +#define API_FCT(name) registerFunction(L,#name,l_##name,top) + +#define REGISTER_LUA_REF(cln) \ +class ModApi_##cln : public ModApiBase { \ + public: \ + ModApi_##cln() : ModApiBase() {}; \ + bool Initialize(lua_State* L, int top) { \ + cln::Register(L); \ + return true; \ + }; \ +}; \ +ModApi_##cln macro_generated_prototype__##cln; + + +ScriptApi* get_scriptapi (lua_State *L); +std::string script_get_backtrace (lua_State *L); +void script_error (lua_State *L, const char *fmt, ...); + +#endif /* C_INTERNAL_H_ */ diff --git a/src/scriptapi_content.h b/src/script/common/c_types.cpp index 801f3856e..ac724c42c 100644 --- a/src/scriptapi_content.h +++ b/src/script/common/c_types.cpp @@ -1,5 +1,5 @@ /* -Minetest-c55 +Minetest Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify @@ -17,21 +17,24 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef LUA_CONTENT_H_ -#define LUA_CONTENT_H_ +#include <iostream> -extern "C" { -#include <lua.h> -} - -#include "nodedef.h" +#include "common/c_types.h" +#include "common/c_internal.h" +#include "itemdef.h" -ContentFeatures read_content_features (lua_State *L, int index); -TileDef read_tiledef (lua_State *L, int index); -void read_soundspec (lua_State *L, int index, - SimpleSoundSpec &spec); -NodeBox read_nodebox (lua_State *L, int index); - -extern struct EnumString es_TileAnimationType[]; +LuaError::LuaError(lua_State *L, const std::string &s) +{ + m_s = "LuaError: "; + m_s += s + "\n"; + m_s += script_get_backtrace(L); +} -#endif /* LUA_CONTENT_H_ */ +struct EnumString es_ItemType[] = + { + {ITEM_NONE, "none"}, + {ITEM_NODE, "node"}, + {ITEM_CRAFT, "craft"}, + {ITEM_TOOL, "tool"}, + {0, NULL}, + }; diff --git a/src/script/common/c_types.h b/src/script/common/c_types.h new file mode 100644 index 000000000..7df869432 --- /dev/null +++ b/src/script/common/c_types.h @@ -0,0 +1,90 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef C_TYPES_H_ +#define C_TYPES_H_ + +extern "C" { +#include "lua.h" +} + +#include <iostream> + +struct EnumString +{ + int num; + const char *str; +}; + +class StackUnroller +{ +private: + lua_State *m_lua; + int m_original_top; +public: + StackUnroller(lua_State *L): + m_lua(L), + m_original_top(-1) + { + m_original_top = lua_gettop(m_lua); // store stack height + } + ~StackUnroller() + { + lua_settop(m_lua, m_original_top); // restore stack height + } +}; + +class ModNameStorer +{ +private: + lua_State *L; +public: + ModNameStorer(lua_State *L_, const std::string modname): + L(L_) + { + // Store current modname in registry + lua_pushstring(L, modname.c_str()); + lua_setfield(L, LUA_REGISTRYINDEX, "minetest_current_modname"); + } + ~ModNameStorer() + { + // Clear current modname in registry + lua_pushnil(L); + lua_setfield(L, LUA_REGISTRYINDEX, "minetest_current_modname"); + } +}; + +class LuaError : public std::exception +{ +public: + LuaError(lua_State *L, const std::string &s); + + virtual ~LuaError() throw() + {} + virtual const char * what() const throw() + { + return m_s.c_str(); + } + std::string m_s; +}; + + +extern EnumString es_ItemType[]; + +#endif /* C_TYPES_H_ */ diff --git a/src/script/cpp_api/CMakeLists.txt b/src/script/cpp_api/CMakeLists.txt new file mode 100644 index 000000000..6f5b51a49 --- /dev/null +++ b/src/script/cpp_api/CMakeLists.txt @@ -0,0 +1,11 @@ +set(SCRIPT_CPP_API_SRCS + ${CMAKE_CURRENT_SOURCE_DIR}/s_base.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/s_entity.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/s_env.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/s_inventory.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/s_item.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/s_node.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/s_nodemeta.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/s_player.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/scriptapi.cpp + PARENT_SCOPE) diff --git a/src/script/cpp_api/s_base.cpp b/src/script/cpp_api/s_base.cpp new file mode 100644 index 000000000..e2e586357 --- /dev/null +++ b/src/script/cpp_api/s_base.cpp @@ -0,0 +1,264 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include <stdio.h> +#include <cstdarg> + +extern "C" { +#include "lua.h" +#include "lauxlib.h" +} + +#include "cpp_api/s_base.h" +#include "lua_api/l_object.h" +#include "serverobject.h" + +ScriptApiBase::ScriptApiBase() : + m_luastackmutex(), +#ifdef LOCK_DEBUG + m_locked(false), +#endif + m_luastack(0), + m_server(0), + m_environment(0) +{ + +} + + +void ScriptApiBase::realityCheck() +{ + int top = lua_gettop(m_luastack); + if(top >= 30){ + dstream<<"Stack is over 30:"<<std::endl; + stackDump(dstream); + scriptError("Stack is over 30 (reality check)"); + } +} + +void ScriptApiBase::scriptError(const char *fmt, ...) +{ + va_list argp; + va_start(argp, fmt); + char buf[10000]; + vsnprintf(buf, 10000, fmt, argp); + va_end(argp); + //errorstream<<"SCRIPT ERROR: "<<buf; + throw LuaError(m_luastack, buf); +} + +void ScriptApiBase::stackDump(std::ostream &o) +{ + int i; + int top = lua_gettop(m_luastack); + for (i = 1; i <= top; i++) { /* repeat for each level */ + int t = lua_type(m_luastack, i); + switch (t) { + + case LUA_TSTRING: /* strings */ + o<<"\""<<lua_tostring(m_luastack, i)<<"\""; + break; + + case LUA_TBOOLEAN: /* booleans */ + o<<(lua_toboolean(m_luastack, i) ? "true" : "false"); + break; + + case LUA_TNUMBER: /* numbers */ { + char buf[10]; + snprintf(buf, 10, "%g", lua_tonumber(m_luastack, i)); + o<<buf; + break; } + + default: /* other values */ + o<<lua_typename(m_luastack, t); + break; + + } + o<<" "; + } + o<<std::endl; +} + +// Push the list of callbacks (a lua table). +// Then push nargs arguments. +// Then call this function, which +// - runs the callbacks +// - removes the table and arguments from the lua stack +// - pushes the return value, computed depending on mode +void ScriptApiBase::runCallbacks(int nargs,RunCallbacksMode mode) +{ + lua_State *L = getStack(); + + // Insert the return value into the lua stack, below the table + assert(lua_gettop(L) >= nargs + 1); + lua_pushnil(L); + lua_insert(L, -(nargs + 1) - 1); + // Stack now looks like this: + // ... <return value = nil> <table> <arg#1> <arg#2> ... <arg#n> + + int rv = lua_gettop(L) - nargs - 1; + int table = rv + 1; + int arg = table + 1; + + luaL_checktype(L, table, LUA_TTABLE); + + // Foreach + lua_pushnil(L); + bool first_loop = true; + while(lua_next(L, table) != 0){ + // key at index -2 and value at index -1 + luaL_checktype(L, -1, LUA_TFUNCTION); + // Call function + for(int i = 0; i < nargs; i++) + lua_pushvalue(L, arg+i); + if(lua_pcall(L, nargs, 1, 0)) + scriptError("error: %s", lua_tostring(L, -1)); + + // Move return value to designated space in stack + // Or pop it + if(first_loop){ + // Result of first callback is always moved + lua_replace(L, rv); + first_loop = false; + } else { + // Otherwise, what happens depends on the mode + if(mode == RUN_CALLBACKS_MODE_FIRST) + lua_pop(L, 1); + else if(mode == RUN_CALLBACKS_MODE_LAST) + lua_replace(L, rv); + else if(mode == RUN_CALLBACKS_MODE_AND || + mode == RUN_CALLBACKS_MODE_AND_SC){ + if((bool)lua_toboolean(L, rv) == true && + (bool)lua_toboolean(L, -1) == false) + lua_replace(L, rv); + else + lua_pop(L, 1); + } + else if(mode == RUN_CALLBACKS_MODE_OR || + mode == RUN_CALLBACKS_MODE_OR_SC){ + if((bool)lua_toboolean(L, rv) == false && + (bool)lua_toboolean(L, -1) == true) + lua_replace(L, rv); + else + lua_pop(L, 1); + } + else + assert(0); + } + + // Handle short circuit modes + if(mode == RUN_CALLBACKS_MODE_AND_SC && + (bool)lua_toboolean(L, rv) == false) + break; + else if(mode == RUN_CALLBACKS_MODE_OR_SC && + (bool)lua_toboolean(L, rv) == true) + break; + + // value removed, keep key for next iteration + } + + // Remove stuff from stack, leaving only the return value + lua_settop(L, rv); + + // Fix return value in case no callbacks were called + if(first_loop){ + if(mode == RUN_CALLBACKS_MODE_AND || + mode == RUN_CALLBACKS_MODE_AND_SC){ + lua_pop(L, 1); + lua_pushboolean(L, true); + } + else if(mode == RUN_CALLBACKS_MODE_OR || + mode == RUN_CALLBACKS_MODE_OR_SC){ + lua_pop(L, 1); + lua_pushboolean(L, false); + } + } +} + +void ScriptApiBase::addObjectReference(ServerActiveObject *cobj) +{ + SCRIPTAPI_PRECHECKHEADER + //infostream<<"scriptapi_add_object_reference: id="<<cobj->getId()<<std::endl; + + // Create object on stack + ObjectRef::create(L, cobj); // Puts ObjectRef (as userdata) on stack + int object = lua_gettop(L); + + // Get minetest.object_refs table + lua_getglobal(L, "minetest"); + lua_getfield(L, -1, "object_refs"); + luaL_checktype(L, -1, LUA_TTABLE); + int objectstable = lua_gettop(L); + + // object_refs[id] = object + lua_pushnumber(L, cobj->getId()); // Push id + lua_pushvalue(L, object); // Copy object to top of stack + lua_settable(L, objectstable); +} + +void ScriptApiBase::removeObjectReference(ServerActiveObject *cobj) +{ + SCRIPTAPI_PRECHECKHEADER + //infostream<<"scriptapi_rm_object_reference: id="<<cobj->getId()<<std::endl; + + // Get minetest.object_refs table + lua_getglobal(L, "minetest"); + lua_getfield(L, -1, "object_refs"); + luaL_checktype(L, -1, LUA_TTABLE); + int objectstable = lua_gettop(L); + + // Get object_refs[id] + lua_pushnumber(L, cobj->getId()); // Push id + lua_gettable(L, objectstable); + // Set object reference to NULL + ObjectRef::set_null(L); + lua_pop(L, 1); // pop object + + // Set object_refs[id] = nil + lua_pushnumber(L, cobj->getId()); // Push id + lua_pushnil(L); + lua_settable(L, objectstable); +} + +// Creates a new anonymous reference if cobj=NULL or id=0 +void ScriptApiBase::objectrefGetOrCreate( + ServerActiveObject *cobj) +{ + lua_State *L = getStack(); + + if(cobj == NULL || cobj->getId() == 0){ + ObjectRef::create(L, cobj); + } else { + objectrefGet(cobj->getId()); + } +} + +void ScriptApiBase::objectrefGet(u16 id) +{ + lua_State *L = getStack(); + + // Get minetest.object_refs[i] + lua_getglobal(L, "minetest"); + lua_getfield(L, -1, "object_refs"); + luaL_checktype(L, -1, LUA_TTABLE); + lua_pushnumber(L, id); + lua_gettable(L, -2); + lua_remove(L, -2); // object_refs + lua_remove(L, -2); // minetest +} diff --git a/src/script/cpp_api/s_base.h b/src/script/cpp_api/s_base.h new file mode 100644 index 000000000..da4e17d89 --- /dev/null +++ b/src/script/cpp_api/s_base.h @@ -0,0 +1,167 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef S_BASE_H_ +#define S_BASE_H_ + +#include <iostream> + +#include "irrlichttypes.h" +#include "jmutex.h" +#include "jmutexautolock.h" +#include "common/c_types.h" +#include "debug.h" + +#define LOCK_DEBUG + +class Server; +class Environment; +class ServerActiveObject; +class LuaABM; +class InvRef; +class ModApiBase; +class ModApiEnvMod; +class ObjectRef; +class NodeMetaRef; + + +/* definitions */ +// What scriptapi_run_callbacks does with the return values of callbacks. +// Regardless of the mode, if only one callback is defined, +// its return value is the total return value. +// Modes only affect the case where 0 or >= 2 callbacks are defined. +enum RunCallbacksMode +{ + // Returns the return value of the first callback + // Returns nil if list of callbacks is empty + RUN_CALLBACKS_MODE_FIRST, + // Returns the return value of the last callback + // Returns nil if list of callbacks is empty + RUN_CALLBACKS_MODE_LAST, + // If any callback returns a false value, the first such is returned + // Otherwise, the first callback's return value (trueish) is returned + // Returns true if list of callbacks is empty + RUN_CALLBACKS_MODE_AND, + // Like above, but stops calling callbacks (short circuit) + // after seeing the first false value + RUN_CALLBACKS_MODE_AND_SC, + // If any callback returns a true value, the first such is returned + // Otherwise, the first callback's return value (falseish) is returned + // Returns false if list of callbacks is empty + RUN_CALLBACKS_MODE_OR, + // Like above, but stops calling callbacks (short circuit) + // after seeing the first true value + RUN_CALLBACKS_MODE_OR_SC, + // Note: "a true value" and "a false value" refer to values that + // are converted by lua_toboolean to true or false, respectively. +}; + + +class ScriptApiBase { +public: + + /* object */ + void addObjectReference(ServerActiveObject *cobj); + void removeObjectReference(ServerActiveObject *cobj); + + ScriptApiBase(); + +protected: + friend class LuaABM; + friend class InvRef; + friend class ObjectRef; + friend class NodeMetaRef; + friend class ModApiBase; + friend class ModApiEnvMod; + + + inline lua_State* getStack() + { return m_luastack; } + + bool setStack(lua_State* stack) { + if (m_luastack == 0) { + m_luastack = stack; + return true; + } + return false; + } + + void realityCheck(); + void scriptError(const char *fmt, ...); + void stackDump(std::ostream &o); + void runCallbacks(int nargs,RunCallbacksMode mode); + + inline Server* getServer() { return m_server; } + void setServer(Server* server) { m_server = server; } + + Environment* getEnv() { return m_environment; } + void setEnv(Environment* env) { m_environment = env; } + + void objectrefGetOrCreate(ServerActiveObject *cobj); + void objectrefGet(u16 id); + + JMutex m_luastackmutex; +#ifdef LOCK_DEBUG + bool m_locked; +#endif +private: + lua_State* m_luastack; + + Server* m_server; + Environment* m_environment; + + +}; + +#ifdef LOCK_DEBUG +class LockChecker { +public: + LockChecker(bool* variable) { + assert(*variable == false); + + m_variable = variable; + *m_variable = true; + } + ~LockChecker() { + *m_variable = false; + } +private: +bool* m_variable; +}; + +#define LOCK_CHECK LockChecker(&(this->m_locked)) +#else +#define LOCK_CHECK while(0) +#endif + +#define LUA_STACK_AUTOLOCK JMutexAutoLock(this->m_luastackmutex) + +#define SCRIPTAPI_PRECHECKHEADER \ + LUA_STACK_AUTOLOCK; \ + LOCK_CHECK; \ + realityCheck(); \ + lua_State *L = getStack(); \ + assert(lua_checkstack(L, 20)); \ + StackUnroller stack_unroller(L); + +#define PLAYER_TO_SA(p) p->getEnv()->getScriptIface() +#define ENV_TO_SA(env) env->getScriptIface() +#define SERVER_TO_SA(srv) srv->getScriptIface() + +#endif /* S_BASE_H_ */ diff --git a/src/scriptapi_entity.cpp b/src/script/cpp_api/s_entity.cpp index c15f801a6..2a5a6066d 100644 --- a/src/scriptapi_entity.cpp +++ b/src/script/cpp_api/s_entity.cpp @@ -17,43 +17,22 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#include "scriptapi.h" -#include "scriptapi_entity.h" +#include "cpp_api/s_entity.h" +#include "log.h" +#include "object_properties.h" +#include "common/c_converter.h" +#include "common/c_content.h" extern "C" { -#include <lauxlib.h> +#include "lauxlib.h" } -#include "log.h" -#include "script.h" -#include "scriptapi_types.h" -#include "scriptapi_object.h" -#include "scriptapi_common.h" - - -void luaentity_get(lua_State *L, u16 id) +bool ScriptApiEntity::luaentity_Add(u16 id, const char *name) { - // Get minetest.luaentities[i] - lua_getglobal(L, "minetest"); - lua_getfield(L, -1, "luaentities"); - luaL_checktype(L, -1, LUA_TTABLE); - lua_pushnumber(L, id); - lua_gettable(L, -2); - lua_remove(L, -2); // luaentities - lua_remove(L, -2); // minetest -} + SCRIPTAPI_PRECHECKHEADER -/* - luaentity -*/ - -bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); verbosestream<<"scriptapi_luaentity_add: id="<<id<<" name=\"" <<name<<"\""<<std::endl; - StackUnroller stack_unroller(L); // Get minetest.registered_entities[name] lua_getglobal(L, "minetest"); @@ -80,7 +59,7 @@ bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name) // Add object reference // This should be userdata with metatable ObjectRef - objectref_get(L, id); + objectrefGet(id); luaL_checktype(L, -1, LUA_TUSERDATA); if(!luaL_checkudata(L, -1, "ObjectRef")) luaL_typerror(L, -1, "ObjectRef"); @@ -97,16 +76,15 @@ bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name) return true; } -void scriptapi_luaentity_activate(lua_State *L, u16 id, +void ScriptApiEntity::luaentity_Activate(u16 id, const std::string &staticdata, u32 dtime_s) { - realitycheck(L); - assert(lua_checkstack(L, 20)); + SCRIPTAPI_PRECHECKHEADER + verbosestream<<"scriptapi_luaentity_activate: id="<<id<<std::endl; - StackUnroller stack_unroller(L); // Get minetest.luaentities[id] - luaentity_get(L, id); + luaentity_get(L,id); int object = lua_gettop(L); // Get on_activate function @@ -119,15 +97,15 @@ void scriptapi_luaentity_activate(lua_State *L, u16 id, lua_pushinteger(L, dtime_s); // Call with 3 arguments, 0 results if(lua_pcall(L, 3, 0, 0)) - script_error(L, "error running function on_activate: %s\n", + scriptError("error running function on_activate: %s\n", lua_tostring(L, -1)); } } -void scriptapi_luaentity_rm(lua_State *L, u16 id) +void ScriptApiEntity::luaentity_Remove(u16 id) { - realitycheck(L); - assert(lua_checkstack(L, 20)); + SCRIPTAPI_PRECHECKHEADER + verbosestream<<"scriptapi_luaentity_rm: id="<<id<<std::endl; // Get minetest.luaentities table @@ -144,15 +122,14 @@ void scriptapi_luaentity_rm(lua_State *L, u16 id) lua_pop(L, 2); // pop luaentities, minetest } -std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id) +std::string ScriptApiEntity::luaentity_GetStaticdata(u16 id) { - realitycheck(L); - assert(lua_checkstack(L, 20)); + SCRIPTAPI_PRECHECKHEADER + //infostream<<"scriptapi_luaentity_get_staticdata: id="<<id<<std::endl; - StackUnroller stack_unroller(L); // Get minetest.luaentities[id] - luaentity_get(L, id); + luaentity_get(L,id); int object = lua_gettop(L); // Get get_staticdata function @@ -165,7 +142,7 @@ std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id) lua_pushvalue(L, object); // self // Call with 1 arguments, 1 results if(lua_pcall(L, 1, 1, 0)) - script_error(L, "error running function get_staticdata: %s\n", + scriptError("error running function get_staticdata: %s\n", lua_tostring(L, -1)); size_t len=0; @@ -173,16 +150,15 @@ std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id) return std::string(s, len); } -void scriptapi_luaentity_get_properties(lua_State *L, u16 id, +void ScriptApiEntity::luaentity_GetProperties(u16 id, ObjectProperties *prop) { - realitycheck(L); - assert(lua_checkstack(L, 20)); + SCRIPTAPI_PRECHECKHEADER + //infostream<<"scriptapi_luaentity_get_properties: id="<<id<<std::endl; - StackUnroller stack_unroller(L); // Get minetest.luaentities[id] - luaentity_get(L, id); + luaentity_get(L,id); //int object = lua_gettop(L); // Set default values that differ from ObjectProperties defaults @@ -214,15 +190,14 @@ void scriptapi_luaentity_get_properties(lua_State *L, u16 id, lua_pop(L, 1); } -void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime) +void ScriptApiEntity::luaentity_Step(u16 id, float dtime) { - realitycheck(L); - assert(lua_checkstack(L, 20)); + SCRIPTAPI_PRECHECKHEADER + //infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl; - StackUnroller stack_unroller(L); // Get minetest.luaentities[id] - luaentity_get(L, id); + luaentity_get(L,id); int object = lua_gettop(L); // State: object is at top of stack // Get step function @@ -234,22 +209,21 @@ void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime) lua_pushnumber(L, dtime); // dtime // Call with 2 arguments, 0 results if(lua_pcall(L, 2, 0, 0)) - script_error(L, "error running function 'on_step': %s\n", lua_tostring(L, -1)); + scriptError("error running function 'on_step': %s\n", lua_tostring(L, -1)); } // Calls entity:on_punch(ObjectRef puncher, time_from_last_punch, // tool_capabilities, direction) -void scriptapi_luaentity_punch(lua_State *L, u16 id, +void ScriptApiEntity::luaentity_Punch(u16 id, ServerActiveObject *puncher, float time_from_last_punch, const ToolCapabilities *toolcap, v3f dir) { - realitycheck(L); - assert(lua_checkstack(L, 20)); + SCRIPTAPI_PRECHECKHEADER + //infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl; - StackUnroller stack_unroller(L); // Get minetest.luaentities[id] - luaentity_get(L, id); + luaentity_get(L,id); int object = lua_gettop(L); // State: object is at top of stack // Get function @@ -258,26 +232,25 @@ void scriptapi_luaentity_punch(lua_State *L, u16 id, return; luaL_checktype(L, -1, LUA_TFUNCTION); lua_pushvalue(L, object); // self - objectref_get_or_create(L, puncher); // Clicker reference + objectrefGetOrCreate(puncher); // Clicker reference lua_pushnumber(L, time_from_last_punch); push_tool_capabilities(L, *toolcap); push_v3f(L, dir); // Call with 5 arguments, 0 results if(lua_pcall(L, 5, 0, 0)) - script_error(L, "error running function 'on_punch': %s\n", lua_tostring(L, -1)); + scriptError("error running function 'on_punch': %s\n", lua_tostring(L, -1)); } // Calls entity:on_rightclick(ObjectRef clicker) -void scriptapi_luaentity_rightclick(lua_State *L, u16 id, +void ScriptApiEntity::luaentity_Rightclick(u16 id, ServerActiveObject *clicker) { - realitycheck(L); - assert(lua_checkstack(L, 20)); + SCRIPTAPI_PRECHECKHEADER + //infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl; - StackUnroller stack_unroller(L); // Get minetest.luaentities[id] - luaentity_get(L, id); + luaentity_get(L,id); int object = lua_gettop(L); // State: object is at top of stack // Get function @@ -286,8 +259,9 @@ void scriptapi_luaentity_rightclick(lua_State *L, u16 id, return; luaL_checktype(L, -1, LUA_TFUNCTION); lua_pushvalue(L, object); // self - objectref_get_or_create(L, clicker); // Clicker reference + objectrefGetOrCreate(clicker); // Clicker reference // Call with 2 arguments, 0 results if(lua_pcall(L, 2, 0, 0)) - script_error(L, "error running function 'on_rightclick': %s\n", lua_tostring(L, -1)); + scriptError("error running function 'on_rightclick': %s\n", lua_tostring(L, -1)); } + diff --git a/src/script/cpp_api/s_entity.h b/src/script/cpp_api/s_entity.h new file mode 100644 index 000000000..b95b6b4b4 --- /dev/null +++ b/src/script/cpp_api/s_entity.h @@ -0,0 +1,50 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef S_ENTITY_H_ +#define S_ENTITY_H_ + +#include "cpp_api/s_base.h" +#include "irr_v3d.h" + +class ObjectProperties; +class ToolCapabilities; + +class ScriptApiEntity + : virtual public ScriptApiBase +{ +public: + bool luaentity_Add(u16 id, const char *name); + void luaentity_Activate(u16 id, + const std::string &staticdata, u32 dtime_s); + void luaentity_Remove(u16 id); + std::string luaentity_GetStaticdata(u16 id); + void luaentity_GetProperties(u16 id, + ObjectProperties *prop); + void luaentity_Step(u16 id, float dtime); + void luaentity_Punch(u16 id, + ServerActiveObject *puncher, float time_from_last_punch, + const ToolCapabilities *toolcap, v3f dir); + void luaentity_Rightclick(u16 id, + ServerActiveObject *clicker); +}; + + + +#endif /* S_ENTITY_H_ */ diff --git a/src/script/cpp_api/s_env.cpp b/src/script/cpp_api/s_env.cpp new file mode 100644 index 000000000..334d196bc --- /dev/null +++ b/src/script/cpp_api/s_env.cpp @@ -0,0 +1,132 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "cpp_api/s_env.h" +#include "common/c_converter.h" +#include "log.h" +#include "environment.h" +#include "lua_api/l_env.h" + +extern "C" { +#include "lauxlib.h" +} + +void ScriptApiEnv::environment_OnGenerated(v3s16 minp, v3s16 maxp, + u32 blockseed) +{ + SCRIPTAPI_PRECHECKHEADER + + // Get minetest.registered_on_generateds + lua_getglobal(L, "minetest"); + lua_getfield(L, -1, "registered_on_generateds"); + // Call callbacks + push_v3s16(L, minp); + push_v3s16(L, maxp); + lua_pushnumber(L, blockseed); + runCallbacks(3, RUN_CALLBACKS_MODE_FIRST); +} + +void ScriptApiEnv::environment_Step(float dtime) +{ + SCRIPTAPI_PRECHECKHEADER + //infostream<<"scriptapi_environment_step"<<std::endl; + + // Get minetest.registered_globalsteps + lua_getglobal(L, "minetest"); + lua_getfield(L, -1, "registered_globalsteps"); + // Call callbacks + lua_pushnumber(L, dtime); + runCallbacks(1, RUN_CALLBACKS_MODE_FIRST); +} + +void ScriptApiEnv::initializeEnvironment(ServerEnvironment *env) +{ + SCRIPTAPI_PRECHECKHEADER + verbosestream<<"scriptapi_add_environment"<<std::endl; + setEnv(env); + + /* + Add ActiveBlockModifiers to environment + */ + + // Get minetest.registered_abms + lua_getglobal(L, "minetest"); + lua_getfield(L, -1, "registered_abms"); + luaL_checktype(L, -1, LUA_TTABLE); + int registered_abms = lua_gettop(L); + + if(lua_istable(L, registered_abms)){ + int table = lua_gettop(L); + lua_pushnil(L); + while(lua_next(L, table) != 0){ + // key at index -2 and value at index -1 + int id = lua_tonumber(L, -2); + int current_abm = lua_gettop(L); + + std::set<std::string> trigger_contents; + lua_getfield(L, current_abm, "nodenames"); + if(lua_istable(L, -1)){ + int table = lua_gettop(L); + lua_pushnil(L); + while(lua_next(L, table) != 0){ + // key at index -2 and value at index -1 + luaL_checktype(L, -1, LUA_TSTRING); + trigger_contents.insert(lua_tostring(L, -1)); + // removes value, keeps key for next iteration + lua_pop(L, 1); + } + } else if(lua_isstring(L, -1)){ + trigger_contents.insert(lua_tostring(L, -1)); + } + lua_pop(L, 1); + + std::set<std::string> required_neighbors; + lua_getfield(L, current_abm, "neighbors"); + if(lua_istable(L, -1)){ + int table = lua_gettop(L); + lua_pushnil(L); + while(lua_next(L, table) != 0){ + // key at index -2 and value at index -1 + luaL_checktype(L, -1, LUA_TSTRING); + required_neighbors.insert(lua_tostring(L, -1)); + // removes value, keeps key for next iteration + lua_pop(L, 1); + } + } else if(lua_isstring(L, -1)){ + required_neighbors.insert(lua_tostring(L, -1)); + } + lua_pop(L, 1); + + float trigger_interval = 10.0; + getfloatfield(L, current_abm, "interval", trigger_interval); + + int trigger_chance = 50; + getintfield(L, current_abm, "chance", trigger_chance); + + LuaABM *abm = new LuaABM(L, id, trigger_contents, + required_neighbors, trigger_interval, trigger_chance); + + env->addActiveBlockModifier(abm); + + // removes value, keeps key for next iteration + lua_pop(L, 1); + } + } + lua_pop(L, 1); +} diff --git a/src/script.h b/src/script/cpp_api/s_env.h index dbacae5ae..c5b739eb4 100644 --- a/src/script.h +++ b/src/script/cpp_api/s_env.h @@ -17,33 +17,24 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef SCRIPT_HEADER -#define SCRIPT_HEADER +#ifndef S_ENV_H_ +#define S_ENV_H_ -#include <exception> -#include <string> +#include "cpp_api/s_base.h" +#include "irr_v3d.h" -typedef struct lua_State lua_State; +class ServerEnvironment; -class LuaError : public std::exception +class ScriptApiEnv + : virtual public ScriptApiBase { public: - LuaError(lua_State *L, const std::string &s); - - virtual ~LuaError() throw() - {} - virtual const char * what() const throw() - { - return m_s.c_str(); - } - std::string m_s; -}; - -lua_State* script_init(); -void script_deinit(lua_State *L); -std::string script_get_backtrace(lua_State *L); -void script_error(lua_State *L, const char *fmt, ...); -bool script_load(lua_State *L, const char *path); + // On environment step + void environment_Step(float dtime); + // After generating a piece of map + void environment_OnGenerated(v3s16 minp, v3s16 maxp,u32 blockseed); -#endif + void initializeEnvironment(ServerEnvironment *env); +}; +#endif /* S_ENV_H_ */ diff --git a/src/script/cpp_api/s_inventory.cpp b/src/script/cpp_api/s_inventory.cpp new file mode 100644 index 000000000..2402d198c --- /dev/null +++ b/src/script/cpp_api/s_inventory.cpp @@ -0,0 +1,260 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "cpp_api/s_inventory.h" +#include "inventorymanager.h" +#include "lua_api/l_inventory.h" +#include "lua_api/l_item.h" +#include "log.h" + +// Return number of accepted items to be moved +int ScriptApiDetached::detached_inventory_AllowMove( + const std::string &name, + const std::string &from_list, int from_index, + const std::string &to_list, int to_index, + int count, ServerActiveObject *player) +{ + SCRIPTAPI_PRECHECKHEADER + + // Push callback function on stack + if(!getDetachedInventoryCallback(name, "allow_move")) + return count; + + // function(inv, from_list, from_index, to_list, to_index, count, player) + // inv + InventoryLocation loc; + loc.setDetached(name); + InvRef::create(L, loc); + // from_list + lua_pushstring(L, from_list.c_str()); + // from_index + lua_pushinteger(L, from_index + 1); + // to_list + lua_pushstring(L, to_list.c_str()); + // to_index + lua_pushinteger(L, to_index + 1); + // count + lua_pushinteger(L, count); + // player + objectrefGetOrCreate(player); + if(lua_pcall(L, 7, 1, 0)) + scriptError("error: %s", lua_tostring(L, -1)); + if(!lua_isnumber(L, -1)) + throw LuaError(L, "allow_move should return a number"); + return luaL_checkinteger(L, -1); +} + +// Return number of accepted items to be put +int ScriptApiDetached::detached_inventory_AllowPut( + const std::string &name, + const std::string &listname, int index, ItemStack &stack, + ServerActiveObject *player) +{ + SCRIPTAPI_PRECHECKHEADER + + // Push callback function on stack + if(!getDetachedInventoryCallback(name, "allow_put")) + return stack.count; // All will be accepted + + // Call function(inv, listname, index, stack, player) + // inv + InventoryLocation loc; + loc.setDetached(name); + InvRef::create(L, loc); + // listname + lua_pushstring(L, listname.c_str()); + // index + lua_pushinteger(L, index + 1); + // stack + LuaItemStack::create(L, stack); + // player + objectrefGetOrCreate(player); + if(lua_pcall(L, 5, 1, 0)) + scriptError("error: %s", lua_tostring(L, -1)); + if(!lua_isnumber(L, -1)) + throw LuaError(L, "allow_put should return a number"); + return luaL_checkinteger(L, -1); +} + +// Return number of accepted items to be taken +int ScriptApiDetached::detached_inventory_AllowTake( + const std::string &name, + const std::string &listname, int index, ItemStack &stack, + ServerActiveObject *player) +{ + SCRIPTAPI_PRECHECKHEADER + + // Push callback function on stack + if(!getDetachedInventoryCallback(name, "allow_take")) + return stack.count; // All will be accepted + + // Call function(inv, listname, index, stack, player) + // inv + InventoryLocation loc; + loc.setDetached(name); + InvRef::create(L, loc); + // listname + lua_pushstring(L, listname.c_str()); + // index + lua_pushinteger(L, index + 1); + // stack + LuaItemStack::create(L, stack); + // player + objectrefGetOrCreate(player); + if(lua_pcall(L, 5, 1, 0)) + scriptError("error: %s", lua_tostring(L, -1)); + if(!lua_isnumber(L, -1)) + throw LuaError(L, "allow_take should return a number"); + return luaL_checkinteger(L, -1); +} + +// Report moved items +void ScriptApiDetached::detached_inventory_OnMove( + const std::string &name, + const std::string &from_list, int from_index, + const std::string &to_list, int to_index, + int count, ServerActiveObject *player) +{ + SCRIPTAPI_PRECHECKHEADER + + // Push callback function on stack + if(!getDetachedInventoryCallback(name, "on_move")) + return; + + // function(inv, from_list, from_index, to_list, to_index, count, player) + // inv + InventoryLocation loc; + loc.setDetached(name); + InvRef::create(L, loc); + // from_list + lua_pushstring(L, from_list.c_str()); + // from_index + lua_pushinteger(L, from_index + 1); + // to_list + lua_pushstring(L, to_list.c_str()); + // to_index + lua_pushinteger(L, to_index + 1); + // count + lua_pushinteger(L, count); + // player + objectrefGetOrCreate(player); + if(lua_pcall(L, 7, 0, 0)) + scriptError("error: %s", lua_tostring(L, -1)); +} + +// Report put items +void ScriptApiDetached::detached_inventory_OnPut( + const std::string &name, + const std::string &listname, int index, ItemStack &stack, + ServerActiveObject *player) +{ + SCRIPTAPI_PRECHECKHEADER + + // Push callback function on stack + if(!getDetachedInventoryCallback(name, "on_put")) + return; + + // Call function(inv, listname, index, stack, player) + // inv + InventoryLocation loc; + loc.setDetached(name); + InvRef::create(L, loc); + // listname + lua_pushstring(L, listname.c_str()); + // index + lua_pushinteger(L, index + 1); + // stack + LuaItemStack::create(L, stack); + // player + objectrefGetOrCreate(player); + if(lua_pcall(L, 5, 0, 0)) + scriptError("error: %s", lua_tostring(L, -1)); +} + +// Report taken items +void ScriptApiDetached::detached_inventory_OnTake( + const std::string &name, + const std::string &listname, int index, ItemStack &stack, + ServerActiveObject *player) +{ + SCRIPTAPI_PRECHECKHEADER + + // Push callback function on stack + if(!getDetachedInventoryCallback(name, "on_take")) + return; + + // Call function(inv, listname, index, stack, player) + // inv + InventoryLocation loc; + loc.setDetached(name); + InvRef::create(L, loc); + // listname + lua_pushstring(L, listname.c_str()); + // index + lua_pushinteger(L, index + 1); + // stack + LuaItemStack::create(L, stack); + // player + objectrefGetOrCreate(player); + if(lua_pcall(L, 5, 0, 0)) + scriptError("error: %s", lua_tostring(L, -1)); +} + +// Retrieves minetest.detached_inventories[name][callbackname] +// If that is nil or on error, return false and stack is unchanged +// If that is a function, returns true and pushes the +// function onto the stack +bool ScriptApiDetached::getDetachedInventoryCallback( + const std::string &name, const char *callbackname) +{ + lua_State *L = getStack(); + + lua_getglobal(L, "minetest"); + lua_getfield(L, -1, "detached_inventories"); + lua_remove(L, -2); + luaL_checktype(L, -1, LUA_TTABLE); + lua_getfield(L, -1, name.c_str()); + lua_remove(L, -2); + // Should be a table + if(lua_type(L, -1) != LUA_TTABLE) + { + errorstream<<"Item \""<<name<<"\" not defined"<<std::endl; + lua_pop(L, 1); + return false; + } + lua_getfield(L, -1, callbackname); + lua_remove(L, -2); + // Should be a function or nil + if(lua_type(L, -1) == LUA_TFUNCTION) + { + return true; + } + else if(lua_isnil(L, -1)) + { + lua_pop(L, 1); + return false; + } + else + { + errorstream<<"Detached inventory \""<<name<<"\" callback \"" + <<callbackname<<"\" is not a function"<<std::endl; + lua_pop(L, 1); + return false; + } +} diff --git a/src/script/cpp_api/s_inventory.h b/src/script/cpp_api/s_inventory.h new file mode 100644 index 000000000..bf3b5de85 --- /dev/null +++ b/src/script/cpp_api/s_inventory.h @@ -0,0 +1,71 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef S_INVENTORY_H_ +#define S_INVENTORY_H_ + +#include "cpp_api/s_base.h" + +class ItemStack; + +class ScriptApiDetached + : virtual public ScriptApiBase +{ +public: + /* Detached inventory callbacks */ + // Return number of accepted items to be moved + int detached_inventory_AllowMove( + const std::string &name, + const std::string &from_list, int from_index, + const std::string &to_list, int to_index, + int count, ServerActiveObject *player); + // Return number of accepted items to be put + int detached_inventory_AllowPut( + const std::string &name, + const std::string &listname, int index, ItemStack &stack, + ServerActiveObject *player); + // Return number of accepted items to be taken + int detached_inventory_AllowTake( + const std::string &name, + const std::string &listname, int index, ItemStack &stack, + ServerActiveObject *player); + // Report moved items + void detached_inventory_OnMove( + const std::string &name, + const std::string &from_list, int from_index, + const std::string &to_list, int to_index, + int count, ServerActiveObject *player); + // Report put items + void detached_inventory_OnPut( + const std::string &name, + const std::string &listname, int index, ItemStack &stack, + ServerActiveObject *player); + // Report taken items + void detached_inventory_OnTake( + const std::string &name, + const std::string &listname, int index, ItemStack &stack, + ServerActiveObject *player); +private: + bool getDetachedInventoryCallback( + const std::string &name, const char *callbackname); +}; + + + +#endif /* S_INVENTORY_H_ */ diff --git a/src/script/cpp_api/s_item.cpp b/src/script/cpp_api/s_item.cpp new file mode 100644 index 000000000..6937ebbeb --- /dev/null +++ b/src/script/cpp_api/s_item.cpp @@ -0,0 +1,164 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "cpp_api/s_item.h" +#include "common/c_converter.h" +#include "common/c_content.h" +#include "lua_api/l_item.h" +#include "server.h" + +bool ScriptApiItem::item_OnDrop(ItemStack &item, + ServerActiveObject *dropper, v3f pos) +{ + SCRIPTAPI_PRECHECKHEADER + + // Push callback function on stack + if(!getItemCallback(item.name.c_str(), "on_drop")) + return false; + + // Call function + LuaItemStack::create(L, item); + objectrefGetOrCreate(dropper); + pushFloatPos(L, pos); + if(lua_pcall(L, 3, 1, 0)) + scriptError("error: %s", lua_tostring(L, -1)); + if(!lua_isnil(L, -1)) + item = read_item(L,-1, getServer()); + return true; +} + +bool ScriptApiItem::item_OnPlace(ItemStack &item, + ServerActiveObject *placer, const PointedThing &pointed) +{ + SCRIPTAPI_PRECHECKHEADER + + // Push callback function on stack + if(!getItemCallback(item.name.c_str(), "on_place")) + return false; + + // Call function + LuaItemStack::create(L, item); + objectrefGetOrCreate(placer); + pushPointedThing(pointed); + if(lua_pcall(L, 3, 1, 0)) + scriptError("error: %s", lua_tostring(L, -1)); + if(!lua_isnil(L, -1)) + item = read_item(L,-1, getServer()); + return true; +} + +bool ScriptApiItem::item_OnUse(ItemStack &item, + ServerActiveObject *user, const PointedThing &pointed) +{ + SCRIPTAPI_PRECHECKHEADER + + // Push callback function on stack + if(!getItemCallback(item.name.c_str(), "on_use")) + return false; + + // Call function + LuaItemStack::create(L, item); + objectrefGetOrCreate(user); + pushPointedThing(pointed); + if(lua_pcall(L, 3, 1, 0)) + scriptError("error: %s", lua_tostring(L, -1)); + if(!lua_isnil(L, -1)) + item = read_item(L,-1, getServer()); + return true; +} + +// Retrieves minetest.registered_items[name][callbackname] +// If that is nil or on error, return false and stack is unchanged +// If that is a function, returns true and pushes the +// function onto the stack +// If minetest.registered_items[name] doesn't exist, minetest.nodedef_default +// is tried instead so unknown items can still be manipulated to some degree +bool ScriptApiItem::getItemCallback(const char *name, const char *callbackname) +{ + lua_State* L = getStack(); + + lua_getglobal(L, "minetest"); + lua_getfield(L, -1, "registered_items"); + lua_remove(L, -2); + luaL_checktype(L, -1, LUA_TTABLE); + lua_getfield(L, -1, name); + lua_remove(L, -2); + // Should be a table + if(lua_type(L, -1) != LUA_TTABLE) + { + // Report error and clean up + errorstream<<"Item \""<<name<<"\" not defined"<<std::endl; + lua_pop(L, 1); + + // Try minetest.nodedef_default instead + lua_getglobal(L, "minetest"); + lua_getfield(L, -1, "nodedef_default"); + lua_remove(L, -2); + luaL_checktype(L, -1, LUA_TTABLE); + } + lua_getfield(L, -1, callbackname); + lua_remove(L, -2); + // Should be a function or nil + if(lua_type(L, -1) == LUA_TFUNCTION) + { + return true; + } + else if(lua_isnil(L, -1)) + { + lua_pop(L, 1); + return false; + } + else + { + errorstream<<"Item \""<<name<<"\" callback \"" + <<callbackname<<" is not a function"<<std::endl; + lua_pop(L, 1); + return false; + } +} + +void ScriptApiItem::pushPointedThing(const PointedThing& pointed) +{ + lua_State* L = getStack(); + + lua_newtable(L); + if(pointed.type == POINTEDTHING_NODE) + { + lua_pushstring(L, "node"); + lua_setfield(L, -2, "type"); + push_v3s16(L, pointed.node_undersurface); + lua_setfield(L, -2, "under"); + push_v3s16(L, pointed.node_abovesurface); + lua_setfield(L, -2, "above"); + } + else if(pointed.type == POINTEDTHING_OBJECT) + { + lua_pushstring(L, "object"); + lua_setfield(L, -2, "type"); + objectrefGet(pointed.object_id); + lua_setfield(L, -2, "ref"); + } + else + { + lua_pushstring(L, "nothing"); + lua_setfield(L, -2, "type"); + } +} + + diff --git a/src/script/cpp_api/s_item.h b/src/script/cpp_api/s_item.h new file mode 100644 index 000000000..28ac444f6 --- /dev/null +++ b/src/script/cpp_api/s_item.h @@ -0,0 +1,55 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef S_ITEM_H_ +#define S_ITEM_H_ + +#include "cpp_api/s_base.h" +#include "irr_v3d.h" + +class PointedThing; +class ItemStack; +class ServerActiveObject; +class ItemDefinition; +class LuaItemStack; +class ModApiItemMod; + +class ScriptApiItem +: virtual public ScriptApiBase +{ +public: + bool item_OnDrop(ItemStack &item, + ServerActiveObject *dropper, v3f pos); + bool item_OnPlace(ItemStack &item, + ServerActiveObject *placer, const PointedThing &pointed); + bool item_OnUse(ItemStack &item, + ServerActiveObject *user, const PointedThing &pointed); + +protected: + friend class LuaItemStack; + friend class ModApiItemMod; + + bool getItemCallback(const char *name, const char *callbackname); +private: + void pushPointedThing(const PointedThing& pointed); + +}; + + +#endif /* S_ITEM_H_ */ diff --git a/src/script/cpp_api/s_node.cpp b/src/script/cpp_api/s_node.cpp new file mode 100644 index 000000000..969e2f4d9 --- /dev/null +++ b/src/script/cpp_api/s_node.cpp @@ -0,0 +1,233 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "cpp_api/s_node.h" +#include "common/c_converter.h" +#include "common/c_content.h" +#include "nodedef.h" +#include "server.h" + + +struct EnumString ScriptApiNode::es_DrawType[] = + { + {NDT_NORMAL, "normal"}, + {NDT_AIRLIKE, "airlike"}, + {NDT_LIQUID, "liquid"}, + {NDT_FLOWINGLIQUID, "flowingliquid"}, + {NDT_GLASSLIKE, "glasslike"}, + {NDT_GLASSLIKE_FRAMED, "glasslike_framed"}, + {NDT_ALLFACES, "allfaces"}, + {NDT_ALLFACES_OPTIONAL, "allfaces_optional"}, + {NDT_TORCHLIKE, "torchlike"}, + {NDT_SIGNLIKE, "signlike"}, + {NDT_PLANTLIKE, "plantlike"}, + {NDT_FENCELIKE, "fencelike"}, + {NDT_RAILLIKE, "raillike"}, + {NDT_NODEBOX, "nodebox"}, + {0, NULL}, + }; + +struct EnumString ScriptApiNode::es_ContentParamType2[] = + { + {CPT2_NONE, "none"}, + {CPT2_FULL, "full"}, + {CPT2_FLOWINGLIQUID, "flowingliquid"}, + {CPT2_FACEDIR, "facedir"}, + {CPT2_WALLMOUNTED, "wallmounted"}, + {0, NULL}, + }; + +struct EnumString ScriptApiNode::es_LiquidType[] = + { + {LIQUID_NONE, "none"}, + {LIQUID_FLOWING, "flowing"}, + {LIQUID_SOURCE, "source"}, + {0, NULL}, + }; + +struct EnumString ScriptApiNode::es_ContentParamType[] = + { + {CPT_NONE, "none"}, + {CPT_LIGHT, "light"}, + {0, NULL}, + }; + +struct EnumString ScriptApiNode::es_NodeBoxType[] = + { + {NODEBOX_REGULAR, "regular"}, + {NODEBOX_FIXED, "fixed"}, + {NODEBOX_WALLMOUNTED, "wallmounted"}, + {0, NULL}, + }; + +ScriptApiNode::ScriptApiNode() { +} + +ScriptApiNode::~ScriptApiNode() { +} + +bool ScriptApiNode::node_on_punch(v3s16 p, MapNode node, + ServerActiveObject *puncher) +{ + SCRIPTAPI_PRECHECKHEADER + + INodeDefManager *ndef = getServer()->ndef(); + + // Push callback function on stack + if(!getItemCallback(ndef->get(node).name.c_str(), "on_punch")) + return false; + + // Call function + push_v3s16(L, p); + pushnode(L, node, ndef); + objectrefGetOrCreate(puncher); + if(lua_pcall(L, 3, 0, 0)) + scriptError("error: %s", lua_tostring(L, -1)); + return true; +} + +bool ScriptApiNode::node_on_dig(v3s16 p, MapNode node, + ServerActiveObject *digger) +{ + SCRIPTAPI_PRECHECKHEADER + + INodeDefManager *ndef = getServer()->ndef(); + + // Push callback function on stack + if(!getItemCallback(ndef->get(node).name.c_str(), "on_dig")) + return false; + + // Call function + push_v3s16(L, p); + pushnode(L, node, ndef); + objectrefGetOrCreate(digger); + if(lua_pcall(L, 3, 0, 0)) + scriptError("error: %s", lua_tostring(L, -1)); + return true; +} + +void ScriptApiNode::node_on_construct(v3s16 p, MapNode node) +{ + SCRIPTAPI_PRECHECKHEADER + + INodeDefManager *ndef = getServer()->ndef(); + + // Push callback function on stack + if(!getItemCallback(ndef->get(node).name.c_str(), "on_construct")) + return; + + // Call function + push_v3s16(L, p); + if(lua_pcall(L, 1, 0, 0)) + scriptError("error: %s", lua_tostring(L, -1)); +} + +void ScriptApiNode::node_on_destruct(v3s16 p, MapNode node) +{ + SCRIPTAPI_PRECHECKHEADER + + INodeDefManager *ndef = getServer()->ndef(); + + // Push callback function on stack + if(!getItemCallback(ndef->get(node).name.c_str(), "on_destruct")) + return; + + // Call function + push_v3s16(L, p); + if(lua_pcall(L, 1, 0, 0)) + scriptError("error: %s", lua_tostring(L, -1)); +} + +void ScriptApiNode::node_after_destruct(v3s16 p, MapNode node) +{ + SCRIPTAPI_PRECHECKHEADER + + INodeDefManager *ndef = getServer()->ndef(); + + // Push callback function on stack + if(!getItemCallback(ndef->get(node).name.c_str(), "after_destruct")) + return; + + // Call function + push_v3s16(L, p); + pushnode(L, node, ndef); + if(lua_pcall(L, 2, 0, 0)) + scriptError("error: %s", lua_tostring(L, -1)); +} + +bool ScriptApiNode::node_on_timer(v3s16 p, MapNode node, f32 dtime) +{ + SCRIPTAPI_PRECHECKHEADER + + INodeDefManager *ndef = getServer()->ndef(); + + // Push callback function on stack + if(!getItemCallback(ndef->get(node).name.c_str(), "on_timer")) + return false; + + // Call function + push_v3s16(L, p); + lua_pushnumber(L,dtime); + if(lua_pcall(L, 2, 1, 0)) + scriptError("error: %s", lua_tostring(L, -1)); + if((bool)lua_isboolean(L,-1) && (bool)lua_toboolean(L,-1) == true) + return true; + + return false; +} + +void ScriptApiNode::node_on_receive_fields(v3s16 p, + const std::string &formname, + const std::map<std::string, std::string> &fields, + ServerActiveObject *sender) +{ + SCRIPTAPI_PRECHECKHEADER + + INodeDefManager *ndef = getServer()->ndef(); + + // If node doesn't exist, we don't know what callback to call + MapNode node = getEnv()->getMap().getNodeNoEx(p); + if(node.getContent() == CONTENT_IGNORE) + return; + + // Push callback function on stack + if(!getItemCallback(ndef->get(node).name.c_str(), "on_receive_fields")) + return; + + // Call function + // param 1 + push_v3s16(L, p); + // param 2 + lua_pushstring(L, formname.c_str()); + // param 3 + lua_newtable(L); + for(std::map<std::string, std::string>::const_iterator + i = fields.begin(); i != fields.end(); i++){ + const std::string &name = i->first; + const std::string &value = i->second; + lua_pushstring(L, name.c_str()); + lua_pushlstring(L, value.c_str(), value.size()); + lua_settable(L, -3); + } + // param 4 + objectrefGetOrCreate(sender); + if(lua_pcall(L, 4, 0, 0)) + scriptError("error: %s", lua_tostring(L, -1)); +} + diff --git a/src/script/cpp_api/s_node.h b/src/script/cpp_api/s_node.h new file mode 100644 index 000000000..bff6072b9 --- /dev/null +++ b/src/script/cpp_api/s_node.h @@ -0,0 +1,62 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef S_NODE_H_ +#define S_NODE_H_ + +#include <map> + +#include "irr_v3d.h" +#include "cpp_api/s_base.h" +#include "cpp_api/s_nodemeta.h" + +class MapNode; +class ServerActiveObject; + +class ScriptApiNode + : virtual public ScriptApiBase, + public ScriptApiNodemeta +{ +public: + ScriptApiNode(); + virtual ~ScriptApiNode(); + + bool node_on_punch(v3s16 p, MapNode node, + ServerActiveObject *puncher); + bool node_on_dig(v3s16 p, MapNode node, + ServerActiveObject *digger); + void node_on_construct(v3s16 p, MapNode node); + void node_on_destruct(v3s16 p, MapNode node); + void node_after_destruct(v3s16 p, MapNode node); + bool node_on_timer(v3s16 p, MapNode node, f32 dtime); + void node_on_receive_fields(v3s16 p, + const std::string &formname, + const std::map<std::string, std::string> &fields, + ServerActiveObject *sender); +public: + static struct EnumString es_DrawType[]; + static struct EnumString es_ContentParamType[]; + static struct EnumString es_ContentParamType2[]; + static struct EnumString es_LiquidType[]; + static struct EnumString es_NodeBoxType[]; +}; + + + +#endif /* S_NODE_H_ */ diff --git a/src/script/cpp_api/s_nodemeta.cpp b/src/script/cpp_api/s_nodemeta.cpp new file mode 100644 index 000000000..56cea8e5f --- /dev/null +++ b/src/script/cpp_api/s_nodemeta.cpp @@ -0,0 +1,261 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "cpp_api/s_nodemeta.h" +#include "common/c_converter.h" +#include "nodedef.h" +#include "mapnode.h" +#include "server.h" +#include "lua_api/l_item.h" + +extern "C" { +#include "lauxlib.h" +} + +// Return number of accepted items to be moved +int ScriptApiNodemeta::nodemeta_inventory_AllowMove(v3s16 p, + const std::string &from_list, int from_index, + const std::string &to_list, int to_index, + int count, ServerActiveObject *player) +{ + SCRIPTAPI_PRECHECKHEADER + + INodeDefManager *ndef = getServer()->ndef(); + + // If node doesn't exist, we don't know what callback to call + MapNode node = getEnv()->getMap().getNodeNoEx(p); + if(node.getContent() == CONTENT_IGNORE) + return 0; + + // Push callback function on stack + if(!getItemCallback(ndef->get(node).name.c_str(), + "allow_metadata_inventory_move")) + return count; + + // function(pos, from_list, from_index, to_list, to_index, count, player) + // pos + push_v3s16(L, p); + // from_list + lua_pushstring(L, from_list.c_str()); + // from_index + lua_pushinteger(L, from_index + 1); + // to_list + lua_pushstring(L, to_list.c_str()); + // to_index + lua_pushinteger(L, to_index + 1); + // count + lua_pushinteger(L, count); + // player + objectrefGetOrCreate(player); + if(lua_pcall(L, 7, 1, 0)) + scriptError("error: %s", lua_tostring(L, -1)); + if(!lua_isnumber(L, -1)) + throw LuaError(L, "allow_metadata_inventory_move should return a number"); + return luaL_checkinteger(L, -1); +} + +// Return number of accepted items to be put +int ScriptApiNodemeta::nodemeta_inventory_AllowPut(v3s16 p, + const std::string &listname, int index, ItemStack &stack, + ServerActiveObject *player) +{ + SCRIPTAPI_PRECHECKHEADER + + INodeDefManager *ndef = getServer()->ndef(); + + // If node doesn't exist, we don't know what callback to call + MapNode node = getEnv()->getMap().getNodeNoEx(p); + if(node.getContent() == CONTENT_IGNORE) + return 0; + + // Push callback function on stack + if(!getItemCallback(ndef->get(node).name.c_str(), + "allow_metadata_inventory_put")) + return stack.count; + + // Call function(pos, listname, index, stack, player) + // pos + push_v3s16(L, p); + // listname + lua_pushstring(L, listname.c_str()); + // index + lua_pushinteger(L, index + 1); + // stack + LuaItemStack::create(L, stack); + // player + objectrefGetOrCreate(player); + if(lua_pcall(L, 5, 1, 0)) + scriptError("error: %s", lua_tostring(L, -1)); + if(!lua_isnumber(L, -1)) + throw LuaError(L, "allow_metadata_inventory_put should return a number"); + return luaL_checkinteger(L, -1); +} + +// Return number of accepted items to be taken +int ScriptApiNodemeta::nodemeta_inventory_AllowTake(v3s16 p, + const std::string &listname, int index, ItemStack &stack, + ServerActiveObject *player) +{ + SCRIPTAPI_PRECHECKHEADER + + INodeDefManager *ndef = getServer()->ndef(); + + // If node doesn't exist, we don't know what callback to call + MapNode node = getEnv()->getMap().getNodeNoEx(p); + if(node.getContent() == CONTENT_IGNORE) + return 0; + + // Push callback function on stack + if(!getItemCallback(ndef->get(node).name.c_str(), + "allow_metadata_inventory_take")) + return stack.count; + + // Call function(pos, listname, index, count, player) + // pos + push_v3s16(L, p); + // listname + lua_pushstring(L, listname.c_str()); + // index + lua_pushinteger(L, index + 1); + // stack + LuaItemStack::create(L, stack); + // player + objectrefGetOrCreate(player); + if(lua_pcall(L, 5, 1, 0)) + scriptError("error: %s", lua_tostring(L, -1)); + if(!lua_isnumber(L, -1)) + throw LuaError(L, "allow_metadata_inventory_take should return a number"); + return luaL_checkinteger(L, -1); +} + +// Report moved items +void ScriptApiNodemeta::nodemeta_inventory_OnMove(v3s16 p, + const std::string &from_list, int from_index, + const std::string &to_list, int to_index, + int count, ServerActiveObject *player) +{ + SCRIPTAPI_PRECHECKHEADER + + INodeDefManager *ndef = getServer()->ndef(); + + // If node doesn't exist, we don't know what callback to call + MapNode node = getEnv()->getMap().getNodeNoEx(p); + if(node.getContent() == CONTENT_IGNORE) + return; + + // Push callback function on stack + if(!getItemCallback(ndef->get(node).name.c_str(), + "on_metadata_inventory_move")) + return; + + // function(pos, from_list, from_index, to_list, to_index, count, player) + // pos + push_v3s16(L, p); + // from_list + lua_pushstring(L, from_list.c_str()); + // from_index + lua_pushinteger(L, from_index + 1); + // to_list + lua_pushstring(L, to_list.c_str()); + // to_index + lua_pushinteger(L, to_index + 1); + // count + lua_pushinteger(L, count); + // player + objectrefGetOrCreate(player); + if(lua_pcall(L, 7, 0, 0)) + scriptError("error: %s", lua_tostring(L, -1)); +} + +// Report put items +void ScriptApiNodemeta::nodemeta_inventory_OnPut(v3s16 p, + const std::string &listname, int index, ItemStack &stack, + ServerActiveObject *player) +{ + SCRIPTAPI_PRECHECKHEADER + + INodeDefManager *ndef = getServer()->ndef(); + + // If node doesn't exist, we don't know what callback to call + MapNode node = getEnv()->getMap().getNodeNoEx(p); + if(node.getContent() == CONTENT_IGNORE) + return; + + // Push callback function on stack + if(!getItemCallback(ndef->get(node).name.c_str(), + "on_metadata_inventory_put")) + return; + + // Call function(pos, listname, index, stack, player) + // pos + push_v3s16(L, p); + // listname + lua_pushstring(L, listname.c_str()); + // index + lua_pushinteger(L, index + 1); + // stack + LuaItemStack::create(L, stack); + // player + objectrefGetOrCreate(player); + if(lua_pcall(L, 5, 0, 0)) + scriptError("error: %s", lua_tostring(L, -1)); +} + +// Report taken items +void ScriptApiNodemeta::nodemeta_inventory_OnTake(v3s16 p, + const std::string &listname, int index, ItemStack &stack, + ServerActiveObject *player) +{ + SCRIPTAPI_PRECHECKHEADER + + INodeDefManager *ndef = getServer()->ndef(); + + // If node doesn't exist, we don't know what callback to call + MapNode node = getEnv()->getMap().getNodeNoEx(p); + if(node.getContent() == CONTENT_IGNORE) + return; + + // Push callback function on stack + if(!getItemCallback(ndef->get(node).name.c_str(), + "on_metadata_inventory_take")) + return; + + // Call function(pos, listname, index, stack, player) + // pos + push_v3s16(L, p); + // listname + lua_pushstring(L, listname.c_str()); + // index + lua_pushinteger(L, index + 1); + // stack + LuaItemStack::create(L, stack); + // player + objectrefGetOrCreate(player); + if(lua_pcall(L, 5, 0, 0)) + scriptError("error: %s", lua_tostring(L, -1)); +} + +ScriptApiNodemeta::ScriptApiNodemeta() { +} + +ScriptApiNodemeta::~ScriptApiNodemeta() { +} + + + diff --git a/src/script/cpp_api/s_nodemeta.h b/src/script/cpp_api/s_nodemeta.h new file mode 100644 index 000000000..9be126c62 --- /dev/null +++ b/src/script/cpp_api/s_nodemeta.h @@ -0,0 +1,67 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef S_NODEMETA_H_ +#define S_NODEMETA_H_ + +#include "cpp_api/s_base.h" +#include "cpp_api/s_item.h" +#include "irr_v3d.h" + +class ItemStack; + +class ScriptApiNodemeta + : virtual public ScriptApiBase, + public ScriptApiItem +{ +public: + ScriptApiNodemeta(); + virtual ~ScriptApiNodemeta(); + + // Return number of accepted items to be moved + int nodemeta_inventory_AllowMove(v3s16 p, + const std::string &from_list, int from_index, + const std::string &to_list, int to_index, + int count, ServerActiveObject *player); + // Return number of accepted items to be put + int nodemeta_inventory_AllowPut(v3s16 p, + const std::string &listname, int index, ItemStack &stack, + ServerActiveObject *player); + // Return number of accepted items to be taken + int nodemeta_inventory_AllowTake(v3s16 p, + const std::string &listname, int index, ItemStack &stack, + ServerActiveObject *player); + // Report moved items + void nodemeta_inventory_OnMove(v3s16 p, + const std::string &from_list, int from_index, + const std::string &to_list, int to_index, + int count, ServerActiveObject *player); + // Report put items + void nodemeta_inventory_OnPut(v3s16 p, + const std::string &listname, int index, ItemStack &stack, + ServerActiveObject *player); + // Report taken items + void nodemeta_inventory_OnTake(v3s16 p, + const std::string &listname, int index, ItemStack &stack, + ServerActiveObject *player); +private: + +}; + +#endif /* S_NODEMETA_H_ */ diff --git a/src/script/cpp_api/s_player.cpp b/src/script/cpp_api/s_player.cpp new file mode 100644 index 000000000..e736d745d --- /dev/null +++ b/src/script/cpp_api/s_player.cpp @@ -0,0 +1,113 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "cpp_api/s_player.h" + +void ScriptApiPlayer::on_newplayer(ServerActiveObject *player) +{ + SCRIPTAPI_PRECHECKHEADER + + // Get minetest.registered_on_newplayers + lua_getglobal(L, "minetest"); + lua_getfield(L, -1, "registered_on_newplayers"); + // Call callbacks + objectrefGetOrCreate(player); + runCallbacks(1, RUN_CALLBACKS_MODE_FIRST); +} + +void ScriptApiPlayer::on_dieplayer(ServerActiveObject *player) +{ + SCRIPTAPI_PRECHECKHEADER + + // Get minetest.registered_on_dieplayers + lua_getglobal(L, "minetest"); + lua_getfield(L, -1, "registered_on_dieplayers"); + // Call callbacks + objectrefGetOrCreate(player); + runCallbacks(1, RUN_CALLBACKS_MODE_FIRST); +} + +bool ScriptApiPlayer::on_respawnplayer(ServerActiveObject *player) +{ + SCRIPTAPI_PRECHECKHEADER + + // Get minetest.registered_on_respawnplayers + lua_getglobal(L, "minetest"); + lua_getfield(L, -1, "registered_on_respawnplayers"); + // Call callbacks + objectrefGetOrCreate(player); + runCallbacks(1, RUN_CALLBACKS_MODE_OR); + bool positioning_handled_by_some = lua_toboolean(L, -1); + return positioning_handled_by_some; +} + +void ScriptApiPlayer::on_joinplayer(ServerActiveObject *player) +{ + SCRIPTAPI_PRECHECKHEADER + + // Get minetest.registered_on_joinplayers + lua_getglobal(L, "minetest"); + lua_getfield(L, -1, "registered_on_joinplayers"); + // Call callbacks + objectrefGetOrCreate(player); + runCallbacks(1, RUN_CALLBACKS_MODE_FIRST); +} + +void ScriptApiPlayer::on_leaveplayer(ServerActiveObject *player) +{ + SCRIPTAPI_PRECHECKHEADER + + // Get minetest.registered_on_leaveplayers + lua_getglobal(L, "minetest"); + lua_getfield(L, -1, "registered_on_leaveplayers"); + // Call callbacks + objectrefGetOrCreate(player); + runCallbacks(1, RUN_CALLBACKS_MODE_FIRST); +} + +void ScriptApiPlayer::on_playerReceiveFields(ServerActiveObject *player, + const std::string &formname, + const std::map<std::string, std::string> &fields) +{ + SCRIPTAPI_PRECHECKHEADER + + // Get minetest.registered_on_chat_messages + lua_getglobal(L, "minetest"); + lua_getfield(L, -1, "registered_on_player_receive_fields"); + // Call callbacks + // param 1 + objectrefGetOrCreate(player); + // param 2 + lua_pushstring(L, formname.c_str()); + // param 3 + lua_newtable(L); + for(std::map<std::string, std::string>::const_iterator + i = fields.begin(); i != fields.end(); i++){ + const std::string &name = i->first; + const std::string &value = i->second; + lua_pushstring(L, name.c_str()); + lua_pushlstring(L, value.c_str(), value.size()); + lua_settable(L, -3); + } + runCallbacks(3, RUN_CALLBACKS_MODE_OR_SC); +} +ScriptApiPlayer::~ScriptApiPlayer() { +} + + diff --git a/src/script/cpp_api/s_player.h b/src/script/cpp_api/s_player.h new file mode 100644 index 000000000..663e3c2ab --- /dev/null +++ b/src/script/cpp_api/s_player.h @@ -0,0 +1,44 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef S_PLAYER_H_ +#define S_PLAYER_H_ + +#include "cpp_api/s_base.h" + + +class ScriptApiPlayer + : virtual public ScriptApiBase +{ +public: + virtual ~ScriptApiPlayer(); + + void on_newplayer(ServerActiveObject *player); + void on_dieplayer(ServerActiveObject *player); + bool on_respawnplayer(ServerActiveObject *player); + void on_joinplayer(ServerActiveObject *player); + void on_leaveplayer(ServerActiveObject *player); + + void on_playerReceiveFields(ServerActiveObject *player, + const std::string &formname, + const std::map<std::string, std::string> &fields); +}; + + +#endif /* S_PLAYER_H_ */ diff --git a/src/script/cpp_api/scriptapi.cpp b/src/script/cpp_api/scriptapi.cpp new file mode 100644 index 000000000..b6d376b1f --- /dev/null +++ b/src/script/cpp_api/scriptapi.cpp @@ -0,0 +1,291 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +extern "C" { +#include "lua.h" +#include "lauxlib.h" +#include "lualib.h" +} + + +#include "scriptapi.h" +#include "common/c_converter.h" +#include "lua_api/l_base.h" +#include "log.h" +#include "mods.h" + +int script_ErrorHandler(lua_State *L) { + lua_getfield(L, LUA_GLOBALSINDEX, "debug"); + if (!lua_istable(L, -1)) { + lua_pop(L, 1); + return 1; + } + lua_getfield(L, -1, "traceback"); + if (!lua_isfunction(L, -1)) { + lua_pop(L, 2); + return 1; + } + lua_pushvalue(L, 1); + lua_pushinteger(L, 2); + lua_call(L, 2, 1); + return 1; +} + + +bool ScriptApi::getAuth(const std::string &playername, + std::string *dst_password, std::set<std::string> *dst_privs) +{ + SCRIPTAPI_PRECHECKHEADER + + getAuthHandler(); + lua_getfield(L, -1, "get_auth"); + if(lua_type(L, -1) != LUA_TFUNCTION) + throw LuaError(L, "Authentication handler missing get_auth"); + lua_pushstring(L, playername.c_str()); + if(lua_pcall(L, 1, 1, 0)) + scriptError("error: %s", lua_tostring(L, -1)); + + // nil = login not allowed + if(lua_isnil(L, -1)) + return false; + luaL_checktype(L, -1, LUA_TTABLE); + + std::string password; + bool found = getstringfield(L, -1, "password", password); + if(!found) + throw LuaError(L, "Authentication handler didn't return password"); + if(dst_password) + *dst_password = password; + + lua_getfield(L, -1, "privileges"); + if(!lua_istable(L, -1)) + throw LuaError(L, + "Authentication handler didn't return privilege table"); + if(dst_privs) + readPrivileges(-1, *dst_privs); + lua_pop(L, 1); + + return true; +} + +void ScriptApi::getAuthHandler() +{ + lua_State *L = getStack(); + + lua_getglobal(L, "minetest"); + lua_getfield(L, -1, "registered_auth_handler"); + if(lua_isnil(L, -1)){ + lua_pop(L, 1); + lua_getfield(L, -1, "builtin_auth_handler"); + } + if(lua_type(L, -1) != LUA_TTABLE) + throw LuaError(L, "Authentication handler table not valid"); +} + +void ScriptApi::readPrivileges(int index,std::set<std::string> &result) +{ + lua_State *L = getStack(); + + result.clear(); + lua_pushnil(L); + if(index < 0) + index -= 1; + while(lua_next(L, index) != 0){ + // key at index -2 and value at index -1 + std::string key = luaL_checkstring(L, -2); + bool value = lua_toboolean(L, -1); + if(value) + result.insert(key); + // removes value, keeps key for next iteration + lua_pop(L, 1); + } +} + +void ScriptApi::createAuth(const std::string &playername, + const std::string &password) +{ + SCRIPTAPI_PRECHECKHEADER + + getAuthHandler(); + lua_getfield(L, -1, "create_auth"); + if(lua_type(L, -1) != LUA_TFUNCTION) + throw LuaError(L, "Authentication handler missing create_auth"); + lua_pushstring(L, playername.c_str()); + lua_pushstring(L, password.c_str()); + if(lua_pcall(L, 2, 0, 0)) + scriptError("error: %s", lua_tostring(L, -1)); +} + +bool ScriptApi::setPassword(const std::string &playername, + const std::string &password) +{ + SCRIPTAPI_PRECHECKHEADER + + getAuthHandler(); + lua_getfield(L, -1, "set_password"); + if(lua_type(L, -1) != LUA_TFUNCTION) + throw LuaError(L, "Authentication handler missing set_password"); + lua_pushstring(L, playername.c_str()); + lua_pushstring(L, password.c_str()); + if(lua_pcall(L, 2, 1, 0)) + scriptError("error: %s", lua_tostring(L, -1)); + return lua_toboolean(L, -1); +} + +bool ScriptApi::on_chat_message(const std::string &name, + const std::string &message) +{ + SCRIPTAPI_PRECHECKHEADER + + // Get minetest.registered_on_chat_messages + lua_getglobal(L, "minetest"); + lua_getfield(L, -1, "registered_on_chat_messages"); + // Call callbacks + lua_pushstring(L, name.c_str()); + lua_pushstring(L, message.c_str()); + runCallbacks(2, RUN_CALLBACKS_MODE_OR_SC); + bool ate = lua_toboolean(L, -1); + return ate; +} + +void ScriptApi::on_shutdown() +{ + SCRIPTAPI_PRECHECKHEADER + + // Get registered shutdown hooks + lua_getglobal(L, "minetest"); + lua_getfield(L, -1, "registered_on_shutdown"); + // Call callbacks + runCallbacks(0, RUN_CALLBACKS_MODE_FIRST); +} + +bool ScriptApi::loadMod(const std::string &scriptpath,const std::string &modname) +{ + ModNameStorer modnamestorer(getStack(), modname); + + if(!string_allowed(modname, MODNAME_ALLOWED_CHARS)){ + errorstream<<"Error loading mod \""<<modname + <<"\": modname does not follow naming conventions: " + <<"Only chararacters [a-z0-9_] are allowed."<<std::endl; + return false; + } + + bool success = false; + + try{ + success = scriptLoad(scriptpath.c_str()); + } + catch(LuaError &e){ + errorstream<<"Error loading mod \""<<modname + <<"\": "<<e.what()<<std::endl; + } + + return success; +} + +ScriptApi::ScriptApi() { + assert("Invalid call to default constructor of scriptapi!" == 0); +} + +ScriptApi::ScriptApi(Server* server) +{ + + setServer(server); + setStack(luaL_newstate()); + assert(getStack()); + + //TODO add security + + luaL_openlibs(getStack()); + + SCRIPTAPI_PRECHECKHEADER + + lua_pushlightuserdata(L, this); + lua_setfield(L, LUA_REGISTRYINDEX, "scriptapi"); + + lua_newtable(L); + lua_setglobal(L, "minetest"); + + + for (std::vector<ModApiBase*>::iterator i = m_mod_api_modules->begin(); + i != m_mod_api_modules->end(); i++) { + //initializers are called within minetest global table! + lua_getglobal(L, "minetest"); + int top = lua_gettop(L); + bool ModInitializedSuccessfull = (*i)->Initialize(L,top); + assert(ModInitializedSuccessfull); + } + + infostream << "SCRIPTAPI: initialized " << m_mod_api_modules->size() + << " modules" << std::endl; + + // Get the main minetest table + lua_getglobal(L, "minetest"); + + // Add tables to minetest + lua_newtable(L); + lua_setfield(L, -2, "object_refs"); + + lua_newtable(L); + lua_setfield(L, -2, "luaentities"); +} + +ScriptApi::~ScriptApi() { + lua_close(getStack()); +} + +bool ScriptApi::scriptLoad(const char *path) +{ + lua_State* L = getStack(); + setStack(0); + + verbosestream<<"Loading and running script from "<<path<<std::endl; + + lua_pushcfunction(L, script_ErrorHandler); + int errorhandler = lua_gettop(L); + + int ret = luaL_loadfile(L, path) || lua_pcall(L, 0, 0, errorhandler); + if(ret){ + errorstream<<"========== ERROR FROM LUA ==========="<<std::endl; + errorstream<<"Failed to load and run script from "<<std::endl; + errorstream<<path<<":"<<std::endl; + errorstream<<std::endl; + errorstream<<lua_tostring(L, -1)<<std::endl; + errorstream<<std::endl; + errorstream<<"=======END OF ERROR FROM LUA ========"<<std::endl; + lua_pop(L, 1); // Pop error message from stack + lua_pop(L, 1); // Pop the error handler from stack + return false; + } + lua_pop(L, 1); // Pop the error handler from stack + return true; +} + +bool ScriptApi::registerModApiModule(ModApiBase* ptr) { + if (ScriptApi::m_mod_api_modules == 0) + ScriptApi::m_mod_api_modules = new std::vector<ModApiBase*>(); + + assert(ScriptApi::m_mod_api_modules != 0); + + ScriptApi::m_mod_api_modules->push_back(ptr); + + return true; +} + +std::vector<ModApiBase*>* ScriptApi::m_mod_api_modules = 0; diff --git a/src/script/cpp_api/scriptapi.h b/src/script/cpp_api/scriptapi.h new file mode 100644 index 000000000..bbd0bdda7 --- /dev/null +++ b/src/script/cpp_api/scriptapi.h @@ -0,0 +1,82 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef SCRIPTAPI_H_ +#define SCRIPTAPI_H_ + +#include <map> +#include <set> +#include <vector> + +#include "cpp_api/s_base.h" +#include "cpp_api/s_player.h" +#include "cpp_api/s_env.h" +#include "cpp_api/s_node.h" +#include "cpp_api/s_inventory.h" +#include "cpp_api/s_entity.h" + +class ModApiBase; + +/*****************************************************************************/ +/* Scriptapi <-> Core Interface */ +/*****************************************************************************/ + +class ScriptApi + : virtual public ScriptApiBase, + public ScriptApiPlayer, + public ScriptApiEnv, + public ScriptApiNode, + public ScriptApiDetached, + public ScriptApiEntity +{ +public: + ScriptApi(); + ScriptApi(Server* server); + ~ScriptApi(); + + // Returns true if script handled message + bool on_chat_message(const std::string &name, const std::string &message); + + /* server */ + void on_shutdown(); + + /* auth */ + bool getAuth(const std::string &playername, + std::string *dst_password, std::set<std::string> *dst_privs); + void createAuth(const std::string &playername, + const std::string &password); + bool setPassword(const std::string &playername, + const std::string &password); + + /** register a lua api module to scriptapi */ + static bool registerModApiModule(ModApiBase* prototype); + /** load a mod **/ + bool loadMod(const std::string &scriptpath,const std::string &modname); + +private: + void getAuthHandler(); + void readPrivileges(int index,std::set<std::string> &result); + + bool scriptLoad(const char *path); + + static std::vector<ModApiBase*>* m_mod_api_modules; + +}; + +#endif /* SCRIPTAPI_H_ */ diff --git a/src/script/lua_api/CMakeLists.txt b/src/script/lua_api/CMakeLists.txt new file mode 100644 index 000000000..7610ce8f1 --- /dev/null +++ b/src/script/lua_api/CMakeLists.txt @@ -0,0 +1,13 @@ +set(SCRIPT_LUA_API_SRCS + ${CMAKE_CURRENT_SOURCE_DIR}/l_base.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/l_craft.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/l_env.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/l_inventory.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/l_item.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/luaapi.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/l_nodemeta.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/l_nodetimer.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/l_noise.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/l_object.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/l_particles.cpp + PARENT_SCOPE) diff --git a/src/script/lua_api/l_base.cpp b/src/script/lua_api/l_base.cpp new file mode 100644 index 000000000..b1766e6df --- /dev/null +++ b/src/script/lua_api/l_base.cpp @@ -0,0 +1,63 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "cpp_api/scriptapi.h" +#include "lua_api/l_base.h" +#include "common/c_internal.h" +#include "log.h" + +extern "C" { +#include "lua.h" +} + +ModApiBase::ModApiBase() { + ScriptApi::registerModApiModule(this); +} + +Server* ModApiBase::getServer(lua_State* L) { + return get_scriptapi(L)->getServer(); +} + +Environment* ModApiBase::getEnv(lua_State* L) { + return get_scriptapi(L)->getEnv(); +} + +bool ModApiBase::registerFunction( lua_State* L, + const char* name, + lua_CFunction fct, + int top + ) { + //TODO check presence first! + + lua_pushstring(L,name); + lua_pushcfunction(L,fct); + lua_settable(L, top); + + return true; +} + +struct EnumString es_BiomeTerrainType[] = +{ + {BIOME_TERRAIN_NORMAL, "normal"}, + {BIOME_TERRAIN_LIQUID, "liquid"}, + {BIOME_TERRAIN_NETHER, "nether"}, + {BIOME_TERRAIN_AETHER, "aether"}, + {BIOME_TERRAIN_FLAT, "flat"}, + {0, NULL}, +}; diff --git a/src/script/lua_api/l_base.h b/src/script/lua_api/l_base.h new file mode 100644 index 000000000..f2e0d59a9 --- /dev/null +++ b/src/script/lua_api/l_base.h @@ -0,0 +1,63 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef L_BASE_H_ +#define L_BASE_H_ + +#include "biome.h" +#include "common/c_types.h" + +extern "C" { +#include "lua.h" +} + +extern struct EnumString es_BiomeTerrainType[]; + +class ScriptApi; +class Server; +class Environment; + +typedef class ModApiBase { + +public: + ModApiBase(); + + virtual bool Initialize(lua_State* L, int top) = 0; + virtual ~ModApiBase() {}; + +protected: + static Server* getServer( lua_State* L); + static Environment* getEnv( lua_State* L); + static bool registerFunction( lua_State* L, + const char* name, + lua_CFunction fct, + int top + ); +} ModApiBase; + +#if (defined(WIN32) || defined(_WIN32_WCE)) +#define NO_MAP_LOCK_REQUIRED +#else +#include "main.h" +#include "profiler.h" +#define NO_MAP_LOCK_REQUIRED ScopeProfiler nolocktime(g_profiler,"Scriptapi: unlockable time",SPT_ADD) +//#define NO_ENVLOCK_REQUIRED assert(getServer(L).m_env_mutex.IsLocked() == false) +#endif + +#endif /* L_BASE_H_ */ diff --git a/src/scriptapi_craft.cpp b/src/script/lua_api/l_craft.cpp index 459908237..a32fb9dff 100644 --- a/src/scriptapi_craft.cpp +++ b/src/script/lua_api/l_craft.cpp @@ -17,20 +17,24 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#include "scriptapi.h" -#include "scriptapi_craft.h" + +#include "lua_api/l_craft.h" +#include "common/c_internal.h" +#include "common/c_converter.h" +#include "common/c_content.h" +#include "server.h" +#include "lua_api/l_item.h" extern "C" { -#include <lauxlib.h> +#include "lauxlib.h" } -#include "script.h" -#include "scriptapi_types.h" -#include "scriptapi_common.h" -#include "scriptapi_item.h" +ModApiCraft::ModApiCraft() + : ModApiBase() { +} -struct EnumString es_CraftMethod[] = +struct EnumString ModApiCraft::es_CraftMethod[] = { {CRAFT_METHOD_NORMAL, "normal"}, {CRAFT_METHOD_COOKING, "cooking"}, @@ -40,7 +44,7 @@ struct EnumString es_CraftMethod[] = // helper for register_craft -bool read_craft_recipe_shaped(lua_State *L, int index, +bool ModApiCraft::readCraftRecipeShaped(lua_State *L, int index, int &width, std::vector<std::string> &recipe) { if(index < 0) @@ -81,7 +85,7 @@ bool read_craft_recipe_shaped(lua_State *L, int index, } // helper for register_craft -bool read_craft_recipe_shapeless(lua_State *L, int index, +bool ModApiCraft::readCraftRecipeShapeless(lua_State *L, int index, std::vector<std::string> &recipe) { if(index < 0) @@ -103,7 +107,7 @@ bool read_craft_recipe_shapeless(lua_State *L, int index, } // helper for register_craft -bool read_craft_replacements(lua_State *L, int index, +bool ModApiCraft::readCraftReplacements(lua_State *L, int index, CraftReplacements &replacements) { if(index < 0) @@ -135,15 +139,16 @@ bool read_craft_replacements(lua_State *L, int index, return true; } // register_craft({output=item, recipe={{item00,item10},{item01,item11}}) -int l_register_craft(lua_State *L) +int ModApiCraft::l_register_craft(lua_State *L) { + NO_MAP_LOCK_REQUIRED; //infostream<<"register_craft"<<std::endl; luaL_checktype(L, 1, LUA_TTABLE); int table = 1; // Get the writable craft definition manager from the server IWritableCraftDefManager *craftdef = - get_server(L)->getWritableCraftDefManager(); + getServer(L)->getWritableCraftDefManager(); std::string type = getstringfield_default(L, table, "type", "shaped"); @@ -161,7 +166,7 @@ int l_register_craft(lua_State *L) if(lua_isnil(L, -1)) throw LuaError(L, "Crafting definition is missing a recipe" " (output=\"" + output + "\")"); - if(!read_craft_recipe_shaped(L, -1, width, recipe)) + if(!readCraftRecipeShaped(L, -1, width, recipe)) throw LuaError(L, "Invalid crafting recipe" " (output=\"" + output + "\")"); @@ -169,7 +174,7 @@ int l_register_craft(lua_State *L) lua_getfield(L, table, "replacements"); if(!lua_isnil(L, -1)) { - if(!read_craft_replacements(L, -1, replacements)) + if(!readCraftReplacements(L, -1, replacements)) throw LuaError(L, "Invalid replacements" " (output=\"" + output + "\")"); } @@ -193,7 +198,7 @@ int l_register_craft(lua_State *L) throw LuaError(L, "Crafting definition (shapeless)" " is missing a recipe" " (output=\"" + output + "\")"); - if(!read_craft_recipe_shapeless(L, -1, recipe)) + if(!readCraftRecipeShapeless(L, -1, recipe)) throw LuaError(L, "Invalid crafting recipe" " (output=\"" + output + "\")"); @@ -201,7 +206,7 @@ int l_register_craft(lua_State *L) lua_getfield(L, table, "replacements"); if(!lua_isnil(L, -1)) { - if(!read_craft_replacements(L, -1, replacements)) + if(!readCraftReplacements(L, -1, replacements)) throw LuaError(L, "Invalid replacements" " (output=\"" + output + "\")"); } @@ -242,7 +247,7 @@ int l_register_craft(lua_State *L) lua_getfield(L, table, "replacements"); if(!lua_isnil(L, -1)) { - if(!read_craft_replacements(L, -1, replacements)) + if(!readCraftReplacements(L, -1, replacements)) throw LuaError(L, "Invalid replacements" " (cooking output=\"" + output + "\")"); } @@ -266,7 +271,7 @@ int l_register_craft(lua_State *L) lua_getfield(L, table, "replacements"); if(!lua_isnil(L, -1)) { - if(!read_craft_replacements(L, -1, replacements)) + if(!readCraftReplacements(L, -1, replacements)) throw LuaError(L, "Invalid replacements" " (fuel recipe=\"" + recipe + "\")"); } @@ -285,8 +290,10 @@ int l_register_craft(lua_State *L) } // get_craft_result(input) -int l_get_craft_result(lua_State *L) +int ModApiCraft::l_get_craft_result(lua_State *L) { + NO_MAP_LOCK_REQUIRED; + int input_i = 1; std::string method_s = getstringfield_default(L, input_i, "method", "normal"); enum CraftMethod method = (CraftMethod)getenumfield(L, input_i, "method", @@ -297,10 +304,10 @@ int l_get_craft_result(lua_State *L) width = luaL_checkinteger(L, -1); lua_pop(L, 1); lua_getfield(L, input_i, "items"); - std::vector<ItemStack> items = read_items(L, -1); + std::vector<ItemStack> items = read_items(L, -1,getServer(L)); lua_pop(L, 1); // items - IGameDef *gdef = get_server(L); + IGameDef *gdef = getServer(L); ICraftDefManager *cdef = gdef->cdef(); CraftInput input(method, width, items); CraftOutput output; @@ -328,13 +335,15 @@ int l_get_craft_result(lua_State *L) } // get_craft_recipe(result item) -int l_get_craft_recipe(lua_State *L) +int ModApiCraft::l_get_craft_recipe(lua_State *L) { + NO_MAP_LOCK_REQUIRED; + int k = 1; int input_i = 1; std::string o_item = luaL_checkstring(L,input_i); - IGameDef *gdef = get_server(L); + IGameDef *gdef = getServer(L); ICraftDefManager *cdef = gdef->cdef(); CraftInput input; CraftOutput output(o_item,0); @@ -379,10 +388,12 @@ int l_get_craft_recipe(lua_State *L) } // get_all_craft_recipes(result item) -int l_get_all_craft_recipes(lua_State *L) +int ModApiCraft::l_get_all_craft_recipes(lua_State *L) { + NO_MAP_LOCK_REQUIRED; + std::string o_item = luaL_checkstring(L,1); - IGameDef *gdef = get_server(L); + IGameDef *gdef = getServer(L); ICraftDefManager *cdef = gdef->cdef(); CraftInput input; CraftOutput output(o_item,0); @@ -423,8 +434,8 @@ int l_get_all_craft_recipes(lua_State *L) { if (i->empty()) continue; - lua_pushinteger(L, k); - lua_pushstring(L, i->name.c_str()); + lua_pushinteger(L,k); + lua_pushstring(L,i->name.c_str()); lua_settable(L, -3); } lua_setfield(L, -2, "items"); @@ -451,3 +462,16 @@ int l_get_all_craft_recipes(lua_State *L) } return 1; } + +bool ModApiCraft::Initialize(lua_State* L, int top) { + bool retval = true; + + retval &= API_FCT(get_all_craft_recipes); + retval &= API_FCT(get_craft_recipe); + retval &= API_FCT(get_craft_result); + retval &= API_FCT(register_craft); + + return retval; +} + +ModApiCraft modapicraft_prototype; diff --git a/src/script/lua_api/l_craft.h b/src/script/lua_api/l_craft.h new file mode 100644 index 000000000..d8319199d --- /dev/null +++ b/src/script/lua_api/l_craft.h @@ -0,0 +1,52 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef L_CRAFT_H_ +#define L_CRAFT_H_ + +#include <vector> + +extern "C" { +#include <lua.h> +} + +#include "lua_api/l_base.h" +#include "craftdef.h" + +class ModApiCraft : public ModApiBase { +public: + ModApiCraft(); + bool Initialize(lua_State* L, int top); +private: + static int l_register_craft(lua_State *L); + static int l_get_craft_recipe(lua_State *L); + static int l_get_all_craft_recipes(lua_State *L); + static int l_get_craft_result(lua_State *L); + + static bool readCraftReplacements(lua_State *L, int index, + CraftReplacements &replacements); + static bool readCraftRecipeShapeless(lua_State *L, int index, + std::vector<std::string> &recipe); + static bool readCraftRecipeShaped(lua_State *L, int index, + int &width, std::vector<std::string> &recipe); + + static struct EnumString es_CraftMethod[]; +}; + +#endif /* L_CRAFT_H_ */ diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp new file mode 100644 index 000000000..58cf337ed --- /dev/null +++ b/src/script/lua_api/l_env.cpp @@ -0,0 +1,687 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "cpp_api/scriptapi.h" +#include "lua_api/l_base.h" +#include "lua_api/l_env.h" +#include "environment.h" +#include "server.h" +#include "daynightratio.h" +#include "util/pointedthing.h" +#include "content_sao.h" + +#include "common/c_converter.h" +#include "common/c_content.h" +#include "common/c_internal.h" +#include "lua_api/l_nodemeta.h" +#include "lua_api/l_nodetimer.h" +#include "lua_api/l_noise.h" +#include "treegen.h" +#include "pathfinder.h" + + +#define GET_ENV_PTR ServerEnvironment* env = \ + dynamic_cast<ServerEnvironment*>(getEnv(L)); \ + if( env == NULL) return 0 + +void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n, + u32 active_object_count, u32 active_object_count_wider) +{ + ScriptApi* scriptIface = SERVER_TO_SA(env); + scriptIface->realityCheck(); + + lua_State* L = scriptIface->getStack(); + assert(lua_checkstack(L, 20)); + StackUnroller stack_unroller(L); + + // Get minetest.registered_abms + lua_getglobal(L, "minetest"); + lua_getfield(L, -1, "registered_abms"); + luaL_checktype(L, -1, LUA_TTABLE); + int registered_abms = lua_gettop(L); + + // Get minetest.registered_abms[m_id] + lua_pushnumber(L, m_id); + lua_gettable(L, registered_abms); + if(lua_isnil(L, -1)) + assert(0); + + // Call action + luaL_checktype(L, -1, LUA_TTABLE); + lua_getfield(L, -1, "action"); + luaL_checktype(L, -1, LUA_TFUNCTION); + push_v3s16(L, p); + pushnode(L, n, env->getGameDef()->ndef()); + lua_pushnumber(L, active_object_count); + lua_pushnumber(L, active_object_count_wider); + if(lua_pcall(L, 4, 0, 0)) + script_error(L, "error: %s", lua_tostring(L, -1)); +} + +// Exported functions + +// minetest.set_node(pos, node) +// pos = {x=num, y=num, z=num} +int ModApiEnvMod::l_set_node(lua_State *L) +{ + GET_ENV_PTR; + + INodeDefManager *ndef = env->getGameDef()->ndef(); + // parameters + v3s16 pos = read_v3s16(L, 1); + MapNode n = readnode(L, 2, ndef); + // Do it + bool succeeded = env->setNode(pos, n); + lua_pushboolean(L, succeeded); + return 1; +} + +int ModApiEnvMod::l_add_node(lua_State *L) +{ + return l_set_node(L); +} + +// minetest.remove_node(pos) +// pos = {x=num, y=num, z=num} +int ModApiEnvMod::l_remove_node(lua_State *L) +{ + GET_ENV_PTR; + + // parameters + v3s16 pos = read_v3s16(L, 1); + // Do it + bool succeeded = env->removeNode(pos); + lua_pushboolean(L, succeeded); + return 1; +} + +// minetest.get_node(pos) +// pos = {x=num, y=num, z=num} +int ModApiEnvMod::l_get_node(lua_State *L) +{ + GET_ENV_PTR; + + // pos + v3s16 pos = read_v3s16(L, 1); + // Do it + MapNode n = env->getMap().getNodeNoEx(pos); + // Return node + pushnode(L, n, env->getGameDef()->ndef()); + return 1; +} + +// minetest.get_node_or_nil(pos) +// pos = {x=num, y=num, z=num} +int ModApiEnvMod::l_get_node_or_nil(lua_State *L) +{ + GET_ENV_PTR; + + // pos + v3s16 pos = read_v3s16(L, 1); + // Do it + try{ + MapNode n = env->getMap().getNode(pos); + // Return node + pushnode(L, n, env->getGameDef()->ndef()); + return 1; + } catch(InvalidPositionException &e) + { + lua_pushnil(L); + return 1; + } +} + +// minetest.get_node_light(pos, timeofday) +// pos = {x=num, y=num, z=num} +// timeofday: nil = current time, 0 = night, 0.5 = day +int ModApiEnvMod::l_get_node_light(lua_State *L) +{ + GET_ENV_PTR; + + // Do it + v3s16 pos = read_v3s16(L, 1); + u32 time_of_day = env->getTimeOfDay(); + if(lua_isnumber(L, 2)) + time_of_day = 24000.0 * lua_tonumber(L, 2); + time_of_day %= 24000; + u32 dnr = time_to_daynight_ratio(time_of_day, true); + try{ + MapNode n = env->getMap().getNode(pos); + INodeDefManager *ndef = env->getGameDef()->ndef(); + lua_pushinteger(L, n.getLightBlend(dnr, ndef)); + return 1; + } catch(InvalidPositionException &e) + { + lua_pushnil(L); + return 1; + } +} + +// minetest.place_node(pos, node) +// pos = {x=num, y=num, z=num} +int ModApiEnvMod::l_place_node(lua_State *L) +{ + GET_ENV_PTR; + + v3s16 pos = read_v3s16(L, 1); + MapNode n = readnode(L, 2, env->getGameDef()->ndef()); + + // Don't attempt to load non-loaded area as of now + MapNode n_old = env->getMap().getNodeNoEx(pos); + if(n_old.getContent() == CONTENT_IGNORE){ + lua_pushboolean(L, false); + return 1; + } + // Create item to place + INodeDefManager *ndef = getServer(L)->ndef(); + IItemDefManager *idef = getServer(L)->idef(); + ItemStack item(ndef->get(n).name, 1, 0, "", idef); + // Make pointed position + PointedThing pointed; + pointed.type = POINTEDTHING_NODE; + pointed.node_abovesurface = pos; + pointed.node_undersurface = pos + v3s16(0,-1,0); + // Place it with a NULL placer (appears in Lua as a non-functional + // ObjectRef) + bool success = get_scriptapi(L)->item_OnPlace(item, NULL, pointed); + lua_pushboolean(L, success); + return 1; +} + +// minetest.dig_node(pos) +// pos = {x=num, y=num, z=num} +int ModApiEnvMod::l_dig_node(lua_State *L) +{ + GET_ENV_PTR; + + v3s16 pos = read_v3s16(L, 1); + + // Don't attempt to load non-loaded area as of now + MapNode n = env->getMap().getNodeNoEx(pos); + if(n.getContent() == CONTENT_IGNORE){ + lua_pushboolean(L, false); + return 1; + } + // Dig it out with a NULL digger (appears in Lua as a + // non-functional ObjectRef) + bool success = get_scriptapi(L)->node_on_dig(pos, n, NULL); + lua_pushboolean(L, success); + return 1; +} + +// minetest.punch_node(pos) +// pos = {x=num, y=num, z=num} +int ModApiEnvMod::l_punch_node(lua_State *L) +{ + GET_ENV_PTR; + + v3s16 pos = read_v3s16(L, 1); + + // Don't attempt to load non-loaded area as of now + MapNode n = env->getMap().getNodeNoEx(pos); + if(n.getContent() == CONTENT_IGNORE){ + lua_pushboolean(L, false); + return 1; + } + // Punch it with a NULL puncher (appears in Lua as a non-functional + // ObjectRef) + bool success = get_scriptapi(L)->node_on_punch(pos, n, NULL); + lua_pushboolean(L, success); + return 1; +} + +// minetest.get_meta(pos) +int ModApiEnvMod::l_get_meta(lua_State *L) +{ + GET_ENV_PTR; + + // Do it + v3s16 p = read_v3s16(L, 1); + NodeMetaRef::create(L, p, env); + return 1; +} + +// minetest.get_node_timer(pos) +int ModApiEnvMod::l_get_node_timer(lua_State *L) +{ + GET_ENV_PTR; + + // Do it + v3s16 p = read_v3s16(L, 1); + NodeTimerRef::create(L, p, env); + return 1; +} + +// minetest.add_entity(pos, entityname) -> ObjectRef or nil +// pos = {x=num, y=num, z=num} +int ModApiEnvMod::l_add_entity(lua_State *L) +{ + GET_ENV_PTR; + + // pos + v3f pos = checkFloatPos(L, 1); + // content + const char *name = luaL_checkstring(L, 2); + // Do it + ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, ""); + int objectid = env->addActiveObject(obj); + // If failed to add, return nothing (reads as nil) + if(objectid == 0) + return 0; + // Return ObjectRef + get_scriptapi(L)->objectrefGetOrCreate(obj); + return 1; +} + +// minetest.add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil +// pos = {x=num, y=num, z=num} +int ModApiEnvMod::l_add_item(lua_State *L) +{ + GET_ENV_PTR; + + // pos + //v3f pos = checkFloatPos(L, 1); + // item + ItemStack item = read_item(L, 2,getServer(L)); + if(item.empty() || !item.isKnown(getServer(L)->idef())) + return 0; + // Use minetest.spawn_item to spawn a __builtin:item + lua_getglobal(L, "minetest"); + lua_getfield(L, -1, "spawn_item"); + if(lua_isnil(L, -1)) + return 0; + lua_pushvalue(L, 1); + lua_pushstring(L, item.getItemString().c_str()); + if(lua_pcall(L, 2, 1, 0)) + script_error(L, "error: %s", lua_tostring(L, -1)); + return 1; + /*lua_pushvalue(L, 1); + lua_pushstring(L, "__builtin:item"); + lua_pushstring(L, item.getItemString().c_str()); + return l_add_entity(L);*/ + /*// Do it + ServerActiveObject *obj = createItemSAO(env, pos, item.getItemString()); + int objectid = env->addActiveObject(obj); + // If failed to add, return nothing (reads as nil) + if(objectid == 0) + return 0; + // Return ObjectRef + objectrefGetOrCreate(L, obj); + return 1;*/ +} + +// minetest.get_player_by_name(name) +int ModApiEnvMod::l_get_player_by_name(lua_State *L) +{ + GET_ENV_PTR; + + // Do it + const char *name = luaL_checkstring(L, 1); + Player *player = env->getPlayer(name); + if(player == NULL){ + lua_pushnil(L); + return 1; + } + PlayerSAO *sao = player->getPlayerSAO(); + if(sao == NULL){ + lua_pushnil(L); + return 1; + } + // Put player on stack + get_scriptapi(L)->objectrefGetOrCreate(sao); + return 1; +} + +// minetest.get_objects_inside_radius(pos, radius) +int ModApiEnvMod::l_get_objects_inside_radius(lua_State *L) +{ + // Get the table insert function + lua_getglobal(L, "table"); + lua_getfield(L, -1, "insert"); + int table_insert = lua_gettop(L); + + GET_ENV_PTR; + + // Do it + v3f pos = checkFloatPos(L, 1); + float radius = luaL_checknumber(L, 2) * BS; + std::set<u16> ids = env->getObjectsInsideRadius(pos, radius); + lua_newtable(L); + int table = lua_gettop(L); + for(std::set<u16>::const_iterator + i = ids.begin(); i != ids.end(); i++){ + ServerActiveObject *obj = env->getActiveObject(*i); + // Insert object reference into table + lua_pushvalue(L, table_insert); + lua_pushvalue(L, table); + get_scriptapi(L)->objectrefGetOrCreate(obj); + if(lua_pcall(L, 2, 0, 0)) + script_error(L, "error: %s", lua_tostring(L, -1)); + } + return 1; +} + +// minetest.set_timeofday(val) +// val = 0...1 +int ModApiEnvMod::l_set_timeofday(lua_State *L) +{ + GET_ENV_PTR; + + // Do it + float timeofday_f = luaL_checknumber(L, 1); + assert(timeofday_f >= 0.0 && timeofday_f <= 1.0); + int timeofday_mh = (int)(timeofday_f * 24000.0); + // This should be set directly in the environment but currently + // such changes aren't immediately sent to the clients, so call + // the server instead. + //env->setTimeOfDay(timeofday_mh); + getServer(L)->setTimeOfDay(timeofday_mh); + return 0; +} + +// minetest.get_timeofday() -> 0...1 +int ModApiEnvMod::l_get_timeofday(lua_State *L) +{ + GET_ENV_PTR; + + // Do it + int timeofday_mh = env->getTimeOfDay(); + float timeofday_f = (float)timeofday_mh / 24000.0; + lua_pushnumber(L, timeofday_f); + return 1; +} + + +// minetest.find_node_near(pos, radius, nodenames) -> pos or nil +// nodenames: eg. {"ignore", "group:tree"} or "default:dirt" +int ModApiEnvMod::l_find_node_near(lua_State *L) +{ + GET_ENV_PTR; + + INodeDefManager *ndef = getServer(L)->ndef(); + v3s16 pos = read_v3s16(L, 1); + int radius = luaL_checkinteger(L, 2); + std::set<content_t> filter; + if(lua_istable(L, 3)){ + int table = 3; + lua_pushnil(L); + while(lua_next(L, table) != 0){ + // key at index -2 and value at index -1 + luaL_checktype(L, -1, LUA_TSTRING); + ndef->getIds(lua_tostring(L, -1), filter); + // removes value, keeps key for next iteration + lua_pop(L, 1); + } + } else if(lua_isstring(L, 3)){ + ndef->getIds(lua_tostring(L, 3), filter); + } + + for(int d=1; d<=radius; d++){ + std::list<v3s16> list; + getFacePositions(list, d); + for(std::list<v3s16>::iterator i = list.begin(); + i != list.end(); ++i){ + v3s16 p = pos + (*i); + content_t c = env->getMap().getNodeNoEx(p).getContent(); + if(filter.count(c) != 0){ + push_v3s16(L, p); + return 1; + } + } + } + return 0; +} + +// minetest.find_nodes_in_area(minp, maxp, nodenames) -> list of positions +// nodenames: eg. {"ignore", "group:tree"} or "default:dirt" +int ModApiEnvMod::l_find_nodes_in_area(lua_State *L) +{ + GET_ENV_PTR; + + INodeDefManager *ndef = getServer(L)->ndef(); + v3s16 minp = read_v3s16(L, 1); + v3s16 maxp = read_v3s16(L, 2); + std::set<content_t> filter; + if(lua_istable(L, 3)){ + int table = 3; + lua_pushnil(L); + while(lua_next(L, table) != 0){ + // key at index -2 and value at index -1 + luaL_checktype(L, -1, LUA_TSTRING); + ndef->getIds(lua_tostring(L, -1), filter); + // removes value, keeps key for next iteration + lua_pop(L, 1); + } + } else if(lua_isstring(L, 3)){ + ndef->getIds(lua_tostring(L, 3), filter); + } + + // Get the table insert function + lua_getglobal(L, "table"); + lua_getfield(L, -1, "insert"); + int table_insert = lua_gettop(L); + + lua_newtable(L); + int table = lua_gettop(L); + for(s16 x=minp.X; x<=maxp.X; x++) + for(s16 y=minp.Y; y<=maxp.Y; y++) + for(s16 z=minp.Z; z<=maxp.Z; z++) + { + v3s16 p(x,y,z); + content_t c = env->getMap().getNodeNoEx(p).getContent(); + if(filter.count(c) != 0){ + lua_pushvalue(L, table_insert); + lua_pushvalue(L, table); + push_v3s16(L, p); + if(lua_pcall(L, 2, 0, 0)) + script_error(L, "error: %s", lua_tostring(L, -1)); + } + } + return 1; +} + +// minetest.get_perlin(seeddiff, octaves, persistence, scale) +// returns world-specific PerlinNoise +int ModApiEnvMod::l_get_perlin(lua_State *L) +{ + GET_ENV_PTR; + + int seeddiff = luaL_checkint(L, 1); + int octaves = luaL_checkint(L, 2); + float persistence = luaL_checknumber(L, 3); + float scale = luaL_checknumber(L, 4); + + LuaPerlinNoise *n = new LuaPerlinNoise(seeddiff + int(env->getServerMap().getSeed()), octaves, persistence, scale); + *(void **)(lua_newuserdata(L, sizeof(void *))) = n; + luaL_getmetatable(L, "PerlinNoise"); + lua_setmetatable(L, -2); + return 1; +} + +// minetest.get_perlin_map(noiseparams, size) +// returns world-specific PerlinNoiseMap +int ModApiEnvMod::l_get_perlin_map(lua_State *L) +{ + GET_ENV_PTR; + + NoiseParams *np = read_noiseparams(L, 1); + if (!np) + return 0; + v3s16 size = read_v3s16(L, 2); + + int seed = (int)(env->getServerMap().getSeed()); + LuaPerlinNoiseMap *n = new LuaPerlinNoiseMap(np, seed, size); + *(void **)(lua_newuserdata(L, sizeof(void *))) = n; + luaL_getmetatable(L, "PerlinNoiseMap"); + lua_setmetatable(L, -2); + return 1; +} + +// minetest.clear_objects() +// clear all objects in the environment +int ModApiEnvMod::l_clear_objects(lua_State *L) +{ + GET_ENV_PTR; + + env->clearAllObjects(); + return 0; +} + +// minetest.line_of_sight(pos1, pos2, stepsize) -> true/false +int ModApiEnvMod::l_line_of_sight(lua_State *L) { + float stepsize = 1.0; + + GET_ENV_PTR; + + // read position 1 from lua + v3f pos1 = checkFloatPos(L, 2); + // read position 2 from lua + v3f pos2 = checkFloatPos(L, 2); + //read step size from lua + if(lua_isnumber(L, 3)) + stepsize = lua_tonumber(L, 3); + + return (env->line_of_sight(pos1,pos2,stepsize)); +} + +// minetest.find_path(pos1, pos2, searchdistance, +// max_jump, max_drop, algorithm) -> table containing path +int ModApiEnvMod::l_find_path(lua_State *L) +{ + GET_ENV_PTR; + + v3s16 pos1 = read_v3s16(L, 2); + v3s16 pos2 = read_v3s16(L, 3); + unsigned int searchdistance = luaL_checkint(L, 4); + unsigned int max_jump = luaL_checkint(L, 5); + unsigned int max_drop = luaL_checkint(L, 6); + algorithm algo = A_PLAIN_NP; + if(! lua_isnil(L, 7)) { + std::string algorithm = luaL_checkstring(L,7); + + if (algorithm == "A*") + algo = A_PLAIN; + + if (algorithm == "Dijkstra") + algo = DIJKSTRA; + } + + std::vector<v3s16> path = + get_Path(env,pos1,pos2,searchdistance,max_jump,max_drop,algo); + + if (path.size() > 0) + { + lua_newtable(L); + int top = lua_gettop(L); + unsigned int index = 1; + for (std::vector<v3s16>::iterator i = path.begin(); i != path.end();i++) + { + lua_pushnumber(L,index); + push_v3s16(L, *i); + lua_settable(L, top); + index++; + } + return 1; + } + + return 0; +} + +// minetest.spawn_tree(pos, treedef) +int ModApiEnvMod::l_spawn_tree(lua_State *L) +{ + GET_ENV_PTR; + + v3s16 p0 = read_v3s16(L, 1); + + treegen::TreeDef tree_def; + std::string trunk,leaves,fruit; + INodeDefManager *ndef = env->getGameDef()->ndef(); + + if(lua_istable(L, 2)) + { + getstringfield(L, 2, "axiom", tree_def.initial_axiom); + getstringfield(L, 2, "rules_a", tree_def.rules_a); + getstringfield(L, 2, "rules_b", tree_def.rules_b); + getstringfield(L, 2, "rules_c", tree_def.rules_c); + getstringfield(L, 2, "rules_d", tree_def.rules_d); + getstringfield(L, 2, "trunk", trunk); + tree_def.trunknode=ndef->getId(trunk); + getstringfield(L, 2, "leaves", leaves); + tree_def.leavesnode=ndef->getId(leaves); + tree_def.leaves2_chance=0; + getstringfield(L, 2, "leaves2", leaves); + if (leaves !="") + { + tree_def.leaves2node=ndef->getId(leaves); + getintfield(L, 2, "leaves2_chance", tree_def.leaves2_chance); + } + getintfield(L, 2, "angle", tree_def.angle); + getintfield(L, 2, "iterations", tree_def.iterations); + getintfield(L, 2, "random_level", tree_def.iterations_random_level); + getstringfield(L, 2, "trunk_type", tree_def.trunk_type); + getboolfield(L, 2, "thin_branches", tree_def.thin_branches); + tree_def.fruit_chance=0; + getstringfield(L, 2, "fruit", fruit); + if (fruit != "") + { + tree_def.fruitnode=ndef->getId(fruit); + getintfield(L, 2, "fruit_chance",tree_def.fruit_chance); + } + getintfield(L, 2, "seed", tree_def.seed); + } + else + return 0; + treegen::spawn_ltree (env, p0, ndef, tree_def); + return 1; +} + +bool ModApiEnvMod::Initialize(lua_State *L,int top) +{ + + bool retval = true; + + retval &= API_FCT(set_node); + retval &= API_FCT(add_node); + retval &= API_FCT(add_item); + retval &= API_FCT(remove_node); + retval &= API_FCT(get_node); + retval &= API_FCT(get_node_or_nil); + retval &= API_FCT(get_node_light); + retval &= API_FCT(place_node); + retval &= API_FCT(dig_node); + retval &= API_FCT(punch_node); + retval &= API_FCT(add_entity); + retval &= API_FCT(get_meta); + retval &= API_FCT(get_node_timer); + retval &= API_FCT(get_player_by_name); + retval &= API_FCT(get_objects_inside_radius); + retval &= API_FCT(set_timeofday); + retval &= API_FCT(get_timeofday); + retval &= API_FCT(find_node_near); + retval &= API_FCT(find_nodes_in_area); + retval &= API_FCT(get_perlin); + retval &= API_FCT(get_perlin_map); + retval &= API_FCT(clear_objects); + retval &= API_FCT(spawn_tree); + + return retval; +} + +ModApiEnvMod modapienv_prototype; diff --git a/src/scriptapi_env.h b/src/script/lua_api/l_env.h index 2b7ea9573..61ecaecc8 100644 --- a/src/scriptapi_env.h +++ b/src/script/lua_api/l_env.h @@ -1,5 +1,5 @@ /* -Minetest-c55 +Minetest Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify @@ -17,8 +17,8 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef LUA_ENVIRONMENT_H_ -#define LUA_ENVIRONMENT_H_ +#ifndef L_ENV_H_ +#define L_ENV_H_ extern "C" { #include <lua.h> @@ -26,145 +26,147 @@ extern "C" { } #include "environment.h" +#include "lua_api/l_base.h" -/* - EnvRef -*/ - -class EnvRef +class ModApiEnvMod + :public ModApiBase { private: - ServerEnvironment *m_env; - - static const char className[]; - static const luaL_reg methods[]; - - static int gc_object(lua_State *L) ; - - static EnvRef *checkobject(lua_State *L, int narg); - - // Exported functions - - // EnvRef:set_node(pos, node) + // minetest.set_node(pos, node) // pos = {x=num, y=num, z=num} static int l_set_node(lua_State *L); static int l_add_node(lua_State *L); - // EnvRef:remove_node(pos) + // minetest.remove_node(pos) // pos = {x=num, y=num, z=num} static int l_remove_node(lua_State *L); - // EnvRef:get_node(pos) + // minetest.get_node(pos) // pos = {x=num, y=num, z=num} static int l_get_node(lua_State *L); - // EnvRef:get_node_or_nil(pos) + // minetest.get_node_or_nil(pos) // pos = {x=num, y=num, z=num} static int l_get_node_or_nil(lua_State *L); - // EnvRef:get_node_light(pos, timeofday) + // minetest.get_node_light(pos, timeofday) // pos = {x=num, y=num, z=num} // timeofday: nil = current time, 0 = night, 0.5 = day static int l_get_node_light(lua_State *L); - // EnvRef:place_node(pos, node) + // minetest.place_node(pos, node) // pos = {x=num, y=num, z=num} static int l_place_node(lua_State *L); - // EnvRef:dig_node(pos) + // minetest.dig_node(pos) // pos = {x=num, y=num, z=num} static int l_dig_node(lua_State *L); - // EnvRef:punch_node(pos) + // minetest.punch_node(pos) // pos = {x=num, y=num, z=num} static int l_punch_node(lua_State *L); - // EnvRef:get_meta(pos) + // minetest.get_meta(pos) static int l_get_meta(lua_State *L); - // EnvRef:get_node_timer(pos) + // minetest.get_node_timer(pos) static int l_get_node_timer(lua_State *L); - // EnvRef:add_entity(pos, entityname) -> ObjectRef or nil + // minetest.add_entity(pos, entityname) -> ObjectRef or nil // pos = {x=num, y=num, z=num} static int l_add_entity(lua_State *L); - // EnvRef:add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil + // minetest.add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil // pos = {x=num, y=num, z=num} static int l_add_item(lua_State *L); - // EnvRef:add_rat(pos) - // pos = {x=num, y=num, z=num} - static int l_add_rat(lua_State *L); - - // EnvRef:add_firefly(pos) - // pos = {x=num, y=num, z=num} - static int l_add_firefly(lua_State *L); - - // EnvRef:get_player_by_name(name) + // minetest.get_player_by_name(name) static int l_get_player_by_name(lua_State *L); - // EnvRef:get_objects_inside_radius(pos, radius) + // minetest.get_objects_inside_radius(pos, radius) static int l_get_objects_inside_radius(lua_State *L); - // EnvRef:set_timeofday(val) + // minetest.set_timeofday(val) // val = 0...1 static int l_set_timeofday(lua_State *L); - // EnvRef:get_timeofday() -> 0...1 + // minetest.get_timeofday() -> 0...1 static int l_get_timeofday(lua_State *L); - // EnvRef:find_node_near(pos, radius, nodenames) -> pos or nil + // minetest.find_node_near(pos, radius, nodenames) -> pos or nil // nodenames: eg. {"ignore", "group:tree"} or "default:dirt" static int l_find_node_near(lua_State *L); - // EnvRef:find_nodes_in_area(minp, maxp, nodenames) -> list of positions + // minetest.find_nodes_in_area(minp, maxp, nodenames) -> list of positions // nodenames: eg. {"ignore", "group:tree"} or "default:dirt" static int l_find_nodes_in_area(lua_State *L); - // EnvRef:get_perlin(seeddiff, octaves, persistence, scale) - // returns world-specific PerlinNoise + // minetest.get_perlin(seeddiff, octaves, persistence, scale) + // returns world-specific PerlinNoise static int l_get_perlin(lua_State *L); - // EnvRef:get_perlin_map(noiseparams, size) - // returns world-specific PerlinNoiseMap + // minetest.get_perlin_map(noiseparams, size) + // returns world-specific PerlinNoiseMap static int l_get_perlin_map(lua_State *L); - // EnvRef:clear_objects() + // minetest.clear_objects() // clear all objects in the environment static int l_clear_objects(lua_State *L); + // minetest.spawn_tree(pos, treedef) static int l_spawn_tree(lua_State *L); - + // minetest.line_of_sight(pos1, pos2, stepsize) -> true/false static int l_line_of_sight(lua_State *L); - //find a path between two positions + // minetest.find_path(pos1, pos2, searchdistance, + // max_jump, max_drop, algorithm) -> table containing path static int l_find_path(lua_State *L); public: - EnvRef(ServerEnvironment *env); - - ~EnvRef(); - - // Creates an EnvRef and leaves it on top of stack - // Not callable from Lua; all references are created on the C side. - static void create(lua_State *L, ServerEnvironment *env); + bool Initialize(lua_State *L, int top); +}; - static void set_null(lua_State *L); +class LuaABM : public ActiveBlockModifier +{ +private: + int m_id; - static void Register(lua_State *L); + std::set<std::string> m_trigger_contents; + std::set<std::string> m_required_neighbors; + float m_trigger_interval; + u32 m_trigger_chance; +public: + LuaABM(lua_State *L, int id, + const std::set<std::string> &trigger_contents, + const std::set<std::string> &required_neighbors, + float trigger_interval, u32 trigger_chance): + m_id(id), + m_trigger_contents(trigger_contents), + m_required_neighbors(required_neighbors), + m_trigger_interval(trigger_interval), + m_trigger_chance(trigger_chance) + { + } + virtual std::set<std::string> getTriggerContents() + { + return m_trigger_contents; + } + virtual std::set<std::string> getRequiredNeighbors() + { + return m_required_neighbors; + } + virtual float getTriggerInterval() + { + return m_trigger_interval; + } + virtual u32 getTriggerChance() + { + return m_trigger_chance; + } + virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n, + u32 active_object_count, u32 active_object_count_wider); }; -/*****************************************************************************/ -/* Minetest interface */ -/*****************************************************************************/ -// On environment step -void scriptapi_environment_step(lua_State *L, float dtime); -// After generating a piece of map -void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp, - u32 blockseed); -void scriptapi_add_environment(lua_State *L, ServerEnvironment *env); - -#endif /* LUA_ENVIRONMENT_H_ */ +#endif /* L_ENV_H_ */ diff --git a/src/scriptapi_inventory.cpp b/src/script/lua_api/l_inventory.cpp index bb40748db..884b33e67 100644 --- a/src/scriptapi_inventory.cpp +++ b/src/script/lua_api/l_inventory.cpp @@ -17,17 +17,15 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#include "scriptapi.h" -#include "scriptapi_inventory.h" +#include "cpp_api/scriptapi.h" +#include "common/c_converter.h" +#include "common/c_content.h" +#include "lua_api/l_inventory.h" +#include "lua_api/l_item.h" +#include "common/c_internal.h" #include "server.h" -#include "script.h" #include "log.h" -#include "scriptapi_types.h" -#include "scriptapi_common.h" -#include "scriptapi_inventory.h" -#include "scriptapi_item.h" -#include "scriptapi_object.h" - +#include "inventorymanager.h" /* InvRef @@ -42,12 +40,13 @@ InvRef* InvRef::checkobject(lua_State *L, int narg) Inventory* InvRef::getinv(lua_State *L, InvRef *ref) { - return get_server(L)->getInventory(ref->m_loc); + return STACK_TO_SERVER(L)->getInventory(ref->m_loc); } InventoryList* InvRef::getlist(lua_State *L, InvRef *ref, const char *listname) { + NO_MAP_LOCK_REQUIRED; Inventory *inv = getinv(L, ref); if(!inv) return NULL; @@ -57,7 +56,7 @@ InventoryList* InvRef::getlist(lua_State *L, InvRef *ref, void InvRef::reportInventoryChange(lua_State *L, InvRef *ref) { // Inform other things that the inventory has changed - get_server(L)->setInventoryModified(ref->m_loc); + STACK_TO_SERVER(L)->setInventoryModified(ref->m_loc); } // Exported functions @@ -72,6 +71,7 @@ int InvRef::gc_object(lua_State *L) { // is_empty(self, listname) -> true/false int InvRef::l_is_empty(lua_State *L) { + NO_MAP_LOCK_REQUIRED; InvRef *ref = checkobject(L, 1); const char *listname = luaL_checkstring(L, 2); InventoryList *list = getlist(L, ref, listname); @@ -86,6 +86,7 @@ int InvRef::l_is_empty(lua_State *L) // get_size(self, listname) int InvRef::l_get_size(lua_State *L) { + NO_MAP_LOCK_REQUIRED; InvRef *ref = checkobject(L, 1); const char *listname = luaL_checkstring(L, 2); InventoryList *list = getlist(L, ref, listname); @@ -100,6 +101,7 @@ int InvRef::l_get_size(lua_State *L) // get_width(self, listname) int InvRef::l_get_width(lua_State *L) { + NO_MAP_LOCK_REQUIRED; InvRef *ref = checkobject(L, 1); const char *listname = luaL_checkstring(L, 2); InventoryList *list = getlist(L, ref, listname); @@ -114,6 +116,7 @@ int InvRef::l_get_width(lua_State *L) // set_size(self, listname, size) int InvRef::l_set_size(lua_State *L) { + NO_MAP_LOCK_REQUIRED; InvRef *ref = checkobject(L, 1); const char *listname = luaL_checkstring(L, 2); int newsize = luaL_checknumber(L, 3); @@ -136,6 +139,7 @@ int InvRef::l_set_size(lua_State *L) // set_width(self, listname, size) int InvRef::l_set_width(lua_State *L) { + NO_MAP_LOCK_REQUIRED; InvRef *ref = checkobject(L, 1); const char *listname = luaL_checkstring(L, 2); int newwidth = luaL_checknumber(L, 3); @@ -153,6 +157,7 @@ int InvRef::l_set_width(lua_State *L) // get_stack(self, listname, i) -> itemstack int InvRef::l_get_stack(lua_State *L) { + NO_MAP_LOCK_REQUIRED; InvRef *ref = checkobject(L, 1); const char *listname = luaL_checkstring(L, 2); int i = luaL_checknumber(L, 3) - 1; @@ -167,10 +172,11 @@ int InvRef::l_get_stack(lua_State *L) // set_stack(self, listname, i, stack) -> true/false int InvRef::l_set_stack(lua_State *L) { + NO_MAP_LOCK_REQUIRED; InvRef *ref = checkobject(L, 1); const char *listname = luaL_checkstring(L, 2); int i = luaL_checknumber(L, 3) - 1; - ItemStack newitem = read_item(L, 4); + ItemStack newitem = read_item(L, 4,STACK_TO_SERVER(L)); InventoryList *list = getlist(L, ref, listname); if(list != NULL && i >= 0 && i < (int) list->getSize()){ list->changeItem(i, newitem); @@ -185,25 +191,27 @@ int InvRef::l_set_stack(lua_State *L) // get_list(self, listname) -> list or nil int InvRef::l_get_list(lua_State *L) { + NO_MAP_LOCK_REQUIRED; InvRef *ref = checkobject(L, 1); const char *listname = luaL_checkstring(L, 2); Inventory *inv = getinv(L, ref); - inventory_get_list_to_lua(inv, listname, L); + push_inventory_list(inv, listname, L); return 1; } // set_list(self, listname, list) int InvRef::l_set_list(lua_State *L) { + NO_MAP_LOCK_REQUIRED; InvRef *ref = checkobject(L, 1); const char *listname = luaL_checkstring(L, 2); Inventory *inv = getinv(L, ref); InventoryList *list = inv->getList(listname); if(list) - inventory_set_list_from_lua(inv, listname, L, 3, - list->getSize()); + read_inventory_list(inv, listname, L, 3, + STACK_TO_SERVER(L),list->getSize()); else - inventory_set_list_from_lua(inv, listname, L, 3); + read_inventory_list(inv, listname, L, 3,STACK_TO_SERVER(L)); reportInventoryChange(L, ref); return 0; } @@ -212,9 +220,10 @@ int InvRef::l_set_list(lua_State *L) // Returns the leftover stack int InvRef::l_add_item(lua_State *L) { + NO_MAP_LOCK_REQUIRED; InvRef *ref = checkobject(L, 1); const char *listname = luaL_checkstring(L, 2); - ItemStack item = read_item(L, 3); + ItemStack item = read_item(L, 3,STACK_TO_SERVER(L)); InventoryList *list = getlist(L, ref, listname); if(list){ ItemStack leftover = list->addItem(item); @@ -231,9 +240,10 @@ int InvRef::l_add_item(lua_State *L) // Returns true if the item completely fits into the list int InvRef::l_room_for_item(lua_State *L) { + NO_MAP_LOCK_REQUIRED; InvRef *ref = checkobject(L, 1); const char *listname = luaL_checkstring(L, 2); - ItemStack item = read_item(L, 3); + ItemStack item = read_item(L, 3,STACK_TO_SERVER(L)); InventoryList *list = getlist(L, ref, listname); if(list){ lua_pushboolean(L, list->roomForItem(item)); @@ -247,9 +257,10 @@ int InvRef::l_room_for_item(lua_State *L) // Returns true if the list contains the given count of the given item name int InvRef::l_contains_item(lua_State *L) { + NO_MAP_LOCK_REQUIRED; InvRef *ref = checkobject(L, 1); const char *listname = luaL_checkstring(L, 2); - ItemStack item = read_item(L, 3); + ItemStack item = read_item(L, 3, STACK_TO_SERVER(L)); InventoryList *list = getlist(L, ref, listname); if(list){ lua_pushboolean(L, list->containsItem(item)); @@ -263,9 +274,10 @@ int InvRef::l_contains_item(lua_State *L) // Returns the items that were actually removed int InvRef::l_remove_item(lua_State *L) { + NO_MAP_LOCK_REQUIRED; InvRef *ref = checkobject(L, 1); const char *listname = luaL_checkstring(L, 2); - ItemStack item = read_item(L, 3); + ItemStack item = read_item(L, 3,STACK_TO_SERVER(L)); InventoryList *list = getlist(L, ref, listname); if(list){ ItemStack removed = list->removeItem(item); @@ -281,6 +293,7 @@ int InvRef::l_remove_item(lua_State *L) // get_location() -> location (like minetest.get_inventory(location)) int InvRef::l_get_location(lua_State *L) { + NO_MAP_LOCK_REQUIRED; InvRef *ref = checkobject(L, 1); const InventoryLocation &loc = ref->m_loc; switch(loc.type){ @@ -329,6 +342,7 @@ InvRef::~InvRef() // Not callable from Lua; all references are created on the C side. void InvRef::create(lua_State *L, const InventoryLocation &loc) { + NO_MAP_LOCK_REQUIRED; InvRef *o = new InvRef(loc); *(void **)(lua_newuserdata(L, sizeof(void *))) = o; luaL_getmetatable(L, className); @@ -336,6 +350,7 @@ void InvRef::create(lua_State *L, const InventoryLocation &loc) } void InvRef::createPlayer(lua_State *L, Player *player) { + NO_MAP_LOCK_REQUIRED; InventoryLocation loc; loc.setPlayer(player->getName()); create(L, loc); @@ -394,328 +409,52 @@ const luaL_reg InvRef::methods[] = { {0,0} }; -void inventory_get_list_to_lua(Inventory *inv, const char *name, - lua_State *L) -{ - InventoryList *invlist = inv->getList(name); - if(invlist == NULL){ - lua_pushnil(L); - return; - } - std::vector<ItemStack> items; - for(u32 i=0; i<invlist->getSize(); i++) - items.push_back(invlist->getItem(i)); - push_items(L, items); -} - -void inventory_set_list_from_lua(Inventory *inv, const char *name, - lua_State *L, int tableindex, int forcesize) -{ - if(tableindex < 0) - tableindex = lua_gettop(L) + 1 + tableindex; - // If nil, delete list - if(lua_isnil(L, tableindex)){ - inv->deleteList(name); - return; - } - // Otherwise set list - std::vector<ItemStack> items = read_items(L, tableindex); - int listsize = (forcesize != -1) ? forcesize : items.size(); - InventoryList *invlist = inv->addList(name, listsize); - int index = 0; - for(std::vector<ItemStack>::const_iterator - i = items.begin(); i != items.end(); i++){ - if(forcesize != -1 && index == forcesize) - break; - invlist->changeItem(index, *i); - index++; - } - while(forcesize != -1 && index < forcesize){ - invlist->deleteItem(index); - index++; - } -} - // get_inventory(location) -int l_get_inventory(lua_State *L) +int ModApiInventory::l_get_inventory(lua_State *L) { InventoryLocation loc; std::string type = checkstringfield(L, 1, "type"); - if(type == "player"){ - std::string name = checkstringfield(L, 1, "name"); - loc.setPlayer(name); - } else if(type == "node"){ - lua_getfield(L, 1, "pos"); - v3s16 pos = check_v3s16(L, -1); - loc.setNodeMeta(pos); - } else if(type == "detached"){ - std::string name = checkstringfield(L, 1, "name"); - loc.setDetached(name); - } - if(get_server(L)->getInventory(loc) != NULL) - InvRef::create(L, loc); - else - lua_pushnil(L); - return 1; -} + if(type != "pos"){ + NO_MAP_LOCK_REQUIRED; -/* - Detached inventory callbacks -*/ + if(type == "player"){ + std::string name = checkstringfield(L, 1, "name"); + loc.setPlayer(name); + } else if(type == "detached"){ + std::string name = checkstringfield(L, 1, "name"); + loc.setDetached(name); + } -// Retrieves minetest.detached_inventories[name][callbackname] -// If that is nil or on error, return false and stack is unchanged -// If that is a function, returns true and pushes the -// function onto the stack -static bool get_detached_inventory_callback(lua_State *L, - const std::string &name, const char *callbackname) -{ - lua_getglobal(L, "minetest"); - lua_getfield(L, -1, "detached_inventories"); - lua_remove(L, -2); - luaL_checktype(L, -1, LUA_TTABLE); - lua_getfield(L, -1, name.c_str()); - lua_remove(L, -2); - // Should be a table - if(lua_type(L, -1) != LUA_TTABLE) - { - errorstream<<"Item \""<<name<<"\" not defined"<<std::endl; - lua_pop(L, 1); - return false; - } - lua_getfield(L, -1, callbackname); - lua_remove(L, -2); - // Should be a function or nil - if(lua_type(L, -1) == LUA_TFUNCTION) - { - return true; - } - else if(lua_isnil(L, -1)) - { - lua_pop(L, 1); - return false; + if(getServer(L)->getInventory(loc) != NULL) + InvRef::create(L, loc); + else + lua_pushnil(L); + + return 1; } - else - { - errorstream<<"Detached inventory \""<<name<<"\" callback \"" - <<callbackname<<"\" is not a function"<<std::endl; - lua_pop(L, 1); - return false; + else { + if(type == "node"){ + lua_getfield(L, 1, "pos"); + v3s16 pos = check_v3s16(L, -1); + loc.setNodeMeta(pos); + } + if(getServer(L)->getInventory(loc) != NULL) + InvRef::create(L, loc); + else + lua_pushnil(L); + return 1; } -} - -// Return number of accepted items to be moved -int scriptapi_detached_inventory_allow_move(lua_State *L, - const std::string &name, - const std::string &from_list, int from_index, - const std::string &to_list, int to_index, - int count, ServerActiveObject *player) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - // Push callback function on stack - if(!get_detached_inventory_callback(L, name, "allow_move")) - return count; - - // function(inv, from_list, from_index, to_list, to_index, count, player) - // inv - InventoryLocation loc; - loc.setDetached(name); - InvRef::create(L, loc); - // from_list - lua_pushstring(L, from_list.c_str()); - // from_index - lua_pushinteger(L, from_index + 1); - // to_list - lua_pushstring(L, to_list.c_str()); - // to_index - lua_pushinteger(L, to_index + 1); - // count - lua_pushinteger(L, count); - // player - objectref_get_or_create(L, player); - if(lua_pcall(L, 7, 1, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); - if(!lua_isnumber(L, -1)) - throw LuaError(L, "allow_move should return a number"); - return luaL_checkinteger(L, -1); -} - -// Return number of accepted items to be put -int scriptapi_detached_inventory_allow_put(lua_State *L, - const std::string &name, - const std::string &listname, int index, ItemStack &stack, - ServerActiveObject *player) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - // Push callback function on stack - if(!get_detached_inventory_callback(L, name, "allow_put")) - return stack.count; // All will be accepted - - // Call function(inv, listname, index, stack, player) - // inv - InventoryLocation loc; - loc.setDetached(name); - InvRef::create(L, loc); - // listname - lua_pushstring(L, listname.c_str()); - // index - lua_pushinteger(L, index + 1); - // stack - LuaItemStack::create(L, stack); - // player - objectref_get_or_create(L, player); - if(lua_pcall(L, 5, 1, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); - if(!lua_isnumber(L, -1)) - throw LuaError(L, "allow_put should return a number"); - return luaL_checkinteger(L, -1); -} - -// Return number of accepted items to be taken -int scriptapi_detached_inventory_allow_take(lua_State *L, - const std::string &name, - const std::string &listname, int index, ItemStack &stack, - ServerActiveObject *player) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - // Push callback function on stack - if(!get_detached_inventory_callback(L, name, "allow_take")) - return stack.count; // All will be accepted - - // Call function(inv, listname, index, stack, player) - // inv - InventoryLocation loc; - loc.setDetached(name); - InvRef::create(L, loc); - // listname - lua_pushstring(L, listname.c_str()); - // index - lua_pushinteger(L, index + 1); - // stack - LuaItemStack::create(L, stack); - // player - objectref_get_or_create(L, player); - if(lua_pcall(L, 5, 1, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); - if(!lua_isnumber(L, -1)) - throw LuaError(L, "allow_take should return a number"); - return luaL_checkinteger(L, -1); -} - -// Report moved items -void scriptapi_detached_inventory_on_move(lua_State *L, - const std::string &name, - const std::string &from_list, int from_index, - const std::string &to_list, int to_index, - int count, ServerActiveObject *player) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - // Push callback function on stack - if(!get_detached_inventory_callback(L, name, "on_move")) - return; - - // function(inv, from_list, from_index, to_list, to_index, count, player) - // inv - InventoryLocation loc; - loc.setDetached(name); - InvRef::create(L, loc); - // from_list - lua_pushstring(L, from_list.c_str()); - // from_index - lua_pushinteger(L, from_index + 1); - // to_list - lua_pushstring(L, to_list.c_str()); - // to_index - lua_pushinteger(L, to_index + 1); - // count - lua_pushinteger(L, count); - // player - objectref_get_or_create(L, player); - if(lua_pcall(L, 7, 0, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); -} - -// Report put items -void scriptapi_detached_inventory_on_put(lua_State *L, - const std::string &name, - const std::string &listname, int index, ItemStack &stack, - ServerActiveObject *player) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - // Push callback function on stack - if(!get_detached_inventory_callback(L, name, "on_put")) - return; - - // Call function(inv, listname, index, stack, player) - // inv - InventoryLocation loc; - loc.setDetached(name); - InvRef::create(L, loc); - // listname - lua_pushstring(L, listname.c_str()); - // index - lua_pushinteger(L, index + 1); - // stack - LuaItemStack::create(L, stack); - // player - objectref_get_or_create(L, player); - if(lua_pcall(L, 5, 0, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); -} -// Report taken items -void scriptapi_detached_inventory_on_take(lua_State *L, - const std::string &name, - const std::string &listname, int index, ItemStack &stack, - ServerActiveObject *player) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - // Push callback function on stack - if(!get_detached_inventory_callback(L, name, "on_take")) - return; - - // Call function(inv, listname, index, stack, player) - // inv - InventoryLocation loc; - loc.setDetached(name); - InvRef::create(L, loc); - // listname - lua_pushstring(L, listname.c_str()); - // index - lua_pushinteger(L, index + 1); - // stack - LuaItemStack::create(L, stack); - // player - objectref_get_or_create(L, player); - if(lua_pcall(L, 5, 0, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); } // create_detached_inventory_raw(name) -int l_create_detached_inventory_raw(lua_State *L) +int ModApiInventory::l_create_detached_inventory_raw(lua_State *L) { + NO_MAP_LOCK_REQUIRED; const char *name = luaL_checkstring(L, 1); - if(get_server(L)->createDetachedInventory(name) != NULL){ + if(getServer(L)->createDetachedInventory(name) != NULL){ InventoryLocation loc; loc.setDetached(name); InvRef::create(L, loc); @@ -724,3 +463,21 @@ int l_create_detached_inventory_raw(lua_State *L) } return 1; } + +bool ModApiInventory::Initialize(lua_State *L, int top) { + bool retval = true; + + retval &= API_FCT(create_detached_inventory_raw); + retval &= API_FCT(get_inventory); + + InvRef::Register(L); + + return retval; +} + +ModApiInventory::ModApiInventory() + : ModApiBase() { + +} + +ModApiInventory modapiinventory_prototype; diff --git a/src/scriptapi_inventory.h b/src/script/lua_api/l_inventory.h index 14f4fe026..83e8039b8 100644 --- a/src/scriptapi_inventory.h +++ b/src/script/lua_api/l_inventory.h @@ -1,5 +1,5 @@ /* -Minetest-c55 +Minetest Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify @@ -17,8 +17,8 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef LUA_INVENTORY_H_ -#define LUA_INVENTORY_H_ +#ifndef L_INVENTORY_H_ +#define L_INVENTORY_H_ extern "C" { #include <lua.h> @@ -30,6 +30,7 @@ extern "C" { #include "serverobject.h" #include "inventory.h" +#include "lua_api/l_base.h" /* InvRef */ @@ -115,51 +116,22 @@ public: static void Register(lua_State *L); }; -void inventory_get_list_to_lua(Inventory *inv, const char *name,lua_State *L); -void inventory_set_list_from_lua(Inventory *inv, const char *name, - lua_State *L, int tableindex, int forcesize=-1); - -/*****************************************************************************/ -/* Minetest interface */ -/*****************************************************************************/ -/* Detached inventory callbacks */ -// Return number of accepted items to be moved -int scriptapi_detached_inventory_allow_move(lua_State *L, - const std::string &name, - const std::string &from_list, int from_index, - const std::string &to_list, int to_index, - int count, ServerActiveObject *player); -// Return number of accepted items to be put -int scriptapi_detached_inventory_allow_put(lua_State *L, - const std::string &name, - const std::string &listname, int index, ItemStack &stack, - ServerActiveObject *player); -// Return number of accepted items to be taken -int scriptapi_detached_inventory_allow_take(lua_State *L, - const std::string &name, - const std::string &listname, int index, ItemStack &stack, - ServerActiveObject *player); -// Report moved items -void scriptapi_detached_inventory_on_move(lua_State *L, - const std::string &name, - const std::string &from_list, int from_index, - const std::string &to_list, int to_index, - int count, ServerActiveObject *player); -// Report put items -void scriptapi_detached_inventory_on_put(lua_State *L, - const std::string &name, - const std::string &listname, int index, ItemStack &stack, - ServerActiveObject *player); -// Report taken items -void scriptapi_detached_inventory_on_take(lua_State *L, - const std::string &name, - const std::string &listname, int index, ItemStack &stack, - ServerActiveObject *player); - -/*****************************************************************************/ -/* Mod API */ -/*****************************************************************************/ -int l_create_detached_inventory_raw(lua_State *L); -int l_get_inventory(lua_State *L); - -#endif /* LUA_INVENTORY_H_ */ +class ModApiInventory + : public ModApiBase +{ +public: + ModApiInventory(); + + bool Initialize(lua_State *L, int top); + + static int l_create_detached_inventory_raw(lua_State *L); + static int l_get_inventory(lua_State *L); +private: + static void inventory_set_list_from_lua(Inventory *inv, const char *name, + lua_State *L, int tableindex, int forcesize); + static void inventory_get_list_to_lua(Inventory *inv, const char *name, + lua_State *L); + +}; + +#endif /* L_INVENTORY_H_ */ diff --git a/src/scriptapi_item.cpp b/src/script/lua_api/l_item.cpp index b266d856d..e9997d489 100644 --- a/src/scriptapi_item.cpp +++ b/src/script/lua_api/l_item.cpp @@ -17,284 +17,12 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#include "scriptapi.h" +#include "lua_api/l_item.h" +#include "common/c_converter.h" +#include "common/c_content.h" +#include "cpp_api/scriptapi.h" #include "server.h" -#include "script.h" -#include "tool.h" -#include "nodedef.h" -#include "util/pointedthing.h" -#include "scriptapi_item.h" -#include "scriptapi_types.h" -#include "scriptapi_common.h" -#include "scriptapi_object.h" -#include "scriptapi_content.h" - - -struct EnumString es_ItemType[] = -{ - {ITEM_NONE, "none"}, - {ITEM_NODE, "node"}, - {ITEM_CRAFT, "craft"}, - {ITEM_TOOL, "tool"}, - {0, NULL}, -}; - - -/* - ItemDefinition -*/ - -ItemDefinition read_item_definition(lua_State *L, int index, - ItemDefinition default_def) -{ - if(index < 0) - index = lua_gettop(L) + 1 + index; - - // Read the item definition - ItemDefinition def = default_def; - - def.type = (ItemType)getenumfield(L, index, "type", - es_ItemType, ITEM_NONE); - getstringfield(L, index, "name", def.name); - getstringfield(L, index, "description", def.description); - getstringfield(L, index, "inventory_image", def.inventory_image); - getstringfield(L, index, "wield_image", def.wield_image); - - lua_getfield(L, index, "wield_scale"); - if(lua_istable(L, -1)){ - def.wield_scale = check_v3f(L, -1); - } - lua_pop(L, 1); - - def.stack_max = getintfield_default(L, index, "stack_max", def.stack_max); - if(def.stack_max == 0) - def.stack_max = 1; - - lua_getfield(L, index, "on_use"); - def.usable = lua_isfunction(L, -1); - lua_pop(L, 1); - - getboolfield(L, index, "liquids_pointable", def.liquids_pointable); - - warn_if_field_exists(L, index, "tool_digging_properties", - "deprecated: use tool_capabilities"); - - lua_getfield(L, index, "tool_capabilities"); - if(lua_istable(L, -1)){ - def.tool_capabilities = new ToolCapabilities( - read_tool_capabilities(L, -1)); - } - - // If name is "" (hand), ensure there are ToolCapabilities - // because it will be looked up there whenever any other item has - // no ToolCapabilities - if(def.name == "" && def.tool_capabilities == NULL){ - def.tool_capabilities = new ToolCapabilities(); - } - - lua_getfield(L, index, "groups"); - read_groups(L, -1, def.groups); - lua_pop(L, 1); - - lua_getfield(L, index, "sounds"); - if(lua_istable(L, -1)){ - lua_getfield(L, -1, "place"); - read_soundspec(L, -1, def.sound_place); - lua_pop(L, 1); - } - lua_pop(L, 1); - - // Client shall immediately place this node when player places the item. - // Server will update the precise end result a moment later. - // "" = no prediction - getstringfield(L, index, "node_placement_prediction", - def.node_placement_prediction); - - return def; -} - -// register_item_raw({lots of stuff}) -int l_register_item_raw(lua_State *L) -{ - luaL_checktype(L, 1, LUA_TTABLE); - int table = 1; - - // Get the writable item and node definition managers from the server - IWritableItemDefManager *idef = - get_server(L)->getWritableItemDefManager(); - IWritableNodeDefManager *ndef = - get_server(L)->getWritableNodeDefManager(); - - // Check if name is defined - std::string name; - lua_getfield(L, table, "name"); - if(lua_isstring(L, -1)){ - name = lua_tostring(L, -1); - verbosestream<<"register_item_raw: "<<name<<std::endl; - } else { - throw LuaError(L, "register_item_raw: name is not defined or not a string"); - } - - // Check if on_use is defined - - ItemDefinition def; - // Set a distinctive default value to check if this is set - def.node_placement_prediction = "__default"; - - // Read the item definition - def = read_item_definition(L, table, def); - - // Default to having client-side placement prediction for nodes - // ("" in item definition sets it off) - if(def.node_placement_prediction == "__default"){ - if(def.type == ITEM_NODE) - def.node_placement_prediction = name; - else - def.node_placement_prediction = ""; - } - - // Register item definition - idef->registerItem(def); - - // Read the node definition (content features) and register it - if(def.type == ITEM_NODE) - { - ContentFeatures f = read_content_features(L, table); - ndef->set(f.name, f); - } - - return 0; /* number of results */ -} - -// register_alias_raw(name, convert_to_name) -int l_register_alias_raw(lua_State *L) -{ - std::string name = luaL_checkstring(L, 1); - std::string convert_to = luaL_checkstring(L, 2); - - // Get the writable item definition manager from the server - IWritableItemDefManager *idef = - get_server(L)->getWritableItemDefManager(); - - idef->registerAlias(name, convert_to); - - return 0; /* number of results */ -} - -// Retrieves minetest.registered_items[name][callbackname] -// If that is nil or on error, return false and stack is unchanged -// If that is a function, returns true and pushes the -// function onto the stack -// If minetest.registered_items[name] doesn't exist, minetest.nodedef_default -// is tried instead so unknown items can still be manipulated to some degree -bool get_item_callback(lua_State *L, - const char *name, const char *callbackname) -{ - lua_getglobal(L, "minetest"); - lua_getfield(L, -1, "registered_items"); - lua_remove(L, -2); - luaL_checktype(L, -1, LUA_TTABLE); - lua_getfield(L, -1, name); - lua_remove(L, -2); - // Should be a table - if(lua_type(L, -1) != LUA_TTABLE) - { - // Report error and clean up - errorstream<<"Item \""<<name<<"\" not defined"<<std::endl; - lua_pop(L, 1); - - // Try minetest.nodedef_default instead - lua_getglobal(L, "minetest"); - lua_getfield(L, -1, "nodedef_default"); - lua_remove(L, -2); - luaL_checktype(L, -1, LUA_TTABLE); - } - lua_getfield(L, -1, callbackname); - lua_remove(L, -2); - // Should be a function or nil - if(lua_type(L, -1) == LUA_TFUNCTION) - { - return true; - } - else if(lua_isnil(L, -1)) - { - lua_pop(L, 1); - return false; - } - else - { - errorstream<<"Item \""<<name<<"\" callback \"" - <<callbackname<<" is not a function"<<std::endl; - lua_pop(L, 1); - return false; - } -} - -bool scriptapi_item_on_drop(lua_State *L, ItemStack &item, - ServerActiveObject *dropper, v3f pos) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - // Push callback function on stack - if(!get_item_callback(L, item.name.c_str(), "on_drop")) - return false; - - // Call function - LuaItemStack::create(L, item); - objectref_get_or_create(L, dropper); - pushFloatPos(L, pos); - if(lua_pcall(L, 3, 1, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); - if(!lua_isnil(L, -1)) - item = read_item(L, -1); - return true; -} - -bool scriptapi_item_on_place(lua_State *L, ItemStack &item, - ServerActiveObject *placer, const PointedThing &pointed) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - // Push callback function on stack - if(!get_item_callback(L, item.name.c_str(), "on_place")) - return false; - - // Call function - LuaItemStack::create(L, item); - objectref_get_or_create(L, placer); - push_pointed_thing(L, pointed); - if(lua_pcall(L, 3, 1, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); - if(!lua_isnil(L, -1)) - item = read_item(L, -1); - return true; -} - -bool scriptapi_item_on_use(lua_State *L, ItemStack &item, - ServerActiveObject *user, const PointedThing &pointed) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - // Push callback function on stack - if(!get_item_callback(L, item.name.c_str(), "on_use")) - return false; - - // Call function - LuaItemStack::create(L, item); - objectref_get_or_create(L, user); - push_pointed_thing(L, pointed); - if(lua_pcall(L, 3, 1, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); - if(!lua_isnil(L, -1)) - item = read_item(L, -1); - return true; -} +#include "common/c_internal.h" // garbage collector int LuaItemStack::gc_object(lua_State *L) @@ -307,6 +35,7 @@ int LuaItemStack::gc_object(lua_State *L) // is_empty(self) -> true/false int LuaItemStack::l_is_empty(lua_State *L) { + NO_MAP_LOCK_REQUIRED; LuaItemStack *o = checkobject(L, 1); ItemStack &item = o->m_stack; lua_pushboolean(L, item.empty()); @@ -316,6 +45,7 @@ int LuaItemStack::l_is_empty(lua_State *L) // get_name(self) -> string int LuaItemStack::l_get_name(lua_State *L) { + NO_MAP_LOCK_REQUIRED; LuaItemStack *o = checkobject(L, 1); ItemStack &item = o->m_stack; lua_pushstring(L, item.name.c_str()); @@ -325,6 +55,7 @@ int LuaItemStack::l_get_name(lua_State *L) // get_count(self) -> number int LuaItemStack::l_get_count(lua_State *L) { + NO_MAP_LOCK_REQUIRED; LuaItemStack *o = checkobject(L, 1); ItemStack &item = o->m_stack; lua_pushinteger(L, item.count); @@ -334,6 +65,7 @@ int LuaItemStack::l_get_count(lua_State *L) // get_wear(self) -> number int LuaItemStack::l_get_wear(lua_State *L) { + NO_MAP_LOCK_REQUIRED; LuaItemStack *o = checkobject(L, 1); ItemStack &item = o->m_stack; lua_pushinteger(L, item.wear); @@ -343,6 +75,7 @@ int LuaItemStack::l_get_wear(lua_State *L) // get_metadata(self) -> string int LuaItemStack::l_get_metadata(lua_State *L) { + NO_MAP_LOCK_REQUIRED; LuaItemStack *o = checkobject(L, 1); ItemStack &item = o->m_stack; lua_pushlstring(L, item.metadata.c_str(), item.metadata.size()); @@ -352,6 +85,7 @@ int LuaItemStack::l_get_metadata(lua_State *L) // clear(self) -> true int LuaItemStack::l_clear(lua_State *L) { + NO_MAP_LOCK_REQUIRED; LuaItemStack *o = checkobject(L, 1); o->m_stack.clear(); lua_pushboolean(L, true); @@ -361,8 +95,9 @@ int LuaItemStack::l_clear(lua_State *L) // replace(self, itemstack or itemstring or table or nil) -> true int LuaItemStack::l_replace(lua_State *L) { + NO_MAP_LOCK_REQUIRED; LuaItemStack *o = checkobject(L, 1); - o->m_stack = read_item(L, 2); + o->m_stack = read_item(L,2,STACK_TO_SERVER(L)); lua_pushboolean(L, true); return 1; } @@ -370,6 +105,7 @@ int LuaItemStack::l_replace(lua_State *L) // to_string(self) -> string int LuaItemStack::l_to_string(lua_State *L) { + NO_MAP_LOCK_REQUIRED; LuaItemStack *o = checkobject(L, 1); std::string itemstring = o->m_stack.getItemString(); lua_pushstring(L, itemstring.c_str()); @@ -379,6 +115,7 @@ int LuaItemStack::l_to_string(lua_State *L) // to_table(self) -> table or nil int LuaItemStack::l_to_table(lua_State *L) { + NO_MAP_LOCK_REQUIRED; LuaItemStack *o = checkobject(L, 1); const ItemStack &item = o->m_stack; if(item.empty()) @@ -403,18 +140,20 @@ int LuaItemStack::l_to_table(lua_State *L) // get_stack_max(self) -> number int LuaItemStack::l_get_stack_max(lua_State *L) { + NO_MAP_LOCK_REQUIRED; LuaItemStack *o = checkobject(L, 1); ItemStack &item = o->m_stack; - lua_pushinteger(L, item.getStackMax(get_server(L)->idef())); + lua_pushinteger(L, item.getStackMax(STACK_TO_SERVER(L)->idef())); return 1; } // get_free_space(self) -> number int LuaItemStack::l_get_free_space(lua_State *L) { + NO_MAP_LOCK_REQUIRED; LuaItemStack *o = checkobject(L, 1); ItemStack &item = o->m_stack; - lua_pushinteger(L, item.freeSpace(get_server(L)->idef())); + lua_pushinteger(L, item.freeSpace(STACK_TO_SERVER(L)->idef())); return 1; } @@ -422,9 +161,10 @@ int LuaItemStack::l_get_free_space(lua_State *L) // Checks if the item is defined. int LuaItemStack::l_is_known(lua_State *L) { + NO_MAP_LOCK_REQUIRED; LuaItemStack *o = checkobject(L, 1); ItemStack &item = o->m_stack; - bool is_known = item.isKnown(get_server(L)->idef()); + bool is_known = item.isKnown(STACK_TO_SERVER(L)->idef()); lua_pushboolean(L, is_known); return 1; } @@ -434,6 +174,7 @@ int LuaItemStack::l_is_known(lua_State *L) // or a fallback one (name="unknown") int LuaItemStack::l_get_definition(lua_State *L) { + NO_MAP_LOCK_REQUIRED; LuaItemStack *o = checkobject(L, 1); ItemStack &item = o->m_stack; @@ -455,10 +196,11 @@ int LuaItemStack::l_get_definition(lua_State *L) // Returns those of the hand ("") if this item has none associated. int LuaItemStack::l_get_tool_capabilities(lua_State *L) { + NO_MAP_LOCK_REQUIRED; LuaItemStack *o = checkobject(L, 1); ItemStack &item = o->m_stack; const ToolCapabilities &prop = - item.getToolCapabilities(get_server(L)->idef()); + item.getToolCapabilities(STACK_TO_SERVER(L)->idef()); push_tool_capabilities(L, prop); return 1; } @@ -469,10 +211,11 @@ int LuaItemStack::l_get_tool_capabilities(lua_State *L) // Returns true if the item is (or was) a tool. int LuaItemStack::l_add_wear(lua_State *L) { + NO_MAP_LOCK_REQUIRED; LuaItemStack *o = checkobject(L, 1); ItemStack &item = o->m_stack; int amount = lua_tointeger(L, 2); - bool result = item.addWear(amount, get_server(L)->idef()); + bool result = item.addWear(amount, STACK_TO_SERVER(L)->idef()); lua_pushboolean(L, result); return 1; } @@ -481,10 +224,11 @@ int LuaItemStack::l_add_wear(lua_State *L) // Returns leftover item stack int LuaItemStack::l_add_item(lua_State *L) { + NO_MAP_LOCK_REQUIRED; LuaItemStack *o = checkobject(L, 1); ItemStack &item = o->m_stack; - ItemStack newitem = read_item(L, 2); - ItemStack leftover = item.addItem(newitem, get_server(L)->idef()); + ItemStack newitem = read_item(L,-2, STACK_TO_SERVER(L)); + ItemStack leftover = item.addItem(newitem, STACK_TO_SERVER(L)->idef()); create(L, leftover); return 1; } @@ -494,11 +238,12 @@ int LuaItemStack::l_add_item(lua_State *L) // Second return value is the would-be-left-over item stack int LuaItemStack::l_item_fits(lua_State *L) { + NO_MAP_LOCK_REQUIRED; LuaItemStack *o = checkobject(L, 1); ItemStack &item = o->m_stack; - ItemStack newitem = read_item(L, 2); + ItemStack newitem = read_item(L, 2 ,STACK_TO_SERVER(L)); ItemStack restitem; - bool fits = item.itemFits(newitem, &restitem, get_server(L)->idef()); + bool fits = item.itemFits(newitem, &restitem, STACK_TO_SERVER(L)->idef()); lua_pushboolean(L, fits); // first return value create(L, restitem); // second return value return 2; @@ -507,6 +252,7 @@ int LuaItemStack::l_item_fits(lua_State *L) // take_item(self, takecount=1) -> itemstack int LuaItemStack::l_take_item(lua_State *L) { + NO_MAP_LOCK_REQUIRED; LuaItemStack *o = checkobject(L, 1); ItemStack &item = o->m_stack; u32 takecount = 1; @@ -520,6 +266,7 @@ int LuaItemStack::l_take_item(lua_State *L) // peek_item(self, peekcount=1) -> itemstack int LuaItemStack::l_peek_item(lua_State *L) { + NO_MAP_LOCK_REQUIRED; LuaItemStack *o = checkobject(L, 1); ItemStack &item = o->m_stack; u32 peekcount = 1; @@ -552,7 +299,8 @@ ItemStack& LuaItemStack::getItem() // Creates an LuaItemStack and leaves it on top of stack int LuaItemStack::create_object(lua_State *L) { - ItemStack item = read_item(L, 1); + NO_MAP_LOCK_REQUIRED; + ItemStack item = read_item(L,1,STACK_TO_SERVER(L)); LuaItemStack *o = new LuaItemStack(item); *(void **)(lua_newuserdata(L, sizeof(void *))) = o; luaL_getmetatable(L, className); @@ -562,6 +310,7 @@ int LuaItemStack::create_object(lua_State *L) // Not callable from Lua int LuaItemStack::create(lua_State *L, const ItemStack &item) { + NO_MAP_LOCK_REQUIRED; LuaItemStack *o = new LuaItemStack(item); *(void **)(lua_newuserdata(L, sizeof(void *))) = o; luaL_getmetatable(L, className); @@ -629,90 +378,95 @@ const luaL_reg LuaItemStack::methods[] = { {0,0} }; -ItemStack read_item(lua_State *L, int index) +ModApiItemMod::ModApiItemMod() { +} + +/* + ItemDefinition +*/ + +// register_item_raw({lots of stuff}) +int ModApiItemMod::l_register_item_raw(lua_State *L) { - if(index < 0) - index = lua_gettop(L) + 1 + index; + NO_MAP_LOCK_REQUIRED; + luaL_checktype(L, 1, LUA_TTABLE); + int table = 1; - if(lua_isnil(L, index)) - { - return ItemStack(); - } - else if(lua_isuserdata(L, index)) - { - // Convert from LuaItemStack - LuaItemStack *o = LuaItemStack::checkobject(L, index); - return o->getItem(); - } - else if(lua_isstring(L, index)) - { - // Convert from itemstring - std::string itemstring = lua_tostring(L, index); - IItemDefManager *idef = get_server(L)->idef(); - try - { - ItemStack item; - item.deSerialize(itemstring, idef); - return item; - } - catch(SerializationError &e) - { - infostream<<"WARNING: unable to create item from itemstring" - <<": "<<itemstring<<std::endl; - return ItemStack(); - } + ScriptApi* scriptIface = get_scriptapi(L); + + // Get the writable item and node definition managers from the server + IWritableItemDefManager *idef = + scriptIface->getServer()->getWritableItemDefManager(); + IWritableNodeDefManager *ndef = + scriptIface->getServer()->getWritableNodeDefManager(); + + // Check if name is defined + std::string name; + lua_getfield(L, table, "name"); + if(lua_isstring(L, -1)){ + name = lua_tostring(L, -1); + verbosestream<<"register_item_raw: "<<name<<std::endl; + } else { + throw LuaError(L, "register_item_raw: name is not defined or not a string"); } - else if(lua_istable(L, index)) - { - // Convert from table - IItemDefManager *idef = get_server(L)->idef(); - std::string name = getstringfield_default(L, index, "name", ""); - int count = getintfield_default(L, index, "count", 1); - int wear = getintfield_default(L, index, "wear", 0); - std::string metadata = getstringfield_default(L, index, "metadata", ""); - return ItemStack(name, count, wear, metadata, idef); + + // Check if on_use is defined + + ItemDefinition def; + // Set a distinctive default value to check if this is set + def.node_placement_prediction = "__default"; + + // Read the item definition + def = read_item_definition(L, table, def); + + // Default to having client-side placement prediction for nodes + // ("" in item definition sets it off) + if(def.node_placement_prediction == "__default"){ + if(def.type == ITEM_NODE) + def.node_placement_prediction = name; + else + def.node_placement_prediction = ""; } - else + + // Register item definition + idef->registerItem(def); + + // Read the node definition (content features) and register it + if(def.type == ITEM_NODE) { - throw LuaError(L, "Expecting itemstack, itemstring, table or nil"); + ContentFeatures f = read_content_features(L, table); + ndef->set(f.name, f); } + + return 0; /* number of results */ } -std::vector<ItemStack> read_items(lua_State *L, int index) +// register_alias_raw(name, convert_to_name) +int ModApiItemMod::l_register_alias_raw(lua_State *L) { - if(index < 0) - index = lua_gettop(L) + 1 + index; - - std::vector<ItemStack> items; - luaL_checktype(L, index, LUA_TTABLE); - lua_pushnil(L); - while(lua_next(L, index) != 0){ - // key at index -2 and value at index -1 - items.push_back(read_item(L, -1)); - // removes value, keeps key for next iteration - lua_pop(L, 1); - } - return items; + NO_MAP_LOCK_REQUIRED; + std::string name = luaL_checkstring(L, 1); + std::string convert_to = luaL_checkstring(L, 2); + + // Get the writable item definition manager from the server + IWritableItemDefManager *idef = + STACK_TO_SERVER(L)->getWritableItemDefManager(); + + idef->registerAlias(name, convert_to); + + return 0; /* number of results */ } -// creates a table of ItemStacks -void push_items(lua_State *L, const std::vector<ItemStack> &items) -{ - // Get the table insert function - lua_getglobal(L, "table"); - lua_getfield(L, -1, "insert"); - int table_insert = lua_gettop(L); - // Create and fill table - lua_newtable(L); - int table = lua_gettop(L); - for(u32 i=0; i<items.size(); i++){ - ItemStack item = items[i]; - lua_pushvalue(L, table_insert); - lua_pushvalue(L, table); - LuaItemStack::create(L, item); - if(lua_pcall(L, 2, 0, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); - } - lua_remove(L, -2); // Remove table - lua_remove(L, -2); // Remove insert +bool ModApiItemMod::Initialize(lua_State *L,int top) { + + bool retval = true; + + retval &= API_FCT(register_item_raw); + retval &= API_FCT(register_alias_raw); + + LuaItemStack::Register(L); + + return retval; } + +ModApiItemMod modapi_item_prototyp; diff --git a/src/scriptapi_item.h b/src/script/lua_api/l_item.h index e0f213990..cbed4ae0b 100644 --- a/src/scriptapi_item.h +++ b/src/script/lua_api/l_item.h @@ -1,5 +1,5 @@ /* -Minetest-c55 +Minetest Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify @@ -17,8 +17,8 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef LUA_ITEM_H_ -#define LUA_ITEM_H_ +#ifndef L_ITEM_H_ +#define L_ITEM_H_ extern "C" { #include <lua.h> @@ -32,11 +32,9 @@ extern "C" { #include "util/pointedthing.h" #include "inventory.h" -#include "inventory.h" +#include "lua_api/l_base.h" -ItemStack read_item(lua_State *L, int index); -std::vector<ItemStack> read_items(lua_State *L, int index); -void push_items(lua_State *L, const std::vector<ItemStack> &items); +class ModApiInventory; class LuaItemStack { @@ -136,31 +134,18 @@ public: }; -/*****************************************************************************/ -/* Mod API */ -/*****************************************************************************/ -int l_register_item_raw(lua_State *L); -int l_register_alias_raw(lua_State *L); - -/*****************************************************************************/ -/* scriptapi internal */ -/*****************************************************************************/ -bool get_item_callback(lua_State *L, - const char *name, const char *callbackname); -ItemDefinition read_item_definition(lua_State *L, int index, - ItemDefinition default_def = ItemDefinition()); - -extern struct EnumString es_ItemType[]; - -/*****************************************************************************/ -/* Minetest interface */ -/*****************************************************************************/ -bool scriptapi_item_on_drop(lua_State *L, ItemStack &item, - ServerActiveObject *dropper, v3f pos); -bool scriptapi_item_on_place(lua_State *L, ItemStack &item, - ServerActiveObject *placer, const PointedThing &pointed); -bool scriptapi_item_on_use(lua_State *L, ItemStack &item, - ServerActiveObject *user, const PointedThing &pointed); - - -#endif /* LUA_ITEM_H_ */ +class ModApiItemMod + :virtual public ModApiBase +{ +public: + ModApiItemMod(); + + bool Initialize(lua_State *L,int top); + + static int l_register_item_raw(lua_State *L); + static int l_register_alias_raw(lua_State *L); +}; + + + +#endif /* L_ITEM_H_ */ diff --git a/src/scriptapi_nodemeta.cpp b/src/script/lua_api/l_nodemeta.cpp index b66c9a023..511fb38ce 100644 --- a/src/scriptapi_nodemeta.cpp +++ b/src/script/lua_api/l_nodemeta.cpp @@ -17,15 +17,13 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#include "scriptapi.h" -#include "scriptapi_nodemeta.h" +#include "cpp_api/scriptapi.h" +#include "common/c_converter.h" +#include "common/c_content.h" #include "map.h" -#include "script.h" -#include "scriptapi_types.h" -#include "scriptapi_inventory.h" -#include "scriptapi_common.h" -#include "scriptapi_item.h" -#include "scriptapi_object.h" +#include "lua_api/l_nodemeta.h" +#include "common/c_internal.h" +#include "lua_api/l_inventory.h" /* @@ -213,7 +211,7 @@ int NodeMetaRef::l_to_table(lua_State *L) std::vector<const InventoryList*> lists = inv->getLists(); for(std::vector<const InventoryList*>::const_iterator i = lists.begin(); i != lists.end(); i++){ - inventory_get_list_to_lua(inv, (*i)->getName().c_str(), L); + push_inventory_list(inv, (*i)->getName().c_str(), L); lua_setfield(L, -2, (*i)->getName().c_str()); } } @@ -259,7 +257,7 @@ int NodeMetaRef::l_from_table(lua_State *L) while(lua_next(L, inventorytable) != 0){ // key at index -2 and value at index -1 std::string name = lua_tostring(L, -2); - inventory_set_list_from_lua(inv, name.c_str(), L, -1); + read_inventory_list(inv, name.c_str(), L, -1,STACK_TO_SERVER(L)); lua_pop(L, 1); // removes value, keeps key for next iteration } reportMetadataChange(ref); @@ -331,241 +329,4 @@ const luaL_reg NodeMetaRef::methods[] = { {0,0} }; -/* - Node metadata inventory callbacks -*/ - -// Return number of accepted items to be moved -int scriptapi_nodemeta_inventory_allow_move(lua_State *L, v3s16 p, - const std::string &from_list, int from_index, - const std::string &to_list, int to_index, - int count, ServerActiveObject *player) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - INodeDefManager *ndef = get_server(L)->ndef(); - - // If node doesn't exist, we don't know what callback to call - MapNode node = get_env(L)->getMap().getNodeNoEx(p); - if(node.getContent() == CONTENT_IGNORE) - return 0; - - // Push callback function on stack - if(!get_item_callback(L, ndef->get(node).name.c_str(), - "allow_metadata_inventory_move")) - return count; - - // function(pos, from_list, from_index, to_list, to_index, count, player) - // pos - push_v3s16(L, p); - // from_list - lua_pushstring(L, from_list.c_str()); - // from_index - lua_pushinteger(L, from_index + 1); - // to_list - lua_pushstring(L, to_list.c_str()); - // to_index - lua_pushinteger(L, to_index + 1); - // count - lua_pushinteger(L, count); - // player - objectref_get_or_create(L, player); - if(lua_pcall(L, 7, 1, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); - if(!lua_isnumber(L, -1)) - throw LuaError(L, "allow_metadata_inventory_move should return a number"); - return luaL_checkinteger(L, -1); -} - -// Return number of accepted items to be put -int scriptapi_nodemeta_inventory_allow_put(lua_State *L, v3s16 p, - const std::string &listname, int index, ItemStack &stack, - ServerActiveObject *player) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - INodeDefManager *ndef = get_server(L)->ndef(); - - // If node doesn't exist, we don't know what callback to call - MapNode node = get_env(L)->getMap().getNodeNoEx(p); - if(node.getContent() == CONTENT_IGNORE) - return 0; - - // Push callback function on stack - if(!get_item_callback(L, ndef->get(node).name.c_str(), - "allow_metadata_inventory_put")) - return stack.count; - - // Call function(pos, listname, index, stack, player) - // pos - push_v3s16(L, p); - // listname - lua_pushstring(L, listname.c_str()); - // index - lua_pushinteger(L, index + 1); - // stack - LuaItemStack::create(L, stack); - // player - objectref_get_or_create(L, player); - if(lua_pcall(L, 5, 1, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); - if(!lua_isnumber(L, -1)) - throw LuaError(L, "allow_metadata_inventory_put should return a number"); - return luaL_checkinteger(L, -1); -} - -// Return number of accepted items to be taken -int scriptapi_nodemeta_inventory_allow_take(lua_State *L, v3s16 p, - const std::string &listname, int index, ItemStack &stack, - ServerActiveObject *player) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - INodeDefManager *ndef = get_server(L)->ndef(); - - // If node doesn't exist, we don't know what callback to call - MapNode node = get_env(L)->getMap().getNodeNoEx(p); - if(node.getContent() == CONTENT_IGNORE) - return 0; - - // Push callback function on stack - if(!get_item_callback(L, ndef->get(node).name.c_str(), - "allow_metadata_inventory_take")) - return stack.count; - - // Call function(pos, listname, index, count, player) - // pos - push_v3s16(L, p); - // listname - lua_pushstring(L, listname.c_str()); - // index - lua_pushinteger(L, index + 1); - // stack - LuaItemStack::create(L, stack); - // player - objectref_get_or_create(L, player); - if(lua_pcall(L, 5, 1, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); - if(!lua_isnumber(L, -1)) - throw LuaError(L, "allow_metadata_inventory_take should return a number"); - return luaL_checkinteger(L, -1); -} - -// Report moved items -void scriptapi_nodemeta_inventory_on_move(lua_State *L, v3s16 p, - const std::string &from_list, int from_index, - const std::string &to_list, int to_index, - int count, ServerActiveObject *player) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - INodeDefManager *ndef = get_server(L)->ndef(); - - // If node doesn't exist, we don't know what callback to call - MapNode node = get_env(L)->getMap().getNodeNoEx(p); - if(node.getContent() == CONTENT_IGNORE) - return; - - // Push callback function on stack - if(!get_item_callback(L, ndef->get(node).name.c_str(), - "on_metadata_inventory_move")) - return; - - // function(pos, from_list, from_index, to_list, to_index, count, player) - // pos - push_v3s16(L, p); - // from_list - lua_pushstring(L, from_list.c_str()); - // from_index - lua_pushinteger(L, from_index + 1); - // to_list - lua_pushstring(L, to_list.c_str()); - // to_index - lua_pushinteger(L, to_index + 1); - // count - lua_pushinteger(L, count); - // player - objectref_get_or_create(L, player); - if(lua_pcall(L, 7, 0, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); -} - -// Report put items -void scriptapi_nodemeta_inventory_on_put(lua_State *L, v3s16 p, - const std::string &listname, int index, ItemStack &stack, - ServerActiveObject *player) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - INodeDefManager *ndef = get_server(L)->ndef(); - - // If node doesn't exist, we don't know what callback to call - MapNode node = get_env(L)->getMap().getNodeNoEx(p); - if(node.getContent() == CONTENT_IGNORE) - return; - - // Push callback function on stack - if(!get_item_callback(L, ndef->get(node).name.c_str(), - "on_metadata_inventory_put")) - return; - - // Call function(pos, listname, index, stack, player) - // pos - push_v3s16(L, p); - // listname - lua_pushstring(L, listname.c_str()); - // index - lua_pushinteger(L, index + 1); - // stack - LuaItemStack::create(L, stack); - // player - objectref_get_or_create(L, player); - if(lua_pcall(L, 5, 0, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); -} - -// Report taken items -void scriptapi_nodemeta_inventory_on_take(lua_State *L, v3s16 p, - const std::string &listname, int index, ItemStack &stack, - ServerActiveObject *player) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - INodeDefManager *ndef = get_server(L)->ndef(); - - // If node doesn't exist, we don't know what callback to call - MapNode node = get_env(L)->getMap().getNodeNoEx(p); - if(node.getContent() == CONTENT_IGNORE) - return; - - // Push callback function on stack - if(!get_item_callback(L, ndef->get(node).name.c_str(), - "on_metadata_inventory_take")) - return; - - // Call function(pos, listname, index, stack, player) - // pos - push_v3s16(L, p); - // listname - lua_pushstring(L, listname.c_str()); - // index - lua_pushinteger(L, index + 1); - // stack - LuaItemStack::create(L, stack); - // player - objectref_get_or_create(L, player); - if(lua_pcall(L, 5, 0, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); -} +REGISTER_LUA_REF(NodeMetaRef); diff --git a/src/scriptapi_nodemeta.h b/src/script/lua_api/l_nodemeta.h index 017abe181..23404a084 100644 --- a/src/scriptapi_nodemeta.h +++ b/src/script/lua_api/l_nodemeta.h @@ -1,5 +1,5 @@ /* -Minetest-c55 +Minetest Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify @@ -16,8 +16,8 @@ You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef LUA_NODEMETA_H_ -#define LUA_NODEMETA_H_ +#ifndef L_NODEMETA_H_ +#define L_NODEMETA_H_ extern "C" { #include <lua.h> @@ -90,34 +90,4 @@ public: static void Register(lua_State *L); }; -/*****************************************************************************/ -/* Minetest interface */ -/*****************************************************************************/ -// Return number of accepted items to be moved -int scriptapi_nodemeta_inventory_allow_move(lua_State *L, v3s16 p, - const std::string &from_list, int from_index, - const std::string &to_list, int to_index, - int count, ServerActiveObject *player); -// Return number of accepted items to be put -int scriptapi_nodemeta_inventory_allow_put(lua_State *L, v3s16 p, - const std::string &listname, int index, ItemStack &stack, - ServerActiveObject *player); -// Return number of accepted items to be taken -int scriptapi_nodemeta_inventory_allow_take(lua_State *L, v3s16 p, - const std::string &listname, int index, ItemStack &stack, - ServerActiveObject *player); -// Report moved items -void scriptapi_nodemeta_inventory_on_move(lua_State *L, v3s16 p, - const std::string &from_list, int from_index, - const std::string &to_list, int to_index, - int count, ServerActiveObject *player); -// Report put items -void scriptapi_nodemeta_inventory_on_put(lua_State *L, v3s16 p, - const std::string &listname, int index, ItemStack &stack, - ServerActiveObject *player); -// Report taken items -void scriptapi_nodemeta_inventory_on_take(lua_State *L, v3s16 p, - const std::string &listname, int index, ItemStack &stack, - ServerActiveObject *player); - -#endif //LUA_NODEMETA_H_ +#endif //L_NODEMETA_H_ diff --git a/src/scriptapi_nodetimer.cpp b/src/script/lua_api/l_nodetimer.cpp index 5e3289aee..60e4ec061 100644 --- a/src/scriptapi_nodetimer.cpp +++ b/src/script/lua_api/l_nodetimer.cpp @@ -17,8 +17,9 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#include "scriptapi.h" -#include "scriptapi_nodetimer.h" +#include "cpp_api/scriptapi.h" +#include "lua_api/l_nodetimer.h" +#include "common/c_internal.h" #include "map.h" @@ -164,3 +165,5 @@ const luaL_reg NodeTimerRef::methods[] = { luamethod(NodeTimerRef, get_elapsed), {0,0} }; + +REGISTER_LUA_REF(NodeTimerRef); diff --git a/src/scriptapi_nodetimer.h b/src/script/lua_api/l_nodetimer.h index a4536d947..f652b4900 100644 --- a/src/scriptapi_nodetimer.h +++ b/src/script/lua_api/l_nodetimer.h @@ -1,5 +1,5 @@ /* -Minetest-c55 +Minetest Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify @@ -17,8 +17,8 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef LUA_NODETIMER_H_ -#define LUA_NODETIMER_H_ +#ifndef L_NODETIMER_H_ +#define L_NODETIMER_H_ extern "C" { #include <lua.h> @@ -67,4 +67,4 @@ public: -#endif /* LUA_NODETIMER_H_ */ +#endif /* L_NODETIMER_H_ */ diff --git a/src/scriptapi_noise.cpp b/src/script/lua_api/l_noise.cpp index 2c1a83c4c..e0abeae94 100644 --- a/src/scriptapi_noise.cpp +++ b/src/script/lua_api/l_noise.cpp @@ -17,10 +17,10 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#include "scriptapi.h" -#include "scriptapi_noise.h" -#include "scriptapi_types.h" -#include "script.h" +#include "lua_api/l_noise.h" +#include "common/c_internal.h" +#include "common/c_converter.h" +#include "log.h" // garbage collector int LuaPerlinNoise::gc_object(lua_State *L) @@ -32,6 +32,7 @@ int LuaPerlinNoise::gc_object(lua_State *L) int LuaPerlinNoise::l_get2d(lua_State *L) { + NO_MAP_LOCK_REQUIRED; LuaPerlinNoise *o = checkobject(L, 1); v2f pos2d = read_v2f(L,2); lua_Number val = noise2d_perlin(pos2d.X/o->scale, pos2d.Y/o->scale, o->seed, o->octaves, o->persistence); @@ -40,6 +41,7 @@ int LuaPerlinNoise::l_get2d(lua_State *L) } int LuaPerlinNoise::l_get3d(lua_State *L) { + NO_MAP_LOCK_REQUIRED; LuaPerlinNoise *o = checkobject(L, 1); v3f pos3d = read_v3f(L,2); lua_Number val = noise3d_perlin(pos3d.X/o->scale, pos3d.Y/o->scale, pos3d.Z/o->scale, o->seed, o->octaves, o->persistence); @@ -65,6 +67,7 @@ LuaPerlinNoise::~LuaPerlinNoise() // Creates an LuaPerlinNoise and leaves it on top of stack int LuaPerlinNoise::create_object(lua_State *L) { + NO_MAP_LOCK_REQUIRED; int seed = luaL_checkint(L, 1); int octaves = luaL_checkint(L, 2); float persistence = luaL_checknumber(L, 3); @@ -78,6 +81,7 @@ int LuaPerlinNoise::create_object(lua_State *L) LuaPerlinNoise* LuaPerlinNoise::checkobject(lua_State *L, int narg) { + NO_MAP_LOCK_REQUIRED; luaL_checktype(L, narg, LUA_TUSERDATA); void *ud = luaL_checkudata(L, narg, className); if(!ud) luaL_typerror(L, narg, className); @@ -133,6 +137,7 @@ int LuaPerlinNoiseMap::gc_object(lua_State *L) int LuaPerlinNoiseMap::l_get2dMap(lua_State *L) { + NO_MAP_LOCK_REQUIRED; int i = 0; LuaPerlinNoiseMap *o = checkobject(L, 1); @@ -156,6 +161,7 @@ int LuaPerlinNoiseMap::l_get2dMap(lua_State *L) int LuaPerlinNoiseMap::l_get3dMap(lua_State *L) { + NO_MAP_LOCK_REQUIRED; int i = 0; LuaPerlinNoiseMap *o = checkobject(L, 1); @@ -253,32 +259,6 @@ const luaL_reg LuaPerlinNoiseMap::methods[] = { }; /* - NoiseParams -*/ -NoiseParams *read_noiseparams(lua_State *L, int index) -{ - if (index < 0) - index = lua_gettop(L) + 1 + index; - - if (!lua_istable(L, index)) - return NULL; - - NoiseParams *np = new NoiseParams; - - np->offset = getfloatfield_default(L, index, "offset", 0.0); - np->scale = getfloatfield_default(L, index, "scale", 0.0); - lua_getfield(L, index, "spread"); - np->spread = read_v3f(L, -1); - lua_pop(L, 1); - np->seed = getintfield_default(L, index, "seed", 0); - np->octaves = getintfield_default(L, index, "octaves", 0); - np->persist = getfloatfield_default(L, index, "persist", 0.0); - - return np; -} - - -/* LuaPseudoRandom */ @@ -293,6 +273,7 @@ int LuaPseudoRandom::gc_object(lua_State *L) // next(self, min=0, max=32767) -> get next value int LuaPseudoRandom::l_next(lua_State *L) { + NO_MAP_LOCK_REQUIRED; LuaPseudoRandom *o = checkobject(L, 1); int min = 0; int max = 32767; @@ -386,3 +367,7 @@ const luaL_reg LuaPseudoRandom::methods[] = { luamethod(LuaPseudoRandom, next), {0,0} }; + +REGISTER_LUA_REF(LuaPseudoRandom); +REGISTER_LUA_REF(LuaPerlinNoiseMap); +REGISTER_LUA_REF(LuaPerlinNoise); diff --git a/src/scriptapi_noise.h b/src/script/lua_api/l_noise.h index a02383fde..d0b51d756 100644 --- a/src/scriptapi_noise.h +++ b/src/script/lua_api/l_noise.h @@ -1,5 +1,5 @@ /* -Minetest-c55 +Minetest Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify @@ -17,14 +17,15 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef LUA_PERLIN_H_ -#define LUA_PERLIN_H_ +#ifndef L_NOISE_H_ +#define L_NOISE_H_ extern "C" { #include <lua.h> #include <lauxlib.h> } +#include "irr_v3d.h" #include "noise.h" class LuaPerlinNoise @@ -130,4 +131,4 @@ public: NoiseParams *read_noiseparams(lua_State *L, int index); -#endif /* LUA_PERLIN_H_ */ +#endif /* L_NOISE_H_ */ diff --git a/src/scriptapi_object.cpp b/src/script/lua_api/l_object.cpp index 851f1761f..6dec3db85 100644 --- a/src/scriptapi_object.cpp +++ b/src/script/lua_api/l_object.cpp @@ -17,15 +17,19 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#include "scriptapi.h" -#include "scriptapi_object.h" +#include "cpp_api/scriptapi.h" +#include "common/c_converter.h" +#include "common/c_content.h" +#include "lua_api/l_object.h" +#include "common/c_internal.h" +#include "lua_api/l_inventory.h" +#include "lua_api/l_item.h" #include "log.h" #include "tool.h" -#include "scriptapi_types.h" -#include "scriptapi_inventory.h" -#include "scriptapi_item.h" -#include "scriptapi_entity.h" -#include "scriptapi_common.h" +#include "serverobject.h" +#include "content_object.h" +#include "content_sao.h" +#include "server.h" #include "hud.h" @@ -35,7 +39,7 @@ struct EnumString es_HudElementType[] = {HUD_ELEM_TEXT, "text"}, {HUD_ELEM_STATBAR, "statbar"}, {HUD_ELEM_INVENTORY, "inventory"}, - {0, NULL}, +{0, NULL}, }; struct EnumString es_HudElementStat[] = @@ -61,7 +65,6 @@ struct EnumString es_HudBuiltinElement[] = {0, NULL}, }; - /* ObjectRef */ @@ -122,6 +125,7 @@ int ObjectRef::gc_object(lua_State *L) { // remove(self) int ObjectRef::l_remove(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ServerActiveObject *co = getobject(ref); if(co == NULL) return 0; @@ -134,6 +138,7 @@ int ObjectRef::l_remove(lua_State *L) // returns: {x=num, y=num, z=num} int ObjectRef::l_getpos(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ServerActiveObject *co = getobject(ref); if(co == NULL) return 0; @@ -151,6 +156,7 @@ int ObjectRef::l_getpos(lua_State *L) // setpos(self, pos) int ObjectRef::l_setpos(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); //LuaEntitySAO *co = getluaobject(ref); ServerActiveObject *co = getobject(ref); @@ -165,6 +171,7 @@ int ObjectRef::l_setpos(lua_State *L) // moveto(self, pos, continuous=false) int ObjectRef::l_moveto(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); //LuaEntitySAO *co = getluaobject(ref); ServerActiveObject *co = getobject(ref); @@ -181,31 +188,23 @@ int ObjectRef::l_moveto(lua_State *L) // punch(self, puncher, time_from_last_punch, tool_capabilities, dir) int ObjectRef::l_punch(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); + ObjectRef *puncher_ref = checkobject(L, 2); ServerActiveObject *co = getobject(ref); + ServerActiveObject *puncher = getobject(puncher_ref); if(co == NULL) return 0; - - ServerActiveObject *puncher = 0; - v3f dir(0,0,0); - - if (!lua_isnil(L,2)) { - ObjectRef *puncher_ref = checkobject(L, 2); - puncher = getobject(puncher_ref); - if(puncher == NULL) return 0; - + if(puncher == NULL) return 0; + v3f dir; + if(lua_type(L, 5) != LUA_TTABLE) dir = co->getBasePosition() - puncher->getBasePosition(); - } - + else + dir = read_v3f(L, 5); float time_from_last_punch = 1000000; if(lua_isnumber(L, 3)) time_from_last_punch = lua_tonumber(L, 3); - ToolCapabilities toolcap = read_tool_capabilities(L, 4); - - if(lua_type(L, 5) == LUA_TTABLE) - dir = read_v3f(L, 5); dir.normalize(); - // Do it co->punch(dir, &toolcap, puncher, time_from_last_punch); return 0; @@ -214,6 +213,7 @@ int ObjectRef::l_punch(lua_State *L) // right_click(self, clicker); clicker = an another ObjectRef int ObjectRef::l_right_click(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ObjectRef *ref2 = checkobject(L, 2); ServerActiveObject *co = getobject(ref); @@ -230,6 +230,7 @@ int ObjectRef::l_right_click(lua_State *L) // returns: nil int ObjectRef::l_set_hp(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); luaL_checknumber(L, 2); ServerActiveObject *co = getobject(ref); @@ -248,6 +249,7 @@ int ObjectRef::l_set_hp(lua_State *L) // 0 if not applicable to this type of object int ObjectRef::l_get_hp(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ServerActiveObject *co = getobject(ref); if(co == NULL){ @@ -266,12 +268,13 @@ int ObjectRef::l_get_hp(lua_State *L) // get_inventory(self) int ObjectRef::l_get_inventory(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ServerActiveObject *co = getobject(ref); if(co == NULL) return 0; // Do it InventoryLocation loc = co->getInventoryLocation(); - if(get_server(L)->getInventory(loc) != NULL) + if(STACK_TO_SERVER(L)->getInventory(loc) != NULL) InvRef::create(L, loc); else lua_pushnil(L); // An object may have no inventory (nil) @@ -281,6 +284,7 @@ int ObjectRef::l_get_inventory(lua_State *L) // get_wield_list(self) int ObjectRef::l_get_wield_list(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ServerActiveObject *co = getobject(ref); if(co == NULL) return 0; @@ -292,6 +296,7 @@ int ObjectRef::l_get_wield_list(lua_State *L) // get_wield_index(self) int ObjectRef::l_get_wield_index(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ServerActiveObject *co = getobject(ref); if(co == NULL) return 0; @@ -303,6 +308,7 @@ int ObjectRef::l_get_wield_index(lua_State *L) // get_wielded_item(self) int ObjectRef::l_get_wielded_item(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ServerActiveObject *co = getobject(ref); if(co == NULL){ @@ -318,11 +324,12 @@ int ObjectRef::l_get_wielded_item(lua_State *L) // set_wielded_item(self, itemstack or itemstring or table or nil) int ObjectRef::l_set_wielded_item(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ServerActiveObject *co = getobject(ref); if(co == NULL) return 0; // Do it - ItemStack item = read_item(L, 2); + ItemStack item = read_item(L, 2,STACK_TO_SERVER(L)); bool success = co->setWieldedItem(item); lua_pushboolean(L, success); return 1; @@ -331,6 +338,7 @@ int ObjectRef::l_set_wielded_item(lua_State *L) // set_armor_groups(self, groups) int ObjectRef::l_set_armor_groups(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ServerActiveObject *co = getobject(ref); if(co == NULL) return 0; @@ -366,6 +374,7 @@ int ObjectRef::l_set_physics_override(lua_State *L) // set_animation(self, frame_range, frame_speed, frame_blend) int ObjectRef::l_set_animation(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ServerActiveObject *co = getobject(ref); if(co == NULL) return 0; @@ -386,6 +395,7 @@ int ObjectRef::l_set_animation(lua_State *L) // set_bone_position(self, std::string bone, v3f position, v3f rotation) int ObjectRef::l_set_bone_position(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ServerActiveObject *co = getobject(ref); if(co == NULL) return 0; @@ -406,6 +416,7 @@ int ObjectRef::l_set_bone_position(lua_State *L) // set_attach(self, parent, bone, position, rotation) int ObjectRef::l_set_attach(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ObjectRef *parent_ref = checkobject(L, 2); ServerActiveObject *co = getobject(ref); @@ -429,6 +440,7 @@ int ObjectRef::l_set_attach(lua_State *L) // set_detach(self) int ObjectRef::l_set_detach(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ServerActiveObject *co = getobject(ref); if(co == NULL) return 0; @@ -440,6 +452,7 @@ int ObjectRef::l_set_detach(lua_State *L) // set_properties(self, properties) int ObjectRef::l_set_properties(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ServerActiveObject *co = getobject(ref); if(co == NULL) return 0; @@ -456,6 +469,7 @@ int ObjectRef::l_set_properties(lua_State *L) // setvelocity(self, {x=num, y=num, z=num}) int ObjectRef::l_setvelocity(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); LuaEntitySAO *co = getluaobject(ref); if(co == NULL) return 0; @@ -468,6 +482,7 @@ int ObjectRef::l_setvelocity(lua_State *L) // getvelocity(self) int ObjectRef::l_getvelocity(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); LuaEntitySAO *co = getluaobject(ref); if(co == NULL) return 0; @@ -480,6 +495,7 @@ int ObjectRef::l_getvelocity(lua_State *L) // setacceleration(self, {x=num, y=num, z=num}) int ObjectRef::l_setacceleration(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); LuaEntitySAO *co = getluaobject(ref); if(co == NULL) return 0; @@ -493,6 +509,7 @@ int ObjectRef::l_setacceleration(lua_State *L) // getacceleration(self) int ObjectRef::l_getacceleration(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); LuaEntitySAO *co = getluaobject(ref); if(co == NULL) return 0; @@ -505,6 +522,7 @@ int ObjectRef::l_getacceleration(lua_State *L) // setyaw(self, radians) int ObjectRef::l_setyaw(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); LuaEntitySAO *co = getluaobject(ref); if(co == NULL) return 0; @@ -517,6 +535,7 @@ int ObjectRef::l_setyaw(lua_State *L) // getyaw(self) int ObjectRef::l_getyaw(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); LuaEntitySAO *co = getluaobject(ref); if(co == NULL) return 0; @@ -529,6 +548,7 @@ int ObjectRef::l_getyaw(lua_State *L) // settexturemod(self, mod) int ObjectRef::l_settexturemod(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); LuaEntitySAO *co = getluaobject(ref); if(co == NULL) return 0; @@ -542,6 +562,7 @@ int ObjectRef::l_settexturemod(lua_State *L) // select_horiz_by_yawpitch=false) int ObjectRef::l_setsprite(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); LuaEntitySAO *co = getluaobject(ref); if(co == NULL) return 0; @@ -566,6 +587,7 @@ int ObjectRef::l_setsprite(lua_State *L) // get_entity_name(self) int ObjectRef::l_get_entity_name(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); LuaEntitySAO *co = getluaobject(ref); if(co == NULL) return 0; @@ -578,6 +600,7 @@ int ObjectRef::l_get_entity_name(lua_State *L) // get_luaentity(self) int ObjectRef::l_get_luaentity(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); LuaEntitySAO *co = getluaobject(ref); if(co == NULL) return 0; @@ -591,6 +614,7 @@ int ObjectRef::l_get_luaentity(lua_State *L) // is_player(self) int ObjectRef::l_is_player(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); Player *player = getplayer(ref); lua_pushboolean(L, (player != NULL)); @@ -600,6 +624,7 @@ int ObjectRef::l_is_player(lua_State *L) // get_player_name(self) int ObjectRef::l_get_player_name(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); Player *player = getplayer(ref); if(player == NULL){ @@ -614,6 +639,7 @@ int ObjectRef::l_get_player_name(lua_State *L) // get_look_dir(self) int ObjectRef::l_get_look_dir(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); Player *player = getplayer(ref); if(player == NULL) return 0; @@ -628,6 +654,7 @@ int ObjectRef::l_get_look_dir(lua_State *L) // get_look_pitch(self) int ObjectRef::l_get_look_pitch(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); Player *player = getplayer(ref); if(player == NULL) return 0; @@ -639,6 +666,7 @@ int ObjectRef::l_get_look_pitch(lua_State *L) // get_look_yaw(self) int ObjectRef::l_get_look_yaw(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); Player *player = getplayer(ref); if(player == NULL) return 0; @@ -650,6 +678,7 @@ int ObjectRef::l_get_look_yaw(lua_State *L) // set_look_pitch(self, radians) int ObjectRef::l_set_look_pitch(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); PlayerSAO* co = getplayersao(ref); if(co == NULL) return 0; @@ -662,6 +691,7 @@ int ObjectRef::l_set_look_pitch(lua_State *L) // set_look_yaw(self, radians) int ObjectRef::l_set_look_yaw(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); PlayerSAO* co = getplayersao(ref); if(co == NULL) return 0; @@ -674,13 +704,14 @@ int ObjectRef::l_set_look_yaw(lua_State *L) // set_inventory_formspec(self, formspec) int ObjectRef::l_set_inventory_formspec(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); Player *player = getplayer(ref); if(player == NULL) return 0; std::string formspec = luaL_checkstring(L, 2); player->inventory_formspec = formspec; - get_server(L)->reportInventoryFormspecModified(player->getName()); + STACK_TO_SERVER(L)->reportInventoryFormspecModified(player->getName()); lua_pushboolean(L, true); return 1; } @@ -688,6 +719,7 @@ int ObjectRef::l_set_inventory_formspec(lua_State *L) // get_inventory_formspec(self) -> formspec int ObjectRef::l_get_inventory_formspec(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); Player *player = getplayer(ref); if(player == NULL) return 0; @@ -700,6 +732,7 @@ int ObjectRef::l_get_inventory_formspec(lua_State *L) // get_player_control(self) int ObjectRef::l_get_player_control(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); Player *player = getplayer(ref); if(player == NULL){ @@ -733,6 +766,7 @@ int ObjectRef::l_get_player_control(lua_State *L) // get_player_control_bits(self) int ObjectRef::l_get_player_control_bits(lua_State *L) { + NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); Player *player = getplayer(ref); if(player == NULL){ @@ -753,23 +787,23 @@ int ObjectRef::l_hud_add(lua_State *L) return 0; HudElement *elem = new HudElement; - + elem->type = (HudElementType)getenumfield(L, 2, "hud_elem_type", es_HudElementType, HUD_ELEM_TEXT); - + lua_getfield(L, 2, "position"); elem->pos = lua_istable(L, -1) ? read_v2f(L, -1) : v2f(); lua_pop(L, 1); - + lua_getfield(L, 2, "scale"); elem->scale = lua_istable(L, -1) ? read_v2f(L, -1) : v2f(); lua_pop(L, 1); - + elem->name = getstringfield_default(L, 2, "name", ""); elem->text = getstringfield_default(L, 2, "text", ""); elem->number = getintfield_default(L, 2, "number", 0); elem->item = getintfield_default(L, 2, "item", 0); - elem->dir = getintfield_default(L, 2, "direction", 0); + elem->dir = getintfield_default(L, 2, "dir", 0); lua_getfield(L, 2, "alignment"); elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f(); @@ -779,7 +813,7 @@ int ObjectRef::l_hud_add(lua_State *L) elem->offset = lua_istable(L, -1) ? read_v2f(L, -1) : v2f(); lua_pop(L, 1); - u32 id = get_server(L)->hudAdd(player, elem); + u32 id = STACK_TO_SERVER(L)->hudAdd(player, elem); if (id == (u32)-1) { delete elem; return 0; @@ -800,8 +834,8 @@ int ObjectRef::l_hud_remove(lua_State *L) u32 id = -1; if (!lua_isnil(L, 2)) id = lua_tonumber(L, 2); - - if (!get_server(L)->hudRemove(player, id)) + + if (!STACK_TO_SERVER(L)->hudRemove(player, id)) return 0; lua_pushboolean(L, true); @@ -816,23 +850,21 @@ int ObjectRef::l_hud_change(lua_State *L) if (player == NULL) return 0; - u32 id = !lua_isnil(L, 2) ? lua_tonumber(L, 2) : -1; + u32 id = -1; + if (!lua_isnil(L, 2)) + id = lua_tonumber(L, 2); + + HudElementStat stat = (HudElementStat)getenumfield(L, 3, "stat", + es_HudElementStat, HUD_STAT_NUMBER); + if (id >= player->hud.size()) return 0; - - HudElementStat stat = HUD_STAT_NUMBER; - if (!lua_isnil(L, 3)) { - int statint; - std::string statstr = lua_tostring(L, 3); - stat = string_to_enum(es_HudElementStat, statint, statstr) ? - (HudElementStat)statint : HUD_STAT_NUMBER; - } - + void *value = NULL; HudElement *e = player->hud[id]; if (!e) return 0; - + switch (stat) { case HUD_STAT_POS: e->pos = read_v2f(L, 4); @@ -869,7 +901,7 @@ int ObjectRef::l_hud_change(lua_State *L) value = &e->offset; } - get_server(L)->hudChange(player, id, stat, value); + STACK_TO_SERVER(L)->hudChange(player, id, stat, value); lua_pushboolean(L, true); return 1; @@ -886,34 +918,34 @@ int ObjectRef::l_hud_get(lua_State *L) u32 id = lua_tonumber(L, -1); if (id >= player->hud.size()) return 0; - + HudElement *e = player->hud[id]; if (!e) return 0; - + lua_newtable(L); - + lua_pushstring(L, es_HudElementType[(u8)e->type].str); lua_setfield(L, -2, "type"); - + push_v2f(L, e->pos); lua_setfield(L, -2, "position"); - + lua_pushstring(L, e->name.c_str()); lua_setfield(L, -2, "name"); - + push_v2f(L, e->scale); lua_setfield(L, -2, "scale"); - + lua_pushstring(L, e->text.c_str()); lua_setfield(L, -2, "text"); - + lua_pushnumber(L, e->number); lua_setfield(L, -2, "number"); - + lua_pushnumber(L, e->item); lua_setfield(L, -2, "item"); - + lua_pushnumber(L, e->dir); lua_setfield(L, -2, "dir"); @@ -939,7 +971,7 @@ int ObjectRef::l_hud_set_flags(lua_State *L) mask |= esp[i].num; } } - if (!get_server(L)->hudSetFlags(player, flags, mask)) + if (!STACK_TO_SERVER(L)->hudSetFlags(player, flags, mask)) return 0; lua_pushboolean(L, true); @@ -1060,159 +1092,4 @@ const luaL_reg ObjectRef::methods[] = { {0,0} }; -// Creates a new anonymous reference if cobj=NULL or id=0 -void objectref_get_or_create(lua_State *L, - ServerActiveObject *cobj) -{ - if(cobj == NULL || cobj->getId() == 0){ - ObjectRef::create(L, cobj); - } else { - objectref_get(L, cobj->getId()); - } -} - -void objectref_get(lua_State *L, u16 id) -{ - // Get minetest.object_refs[i] - lua_getglobal(L, "minetest"); - lua_getfield(L, -1, "object_refs"); - luaL_checktype(L, -1, LUA_TTABLE); - lua_pushnumber(L, id); - lua_gettable(L, -2); - lua_remove(L, -2); // object_refs - lua_remove(L, -2); // minetest -} - -/* - ObjectProperties -*/ - -void read_object_properties(lua_State *L, int index, - ObjectProperties *prop) -{ - if(index < 0) - index = lua_gettop(L) + 1 + index; - if(!lua_istable(L, index)) - return; - - prop->hp_max = getintfield_default(L, -1, "hp_max", 10); - - getboolfield(L, -1, "physical", prop->physical); - - getfloatfield(L, -1, "weight", prop->weight); - - lua_getfield(L, -1, "collisionbox"); - if(lua_istable(L, -1)) - prop->collisionbox = read_aabb3f(L, -1, 1.0); - lua_pop(L, 1); - - getstringfield(L, -1, "visual", prop->visual); - - getstringfield(L, -1, "mesh", prop->mesh); - - lua_getfield(L, -1, "visual_size"); - if(lua_istable(L, -1)) - prop->visual_size = read_v2f(L, -1); - lua_pop(L, 1); - - lua_getfield(L, -1, "textures"); - if(lua_istable(L, -1)){ - prop->textures.clear(); - int table = lua_gettop(L); - lua_pushnil(L); - while(lua_next(L, table) != 0){ - // key at index -2 and value at index -1 - if(lua_isstring(L, -1)) - prop->textures.push_back(lua_tostring(L, -1)); - else - prop->textures.push_back(""); - // removes value, keeps key for next iteration - lua_pop(L, 1); - } - } - lua_pop(L, 1); - - lua_getfield(L, -1, "colors"); - if(lua_istable(L, -1)){ - prop->colors.clear(); - int table = lua_gettop(L); - lua_pushnil(L); - while(lua_next(L, table) != 0){ - // key at index -2 and value at index -1 - if(lua_isstring(L, -1)) - prop->colors.push_back(readARGB8(L, -1)); - else - prop->colors.push_back(video::SColor(255, 255, 255, 255)); - // removes value, keeps key for next iteration - lua_pop(L, 1); - } - } - lua_pop(L, 1); - - lua_getfield(L, -1, "spritediv"); - if(lua_istable(L, -1)) - prop->spritediv = read_v2s16(L, -1); - lua_pop(L, 1); - - lua_getfield(L, -1, "initial_sprite_basepos"); - if(lua_istable(L, -1)) - prop->initial_sprite_basepos = read_v2s16(L, -1); - lua_pop(L, 1); - - getboolfield(L, -1, "is_visible", prop->is_visible); - getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound); - getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate); -} - -/* - object_reference -*/ - -void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - //infostream<<"scriptapi_add_object_reference: id="<<cobj->getId()<<std::endl; - StackUnroller stack_unroller(L); - - // Create object on stack - ObjectRef::create(L, cobj); // Puts ObjectRef (as userdata) on stack - int object = lua_gettop(L); - - // Get minetest.object_refs table - lua_getglobal(L, "minetest"); - lua_getfield(L, -1, "object_refs"); - luaL_checktype(L, -1, LUA_TTABLE); - int objectstable = lua_gettop(L); - - // object_refs[id] = object - lua_pushnumber(L, cobj->getId()); // Push id - lua_pushvalue(L, object); // Copy object to top of stack - lua_settable(L, objectstable); -} - -void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - //infostream<<"scriptapi_rm_object_reference: id="<<cobj->getId()<<std::endl; - StackUnroller stack_unroller(L); - - // Get minetest.object_refs table - lua_getglobal(L, "minetest"); - lua_getfield(L, -1, "object_refs"); - luaL_checktype(L, -1, LUA_TTABLE); - int objectstable = lua_gettop(L); - - // Get object_refs[id] - lua_pushnumber(L, cobj->getId()); // Push id - lua_gettable(L, objectstable); - // Set object reference to NULL - ObjectRef::set_null(L); - lua_pop(L, 1); // pop object - - // Set object_refs[id] = nil - lua_pushnumber(L, cobj->getId()); // Push id - lua_pushnil(L); - lua_settable(L, objectstable); -} +REGISTER_LUA_REF(ObjectRef) diff --git a/src/scriptapi_object.h b/src/script/lua_api/l_object.h index 82535ee94..88f980a27 100644 --- a/src/scriptapi_object.h +++ b/src/script/lua_api/l_object.h @@ -17,17 +17,18 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef LUA_OBJECT_H_ -#define LUA_OBJECT_H_ +#ifndef L_OBJECT_H_ +#define L_OBJECT_H_ extern "C" { #include <lua.h> #include <lauxlib.h> } -#include "serverobject.h" -#include "content_sao.h" -#include "player.h" +class ServerActiveObject; +class LuaEntitySAO; +class PlayerSAO; +class Player; /* ObjectRef @@ -199,6 +200,9 @@ private: // hud_change(self, id, stat, data) static int l_hud_change(lua_State *L); + // hud_get_next_id(self) + static u32 hud_get_next_id(lua_State *L); + // hud_get(self, id) static int l_hud_get(lua_State *L); @@ -219,20 +223,4 @@ public: static void Register(lua_State *L); }; -/*****************************************************************************/ -/* scriptapi internal */ -/*****************************************************************************/ -// Creates a new anonymous reference if cobj=NULL or id=0 -void objectref_get_or_create(lua_State *L, - ServerActiveObject *cobj); -void objectref_get(lua_State *L, u16 id); -void read_object_properties(lua_State *L, int index, - ObjectProperties *prop); - -/*****************************************************************************/ -/* Minetest interface */ -/*****************************************************************************/ -void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj); -void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj); - -#endif /* LUA_OBJECT_H_ */ +#endif /* L_OBJECT_H_ */ diff --git a/src/scriptapi_particles.cpp b/src/script/lua_api/l_particles.cpp index dc9b3776e..c291cc21e 100644 --- a/src/scriptapi_particles.cpp +++ b/src/script/lua_api/l_particles.cpp @@ -17,12 +17,22 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#include "scriptapi.h" -#include "scriptapi_particles.h" +#include "cpp_api/scriptapi.h" +#include "common/c_converter.h" +#include "lua_api/l_base.h" +#include "lua_api/l_particles.h" #include "server.h" -#include "script.h" -#include "scriptapi_types.h" -#include "scriptapi_common.h" +#include "common/c_internal.h" + +bool ModApiParticles::Initialize(lua_State *L, int top) { + bool retval = true; + + retval &= API_FCT(add_particle); + retval &= API_FCT(add_particlespawner); + retval &= API_FCT(delete_particlespawner); + + return retval; +} // add_particle(pos, velocity, acceleration, expirationtime, // size, collisiondetection, texture, player) @@ -30,10 +40,8 @@ with this program; if not, write to the Free Software Foundation, Inc., // expirationtime = num (seconds) // size = num // texture = e.g."default_wood.png" -int l_add_particle(lua_State *L) +int ModApiParticles::l_add_particle(lua_State *L) { - // Get server from registry - Server *server = get_server(L); // Get parameters v3f pos = check_v3f(L, 1); v3f vel = check_v3f(L, 2); @@ -46,13 +54,13 @@ int l_add_particle(lua_State *L) if (lua_gettop(L) == 8) // only spawn for a single player { const char *playername = luaL_checkstring(L, 8); - server->spawnParticle(playername, + getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime, size, collisiondetection, texture); } else // spawn for all players { - server->spawnParticleAll(pos, vel, acc, + getServer(L)->spawnParticleAll(pos, vel, acc, expirationtime, size, collisiondetection, texture); } return 1; @@ -72,10 +80,8 @@ int l_add_particle(lua_State *L) // minsize/maxsize = num // collisiondetection = bool // texture = e.g."default_wood.png" -int l_add_particlespawner(lua_State *L) +int ModApiParticles::l_add_particlespawner(lua_State *L) { - // Get server from registry - Server *server = get_server(L); // Get parameters u16 amount = luaL_checknumber(L, 1); float time = luaL_checknumber(L, 2); @@ -95,7 +101,7 @@ int l_add_particlespawner(lua_State *L) if (lua_gettop(L) == 15) // only spawn for a single player { const char *playername = luaL_checkstring(L, 15); - u32 id = server->addParticleSpawner(playername, + u32 id = getServer(L)->addParticleSpawner(playername, amount, time, minpos, maxpos, minvel, maxvel, @@ -108,7 +114,7 @@ int l_add_particlespawner(lua_State *L) } else // spawn for all players { - u32 id = server->addParticleSpawnerAll( amount, time, + u32 id = getServer(L)->addParticleSpawnerAll( amount, time, minpos, maxpos, minvel, maxvel, minacc, maxacc, @@ -123,21 +129,21 @@ int l_add_particlespawner(lua_State *L) // delete_particlespawner(id, player) // player (string) is optional -int l_delete_particlespawner(lua_State *L) +int ModApiParticles::l_delete_particlespawner(lua_State *L) { - // Get server from registry - Server *server = get_server(L); // Get parameters u32 id = luaL_checknumber(L, 1); if (lua_gettop(L) == 2) // only delete for one player { const char *playername = luaL_checkstring(L, 2); - server->deleteParticleSpawner(playername, id); + getServer(L)->deleteParticleSpawner(playername, id); } else // delete for all players { - server->deleteParticleSpawnerAll(id); + getServer(L)->deleteParticleSpawnerAll(id); } return 1; } + +ModApiParticles modapiparticles_prototyp; diff --git a/src/scriptapi_particles.h b/src/script/lua_api/l_particles.h index 4b37d7ce1..3729f8761 100644 --- a/src/scriptapi_particles.h +++ b/src/script/lua_api/l_particles.h @@ -1,5 +1,5 @@ /* -Minetest-c55 +Minetest Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify @@ -17,16 +17,23 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef LUA_PARTICLES_H_ -#define LUA_PARTICLES_H_ +#ifndef L_PARTICLES_H_ +#define L_PARTICLES_H_ extern "C" { #include <lua.h> #include <lauxlib.h> } -int l_add_particle(lua_State *L); -int l_add_particlespawner(lua_State *L); -int l_delete_particlespawner(lua_State *L); +class ModApiParticles : public ModApiBase { +public: + bool Initialize(lua_State *L, int top); +private: + static int l_add_particle(lua_State *L); + static int l_add_particlespawner(lua_State *L); + static int l_delete_particlespawner(lua_State *L); +}; -#endif + + +#endif // L_PARTICLES_H_ diff --git a/src/script/lua_api/luaapi.cpp b/src/script/lua_api/luaapi.cpp new file mode 100644 index 000000000..b75304b3a --- /dev/null +++ b/src/script/lua_api/luaapi.cpp @@ -0,0 +1,653 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +extern "C" { +#include "lua.h" +#include "lauxlib.h" +} + +#include "lua_api/l_base.h" +#include "common/c_internal.h" +#include "server.h" +#include "common/c_converter.h" +#include "common/c_content.h" +#include "lua_api/luaapi.h" +#include "settings.h" +#include "tool.h" +#include "rollback.h" +#include "log.h" +#include "emerge.h" +#include "main.h" //required for g_settings + +struct EnumString ModApiBasic::es_OreType[] = +{ + {ORE_SCATTER, "scatter"}, + {ORE_SHEET, "sheet"}, + {ORE_CLAYLIKE, "claylike"}, + {0, NULL}, +}; + + +ModApiBasic::ModApiBasic() : ModApiBase() { +} + +bool ModApiBasic::Initialize(lua_State* L,int top) { + + bool retval = true; + + retval &= API_FCT(debug); + retval &= API_FCT(log); + retval &= API_FCT(request_shutdown); + retval &= API_FCT(get_server_status); + + retval &= API_FCT(register_biome); + + retval &= API_FCT(setting_set); + retval &= API_FCT(setting_get); + retval &= API_FCT(setting_getbool); + retval &= API_FCT(setting_save); + + retval &= API_FCT(chat_send_all); + retval &= API_FCT(chat_send_player); + retval &= API_FCT(show_formspec); + + retval &= API_FCT(get_player_privs); + retval &= API_FCT(get_player_ip); + retval &= API_FCT(get_ban_list); + retval &= API_FCT(get_ban_description); + retval &= API_FCT(ban_player); + retval &= API_FCT(unban_player_of_ip); + retval &= API_FCT(get_password_hash); + retval &= API_FCT(notify_authentication_modified); + + retval &= API_FCT(get_dig_params); + retval &= API_FCT(get_hit_params); + + retval &= API_FCT(get_current_modname); + retval &= API_FCT(get_modpath); + retval &= API_FCT(get_modnames); + + retval &= API_FCT(get_worldpath); + retval &= API_FCT(is_singleplayer); + retval &= API_FCT(sound_play); + retval &= API_FCT(sound_stop); + + retval &= API_FCT(rollback_get_last_node_actor); + retval &= API_FCT(rollback_revert_actions_by); + + retval &= API_FCT(register_ore); + + return retval; +} + +// debug(text) +// Writes a line to dstream +int ModApiBasic::l_debug(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + std::string text = lua_tostring(L, 1); + dstream << text << std::endl; + return 0; +} + +// log([level,] text) +// Writes a line to the logger. +// The one-argument version logs to infostream. +// The two-argument version accept a log level: error, action, info, or verbose. +int ModApiBasic::l_log(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + std::string text; + LogMessageLevel level = LMT_INFO; + if(lua_isnone(L, 2)) + { + text = lua_tostring(L, 1); + } + else + { + std::string levelname = luaL_checkstring(L, 1); + text = luaL_checkstring(L, 2); + if(levelname == "error") + level = LMT_ERROR; + else if(levelname == "action") + level = LMT_ACTION; + else if(levelname == "verbose") + level = LMT_VERBOSE; + } + log_printline(level, text); + return 0; +} + +// request_shutdown() +int ModApiBasic::l_request_shutdown(lua_State *L) +{ + getServer(L)->requestShutdown(); + return 0; +} + +// get_server_status() +int ModApiBasic::l_get_server_status(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + lua_pushstring(L, wide_to_narrow(getServer(L)->getStatusString()).c_str()); + return 1; +} + +// register_biome({lots of stuff}) +int ModApiBasic::l_register_biome(lua_State *L) +{ + int index = 1; + luaL_checktype(L, index, LUA_TTABLE); + + BiomeDefManager *bmgr = getServer(L)->getEmergeManager()->biomedef; + if (!bmgr) { + verbosestream << "register_biome: BiomeDefManager not active" << std::endl; + return 0; + } + + enum BiomeTerrainType terrain = (BiomeTerrainType)getenumfield(L, index, + "terrain_type", es_BiomeTerrainType, BIOME_TERRAIN_NORMAL); + Biome *b = bmgr->createBiome(terrain); + + b->name = getstringfield_default(L, index, "name", ""); + b->top_nodename = getstringfield_default(L, index, "top_node", ""); + b->top_depth = getintfield_default(L, index, "top_depth", 0); + b->filler_nodename = getstringfield_default(L, index, "filler_node", ""); + b->filler_height = getintfield_default(L, index, "filler_height", 0); + b->height_min = getintfield_default(L, index, "height_min", 0); + b->height_max = getintfield_default(L, index, "height_max", 0); + b->heat_point = getfloatfield_default(L, index, "heat_point", 0.); + b->humidity_point = getfloatfield_default(L, index, "humidity_point", 0.); + + b->flags = 0; //reserved + b->c_top = CONTENT_IGNORE; + b->c_filler = CONTENT_IGNORE; + bmgr->addBiome(b); + + verbosestream << "register_biome: " << b->name << std::endl; + return 0; +} + + + +// setting_set(name, value) +int ModApiBasic::l_setting_set(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + const char *name = luaL_checkstring(L, 1); + const char *value = luaL_checkstring(L, 2); + g_settings->set(name, value); + return 0; +} + +// setting_get(name) +int ModApiBasic::l_setting_get(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + const char *name = luaL_checkstring(L, 1); + try{ + std::string value = g_settings->get(name); + lua_pushstring(L, value.c_str()); + } catch(SettingNotFoundException &e){ + lua_pushnil(L); + } + return 1; +} + +// setting_getbool(name) +int ModApiBasic::l_setting_getbool(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + const char *name = luaL_checkstring(L, 1); + try{ + bool value = g_settings->getBool(name); + lua_pushboolean(L, value); + } catch(SettingNotFoundException &e){ + lua_pushnil(L); + } + return 1; +} + +// setting_save() +int ModApiBasic::l_setting_save(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + getServer(L)->saveConfig(); + return 0; +} + +// chat_send_all(text) +int ModApiBasic::l_chat_send_all(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + const char *text = luaL_checkstring(L, 1); + // Get server from registry + Server *server = getServer(L); + // Send + server->notifyPlayers(narrow_to_wide(text)); + return 0; +} + +// chat_send_player(name, text, prepend) +int ModApiBasic::l_chat_send_player(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + const char *name = luaL_checkstring(L, 1); + const char *text = luaL_checkstring(L, 2); + bool prepend = true; + + if (lua_isboolean(L, 3)) + prepend = lua_toboolean(L, 3); + + // Get server from registry + Server *server = getServer(L); + // Send + server->notifyPlayer(name, narrow_to_wide(text), prepend); + return 0; +} + +// get_player_privs(name, text) +int ModApiBasic::l_get_player_privs(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + const char *name = luaL_checkstring(L, 1); + // Get server from registry + Server *server = getServer(L); + // Do it + lua_newtable(L); + int table = lua_gettop(L); + std::set<std::string> privs_s = server->getPlayerEffectivePrivs(name); + for(std::set<std::string>::const_iterator + i = privs_s.begin(); i != privs_s.end(); i++){ + lua_pushboolean(L, true); + lua_setfield(L, table, i->c_str()); + } + lua_pushvalue(L, table); + return 1; +} + +// get_player_ip() +int ModApiBasic::l_get_player_ip(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + const char * name = luaL_checkstring(L, 1); + Player *player = getEnv(L)->getPlayer(name); + if(player == NULL) + { + lua_pushnil(L); // no such player + return 1; + } + try + { + Address addr = getServer(L)->getPeerAddress(getEnv(L)->getPlayer(name)->peer_id); + std::string ip_str = addr.serializeString(); + lua_pushstring(L, ip_str.c_str()); + return 1; + } + catch(con::PeerNotFoundException) // unlikely + { + dstream << __FUNCTION_NAME << ": peer was not found" << std::endl; + lua_pushnil(L); // error + return 1; + } +} + +// get_ban_list() +int ModApiBasic::l_get_ban_list(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + lua_pushstring(L, getServer(L)->getBanDescription("").c_str()); + return 1; +} + +// get_ban_description() +int ModApiBasic::l_get_ban_description(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + const char * ip_or_name = luaL_checkstring(L, 1); + lua_pushstring(L, getServer(L)->getBanDescription(std::string(ip_or_name)).c_str()); + return 1; +} + +// ban_player() +int ModApiBasic::l_ban_player(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + const char * name = luaL_checkstring(L, 1); + Player *player = getEnv(L)->getPlayer(name); + if(player == NULL) + { + lua_pushboolean(L, false); // no such player + return 1; + } + try + { + Address addr = getServer(L)->getPeerAddress(getEnv(L)->getPlayer(name)->peer_id); + std::string ip_str = addr.serializeString(); + getServer(L)->setIpBanned(ip_str, name); + } + catch(con::PeerNotFoundException) // unlikely + { + dstream << __FUNCTION_NAME << ": peer was not found" << std::endl; + lua_pushboolean(L, false); // error + return 1; + } + lua_pushboolean(L, true); + return 1; +} + +// unban_player_or_ip() +int ModApiBasic::l_unban_player_of_ip(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + const char * ip_or_name = luaL_checkstring(L, 1); + getServer(L)->unsetIpBanned(ip_or_name); + lua_pushboolean(L, true); + return 1; +} + +// show_formspec(playername,formname,formspec) +int ModApiBasic::l_show_formspec(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + const char *playername = luaL_checkstring(L, 1); + const char *formname = luaL_checkstring(L, 2); + const char *formspec = luaL_checkstring(L, 3); + + if(getServer(L)->showFormspec(playername,formspec,formname)) + { + lua_pushboolean(L, true); + }else{ + lua_pushboolean(L, false); + } + return 1; +} + +// get_dig_params(groups, tool_capabilities[, time_from_last_punch]) +int ModApiBasic::l_get_dig_params(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + std::map<std::string, int> groups; + read_groups(L, 1, groups); + ToolCapabilities tp = read_tool_capabilities(L, 2); + if(lua_isnoneornil(L, 3)) + push_dig_params(L, getDigParams(groups, &tp)); + else + push_dig_params(L, getDigParams(groups, &tp, + luaL_checknumber(L, 3))); + return 1; +} + +// get_hit_params(groups, tool_capabilities[, time_from_last_punch]) +int ModApiBasic::l_get_hit_params(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + std::map<std::string, int> groups; + read_groups(L, 1, groups); + ToolCapabilities tp = read_tool_capabilities(L, 2); + if(lua_isnoneornil(L, 3)) + push_hit_params(L, getHitParams(groups, &tp)); + else + push_hit_params(L, getHitParams(groups, &tp, + luaL_checknumber(L, 3))); + return 1; +} + +// get_current_modname() +int ModApiBasic::l_get_current_modname(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + lua_getfield(L, LUA_REGISTRYINDEX, "minetest_current_modname"); + return 1; +} + +// get_modpath(modname) +int ModApiBasic::l_get_modpath(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + std::string modname = luaL_checkstring(L, 1); + // Do it + if(modname == "__builtin"){ + std::string path = getServer(L)->getBuiltinLuaPath(); + lua_pushstring(L, path.c_str()); + return 1; + } + const ModSpec *mod = getServer(L)->getModSpec(modname); + if(!mod){ + lua_pushnil(L); + return 1; + } + lua_pushstring(L, mod->path.c_str()); + return 1; +} + +// get_modnames() +// the returned list is sorted alphabetically for you +int ModApiBasic::l_get_modnames(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + // Get a list of mods + std::list<std::string> mods_unsorted, mods_sorted; + getServer(L)->getModNames(mods_unsorted); + + // Take unsorted items from mods_unsorted and sort them into + // mods_sorted; not great performance but the number of mods on a + // server will likely be small. + for(std::list<std::string>::iterator i = mods_unsorted.begin(); + i != mods_unsorted.end(); ++i) + { + bool added = false; + for(std::list<std::string>::iterator x = mods_sorted.begin(); + x != mods_sorted.end(); ++x) + { + // I doubt anybody using Minetest will be using + // anything not ASCII based :) + if((*i).compare(*x) <= 0) + { + mods_sorted.insert(x, *i); + added = true; + break; + } + } + if(!added) + mods_sorted.push_back(*i); + } + + // Get the table insertion function from Lua. + lua_getglobal(L, "table"); + lua_getfield(L, -1, "insert"); + int insertion_func = lua_gettop(L); + + // Package them up for Lua + lua_newtable(L); + int new_table = lua_gettop(L); + std::list<std::string>::iterator i = mods_sorted.begin(); + while(i != mods_sorted.end()) + { + lua_pushvalue(L, insertion_func); + lua_pushvalue(L, new_table); + lua_pushstring(L, (*i).c_str()); + if(lua_pcall(L, 2, 0, 0) != 0) + { + script_error(L, "error: %s", lua_tostring(L, -1)); + } + ++i; + } + return 1; +} + +// get_worldpath() +int ModApiBasic::l_get_worldpath(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + std::string worldpath = getServer(L)->getWorldPath(); + lua_pushstring(L, worldpath.c_str()); + return 1; +} + +// sound_play(spec, parameters) +int ModApiBasic::l_sound_play(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + SimpleSoundSpec spec; + read_soundspec(L, 1, spec); + ServerSoundParams params; + read_server_sound_params(L, 2, params); + s32 handle = getServer(L)->playSound(spec, params); + lua_pushinteger(L, handle); + return 1; +} + +// sound_stop(handle) +int ModApiBasic::l_sound_stop(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + int handle = luaL_checkinteger(L, 1); + getServer(L)->stopSound(handle); + return 0; +} + +// is_singleplayer() +int ModApiBasic::l_is_singleplayer(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + lua_pushboolean(L, getServer(L)->isSingleplayer()); + return 1; +} + +// get_password_hash(name, raw_password) +int ModApiBasic::l_get_password_hash(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + std::string name = luaL_checkstring(L, 1); + std::string raw_password = luaL_checkstring(L, 2); + std::string hash = translatePassword(name, + narrow_to_wide(raw_password)); + lua_pushstring(L, hash.c_str()); + return 1; +} + +// notify_authentication_modified(name) +int ModApiBasic::l_notify_authentication_modified(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + std::string name = ""; + if(lua_isstring(L, 1)) + name = lua_tostring(L, 1); + getServer(L)->reportPrivsModified(name); + return 0; +} + +// rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds +int ModApiBasic::l_rollback_get_last_node_actor(lua_State *L) +{ + v3s16 p = read_v3s16(L, 1); + int range = luaL_checknumber(L, 2); + int seconds = luaL_checknumber(L, 3); + Server *server = getServer(L); + IRollbackManager *rollback = server->getRollbackManager(); + v3s16 act_p; + int act_seconds = 0; + std::string actor = rollback->getLastNodeActor(p, range, seconds, &act_p, &act_seconds); + lua_pushstring(L, actor.c_str()); + push_v3s16(L, act_p); + lua_pushnumber(L, act_seconds); + return 3; +} + +// rollback_revert_actions_by(actor, seconds) -> bool, log messages +int ModApiBasic::l_rollback_revert_actions_by(lua_State *L) +{ + std::string actor = luaL_checkstring(L, 1); + int seconds = luaL_checknumber(L, 2); + Server *server = getServer(L); + IRollbackManager *rollback = server->getRollbackManager(); + std::list<RollbackAction> actions = rollback->getRevertActions(actor, seconds); + std::list<std::string> log; + bool success = server->rollbackRevertActions(actions, &log); + // Push boolean result + lua_pushboolean(L, success); + // Get the table insert function and push the log table + lua_getglobal(L, "table"); + lua_getfield(L, -1, "insert"); + int table_insert = lua_gettop(L); + lua_newtable(L); + int table = lua_gettop(L); + for(std::list<std::string>::const_iterator i = log.begin(); + i != log.end(); i++) + { + lua_pushvalue(L, table_insert); + lua_pushvalue(L, table); + lua_pushstring(L, i->c_str()); + if(lua_pcall(L, 2, 0, 0)) + script_error(L, "error: %s", lua_tostring(L, -1)); + } + lua_remove(L, -2); // Remove table + lua_remove(L, -2); // Remove insert + return 2; +} + +int ModApiBasic::l_register_ore(lua_State *L) +{ + int index = 1; + luaL_checktype(L, index, LUA_TTABLE); + + EmergeManager *emerge = getServer(L)->getEmergeManager(); + + enum OreType oretype = (OreType)getenumfield(L, index, + "ore_type", es_OreType, ORE_SCATTER); + Ore *ore = createOre(oretype); + if (!ore) { + errorstream << "register_ore: ore_type " + << oretype << " not implemented"; + return 0; + } + + ore->ore_name = getstringfield_default(L, index, "ore", ""); + ore->ore_param2 = (u8)getintfield_default(L, index, "ore_param2", 0); + ore->wherein_name = getstringfield_default(L, index, "wherein", ""); + ore->clust_scarcity = getintfield_default(L, index, "clust_scarcity", 1); + ore->clust_num_ores = getintfield_default(L, index, "clust_num_ores", 1); + ore->clust_size = getintfield_default(L, index, "clust_size", 0); + ore->height_min = getintfield_default(L, index, "height_min", 0); + ore->height_max = getintfield_default(L, index, "height_max", 0); + ore->flags = getflagsfield(L, index, "flags", flagdesc_ore); + ore->nthresh = getfloatfield_default(L, index, "noise_threshhold", 0.); + + lua_getfield(L, index, "noise_params"); + ore->np = read_noiseparams(L, -1); + lua_pop(L, 1); + + ore->noise = NULL; + + if (ore->clust_scarcity <= 0 || ore->clust_num_ores <= 0) { + errorstream << "register_ore: clust_scarcity and clust_num_ores" + "must be greater than 0" << std::endl; + delete ore; + return 0; + } + + emerge->ores.push_back(ore); + + verbosestream << "register_ore: ore '" << ore->ore_name + << "' registered" << std::endl; + return 0; +} + +ModApiBasic modapibasic_prototype; diff --git a/src/script/lua_api/luaapi.h b/src/script/lua_api/luaapi.h new file mode 100644 index 000000000..592046965 --- /dev/null +++ b/src/script/lua_api/luaapi.h @@ -0,0 +1,140 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef LUAAPI_H_ +#define LUAAPI_H_ + + +class ModApiBasic : public ModApiBase { + +public: + ModApiBasic(); + + bool Initialize(lua_State* L,int top); + +private: + // debug(text) + // Writes a line to dstream + static int l_debug(lua_State *L); + + // log([level,] text) + // Writes a line to the logger. + // The one-argument version logs to infostream. + // The two-argument version accept a log level: error, action, info, or verbose. + static int l_log(lua_State *L); + + // request_shutdown() + static int l_request_shutdown(lua_State *L); + + // get_server_status() + static int l_get_server_status(lua_State *L); + + // register_biome_groups({frequencies}) + static int l_register_biome_groups(lua_State *L); + + // register_biome({lots of stuff}) + static int l_register_biome(lua_State *L); + + // setting_set(name, value) + static int l_setting_set(lua_State *L); + + // setting_get(name) + static int l_setting_get(lua_State *L); + + // setting_getbool(name) + static int l_setting_getbool(lua_State *L); + + // setting_save() + static int l_setting_save(lua_State *L); + + // chat_send_all(text) + static int l_chat_send_all(lua_State *L); + + // chat_send_player(name, text) + static int l_chat_send_player(lua_State *L); + + // get_player_privs(name, text) + static int l_get_player_privs(lua_State *L); + + // get_player_ip() + static int l_get_player_ip(lua_State *L); + + // get_ban_list() + static int l_get_ban_list(lua_State *L); + + // get_ban_description() + static int l_get_ban_description(lua_State *L); + + // ban_player() + static int l_ban_player(lua_State *L); + + // unban_player_or_ip() + static int l_unban_player_of_ip(lua_State *L); + + // show_formspec(playername,formname,formspec) + static int l_show_formspec(lua_State *L); + + // get_dig_params(groups, tool_capabilities[, time_from_last_punch]) + static int l_get_dig_params(lua_State *L); + + // get_hit_params(groups, tool_capabilities[, time_from_last_punch]) + static int l_get_hit_params(lua_State *L); + + // get_current_modname() + static int l_get_current_modname(lua_State *L); + + // get_modpath(modname) + static int l_get_modpath(lua_State *L); + + // get_modnames() + // the returned list is sorted alphabetically for you + static int l_get_modnames(lua_State *L); + + // get_worldpath() + static int l_get_worldpath(lua_State *L); + + // sound_play(spec, parameters) + static int l_sound_play(lua_State *L); + + // sound_stop(handle) + static int l_sound_stop(lua_State *L); + + // is_singleplayer() + static int l_is_singleplayer(lua_State *L); + + // get_password_hash(name, raw_password) + static int l_get_password_hash(lua_State *L); + + // notify_authentication_modified(name) + static int l_notify_authentication_modified(lua_State *L); + + // rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds + static int l_rollback_get_last_node_actor(lua_State *L); + + // rollback_revert_actions_by(actor, seconds) -> bool, log messages + static int l_rollback_revert_actions_by(lua_State *L); + + static int l_register_ore(lua_State *L); + + static struct EnumString es_OreType[]; +}; + + + +#endif /* LUAAPI_H_ */ diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp deleted file mode 100644 index 26759a059..000000000 --- a/src/scriptapi.cpp +++ /dev/null @@ -1,1181 +0,0 @@ -/* -Minetest -Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#include "scriptapi.h" - -#include <iostream> -#include <list> -extern "C" { -#include <lua.h> -#include <lualib.h> -#include <lauxlib.h> -} - -#include "settings.h" // For accessing g_settings -#include "main.h" // For g_settings -#include "biome.h" -#include "emerge.h" -#include "script.h" -#include "rollback.h" - -#include "scriptapi_types.h" -#include "scriptapi_env.h" -#include "scriptapi_nodetimer.h" -#include "scriptapi_inventory.h" -#include "scriptapi_nodemeta.h" -#include "scriptapi_object.h" -#include "scriptapi_noise.h" -#include "scriptapi_common.h" -#include "scriptapi_item.h" -#include "scriptapi_content.h" -#include "scriptapi_craft.h" -#include "scriptapi_particles.h" - -/*****************************************************************************/ -/* Mod related */ -/*****************************************************************************/ - -class ModNameStorer -{ -private: - lua_State *L; -public: - ModNameStorer(lua_State *L_, const std::string modname): - L(L_) - { - // Store current modname in registry - lua_pushstring(L, modname.c_str()); - lua_setfield(L, LUA_REGISTRYINDEX, "minetest_current_modname"); - } - ~ModNameStorer() - { - // Clear current modname in registry - lua_pushnil(L); - lua_setfield(L, LUA_REGISTRYINDEX, "minetest_current_modname"); - } -}; - -bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath, - const std::string &modname) -{ - ModNameStorer modnamestorer(L, modname); - - if(!string_allowed(modname, MODNAME_ALLOWED_CHARS)){ - errorstream<<"Error loading mod \""<<modname - <<"\": modname does not follow naming conventions: " - <<"Only chararacters [a-z0-9_] are allowed."<<std::endl; - return false; - } - - bool success = false; - - try{ - success = script_load(L, scriptpath.c_str()); - } - catch(LuaError &e){ - errorstream<<"Error loading mod \""<<modname - <<"\": "<<e.what()<<std::endl; - } - - return success; -} - - -/*****************************************************************************/ -/* Auth */ -/*****************************************************************************/ - -/* - Privileges -*/ -static void read_privileges(lua_State *L, int index, - std::set<std::string> &result) -{ - result.clear(); - lua_pushnil(L); - if(index < 0) - index -= 1; - while(lua_next(L, index) != 0){ - // key at index -2 and value at index -1 - std::string key = luaL_checkstring(L, -2); - bool value = lua_toboolean(L, -1); - if(value) - result.insert(key); - // removes value, keeps key for next iteration - lua_pop(L, 1); - } -} - -static void get_auth_handler(lua_State *L) -{ - lua_getglobal(L, "minetest"); - lua_getfield(L, -1, "registered_auth_handler"); - if(lua_isnil(L, -1)){ - lua_pop(L, 1); - lua_getfield(L, -1, "builtin_auth_handler"); - } - if(lua_type(L, -1) != LUA_TTABLE) - throw LuaError(L, "Authentication handler table not valid"); -} - -bool scriptapi_get_auth(lua_State *L, const std::string &playername, - std::string *dst_password, std::set<std::string> *dst_privs) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - get_auth_handler(L); - lua_getfield(L, -1, "get_auth"); - if(lua_type(L, -1) != LUA_TFUNCTION) - throw LuaError(L, "Authentication handler missing get_auth"); - lua_pushstring(L, playername.c_str()); - if(lua_pcall(L, 1, 1, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); - - // nil = login not allowed - if(lua_isnil(L, -1)) - return false; - luaL_checktype(L, -1, LUA_TTABLE); - - std::string password; - bool found = getstringfield(L, -1, "password", password); - if(!found) - throw LuaError(L, "Authentication handler didn't return password"); - if(dst_password) - *dst_password = password; - - lua_getfield(L, -1, "privileges"); - if(!lua_istable(L, -1)) - throw LuaError(L, - "Authentication handler didn't return privilege table"); - if(dst_privs) - read_privileges(L, -1, *dst_privs); - lua_pop(L, 1); - - return true; -} - -void scriptapi_create_auth(lua_State *L, const std::string &playername, - const std::string &password) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - get_auth_handler(L); - lua_getfield(L, -1, "create_auth"); - if(lua_type(L, -1) != LUA_TFUNCTION) - throw LuaError(L, "Authentication handler missing create_auth"); - lua_pushstring(L, playername.c_str()); - lua_pushstring(L, password.c_str()); - if(lua_pcall(L, 2, 0, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); -} - -bool scriptapi_set_password(lua_State *L, const std::string &playername, - const std::string &password) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - get_auth_handler(L); - lua_getfield(L, -1, "set_password"); - if(lua_type(L, -1) != LUA_TFUNCTION) - throw LuaError(L, "Authentication handler missing set_password"); - lua_pushstring(L, playername.c_str()); - lua_pushstring(L, password.c_str()); - if(lua_pcall(L, 2, 1, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); - return lua_toboolean(L, -1); -} - -/*****************************************************************************/ -/* Misc */ -/*****************************************************************************/ -/* - Groups -*/ -void read_groups(lua_State *L, int index, - std::map<std::string, int> &result) -{ - if (!lua_istable(L,index)) - return; - result.clear(); - lua_pushnil(L); - if(index < 0) - index -= 1; - while(lua_next(L, index) != 0){ - // key at index -2 and value at index -1 - std::string name = luaL_checkstring(L, -2); - int rating = luaL_checkinteger(L, -1); - result[name] = rating; - // removes value, keeps key for next iteration - lua_pop(L, 1); - } -} - -struct EnumString es_BiomeTerrainType[] = -{ - {BIOME_TERRAIN_NORMAL, "normal"}, - {BIOME_TERRAIN_LIQUID, "liquid"}, - {BIOME_TERRAIN_NETHER, "nether"}, - {BIOME_TERRAIN_AETHER, "aether"}, - {BIOME_TERRAIN_FLAT, "flat"}, - {0, NULL}, -}; - -struct EnumString es_OreType[] = -{ - {ORE_SCATTER, "scatter"}, - {ORE_SHEET, "sheet"}, - {ORE_CLAYLIKE, "claylike"}, - {0, NULL}, -}; - -/*****************************************************************************/ -/* Parameters */ -/*****************************************************************************/ -/* - DigParams -*/ - -static void set_dig_params(lua_State *L, int table, - const DigParams ¶ms) -{ - setboolfield(L, table, "diggable", params.diggable); - setfloatfield(L, table, "time", params.time); - setintfield(L, table, "wear", params.wear); -} - -static void push_dig_params(lua_State *L, - const DigParams ¶ms) -{ - lua_newtable(L); - set_dig_params(L, -1, params); -} - -/* - HitParams -*/ - -static void set_hit_params(lua_State *L, int table, - const HitParams ¶ms) -{ - setintfield(L, table, "hp", params.hp); - setintfield(L, table, "wear", params.wear); -} - -static void push_hit_params(lua_State *L, - const HitParams ¶ms) -{ - lua_newtable(L); - set_hit_params(L, -1, params); -} - -/* - ServerSoundParams -*/ - -static void read_server_sound_params(lua_State *L, int index, - ServerSoundParams ¶ms) -{ - if(index < 0) - index = lua_gettop(L) + 1 + index; - // Clear - params = ServerSoundParams(); - if(lua_istable(L, index)){ - getfloatfield(L, index, "gain", params.gain); - getstringfield(L, index, "to_player", params.to_player); - lua_getfield(L, index, "pos"); - if(!lua_isnil(L, -1)){ - v3f p = read_v3f(L, -1)*BS; - params.pos = p; - params.type = ServerSoundParams::SSP_POSITIONAL; - } - lua_pop(L, 1); - lua_getfield(L, index, "object"); - if(!lua_isnil(L, -1)){ - ObjectRef *ref = ObjectRef::checkobject(L, -1); - ServerActiveObject *sao = ObjectRef::getobject(ref); - if(sao){ - params.object = sao->getId(); - params.type = ServerSoundParams::SSP_OBJECT; - } - } - lua_pop(L, 1); - params.max_hear_distance = BS*getfloatfield_default(L, index, - "max_hear_distance", params.max_hear_distance/BS); - getboolfield(L, index, "loop", params.loop); - } -} - -/*****************************************************************************/ -/* callbacks */ -/*****************************************************************************/ - -// Push the list of callbacks (a lua table). -// Then push nargs arguments. -// Then call this function, which -// - runs the callbacks -// - removes the table and arguments from the lua stack -// - pushes the return value, computed depending on mode -void scriptapi_run_callbacks(lua_State *L, int nargs, - RunCallbacksMode mode) -{ - // Insert the return value into the lua stack, below the table - assert(lua_gettop(L) >= nargs + 1); - lua_pushnil(L); - lua_insert(L, -(nargs + 1) - 1); - // Stack now looks like this: - // ... <return value = nil> <table> <arg#1> <arg#2> ... <arg#n> - - int rv = lua_gettop(L) - nargs - 1; - int table = rv + 1; - int arg = table + 1; - - luaL_checktype(L, table, LUA_TTABLE); - - // Foreach - lua_pushnil(L); - bool first_loop = true; - while(lua_next(L, table) != 0){ - // key at index -2 and value at index -1 - luaL_checktype(L, -1, LUA_TFUNCTION); - // Call function - for(int i = 0; i < nargs; i++) - lua_pushvalue(L, arg+i); - if(lua_pcall(L, nargs, 1, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); - - // Move return value to designated space in stack - // Or pop it - if(first_loop){ - // Result of first callback is always moved - lua_replace(L, rv); - first_loop = false; - } else { - // Otherwise, what happens depends on the mode - if(mode == RUN_CALLBACKS_MODE_FIRST) - lua_pop(L, 1); - else if(mode == RUN_CALLBACKS_MODE_LAST) - lua_replace(L, rv); - else if(mode == RUN_CALLBACKS_MODE_AND || - mode == RUN_CALLBACKS_MODE_AND_SC){ - if((bool)lua_toboolean(L, rv) == true && - (bool)lua_toboolean(L, -1) == false) - lua_replace(L, rv); - else - lua_pop(L, 1); - } - else if(mode == RUN_CALLBACKS_MODE_OR || - mode == RUN_CALLBACKS_MODE_OR_SC){ - if((bool)lua_toboolean(L, rv) == false && - (bool)lua_toboolean(L, -1) == true) - lua_replace(L, rv); - else - lua_pop(L, 1); - } - else - assert(0); - } - - // Handle short circuit modes - if(mode == RUN_CALLBACKS_MODE_AND_SC && - (bool)lua_toboolean(L, rv) == false) - break; - else if(mode == RUN_CALLBACKS_MODE_OR_SC && - (bool)lua_toboolean(L, rv) == true) - break; - - // value removed, keep key for next iteration - } - - // Remove stuff from stack, leaving only the return value - lua_settop(L, rv); - - // Fix return value in case no callbacks were called - if(first_loop){ - if(mode == RUN_CALLBACKS_MODE_AND || - mode == RUN_CALLBACKS_MODE_AND_SC){ - lua_pop(L, 1); - lua_pushboolean(L, true); - } - else if(mode == RUN_CALLBACKS_MODE_OR || - mode == RUN_CALLBACKS_MODE_OR_SC){ - lua_pop(L, 1); - lua_pushboolean(L, false); - } - } -} - -bool scriptapi_on_chat_message(lua_State *L, const std::string &name, - const std::string &message) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - // Get minetest.registered_on_chat_messages - lua_getglobal(L, "minetest"); - lua_getfield(L, -1, "registered_on_chat_messages"); - // Call callbacks - lua_pushstring(L, name.c_str()); - lua_pushstring(L, message.c_str()); - scriptapi_run_callbacks(L, 2, RUN_CALLBACKS_MODE_OR_SC); - bool ate = lua_toboolean(L, -1); - return ate; -} - -void scriptapi_on_shutdown(lua_State *L) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - // Get registered shutdown hooks - lua_getglobal(L, "minetest"); - lua_getfield(L, -1, "registered_on_shutdown"); - // Call callbacks - scriptapi_run_callbacks(L, 0, RUN_CALLBACKS_MODE_FIRST); -} - -void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - // Get minetest.registered_on_newplayers - lua_getglobal(L, "minetest"); - lua_getfield(L, -1, "registered_on_newplayers"); - // Call callbacks - objectref_get_or_create(L, player); - scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST); -} - -void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - // Get minetest.registered_on_dieplayers - lua_getglobal(L, "minetest"); - lua_getfield(L, -1, "registered_on_dieplayers"); - // Call callbacks - objectref_get_or_create(L, player); - scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST); -} - -bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - // Get minetest.registered_on_respawnplayers - lua_getglobal(L, "minetest"); - lua_getfield(L, -1, "registered_on_respawnplayers"); - // Call callbacks - objectref_get_or_create(L, player); - scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_OR); - bool positioning_handled_by_some = lua_toboolean(L, -1); - return positioning_handled_by_some; -} - -void scriptapi_on_joinplayer(lua_State *L, ServerActiveObject *player) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - // Get minetest.registered_on_joinplayers - lua_getglobal(L, "minetest"); - lua_getfield(L, -1, "registered_on_joinplayers"); - // Call callbacks - objectref_get_or_create(L, player); - scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST); -} - -void scriptapi_on_leaveplayer(lua_State *L, ServerActiveObject *player) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - // Get minetest.registered_on_leaveplayers - lua_getglobal(L, "minetest"); - lua_getfield(L, -1, "registered_on_leaveplayers"); - // Call callbacks - objectref_get_or_create(L, player); - scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST); -} - -/* - player -*/ -void scriptapi_on_player_receive_fields(lua_State *L, - ServerActiveObject *player, - const std::string &formname, - const std::map<std::string, std::string> &fields) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - // Get minetest.registered_on_chat_messages - lua_getglobal(L, "minetest"); - lua_getfield(L, -1, "registered_on_player_receive_fields"); - // Call callbacks - // param 1 - objectref_get_or_create(L, player); - // param 2 - lua_pushstring(L, formname.c_str()); - // param 3 - lua_newtable(L); - for(std::map<std::string, std::string>::const_iterator - i = fields.begin(); i != fields.end(); i++){ - const std::string &name = i->first; - const std::string &value = i->second; - lua_pushstring(L, name.c_str()); - lua_pushlstring(L, value.c_str(), value.size()); - lua_settable(L, -3); - } - scriptapi_run_callbacks(L, 3, RUN_CALLBACKS_MODE_OR_SC); -} -/*****************************************************************************/ -/* Api functions */ -/*****************************************************************************/ - -// debug(text) -// Writes a line to dstream -static int l_debug(lua_State *L) -{ - std::string text = lua_tostring(L, 1); - dstream << text << std::endl; - return 0; -} - -// log([level,] text) -// Writes a line to the logger. -// The one-argument version logs to infostream. -// The two-argument version accept a log level: error, action, info, or verbose. -static int l_log(lua_State *L) -{ - std::string text; - LogMessageLevel level = LMT_INFO; - if(lua_isnone(L, 2)) - { - text = lua_tostring(L, 1); - } - else - { - std::string levelname = luaL_checkstring(L, 1); - text = luaL_checkstring(L, 2); - if(levelname == "error") - level = LMT_ERROR; - else if(levelname == "action") - level = LMT_ACTION; - else if(levelname == "verbose") - level = LMT_VERBOSE; - } - log_printline(level, text); - return 0; -} - -// request_shutdown() -static int l_request_shutdown(lua_State *L) -{ - get_server(L)->requestShutdown(); - return 0; -} - -// get_server_status() -static int l_get_server_status(lua_State *L) -{ - lua_pushstring(L, wide_to_narrow(get_server(L)->getStatusString()).c_str()); - return 1; -} - - -// register_biome({lots of stuff}) -static int l_register_biome(lua_State *L) -{ - int index = 1; - luaL_checktype(L, index, LUA_TTABLE); - - BiomeDefManager *bmgr = get_server(L)->getEmergeManager()->biomedef; - if (!bmgr) { - verbosestream << "register_biome: BiomeDefManager not active" << std::endl; - return 0; - } - - enum BiomeTerrainType terrain = (BiomeTerrainType)getenumfield(L, index, - "terrain_type", es_BiomeTerrainType, BIOME_TERRAIN_NORMAL); - Biome *b = bmgr->createBiome(terrain); - - b->name = getstringfield_default(L, index, "name", ""); - b->top_nodename = getstringfield_default(L, index, "top_node", ""); - b->top_depth = getintfield_default(L, index, "top_depth", 0); - b->filler_nodename = getstringfield_default(L, index, "filler_node", ""); - b->filler_height = getintfield_default(L, index, "filler_height", 0); - b->height_min = getintfield_default(L, index, "height_min", 0); - b->height_max = getintfield_default(L, index, "height_max", 0); - b->heat_point = getfloatfield_default(L, index, "heat_point", 0.); - b->humidity_point = getfloatfield_default(L, index, "humidity_point", 0.); - - b->flags = 0; //reserved - b->c_top = CONTENT_IGNORE; - b->c_filler = CONTENT_IGNORE; - bmgr->addBiome(b); - - verbosestream << "register_biome: " << b->name << std::endl; - return 0; -} - - -static int l_register_ore(lua_State *L) -{ - int index = 1; - luaL_checktype(L, index, LUA_TTABLE); - - EmergeManager *emerge = get_server(L)->getEmergeManager(); - - enum OreType oretype = (OreType)getenumfield(L, index, - "ore_type", es_OreType, ORE_SCATTER); - Ore *ore = createOre(oretype); - if (!ore) { - errorstream << "register_ore: ore_type " - << oretype << " not implemented"; - return 0; - } - - ore->ore_name = getstringfield_default(L, index, "ore", ""); - ore->ore_param2 = (u8)getintfield_default(L, index, "ore_param2", 0); - ore->wherein_name = getstringfield_default(L, index, "wherein", ""); - ore->clust_scarcity = getintfield_default(L, index, "clust_scarcity", 1); - ore->clust_num_ores = getintfield_default(L, index, "clust_num_ores", 1); - ore->clust_size = getintfield_default(L, index, "clust_size", 0); - ore->height_min = getintfield_default(L, index, "height_min", 0); - ore->height_max = getintfield_default(L, index, "height_max", 0); - ore->flags = getflagsfield(L, index, "flags", flagdesc_ore); - ore->nthresh = getfloatfield_default(L, index, "noise_threshhold", 0.); - - lua_getfield(L, index, "noise_params"); - ore->np = read_noiseparams(L, -1); - lua_pop(L, 1); - - ore->noise = NULL; - - if (ore->clust_scarcity <= 0 || ore->clust_num_ores <= 0) { - errorstream << "register_ore: clust_scarcity and clust_num_ores" - " must be greater than 0" << std::endl; - delete ore; - return 0; - } - - emerge->ores.push_back(ore); - - verbosestream << "register_ore: ore '" << ore->ore_name - << "' registered" << std::endl; - return 0; -} - - -// setting_set(name, value) -static int l_setting_set(lua_State *L) -{ - const char *name = luaL_checkstring(L, 1); - const char *value = luaL_checkstring(L, 2); - g_settings->set(name, value); - return 0; -} - -// setting_get(name) -static int l_setting_get(lua_State *L) -{ - const char *name = luaL_checkstring(L, 1); - try{ - std::string value = g_settings->get(name); - lua_pushstring(L, value.c_str()); - } catch(SettingNotFoundException &e){ - lua_pushnil(L); - } - return 1; -} - -// setting_getbool(name) -static int l_setting_getbool(lua_State *L) -{ - const char *name = luaL_checkstring(L, 1); - try{ - bool value = g_settings->getBool(name); - lua_pushboolean(L, value); - } catch(SettingNotFoundException &e){ - lua_pushnil(L); - } - return 1; -} - -// setting_save() -static int l_setting_save(lua_State *L) -{ - get_server(L)->saveConfig(); - return 0; -} - -// chat_send_all(text) -static int l_chat_send_all(lua_State *L) -{ - const char *text = luaL_checkstring(L, 1); - // Get server from registry - Server *server = get_server(L); - // Send - server->notifyPlayers(narrow_to_wide(text)); - return 0; -} - -// chat_send_player(name, text, prepend) -static int l_chat_send_player(lua_State *L) -{ - const char *name = luaL_checkstring(L, 1); - const char *text = luaL_checkstring(L, 2); - bool prepend = true; - if (lua_isboolean(L, 3)) - prepend = lua_toboolean(L, 3); - // Get server from registry - Server *server = get_server(L); - // Send - server->notifyPlayer(name, narrow_to_wide(text), prepend); - return 0; -} - -// get_player_privs(name, text) -static int l_get_player_privs(lua_State *L) -{ - const char *name = luaL_checkstring(L, 1); - // Get server from registry - Server *server = get_server(L); - // Do it - lua_newtable(L); - int table = lua_gettop(L); - std::set<std::string> privs_s = server->getPlayerEffectivePrivs(name); - for(std::set<std::string>::const_iterator - i = privs_s.begin(); i != privs_s.end(); i++){ - lua_pushboolean(L, true); - lua_setfield(L, table, i->c_str()); - } - lua_pushvalue(L, table); - return 1; -} - -// get_player_ip() -static int l_get_player_ip(lua_State *L) -{ - const char * name = luaL_checkstring(L, 1); - Player *player = get_env(L)->getPlayer(name); - if(player == NULL) - { - lua_pushnil(L); // no such player - return 1; - } - try - { - Address addr = get_server(L)->getPeerAddress(get_env(L)->getPlayer(name)->peer_id); - std::string ip_str = addr.serializeString(); - lua_pushstring(L, ip_str.c_str()); - return 1; - } - catch(con::PeerNotFoundException) // unlikely - { - dstream << __FUNCTION_NAME << ": peer was not found" << std::endl; - lua_pushnil(L); // error - return 1; - } -} - -// get_ban_list() -static int l_get_ban_list(lua_State *L) -{ - lua_pushstring(L, get_server(L)->getBanDescription("").c_str()); - return 1; -} - -// get_ban_description() -static int l_get_ban_description(lua_State *L) -{ - const char * ip_or_name = luaL_checkstring(L, 1); - lua_pushstring(L, get_server(L)->getBanDescription(std::string(ip_or_name)).c_str()); - return 1; -} - -// ban_player() -static int l_ban_player(lua_State *L) -{ - const char * name = luaL_checkstring(L, 1); - Player *player = get_env(L)->getPlayer(name); - if(player == NULL) - { - lua_pushboolean(L, false); // no such player - return 1; - } - try - { - Address addr = get_server(L)->getPeerAddress(get_env(L)->getPlayer(name)->peer_id); - std::string ip_str = addr.serializeString(); - get_server(L)->setIpBanned(ip_str, name); - } - catch(con::PeerNotFoundException) // unlikely - { - dstream << __FUNCTION_NAME << ": peer was not found" << std::endl; - lua_pushboolean(L, false); // error - return 1; - } - lua_pushboolean(L, true); - return 1; -} - -// unban_player_or_ip() -static int l_unban_player_of_ip(lua_State *L) -{ - const char * ip_or_name = luaL_checkstring(L, 1); - get_server(L)->unsetIpBanned(ip_or_name); - lua_pushboolean(L, true); - return 1; -} - -// show_formspec(playername,formname,formspec) -static int l_show_formspec(lua_State *L) -{ - const char *playername = luaL_checkstring(L, 1); - const char *formname = luaL_checkstring(L, 2); - const char *formspec = luaL_checkstring(L, 3); - - if(get_server(L)->showFormspec(playername,formspec,formname)) - { - lua_pushboolean(L, true); - }else{ - lua_pushboolean(L, false); - } - return 1; -} - -// get_dig_params(groups, tool_capabilities[, time_from_last_punch]) -static int l_get_dig_params(lua_State *L) -{ - std::map<std::string, int> groups; - read_groups(L, 1, groups); - ToolCapabilities tp = read_tool_capabilities(L, 2); - if(lua_isnoneornil(L, 3)) - push_dig_params(L, getDigParams(groups, &tp)); - else - push_dig_params(L, getDigParams(groups, &tp, - luaL_checknumber(L, 3))); - return 1; -} - -// get_hit_params(groups, tool_capabilities[, time_from_last_punch]) -static int l_get_hit_params(lua_State *L) -{ - std::map<std::string, int> groups; - read_groups(L, 1, groups); - ToolCapabilities tp = read_tool_capabilities(L, 2); - if(lua_isnoneornil(L, 3)) - push_hit_params(L, getHitParams(groups, &tp)); - else - push_hit_params(L, getHitParams(groups, &tp, - luaL_checknumber(L, 3))); - return 1; -} - -// get_current_modname() -static int l_get_current_modname(lua_State *L) -{ - lua_getfield(L, LUA_REGISTRYINDEX, "minetest_current_modname"); - return 1; -} - -// get_modpath(modname) -static int l_get_modpath(lua_State *L) -{ - std::string modname = luaL_checkstring(L, 1); - // Do it - if(modname == "__builtin"){ - std::string path = get_server(L)->getBuiltinLuaPath(); - lua_pushstring(L, path.c_str()); - return 1; - } - const ModSpec *mod = get_server(L)->getModSpec(modname); - if(!mod){ - lua_pushnil(L); - return 1; - } - lua_pushstring(L, mod->path.c_str()); - return 1; -} - -// get_modnames() -// the returned list is sorted alphabetically for you -static int l_get_modnames(lua_State *L) -{ - // Get a list of mods - std::list<std::string> mods_unsorted, mods_sorted; - get_server(L)->getModNames(mods_unsorted); - - // Take unsorted items from mods_unsorted and sort them into - // mods_sorted; not great performance but the number of mods on a - // server will likely be small. - for(std::list<std::string>::iterator i = mods_unsorted.begin(); - i != mods_unsorted.end(); ++i) - { - bool added = false; - for(std::list<std::string>::iterator x = mods_sorted.begin(); - x != mods_sorted.end(); ++x) - { - // I doubt anybody using Minetest will be using - // anything not ASCII based :) - if((*i).compare(*x) <= 0) - { - mods_sorted.insert(x, *i); - added = true; - break; - } - } - if(!added) - mods_sorted.push_back(*i); - } - - // Get the table insertion function from Lua. - lua_getglobal(L, "table"); - lua_getfield(L, -1, "insert"); - int insertion_func = lua_gettop(L); - - // Package them up for Lua - lua_newtable(L); - int new_table = lua_gettop(L); - std::list<std::string>::iterator i = mods_sorted.begin(); - while(i != mods_sorted.end()) - { - lua_pushvalue(L, insertion_func); - lua_pushvalue(L, new_table); - lua_pushstring(L, (*i).c_str()); - if(lua_pcall(L, 2, 0, 0) != 0) - { - script_error(L, "error: %s", lua_tostring(L, -1)); - } - ++i; - } - return 1; -} - -// get_worldpath() -static int l_get_worldpath(lua_State *L) -{ - std::string worldpath = get_server(L)->getWorldPath(); - lua_pushstring(L, worldpath.c_str()); - return 1; -} - -// sound_play(spec, parameters) -static int l_sound_play(lua_State *L) -{ - SimpleSoundSpec spec; - read_soundspec(L, 1, spec); - ServerSoundParams params; - read_server_sound_params(L, 2, params); - s32 handle = get_server(L)->playSound(spec, params); - lua_pushinteger(L, handle); - return 1; -} - -// sound_stop(handle) -static int l_sound_stop(lua_State *L) -{ - int handle = luaL_checkinteger(L, 1); - get_server(L)->stopSound(handle); - return 0; -} - -// is_singleplayer() -static int l_is_singleplayer(lua_State *L) -{ - lua_pushboolean(L, get_server(L)->isSingleplayer()); - return 1; -} - -// get_password_hash(name, raw_password) -static int l_get_password_hash(lua_State *L) -{ - std::string name = luaL_checkstring(L, 1); - std::string raw_password = luaL_checkstring(L, 2); - std::string hash = translatePassword(name, - narrow_to_wide(raw_password)); - lua_pushstring(L, hash.c_str()); - return 1; -} - -// notify_authentication_modified(name) -static int l_notify_authentication_modified(lua_State *L) -{ - std::string name = ""; - if(lua_isstring(L, 1)) - name = lua_tostring(L, 1); - get_server(L)->reportPrivsModified(name); - return 0; -} - -// rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds -static int l_rollback_get_last_node_actor(lua_State *L) -{ - v3s16 p = read_v3s16(L, 1); - int range = luaL_checknumber(L, 2); - int seconds = luaL_checknumber(L, 3); - Server *server = get_server(L); - IRollbackManager *rollback = server->getRollbackManager(); - v3s16 act_p; - int act_seconds = 0; - std::string actor = rollback->getLastNodeActor(p, range, seconds, &act_p, &act_seconds); - lua_pushstring(L, actor.c_str()); - push_v3s16(L, act_p); - lua_pushnumber(L, act_seconds); - return 3; -} - -// rollback_revert_actions_by(actor, seconds) -> bool, log messages -static int l_rollback_revert_actions_by(lua_State *L) -{ - std::string actor = luaL_checkstring(L, 1); - int seconds = luaL_checknumber(L, 2); - Server *server = get_server(L); - IRollbackManager *rollback = server->getRollbackManager(); - std::list<RollbackAction> actions = rollback->getRevertActions(actor, seconds); - std::list<std::string> log; - bool success = server->rollbackRevertActions(actions, &log); - // Push boolean result - lua_pushboolean(L, success); - // Get the table insert function and push the log table - lua_getglobal(L, "table"); - lua_getfield(L, -1, "insert"); - int table_insert = lua_gettop(L); - lua_newtable(L); - int table = lua_gettop(L); - for(std::list<std::string>::const_iterator i = log.begin(); - i != log.end(); i++) - { - lua_pushvalue(L, table_insert); - lua_pushvalue(L, table); - lua_pushstring(L, i->c_str()); - if(lua_pcall(L, 2, 0, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); - } - lua_remove(L, -2); // Remove table - lua_remove(L, -2); // Remove insert - return 2; -} - -static const struct luaL_Reg minetest_f [] = { - {"debug", l_debug}, - {"log", l_log}, - {"request_shutdown", l_request_shutdown}, - {"get_server_status", l_get_server_status}, - {"register_item_raw", l_register_item_raw}, - {"register_alias_raw", l_register_alias_raw}, - {"register_craft", l_register_craft}, - {"register_biome", l_register_biome}, - {"register_ore", l_register_ore}, - {"setting_set", l_setting_set}, - {"setting_get", l_setting_get}, - {"setting_getbool", l_setting_getbool}, - {"setting_save",l_setting_save}, - {"chat_send_all", l_chat_send_all}, - {"chat_send_player", l_chat_send_player}, - {"get_player_privs", l_get_player_privs}, - {"get_player_ip", l_get_player_ip}, - {"get_ban_list", l_get_ban_list}, - {"get_ban_description", l_get_ban_description}, - {"ban_player", l_ban_player}, - {"unban_player_or_ip", l_unban_player_of_ip}, - {"get_inventory", l_get_inventory}, - {"create_detached_inventory_raw", l_create_detached_inventory_raw}, - {"show_formspec", l_show_formspec}, - {"get_dig_params", l_get_dig_params}, - {"get_hit_params", l_get_hit_params}, - {"get_current_modname", l_get_current_modname}, - {"get_modpath", l_get_modpath}, - {"get_modnames", l_get_modnames}, - {"get_worldpath", l_get_worldpath}, - {"sound_play", l_sound_play}, - {"sound_stop", l_sound_stop}, - {"is_singleplayer", l_is_singleplayer}, - {"get_password_hash", l_get_password_hash}, - {"notify_authentication_modified", l_notify_authentication_modified}, - {"get_craft_result", l_get_craft_result}, - {"get_craft_recipe", l_get_craft_recipe}, - {"get_all_craft_recipes", l_get_all_craft_recipes}, - {"rollback_get_last_node_actor", l_rollback_get_last_node_actor}, - {"rollback_revert_actions_by", l_rollback_revert_actions_by}, - {"add_particle", l_add_particle}, - {"add_particlespawner", l_add_particlespawner}, - {"delete_particlespawner", l_delete_particlespawner}, - {NULL, NULL} -}; - - -/* - Main export function -*/ - -void scriptapi_export(lua_State *L, Server *server) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - verbosestream<<"scriptapi_export()"<<std::endl; - StackUnroller stack_unroller(L); - - // Store server as light userdata in registry - lua_pushlightuserdata(L, server); - lua_setfield(L, LUA_REGISTRYINDEX, "minetest_server"); - - // Register global functions in table minetest - lua_newtable(L); - luaL_register(L, NULL, minetest_f); - lua_setglobal(L, "minetest"); - - // Get the main minetest table - lua_getglobal(L, "minetest"); - - // Add tables to minetest - lua_newtable(L); - lua_setfield(L, -2, "object_refs"); - lua_newtable(L); - lua_setfield(L, -2, "luaentities"); - - // Register wrappers - LuaItemStack::Register(L); - InvRef::Register(L); - NodeMetaRef::Register(L); - NodeTimerRef::Register(L); - ObjectRef::Register(L); - EnvRef::Register(L); - LuaPseudoRandom::Register(L); - LuaPerlinNoise::Register(L); - LuaPerlinNoiseMap::Register(L); -} diff --git a/src/scriptapi.h b/src/scriptapi.h deleted file mode 100644 index 7f19bcef5..000000000 --- a/src/scriptapi.h +++ /dev/null @@ -1,75 +0,0 @@ -/* -Minetest -Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#ifndef SCRIPTAPI_HEADER -#define SCRIPTAPI_HEADER - -#include <string> -#include <set> -#include <map> -#include "irr_v3d.h" -#include "irr_v2d.h" - -extern "C" { -#include <lua.h> -} -#include "scriptapi_inventory.h" -#include "scriptapi_nodemeta.h" -#include "scriptapi_entity.h" -#include "scriptapi_object.h" -#include "scriptapi_env.h" -#include "scriptapi_item.h" -#include "scriptapi_node.h" - -#define luamethod(class, name) {#name, class::l_##name} - -class Server; - -void scriptapi_export(lua_State *L, Server *server); -bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath, - const std::string &modname); - -// Returns true if script handled message -bool scriptapi_on_chat_message(lua_State *L, const std::string &name, - const std::string &message); - -/* server */ -void scriptapi_on_shutdown(lua_State *L); - -/* misc */ -void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player); -void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player); -bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player); -void scriptapi_on_joinplayer(lua_State *L, ServerActiveObject *player); -void scriptapi_on_leaveplayer(lua_State *L, ServerActiveObject *player); -bool scriptapi_get_auth(lua_State *L, const std::string &playername, - std::string *dst_password, std::set<std::string> *dst_privs); -void scriptapi_create_auth(lua_State *L, const std::string &playername, - const std::string &password); -bool scriptapi_set_password(lua_State *L, const std::string &playername, - const std::string &password); - -/* player */ -void scriptapi_on_player_receive_fields(lua_State *L, - ServerActiveObject *player, - const std::string &formname, - const std::map<std::string, std::string> &fields); - -#endif - diff --git a/src/scriptapi_common.cpp b/src/scriptapi_common.cpp deleted file mode 100644 index 2d6f6c72b..000000000 --- a/src/scriptapi_common.cpp +++ /dev/null @@ -1,311 +0,0 @@ -/* -Minetest -Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#include "scriptapi.h" -#include "scriptapi_common.h" - -extern "C" { -#include "lauxlib.h" -} - -#include "script.h" -#include "scriptapi_types.h" -#include "scriptapi_object.h" - - -Server* get_server(lua_State *L) -{ - // Get server from registry - lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server"); - Server *server = (Server*)lua_touserdata(L, -1); - lua_pop(L, 1); - return server; -} - -ServerEnvironment* get_env(lua_State *L) -{ - // Get environment from registry - lua_getfield(L, LUA_REGISTRYINDEX, "minetest_env"); - ServerEnvironment *env = (ServerEnvironment*)lua_touserdata(L, -1); - lua_pop(L, 1); - return env; -} - -void warn_if_field_exists(lua_State *L, int table, - const char *fieldname, const std::string &message) -{ - lua_getfield(L, table, fieldname); - if(!lua_isnil(L, -1)){ - infostream<<script_get_backtrace(L)<<std::endl; - infostream<<"WARNING: field \""<<fieldname<<"\": " - <<message<<std::endl; - } - lua_pop(L, 1); -} - -/* - ToolCapabilities -*/ - -ToolCapabilities read_tool_capabilities( - lua_State *L, int table) -{ - ToolCapabilities toolcap; - getfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval); - getintfield(L, table, "max_drop_level", toolcap.max_drop_level); - lua_getfield(L, table, "groupcaps"); - if(lua_istable(L, -1)){ - int table_groupcaps = lua_gettop(L); - lua_pushnil(L); - while(lua_next(L, table_groupcaps) != 0){ - // key at index -2 and value at index -1 - std::string groupname = luaL_checkstring(L, -2); - if(lua_istable(L, -1)){ - int table_groupcap = lua_gettop(L); - // This will be created - ToolGroupCap groupcap; - // Read simple parameters - getintfield(L, table_groupcap, "maxlevel", groupcap.maxlevel); - getintfield(L, table_groupcap, "uses", groupcap.uses); - // DEPRECATED: maxwear - float maxwear = 0; - if(getfloatfield(L, table_groupcap, "maxwear", maxwear)){ - if(maxwear != 0) - groupcap.uses = 1.0/maxwear; - else - groupcap.uses = 0; - infostream<<script_get_backtrace(L)<<std::endl; - infostream<<"WARNING: field \"maxwear\" is deprecated; " - <<"should replace with uses=1/maxwear"<<std::endl; - } - // Read "times" table - lua_getfield(L, table_groupcap, "times"); - if(lua_istable(L, -1)){ - int table_times = lua_gettop(L); - lua_pushnil(L); - while(lua_next(L, table_times) != 0){ - // key at index -2 and value at index -1 - int rating = luaL_checkinteger(L, -2); - float time = luaL_checknumber(L, -1); - groupcap.times[rating] = time; - // removes value, keeps key for next iteration - lua_pop(L, 1); - } - } - lua_pop(L, 1); - // Insert groupcap into toolcap - toolcap.groupcaps[groupname] = groupcap; - } - // removes value, keeps key for next iteration - lua_pop(L, 1); - } - } - lua_pop(L, 1); - lua_getfield(L, table, "damage_groups"); - if(lua_istable(L, -1)){ - int table_damage_groups = lua_gettop(L); - lua_pushnil(L); - while(lua_next(L, table_damage_groups) != 0){ - // key at index -2 and value at index -1 - std::string groupname = luaL_checkstring(L, -2); - u16 value = luaL_checkinteger(L, -1); - toolcap.damageGroups[groupname] = value; - // removes value, keeps key for next iteration - lua_pop(L, 1); - } - } - lua_pop(L, 1); - return toolcap; -} - -void set_tool_capabilities(lua_State *L, int table, - const ToolCapabilities &toolcap) -{ - setfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval); - setintfield(L, table, "max_drop_level", toolcap.max_drop_level); - // Create groupcaps table - lua_newtable(L); - // For each groupcap - for(std::map<std::string, ToolGroupCap>::const_iterator - i = toolcap.groupcaps.begin(); i != toolcap.groupcaps.end(); i++){ - // Create groupcap table - lua_newtable(L); - const std::string &name = i->first; - const ToolGroupCap &groupcap = i->second; - // Create subtable "times" - lua_newtable(L); - for(std::map<int, float>::const_iterator - i = groupcap.times.begin(); i != groupcap.times.end(); i++){ - int rating = i->first; - float time = i->second; - lua_pushinteger(L, rating); - lua_pushnumber(L, time); - lua_settable(L, -3); - } - // Set subtable "times" - lua_setfield(L, -2, "times"); - // Set simple parameters - setintfield(L, -1, "maxlevel", groupcap.maxlevel); - setintfield(L, -1, "uses", groupcap.uses); - // Insert groupcap table into groupcaps table - lua_setfield(L, -2, name.c_str()); - } - // Set groupcaps table - lua_setfield(L, -2, "groupcaps"); - //Create damage_groups table - lua_newtable(L); - // For each damage group - for(std::map<std::string, s16>::const_iterator - i = toolcap.damageGroups.begin(); i != toolcap.damageGroups.end(); i++){ - // Create damage group table - lua_pushinteger(L, i->second); - lua_setfield(L, -2, i->first.c_str()); - } - lua_setfield(L, -2, "damage_groups"); -} - -void push_tool_capabilities(lua_State *L, - const ToolCapabilities &prop) -{ - lua_newtable(L); - set_tool_capabilities(L, -1, prop); -} - -void realitycheck(lua_State *L) -{ - int top = lua_gettop(L); - if(top >= 30){ - dstream<<"Stack is over 30:"<<std::endl; - stackDump(L, dstream); - script_error(L, "Stack is over 30 (reality check)"); - } -} - -/* - PointedThing -*/ - -void push_pointed_thing(lua_State *L, const PointedThing& pointed) -{ - lua_newtable(L); - if(pointed.type == POINTEDTHING_NODE) - { - lua_pushstring(L, "node"); - lua_setfield(L, -2, "type"); - push_v3s16(L, pointed.node_undersurface); - lua_setfield(L, -2, "under"); - push_v3s16(L, pointed.node_abovesurface); - lua_setfield(L, -2, "above"); - } - else if(pointed.type == POINTEDTHING_OBJECT) - { - lua_pushstring(L, "object"); - lua_setfield(L, -2, "type"); - objectref_get(L, pointed.object_id); - lua_setfield(L, -2, "ref"); - } - else - { - lua_pushstring(L, "nothing"); - lua_setfield(L, -2, "type"); - } -} - -void stackDump(lua_State *L, std::ostream &o) -{ - int i; - int top = lua_gettop(L); - for (i = 1; i <= top; i++) { /* repeat for each level */ - int t = lua_type(L, i); - switch (t) { - - case LUA_TSTRING: /* strings */ - o<<"\""<<lua_tostring(L, i)<<"\""; - break; - - case LUA_TBOOLEAN: /* booleans */ - o<<(lua_toboolean(L, i) ? "true" : "false"); - break; - - case LUA_TNUMBER: /* numbers */ { - char buf[10]; - snprintf(buf, 10, "%g", lua_tonumber(L, i)); - o<<buf; - break; } - - default: /* other values */ - o<<lua_typename(L, t); - break; - - } - o<<" "; - } - o<<std::endl; -} - -#if 0 -// Dump stack top with the dump2 function -static void dump2(lua_State *L, const char *name) -{ - // Dump object (debug) - lua_getglobal(L, "dump2"); - luaL_checktype(L, -1, LUA_TFUNCTION); - lua_pushvalue(L, -2); // Get previous stack top as first parameter - lua_pushstring(L, name); - if(lua_pcall(L, 2, 0, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); -} -#endif - -bool string_to_enum(const EnumString *spec, int &result, - const std::string &str) -{ - const EnumString *esp = spec; - while(esp->str){ - if(str == std::string(esp->str)){ - result = esp->num; - return true; - } - esp++; - } - return false; -} - -/*bool enum_to_string(const EnumString *spec, std::string &result, - int num) -{ - const EnumString *esp = spec; - while(esp){ - if(num == esp->num){ - result = esp->str; - return true; - } - esp++; - } - return false; -}*/ - -int getenumfield(lua_State *L, int table, - const char *fieldname, const EnumString *spec, int default_) -{ - int result = default_; - string_to_enum(spec, result, - getstringfield_default(L, table, fieldname, "")); - return result; -} diff --git a/src/scriptapi_common.h b/src/scriptapi_common.h deleted file mode 100644 index d029b48d3..000000000 --- a/src/scriptapi_common.h +++ /dev/null @@ -1,112 +0,0 @@ -/* -Minetest-c55 -Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#ifndef LUA_COMMON_H_ -#define LUA_COMMON_H_ - -extern "C" { -#include <lua.h> -} - -#include "server.h" -#include "environment.h" -#include "nodedef.h" -#include "util/pointedthing.h" -#include "tool.h" - -Server* get_server(lua_State *L); -ServerEnvironment* get_env(lua_State *L); - -void warn_if_field_exists(lua_State *L, int table, - const char *fieldname, const std::string &message); - -ToolCapabilities read_tool_capabilities (lua_State *L, int table); -void push_tool_capabilities (lua_State *L, - const ToolCapabilities &prop); -void set_tool_capabilities (lua_State *L, int table, - const ToolCapabilities &toolcap); - -void realitycheck (lua_State *L); - -void push_pointed_thing (lua_State *L, - const PointedThing& pointed); - -void stackDump (lua_State *L, std::ostream &o); - -class StackUnroller -{ -private: - lua_State *m_lua; - int m_original_top; -public: - StackUnroller(lua_State *L): - m_lua(L), - m_original_top(-1) - { - m_original_top = lua_gettop(m_lua); // store stack height - } - ~StackUnroller() - { - lua_settop(m_lua, m_original_top); // restore stack height - } -}; - -/* definitions */ -// What scriptapi_run_callbacks does with the return values of callbacks. -// Regardless of the mode, if only one callback is defined, -// its return value is the total return value. -// Modes only affect the case where 0 or >= 2 callbacks are defined. -enum RunCallbacksMode -{ - // Returns the return value of the first callback - // Returns nil if list of callbacks is empty - RUN_CALLBACKS_MODE_FIRST, - // Returns the return value of the last callback - // Returns nil if list of callbacks is empty - RUN_CALLBACKS_MODE_LAST, - // If any callback returns a false value, the first such is returned - // Otherwise, the first callback's return value (trueish) is returned - // Returns true if list of callbacks is empty - RUN_CALLBACKS_MODE_AND, - // Like above, but stops calling callbacks (short circuit) - // after seeing the first false value - RUN_CALLBACKS_MODE_AND_SC, - // If any callback returns a true value, the first such is returned - // Otherwise, the first callback's return value (falseish) is returned - // Returns false if list of callbacks is empty - RUN_CALLBACKS_MODE_OR, - // Like above, but stops calling callbacks (short circuit) - // after seeing the first true value - RUN_CALLBACKS_MODE_OR_SC, - // Note: "a true value" and "a false value" refer to values that - // are converted by lua_toboolean to true or false, respectively. -}; - -struct EnumString -{ - int num; - const char *str; -}; - -bool string_to_enum(const EnumString *spec, int &result, - const std::string &str); - -int getenumfield(lua_State *L, int table, - const char *fieldname, const EnumString *spec, int default_); -#endif /* LUA_COMMON_H_ */ diff --git a/src/scriptapi_content.cpp b/src/scriptapi_content.cpp deleted file mode 100644 index 30fd70349..000000000 --- a/src/scriptapi_content.cpp +++ /dev/null @@ -1,327 +0,0 @@ -/* -Minetest -Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#include "scriptapi.h" -#include "scriptapi_content.h" -#include "scriptapi_types.h" -#include "scriptapi_common.h" -#include "scriptapi_node.h" - - -NodeBox read_nodebox(lua_State *L, int index) -{ - NodeBox nodebox; - if(lua_istable(L, -1)){ - nodebox.type = (NodeBoxType)getenumfield(L, index, "type", - es_NodeBoxType, NODEBOX_REGULAR); - - lua_getfield(L, index, "fixed"); - if(lua_istable(L, -1)) - nodebox.fixed = read_aabb3f_vector(L, -1, BS); - lua_pop(L, 1); - - lua_getfield(L, index, "wall_top"); - if(lua_istable(L, -1)) - nodebox.wall_top = read_aabb3f(L, -1, BS); - lua_pop(L, 1); - - lua_getfield(L, index, "wall_bottom"); - if(lua_istable(L, -1)) - nodebox.wall_bottom = read_aabb3f(L, -1, BS); - lua_pop(L, 1); - - lua_getfield(L, index, "wall_side"); - if(lua_istable(L, -1)) - nodebox.wall_side = read_aabb3f(L, -1, BS); - lua_pop(L, 1); - } - return nodebox; -} - -/* - SimpleSoundSpec -*/ - -void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec) -{ - if(index < 0) - index = lua_gettop(L) + 1 + index; - if(lua_isnil(L, index)){ - } else if(lua_istable(L, index)){ - getstringfield(L, index, "name", spec.name); - getfloatfield(L, index, "gain", spec.gain); - } else if(lua_isstring(L, index)){ - spec.name = lua_tostring(L, index); - } -} - -struct EnumString es_TileAnimationType[] = -{ - {TAT_NONE, "none"}, - {TAT_VERTICAL_FRAMES, "vertical_frames"}, - {0, NULL}, -}; - -/* - TileDef -*/ - -TileDef read_tiledef(lua_State *L, int index) -{ - if(index < 0) - index = lua_gettop(L) + 1 + index; - - TileDef tiledef; - - // key at index -2 and value at index - if(lua_isstring(L, index)){ - // "default_lava.png" - tiledef.name = lua_tostring(L, index); - } - else if(lua_istable(L, index)) - { - // {name="default_lava.png", animation={}} - tiledef.name = ""; - getstringfield(L, index, "name", tiledef.name); - getstringfield(L, index, "image", tiledef.name); // MaterialSpec compat. - tiledef.backface_culling = getboolfield_default( - L, index, "backface_culling", true); - // animation = {} - lua_getfield(L, index, "animation"); - if(lua_istable(L, -1)){ - // {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0} - tiledef.animation.type = (TileAnimationType) - getenumfield(L, -1, "type", es_TileAnimationType, - TAT_NONE); - tiledef.animation.aspect_w = - getintfield_default(L, -1, "aspect_w", 16); - tiledef.animation.aspect_h = - getintfield_default(L, -1, "aspect_h", 16); - tiledef.animation.length = - getfloatfield_default(L, -1, "length", 1.0); - } - lua_pop(L, 1); - } - - return tiledef; -} - -/* - ContentFeatures -*/ - -ContentFeatures read_content_features(lua_State *L, int index) -{ - if(index < 0) - index = lua_gettop(L) + 1 + index; - - ContentFeatures f; - - /* Cache existence of some callbacks */ - lua_getfield(L, index, "on_construct"); - if(!lua_isnil(L, -1)) f.has_on_construct = true; - lua_pop(L, 1); - lua_getfield(L, index, "on_destruct"); - if(!lua_isnil(L, -1)) f.has_on_destruct = true; - lua_pop(L, 1); - lua_getfield(L, index, "after_destruct"); - if(!lua_isnil(L, -1)) f.has_after_destruct = true; - lua_pop(L, 1); - - lua_getfield(L, index, "on_rightclick"); - f.rightclickable = lua_isfunction(L, -1); - lua_pop(L, 1); - - /* Name */ - getstringfield(L, index, "name", f.name); - - /* Groups */ - lua_getfield(L, index, "groups"); - read_groups(L, -1, f.groups); - lua_pop(L, 1); - - /* Visual definition */ - - f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype", es_DrawType, - NDT_NORMAL); - getfloatfield(L, index, "visual_scale", f.visual_scale); - - // tiles = {} - lua_getfield(L, index, "tiles"); - // If nil, try the deprecated name "tile_images" instead - if(lua_isnil(L, -1)){ - lua_pop(L, 1); - warn_if_field_exists(L, index, "tile_images", - "Deprecated; new name is \"tiles\"."); - lua_getfield(L, index, "tile_images"); - } - if(lua_istable(L, -1)){ - int table = lua_gettop(L); - lua_pushnil(L); - int i = 0; - while(lua_next(L, table) != 0){ - // Read tiledef from value - f.tiledef[i] = read_tiledef(L, -1); - // removes value, keeps key for next iteration - lua_pop(L, 1); - i++; - if(i==6){ - lua_pop(L, 1); - break; - } - } - // Copy last value to all remaining textures - if(i >= 1){ - TileDef lasttile = f.tiledef[i-1]; - while(i < 6){ - f.tiledef[i] = lasttile; - i++; - } - } - } - lua_pop(L, 1); - - // special_tiles = {} - lua_getfield(L, index, "special_tiles"); - // If nil, try the deprecated name "special_materials" instead - if(lua_isnil(L, -1)){ - lua_pop(L, 1); - warn_if_field_exists(L, index, "special_materials", - "Deprecated; new name is \"special_tiles\"."); - lua_getfield(L, index, "special_materials"); - } - if(lua_istable(L, -1)){ - int table = lua_gettop(L); - lua_pushnil(L); - int i = 0; - while(lua_next(L, table) != 0){ - // Read tiledef from value - f.tiledef_special[i] = read_tiledef(L, -1); - // removes value, keeps key for next iteration - lua_pop(L, 1); - i++; - if(i==6){ - lua_pop(L, 1); - break; - } - } - } - lua_pop(L, 1); - - f.alpha = getintfield_default(L, index, "alpha", 255); - - bool usealpha = getboolfield_default(L, index, - "use_texture_alpha", false); - if (usealpha) - f.alpha = 0; - - /* Other stuff */ - - lua_getfield(L, index, "post_effect_color"); - if(!lua_isnil(L, -1)) - f.post_effect_color = readARGB8(L, -1); - lua_pop(L, 1); - - f.param_type = (ContentParamType)getenumfield(L, index, "paramtype", - es_ContentParamType, CPT_NONE); - f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2", - es_ContentParamType2, CPT2_NONE); - - // Warn about some deprecated fields - warn_if_field_exists(L, index, "wall_mounted", - "deprecated: use paramtype2 = 'wallmounted'"); - warn_if_field_exists(L, index, "light_propagates", - "deprecated: determined from paramtype"); - warn_if_field_exists(L, index, "dug_item", - "deprecated: use 'drop' field"); - warn_if_field_exists(L, index, "extra_dug_item", - "deprecated: use 'drop' field"); - warn_if_field_exists(L, index, "extra_dug_item_rarity", - "deprecated: use 'drop' field"); - warn_if_field_exists(L, index, "metadata_name", - "deprecated: use on_add and metadata callbacks"); - - // True for all ground-like things like stone and mud, false for eg. trees - getboolfield(L, index, "is_ground_content", f.is_ground_content); - f.light_propagates = (f.param_type == CPT_LIGHT); - getboolfield(L, index, "sunlight_propagates", f.sunlight_propagates); - // This is used for collision detection. - // Also for general solidness queries. - getboolfield(L, index, "walkable", f.walkable); - // Player can point to these - getboolfield(L, index, "pointable", f.pointable); - // Player can dig these - getboolfield(L, index, "diggable", f.diggable); - // Player can climb these - getboolfield(L, index, "climbable", f.climbable); - // Player can build on these - getboolfield(L, index, "buildable_to", f.buildable_to); - // Whether the node is non-liquid, source liquid or flowing liquid - f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype", - es_LiquidType, LIQUID_NONE); - // If the content is liquid, this is the flowing version of the liquid. - getstringfield(L, index, "liquid_alternative_flowing", - f.liquid_alternative_flowing); - // If the content is liquid, this is the source version of the liquid. - getstringfield(L, index, "liquid_alternative_source", - f.liquid_alternative_source); - // Viscosity for fluid flow, ranging from 1 to 7, with - // 1 giving almost instantaneous propagation and 7 being - // the slowest possible - f.liquid_viscosity = getintfield_default(L, index, - "liquid_viscosity", f.liquid_viscosity); - getboolfield(L, index, "liquid_renewable", f.liquid_renewable); - // Amount of light the node emits - f.light_source = getintfield_default(L, index, - "light_source", f.light_source); - f.damage_per_second = getintfield_default(L, index, - "damage_per_second", f.damage_per_second); - - lua_getfield(L, index, "node_box"); - if(lua_istable(L, -1)) - f.node_box = read_nodebox(L, -1); - lua_pop(L, 1); - - lua_getfield(L, index, "selection_box"); - if(lua_istable(L, -1)) - f.selection_box = read_nodebox(L, -1); - lua_pop(L, 1); - - // Set to true if paramtype used to be 'facedir_simple' - getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple); - // Set to true if wall_mounted used to be set to true - getboolfield(L, index, "legacy_wallmounted", f.legacy_wallmounted); - - // Sound table - lua_getfield(L, index, "sounds"); - if(lua_istable(L, -1)){ - lua_getfield(L, -1, "footstep"); - read_soundspec(L, -1, f.sound_footstep); - lua_pop(L, 1); - lua_getfield(L, -1, "dig"); - read_soundspec(L, -1, f.sound_dig); - lua_pop(L, 1); - lua_getfield(L, -1, "dug"); - read_soundspec(L, -1, f.sound_dug); - lua_pop(L, 1); - } - lua_pop(L, 1); - - return f; -} diff --git a/src/scriptapi_craft.h b/src/scriptapi_craft.h deleted file mode 100644 index f28989fd9..000000000 --- a/src/scriptapi_craft.h +++ /dev/null @@ -1,51 +0,0 @@ -/* -Minetest-c55 -Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#ifndef LUA_CRAFT_H_ -#define LUA_CRAFT_H_ - -#include <vector> - -extern "C" { -#include <lua.h> -} - -#include "craftdef.h" - -/*****************************************************************************/ -/* Mod API */ -/*****************************************************************************/ -int l_register_craft(lua_State *L); -int l_get_craft_recipe(lua_State *L); -int l_get_all_craft_recipes(lua_State *L); -int l_get_craft_result(lua_State *L); - -/*****************************************************************************/ -/* scriptapi internal */ -/*****************************************************************************/ -bool read_craft_replacements(lua_State *L, int index, - CraftReplacements &replacements); -bool read_craft_recipe_shapeless(lua_State *L, int index, - std::vector<std::string> &recipe); -bool read_craft_recipe_shaped(lua_State *L, int index, - int &width, std::vector<std::string> &recipe); - -extern struct EnumString es_CraftMethod[]; - -#endif /* LUA_CRAFT_H_ */ diff --git a/src/scriptapi_entity.h b/src/scriptapi_entity.h deleted file mode 100644 index e08743258..000000000 --- a/src/scriptapi_entity.h +++ /dev/null @@ -1,54 +0,0 @@ -/* -Minetest-c55 -Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#ifndef LUA_ENTITY_H_ -#define LUA_ENTITY_H_ - -extern "C" { -#include <lua.h> -} - -#include "object_properties.h" -#include "content_sao.h" -#include "tool.h" - -/*****************************************************************************/ -/* scriptapi internal */ -/*****************************************************************************/ -void luaentity_get(lua_State *L, u16 id); - -/*****************************************************************************/ -/* Minetest interface */ -/*****************************************************************************/ -// Returns true if succesfully added into Lua; false otherwise. -bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name); -void scriptapi_luaentity_activate(lua_State *L, u16 id, - const std::string &staticdata, u32 dtime_s); -void scriptapi_luaentity_rm(lua_State *L, u16 id); -std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id); -void scriptapi_luaentity_get_properties(lua_State *L, u16 id, - ObjectProperties *prop); -void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime); -void scriptapi_luaentity_punch(lua_State *L, u16 id, - ServerActiveObject *puncher, float time_from_last_punch, - const ToolCapabilities *toolcap, v3f dir); -void scriptapi_luaentity_rightclick(lua_State *L, u16 id, - ServerActiveObject *clicker); - -#endif /* LUA_ENTITY_H_ */ diff --git a/src/scriptapi_env.cpp b/src/scriptapi_env.cpp deleted file mode 100644 index a9d9391a7..000000000 --- a/src/scriptapi_env.cpp +++ /dev/null @@ -1,975 +0,0 @@ -/* -Minetest -Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#include "scriptapi.h" -#include "scriptapi_env.h" -#include "nodedef.h" -#include "gamedef.h" -#include "map.h" -#include "daynightratio.h" -#include "content_sao.h" -#include "script.h" -#include "treegen.h" -#include "pathfinder.h" -#include "util/pointedthing.h" -#include "scriptapi_types.h" -#include "scriptapi_noise.h" -#include "scriptapi_nodemeta.h" -#include "scriptapi_nodetimer.h" -#include "scriptapi_object.h" -#include "scriptapi_common.h" -#include "scriptapi_item.h" -#include "scriptapi_node.h" - - -//TODO -extern void scriptapi_run_callbacks(lua_State *L, int nargs, - RunCallbacksMode mode); - - -class LuaABM : public ActiveBlockModifier -{ -private: - lua_State *m_lua; - int m_id; - - std::set<std::string> m_trigger_contents; - std::set<std::string> m_required_neighbors; - float m_trigger_interval; - u32 m_trigger_chance; -public: - LuaABM(lua_State *L, int id, - const std::set<std::string> &trigger_contents, - const std::set<std::string> &required_neighbors, - float trigger_interval, u32 trigger_chance): - m_lua(L), - m_id(id), - m_trigger_contents(trigger_contents), - m_required_neighbors(required_neighbors), - m_trigger_interval(trigger_interval), - m_trigger_chance(trigger_chance) - { - } - virtual std::set<std::string> getTriggerContents() - { - return m_trigger_contents; - } - virtual std::set<std::string> getRequiredNeighbors() - { - return m_required_neighbors; - } - virtual float getTriggerInterval() - { - return m_trigger_interval; - } - virtual u32 getTriggerChance() - { - return m_trigger_chance; - } - virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n, - u32 active_object_count, u32 active_object_count_wider) - { - lua_State *L = m_lua; - - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - // Get minetest.registered_abms - lua_getglobal(L, "minetest"); - lua_getfield(L, -1, "registered_abms"); - luaL_checktype(L, -1, LUA_TTABLE); - int registered_abms = lua_gettop(L); - - // Get minetest.registered_abms[m_id] - lua_pushnumber(L, m_id); - lua_gettable(L, registered_abms); - if(lua_isnil(L, -1)) - assert(0); - - // Call action - luaL_checktype(L, -1, LUA_TTABLE); - lua_getfield(L, -1, "action"); - luaL_checktype(L, -1, LUA_TFUNCTION); - push_v3s16(L, p); - pushnode(L, n, env->getGameDef()->ndef()); - lua_pushnumber(L, active_object_count); - lua_pushnumber(L, active_object_count_wider); - if(lua_pcall(L, 4, 0, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); - } -}; - -/* - EnvRef -*/ - -int EnvRef::gc_object(lua_State *L) { - EnvRef *o = *(EnvRef **)(lua_touserdata(L, 1)); - delete o; - return 0; -} - -EnvRef* EnvRef::checkobject(lua_State *L, int narg) -{ - luaL_checktype(L, narg, LUA_TUSERDATA); - void *ud = luaL_checkudata(L, narg, className); - if(!ud) luaL_typerror(L, narg, className); - return *(EnvRef**)ud; // unbox pointer -} - -// Exported functions - -// EnvRef:set_node(pos, node) -// pos = {x=num, y=num, z=num} -int EnvRef::l_set_node(lua_State *L) -{ - EnvRef *o = checkobject(L, 1); - ServerEnvironment *env = o->m_env; - if(env == NULL) return 0; - INodeDefManager *ndef = env->getGameDef()->ndef(); - // parameters - v3s16 pos = read_v3s16(L, 2); - MapNode n = readnode(L, 3, ndef); - // Do it - bool succeeded = env->setNode(pos, n); - lua_pushboolean(L, succeeded); - return 1; -} - -int EnvRef::l_add_node(lua_State *L) -{ - return l_set_node(L); -} - -// EnvRef:remove_node(pos) -// pos = {x=num, y=num, z=num} -int EnvRef::l_remove_node(lua_State *L) -{ - EnvRef *o = checkobject(L, 1); - ServerEnvironment *env = o->m_env; - if(env == NULL) return 0; - - // parameters - v3s16 pos = read_v3s16(L, 2); - // Do it - bool succeeded = env->removeNode(pos); - lua_pushboolean(L, succeeded); - return 1; -} - -// EnvRef:get_node(pos) -// pos = {x=num, y=num, z=num} -int EnvRef::l_get_node(lua_State *L) -{ - EnvRef *o = checkobject(L, 1); - ServerEnvironment *env = o->m_env; - if(env == NULL) return 0; - // pos - v3s16 pos = read_v3s16(L, 2); - // Do it - MapNode n = env->getMap().getNodeNoEx(pos); - // Return node - pushnode(L, n, env->getGameDef()->ndef()); - return 1; -} - -// EnvRef:get_node_or_nil(pos) -// pos = {x=num, y=num, z=num} -int EnvRef::l_get_node_or_nil(lua_State *L) -{ - EnvRef *o = checkobject(L, 1); - ServerEnvironment *env = o->m_env; - if(env == NULL) return 0; - // pos - v3s16 pos = read_v3s16(L, 2); - // Do it - try{ - MapNode n = env->getMap().getNode(pos); - // Return node - pushnode(L, n, env->getGameDef()->ndef()); - return 1; - } catch(InvalidPositionException &e) - { - lua_pushnil(L); - return 1; - } -} - -// EnvRef:get_node_light(pos, timeofday) -// pos = {x=num, y=num, z=num} -// timeofday: nil = current time, 0 = night, 0.5 = day -int EnvRef::l_get_node_light(lua_State *L) -{ - EnvRef *o = checkobject(L, 1); - ServerEnvironment *env = o->m_env; - if(env == NULL) return 0; - // Do it - v3s16 pos = read_v3s16(L, 2); - u32 time_of_day = env->getTimeOfDay(); - if(lua_isnumber(L, 3)) - time_of_day = 24000.0 * lua_tonumber(L, 3); - time_of_day %= 24000; - u32 dnr = time_to_daynight_ratio(time_of_day, true); - try{ - MapNode n = env->getMap().getNode(pos); - INodeDefManager *ndef = env->getGameDef()->ndef(); - lua_pushinteger(L, n.getLightBlend(dnr, ndef)); - return 1; - } catch(InvalidPositionException &e) - { - lua_pushnil(L); - return 1; - } -} - -// EnvRef:place_node(pos, node) -// pos = {x=num, y=num, z=num} -int EnvRef::l_place_node(lua_State *L) -{ - EnvRef *o = checkobject(L, 1); - ServerEnvironment *env = o->m_env; - if(env == NULL) return 0; - v3s16 pos = read_v3s16(L, 2); - MapNode n = readnode(L, 3, env->getGameDef()->ndef()); - - // Don't attempt to load non-loaded area as of now - MapNode n_old = env->getMap().getNodeNoEx(pos); - if(n_old.getContent() == CONTENT_IGNORE){ - lua_pushboolean(L, false); - return 1; - } - // Create item to place - INodeDefManager *ndef = get_server(L)->ndef(); - IItemDefManager *idef = get_server(L)->idef(); - ItemStack item(ndef->get(n).name, 1, 0, "", idef); - // Make pointed position - PointedThing pointed; - pointed.type = POINTEDTHING_NODE; - pointed.node_abovesurface = pos; - pointed.node_undersurface = pos + v3s16(0,-1,0); - // Place it with a NULL placer (appears in Lua as a non-functional - // ObjectRef) - bool success = scriptapi_item_on_place(L, item, NULL, pointed); - lua_pushboolean(L, success); - return 1; -} - -// EnvRef:dig_node(pos) -// pos = {x=num, y=num, z=num} -int EnvRef::l_dig_node(lua_State *L) -{ - EnvRef *o = checkobject(L, 1); - ServerEnvironment *env = o->m_env; - if(env == NULL) return 0; - v3s16 pos = read_v3s16(L, 2); - - // Don't attempt to load non-loaded area as of now - MapNode n = env->getMap().getNodeNoEx(pos); - if(n.getContent() == CONTENT_IGNORE){ - lua_pushboolean(L, false); - return 1; - } - // Dig it out with a NULL digger (appears in Lua as a - // non-functional ObjectRef) - bool success = scriptapi_node_on_dig(L, pos, n, NULL); - lua_pushboolean(L, success); - return 1; -} - -// EnvRef:punch_node(pos) -// pos = {x=num, y=num, z=num} -int EnvRef::l_punch_node(lua_State *L) -{ - EnvRef *o = checkobject(L, 1); - ServerEnvironment *env = o->m_env; - if(env == NULL) return 0; - v3s16 pos = read_v3s16(L, 2); - - // Don't attempt to load non-loaded area as of now - MapNode n = env->getMap().getNodeNoEx(pos); - if(n.getContent() == CONTENT_IGNORE){ - lua_pushboolean(L, false); - return 1; - } - // Punch it with a NULL puncher (appears in Lua as a non-functional - // ObjectRef) - bool success = scriptapi_node_on_punch(L, pos, n, NULL); - lua_pushboolean(L, success); - return 1; -} - -// EnvRef:get_meta(pos) -int EnvRef::l_get_meta(lua_State *L) -{ - //infostream<<"EnvRef::l_get_meta()"<<std::endl; - EnvRef *o = checkobject(L, 1); - ServerEnvironment *env = o->m_env; - if(env == NULL) return 0; - // Do it - v3s16 p = read_v3s16(L, 2); - NodeMetaRef::create(L, p, env); - return 1; -} - -// EnvRef:get_node_timer(pos) -int EnvRef::l_get_node_timer(lua_State *L) -{ - EnvRef *o = checkobject(L, 1); - ServerEnvironment *env = o->m_env; - if(env == NULL) return 0; - // Do it - v3s16 p = read_v3s16(L, 2); - NodeTimerRef::create(L, p, env); - return 1; -} - -// EnvRef:add_entity(pos, entityname) -> ObjectRef or nil -// pos = {x=num, y=num, z=num} -int EnvRef::l_add_entity(lua_State *L) -{ - //infostream<<"EnvRef::l_add_entity()"<<std::endl; - EnvRef *o = checkobject(L, 1); - ServerEnvironment *env = o->m_env; - if(env == NULL) return 0; - // pos - v3f pos = checkFloatPos(L, 2); - // content - const char *name = luaL_checkstring(L, 3); - // Do it - ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, ""); - int objectid = env->addActiveObject(obj); - // If failed to add, return nothing (reads as nil) - if(objectid == 0) - return 0; - // Return ObjectRef - objectref_get_or_create(L, obj); - return 1; -} - -// EnvRef:add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil -// pos = {x=num, y=num, z=num} -int EnvRef::l_add_item(lua_State *L) -{ - //infostream<<"EnvRef::l_add_item()"<<std::endl; - EnvRef *o = checkobject(L, 1); - ServerEnvironment *env = o->m_env; - if(env == NULL) return 0; - // pos - //v3f pos = checkFloatPos(L, 2); - // item - ItemStack item = read_item(L, 3); - if(item.empty() || !item.isKnown(get_server(L)->idef())) - return 0; - // Use minetest.spawn_item to spawn a __builtin:item - lua_getglobal(L, "minetest"); - lua_getfield(L, -1, "spawn_item"); - if(lua_isnil(L, -1)) - return 0; - lua_pushvalue(L, 2); - lua_pushstring(L, item.getItemString().c_str()); - if(lua_pcall(L, 2, 1, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); - return 1; - /*lua_pushvalue(L, 1); - lua_pushstring(L, "__builtin:item"); - lua_pushstring(L, item.getItemString().c_str()); - return l_add_entity(L);*/ - /*// Do it - ServerActiveObject *obj = createItemSAO(env, pos, item.getItemString()); - int objectid = env->addActiveObject(obj); - // If failed to add, return nothing (reads as nil) - if(objectid == 0) - return 0; - // Return ObjectRef - objectref_get_or_create(L, obj); - return 1;*/ -} - -// EnvRef:add_rat(pos) -// pos = {x=num, y=num, z=num} -int EnvRef::l_add_rat(lua_State *L) -{ - infostream<<"EnvRef::l_add_rat(): C++ mobs have been removed." - <<" Doing nothing."<<std::endl; - return 0; -} - -// EnvRef:add_firefly(pos) -// pos = {x=num, y=num, z=num} -int EnvRef::l_add_firefly(lua_State *L) -{ - infostream<<"EnvRef::l_add_firefly(): C++ mobs have been removed." - <<" Doing nothing."<<std::endl; - return 0; -} - -// EnvRef:get_player_by_name(name) -int EnvRef::l_get_player_by_name(lua_State *L) -{ - EnvRef *o = checkobject(L, 1); - ServerEnvironment *env = o->m_env; - if(env == NULL) return 0; - // Do it - const char *name = luaL_checkstring(L, 2); - Player *player = env->getPlayer(name); - if(player == NULL){ - lua_pushnil(L); - return 1; - } - PlayerSAO *sao = player->getPlayerSAO(); - if(sao == NULL){ - lua_pushnil(L); - return 1; - } - // Put player on stack - objectref_get_or_create(L, sao); - return 1; -} - -// EnvRef:get_objects_inside_radius(pos, radius) -int EnvRef::l_get_objects_inside_radius(lua_State *L) -{ - // Get the table insert function - lua_getglobal(L, "table"); - lua_getfield(L, -1, "insert"); - int table_insert = lua_gettop(L); - // Get environemnt - EnvRef *o = checkobject(L, 1); - ServerEnvironment *env = o->m_env; - if(env == NULL) return 0; - // Do it - v3f pos = checkFloatPos(L, 2); - float radius = luaL_checknumber(L, 3) * BS; - std::set<u16> ids = env->getObjectsInsideRadius(pos, radius); - lua_newtable(L); - int table = lua_gettop(L); - for(std::set<u16>::const_iterator - i = ids.begin(); i != ids.end(); i++){ - ServerActiveObject *obj = env->getActiveObject(*i); - // Insert object reference into table - lua_pushvalue(L, table_insert); - lua_pushvalue(L, table); - objectref_get_or_create(L, obj); - if(lua_pcall(L, 2, 0, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); - } - return 1; -} - -// EnvRef:set_timeofday(val) -// val = 0...1 -int EnvRef::l_set_timeofday(lua_State *L) -{ - EnvRef *o = checkobject(L, 1); - ServerEnvironment *env = o->m_env; - if(env == NULL) return 0; - // Do it - float timeofday_f = luaL_checknumber(L, 2); - assert(timeofday_f >= 0.0 && timeofday_f <= 1.0); - int timeofday_mh = (int)(timeofday_f * 24000.0); - // This should be set directly in the environment but currently - // such changes aren't immediately sent to the clients, so call - // the server instead. - //env->setTimeOfDay(timeofday_mh); - get_server(L)->setTimeOfDay(timeofday_mh); - return 0; -} - -// EnvRef:get_timeofday() -> 0...1 -int EnvRef::l_get_timeofday(lua_State *L) -{ - EnvRef *o = checkobject(L, 1); - ServerEnvironment *env = o->m_env; - if(env == NULL) return 0; - // Do it - int timeofday_mh = env->getTimeOfDay(); - float timeofday_f = (float)timeofday_mh / 24000.0; - lua_pushnumber(L, timeofday_f); - return 1; -} - - -// EnvRef:find_node_near(pos, radius, nodenames) -> pos or nil -// nodenames: eg. {"ignore", "group:tree"} or "default:dirt" -int EnvRef::l_find_node_near(lua_State *L) -{ - EnvRef *o = checkobject(L, 1); - ServerEnvironment *env = o->m_env; - if(env == NULL) return 0; - INodeDefManager *ndef = get_server(L)->ndef(); - v3s16 pos = read_v3s16(L, 2); - int radius = luaL_checkinteger(L, 3); - std::set<content_t> filter; - if(lua_istable(L, 4)){ - int table = 4; - lua_pushnil(L); - while(lua_next(L, table) != 0){ - // key at index -2 and value at index -1 - luaL_checktype(L, -1, LUA_TSTRING); - ndef->getIds(lua_tostring(L, -1), filter); - // removes value, keeps key for next iteration - lua_pop(L, 1); - } - } else if(lua_isstring(L, 4)){ - ndef->getIds(lua_tostring(L, 4), filter); - } - - for(int d=1; d<=radius; d++){ - std::list<v3s16> list; - getFacePositions(list, d); - for(std::list<v3s16>::iterator i = list.begin(); - i != list.end(); ++i){ - v3s16 p = pos + (*i); - content_t c = env->getMap().getNodeNoEx(p).getContent(); - if(filter.count(c) != 0){ - push_v3s16(L, p); - return 1; - } - } - } - return 0; -} - -// EnvRef:find_nodes_in_area(minp, maxp, nodenames) -> list of positions -// nodenames: eg. {"ignore", "group:tree"} or "default:dirt" -int EnvRef::l_find_nodes_in_area(lua_State *L) -{ - EnvRef *o = checkobject(L, 1); - ServerEnvironment *env = o->m_env; - if(env == NULL) return 0; - INodeDefManager *ndef = get_server(L)->ndef(); - v3s16 minp = read_v3s16(L, 2); - v3s16 maxp = read_v3s16(L, 3); - std::set<content_t> filter; - if(lua_istable(L, 4)){ - int table = 4; - lua_pushnil(L); - while(lua_next(L, table) != 0){ - // key at index -2 and value at index -1 - luaL_checktype(L, -1, LUA_TSTRING); - ndef->getIds(lua_tostring(L, -1), filter); - // removes value, keeps key for next iteration - lua_pop(L, 1); - } - } else if(lua_isstring(L, 4)){ - ndef->getIds(lua_tostring(L, 4), filter); - } - - // Get the table insert function - lua_getglobal(L, "table"); - lua_getfield(L, -1, "insert"); - int table_insert = lua_gettop(L); - - lua_newtable(L); - int table = lua_gettop(L); - for(s16 x=minp.X; x<=maxp.X; x++) - for(s16 y=minp.Y; y<=maxp.Y; y++) - for(s16 z=minp.Z; z<=maxp.Z; z++) - { - v3s16 p(x,y,z); - content_t c = env->getMap().getNodeNoEx(p).getContent(); - if(filter.count(c) != 0){ - lua_pushvalue(L, table_insert); - lua_pushvalue(L, table); - push_v3s16(L, p); - if(lua_pcall(L, 2, 0, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); - } - } - return 1; -} - -// EnvRef:get_perlin(seeddiff, octaves, persistence, scale) -// returns world-specific PerlinNoise -int EnvRef::l_get_perlin(lua_State *L) -{ - EnvRef *o = checkobject(L, 1); - ServerEnvironment *env = o->m_env; - if(env == NULL) return 0; - - int seeddiff = luaL_checkint(L, 2); - int octaves = luaL_checkint(L, 3); - float persistence = luaL_checknumber(L, 4); - float scale = luaL_checknumber(L, 5); - - LuaPerlinNoise *n = new LuaPerlinNoise(seeddiff + int(env->getServerMap().getSeed()), octaves, persistence, scale); - *(void **)(lua_newuserdata(L, sizeof(void *))) = n; - luaL_getmetatable(L, "PerlinNoise"); - lua_setmetatable(L, -2); - return 1; -} - -// EnvRef:get_perlin_map(noiseparams, size) -// returns world-specific PerlinNoiseMap -int EnvRef::l_get_perlin_map(lua_State *L) -{ - EnvRef *o = checkobject(L, 1); - ServerEnvironment *env = o->m_env; - if (env == NULL) - return 0; - - NoiseParams *np = read_noiseparams(L, 2); - if (!np) - return 0; - v3s16 size = read_v3s16(L, 3); - - int seed = (int)(env->getServerMap().getSeed()); - LuaPerlinNoiseMap *n = new LuaPerlinNoiseMap(np, seed, size); - *(void **)(lua_newuserdata(L, sizeof(void *))) = n; - luaL_getmetatable(L, "PerlinNoiseMap"); - lua_setmetatable(L, -2); - return 1; -} - -// EnvRef:clear_objects() -// clear all objects in the environment -int EnvRef::l_clear_objects(lua_State *L) -{ - EnvRef *o = checkobject(L, 1); - o->m_env->clearAllObjects(); - return 0; -} - -int EnvRef::l_line_of_sight(lua_State *L) { - float stepsize = 1.0; - - //infostream<<"EnvRef::l_get_node()"<<std::endl; - EnvRef *o = checkobject(L, 1); - ServerEnvironment *env = o->m_env; - if(env == NULL) return 0; - - // read position 1 from lua - v3f pos1 = checkFloatPos(L, 2); - // read position 2 from lua - v3f pos2 = checkFloatPos(L, 2); - //read step size from lua - if(lua_isnumber(L, 3)) - stepsize = lua_tonumber(L, 3); - - lua_pushboolean(L, env->line_of_sight(pos1,pos2,stepsize)); - - return 1; -} - -int EnvRef::l_find_path(lua_State *L) -{ - EnvRef *o = checkobject(L, 1); - ServerEnvironment *env = o->m_env; - - if(env == NULL) return 0; - - v3s16 pos1 = read_v3s16(L, 2); - v3s16 pos2 = read_v3s16(L, 3); - unsigned int searchdistance = luaL_checkint(L, 4); - unsigned int max_jump = luaL_checkint(L, 5); - unsigned int max_drop = luaL_checkint(L, 6); - algorithm algo = A_PLAIN_NP; - if(! lua_isnil(L, 7)) { - std::string algorithm = luaL_checkstring(L,7); - - if (algorithm == "A*") - algo = A_PLAIN; - - if (algorithm == "Dijkstra") - algo = DIJKSTRA; - } - - std::vector<v3s16> path = - get_Path(env,pos1,pos2,searchdistance,max_jump,max_drop,algo); - - if (path.size() > 0) - { - lua_newtable(L); - int top = lua_gettop(L); - unsigned int index = 1; - for (std::vector<v3s16>::iterator i = path.begin(); i != path.end();i++) - { - lua_pushnumber(L,index); - push_v3s16(L, *i); - lua_settable(L, top); - index++; - } - return 1; - } - - return 0; -} - -int EnvRef::l_spawn_tree(lua_State *L) -{ - EnvRef *o = checkobject(L, 1); - ServerEnvironment *env = o->m_env; - if(env == NULL) return 0; - v3s16 p0 = read_v3s16(L, 2); - - treegen::TreeDef tree_def; - std::string trunk,leaves,fruit; - INodeDefManager *ndef = env->getGameDef()->ndef(); - - if(lua_istable(L, 3)) - { - getstringfield(L, 3, "axiom", tree_def.initial_axiom); - getstringfield(L, 3, "rules_a", tree_def.rules_a); - getstringfield(L, 3, "rules_b", tree_def.rules_b); - getstringfield(L, 3, "rules_c", tree_def.rules_c); - getstringfield(L, 3, "rules_d", tree_def.rules_d); - getstringfield(L, 3, "trunk", trunk); - tree_def.trunknode=ndef->getId(trunk); - getstringfield(L, 3, "leaves", leaves); - tree_def.leavesnode=ndef->getId(leaves); - tree_def.leaves2_chance=0; - getstringfield(L, 3, "leaves2", leaves); - if (leaves !="") - { - tree_def.leaves2node=ndef->getId(leaves); - getintfield(L, 3, "leaves2_chance", tree_def.leaves2_chance); - } - getintfield(L, 3, "angle", tree_def.angle); - getintfield(L, 3, "iterations", tree_def.iterations); - getintfield(L, 3, "random_level", tree_def.iterations_random_level); - getstringfield(L, 3, "trunk_type", tree_def.trunk_type); - getboolfield(L, 3, "thin_branches", tree_def.thin_branches); - tree_def.fruit_chance=0; - getstringfield(L, 3, "fruit", fruit); - if (fruit != "") - { - tree_def.fruitnode=ndef->getId(fruit); - getintfield(L, 3, "fruit_chance",tree_def.fruit_chance); - } - getintfield(L, 3, "seed", tree_def.seed); - } - else - return 0; - treegen::spawn_ltree (env, p0, ndef, tree_def); - return 1; -} - - -EnvRef::EnvRef(ServerEnvironment *env): - m_env(env) -{ - //infostream<<"EnvRef created"<<std::endl; -} - -EnvRef::~EnvRef() -{ - //infostream<<"EnvRef destructing"<<std::endl; -} - -// Creates an EnvRef and leaves it on top of stack -// Not callable from Lua; all references are created on the C side. -void EnvRef::create(lua_State *L, ServerEnvironment *env) -{ - EnvRef *o = new EnvRef(env); - //infostream<<"EnvRef::create: o="<<o<<std::endl; - *(void **)(lua_newuserdata(L, sizeof(void *))) = o; - luaL_getmetatable(L, className); - lua_setmetatable(L, -2); -} - -void EnvRef::set_null(lua_State *L) -{ - EnvRef *o = checkobject(L, -1); - o->m_env = NULL; -} - -void EnvRef::Register(lua_State *L) -{ - lua_newtable(L); - int methodtable = lua_gettop(L); - luaL_newmetatable(L, className); - int metatable = lua_gettop(L); - - lua_pushliteral(L, "__metatable"); - lua_pushvalue(L, methodtable); - lua_settable(L, metatable); // hide metatable from Lua getmetatable() - - lua_pushliteral(L, "__index"); - lua_pushvalue(L, methodtable); - lua_settable(L, metatable); - - lua_pushliteral(L, "__gc"); - lua_pushcfunction(L, gc_object); - lua_settable(L, metatable); - - lua_pop(L, 1); // drop metatable - - luaL_openlib(L, 0, methods, 0); // fill methodtable - lua_pop(L, 1); // drop methodtable - - // Cannot be created from Lua - //lua_register(L, className, create_object); -} - -const char EnvRef::className[] = "EnvRef"; -const luaL_reg EnvRef::methods[] = { - luamethod(EnvRef, set_node), - luamethod(EnvRef, add_node), - luamethod(EnvRef, remove_node), - luamethod(EnvRef, get_node), - luamethod(EnvRef, get_node_or_nil), - luamethod(EnvRef, get_node_light), - luamethod(EnvRef, place_node), - luamethod(EnvRef, dig_node), - luamethod(EnvRef, punch_node), - luamethod(EnvRef, add_entity), - luamethod(EnvRef, add_item), - luamethod(EnvRef, add_rat), - luamethod(EnvRef, add_firefly), - luamethod(EnvRef, get_meta), - luamethod(EnvRef, get_node_timer), - luamethod(EnvRef, get_player_by_name), - luamethod(EnvRef, get_objects_inside_radius), - luamethod(EnvRef, set_timeofday), - luamethod(EnvRef, get_timeofday), - luamethod(EnvRef, find_node_near), - luamethod(EnvRef, find_nodes_in_area), - luamethod(EnvRef, get_perlin), - luamethod(EnvRef, get_perlin_map), - luamethod(EnvRef, clear_objects), - luamethod(EnvRef, spawn_tree), - luamethod(EnvRef, line_of_sight), - luamethod(EnvRef, find_path), - {0,0} -}; - -void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp, - u32 blockseed) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - //infostream<<"scriptapi_environment_on_generated"<<std::endl; - StackUnroller stack_unroller(L); - - // Get minetest.registered_on_generateds - lua_getglobal(L, "minetest"); - lua_getfield(L, -1, "registered_on_generateds"); - // Call callbacks - push_v3s16(L, minp); - push_v3s16(L, maxp); - lua_pushnumber(L, blockseed); - scriptapi_run_callbacks(L, 3, RUN_CALLBACKS_MODE_FIRST); -} - -void scriptapi_environment_step(lua_State *L, float dtime) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - //infostream<<"scriptapi_environment_step"<<std::endl; - StackUnroller stack_unroller(L); - - // Get minetest.registered_globalsteps - lua_getglobal(L, "minetest"); - lua_getfield(L, -1, "registered_globalsteps"); - // Call callbacks - lua_pushnumber(L, dtime); - scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST); -} - -void scriptapi_add_environment(lua_State *L, ServerEnvironment *env) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - verbosestream<<"scriptapi_add_environment"<<std::endl; - StackUnroller stack_unroller(L); - - // Create EnvRef on stack - EnvRef::create(L, env); - int envref = lua_gettop(L); - - // minetest.env = envref - lua_getglobal(L, "minetest"); - luaL_checktype(L, -1, LUA_TTABLE); - lua_pushvalue(L, envref); - lua_setfield(L, -2, "env"); - - // Store environment as light userdata in registry - lua_pushlightuserdata(L, env); - lua_setfield(L, LUA_REGISTRYINDEX, "minetest_env"); - - /* - Add ActiveBlockModifiers to environment - */ - - // Get minetest.registered_abms - lua_getglobal(L, "minetest"); - lua_getfield(L, -1, "registered_abms"); - luaL_checktype(L, -1, LUA_TTABLE); - int registered_abms = lua_gettop(L); - - if(lua_istable(L, registered_abms)){ - int table = lua_gettop(L); - lua_pushnil(L); - while(lua_next(L, table) != 0){ - // key at index -2 and value at index -1 - int id = lua_tonumber(L, -2); - int current_abm = lua_gettop(L); - - std::set<std::string> trigger_contents; - lua_getfield(L, current_abm, "nodenames"); - if(lua_istable(L, -1)){ - int table = lua_gettop(L); - lua_pushnil(L); - while(lua_next(L, table) != 0){ - // key at index -2 and value at index -1 - luaL_checktype(L, -1, LUA_TSTRING); - trigger_contents.insert(lua_tostring(L, -1)); - // removes value, keeps key for next iteration - lua_pop(L, 1); - } - } else if(lua_isstring(L, -1)){ - trigger_contents.insert(lua_tostring(L, -1)); - } - lua_pop(L, 1); - - std::set<std::string> required_neighbors; - lua_getfield(L, current_abm, "neighbors"); - if(lua_istable(L, -1)){ - int table = lua_gettop(L); - lua_pushnil(L); - while(lua_next(L, table) != 0){ - // key at index -2 and value at index -1 - luaL_checktype(L, -1, LUA_TSTRING); - required_neighbors.insert(lua_tostring(L, -1)); - // removes value, keeps key for next iteration - lua_pop(L, 1); - } - } else if(lua_isstring(L, -1)){ - required_neighbors.insert(lua_tostring(L, -1)); - } - lua_pop(L, 1); - - float trigger_interval = 10.0; - getfloatfield(L, current_abm, "interval", trigger_interval); - - int trigger_chance = 50; - getintfield(L, current_abm, "chance", trigger_chance); - - LuaABM *abm = new LuaABM(L, id, trigger_contents, - required_neighbors, trigger_interval, trigger_chance); - - env->addActiveBlockModifier(abm); - - // removes value, keeps key for next iteration - lua_pop(L, 1); - } - } - lua_pop(L, 1); -} diff --git a/src/scriptapi_node.cpp b/src/scriptapi_node.cpp deleted file mode 100644 index 2fea50fa1..000000000 --- a/src/scriptapi_node.cpp +++ /dev/null @@ -1,244 +0,0 @@ -/* -Minetest -Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#include "scriptapi.h" -#include "scriptapi_node.h" -#include "util/pointedthing.h" -#include "script.h" -#include "scriptapi_common.h" -#include "scriptapi_types.h" -#include "scriptapi_item.h" -#include "scriptapi_object.h" - - -struct EnumString es_DrawType[] = -{ - {NDT_NORMAL, "normal"}, - {NDT_AIRLIKE, "airlike"}, - {NDT_LIQUID, "liquid"}, - {NDT_FLOWINGLIQUID, "flowingliquid"}, - {NDT_GLASSLIKE, "glasslike"}, - {NDT_GLASSLIKE_FRAMED, "glasslike_framed"}, - {NDT_ALLFACES, "allfaces"}, - {NDT_ALLFACES_OPTIONAL, "allfaces_optional"}, - {NDT_TORCHLIKE, "torchlike"}, - {NDT_SIGNLIKE, "signlike"}, - {NDT_PLANTLIKE, "plantlike"}, - {NDT_FENCELIKE, "fencelike"}, - {NDT_RAILLIKE, "raillike"}, - {NDT_NODEBOX, "nodebox"}, - {0, NULL}, -}; - -struct EnumString es_ContentParamType[] = -{ - {CPT_NONE, "none"}, - {CPT_LIGHT, "light"}, - {0, NULL}, -}; - -struct EnumString es_ContentParamType2[] = -{ - {CPT2_NONE, "none"}, - {CPT2_FULL, "full"}, - {CPT2_FLOWINGLIQUID, "flowingliquid"}, - {CPT2_FACEDIR, "facedir"}, - {CPT2_WALLMOUNTED, "wallmounted"}, - {0, NULL}, -}; - -struct EnumString es_LiquidType[] = -{ - {LIQUID_NONE, "none"}, - {LIQUID_FLOWING, "flowing"}, - {LIQUID_SOURCE, "source"}, - {0, NULL}, -}; - -struct EnumString es_NodeBoxType[] = -{ - {NODEBOX_REGULAR, "regular"}, - {NODEBOX_FIXED, "fixed"}, - {NODEBOX_WALLMOUNTED, "wallmounted"}, - {0, NULL}, -}; - - -bool scriptapi_node_on_punch(lua_State *L, v3s16 p, MapNode node, - ServerActiveObject *puncher) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - INodeDefManager *ndef = get_server(L)->ndef(); - - // Push callback function on stack - if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_punch")) - return false; - - // Call function - push_v3s16(L, p); - pushnode(L, node, ndef); - objectref_get_or_create(L, puncher); - if(lua_pcall(L, 3, 0, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); - return true; -} - -bool scriptapi_node_on_dig(lua_State *L, v3s16 p, MapNode node, - ServerActiveObject *digger) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - INodeDefManager *ndef = get_server(L)->ndef(); - - // Push callback function on stack - if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_dig")) - return false; - - // Call function - push_v3s16(L, p); - pushnode(L, node, ndef); - objectref_get_or_create(L, digger); - if(lua_pcall(L, 3, 0, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); - return true; -} - -void scriptapi_node_on_construct(lua_State *L, v3s16 p, MapNode node) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - INodeDefManager *ndef = get_server(L)->ndef(); - - // Push callback function on stack - if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_construct")) - return; - - // Call function - push_v3s16(L, p); - if(lua_pcall(L, 1, 0, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); -} - -void scriptapi_node_on_destruct(lua_State *L, v3s16 p, MapNode node) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - INodeDefManager *ndef = get_server(L)->ndef(); - - // Push callback function on stack - if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_destruct")) - return; - - // Call function - push_v3s16(L, p); - if(lua_pcall(L, 1, 0, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); -} - -void scriptapi_node_after_destruct(lua_State *L, v3s16 p, MapNode node) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - INodeDefManager *ndef = get_server(L)->ndef(); - - // Push callback function on stack - if(!get_item_callback(L, ndef->get(node).name.c_str(), "after_destruct")) - return; - - // Call function - push_v3s16(L, p); - pushnode(L, node, ndef); - if(lua_pcall(L, 2, 0, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); -} - -bool scriptapi_node_on_timer(lua_State *L, v3s16 p, MapNode node, f32 dtime) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - INodeDefManager *ndef = get_server(L)->ndef(); - - // Push callback function on stack - if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_timer")) - return false; - - // Call function - push_v3s16(L, p); - lua_pushnumber(L,dtime); - if(lua_pcall(L, 2, 1, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); - if((bool)lua_isboolean(L,-1) && (bool)lua_toboolean(L,-1) == true) - return true; - - return false; -} - -void scriptapi_node_on_receive_fields(lua_State *L, v3s16 p, - const std::string &formname, - const std::map<std::string, std::string> &fields, - ServerActiveObject *sender) -{ - realitycheck(L); - assert(lua_checkstack(L, 20)); - StackUnroller stack_unroller(L); - - INodeDefManager *ndef = get_server(L)->ndef(); - - // If node doesn't exist, we don't know what callback to call - MapNode node = get_env(L)->getMap().getNodeNoEx(p); - if(node.getContent() == CONTENT_IGNORE) - return; - - // Push callback function on stack - if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_receive_fields")) - return; - - // Call function - // param 1 - push_v3s16(L, p); - // param 2 - lua_pushstring(L, formname.c_str()); - // param 3 - lua_newtable(L); - for(std::map<std::string, std::string>::const_iterator - i = fields.begin(); i != fields.end(); i++){ - const std::string &name = i->first; - const std::string &value = i->second; - lua_pushstring(L, name.c_str()); - lua_pushlstring(L, value.c_str(), value.size()); - lua_settable(L, -3); - } - // param 4 - objectref_get_or_create(L, sender); - if(lua_pcall(L, 4, 0, 0)) - script_error(L, "error: %s", lua_tostring(L, -1)); -} diff --git a/src/scriptapi_node.h b/src/scriptapi_node.h deleted file mode 100644 index 665b58bfc..000000000 --- a/src/scriptapi_node.h +++ /dev/null @@ -1,55 +0,0 @@ -/* -Minetest-c55 -Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#ifndef LUA_NODE_H_ -#define LUA_NODE_H_ - -#include <iostream> -#include <map> - -extern "C" { -#include <lua.h> -} - -#include "content_sao.h" -#include "map.h" - -/*****************************************************************************/ -/* Minetest interface */ -/*****************************************************************************/ -bool scriptapi_node_on_punch(lua_State *L, v3s16 p, MapNode node, - ServerActiveObject *puncher); -bool scriptapi_node_on_dig(lua_State *L, v3s16 p, MapNode node, - ServerActiveObject *digger); -void scriptapi_node_on_construct(lua_State *L, v3s16 p, MapNode node); -void scriptapi_node_on_destruct(lua_State *L, v3s16 p, MapNode node); -void scriptapi_node_after_destruct(lua_State *L, v3s16 p, MapNode node); -bool scriptapi_node_on_timer(lua_State *L, v3s16 p, MapNode node, f32 dtime); -void scriptapi_node_on_receive_fields(lua_State *L, v3s16 p, - const std::string &formname, - const std::map<std::string, std::string> &fields, - ServerActiveObject *sender); - -extern struct EnumString es_DrawType[]; -extern struct EnumString es_ContentParamType[]; -extern struct EnumString es_ContentParamType2[]; -extern struct EnumString es_LiquidType[]; -extern struct EnumString es_NodeBoxType[]; - -#endif /* LUA_NODE_H_ */ diff --git a/src/server.cpp b/src/server.cpp index 0d724b1cb..12695e1b4 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -34,8 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "settings.h" #include "profiler.h" #include "log.h" -#include "script.h" -#include "scriptapi.h" +#include "script/cpp_api/scriptapi.h" #include "nodedef.h" #include "itemdef.h" #include "craftdef.h" @@ -646,7 +645,7 @@ Server::Server( m_rollback_sink_enabled(true), m_enable_rollback_recording(false), m_emerge(NULL), - m_lua(NULL), + m_script(NULL), m_itemdef(createItemDefManager()), m_nodedef(createNodeDefManager()), m_craftdef(createCraftDefManager()), @@ -761,14 +760,14 @@ Server::Server( // Initialize scripting infostream<<"Server: Initializing Lua"<<std::endl; - m_lua = script_init(); - assert(m_lua); - // Export API - scriptapi_export(m_lua, this); + + m_script = new ScriptApi(this); + + // Load and run builtin.lua infostream<<"Server: Loading builtin.lua [\"" <<builtinpath<<"\"]"<<std::endl; - bool success = scriptapi_loadmod(m_lua, builtinpath, "__builtin"); + bool success = m_script->loadMod(builtinpath, "__builtin"); if(!success){ errorstream<<"Server: Failed to load and run " <<builtinpath<<std::endl; @@ -789,7 +788,7 @@ Server::Server( std::string scriptpath = mod.path + DIR_DELIM + "init.lua"; infostream<<" ["<<padStringRight(mod.name, 12)<<"] [\"" <<scriptpath<<"\"]"<<std::endl; - bool success = scriptapi_loadmod(m_lua, scriptpath, mod.name); + bool success = m_script->loadMod(scriptpath, mod.name); if(!success){ errorstream<<"Server: Failed to load and run " <<scriptpath<<std::endl; @@ -805,12 +804,12 @@ Server::Server( // Initialize Environment ServerMap *servermap = new ServerMap(path_world, this, m_emerge); - m_env = new ServerEnvironment(servermap, m_lua, this, this); + m_env = new ServerEnvironment(servermap, m_script, this, this); m_emerge->initMapgens(servermap->getMapgenParams()); // Give environment reference to scripting api - scriptapi_add_environment(m_lua, m_env); + m_script->initializeEnvironment(m_env); // Register us to receive map edit events servermap->addEventReceiver(this); @@ -874,7 +873,7 @@ Server::~Server() /* Execute script shutdown hooks */ - scriptapi_on_shutdown(m_lua); + m_script->on_shutdown(); } { @@ -927,7 +926,7 @@ Server::~Server() // Deinitialize scripting infostream<<"Server: Deinitializing scripting"<<std::endl; - script_deinit(m_lua); + delete m_script; // Delete detached inventories { @@ -1944,7 +1943,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) } std::string checkpwd; // Password hash to check against - bool has_auth = scriptapi_get_auth(m_lua, playername, &checkpwd, NULL); + bool has_auth = m_script->getAuth(playername, &checkpwd, NULL); // If no authentication info exists for user, create it if(!has_auth){ @@ -1964,10 +1963,10 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) if (raw_default_password.length() == 0) initial_password = given_password; - scriptapi_create_auth(m_lua, playername, initial_password); + m_script->createAuth(playername, initial_password); } - has_auth = scriptapi_get_auth(m_lua, playername, &checkpwd, NULL); + has_auth = m_script->getAuth(playername, &checkpwd, NULL); if(!has_auth){ SendAccessDenied(m_con, peer_id, L"Not allowed to login"); @@ -2469,7 +2468,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) std::wstring name = narrow_to_wide(player->getName()); // Run script hook - bool ate = scriptapi_on_chat_message(m_lua, player->getName(), + bool ate = m_script->on_chat_message(player->getName(), wide_to_narrow(message)); // If script ate the message, don't proceed if(ate) @@ -2601,7 +2600,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) std::string playername = player->getName(); std::string checkpwd; - scriptapi_get_auth(m_lua, playername, &checkpwd, NULL); + m_script->getAuth(playername, &checkpwd, NULL); if(oldpwd != checkpwd) { @@ -2611,7 +2610,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) return; } - bool success = scriptapi_set_password(m_lua, playername, newpwd); + bool success = m_script->setPassword(playername, newpwd); if(success){ actionstream<<player->getName()<<" changes password"<<std::endl; SendChatMessage(peer_id, L"Password change successful."); @@ -2815,7 +2814,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) m_emerge->enqueueBlockEmerge(peer_id, getNodeBlockPos(p_above), false); } if(n.getContent() != CONTENT_IGNORE) - scriptapi_node_on_punch(m_lua, p_under, n, playersao); + m_script->node_on_punch(p_under, n, playersao); // Cheat prevention playersao->noCheatDigStart(p_under); } @@ -2925,7 +2924,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) /* Actually dig node */ if(is_valid_dig && n.getContent() != CONTENT_IGNORE) - scriptapi_node_on_dig(m_lua, p_under, n, playersao); + m_script->node_on_dig(p_under, n, playersao); // Send unusual result (that is, node not being removed) if(m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR) @@ -2965,7 +2964,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) // Do stuff pointed_object->rightClick(playersao); } - else if(scriptapi_item_on_place(m_lua, + else if(m_script->item_OnPlace( item, playersao, pointed)) { // Placement was handled in lua @@ -2997,7 +2996,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) actionstream<<player->getName()<<" uses "<<item.name <<", pointing at "<<pointed.dump()<<std::endl; - if(scriptapi_item_on_use(m_lua, + if(m_script->item_OnUse( item, playersao, pointed)) { // Apply returned ItemStack @@ -3056,8 +3055,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) // Check the target node for rollback data; leave others unnoticed RollbackNode rn_old(&m_env->getMap(), p, this); - scriptapi_node_on_receive_fields(m_lua, p, formname, fields, - playersao); + m_script->node_on_receive_fields(p, formname, fields,playersao); // Report rollback data RollbackNode rn_new(&m_env->getMap(), p, this); @@ -3081,7 +3079,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) fields[fieldname] = fieldvalue; } - scriptapi_on_player_receive_fields(m_lua, playersao, formname, fields); + m_script->on_playerReceiveFields(playersao, formname, fields); } else { @@ -3188,46 +3186,46 @@ void Server::setInventoryModified(const InventoryLocation &loc) } } -std::list<PlayerInfo> Server::getPlayerInfo() -{ - DSTACK(__FUNCTION_NAME); - JMutexAutoLock envlock(m_env_mutex); - JMutexAutoLock conlock(m_con_mutex); - - std::list<PlayerInfo> list; - - std::list<Player*> players = m_env->getPlayers(); - - std::list<Player*>::iterator i; - for(i = players.begin(); - i != players.end(); ++i) - { - PlayerInfo info; - - Player *player = *i; - - try{ - // Copy info from connection to info struct - info.id = player->peer_id; - info.address = m_con.GetPeerAddress(player->peer_id); - info.avg_rtt = m_con.GetPeerAvgRTT(player->peer_id); - } - catch(con::PeerNotFoundException &e) - { - // Set dummy peer info - info.id = 0; - info.address = Address(0,0,0,0,0); - info.avg_rtt = 0.0; - } - - snprintf(info.name, PLAYERNAME_SIZE, "%s", player->getName()); - info.position = player->getPosition(); - - list.push_back(info); - } - - return list; -} +//std::list<PlayerInfo> Server::getPlayerInfo() +//{ +// DSTACK(__FUNCTION_NAME); +// JMutexAutoLock envlock(m_env_mutex); +// JMutexAutoLock conlock(m_con_mutex); +// +// std::list<PlayerInfo> list; +// +// std::list<Player*> players = m_env->getPlayers(); +// +// std::list<Player*>::iterator i; +// for(i = players.begin(); +// i != players.end(); ++i) +// { +// PlayerInfo info; +// +// Player *player = *i; +// +// try{ +// // Copy info from connection to info struct +// info.id = player->peer_id; +// info.address = m_con.GetPeerAddress(player->peer_id); +// info.avg_rtt = m_con.GetPeerAvgRTT(player->peer_id); +// } +// catch(con::PeerNotFoundException &e) +// { +// // Set dummy peer info +// info.id = 0; +// info.address = Address(0,0,0,0,0); +// info.avg_rtt = 0.0; +// } +// +// snprintf(info.name, PLAYERNAME_SIZE, "%s", player->getName()); +// info.position = player->getPosition(); +// +// list.push_back(info); +// } +// +// return list; +//} void Server::peerAdded(con::Peer *peer) @@ -3752,7 +3750,7 @@ void Server::SendPlayerPrivileges(u16 peer_id) return; std::set<std::string> privs; - scriptapi_get_auth(m_lua, player->getName(), NULL, &privs); + m_script->getAuth(player->getName(), NULL, &privs); std::ostringstream os(std::ios_base::binary); writeU16(os, TOCLIENT_PRIVILEGES); @@ -4472,7 +4470,7 @@ void Server::DiePlayer(u16 peer_id) playersao->setHP(0); // Trigger scripted stuff - scriptapi_on_dieplayer(m_lua, playersao); + m_script->on_dieplayer(playersao); SendPlayerHP(peer_id); SendDeathscreen(m_con, peer_id, false, v3f(0,0,0)); @@ -4491,7 +4489,7 @@ void Server::RespawnPlayer(u16 peer_id) playersao->setHP(PLAYER_MAX_HP); - bool repositioned = scriptapi_on_respawnplayer(m_lua, playersao); + bool repositioned = m_script->on_respawnplayer(playersao); if(!repositioned){ v3f pos = findSpawnPos(m_env->getServerMap()); playersao->setPos(pos); @@ -4571,7 +4569,7 @@ std::wstring Server::getStatusString() std::set<std::string> Server::getPlayerEffectivePrivs(const std::string &name) { std::set<std::string> privs; - scriptapi_get_auth(m_lua, name, NULL, &privs); + m_script->getAuth(name, NULL, &privs); return privs; } @@ -5079,9 +5077,9 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id) /* Run scripts */ if(newplayer) - scriptapi_on_newplayer(m_lua, playersao); + m_script->on_newplayer(playersao); - scriptapi_on_joinplayer(m_lua, playersao); + m_script->on_joinplayer(playersao); return playersao; } @@ -5176,7 +5174,7 @@ void Server::handlePeerChange(PeerChange &c) PlayerSAO *playersao = player->getPlayerSAO(); assert(playersao); - scriptapi_on_leaveplayer(m_lua, playersao); + m_script->on_leaveplayer(playersao); playersao->disconnected(); } diff --git a/src/server.h b/src/server.h index dcd007d23..3906f43b8 100644 --- a/src/server.h +++ b/src/server.h @@ -43,8 +43,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")" -struct LuaState; -typedef struct lua_State lua_State; class IWritableItemDefManager; class IWritableNodeDefManager; class IWritableCraftDefManager; @@ -52,7 +50,9 @@ class EventManager; class PlayerSAO; class IRollbackManager; class EmergeManager; -//struct HudElement; +//struct HudElement; ????????? +class ScriptApi; + class ServerError : public std::exception { @@ -384,7 +384,7 @@ public: void Receive(); void ProcessData(u8 *data, u32 datasize, u16 peer_id); - std::list<PlayerInfo> getPlayerInfo(); + //std::list<PlayerInfo> getPlayerInfo(); // Environment must be locked when called void setTimeOfDay(u32 time) @@ -492,8 +492,8 @@ public: // Creates or resets inventory Inventory* createDetachedInventory(const std::string &name); - // Envlock and conlock should be locked when using Lua - lua_State *getLua(){ return m_lua; } + // Envlock and conlock should be locked when using scriptapi + ScriptApi *getScriptIface(){ return m_script; } // Envlock should be locked when using the rollback manager IRollbackManager *getRollbackManager(){ return m_rollback; } @@ -746,7 +746,7 @@ private: // Scripting // Envlock and conlock should be locked when using Lua - lua_State *m_lua; + ScriptApi *m_script; // Item definition manager IWritableItemDefManager *m_itemdef; diff --git a/src/util/CMakeLists.txt b/src/util/CMakeLists.txt new file mode 100644 index 000000000..9cb8a19b6 --- /dev/null +++ b/src/util/CMakeLists.txt @@ -0,0 +1,8 @@ +set(UTIL_SRCS + ${CMAKE_CURRENT_SOURCE_DIR}/directiontables.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/numeric.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/pointedthing.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/serialize.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/string.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/timetaker.cpp + PARENT_SCOPE) |