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authorPerttu Ahola <celeron55@gmail.com>2012-01-02 16:26:40 +0200
committerPerttu Ahola <celeron55@gmail.com>2012-01-02 16:26:40 +0200
commitab57fbe4caa5a8d74ec08c7a7f3d2cb04faf9de0 (patch)
treeaca3bacd26a6f6e1d16980b9b0169a9dfb44472e
parent56f55ab1af941c5a7c7a7aef4217189f9f2d1680 (diff)
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Add name field to registered entities
-rw-r--r--data/mods/default/init.lua1
-rw-r--r--src/scriptapi.cpp4
2 files changed, 5 insertions, 0 deletions
diff --git a/data/mods/default/init.lua b/data/mods/default/init.lua
index ac3ef1b8f..073483d4e 100644
--- a/data/mods/default/init.lua
+++ b/data/mods/default/init.lua
@@ -239,6 +239,7 @@
--
-- Registered entities:
-- - Functions receive a "luaentity" as self:
+-- - It has the member .name, which is the registered name ("mod:thing")
-- - It has the member .object, which is an ObjectRef pointing to the object
-- - The original prototype stuff is visible directly via a metatable
-- - Callbacks:
diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp
index 401de8ade..dbbaf3dc9 100644
--- a/src/scriptapi.cpp
+++ b/src/scriptapi.cpp
@@ -2652,6 +2652,10 @@ static int l_register_entity(lua_State *L)
// Get registered object to top of stack
lua_pushvalue(L, 2);
+
+ // Set name field
+ lua_pushvalue(L, 1);
+ lua_setfield(L, -2, "name");
// Set __index to point to itself
lua_pushvalue(L, -1);