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authorPerttu Ahola <celeron55@gmail.com>2011-02-08 11:24:07 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-02-08 11:24:07 +0200
commitb0971f4459fd37813dd4779f2ddaf9b38cf5f776 (patch)
tree3a839ab26708e7891a32f5125bb2fdde47cc2ae3
parent15f27a19378345c22b07e37ab324581d55ad9c5b (diff)
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local game connects to 127.0.0.1 instead of localhost (windows returns an ipv6 address sometimes which is not supported)
-rw-r--r--minetest.vcproj8
-rw-r--r--src/debug.cpp2
-rw-r--r--src/irrlichtwrapper.cpp10
-rw-r--r--src/main.cpp9
-rw-r--r--src/socket.cpp8
-rw-r--r--src/socket.h2
6 files changed, 30 insertions, 9 deletions
diff --git a/minetest.vcproj b/minetest.vcproj
index 34536e0ed..8d49d2cdf 100644
--- a/minetest.vcproj
+++ b/minetest.vcproj
@@ -39,8 +39,8 @@
/>
<Tool
Name="VCCLCompilerTool"
- AdditionalIncludeDirectories="&quot;C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Include&quot;;&quot;..\jthread\jthread-1.2.1\src&quot;;&quot;..\irrlicht\irrlicht-1.7.1\include&quot;"
- PreprocessorDefinitions="WIN32"
+ AdditionalIncludeDirectories="&quot;C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Include&quot;;&quot;..\jthread\jthread-1.2.1\src&quot;;&quot;..\irrlicht\irrlicht-1.7.1\include&quot;;&quot;..\zlib\zlib-1.2.5&quot;"
+ PreprocessorDefinitions="WIN32;RUN_IN_PLACE"
BufferSecurityCheck="true"
EnableEnhancedInstructionSet="1"
FloatingPointModel="2"
@@ -57,7 +57,7 @@
/>
<Tool
Name="VCLinkerTool"
- AdditionalLibraryDirectories="&quot;C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Lib&quot;;&quot;..\jthread\jthread-1.2.1\Release&quot;;&quot;..\irrlicht\irrlicht-1.7.1\lib\Win32-visualstudio&quot;"
+ AdditionalLibraryDirectories="&quot;..\irrlicht\irrlicht-1.7.1\lib\Win32-visualstudio&quot;;..\zlib125dll\dll32"
IgnoreAllDefaultLibraries="false"
GenerateDebugInformation="true"
/>
@@ -136,7 +136,7 @@
/>
<Tool
Name="VCLinkerTool"
- AdditionalLibraryDirectories="&quot;C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Lib&quot;;&quot;..\irrlicht\irrlicht-1.7.1\lib\Win32-visualstudio&quot;;..\zlib125dll\dll32"
+ AdditionalLibraryDirectories="&quot;..\irrlicht\irrlicht-1.7.1\lib\Win32-visualstudio&quot;;..\zlib125dll\dll32"
IgnoreDefaultLibraryNames="libcmtd.dll"
GenerateDebugInformation="false"
LinkTimeCodeGeneration="1"
diff --git a/src/debug.cpp b/src/debug.cpp
index f267790fd..ec23235cb 100644
--- a/src/debug.cpp
+++ b/src/debug.cpp
@@ -198,6 +198,7 @@ DebugStacker::~DebugStacker()
#ifdef _WIN32
+#if CATCH_UNHANDLED_EXCEPTIONS == 1
void se_trans_func(unsigned int u, EXCEPTION_POINTERS* pExp)
{
dstream<<"In trans_func.\n";
@@ -223,6 +224,7 @@ void se_trans_func(unsigned int u, EXCEPTION_POINTERS* pExp)
}
}
#endif
+#endif
diff --git a/src/irrlichtwrapper.cpp b/src/irrlichtwrapper.cpp
index a1d37f4bd..4ad647194 100644
--- a/src/irrlichtwrapper.cpp
+++ b/src/irrlichtwrapper.cpp
@@ -169,6 +169,16 @@ video::ITexture* IrrlichtWrapper::getTextureDirect(const TextureSpec &spec)
std::string path = porting::getDataPath(name.c_str());
dstream<<"getTextureDirect(): Loading path \""<<path
<<"\""<<std::endl;
+
+ // DEBUG
+ /*{
+ dstream<<"DEBUG CODE: Loading base image "
+ "directly to texture"<<std::endl;
+ t = driver->getTexture(path.c_str());
+ driver->renameTexture(t, texture_name.c_str());
+ return t;
+ }*/
+
video::IImage *image = driver->createImageFromFile(path.c_str());
if(image == NULL)
diff --git a/src/main.cpp b/src/main.cpp
index e1d8492fd..74c93a707 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -116,8 +116,6 @@ FIXME: Some network errors on Windows that cause local game to not work
- See siggjen's emails.
- Is this the famous "windows 7 problem"?
- Apparently there might be other errors too
- - There is some problem with the menu system, something like the
- .Parent of guiPauseMenu to end up being 0xfeeefeee
Networking and serialization:
-----------------------------
@@ -1626,8 +1624,8 @@ int main(int argc, char *argv[])
video::E_DRIVER_TYPE driverType;
#ifdef _WIN32
- //driverType = video::EDT_DIRECT3D9;
- driverType = video::EDT_OPENGL;
+ driverType = video::EDT_DIRECT3D9;
+ //driverType = video::EDT_OPENGL;
#else
driverType = video::EDT_OPENGL;
//driverType = video::EDT_BURNINGSVIDEO; // Best software renderer
@@ -1914,7 +1912,8 @@ int main(int argc, char *argv[])
Address connect_address(0,0,0,0, port);
try{
if(address == "")
- connect_address.Resolve("localhost");
+ //connect_address.Resolve("localhost");
+ connect_address.setAddress(127,0,0,1);
else
connect_address.Resolve(address.c_str());
}
diff --git a/src/socket.cpp b/src/socket.cpp
index 499ee504e..b159fa14c 100644
--- a/src/socket.cpp
+++ b/src/socket.cpp
@@ -26,7 +26,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "utility.h"
// Debug printing options
+// Set to 1 for debug output
#define DP 0
+// This is prepended to everything printed here
#define DPS ""
bool g_sockets_initialized = false;
@@ -108,6 +110,12 @@ void Address::setAddress(unsigned int address)
m_address = address;
}
+void Address::setAddress(unsigned int a, unsigned int b,
+ unsigned int c, unsigned int d)
+{
+ m_address = (a<<24) | (b<<16) | ( c<<8) | d;
+}
+
void Address::setPort(unsigned short port)
{
m_port = port;
diff --git a/src/socket.h b/src/socket.h
index b6b580073..a56715d99 100644
--- a/src/socket.h
+++ b/src/socket.h
@@ -85,6 +85,8 @@ public:
unsigned int getAddress() const;
unsigned short getPort() const;
void setAddress(unsigned int address);
+ void setAddress(unsigned int a, unsigned int b,
+ unsigned int c, unsigned int d);
void setPort(unsigned short port);
void print(std::ostream *s) const;
void print() const;