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authorWuzzy <wuzzy2@mail.ru>2021-06-21 16:30:29 +0000
committerGitHub <noreply@github.com>2021-06-21 17:30:29 +0100
commitb28523bf3894cb8311a62edddde73e755d0b8dd4 (patch)
tree72a2500de06020df4dd3a1952c1b191d154c0d02
parent2db6b07de1e45c56f6135363939dbb3781336514 (diff)
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Fix some typos in builtin (#11370)
-rw-r--r--builtin/mainmenu/dlg_settings_advanced.lua2
-rw-r--r--builtin/settingtypes.txt28
2 files changed, 15 insertions, 15 deletions
diff --git a/builtin/mainmenu/dlg_settings_advanced.lua b/builtin/mainmenu/dlg_settings_advanced.lua
index c16e4aad0..1452559fa 100644
--- a/builtin/mainmenu/dlg_settings_advanced.lua
+++ b/builtin/mainmenu/dlg_settings_advanced.lua
@@ -620,7 +620,7 @@ local function create_change_setting_formspec(dialogdata)
-- Third row
add_field(0.3, "te_octaves", fgettext("Octaves"), t[7])
- add_field(3.6, "te_persist", fgettext("Persistance"), t[8])
+ add_field(3.6, "te_persist", fgettext("Persistence"), t[8])
add_field(6.9, "te_lacun", fgettext("Lacunarity"), t[9])
height = height + 1.1
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index fd7d8b9b9..648c8c674 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -513,7 +513,7 @@ texture_clean_transparent (Clean transparent textures) bool false
# can be blurred, so automatically upscale them with nearest-neighbor
# interpolation to preserve crisp pixels. This sets the minimum texture size
# for the upscaled textures; higher values look sharper, but require more
-# memory. Powers of 2 are recommended. This setting is ONLY applies if
+# memory. Powers of 2 are recommended. This setting is ONLY applied if
# bilinear/trilinear/anisotropic filtering is enabled.
# This is also used as the base node texture size for world-aligned
# texture autoscaling.
@@ -597,7 +597,7 @@ shadow_map_max_distance (Shadow map max distance in nodes to render shadows) flo
# Texture size to render the shadow map on.
# This must be a power of two.
-# Bigger numbers create better shadowsbut it is also more expensive.
+# Bigger numbers create better shadows but it is also more expensive.
shadow_map_texture_size (Shadow map texture size) int 1024 128 8192
# Sets shadow texture quality to 32 bits.
@@ -605,12 +605,12 @@ shadow_map_texture_size (Shadow map texture size) int 1024 128 8192
# This can cause much more artifacts in the shadow.
shadow_map_texture_32bit (Shadow map texture in 32 bits) bool true
-# Enable poisson disk filtering.
-# On true uses poisson disk to make "soft shadows". Otherwise uses PCF filtering.
+# Enable Poisson disk filtering.
+# On true uses Poisson disk to make "soft shadows". Otherwise uses PCF filtering.
shadow_poisson_filter (Poisson filtering) bool true
# Define shadow filtering quality
-# This simulates the soft shadows effect by applying a PCF or poisson disk
+# This simulates the soft shadows effect by applying a PCF or Poisson disk
# but also uses more resources.
shadow_filters (Shadow filter quality) enum 1 0,1,2
@@ -619,19 +619,19 @@ shadow_filters (Shadow filter quality) enum 1 0,1,2
shadow_map_color (Colored shadows) bool false
-# Set the shadow update time.
-# Lower value means shadows and map updates faster, but it consume more resources.
-# Minimun value 0.001 seconds max value 0.2 seconds
+# Set the shadow update time, in seconds.
+# Lower value means shadows and map updates faster, but it consumes more resources.
+# Minimum value: 0.001; maximum value: 0.2
shadow_update_time (Map update time) float 0.2 0.001 0.2
# Set the soft shadow radius size.
-# Lower values mean sharper shadows bigger values softer.
-# Minimun value 1.0 and max value 10.0
+# Lower values mean sharper shadows, bigger values mean softer shadows.
+# Minimum value: 1.0; maxiumum value: 10.0
shadow_soft_radius (Soft shadow radius) float 1.0 1.0 10.0
# Set the tilt of Sun/Moon orbit in degrees
# Value of 0 means no tilt / vertical orbit.
-# Minimun value 0.0 and max value 60.0
+# Minimum value: 0.0; maximum value: 60.0
shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 0.0 60.0
[**Advanced]
@@ -776,7 +776,7 @@ selectionbox_width (Selection box width) int 2 1 5
crosshair_color (Crosshair color) string (255,255,255)
# Crosshair alpha (opaqueness, between 0 and 255).
-# Also controls the object crosshair color
+# This also applies to the object crosshair.
crosshair_alpha (Crosshair alpha) int 255 0 255
# Maximum number of recent chat messages to show
@@ -991,9 +991,9 @@ address (Server address) string
remote_port (Remote port) int 30000 1 65535
# Prometheus listener address.
-# If minetest is compiled with ENABLE_PROMETHEUS option enabled,
+# If Minetest is compiled with ENABLE_PROMETHEUS option enabled,
# enable metrics listener for Prometheus on that address.
-# Metrics can be fetch on http://127.0.0.1:30000/metrics
+# Metrics can be fetched on http://127.0.0.1:30000/metrics
prometheus_listener_address (Prometheus listener address) string 127.0.0.1:30000
# Save the map received by the client on disk.