diff options
author | sapier <Sapier at GMX dot net> | 2014-07-02 23:33:18 +0200 |
---|---|---|
committer | sapier <Sapier at GMX dot net> | 2014-07-02 23:33:18 +0200 |
commit | b8343cd11c834fb2613b104418ed08e9fdb1665a (patch) | |
tree | 27194eb00fb695367fcd5cb0e281639bf75a48b1 | |
parent | 3d6d66b181b894180164aa34aab7b2029bef1bf4 (diff) | |
download | minetest-b8343cd11c834fb2613b104418ed08e9fdb1665a.tar.gz minetest-b8343cd11c834fb2613b104418ed08e9fdb1665a.tar.bz2 minetest-b8343cd11c834fb2613b104418ed08e9fdb1665a.zip |
Fix memory leaks in GenericCAO, ShaderSource and Player classes
-rw-r--r-- | src/content_cao.cpp | 3 | ||||
-rw-r--r-- | src/player.cpp | 1 | ||||
-rw-r--r-- | src/shader.cpp | 7 |
3 files changed, 8 insertions, 3 deletions
diff --git a/src/content_cao.cpp b/src/content_cao.cpp index a05936d2c..fe11d33da 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -670,6 +670,7 @@ GenericCAO::~GenericCAO() { m_env->removePlayerName(m_name.c_str()); } + removeFromScene(true); } core::aabbox3d<f32>* GenericCAO::getSelectionBox() @@ -735,7 +736,7 @@ ClientActiveObject* GenericCAO::getParent() void GenericCAO::removeFromScene(bool permanent) { - if(permanent) // Should be true when removing the object permanently and false when refreshing (eg: updating visuals) + if((m_env != 0) && (permanent)) // Should be true when removing the object permanently and false when refreshing (eg: updating visuals) { for(std::vector<u16>::iterator ci = m_children.begin(); ci != m_children.end(); ci++) diff --git a/src/player.cpp b/src/player.cpp index f2ff59027..40d403952 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -100,6 +100,7 @@ Player::Player(IGameDef *gamedef): Player::~Player() { + clearHud(); } // Horizontal acceleration (X and Z), Y direction is ignored diff --git a/src/shader.cpp b/src/shader.cpp index f855a7fe3..ef15f29ba 100644 --- a/src/shader.cpp +++ b/src/shader.cpp @@ -383,13 +383,16 @@ ShaderSource::ShaderSource(IrrlichtDevice *device): ShaderSource::~ShaderSource() { - //m_shader_callback->drop(); - for (std::vector<IShaderConstantSetter*>::iterator iter = m_global_setters.begin(); iter != m_global_setters.end(); iter++) { delete *iter; } m_global_setters.clear(); + + if (m_shader_callback) { + m_shader_callback->drop(); + m_shader_callback = NULL; + } } u32 ShaderSource::getShader(const std::string &name, |