diff options
author | MoNTE48 <MoNTE48@mail.ua> | 2020-04-16 17:37:40 +0200 |
---|---|---|
committer | SmallJoker <SmallJoker@users.noreply.github.com> | 2020-06-09 19:35:25 +0200 |
commit | b9f618746c0f673ea1f851bb2473fb3ca9410093 (patch) | |
tree | 299b72dbfc6671e123d82353052272f49fe3d2e7 | |
parent | 0d8e5bf587ab497b3c84a6e0c6bf15c01ae03f0a (diff) | |
download | minetest-b9f618746c0f673ea1f851bb2473fb3ca9410093.tar.gz minetest-b9f618746c0f673ea1f851bb2473fb3ca9410093.tar.bz2 minetest-b9f618746c0f673ea1f851bb2473fb3ca9410093.zip |
TouchScreenGUI: fix some bugs, cleanup
-rw-r--r-- | src/client/game.cpp | 4 | ||||
-rw-r--r-- | src/gui/touchscreengui.cpp | 414 | ||||
-rw-r--r-- | src/gui/touchscreengui.h | 55 |
3 files changed, 183 insertions, 290 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp index cdf4da21e..139742cec 100644 --- a/src/client/game.cpp +++ b/src/client/game.cpp @@ -1173,6 +1173,10 @@ void Game::shutdown() if (formspec) formspec->quitMenu(); +#ifdef HAVE_TOUCHSCREENGUI + g_touchscreengui->hide(); +#endif + showOverlayMessage(N_("Shutting down..."), 0, 0, false); if (clouds) diff --git a/src/gui/touchscreengui.cpp b/src/gui/touchscreengui.cpp index 4df5979e1..3ee9e4a64 100644 --- a/src/gui/touchscreengui.cpp +++ b/src/gui/touchscreengui.cpp @@ -34,19 +34,16 @@ with this program; if not, write to the Free Software Foundation, Inc., #include <ISceneCollisionManager.h> -// Very slow button repeat frequency (in seconds) -#define SLOW_BUTTON_REPEAT (1.0f) - using namespace irr::core; -const char **touchgui_button_imagenames = (const char *[]) { +const char **button_imagenames = (const char *[]) { "jump_btn.png", "down.png", "zoom.png", "aux_btn.png" }; -const char **touchgui_joystick_imagenames = (const char *[]) { +const char **joystick_imagenames = (const char *[]) { "joystick_off.png", "joystick_bg.png", "joystick_center.png" @@ -113,15 +110,17 @@ static irr::EKEY_CODE id2keycode(touch_gui_button_id id) case range_id: key = "rangeselect"; break; + default: + break; } - assert(key != ""); + assert(!key.empty()); return keyname_to_keycode(g_settings->get("keymap_" + key).c_str()); } TouchScreenGUI *g_touchscreengui; static void load_button_texture(button_info *btn, const char *path, - rect<s32> button_rect, ISimpleTextureSource *tsrc, video::IVideoDriver *driver) + const rect<s32> &button_rect, ISimpleTextureSource *tsrc, video::IVideoDriver *driver) { unsigned int tid; video::ITexture *texture = guiScalingImageButton(driver, @@ -141,7 +140,7 @@ static void load_button_texture(button_info *btn, const char *path, } btn->guibutton->setDrawBorder(false); btn->guibutton->setText(L""); - } + } } AutoHideButtonBar::AutoHideButtonBar(IrrlichtDevice *device, @@ -153,8 +152,8 @@ AutoHideButtonBar::AutoHideButtonBar(IrrlichtDevice *device, } void AutoHideButtonBar::init(ISimpleTextureSource *tsrc, - const char *starter_img, int button_id, v2s32 UpperLeft, - v2s32 LowerRight, autohide_button_bar_dir dir, float timeout) + const char *starter_img, int button_id, const v2s32 &UpperLeft, + const v2s32 &LowerRight, autohide_button_bar_dir dir, float timeout) { m_texturesource = tsrc; @@ -166,7 +165,7 @@ void AutoHideButtonBar::init(ISimpleTextureSource *tsrc, irr::core::rect<int> current_button = rect<s32>(UpperLeft.X, UpperLeft.Y, LowerRight.X, LowerRight.Y); - m_starter.guibutton = m_guienv->addButton(current_button, 0, button_id, L"", 0); + m_starter.guibutton = m_guienv->addButton(current_button, nullptr, button_id, L"", nullptr); m_starter.guibutton->grab(); m_starter.repeatcounter = -1; m_starter.keycode = KEY_OEM_8; // use invalid keycode as it's not relevant @@ -201,16 +200,14 @@ void AutoHideButtonBar::addButton(touch_gui_button_id button_id, } int button_size = 0; - if ((m_dir == AHBB_Dir_Top_Bottom) || (m_dir == AHBB_Dir_Bottom_Top)) { + if ((m_dir == AHBB_Dir_Top_Bottom) || (m_dir == AHBB_Dir_Bottom_Top)) button_size = m_lower_right.X - m_upper_left.X; - } else { + else button_size = m_lower_right.Y - m_upper_left.Y; - } irr::core::rect<int> current_button; if ((m_dir == AHBB_Dir_Right_Left) || (m_dir == AHBB_Dir_Left_Right)) { - int x_start = 0; int x_end = 0; @@ -227,8 +224,8 @@ void AutoHideButtonBar::addButton(touch_gui_button_id button_id, current_button = rect<s32>(x_start, m_upper_left.Y, x_end, m_lower_right.Y); } else { - int y_start = 0; - int y_end = 0; + double y_start = 0; + double y_end = 0; if (m_dir == AHBB_Dir_Top_Bottom) { y_start = m_lower_right.X + (button_size * 1.25 * m_buttons.size()) @@ -240,12 +237,13 @@ void AutoHideButtonBar::addButton(touch_gui_button_id button_id, y_start = y_end - button_size; } - current_button = rect<s32>(m_upper_left.X, y_start, m_lower_right.Y, - y_end); + current_button = rect<s32>(m_upper_left.X, y_start, + m_lower_right.Y, y_end); } - button_info *btn = new button_info(); - btn->guibutton = m_guienv->addButton(current_button, 0, button_id, caption, 0); + auto *btn = new button_info(); + btn->guibutton = m_guienv->addButton(current_button, + nullptr, button_id, caption, nullptr); btn->guibutton->grab(); btn->guibutton->setVisible(false); btn->guibutton->setEnabled(false); @@ -275,26 +273,23 @@ bool AutoHideButtonBar::isButton(const SEvent &event) { IGUIElement *rootguielement = m_guienv->getRootGUIElement(); - if (rootguielement == NULL) { + if (rootguielement == nullptr) return false; - } gui::IGUIElement *element = rootguielement->getElementFromPoint( core::position2d<s32>(event.TouchInput.X, event.TouchInput.Y)); - if (element == NULL) { + if (element == nullptr) return false; - } if (m_active) { // check for all buttons in vector - - std::vector<button_info *>::iterator iter = m_buttons.begin(); + auto iter = m_buttons.begin(); while (iter != m_buttons.end()) { if ((*iter)->guibutton == element) { - SEvent *translated = new SEvent(); + auto *translated = new SEvent(); memset(translated, 0, sizeof(SEvent)); translated->EventType = irr::EET_KEY_INPUT_EVENT; translated->KeyInput.Key = (*iter)->keycode; @@ -341,7 +336,7 @@ bool AutoHideButtonBar::isButton(const SEvent &event) m_active = true; m_timeout = 0; - std::vector<button_info*>::iterator iter = m_buttons.begin(); + auto iter = m_buttons.begin(); while (iter != m_buttons.end()) { (*iter)->guibutton->setVisible(true); @@ -355,41 +350,13 @@ bool AutoHideButtonBar::isButton(const SEvent &event) return false; } -bool AutoHideButtonBar::isReleaseButton(int eventID) -{ - std::vector<int>::iterator id = std::find(m_starter.ids.begin(), - m_starter.ids.end(), eventID); - - if (id != m_starter.ids.end()) { - m_starter.ids.erase(id); - return true; - } - - std::vector<button_info *>::iterator iter = m_buttons.begin(); - - while (iter != m_buttons.end()) { - std::vector<int>::iterator id = std::find((*iter)->ids.begin(), - (*iter)->ids.end(), eventID); - - if (id != (*iter)->ids.end()) { - (*iter)->ids.erase(id); - // TODO handle settings button release - return true; - } - ++iter; - } - - return false; -} - void AutoHideButtonBar::step(float dtime) { if (m_active) { m_timeout += dtime; - if (m_timeout > m_timeout_value) { + if (m_timeout > m_timeout_value) deactivate(); - } } } @@ -401,11 +368,11 @@ void AutoHideButtonBar::deactivate() } m_active = false; - std::vector<button_info *>::iterator iter = m_buttons.begin(); + auto iter = m_buttons.begin(); while (iter != m_buttons.end()) { - (*iter)->guibutton->setVisible(false); - (*iter)->guibutton->setEnabled(false); + (*iter)->guibutton->setVisible(false); + (*iter)->guibutton->setEnabled(false); ++iter; } } @@ -416,7 +383,7 @@ void AutoHideButtonBar::hide() m_starter.guibutton->setVisible(false); m_starter.guibutton->setEnabled(false); - std::vector<button_info *>::iterator iter = m_buttons.begin(); + auto iter = m_buttons.begin(); while (iter != m_buttons.end()) { (*iter)->guibutton->setVisible(false); @@ -430,7 +397,7 @@ void AutoHideButtonBar::show() m_visible = true; if (m_active) { - std::vector<button_info *>::iterator iter = m_buttons.begin(); + auto iter = m_buttons.begin(); while (iter != m_buttons.end()) { (*iter)->guibutton->setVisible(true); @@ -450,24 +417,26 @@ TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver *receiver) m_settingsbar(device, receiver), m_rarecontrolsbar(device, receiver) { - for (unsigned int i=0; i < after_last_element_id; i++) { - m_buttons[i].guibutton = 0; - m_buttons[i].repeatcounter = -1; - m_buttons[i].repeatdelay = BUTTON_REPEAT_DELAY; + for (auto &button : m_buttons) { + button.guibutton = nullptr; + button.repeatcounter = -1; + button.repeatdelay = BUTTON_REPEAT_DELAY; } m_touchscreen_threshold = g_settings->getU16("touchscreen_threshold"); m_fixed_joystick = g_settings->getBool("fixed_virtual_joystick"); m_joystick_triggers_special1 = g_settings->getBool("virtual_joystick_triggers_aux"); m_screensize = m_device->getVideoDriver()->getScreenSize(); + button_size = MYMIN(m_screensize.Y / 4.5f, + porting::getDisplayDensity() * + g_settings->getFloat("hud_scaling") * 65.0f); } -void TouchScreenGUI::initButton(touch_gui_button_id id, rect<s32> button_rect, - std::wstring caption, bool immediate_release, float repeat_delay) +void TouchScreenGUI::initButton(touch_gui_button_id id, const rect<s32> &button_rect, + const std::wstring &caption, bool immediate_release, float repeat_delay) { - button_info *btn = &m_buttons[id]; - btn->guibutton = m_guienv->addButton(button_rect, 0, id, caption.c_str()); + btn->guibutton = m_guienv->addButton(button_rect, nullptr, id, caption.c_str()); btn->guibutton->grab(); btn->repeatcounter = -1; btn->repeatdelay = repeat_delay; @@ -475,42 +444,29 @@ void TouchScreenGUI::initButton(touch_gui_button_id id, rect<s32> button_rect, btn->immediate_release = immediate_release; btn->ids.clear(); - load_button_texture(btn, touchgui_button_imagenames[id], button_rect, + load_button_texture(btn, button_imagenames[id], button_rect, m_texturesource, m_device->getVideoDriver()); } -button_info *TouchScreenGUI::initJoystickButton(touch_gui_button_id id, rect<s32> button_rect, - int texture_id, bool visible) +button_info *TouchScreenGUI::initJoystickButton(touch_gui_button_id id, + const rect<s32> &button_rect, int texture_id, bool visible) { - button_info *btn = new button_info(); - btn->guibutton = m_guienv->addButton(button_rect, 0, id, L"O"); + auto *btn = new button_info(); + btn->guibutton = m_guienv->addButton(button_rect, nullptr, id, L"O"); btn->guibutton->setVisible(visible); btn->guibutton->grab(); btn->ids.clear(); - load_button_texture(btn, touchgui_joystick_imagenames[texture_id], button_rect, - m_texturesource, m_device->getVideoDriver()); + load_button_texture(btn, joystick_imagenames[texture_id], + button_rect, m_texturesource, m_device->getVideoDriver()); return btn; } -static int getMaxControlPadSize(float density) { - return 200 * density * g_settings->getFloat("hud_scaling"); -} - -int TouchScreenGUI::getGuiButtonSize() -{ - u32 control_pad_size = MYMIN((2 * m_screensize.Y) / 3, - getMaxControlPadSize(porting::getDisplayDensity())); - - return control_pad_size / 3; -} - void TouchScreenGUI::init(ISimpleTextureSource *tsrc) { assert(tsrc); - u32 button_size = getGuiButtonSize(); m_visible = true; m_texturesource = tsrc; @@ -608,35 +564,31 @@ void TouchScreenGUI::init(ISimpleTextureSource *tsrc) m_rarecontrolsbar.addButton(chat_id, L"Chat", "chat_btn.png"); m_rarecontrolsbar.addButton(inventory_id, L"inv", "inventory_btn.png"); m_rarecontrolsbar.addButton(drop_id, L"drop", "drop_btn.png"); - } touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y) { IGUIElement *rootguielement = m_guienv->getRootGUIElement(); - if (rootguielement != NULL) { + if (rootguielement != nullptr) { gui::IGUIElement *element = rootguielement->getElementFromPoint(core::position2d<s32>(x, y)); - if (element) { - for (unsigned int i=0; i < after_last_element_id; i++) { - if (element == m_buttons[i].guibutton) { + if (element) + for (unsigned int i = 0; i < after_last_element_id; i++) + if (element == m_buttons[i].guibutton) return (touch_gui_button_id) i; - } - } - } } + return after_last_element_id; } -touch_gui_button_id TouchScreenGUI::getButtonID(int eventID) +touch_gui_button_id TouchScreenGUI::getButtonID(size_t eventID) { - for (unsigned int i=0; i < after_last_element_id; i++) { + for (unsigned int i = 0; i < after_last_element_id; i++) { button_info *btn = &m_buttons[i]; - std::vector<int>::iterator id = - std::find(btn->ids.begin(), btn->ids.end(), eventID); + auto id = std::find(btn->ids.begin(), btn->ids.end(), eventID); if (id != btn->ids.end()) return (touch_gui_button_id) i; @@ -648,55 +600,30 @@ touch_gui_button_id TouchScreenGUI::getButtonID(int eventID) bool TouchScreenGUI::isHUDButton(const SEvent &event) { // check if hud item is pressed - for (std::map<int, rect<s32> >::iterator iter = m_hud_rects.begin(); - iter != m_hud_rects.end(); ++iter) { - if (iter->second.isPointInside( - v2s32(event.TouchInput.X, - event.TouchInput.Y) - )) { - if ( iter->first < 8) { - SEvent *translated = new SEvent(); - memset(translated, 0, sizeof(SEvent)); - translated->EventType = irr::EET_KEY_INPUT_EVENT; - translated->KeyInput.Key = (irr::EKEY_CODE) (KEY_KEY_1 + iter->first); - translated->KeyInput.Control = false; - translated->KeyInput.Shift = false; - translated->KeyInput.PressedDown = true; - m_receiver->OnEvent(*translated); - m_hud_ids[event.TouchInput.ID] = translated->KeyInput.Key; - delete translated; - return true; - } + for (auto &hud_rect : m_hud_rects) { + if (hud_rect.second.isPointInside(v2s32(event.TouchInput.X, + event.TouchInput.Y))) { + auto *translated = new SEvent(); + memset(translated, 0, sizeof(SEvent)); + translated->EventType = irr::EET_KEY_INPUT_EVENT; + translated->KeyInput.Key = (irr::EKEY_CODE) (KEY_KEY_1 + hud_rect.first); + translated->KeyInput.Control = false; + translated->KeyInput.Shift = false; + translated->KeyInput.PressedDown = true; + m_receiver->OnEvent(*translated); + m_hud_ids[event.TouchInput.ID] = translated->KeyInput.Key; + delete translated; + return true; } } return false; } -bool TouchScreenGUI::isReleaseHUDButton(int eventID) -{ - std::map<int, irr::EKEY_CODE>::iterator iter = m_hud_ids.find(eventID); - - if (iter != m_hud_ids.end()) { - SEvent *translated = new SEvent(); - memset(translated, 0, sizeof(SEvent)); - translated->EventType = irr::EET_KEY_INPUT_EVENT; - translated->KeyInput.Key = iter->second; - translated->KeyInput.PressedDown = false; - translated->KeyInput.Control = false; - translated->KeyInput.Shift = false; - m_receiver->OnEvent(*translated); - m_hud_ids.erase(iter); - delete translated; - return true; - } - return false; -} - void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button, - int eventID, bool action) + size_t eventID, bool action) { button_info *btn = &m_buttons[button]; - SEvent *translated = new SEvent(); + auto *translated = new SEvent(); memset(translated, 0, sizeof(SEvent)); translated->EventType = irr::EET_KEY_INPUT_EVENT; translated->KeyInput.Key = btn->keycode; @@ -717,16 +644,16 @@ void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button, translated->KeyInput.Key = btn->keycode; m_receiver->OnEvent(*translated); } + // remove event if ((!action) || (btn->immediate_release)) { - - std::vector<int>::iterator pos = - std::find(btn->ids.begin(), btn->ids.end(), eventID); + auto pos = std::find(btn->ids.begin(), btn->ids.end(), eventID); // has to be in touch list assert(pos != btn->ids.end()); btn->ids.erase(pos); - if (btn->ids.size() > 0) { return; } + if (!btn->ids.empty()) + return; translated->KeyInput.PressedDown = false; btn->repeatcounter = -1; @@ -735,30 +662,21 @@ void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button, delete translated; } - -void TouchScreenGUI::handleReleaseEvent(int evt_id) +void TouchScreenGUI::handleReleaseEvent(size_t evt_id) { touch_gui_button_id button = getButtonID(evt_id); - // handle button events + if (button != after_last_element_id) { + // handle button events handleButtonEvent(button, evt_id, false); - } - // handle hud button events - else if (isReleaseHUDButton(evt_id)) { - // nothing to do here - } else if (m_settingsbar.isReleaseButton(evt_id)) { - // nothing to do here - } else if (m_rarecontrolsbar.isReleaseButton(evt_id)) { - // nothing to do here - } - // handle the point used for moving view - else if (evt_id == m_move_id) { + } else if (evt_id == m_move_id) { + // handle the point used for moving view m_move_id = -1; // if this pointer issued a mouse event issue symmetric release here if (m_move_sent_as_mouse_event) { - SEvent *translated = new SEvent; + auto *translated = new SEvent; memset(translated, 0, sizeof(SEvent)); translated->EventType = EET_MOUSE_INPUT_EVENT; translated->MouseInput.X = m_move_downlocation.X; @@ -769,32 +687,31 @@ void TouchScreenGUI::handleReleaseEvent(int evt_id) translated->MouseInput.Event = EMIE_LMOUSE_LEFT_UP; m_receiver->OnEvent(*translated); delete translated; - } - else { + } else { // do double tap detection doubleTapDetection(); } } + // handle joystick else if (evt_id == m_joystick_id) { m_joystick_id = -1; // reset joystick - for (unsigned int i = 0; i < 4; i ++) + for (unsigned int i = 0; i < 4; i++) m_joystick_status[i] = false; applyJoystickStatus(); m_joystick_btn_off->guibutton->setVisible(true); m_joystick_btn_bg->guibutton->setVisible(false); m_joystick_btn_center->guibutton->setVisible(false); - } - else { + } else { infostream << "TouchScreenGUI::translateEvent released unknown button: " << evt_id << std::endl; } - for (std::vector<id_status>::iterator iter = m_known_ids.begin(); + for (auto iter = m_known_ids.begin(); iter != m_known_ids.end(); ++iter) { if (iter->id == evt_id) { m_known_ids.erase(iter); @@ -806,18 +723,19 @@ void TouchScreenGUI::handleReleaseEvent(int evt_id) void TouchScreenGUI::translateEvent(const SEvent &event) { if (!m_visible) { - infostream << "TouchScreenGUI::translateEvent got event but not visible?!" << std::endl; + infostream + << "TouchScreenGUI::translateEvent got event but not visible!" + << std::endl; return; } - if (event.EventType != EET_TOUCH_INPUT_EVENT) { + if (event.EventType != EET_TOUCH_INPUT_EVENT) return; - } if (event.TouchInput.Event == ETIE_PRESSED_DOWN) { - - /* add to own copy of eventlist ... - * android would provide this information but irrlicht guys don't + /* + * Add to own copy of event list... + * android would provide this information but Irrlicht guys don't * wanna design a efficient interface */ id_status toadd; @@ -826,7 +744,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event) toadd.Y = event.TouchInput.Y; m_known_ids.push_back(toadd); - int eventID = event.TouchInput.ID; + size_t eventID = event.TouchInput.ID; touch_gui_button_id button = getButtonID(event.TouchInput.X, event.TouchInput.Y); @@ -846,21 +764,19 @@ void TouchScreenGUI::translateEvent(const SEvent &event) } else if (m_rarecontrolsbar.isButton(event)) { m_settingsbar.deactivate(); // already handled in isSettingsBarButton() - } - // handle non button events - else { + } else { + // handle non button events m_settingsbar.deactivate(); m_rarecontrolsbar.deactivate(); - u32 button_size = getGuiButtonSize(); - s32 dxj = event.TouchInput.X - button_size * 5 / 2; - s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5 / 2; + s32 dxj = event.TouchInput.X - button_size * 5.0f / 2.0f; + s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5.0f / 2.0f; /* Select joystick when left 1/3 of screen dragged or * when joystick tapped (fixed joystick position) */ if ((m_fixed_joystick && dxj * dxj + dyj * dyj <= button_size * button_size * 1.5 * 1.5) || - (!m_fixed_joystick && event.TouchInput.X < m_screensize.X / 3)) { + (!m_fixed_joystick && event.TouchInput.X < m_screensize.X / 3.0f)) { // If we don't already have a starting point for joystick make this the one. if (m_joystick_id == -1) { m_joystick_id = event.TouchInput.ID; @@ -871,14 +787,14 @@ void TouchScreenGUI::translateEvent(const SEvent &event) m_joystick_btn_center->guibutton->setVisible(true); // If it's a fixed joystick, don't move the joystick "button". - if (!m_fixed_joystick) { + if (!m_fixed_joystick) m_joystick_btn_bg->guibutton->setRelativePosition(v2s32( - event.TouchInput.X - button_size * 3 / 2, - event.TouchInput.Y - button_size * 3 / 2)); - } + event.TouchInput.X - button_size * 3.0f / 2.0f, + event.TouchInput.Y - button_size * 3.0f / 2.0f)); + m_joystick_btn_center->guibutton->setRelativePosition(v2s32( - event.TouchInput.X - button_size / 2, - event.TouchInput.Y - button_size / 2)); + event.TouchInput.X - button_size / 2.0f, + event.TouchInput.Y - button_size / 2.0f)); } } else { // If we don't already have a moving point make this the moving one. @@ -895,17 +811,15 @@ void TouchScreenGUI::translateEvent(const SEvent &event) m_pointerpos[event.TouchInput.ID] = v2s32(event.TouchInput.X, event.TouchInput.Y); } else if (event.TouchInput.Event == ETIE_LEFT_UP) { - verbosestream << "Up event for pointerid: " << event.TouchInput.ID << std::endl; + verbosestream + << "Up event for pointerid: " << event.TouchInput.ID << std::endl; handleReleaseEvent(event.TouchInput.ID); - } - else { + } else { assert(event.TouchInput.Event == ETIE_MOVED); - int move_idx = event.TouchInput.ID; if (m_pointerpos[event.TouchInput.ID] == - v2s32(event.TouchInput.X, event.TouchInput.Y)) { + v2s32(event.TouchInput.X, event.TouchInput.Y)) return; - } if (m_move_id != -1) { if ((event.TouchInput.ID == m_move_id) && @@ -928,9 +842,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event) s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y; // adapt to similar behaviour as pc screen - double d = g_settings->getFloat("mouse_sensitivity") * 4; - double old_yaw = m_camera_yaw_change; - double old_pitch = m_camera_pitch; + double d = g_settings->getFloat("mouse_sensitivity") * 3.0f; m_camera_yaw_change -= dx * d; m_camera_pitch = MYMIN(MYMAX(m_camera_pitch + (dy * d), -180), 180); @@ -942,8 +854,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event) ->getRayFromScreenCoordinates(v2s32(X, Y)); m_pointerpos[event.TouchInput.ID] = v2s32(X, Y); } - } - else if ((event.TouchInput.ID == m_move_id) && + } else if ((event.TouchInput.ID == m_move_id) && (m_move_sent_as_mouse_event)) { m_shootline = m_device ->getSceneManager() @@ -954,7 +865,6 @@ void TouchScreenGUI::translateEvent(const SEvent &event) } if (m_joystick_id != -1 && event.TouchInput.ID == m_joystick_id) { - u32 button_size = getGuiButtonSize(); s32 X = event.TouchInput.X; s32 Y = event.TouchInput.Y; @@ -967,8 +877,8 @@ void TouchScreenGUI::translateEvent(const SEvent &event) double distance_sq = dx * dx + dy * dy; - s32 dxj = event.TouchInput.X - button_size * 5 / 2; - s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5 / 2; + s32 dxj = event.TouchInput.X - button_size * 5.0f / 2.0f; + s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5.0f / 2.0f; bool inside_joystick = (dxj * dxj + dyj * dyj <= button_size * button_size * 1.5 * 1.5); if (m_joystick_has_really_moved || @@ -986,8 +896,8 @@ void TouchScreenGUI::translateEvent(const SEvent &event) angle = fmod(angle + 180 + 22.5, 360); // reset state before applying - for (unsigned int i = 0; i < 5; i ++) - m_joystick_status[i] = false; + for (bool & joystick_status : m_joystick_status) + joystick_status = false; if (distance <= m_touchscreen_threshold) { // do nothing @@ -1016,8 +926,8 @@ void TouchScreenGUI::translateEvent(const SEvent &event) if (distance > button_size) { m_joystick_status[j_special1] = true; // move joystick "button" - s32 ndx = (s32) button_size * dx / distance - (s32) button_size / 2; - s32 ndy = (s32) button_size * dy / distance - (s32) button_size / 2; + s32 ndx = button_size * dx / distance - button_size / 2.0f; + s32 ndy = button_size * dy / distance - button_size / 2.0f; if (m_fixed_joystick) { m_joystick_btn_center->guibutton->setRelativePosition(v2s32( button_size * 5 / 2 + ndx, @@ -1028,64 +938,54 @@ void TouchScreenGUI::translateEvent(const SEvent &event) m_pointerpos[event.TouchInput.ID].Y + ndy)); } } else { - m_joystick_btn_center->guibutton->setRelativePosition(v2s32( - X - button_size / 2, Y - button_size / 2)); + m_joystick_btn_center->guibutton->setRelativePosition( + v2s32(X - button_size / 2, Y - button_size / 2)); } } } - if (m_move_id == -1 && m_joystick_id == -1) { + if (m_move_id == -1 && m_joystick_id == -1) handleChangedButton(event); - } } } void TouchScreenGUI::handleChangedButton(const SEvent &event) { for (unsigned int i = 0; i < after_last_element_id; i++) { - - if (m_buttons[i].ids.empty()) { + if (m_buttons[i].ids.empty()) continue; - } - for (std::vector<int>::iterator iter = m_buttons[i].ids.begin(); - iter != m_buttons[i].ids.end(); ++iter) { + for (auto iter = m_buttons[i].ids.begin(); + iter != m_buttons[i].ids.end(); ++iter) { if (event.TouchInput.ID == *iter) { - int current_button_id = getButtonID(event.TouchInput.X, event.TouchInput.Y); - if (current_button_id == i) { + if (current_button_id == i) continue; - } // remove old button handleButtonEvent((touch_gui_button_id) i, *iter, false); - if (current_button_id == after_last_element_id) { + if (current_button_id == after_last_element_id) return; - } + handleButtonEvent((touch_gui_button_id) current_button_id, *iter, true); return; - } } } int current_button_id = getButtonID(event.TouchInput.X, event.TouchInput.Y); - if (current_button_id == after_last_element_id) { + if (current_button_id == after_last_element_id) return; - } button_info *btn = &m_buttons[current_button_id]; if (std::find(btn->ids.begin(), btn->ids.end(), event.TouchInput.ID) == btn->ids.end()) - { handleButtonEvent((touch_gui_button_id) current_button_id, event.TouchInput.ID, true); - } - } bool TouchScreenGUI::doubleTapDetection() @@ -1102,14 +1002,15 @@ bool TouchScreenGUI::doubleTapDetection() return false; double distance = sqrt( - (m_key_events[0].x - m_key_events[1].x) * (m_key_events[0].x - m_key_events[1].x) + - (m_key_events[0].y - m_key_events[1].y) * (m_key_events[0].y - m_key_events[1].y)); - + (m_key_events[0].x - m_key_events[1].x) * + (m_key_events[0].x - m_key_events[1].x) + + (m_key_events[0].y - m_key_events[1].y) * + (m_key_events[0].y - m_key_events[1].y)); if (distance > (20 + m_touchscreen_threshold)) return false; - SEvent *translated = new SEvent(); + auto *translated = new SEvent(); memset(translated, 0, sizeof(SEvent)); translated->EventType = EET_MOUSE_INPUT_EVENT; translated->MouseInput.X = m_key_events[0].x; @@ -1129,21 +1030,20 @@ bool TouchScreenGUI::doubleTapDetection() m_receiver->OnEvent(*translated); translated->MouseInput.ButtonStates = 0; - translated->MouseInput.Event = EMIE_RMOUSE_LEFT_UP; + translated->MouseInput.Event = EMIE_RMOUSE_LEFT_UP; verbosestream << "TouchScreenGUI::translateEvent right click release" << std::endl; m_receiver->OnEvent(*translated); delete translated; return true; - } void TouchScreenGUI::applyJoystickStatus() { - for (unsigned int i = 0; i < 5; i ++) { + for (unsigned int i = 0; i < 5; i++) { if (i == 4 && !m_joystick_triggers_special1) continue; - SEvent translated{}; + SEvent translated; translated.EventType = irr::EET_KEY_INPUT_EVENT; translated.KeyInput.Key = id2keycode(m_joystick_names[i]); translated.KeyInput.PressedDown = false; @@ -1158,50 +1058,48 @@ void TouchScreenGUI::applyJoystickStatus() TouchScreenGUI::~TouchScreenGUI() { - for (unsigned int i = 0; i < after_last_element_id; i++) { - button_info *btn = &m_buttons[i]; - if (btn->guibutton) { - btn->guibutton->drop(); - btn->guibutton = NULL; + for (auto &button : m_buttons) { + if (button.guibutton) { + button.guibutton->drop(); + button.guibutton = nullptr; } } if (m_joystick_btn_off->guibutton) { m_joystick_btn_off->guibutton->drop(); - m_joystick_btn_off->guibutton = NULL; + m_joystick_btn_off->guibutton = nullptr; } if (m_joystick_btn_bg->guibutton) { m_joystick_btn_bg->guibutton->drop(); - m_joystick_btn_bg->guibutton = NULL; + m_joystick_btn_bg->guibutton = nullptr; } if (m_joystick_btn_center->guibutton) { m_joystick_btn_center->guibutton->drop(); - m_joystick_btn_center->guibutton = NULL; + m_joystick_btn_center->guibutton = nullptr; } } void TouchScreenGUI::step(float dtime) { // simulate keyboard repeats - for (unsigned int i = 0; i < after_last_element_id; i++) { - button_info *btn = &m_buttons[i]; - - if (btn->ids.size() > 0) { - btn->repeatcounter += dtime; + for (auto &button : m_buttons) { + if (!button.ids.empty()) { + button.repeatcounter += dtime; // in case we're moving around digging does not happen if (m_move_id != -1) m_move_has_really_moved = true; - if (btn->repeatcounter < btn->repeatdelay) continue; + if (button.repeatcounter < button.repeatdelay) + continue; - btn->repeatcounter = 0; + button.repeatcounter = 0; SEvent translated; memset(&translated, 0, sizeof(SEvent)); translated.EventType = irr::EET_KEY_INPUT_EVENT; - translated.KeyInput.Key = btn->keycode; + translated.KeyInput.Key = button.keycode; translated.KeyInput.PressedDown = false; m_receiver->OnEvent(translated); @@ -1264,22 +1162,18 @@ void TouchScreenGUI::registerHudItem(int index, const rect<s32> &rect) void TouchScreenGUI::Toggle(bool visible) { m_visible = visible; - for (unsigned int i = 0; i < after_last_element_id; i++) { - button_info *btn = &m_buttons[i]; - if (btn->guibutton) { - btn->guibutton->setVisible(visible); - } + for (auto &button : m_buttons) { + if (button.guibutton) + button.guibutton->setVisible(visible); } - if (m_joystick_btn_off->guibutton) { + if (m_joystick_btn_off->guibutton) m_joystick_btn_off->guibutton->setVisible(visible); - } // clear all active buttons if (!visible) { - while (m_known_ids.size() > 0) { + while (!m_known_ids.empty()) handleReleaseEvent(m_known_ids.begin()->id); - } m_settingsbar.hide(); m_rarecontrolsbar.hide(); diff --git a/src/gui/touchscreengui.h b/src/gui/touchscreengui.h index 2a3f24a3f..761d33207 100644 --- a/src/gui/touchscreengui.h +++ b/src/gui/touchscreengui.h @@ -80,21 +80,22 @@ typedef enum } autohide_button_bar_dir; #define MIN_DIG_TIME_MS 500 -#define MAX_TOUCH_COUNT 64 #define BUTTON_REPEAT_DELAY 0.2f - #define SETTINGS_BAR_Y_OFFSET 5 #define RARE_CONTROLS_BAR_Y_OFFSET 5 -extern const char **touchgui_button_imagenames; -extern const char **touchgui_joystick_imagenames; +// Very slow button repeat frequency +#define SLOW_BUTTON_REPEAT 1.0f + +extern const char **button_imagenames; +extern const char **joystick_imagenames; struct button_info { float repeatcounter; float repeatdelay; irr::EKEY_CODE keycode; - std::vector<int> ids; + std::vector<size_t> ids; IGUIButton *guibutton = nullptr; bool immediate_release; @@ -109,8 +110,8 @@ public: AutoHideButtonBar(IrrlichtDevice *device, IEventReceiver *receiver); void init(ISimpleTextureSource *tsrc, const char *starter_img, int button_id, - v2s32 UpperLeft, v2s32 LowerRight, autohide_button_bar_dir dir, - float timeout); + const v2s32 &UpperLeft, const v2s32 &LowerRight, + autohide_button_bar_dir dir, float timeout); ~AutoHideButtonBar(); @@ -125,9 +126,6 @@ public: // detect settings bar button events bool isButton(const SEvent &event); - // handle released hud buttons - bool isReleaseButton(int eventID); - // step handler void step(float dtime); @@ -182,7 +180,7 @@ public: double getPitch() { return m_camera_pitch; } - /*! + /* * Returns a line which describes what the player is pointing at. * The starting point and looking direction are significant, * the line should be scaled to match its length to the actual distance @@ -206,9 +204,10 @@ private: IEventReceiver *m_receiver; ISimpleTextureSource *m_texturesource; v2u32 m_screensize; + s32 button_size; double m_touchscreen_threshold; std::map<int, rect<s32>> m_hud_rects; - std::map<int, irr::EKEY_CODE> m_hud_ids; + std::map<size_t, irr::EKEY_CODE> m_hud_ids; bool m_visible; // is the gui visible // value in degree @@ -220,7 +219,7 @@ private: forward_id, backward_id, left_id, right_id, special1_id}; bool m_joystick_status[5] = {false, false, false, false, false}; - /*! + /* * A line starting at the camera and pointing towards the * selected object. * The line ends on the camera's far plane. @@ -248,23 +247,24 @@ private: touch_gui_button_id getButtonID(s32 x, s32 y); // gui button by eventID - touch_gui_button_id getButtonID(int eventID); + touch_gui_button_id getButtonID(size_t eventID); // check if a button has changed void handleChangedButton(const SEvent &event); // initialize a button - void initButton(touch_gui_button_id id, rect<s32> button_rect, - std::wstring caption, bool immediate_release, + void initButton(touch_gui_button_id id, const rect<s32> &button_rect, + const std::wstring &caption, bool immediate_release, float repeat_delay = BUTTON_REPEAT_DELAY); // initialize a joystick button - button_info *initJoystickButton(touch_gui_button_id id, rect<s32> button_rect, - int texture_id, bool visible = true); + button_info *initJoystickButton(touch_gui_button_id id, + const rect<s32> &button_rect, int texture_id, + bool visible = true); struct id_status { - int id; + size_t id; int X; int Y; }; @@ -273,27 +273,21 @@ private: std::vector<id_status> m_known_ids; // handle a button event - void handleButtonEvent(touch_gui_button_id bID, int eventID, bool action); + void handleButtonEvent(touch_gui_button_id bID, size_t eventID, bool action); // handle pressed hud buttons bool isHUDButton(const SEvent &event); - // handle released hud buttons - bool isReleaseHUDButton(int eventID); - // handle double taps bool doubleTapDetection(); // handle release event - void handleReleaseEvent(int evt_id); + void handleReleaseEvent(size_t evt_id); // apply joystick status void applyJoystickStatus(); - // get size of regular gui control button - int getGuiButtonSize(); - - // doubleclick detection variables + // double-click detection variables struct key_event { u64 down_time; @@ -302,9 +296,9 @@ private: }; // array for saving last known position of a pointer - v2s32 m_pointerpos[MAX_TOUCH_COUNT]; + std::map<size_t, v2s32> m_pointerpos; - // array for doubletap detection + // array for double tap detection key_event m_key_events[2]; // settings bar @@ -313,4 +307,5 @@ private: // rare controls bar AutoHideButtonBar m_rarecontrolsbar; }; + extern TouchScreenGUI *g_touchscreengui; |