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authorparamat <paramat@users.noreply.github.com>2018-04-26 13:21:58 +0100
committerSmallJoker <mk939@ymail.com>2018-04-26 17:28:37 +0200
commitbb3baef30f8afcfec046050b1ef3b606a2c1248a (patch)
tree49084871350f0b78f00ad6da4d84fcca9a5ba9a2
parent9d7335a99cf9e88b78f7ca27b697a4a2285d3ab4 (diff)
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Biome-defined cave liquids: Use faster biome calculation
-rw-r--r--src/mapgen/cavegen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mapgen/cavegen.cpp b/src/mapgen/cavegen.cpp
index e7b98e84f..60aefb14d 100644
--- a/src/mapgen/cavegen.cpp
+++ b/src/mapgen/cavegen.cpp
@@ -507,7 +507,7 @@ void CavesRandomWalk::carveRoute(v3f vec, float f, bool randomize_xz)
MapNode liquidnode = CONTENT_IGNORE;
if (bmgn) {
- Biome *biome = (Biome *)bmgn->calcBiomeAtPoint(cpabs);
+ Biome *biome = (Biome *)bmgn->getBiomeAtPoint(cpabs);
if (biome->c_cave_liquid != CONTENT_IGNORE)
liquidnode = biome->c_cave_liquid;
}