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authorMaksim Gamarnik <MoNTE48@mail.ua>2016-05-03 03:24:36 +0300
committerparamat <mat.gregory@virginmedia.com>2016-05-06 00:32:35 +0100
commitbb925479a56e7b961e3520024c20b74245640035 (patch)
treed8020226631af7470ed7b9541dd8f3707d324cd3
parenta279426d126631e82f49f5b9d1d7bfb2c580396d (diff)
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Android: Increase player_stepheight for thicker snow nodebox
-rw-r--r--src/localplayer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index dbd8c4a61..507f31980 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -211,7 +211,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
float player_stepheight = touching_ground ? (BS*0.6) : (BS*0.2);
#ifdef __ANDROID__
- player_stepheight += (0.5 * BS);
+ player_stepheight += (0.6 * BS);
#endif
v3f accel_f = v3f(0,0,0);