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authorPerttu Ahola <celeron55@gmail.com>2011-07-23 19:16:49 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-07-23 19:16:49 +0300
commitbc14898bf9d1020a71e811429aedc0e56c05232c (patch)
tree125a7423467803290bd3a556fde7fea7d7972f75
parenta42d324142daae260c44bdca410d5fea1c59036e (diff)
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updated main.cpp comments a bit
-rw-r--r--src/main.cpp14
1 files changed, 6 insertions, 8 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 783faa4e2..75322847b 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -330,7 +330,7 @@ Map:
TODO: Mineral and ground material properties
- This way mineral ground toughness can be calculated with just
- some formula, as well as tool strengths
+ some formula, as well as tool strengths. Sounds too.
- There are TODOs in appropriate files: material.h, content_mapnode.h
TODO: Flowing water to actually contain flow direction information
@@ -338,6 +338,9 @@ TODO: Flowing water to actually contain flow direction information
TODO: Consider smoothening cave floors after generating them
+TODO: Fix make_tree, make_* to use seed-position-consistent pseudorandom
+ - delta also
+
Misc. stuff:
------------
TODO: Make sure server handles removing grass when a block is placed (etc)
@@ -350,19 +353,14 @@ TODO: Think about using same bits for material for fences and doors, for
TODO: Move mineral to param2, increment map serialization version, add
conversion
-TODO: Restart irrlicht completely when coming back to main menu from game.
+SUGG: Restart irrlicht completely when coming back to main menu from game.
- This gets rid of everything that is stored in irrlicht's caches.
+ - This might be needed for texture pack selection in menu
TODO: Merge bahamada's audio stuff (clean patch available)
TODO: Move content_features to mapnode_content_features.{h,cpp} or so
-TODO: Add some kind of content range validation to mapnode serialization
-
-TODO: Make sure menu text position is fixed
-
-TODO: Fix sector over limits error
-
Making it more portable:
------------------------