diff options
author | Perttu Ahola <celeron55@gmail.com> | 2012-04-01 20:54:36 +0300 |
---|---|---|
committer | Perttu Ahola <celeron55@gmail.com> | 2012-04-01 20:54:36 +0300 |
commit | bee1adc651677fa98717901a5e8dac437c7f3383 (patch) | |
tree | bd08884ac52cb3e3b79058fd80fd1057e6a19397 | |
parent | f0e7da8a63d858f3b511872cf41cde0eaff6585d (diff) | |
download | minetest-bee1adc651677fa98717901a5e8dac437c7f3383.tar.gz minetest-bee1adc651677fa98717901a5e8dac437c7f3383.tar.bz2 minetest-bee1adc651677fa98717901a5e8dac437c7f3383.zip |
Some completely crapshit coding to make caves more varied
-rw-r--r-- | src/mapgen.cpp | 242 |
1 files changed, 146 insertions, 96 deletions
diff --git a/src/mapgen.cpp b/src/mapgen.cpp index 3212b6932..f34526891 100644 --- a/src/mapgen.cpp +++ b/src/mapgen.cpp @@ -61,10 +61,13 @@ static s16 find_ground_level(VoxelManipulator &vmanip, v2s16 p2d, return y_nodes_min - 1; } +#if 0 // Returns Y one under area minimum if not found static s16 find_ground_level_clever(VoxelManipulator &vmanip, v2s16 p2d, INodeDefManager *ndef) { + if(!vmanip.m_area.contains(v3s16(p2d.X, vmanip.m_area.MaxEdge.Y, p2d.Y))) + return vmanip.m_area.MinEdge.Y-1; v3s16 em = vmanip.m_area.getExtent(); s16 y_nodes_max = vmanip.m_area.MaxEdge.Y; s16 y_nodes_min = vmanip.m_area.MinEdge.Y; @@ -87,6 +90,7 @@ static s16 find_ground_level_clever(VoxelManipulator &vmanip, v2s16 p2d, else return y_nodes_min - 1; } +#endif // Returns Y one under area minimum if not found static s16 find_stone_level(VoxelManipulator &vmanip, v2s16 p2d, @@ -1444,42 +1448,6 @@ void make_block(BlockMakeData *data) }//timer1 - /* - Add blobs of dirt and gravel underground - */ - { - PseudoRandom pr(blockseed+983); - for(int i=0; i<volume_nodes/12/12/12; i++){ - v3s16 size( - pr.range(1, 6), - pr.range(1, 6), - pr.range(1, 6) - ); - v3s16 p0( - pr.range(node_min.X, node_max.X)-size.X/2, - pr.range(node_min.Y, node_max.Y)-size.Y/2, - pr.range(node_min.Z, node_max.Z)-size.Z/2 - ); - MapNode n1; - if(p0.Y > -32 && pr.range(0,1) == 0) - n1 = MapNode(c_dirt); - else - n1 = MapNode(c_gravel); - for(int x1=0; x1<size.X; x1++) - for(int y1=0; y1<size.Y; y1++) - for(int z1=0; z1<size.Z; z1++) - { - v3s16 p = p0 + v3s16(x1,y1,z1); - u32 i = vmanip.m_area.index(p); - if(!vmanip.m_area.contains(i)) - continue; - if(vmanip.m_data[i].getContent() != c_stone) - continue; - vmanip.m_data[i] = n1; - } - } - } - // Limit dirt flow area by 1 because mud is flown into neighbors. assert(central_area_size.X == central_area_size.Z); s16 mudflow_minpos = 0-max_spread_amount+1; @@ -1504,15 +1472,22 @@ void make_block(BlockMakeData *data) /* Make caves (this code is relatively horrible) */ - u32 caves_count = volume_nodes / 100000 + 1; - u32 bruises_count = volume_nodes * stone_surface_max_y / 40000000; + double cave_amount = noise2d_perlin( + 0.5+(double)node_min.X/250, 0.5+(double)node_min.Y/250, + data->seed+34329, 3, 0.50); + cave_amount = MYMAX(0.0, 4.0*cave_amount+2.0); + u32 caves_count = cave_amount * volume_nodes / 100000; + u32 bruises_count = cave_amount * volume_nodes / 400000; + bruises_count *= MYMAX(1, -node_max.Y/100); if(stone_surface_max_y < WATER_LEVEL - 20) bruises_count = 0; for(u32 jj=0; jj<caves_count+bruises_count; jj++) { s16 min_tunnel_diameter = 2; - s16 max_tunnel_diameter = myrand_range(4,5); - u16 tunnel_routepoints = 20; + s16 max_tunnel_diameter = myrand_range(3,5); + u16 tunnel_routepoints = myrand_range(5,25); + int dswitchint = myrand_range(1,14); + int part_max_length_rs = myrand_range(2,11); v3f main_direction(0,0,0); @@ -1521,7 +1496,7 @@ void make_block(BlockMakeData *data) if(bruise_surface) { min_tunnel_diameter = 5; - max_tunnel_diameter = myrand_range(10, myrand_range(30,50)); + max_tunnel_diameter = myrand_range(10, myrand_range(20,40)); /*min_tunnel_diameter = MYMAX(0, stone_surface_max_y/6); max_tunnel_diameter = myrand_range(MYMAX(0, stone_surface_max_y/6), MYMAX(0, stone_surface_max_y/2));*/ @@ -1566,7 +1541,8 @@ void make_block(BlockMakeData *data) // Minimum is at y=max_tunnel_diameter/4 //route_y_min = -of.Y + max_tunnel_diameter/4; //s16 min = -of.Y + max_tunnel_diameter/4; - s16 min = -of.Y + 0; + //s16 min = -of.Y + 0; + s16 min = 0; route_y_min = myrand_range(min, min + max_tunnel_diameter); route_y_min = rangelim(route_y_min, 0, route_y_max); } @@ -1578,12 +1554,12 @@ void make_block(BlockMakeData *data) s16 route_start_y_max = route_y_max; // Start every 4th cave from surface when applicable - bool coming_from_surface = false; + /*bool coming_from_surface = false; if(node_min.Y <= 0 && node_max.Y >= 0){ coming_from_surface = (jj % 4 == 0 && bruise_surface == false); if(coming_from_surface) route_start_y_min = -of.Y + stone_surface_max_y + 10; - } + }*/ route_start_y_min = rangelim(route_start_y_min, 0, ar.Y-1); route_start_y_max = rangelim(route_start_y_max, route_start_y_min, ar.Y-1); @@ -1595,8 +1571,12 @@ void make_block(BlockMakeData *data) (float)(myrand()%ar.Z)+0.5 ); + v3s16 startp(orp.X, orp.Y, orp.Z); + startp += of; + MapNode airnode(CONTENT_AIR); MapNode waternode(c_water_source); + MapNode lavanode(c_lava_source); /* Generate some tunnel starting from orp @@ -1604,14 +1584,14 @@ void make_block(BlockMakeData *data) for(u16 j=0; j<tunnel_routepoints; j++) { - if(j%7==0 && bruise_surface == false) + if(j%dswitchint==0 && bruise_surface == false) { main_direction = v3f( ((float)(myrand()%20)-(float)10)/10, ((float)(myrand()%20)-(float)10)/30, ((float)(myrand()%20)-(float)10)/10 ); - main_direction *= (float)myrand_range(1, 3); + main_direction *= (float)myrand_range(0, 10)/10; } // Randomize size @@ -1622,39 +1602,38 @@ void make_block(BlockMakeData *data) v3s16 maxlen; if(bruise_surface) { - maxlen = v3s16(rs*7,rs*2,rs*7); + maxlen = v3s16(rs*part_max_length_rs,rs*part_max_length_rs/3,rs*part_max_length_rs); } else { - maxlen = v3s16(rs*4, myrand_range(1, rs*3), rs*4); + maxlen = v3s16(rs*part_max_length_rs, myrand_range(1, rs*part_max_length_rs), rs*part_max_length_rs); } v3f vec; - if(coming_from_surface && j < 3) - { - vec = v3f( - (float)(myrand()%(maxlen.X*2))-(float)maxlen.X, - (float)(myrand()%(maxlen.Y*1))-(float)maxlen.Y, - (float)(myrand()%(maxlen.Z*2))-(float)maxlen.Z - ); - } - else + vec = v3f( + (float)(myrand()%(maxlen.X*1))-(float)maxlen.X/2, + (float)(myrand()%(maxlen.Y*1))-(float)maxlen.Y/2, + (float)(myrand()%(maxlen.Z*1))-(float)maxlen.Z/2 + ); + + // Jump downward sometimes + if(!bruise_surface && myrand_range(0,12) == 0) { vec = v3f( - (float)(myrand()%(maxlen.X*2))-(float)maxlen.X, - (float)(myrand()%(maxlen.Y*2))-(float)maxlen.Y, - (float)(myrand()%(maxlen.Z*2))-(float)maxlen.Z + (float)(myrand()%(maxlen.X*1))-(float)maxlen.X/2, + (float)(myrand()%(maxlen.Y*2))-(float)maxlen.Y*2/2, + (float)(myrand()%(maxlen.Z*1))-(float)maxlen.Z/2 ); } - if(bruise_surface){ + /*if(bruise_surface){ v3f p = orp + vec; s16 h = find_ground_level_clever(vmanip, v2s16(p.X, p.Z), ndef); route_y_min = h - rs/3; route_y_max = h + rs; - } + }*/ vec += main_direction; @@ -1684,7 +1663,7 @@ void make_block(BlockMakeData *data) s16 d1 = d0 + rs - 1; for(s16 z0=d0; z0<=d1; z0++) { - s16 si = rs - MYMAX(0, abs(z0)-rs/4); + s16 si = rs - MYMAX(0, abs(z0)-rs/7); //s16 si = rs - MYMAX(0, abs(z0)-rs/7); for(s16 x0=-si; x0<=si-1; x0++) { @@ -1694,9 +1673,10 @@ void make_block(BlockMakeData *data) //s16 si2 = rs - abs(x0); for(s16 y0=-si2; y0<=si2-1; y0++) { - // Make better floors - if(y0 < -rs + 1 && abs(x0)<=1 && abs(z0)<=1) + // Make better floors in small caves + if(y0 < -rs + 1 && si<=7) continue; + bool is_bottomish = (y0 <= -si2 + 1); s16 z = cp.Z + z0; s16 y = cp.Y + y0; @@ -1709,25 +1689,37 @@ void make_block(BlockMakeData *data) continue; p += of; - //assert(vmanip.m_area.contains(p)); if(vmanip.m_area.contains(p) == false) - { - dstream<<"WARNING: "<<__FUNCTION_NAME - <<":"<<__LINE__<<": " - <<"point not in area" - <<std::endl; continue; - } // Just set it to air, it will be changed to // water afterwards u32 i = vmanip.m_area.index(p); - if(bruise_surface){ - if(p.Y <= WATER_LEVEL) - vmanip.m_data[i] = waternode; - else + + if(bruise_surface) + { + if(full_node_min.Y < WATER_LEVEL && + full_node_max.Y > WATER_LEVEL){ + if(p.Y <= WATER_LEVEL) + vmanip.m_data[i] = waternode; + else + vmanip.m_data[i] = airnode; + } else if(full_node_max.Y < WATER_LEVEL){ + if(is_bottomish) + vmanip.m_data[i] = MapNode(c_stone); + else if(p.Y < startp.Y - 2) + vmanip.m_data[i] = lavanode; + else + vmanip.m_data[i] = airnode; + } else { vmanip.m_data[i] = airnode; + } } else { + // Don't replace air or water or lava + if(vmanip.m_data[i].getContent() == CONTENT_AIR || + vmanip.m_data[i].getContent() == c_water_source || + vmanip.m_data[i].getContent() == c_lava_source) + continue; vmanip.m_data[i] = airnode; } @@ -1821,6 +1813,48 @@ void make_block(BlockMakeData *data) }//timer1 #endif + /* + Add blobs of dirt and gravel underground + */ + { + PseudoRandom pr(blockseed+983); + for(int i=0; i<volume_nodes/10/10/10; i++) + { + bool only_fill_cave = (myrand_range(0,1) != 0); + v3s16 size( + pr.range(1, 8), + pr.range(1, 8), + pr.range(1, 8) + ); + v3s16 p0( + pr.range(node_min.X, node_max.X)-size.X/2, + pr.range(node_min.Y, node_max.Y)-size.Y/2, + pr.range(node_min.Z, node_max.Z)-size.Z/2 + ); + MapNode n1; + if(p0.Y > -32 && pr.range(0,1) == 0) + n1 = MapNode(c_dirt); + else + n1 = MapNode(c_gravel); + for(int x1=0; x1<size.X; x1++) + for(int y1=0; y1<size.Y; y1++) + for(int z1=0; z1<size.Z; z1++) + { + v3s16 p = p0 + v3s16(x1,y1,z1); + u32 i = vmanip.m_area.index(p); + if(!vmanip.m_area.contains(i)) + continue; + // Cancel if not stone and not cave air + if(vmanip.m_data[i].getContent() != c_stone && + !(vmanip.m_flags[i] & VMANIP_FLAG_CAVE)) + continue; + if(only_fill_cave && !(vmanip.m_flags[i] & VMANIP_FLAG_CAVE)) + continue; + vmanip.m_data[i] = n1; + } + } + } + #if 1 { // 340ms @cs=8 @@ -1861,7 +1895,8 @@ void make_block(BlockMakeData *data) //if(content_walkable(n->d)) // break; if(n->getContent() == c_dirt || - n->getContent() == c_dirt_with_grass) + n->getContent() == c_dirt_with_grass || + n->getContent() == c_gravel) break; vmanip.m_area.add_y(em, i, -1); @@ -1877,24 +1912,28 @@ void make_block(BlockMakeData *data) if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS) continue;*/ - /* - Don't flow it if the stuff under it is not mud - */ + if(n->getContent() == c_dirt || + n->getContent() == c_dirt_with_grass) { - u32 i2 = i; - vmanip.m_area.add_y(em, i2, -1); - // Cancel if out of area - if(vmanip.m_area.contains(i2) == false) - continue; - MapNode *n2 = &vmanip.m_data[i2]; - if(n2->getContent() != c_dirt && - n2->getContent() != c_dirt_with_grass) - continue; + // Make it exactly mud + n->setContent(c_dirt); + + /* + Don't flow it if the stuff under it is not mud + */ + { + u32 i2 = i; + vmanip.m_area.add_y(em, i2, -1); + // Cancel if out of area + if(vmanip.m_area.contains(i2) == false) + continue; + MapNode *n2 = &vmanip.m_data[i2]; + if(n2->getContent() != c_dirt && + n2->getContent() != c_dirt_with_grass) + continue; + } } - // Make it exactly mud - n->setContent(c_dirt); - /*s16 recurse_count = 0; mudflow_recurse:*/ @@ -2002,9 +2041,15 @@ void make_block(BlockMakeData *data) u32 i = vmanip.m_area.index(v3s16(p2d.X, full_node_max.Y, p2d.Y)); for(s16 y=full_node_max.Y; y>=full_node_min.Y; y--) { - if(water_found == false) + if(y == full_node_max.Y){ + water_found = + (vmanip.m_data[i].getContent() == c_water_source || + vmanip.m_data[i].getContent() == c_lava_source); + } + else if(water_found == false) { - if(vmanip.m_data[i].getContent() == c_water_source) + if(vmanip.m_data[i].getContent() == c_water_source || + vmanip.m_data[i].getContent() == c_lava_source) { v3s16 p = v3s16(p2d.X, y, p2d.Y); data->transforming_liquid.push_back(p); @@ -2016,7 +2061,8 @@ void make_block(BlockMakeData *data) // This can be done because water_found can only // turn to true and end up here after going through // a single block. - if(vmanip.m_data[i+1].getContent() != c_water_source) + if(vmanip.m_data[i+1].getContent() != c_water_source || + vmanip.m_data[i+1].getContent() != c_lava_source) { v3s16 p = v3s16(p2d.X, y+1, p2d.Y); data->transforming_liquid.push_back(p); @@ -2067,8 +2113,12 @@ void make_block(BlockMakeData *data) u32 i = vmanip.m_area.index(p2d.X, surface_y, p2d.Y); MapNode *n = &vmanip.m_data[i]; - if(n->getContent() == c_dirt) + if(n->getContent() == c_dirt){ + // Well yeah, this can't be overground... + if(surface_y < WATER_LEVEL - 20) + continue; n->setContent(c_dirt_with_grass); + } } /* |