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authorstujones11 <stujones111@gmail.com>2017-07-01 17:01:07 +0100
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-07-01 18:01:07 +0200
commitc3580043685671c4f767e1c380ae7c3e237f8b8b (patch)
tree59f3799a1415c883b494819ea09756fab891648d
parentc772e0e18c90e48f237e37a45230a1dacd945786 (diff)
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Include TILE_MATERIAL_OPAQUE in shaders header (#6086)
-rw-r--r--src/shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader.cpp b/src/shader.cpp
index 4f482fddb..ac0745cb4 100644
--- a/src/shader.cpp
+++ b/src/shader.cpp
@@ -639,7 +639,7 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp
"TILE_MATERIAL_OPAQUE"
};
- for (int i = 0; i < 6; i++){
+ for (int i = 0; i < 7; i++){
shaders_header += "#define ";
shaders_header += materialTypes[i];
shaders_header += " ";