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authorSmallJoker <mk939@ymail.com>2014-11-08 14:35:55 +0100
committerKahrl <kahrl@gmx.net>2014-11-08 14:56:09 +0100
commitc40e993ce4a13321e57856fb40566fa93a5ef187 (patch)
tree27049ec2f527c06907ff1631d74843cb7e7164fa
parent96fcca4ea0a9ac0cec1ef48d5baeed78120f62e9 (diff)
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Replace setting unlimited_player_transfer_distance with player_transfer_distance
-rw-r--r--minetest.conf.example3
-rw-r--r--src/content_sao.cpp5
-rw-r--r--src/content_sao.h1
-rw-r--r--src/defaultsettings.cpp2
-rw-r--r--src/environment.cpp41
-rw-r--r--src/environment.h2
-rw-r--r--src/server.cpp11
-rw-r--r--src/serverlist.cpp2
-rw-r--r--src/serverobject.h3
9 files changed, 42 insertions, 28 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index af85d26a2..c593e0ec1 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -295,7 +295,10 @@
# See /privs in game for a full list on your server and mod configuration.
#default_privs = interact, shout
# Whether players are shown to clients without any range limit
+# deprecated, use the setting player_transfer_distance instead
#unlimited_player_transfer_distance = true
+# Defines the maximal player transfer distance in blocks (0 = unlimited)
+#player_transfer_distance = 0
# Whether to enable players killing each other
#enable_pvp = true
# If this is set, players will always (re)spawn at the given position
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index 40313f7a5..1edddec7b 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -1038,11 +1038,6 @@ bool PlayerSAO::isStaticAllowed() const
return false;
}
-bool PlayerSAO::unlimitedTransferDistance() const
-{
- return g_settings->getBool("unlimited_player_transfer_distance");
-}
-
std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
{
std::ostringstream os(std::ios::binary);
diff --git a/src/content_sao.h b/src/content_sao.h
index 63e8ef460..38baeab3a 100644
--- a/src/content_sao.h
+++ b/src/content_sao.h
@@ -171,7 +171,6 @@ public:
void addedToEnvironment(u32 dtime_s);
void removingFromEnvironment();
bool isStaticAllowed() const;
- bool unlimitedTransferDistance() const;
std::string getClientInitializationData(u16 protocol_version);
std::string getStaticData();
bool isAttached();
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index e3d2dc7b7..32a920ed3 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -202,7 +202,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("give_initial_stuff", "false");
settings->setDefault("default_password", "");
settings->setDefault("default_privs", "interact, shout");
- settings->setDefault("unlimited_player_transfer_distance", "true");
+ settings->setDefault("player_transfer_distance", "0");
settings->setDefault("enable_pvp", "true");
settings->setDefault("disallow_empty_password", "false");
settings->setDefault("disable_anticheat", "false");
diff --git a/src/environment.cpp b/src/environment.cpp
index 64c998671..01a7e38dc 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -1345,11 +1345,17 @@ bool ServerEnvironment::addActiveObjectAsStatic(ServerActiveObject *obj)
inside a radius around a position
*/
void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius,
+ s16 player_radius,
std::set<u16> &current_objects,
std::set<u16> &added_objects)
{
v3f pos_f = intToFloat(pos, BS);
f32 radius_f = radius * BS;
+ f32 player_radius_f = player_radius * BS;
+
+ if (player_radius_f < 0)
+ player_radius_f = 0;
+
/*
Go through the object list,
- discard m_removed objects,
@@ -1369,12 +1375,15 @@ void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius,
// Discard if removed or deactivating
if(object->m_removed || object->m_pending_deactivation)
continue;
- if(object->unlimitedTransferDistance() == false){
+
+ f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
+ if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
// Discard if too far
- f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
- if(distance_f > radius_f)
+ if (distance_f > player_radius_f && player_radius_f != 0)
continue;
- }
+ } else if (distance_f > radius_f)
+ continue;
+
// Discard if already on current_objects
std::set<u16>::iterator n;
n = current_objects.find(id);
@@ -1390,11 +1399,17 @@ void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius,
inside a radius around a position
*/
void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius,
+ s16 player_radius,
std::set<u16> &current_objects,
std::set<u16> &removed_objects)
{
v3f pos_f = intToFloat(pos, BS);
f32 radius_f = radius * BS;
+ f32 player_radius_f = player_radius * BS;
+
+ if (player_radius_f < 0)
+ player_radius_f = 0;
+
/*
Go through current_objects; object is removed if:
- object is not found in m_active_objects (this is actually an
@@ -1423,19 +1438,15 @@ void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius,
continue;
}
- // If transfer distance is unlimited, don't remove
- if(object->unlimitedTransferDistance())
- continue;
-
f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
-
- if(distance_f >= radius_f)
- {
- removed_objects.insert(id);
+ if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
+ if (distance_f <= player_radius_f || player_radius_f == 0)
+ continue;
+ } else if (distance_f <= radius_f)
continue;
- }
-
- // Not removed
+
+ // Object is no longer visible
+ removed_objects.insert(id);
}
}
diff --git a/src/environment.h b/src/environment.h
index e8ae044e3..030235826 100644
--- a/src/environment.h
+++ b/src/environment.h
@@ -259,6 +259,7 @@ public:
inside a radius around a position
*/
void getAddedActiveObjects(v3s16 pos, s16 radius,
+ s16 player_radius,
std::set<u16> &current_objects,
std::set<u16> &added_objects);
@@ -267,6 +268,7 @@ public:
inside a radius around a position
*/
void getRemovedActiveObjects(v3s16 pos, s16 radius,
+ s16 player_radius,
std::set<u16> &current_objects,
std::set<u16> &removed_objects);
diff --git a/src/server.cpp b/src/server.cpp
index 2558d0d6f..7be1f5860 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -707,7 +707,14 @@ void Server::AsyncRunStep(bool initial_step)
// Radius inside which objects are active
s16 radius = g_settings->getS16("active_object_send_range_blocks");
+ s16 player_radius = g_settings->getS16("player_transfer_distance");
+
+ if (player_radius == 0 && g_settings->exists("unlimited_player_transfer_distance") &&
+ !g_settings->getBool("unlimited_player_transfer_distance"))
+ player_radius = radius;
+
radius *= MAP_BLOCKSIZE;
+ player_radius *= MAP_BLOCKSIZE;
for(std::map<u16, RemoteClient*>::iterator
i = clients.begin();
@@ -733,9 +740,9 @@ void Server::AsyncRunStep(bool initial_step)
std::set<u16> removed_objects;
std::set<u16> added_objects;
- m_env->getRemovedActiveObjects(pos, radius,
+ m_env->getRemovedActiveObjects(pos, radius, player_radius,
client->m_known_objects, removed_objects);
- m_env->getAddedActiveObjects(pos, radius,
+ m_env->getAddedActiveObjects(pos, radius, player_radius,
client->m_known_objects, added_objects);
// Ignore if nothing happened
diff --git a/src/serverlist.cpp b/src/serverlist.cpp
index 245a8b800..4d770a1c2 100644
--- a/src/serverlist.cpp
+++ b/src/serverlist.cpp
@@ -229,7 +229,7 @@ void sendAnnounce(const std::string &action,
server["rollback"] = g_settings->getBool("enable_rollback_recording");
server["mapgen"] = g_settings->get("mg_name");
server["privs"] = g_settings->get("default_privs");
- server["can_see_far_names"] = g_settings->getBool("unlimited_player_transfer_distance");
+ server["can_see_far_names"] = g_settings->getS16("player_transfer_distance") <= 0;
server["mods"] = Json::Value(Json::arrayValue);
for (std::vector<ModSpec>::const_iterator it = mods.begin();
it != mods.end();
diff --git a/src/serverobject.h b/src/serverobject.h
index b57d3a2ba..8e80225e4 100644
--- a/src/serverobject.h
+++ b/src/serverobject.h
@@ -69,9 +69,6 @@ public:
// environment
virtual bool environmentDeletes() const
{ return true; }
-
- virtual bool unlimitedTransferDistance() const
- { return false; }
// Create a certain type of ServerActiveObject
static ServerActiveObject* create(u8 type,