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authorEsteban I. Ruiz Moreno <exio4.com@gmail.com>2013-07-29 23:18:11 -0300
committerPilzAdam <pilzadam@minetest.net>2013-07-31 19:35:28 +0200
commitc6cb97e693722aee47aef03e4ea0788037a6a633 (patch)
tree484054339f51fcb817fc6963a66b5e14ea1c3fe7
parent251e3e01c7350d94ea8dec0857e834d1ed84ac3f (diff)
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Make bumpmapping compatible with irrlicht 1.8
-rw-r--r--src/game.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 0c7d15d0c..4f2d6650d 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -807,7 +807,12 @@ public:
// Normal map texture layer
int layer = 1;
+ // before 1.8 there isn't a "integer interface", only float
+#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
services->setPixelShaderConstant("normalTexture" , (irr::f32*)&layer, 1);
+#else
+ services->setPixelShaderConstant("normalTexture" , (irr::s32*)&layer, 1);
+#endif
}
};