diff options
author | Vincent Glize <vincentglize@hotmail.fr> | 2017-07-01 14:07:40 +0200 |
---|---|---|
committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-07-01 14:07:40 +0200 |
commit | c772e0e18c90e48f237e37a45230a1dacd945786 (patch) | |
tree | e49cf015a04de64c43e044be0dddfa483fb8ad77 | |
parent | 6e5588c8e1a6cf79005b5e95c75cbfacf7c75589 (diff) | |
download | minetest-c772e0e18c90e48f237e37a45230a1dacd945786.tar.gz minetest-c772e0e18c90e48f237e37a45230a1dacd945786.tar.bz2 minetest-c772e0e18c90e48f237e37a45230a1dacd945786.zip |
C++11 cleanup inventorymanager (#6077)
* C++11 cleanup inventorymanager
-rw-r--r-- | src/guiFormSpecMenu.cpp | 16 | ||||
-rw-r--r-- | src/inventorymanager.cpp | 190 | ||||
-rw-r--r-- | src/inventorymanager.h | 65 | ||||
-rw-r--r-- | src/network/serverpackethandler.cpp | 8 |
4 files changed, 111 insertions, 168 deletions
diff --git a/src/guiFormSpecMenu.cpp b/src/guiFormSpecMenu.cpp index 0592f4e1b..a2a336b84 100644 --- a/src/guiFormSpecMenu.cpp +++ b/src/guiFormSpecMenu.cpp @@ -3526,7 +3526,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event) // Possibly send inventory action to server if (move_amount > 0) { - // Send IACTION_MOVE + // Send IAction::Move assert(m_selected_item && m_selected_item->isValid()); assert(s.isValid()); @@ -3563,7 +3563,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event) m_selected_content_guess = ItemStack(); // Clear } - infostream << "Handing IACTION_MOVE to manager" << std::endl; + infostream << "Handing IAction::Move to manager" << std::endl; IMoveAction *a = new IMoveAction(); a->count = move_amount; a->from_inv = m_selected_item->inventoryloc; @@ -3599,7 +3599,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event) ItemStack stack_from = list_from->getItem(s.i); assert(shift_move_amount <= stack_from.count); if (m_client->getProtoVersion() >= 25) { - infostream << "Handing IACTION_MOVE to manager" << std::endl; + infostream << "Handing IAction::Move to manager" << std::endl; IMoveAction *a = new IMoveAction(); a->count = shift_move_amount; a->from_inv = s.inventoryloc; @@ -3617,7 +3617,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event) && shift_move_amount > 0; slot_to++) { list_to->itemFits(slot_to, stack_from, &leftover); if (leftover.count < stack_from.count) { - infostream << "Handing IACTION_MOVE to manager" << std::endl; + infostream << "Handing IAction::Move to manager" << std::endl; IMoveAction *a = new IMoveAction(); a->count = MYMIN(shift_move_amount, (u32) (stack_from.count - leftover.count)); @@ -3637,7 +3637,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event) } else if (drop_amount > 0) { m_selected_content_guess = ItemStack(); // Clear - // Send IACTION_DROP + // Send IAction::Drop assert(m_selected_item && m_selected_item->isValid()); assert(inv_selected); @@ -3650,7 +3650,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event) assert(drop_amount > 0 && drop_amount <= m_selected_amount); m_selected_amount -= drop_amount; - infostream << "Handing IACTION_DROP to manager" << std::endl; + infostream << "Handing IAction::Drop to manager" << std::endl; IDropAction *a = new IDropAction(); a->count = drop_amount; a->from_inv = m_selected_item->inventoryloc; @@ -3660,12 +3660,12 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event) } else if (craft_amount > 0) { m_selected_content_guess = ItemStack(); // Clear - // Send IACTION_CRAFT + // Send IAction::Craft assert(s.isValid()); assert(inv_s); - infostream << "Handing IACTION_CRAFT to manager" << std::endl; + infostream << "Handing IAction::Craft to manager" << std::endl; ICraftAction *a = new ICraftAction(); a->count = craft_amount; a->craft_inv = s.inventoryloc; diff --git a/src/inventorymanager.cpp b/src/inventorymanager.cpp index c976bd037..fe37bcd83 100644 --- a/src/inventorymanager.cpp +++ b/src/inventorymanager.cpp @@ -43,7 +43,7 @@ std::string InventoryLocation::dump() const void InventoryLocation::serialize(std::ostream &os) const { - switch(type){ + switch (type) { case InventoryLocation::UNDEFINED: os<<"undefined"; break; @@ -68,21 +68,14 @@ void InventoryLocation::deSerialize(std::istream &is) { std::string tname; std::getline(is, tname, ':'); - if(tname == "undefined") - { + if (tname == "undefined") { type = InventoryLocation::UNDEFINED; - } - else if(tname == "current_player") - { + } else if (tname == "current_player") { type = InventoryLocation::CURRENT_PLAYER; - } - else if(tname == "player") - { + } else if (tname == "player") { type = InventoryLocation::PLAYER; std::getline(is, name, '\n'); - } - else if(tname == "nodemeta") - { + } else if (tname == "nodemeta") { type = InventoryLocation::NODEMETA; std::string pos; std::getline(is, pos, '\n'); @@ -90,14 +83,10 @@ void InventoryLocation::deSerialize(std::istream &is) p.X = stoi(fn.next(",")); p.Y = stoi(fn.next(",")); p.Z = stoi(fn.next(",")); - } - else if(tname == "detached") - { + } else if (tname == "detached") { type = InventoryLocation::DETACHED; std::getline(is, name, '\n'); - } - else - { + } else { infostream<<"Unknown InventoryLocation type=\""<<tname<<"\""<<std::endl; throw SerializationError("Unknown InventoryLocation type"); } @@ -113,12 +102,12 @@ void InventoryLocation::deSerialize(std::string s) InventoryAction */ -InventoryAction * InventoryAction::deSerialize(std::istream &is) +InventoryAction *InventoryAction::deSerialize(std::istream &is) { std::string type; std::getline(is, type, ' '); - InventoryAction *a = NULL; + InventoryAction *a = nullptr; if (type == "Move") { a = new IMoveAction(is, false); @@ -126,7 +115,7 @@ InventoryAction * InventoryAction::deSerialize(std::istream &is) a = new IMoveAction(is, true); } else if (type == "Drop") { a = new IDropAction(is); - } else if(type == "Craft") { + } else if (type == "Craft") { a = new ICraftAction(is); } @@ -137,12 +126,10 @@ InventoryAction * InventoryAction::deSerialize(std::istream &is) IMoveAction */ -IMoveAction::IMoveAction(std::istream &is, bool somewhere) +IMoveAction::IMoveAction(std::istream &is, bool somewhere) : + move_somewhere(somewhere) { std::string ts; - move_somewhere = somewhere; - caused_by_move_somewhere = false; - move_count = 0; std::getline(is, ts, ' '); count = stoi(ts); @@ -265,7 +252,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame */ int try_take_count = count; - if(try_take_count == 0) + if (try_take_count == 0) try_take_count = list_from->getItem(from_i).count; int src_can_take_count = 0xffff; @@ -274,28 +261,23 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame /* Query detached inventories */ // Move occurs in the same detached inventory - if(from_inv.type == InventoryLocation::DETACHED && + if (from_inv.type == InventoryLocation::DETACHED && to_inv.type == InventoryLocation::DETACHED && - from_inv.name == to_inv.name) - { + from_inv.name == to_inv.name) { src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowMove( from_inv.name, from_list, from_i, to_list, to_i, try_take_count, player); dst_can_put_count = src_can_take_count; - } - else - { + } else { // Destination is detached - if(to_inv.type == InventoryLocation::DETACHED) - { + if (to_inv.type == InventoryLocation::DETACHED) { ItemStack src_item = list_from->getItem(from_i); src_item.count = try_take_count; dst_can_put_count = PLAYER_TO_SA(player)->detached_inventory_AllowPut( to_inv.name, to_list, to_i, src_item, player); } // Source is detached - if(from_inv.type == InventoryLocation::DETACHED) - { + if (from_inv.type == InventoryLocation::DETACHED) { ItemStack src_item = list_from->getItem(from_i); src_item.count = try_take_count; src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake( @@ -307,28 +289,23 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame // Both endpoints are nodemeta // Move occurs in the same nodemeta inventory - if(from_inv.type == InventoryLocation::NODEMETA && + if (from_inv.type == InventoryLocation::NODEMETA && to_inv.type == InventoryLocation::NODEMETA && - from_inv.p == to_inv.p) - { + from_inv.p == to_inv.p) { src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowMove( from_inv.p, from_list, from_i, to_list, to_i, try_take_count, player); dst_can_put_count = src_can_take_count; - } - else - { + } else { // Destination is nodemeta - if(to_inv.type == InventoryLocation::NODEMETA) - { + if (to_inv.type == InventoryLocation::NODEMETA) { ItemStack src_item = list_from->getItem(from_i); src_item.count = try_take_count; dst_can_put_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowPut( to_inv.p, to_list, to_i, src_item, player); } // Source is nodemeta - if(from_inv.type == InventoryLocation::NODEMETA) - { + if (from_inv.type == InventoryLocation::NODEMETA) { ItemStack src_item = list_from->getItem(from_i); src_item.count = try_take_count; src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake( @@ -340,17 +317,16 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame /* Modify count according to collected data */ count = try_take_count; - if(src_can_take_count != -1 && count > src_can_take_count) + if (src_can_take_count != -1 && count > src_can_take_count) count = src_can_take_count; - if(dst_can_put_count != -1 && count > dst_can_put_count) + if (dst_can_put_count != -1 && count > dst_can_put_count) count = dst_can_put_count; /* Limit according to source item count */ - if(count > list_from->getItem(from_i).count) + if (count > list_from->getItem(from_i).count) count = list_from->getItem(from_i).count; /* If no items will be moved, don't go further */ - if(count == 0) - { + if (count == 0) { infostream<<"IMoveAction::apply(): move was completely disallowed:" <<" count="<<old_count <<" from inv=\""<<from_inv.dump()<<"\"" @@ -403,7 +379,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame } } // If destination is infinite, reset it's stack and take count from source - if(dst_can_put_count == -1){ + if (dst_can_put_count == -1) { list_to->deleteItem(to_i); list_to->addItem(to_i, to_stack_was); list_from->deleteItem(from_i); @@ -426,19 +402,17 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame // If we are inside the move somewhere loop, we don't need to report // anything if nothing happened (perhaps we don't need to report // anything for caused_by_move_somewhere == true, but this way its safer) - if (caused_by_move_somewhere && move_count == 0) { + if (caused_by_move_somewhere && move_count == 0) return; - } /* Record rollback information */ - if(!ignore_rollback && gamedef->rollback()) - { + if (!ignore_rollback && gamedef->rollback()) { IRollbackManager *rollback = gamedef->rollback(); // If source is not infinite, record item take - if(src_can_take_count != -1){ + if (src_can_take_count != -1) { RollbackAction action; std::string loc; { @@ -451,7 +425,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame rollback->reportAction(action); } // If destination is not infinite, record item put - if(dst_can_put_count != -1){ + if (dst_can_put_count != -1) { RollbackAction action; std::string loc; { @@ -472,25 +446,20 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame /* Detached inventories */ // Both endpoints are same detached - if(from_inv.type == InventoryLocation::DETACHED && + if (from_inv.type == InventoryLocation::DETACHED && to_inv.type == InventoryLocation::DETACHED && - from_inv.name == to_inv.name) - { + from_inv.name == to_inv.name) { PLAYER_TO_SA(player)->detached_inventory_OnMove( from_inv.name, from_list, from_i, to_list, to_i, count, player); - } - else - { + } else { // Destination is detached - if(to_inv.type == InventoryLocation::DETACHED) - { + if (to_inv.type == InventoryLocation::DETACHED) { PLAYER_TO_SA(player)->detached_inventory_OnPut( to_inv.name, to_list, to_i, src_item, player); } // Source is detached - if(from_inv.type == InventoryLocation::DETACHED) - { + if (from_inv.type == InventoryLocation::DETACHED) { PLAYER_TO_SA(player)->detached_inventory_OnTake( from_inv.name, from_list, from_i, src_item, player); } @@ -499,31 +468,27 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame /* Node metadata inventories */ // Both endpoints are same nodemeta - if(from_inv.type == InventoryLocation::NODEMETA && + if (from_inv.type == InventoryLocation::NODEMETA && to_inv.type == InventoryLocation::NODEMETA && - from_inv.p == to_inv.p) - { + from_inv.p == to_inv.p) { PLAYER_TO_SA(player)->nodemeta_inventory_OnMove( from_inv.p, from_list, from_i, to_list, to_i, count, player); - } - else{ + } else { // Destination is nodemeta - if(to_inv.type == InventoryLocation::NODEMETA) - { + if (to_inv.type == InventoryLocation::NODEMETA) { PLAYER_TO_SA(player)->nodemeta_inventory_OnPut( to_inv.p, to_list, to_i, src_item, player); } // Source is nodemeta - else if(from_inv.type == InventoryLocation::NODEMETA) - { + else if (from_inv.type == InventoryLocation::NODEMETA) { PLAYER_TO_SA(player)->nodemeta_inventory_OnTake( from_inv.p, from_list, from_i, src_item, player); } } mgr->setInventoryModified(from_inv, false); - if(inv_from != inv_to) + if (inv_from != inv_to) mgr->setInventoryModified(to_inv, false); } @@ -534,18 +499,18 @@ void IMoveAction::clientApply(InventoryManager *mgr, IGameDef *gamedef) Inventory *inv_from = mgr->getInventory(from_inv); Inventory *inv_to = mgr->getInventory(to_inv); - if(!inv_from || !inv_to) + if (!inv_from || !inv_to) return; InventoryLocation current_player; current_player.setCurrentPlayer(); Inventory *inv_player = mgr->getInventory(current_player); - if(inv_from != inv_player || inv_to != inv_player) + if (inv_from != inv_player || inv_to != inv_player) return; InventoryList *list_from = inv_from->getList(from_list); InventoryList *list_to = inv_to->getList(to_list); - if(!list_from || !list_to) + if (!list_from || !list_to) return; if (!move_somewhere) @@ -554,7 +519,7 @@ void IMoveAction::clientApply(InventoryManager *mgr, IGameDef *gamedef) list_from->moveItemSomewhere(from_i, list_to, count); mgr->setInventoryModified(from_inv); - if(inv_from != inv_to) + if (inv_from != inv_to) mgr->setInventoryModified(to_inv); } @@ -582,7 +547,7 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame { Inventory *inv_from = mgr->getInventory(from_inv); - if(!inv_from){ + if (!inv_from) { infostream<<"IDropAction::apply(): FAIL: source inventory not found: " <<"from_inv=\""<<from_inv.dump()<<"\""<<std::endl; return; @@ -593,13 +558,12 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame /* If a list doesn't exist or the source item doesn't exist */ - if(!list_from){ + if (!list_from) { infostream<<"IDropAction::apply(): FAIL: source list not found: " <<"from_inv=\""<<from_inv.dump()<<"\""<<std::endl; return; } - if(list_from->getItem(from_i).empty()) - { + if (list_from->getItem(from_i).empty()) { infostream<<"IDropAction::apply(): FAIL: source item not found: " <<"from_inv=\""<<from_inv.dump()<<"\"" <<", from_list=\""<<from_list<<"\"" @@ -617,13 +581,12 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame */ int take_count = list_from->getItem(from_i).count; - if(count != 0 && count < take_count) + if (count != 0 && count < take_count) take_count = count; int src_can_take_count = take_count; // Source is detached - if(from_inv.type == InventoryLocation::DETACHED) - { + if (from_inv.type == InventoryLocation::DETACHED) { ItemStack src_item = list_from->getItem(from_i); src_item.count = take_count; src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake( @@ -631,15 +594,14 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame } // Source is nodemeta - if(from_inv.type == InventoryLocation::NODEMETA) - { + if (from_inv.type == InventoryLocation::NODEMETA) { ItemStack src_item = list_from->getItem(from_i); src_item.count = take_count; src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake( from_inv.p, from_list, from_i, src_item, player); } - if(src_can_take_count != -1 && src_can_take_count < take_count) + if (src_can_take_count != -1 && src_can_take_count < take_count) take_count = src_can_take_count; int actually_dropped_count = 0; @@ -649,22 +611,21 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame // Drop the item ItemStack item1 = list_from->getItem(from_i); item1.count = take_count; - if(PLAYER_TO_SA(player)->item_OnDrop(item1, player, - player->getBasePosition() + v3f(0,1,0))) - { + if (PLAYER_TO_SA(player)->item_OnDrop(item1, player, + player->getBasePosition() + v3f(0,1,0))) { actually_dropped_count = take_count - item1.count; - if(actually_dropped_count == 0){ + if (actually_dropped_count == 0) { infostream<<"Actually dropped no items"<<std::endl; return; } // If source isn't infinite - if(src_can_take_count != -1){ + if (src_can_take_count != -1) { // Take item from source list ItemStack item2 = list_from->takeItem(from_i, actually_dropped_count); - if(item2.count != actually_dropped_count) + if (item2.count != actually_dropped_count) errorstream<<"Could not take dropped count of items"<<std::endl; mgr->setInventoryModified(from_inv, false); @@ -684,15 +645,13 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame */ // Source is detached - if(from_inv.type == InventoryLocation::DETACHED) - { + if (from_inv.type == InventoryLocation::DETACHED) { PLAYER_TO_SA(player)->detached_inventory_OnTake( from_inv.name, from_list, from_i, src_item, player); } // Source is nodemeta - if(from_inv.type == InventoryLocation::NODEMETA) - { + if (from_inv.type == InventoryLocation::NODEMETA) { PLAYER_TO_SA(player)->nodemeta_inventory_OnTake( from_inv.p, from_list, from_i, src_item, player); } @@ -700,12 +659,11 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame /* Record rollback information */ - if(!ignore_src_rollback && gamedef->rollback()) - { + if (!ignore_src_rollback && gamedef->rollback()) { IRollbackManager *rollback = gamedef->rollback(); // If source is not infinite, record item take - if(src_can_take_count != -1){ + if (src_can_take_count != -1) { RollbackAction action; std::string loc; { @@ -726,20 +684,20 @@ void IDropAction::clientApply(InventoryManager *mgr, IGameDef *gamedef) // to make lag less apparent. Inventory *inv_from = mgr->getInventory(from_inv); - if(!inv_from) + if (!inv_from) return; InventoryLocation current_player; current_player.setCurrentPlayer(); Inventory *inv_player = mgr->getInventory(current_player); - if(inv_from != inv_player) + if (inv_from != inv_player) return; InventoryList *list_from = inv_from->getList(from_list); - if(!list_from) + if (!list_from) return; - if(count == 0) + if (count == 0) list_from->changeItem(from_i, ItemStack()); else list_from->takeItem(from_i, count); @@ -881,7 +839,7 @@ void ICraftAction::clientApply(InventoryManager *mgr, IGameDef *gamedef) // Crafting helper -bool getCraftingResult(Inventory *inv, ItemStack& result, +bool getCraftingResult(Inventory *inv, ItemStack &result, std::vector<ItemStack> &output_replacements, bool decrementInput, IGameDef *gamedef) { @@ -891,28 +849,26 @@ bool getCraftingResult(Inventory *inv, ItemStack& result, // Get the InventoryList in which we will operate InventoryList *clist = inv->getList("craft"); - if(!clist) + if (!clist) return false; // Mangle crafting grid to an another format CraftInput ci; ci.method = CRAFT_METHOD_NORMAL; ci.width = clist->getWidth() ? clist->getWidth() : 3; - for(u16 i=0; i<clist->getSize(); i++) + for (u16 i=0; i < clist->getSize(); i++) ci.items.push_back(clist->getItem(i)); // Find out what is crafted and add it to result item slot CraftOutput co; bool found = gamedef->getCraftDefManager()->getCraftResult( ci, co, output_replacements, decrementInput, gamedef); - if(found) + if (found) result.deSerialize(co.item, gamedef->getItemDefManager()); - if(found && decrementInput) - { + if (found && decrementInput) { // CraftInput has been changed, apply changes in clist - for(u16 i=0; i<clist->getSize(); i++) - { + for (u16 i=0; i < clist->getSize(); i++) { clist->changeItem(i, ci.items[i]); } } diff --git a/src/inventorymanager.h b/src/inventorymanager.h index 35fcf4b99..916b3ea31 100644 --- a/src/inventorymanager.h +++ b/src/inventorymanager.h @@ -117,15 +117,17 @@ public: virtual void inventoryAction(InventoryAction *a){} }; -#define IACTION_MOVE 0 -#define IACTION_DROP 1 -#define IACTION_CRAFT 2 +enum class IAction : u16 { + Move, + Drop, + Craft +}; struct InventoryAction { - static InventoryAction * deSerialize(std::istream &is); + static InventoryAction *deSerialize(std::istream &is); - virtual u16 getType() const = 0; + virtual IAction getType() const = 0; virtual void serialize(std::ostream &os) const = 0; virtual void apply(InventoryManager *mgr, ServerActiveObject *player, IGameDef *gamedef) = 0; @@ -136,35 +138,27 @@ struct InventoryAction struct IMoveAction : public InventoryAction { // count=0 means "everything" - u16 count; + u16 count = 0; InventoryLocation from_inv; std::string from_list; - s16 from_i; + s16 from_i = -1; InventoryLocation to_inv; std::string to_list; - s16 to_i; - bool move_somewhere; + s16 to_i = -1; + bool move_somewhere = false; // treat these as private // related to movement to somewhere - bool caused_by_move_somewhere; - u32 move_count; + bool caused_by_move_somewhere = false; + u32 move_count = 0; - IMoveAction() - { - count = 0; - from_i = -1; - to_i = -1; - move_somewhere = false; - caused_by_move_somewhere = false; - move_count = 0; - } + IMoveAction() {} IMoveAction(std::istream &is, bool somewhere); - u16 getType() const + IAction getType() const { - return IACTION_MOVE; + return IAction::Move; } void serialize(std::ostream &os) const @@ -191,22 +185,18 @@ struct IMoveAction : public InventoryAction struct IDropAction : public InventoryAction { // count=0 means "everything" - u16 count; + u16 count = 0; InventoryLocation from_inv; std::string from_list; - s16 from_i; + s16 from_i = -1; - IDropAction() - { - count = 0; - from_i = -1; - } + IDropAction() {} IDropAction(std::istream &is); - u16 getType() const + IAction getType() const { - return IACTION_DROP; + return IAction::Drop; } void serialize(std::ostream &os) const @@ -226,19 +216,16 @@ struct IDropAction : public InventoryAction struct ICraftAction : public InventoryAction { // count=0 means "everything" - u16 count; + u16 count = 0; InventoryLocation craft_inv; - ICraftAction() - { - count = 0; - } + ICraftAction() {} ICraftAction(std::istream &is); - u16 getType() const + IAction getType() const { - return IACTION_CRAFT; + return IAction::Craft; } void serialize(std::ostream &os) const @@ -254,7 +241,7 @@ struct ICraftAction : public InventoryAction }; // Crafting helper -bool getCraftingResult(Inventory *inv, ItemStack& result, +bool getCraftingResult(Inventory *inv, ItemStack &result, std::vector<ItemStack> &output_replacements, bool decrementInput, IGameDef *gamedef); diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp index da421b36d..a2882b2e7 100644 --- a/src/network/serverpackethandler.cpp +++ b/src/network/serverpackethandler.cpp @@ -908,7 +908,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt) std::istringstream is(datastring, std::ios_base::binary); // Create an action InventoryAction *a = InventoryAction::deSerialize(is); - if (a == NULL) { + if (!a) { infostream << "TOSERVER_INVENTORY_ACTION: " << "InventoryAction::deSerialize() returned NULL" << std::endl; @@ -927,7 +927,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt) /* Handle restrictions and special cases of the move action */ - if (a->getType() == IACTION_MOVE) { + if (a->getType() == IAction::Move) { IMoveAction *ma = (IMoveAction*)a; ma->from_inv.applyCurrentPlayer(player->getName()); @@ -982,7 +982,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt) /* Handle restrictions and special cases of the drop action */ - else if (a->getType() == IACTION_DROP) { + else if (a->getType() == IAction::Drop) { IDropAction *da = (IDropAction*)a; da->from_inv.applyCurrentPlayer(player->getName()); @@ -1018,7 +1018,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt) /* Handle restrictions and special cases of the craft action */ - else if (a->getType() == IACTION_CRAFT) { + else if (a->getType() == IAction::Craft) { ICraftAction *ca = (ICraftAction*)a; ca->craft_inv.applyCurrentPlayer(player->getName()); |