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authorShadowNinja <shadowninja@minetest.net>2017-01-28 17:02:43 -0500
committerShadowNinja <shadowninja@minetest.net>2017-01-28 18:52:07 -0500
commitc93f7f5ceaf255bc9314be022b7bebb55b1d0605 (patch)
tree34b08b1680b9223587ed30043a02d64465467f3c
parent79d752ba4f6f0197627cc20f99b2540f63b6dc88 (diff)
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Fix synchronization issue at thread start
If a newly spawned thread called getThreadId or getThreadHandle before the spawning thread finished saving the thread handle, then the handle/id would be used uninitialized. This would cause the threading tests to fail since isCurrentThread would return false, and if Minetest is built with C++11 support the std::thread object pointer would be dereferenced while ininitialized, causing a segmentation fault. This fixes the issue by using a mutex to force the spawned thread to wait for the spawning thread to finish initializing the thread object. An alternative way to handle this would be to also set the thread handle/id in the started thread but this wouldn't work for C++11 builds because there's no way to get the partially constructed object.
-rw-r--r--src/threading/mutex.cpp9
-rw-r--r--src/threading/mutex.h2
-rw-r--r--src/threading/thread.cpp15
-rw-r--r--src/threading/thread.h1
-rw-r--r--src/unittest/test_threading.cpp2
5 files changed, 27 insertions, 2 deletions
diff --git a/src/threading/mutex.cpp b/src/threading/mutex.cpp
index 0908b5d37..d864f12c5 100644
--- a/src/threading/mutex.cpp
+++ b/src/threading/mutex.cpp
@@ -88,6 +88,15 @@ void Mutex::lock()
#endif
}
+bool Mutex::try_lock()
+{
+#if USE_WIN_MUTEX
+ return TryEnterCriticalSection(&mutex) != 0;
+#else
+ return pthread_mutex_trylock(&mutex) == 0;
+#endif
+}
+
void Mutex::unlock()
{
#if USE_WIN_MUTEX
diff --git a/src/threading/mutex.h b/src/threading/mutex.h
index fb5c029fc..6feb23c25 100644
--- a/src/threading/mutex.h
+++ b/src/threading/mutex.h
@@ -56,6 +56,8 @@ public:
void lock();
void unlock();
+ bool try_lock();
+
protected:
Mutex(bool recursive);
void init_mutex(bool recursive);
diff --git a/src/threading/thread.cpp b/src/threading/thread.cpp
index fbe4ba1f3..4f4c9474a 100644
--- a/src/threading/thread.cpp
+++ b/src/threading/thread.cpp
@@ -101,6 +101,11 @@ Thread::Thread(const std::string &name) :
Thread::~Thread()
{
kill();
+
+ // Make sure start finished mutex is unlocked before it's destroyed
+ m_start_finished_mutex.try_lock();
+ m_start_finished_mutex.unlock();
+
}
@@ -113,6 +118,9 @@ bool Thread::start()
m_request_stop = false;
+ // The mutex may already be locked if the thread is being restarted
+ m_start_finished_mutex.try_lock();
+
#if USE_CPP11_THREADS
try {
@@ -135,6 +143,9 @@ bool Thread::start()
#endif
+ // Allow spawned thread to continue
+ m_start_finished_mutex.unlock();
+
while (!m_running)
sleep_ms(1);
@@ -249,6 +260,10 @@ DWORD WINAPI Thread::threadProc(LPVOID param)
g_logger.registerThread(thr->m_name);
thr->m_running = true;
+ // Wait for the thread that started this one to finish initializing the
+ // thread handle so that getThreadId/getThreadHandle will work.
+ thr->m_start_finished_mutex.lock();
+
thr->m_retval = thr->run();
thr->m_running = false;
diff --git a/src/threading/thread.h b/src/threading/thread.h
index 14a0e13ab..4785d3e03 100644
--- a/src/threading/thread.h
+++ b/src/threading/thread.h
@@ -153,6 +153,7 @@ private:
Atomic<bool> m_request_stop;
Atomic<bool> m_running;
Mutex m_mutex;
+ Mutex m_start_finished_mutex;
#if USE_CPP11_THREADS
std::thread *m_thread_obj;
diff --git a/src/unittest/test_threading.cpp b/src/unittest/test_threading.cpp
index cdbf9674e..e1e1d3660 100644
--- a/src/unittest/test_threading.cpp
+++ b/src/unittest/test_threading.cpp
@@ -39,9 +39,7 @@ static TestThreading g_test_instance;
void TestThreading::runTests(IGameDef *gamedef)
{
-#if !(defined(__MACH__) && defined(__APPLE__))
TEST(testStartStopWait);
-#endif
TEST(testThreadKill);
TEST(testAtomicSemaphoreThread);
}