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author | Danila Shutov <dcbrwn2@gmail.com> | 2020-03-17 00:57:46 +0300 |
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committer | GitHub <noreply@github.com> | 2020-03-16 22:57:46 +0100 |
commit | ca646487f22223ef676d928ba9345e41cff63e43 (patch) | |
tree | bb680aa240471060af0090a241b447443051f9c5 | |
parent | 5a31d56c9f9546838b602d0226e341dd30030edf (diff) | |
download | minetest-ca646487f22223ef676d928ba9345e41cff63e43.tar.gz minetest-ca646487f22223ef676d928ba9345e41cff63e43.tar.bz2 minetest-ca646487f22223ef676d928ba9345e41cff63e43.zip |
Transform texture UVs with provided tex. matrix (#9515)
fixes #9481
-rw-r--r-- | client/shaders/object_shader/opengl_vertex.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/client/shaders/object_shader/opengl_vertex.glsl b/client/shaders/object_shader/opengl_vertex.glsl index 99b9b2709..488089392 100644 --- a/client/shaders/object_shader/opengl_vertex.glsl +++ b/client/shaders/object_shader/opengl_vertex.glsl @@ -27,7 +27,7 @@ float directional_ambient(vec3 normal) void main(void) { - gl_TexCoord[0] = gl_MultiTexCoord0; + gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; gl_Position = mWorldViewProj * gl_Vertex; vPosition = gl_Position.xyz; |