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authorCraig Robbins <kde.psych@gmail.com>2014-11-22 02:18:29 +1000
committerCraig Robbins <kde.psych@gmail.com>2014-11-22 21:58:00 +1000
commitcb2d46766582f3b3696d907efd6a93f80e6a53ef (patch)
tree5a6144c6ed41905f9b0031d73558cfceb67e0fc6
parentf7f24d1470d9553fdedcc0c687f0d9bd263b4903 (diff)
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Fix smooth lighting (ambient occlusion)
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
-rw-r--r--src/mapblock_mesh.cpp31
1 files changed, 18 insertions, 13 deletions
diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp
index 193fea328..e4c561a64 100644
--- a/src/mapblock_mesh.cpp
+++ b/src/mapblock_mesh.cpp
@@ -245,7 +245,7 @@ static u16 getSmoothLightCombined(v3s16 p, MeshMakeData *data)
u16 light_day = 0;
u16 light_night = 0;
- for(u32 i = 0; i < 8; i++)
+ for (u32 i = 0; i < 8; i++)
{
MapNode n = data->m_vmanip.getNodeNoEx(p - dirs8[i]);
@@ -255,10 +255,9 @@ static u16 getSmoothLightCombined(v3s16 p, MeshMakeData *data)
}
const ContentFeatures &f = ndef->get(n);
- if(f.light_source > light_source_max)
+ if (f.light_source > light_source_max)
light_source_max = f.light_source;
- // Check f.solidness because fast-style leaves look
- // better this way
+ // Check f.solidness because fast-style leaves look better this way
if (f.param_type == CPT_LIGHT && f.solidness != 2) {
light_day += decode_light(n.getLight(LIGHTBANK_DAY, ndef));
light_night += decode_light(n.getLight(LIGHTBANK_NIGHT, ndef));
@@ -275,25 +274,31 @@ static u16 getSmoothLightCombined(v3s16 p, MeshMakeData *data)
light_night /= light_count;
// Boost brightness around light sources
- bool skip_ambient_occlusion = false;
+ bool skip_ambient_occlusion_day = false;
if(decode_light(light_source_max) >= light_day) {
light_day = decode_light(light_source_max);
- skip_ambient_occlusion = true;
+ skip_ambient_occlusion_day = true;
}
+
+ bool skip_ambient_occlusion_night = false;
if(decode_light(light_source_max) >= light_night) {
light_night = decode_light(light_source_max);
- skip_ambient_occlusion = true;
+ skip_ambient_occlusion_night = true;
}
- if(ambient_occlusion > 4 && !skip_ambient_occlusion)
+ if (ambient_occlusion > 4)
{
- //calculate table index for gamma space multiplier
- ambient_occlusion -= 5;
//table of precalculated gamma space multiply factors
//light^2.2 * factor (0.75, 0.5, 0.25, 0.0), so table holds factor ^ (1 / 2.2)
- static const float light_amount[4] = {0.877424315, 0.729740053, 0.532520545, 0.0};
- light_day = rangelim(core::round32(light_day*light_amount[ambient_occlusion]), 0, 255);
- light_night = rangelim(core::round32(light_night*light_amount[ambient_occlusion]), 0, 255);
+ static const float light_amount[4] = { 0.877424315, 0.729740053, 0.532520545, 0.0 };
+
+ //calculate table index for gamma space multiplier
+ ambient_occlusion -= 5;
+
+ if (!skip_ambient_occlusion_day)
+ light_day = rangelim(core::round32(light_day*light_amount[ambient_occlusion]), 0, 255);
+ if (!skip_ambient_occlusion_night)
+ light_night = rangelim(core::round32(light_night*light_amount[ambient_occlusion]), 0, 255);
}
return light_day | (light_night << 8);