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author | RealBadAngel <maciej.kasatkin@o2.pl> | 2016-02-14 09:00:34 +0100 |
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committer | est31 <MTest31@outlook.com> | 2016-02-14 10:01:30 +0100 |
commit | cfc8e447595db0351754a2eae29a18918742d29d (patch) | |
tree | 58e0dbd77fc026ac0ad786b50628aff3e5d33220 | |
parent | c17c40a0f5f4276c576400259e691f1273370193 (diff) | |
download | minetest-cfc8e447595db0351754a2eae29a18918742d29d.tar.gz minetest-cfc8e447595db0351754a2eae29a18918742d29d.tar.bz2 minetest-cfc8e447595db0351754a2eae29a18918742d29d.zip |
Use proper variable types for uniform sampler layers
-rw-r--r-- | src/game.cpp | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/src/game.cpp b/src/game.cpp index cae468d4c..44b35ff5b 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -907,15 +907,18 @@ public: services->setPixelShaderConstant("yawVec", (irr::f32 *)&minimap_yaw_vec, 3); // Uniform sampler layers - int layer0 = 0; - int layer1 = 1; - int layer2 = 2; // before 1.8 there isn't a "integer interface", only float #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8) + f32 layer0 = 0; + f32 layer1 = 1; + f32 layer2 = 2; services->setPixelShaderConstant("baseTexture" , (irr::f32 *)&layer0, 1); services->setPixelShaderConstant("normalTexture" , (irr::f32 *)&layer1, 1); services->setPixelShaderConstant("textureFlags" , (irr::f32 *)&layer2, 1); #else + s32 layer0 = 0; + s32 layer1 = 1; + s32 layer2 = 2; services->setPixelShaderConstant("baseTexture" , (irr::s32 *)&layer0, 1); services->setPixelShaderConstant("normalTexture" , (irr::s32 *)&layer1, 1); services->setPixelShaderConstant("textureFlags" , (irr::s32 *)&layer2, 1); |