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authorJacobF <queatz@gmail.com>2011-09-02 16:59:17 -0400
committerJacobF <queatz@gmail.com>2011-09-02 16:59:17 -0400
commite3c58eff1c0a0650c3ab4df76cd6941741e727f6 (patch)
treef74b23615fc5bf46ef155304d6b9dc2ede9d296a
parent99de37ff9461b36b8686564d968ede68ef30000d (diff)
parentad795c9f0c309d6d50b5679026690b055afe4a7c (diff)
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Merge branch 'master' of /media/Field/Software/minetest-queatz/minetest-sqlite/.. into sqlite-map
-rw-r--r--doc/changelog.txt9
-rw-r--r--src/content_nodemeta.cpp2
-rw-r--r--src/inventory.cpp2
3 files changed, 12 insertions, 1 deletions
diff --git a/doc/changelog.txt b/doc/changelog.txt
index 2c577b421..d242070b6 100644
--- a/doc/changelog.txt
+++ b/doc/changelog.txt
@@ -3,6 +3,15 @@ Minetest-c55 changelog
This should contain all the major changes.
For minor stuff, refer to the commit log of the repository.
+X:
+- Ladders
+- Lava
+- /me chat command
+- Slightly better looking inventory (transparency)
+- Fix the long-existed PeerNotFound loop bug
+- Some translations and localization-related fixes
+- Lots of small fixes, once again
+
2011-07-31_3:
- Fixes a bug that made the server to deny non-empty passwords from players connecting the first time
diff --git a/src/content_nodemeta.cpp b/src/content_nodemeta.cpp
index d29eea661..e8f1e197e 100644
--- a/src/content_nodemeta.cpp
+++ b/src/content_nodemeta.cpp
@@ -293,7 +293,7 @@ bool FurnaceNodeMetadata::step(float dtime)
If there is no source item or source item is not cookable,
or furnace became overloaded, stop loop.
*/
- if((m_fuel_time < m_fuel_totaltime || dst_list->roomForCookedItem(src_item) == false)
+ if((m_fuel_time < m_fuel_totaltime || (src_item && dst_list->roomForCookedItem(src_item) == false))
&& (src_item == NULL || m_src_totaltime < 0.001))
{
m_step_accumulator = 0;
diff --git a/src/inventory.cpp b/src/inventory.cpp
index 62aedb536..116ceeb6d 100644
--- a/src/inventory.cpp
+++ b/src/inventory.cpp
@@ -581,6 +581,8 @@ bool InventoryList::roomForItem(const InventoryItem *item)
bool InventoryList::roomForCookedItem(const InventoryItem *item)
{
+ if(!item)
+ return false;
const InventoryItem *cook = item->createCookResult();
if(!cook)
return false;