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authorPerttu Ahola <celeron55@gmail.com>2011-05-21 12:52:57 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-05-21 12:52:57 +0300
commite3f62f354ee770b119f63125a0d990d4f65ff111 (patch)
tree2c87902130c8cef0238432096d2e7abf4da1fa18
parentc1b164cbcb233cbe5159450b7d3b58474871752b (diff)
downloadminetest-e3f62f354ee770b119f63125a0d990d4f65ff111.tar.gz
minetest-e3f62f354ee770b119f63125a0d990d4f65ff111.tar.bz2
minetest-e3f62f354ee770b119f63125a0d990d4f65ff111.zip
updated readme a bit
-rw-r--r--doc/README.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/README.txt b/doc/README.txt
index d1d178d77..645e2a560 100644
--- a/doc/README.txt
+++ b/doc/README.txt
@@ -150,8 +150,7 @@ Compiling on Windows:
If using MSVC:
- Open the generated minetest.sln
- The project defaults to the "Debug" configuration. Make very sure to
- select "Release", unless you like to have a very glitchy gaming
- experience.
+ select "Release", unless you want to debug some stuff (it's slower)
- Build the ALL_BUILD project
- Build the INSTALL project
- You should now have a working game with the executable in
@@ -160,6 +159,7 @@ Compiling on Windows:
project.
If using MinGW:
- Using the command line, browse to the build directory and run 'make'
+ (or mingw32-make or whatever it happens to be)
- You should now have a working game with the executable in
DIR/minetest/bin/minetest.exe