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author | Perttu Ahola <celeron55@gmail.com> | 2011-05-21 12:52:57 +0300 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-05-21 12:52:57 +0300 |
commit | e3f62f354ee770b119f63125a0d990d4f65ff111 (patch) | |
tree | 2c87902130c8cef0238432096d2e7abf4da1fa18 | |
parent | c1b164cbcb233cbe5159450b7d3b58474871752b (diff) | |
download | minetest-e3f62f354ee770b119f63125a0d990d4f65ff111.tar.gz minetest-e3f62f354ee770b119f63125a0d990d4f65ff111.tar.bz2 minetest-e3f62f354ee770b119f63125a0d990d4f65ff111.zip |
updated readme a bit
-rw-r--r-- | doc/README.txt | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/README.txt b/doc/README.txt index d1d178d77..645e2a560 100644 --- a/doc/README.txt +++ b/doc/README.txt @@ -150,8 +150,7 @@ Compiling on Windows: If using MSVC: - Open the generated minetest.sln - The project defaults to the "Debug" configuration. Make very sure to - select "Release", unless you like to have a very glitchy gaming - experience. + select "Release", unless you want to debug some stuff (it's slower) - Build the ALL_BUILD project - Build the INSTALL project - You should now have a working game with the executable in @@ -160,6 +159,7 @@ Compiling on Windows: project. If using MinGW: - Using the command line, browse to the build directory and run 'make' + (or mingw32-make or whatever it happens to be) - You should now have a working game with the executable in DIR/minetest/bin/minetest.exe |