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author | SmallJoker <mk939@ymail.com> | 2016-07-29 10:23:09 +0200 |
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committer | paramat <mat.gregory@virginmedia.com> | 2016-07-30 03:10:04 +0100 |
commit | e559f8714bc2a995fa7867022ef3002107ae1cc6 (patch) | |
tree | 7699691e31b2afbd90443a7fbcb0721d0a26ca27 | |
parent | 927adf9bdd2620789d09f29f122fe7cf032226b2 (diff) | |
download | minetest-e559f8714bc2a995fa7867022ef3002107ae1cc6.tar.gz minetest-e559f8714bc2a995fa7867022ef3002107ae1cc6.tar.bz2 minetest-e559f8714bc2a995fa7867022ef3002107ae1cc6.zip |
texture_packs.txt: Document special textures
-rw-r--r-- | doc/texture_packs.txt | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/doc/texture_packs.txt b/doc/texture_packs.txt index 44871ebba..5c535a9f1 100644 --- a/doc/texture_packs.txt +++ b/doc/texture_packs.txt @@ -44,6 +44,87 @@ Texture modifiers See lua_api.txt for texture modifiers +Special textures +---------------- + +These texture names are hardcoded into the engine but can also be overwritten +by texture packs. All existing fallback textures can be found in the directory +`textures/base/pack`. + +### Gameplay textures + +* `bubble.png`: the bubble texture when the player is drowning + +* `crack_anylength.png`: node overlay texture when digging + +* `crosshair.png` + * the crosshair texture in the center of the screen. The settings + `crosshair_color` and `crosshair_alpha` are used to create a cross + when no texture was found + +* `halo.png`: used for the node highlighting mesh + +* `heart.png`: used to display the health points of the player + +* `minimap_mask_round.png`: round minimap mask, white gets replaced by the map +* `minimap_mask_square.png`: mask used for the square minimap +* `minimap_overlay_round.png`: overlay texture for the round minimap +* `minimap_overlay_square.png`: overlay texture for the square minimap +* `object_marker_red.png`: texture for players on the minimap +* `player_marker.png`: texture for the own player on the square minimap + +* `player.png`: front texture of the 2D upright sprite player +* `player_back.png`: back texture of the 2D upright sprite player + +* `moon.png`: texture of the moon. Default texture is generated by Minetest +* `moon_tonemap.png`: tonemap to be used when `moon.png` was found +* `sun.png`: texture of the sun. Default texture is generated by Minetest +* `sun_tonemap.png`: tonemap to be used when `sun.png` was found +* `sunrisebg.png`: shown sky texture when the sun rises + +* `smoke_puff.png`: texture used when an object died by punching + +* `unknown_item.png`: shown texture when an item definition was not found +* `unknown_node.png`: shown texture when a node definition was not found +* `unknown_object.png`: shown texture when an entity definition was not found + +* `wieldhand.png`: texture of the wieldhand + +### Mainmenu textures + +* `menu_bg.png`: used as mainmenu background when the clouds are disabled +* `menu_header.png`: header texture when no texture pack is selected + +* `no_screenshot.png` + * texture when no screenshot was found for a texture pack or mod + +* `server_flags_creative.png`: icon for creative servers +* `server_flags_damage.png`: icon for enabled damage on servers +* `server_flags_favorite.png`: icon for your favorite servers +* `server_flags_pvp.png`: icon for enabled PvP on servers + +### Android textures + +* `down_arrow.png` +* `left_arrow.png` +* `right_arrow.png` +* `up_arrow.png` + +* `drop_btn.png` +* `fast_btn.png` +* `fly_btn.png` +* `jump_btn.png` +* `noclip_btn.png` + +* `camera_btn.png` +* `chat_btn.png` +* `inventory_btn.png` +* `rangeview_btn.png` + +* `debug_btn.png` +* `gear_icon.png` +* `rare_controls.png` + Texture Overrides ----------------- |