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author | paramat <paramat@users.noreply.github.com> | 2017-11-25 02:47:02 +0000 |
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committer | paramat <mat.gregory@virginmedia.com> | 2017-11-27 01:28:47 +0000 |
commit | ea1ae07beb4c65b29a356c64971e49249f7c5118 (patch) | |
tree | acf13fa55d0dc32ad616bc10803498e79135e179 | |
parent | 813d819d153c78eb81893c208ba73c56237ea3d4 (diff) | |
download | minetest-ea1ae07beb4c65b29a356c64971e49249f7c5118.tar.gz minetest-ea1ae07beb4c65b29a356c64971e49249f7c5118.tar.bz2 minetest-ea1ae07beb4c65b29a356c64971e49249f7c5118.zip |
F5 Debug info: More compact, return to 2 lines
All data fits on width 960, most useful data still visible on width 800.
-rw-r--r-- | src/game.cpp | 86 |
1 files changed, 32 insertions, 54 deletions
diff --git a/src/game.cpp b/src/game.cpp index 462fd37a9..2aeec2d44 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -990,7 +990,7 @@ static void updateChat(Client &client, f32 dtime, bool show_debug, s32 chat_y = 5; if (show_debug) - chat_y += 3 * line_height; + chat_y += 2 * line_height; // first pass to calculate height of text to be set const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize(); @@ -1451,7 +1451,6 @@ private: */ gui::IGUIStaticText *guitext; // First line of debug text gui::IGUIStaticText *guitext2; // Second line of debug text - gui::IGUIStaticText *guitext3; // Third line of debug text gui::IGUIStaticText *guitext_info; // At the middle of the screen gui::IGUIStaticText *guitext_status; gui::IGUIStaticText *guitext_chat; // Chat text @@ -2023,12 +2022,6 @@ bool Game::initGui() core::rect<s32>(0, 0, 0, 0), false, false, guiroot); - // Third line of debug text - guitext3 = addStaticText(guienv, - L"", - core::rect<s32>(0, 0, 0, 0), - false, false, guiroot); - // At the middle of the screen // Object infos are shown in this guitext_info = addStaticText(guienv, @@ -4405,7 +4398,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime, inline static const char *yawToDirectionString(int yaw) { - static const char *direction[4] = {"North [+Z]", "West [-X]", "South [-Z]", "East [+X]"}; + static const char *direction[4] = {"N +Z", "W -X", "S -Z", "E +X"}; yaw = wrapDegrees_0_360(yaw); yaw = (yaw + 45) % 360 / 90; @@ -4427,18 +4420,18 @@ void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation & std::ostringstream os(std::ios_base::binary); os << std::fixed - << PROJECT_NAME_C " " << g_version_hash - << ", FPS = " << fps - << ", range_all = " << draw_control->range_all - << std::setprecision(0) - << ", drawtime = " << drawtime_avg << " ms" - << std::setprecision(1) - << ", dtime_jitter = " - << (stats.dtime_jitter.max_fraction * 100.0) << " %" - << std::setprecision(1) - << ", view_range = " << draw_control->wanted_range - << std::setprecision(3) - << ", RTT = " << client->getRTT() << " s"; + << PROJECT_NAME_C " " << g_version_hash + << ", FPS " << fps + << std::setprecision(0) + << ", Drawtime " << drawtime_avg << "ms" + << std::setprecision(1) + << ", Dtime jitter " + << (stats.dtime_jitter.max_fraction * 100.0) << "%" + << std::setprecision(1) + << ", View range " + << (draw_control->range_all ? "All" : itos(draw_control->wanted_range)) + << std::setprecision(3) + << ", RTT " << client->getRTT() << "s"; setStaticText(guitext, utf8_to_wide(os.str()).c_str()); guitext->setVisible(true); } else { @@ -4456,12 +4449,24 @@ void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation & if (flags.show_debug) { std::ostringstream os(std::ios_base::binary); os << std::setprecision(1) << std::fixed - << "pos = (" << (player_position.X / BS) - << ", " << (player_position.Y / BS) - << ", " << (player_position.Z / BS) - << "), yaw = " << (wrapDegrees_0_360(cam.camera_yaw)) << "°" - << " " << yawToDirectionString(cam.camera_yaw) - << ", seed = " << ((u64)client->getMapSeed()); + << "Pos (" << (player_position.X / BS) + << ", " << (player_position.Y / BS) + << ", " << (player_position.Z / BS) + << "), Yaw " << (wrapDegrees_0_360(cam.camera_yaw)) << "° " + << yawToDirectionString(cam.camera_yaw) + << ", Seed " << ((u64)client->getMapSeed()); + + if (runData.pointed_old.type == POINTEDTHING_NODE) { + ClientMap &map = client->getEnv().getClientMap(); + const INodeDefManager *nodedef = client->getNodeDefManager(); + MapNode n = map.getNodeNoEx(runData.pointed_old.node_undersurface); + + if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") { + os << ", Pointed " << nodedef->get(n).name + << ", Param2 " << (u64) n.getParam2(); + } + } + setStaticText(guitext2, utf8_to_wide(os.str()).c_str()); guitext2->setVisible(true); } else { @@ -4476,33 +4481,6 @@ void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation & guitext2->setRelativePosition(rect); } - if (flags.show_debug && runData.pointed_old.type == POINTEDTHING_NODE) { - ClientMap &map = client->getEnv().getClientMap(); - const INodeDefManager *nodedef = client->getNodeDefManager(); - MapNode n = map.getNodeNoEx(runData.pointed_old.node_undersurface); - - if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") { - std::ostringstream os(std::ios_base::binary); - os << "pointing_at = (" << nodedef->get(n).name - << ", param2 = " << (u64) n.getParam2() - << ")"; - setStaticText(guitext3, utf8_to_wide(os.str()).c_str()); - guitext3->setVisible(true); - } else { - guitext3->setVisible(false); - } - } else { - guitext3->setVisible(false); - } - - if (guitext3->isVisible()) { - core::rect<s32> rect( - 5, 5 + g_fontengine->getTextHeight() * 2, - screensize.X, 5 + g_fontengine->getTextHeight() * 3 - ); - guitext3->setRelativePosition(rect); - } - setStaticText(guitext_info, translate_string(infotext).c_str()); guitext_info->setVisible(flags.show_hud && g_menumgr.menuCount() == 0); |