diff options
author | Loic Blot <loic.blot@unix-experience.fr> | 2015-01-16 11:37:49 +0100 |
---|---|---|
committer | Loic Blot <loic.blot@unix-experience.fr> | 2015-02-16 11:00:55 +0100 |
commit | ed04e8e9e407f0dd57fa83a9732b3a3968cb80e0 (patch) | |
tree | 488c3b155e78072c0f65a26b8e34b530d059f56c | |
parent | efa977518a60c47f3c409449be202298900372e8 (diff) | |
download | minetest-ed04e8e9e407f0dd57fa83a9732b3a3968cb80e0.tar.gz minetest-ed04e8e9e407f0dd57fa83a9732b3a3968cb80e0.tar.bz2 minetest-ed04e8e9e407f0dd57fa83a9732b3a3968cb80e0.zip |
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
-rw-r--r-- | src/CMakeLists.txt | 6 | ||||
-rw-r--r-- | src/client.cpp | 1597 | ||||
-rw-r--r-- | src/client.h | 94 | ||||
-rw-r--r-- | src/clientiface.cpp | 23 | ||||
-rw-r--r-- | src/clientiface.h | 7 | ||||
-rw-r--r-- | src/network/clientopcodes.cpp | 74 | ||||
-rw-r--r-- | src/network/clientopcodes.h | 15 | ||||
-rw-r--r-- | src/network/connection.cpp (renamed from src/connection.cpp) | 462 | ||||
-rw-r--r-- | src/network/connection.h (renamed from src/connection.h) | 32 | ||||
-rw-r--r-- | src/network/networkpacket.cpp | 384 | ||||
-rw-r--r-- | src/network/networkpacket.h | 65 | ||||
-rw-r--r-- | src/network/packethandlers/client.cpp | 1024 | ||||
-rw-r--r-- | src/network/packethandlers/server.cpp | 1537 | ||||
-rw-r--r-- | src/network/serveropcodes.cpp | 89 | ||||
-rw-r--r-- | src/network/serveropcodes.h | 13 | ||||
-rw-r--r-- | src/network/toclientpacket.cpp | 28 | ||||
-rw-r--r-- | src/network/toclientpacket.h | 38 | ||||
-rw-r--r-- | src/network/toserverpacket.cpp | 28 | ||||
-rw-r--r-- | src/network/toserverpacket.h | 38 | ||||
-rw-r--r-- | src/server.cpp | 2276 | ||||
-rw-r--r-- | src/server.h | 52 | ||||
-rw-r--r-- | src/test.cpp | 153 |
22 files changed, 3887 insertions, 4148 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 23a59ed2d..929dbacad 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -361,7 +361,6 @@ set(common_SRCS cavegen.cpp clientiface.cpp collision.cpp - connection.cpp content_abm.cpp content_mapnode.cpp content_nodemeta.cpp @@ -429,9 +428,10 @@ set(common_SRCS version.cpp voxel.cpp voxelalgorithms.cpp + network/connection.cpp network/networkpacket.cpp + network/packethandlers/server.cpp network/serveropcodes.cpp - network/toserverpacket.cpp ${JTHREAD_SRCS} ${common_SCRIPT_SRCS} ${UTIL_SRCS} @@ -496,7 +496,7 @@ set(minetest_SRCS wieldmesh.cpp client/clientlauncher.cpp network/clientopcodes.cpp - network/toclientpacket.cpp + network/packethandlers/client.cpp ${minetest_SCRIPT_SRCS} ) list(SORT minetest_SRCS) diff --git a/src/client.cpp b/src/client.cpp index 107e16f14..5ac7b2bc1 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -26,13 +26,11 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "util/pointedthing.h" #include "util/serialize.h" #include "util/string.h" -#include "strfnd.h" #include "client.h" #include "network/clientopcodes.h" #include "main.h" #include "filesys.h" #include "porting.h" -#include "mapsector.h" #include "mapblock_mesh.h" #include "mapblock.h" #include "settings.h" @@ -40,15 +38,12 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "gettext.h" #include "log.h" #include "nodemetadata.h" -#include "nodedef.h" #include "itemdef.h" #include "shader.h" -#include "base64.h" #include "clientmap.h" #include "clientmedia.h" #include "sound.h" #include "IMeshCache.h" -#include "serialization.h" #include "config.h" #include "version.h" #include "drawscene.h" @@ -386,112 +381,18 @@ void Client::step(float dtime) } } -#if 0 - { - /* - Delete unused sectors - - NOTE: This jams the game for a while because deleting sectors - clear caches - */ - - float &counter = m_delete_unused_sectors_timer; - counter -= dtime; - if(counter <= 0.0) - { - // 3 minute interval - //counter = 180.0; - counter = 60.0; - - //JMutexAutoLock lock(m_env_mutex); //bulk comment-out - - core::list<v3s16> deleted_blocks; - - float delete_unused_sectors_timeout = - g_settings->getFloat("client_delete_unused_sectors_timeout"); - - // Delete sector blocks - /*u32 num = m_env.getMap().unloadUnusedData - (delete_unused_sectors_timeout, - true, &deleted_blocks);*/ - - // Delete whole sectors - m_env.getMap().unloadUnusedData - (delete_unused_sectors_timeout, - &deleted_blocks); - - if(deleted_blocks.size() > 0) - { - /*infostream<<"Client: Deleted blocks of "<<num - <<" unused sectors"<<std::endl;*/ - /*infostream<<"Client: Deleted "<<num - <<" unused sectors"<<std::endl;*/ - - /* - Send info to server - */ - - // Env is locked so con can be locked. - //JMutexAutoLock lock(m_con_mutex); //bulk comment-out - - core::list<v3s16>::Iterator i = deleted_blocks.begin(); - core::list<v3s16> sendlist; - for(;;) - { - if(sendlist.size() == 255 || i == deleted_blocks.end()) - { - if(sendlist.size() == 0) - break; - /* - [0] u16 command - [2] u8 count - [3] v3s16 pos_0 - [3+6] v3s16 pos_1 - ... - */ - u32 replysize = 2+1+6*sendlist.size(); - SharedBuffer<u8> reply(replysize); - writeU16(&reply[0], TOSERVER_DELETEDBLOCKS); - reply[2] = sendlist.size(); - u32 k = 0; - for(core::list<v3s16>::Iterator - j = sendlist.begin(); - j != sendlist.end(); j++) - { - writeV3S16(&reply[2+1+6*k], *j); - k++; - } - m_con.Send(PEER_ID_SERVER, 1, reply, true); - - if(i == deleted_blocks.end()) - break; - - sendlist.clear(); - } - - sendlist.push_back(*i); - i++; - } - } - } - } -#endif // UGLY hack to fix 2 second startup delay caused by non existent // server client startup synchronization in local server or singleplayer mode static bool initial_step = true; if (initial_step) { initial_step = false; } - else if(m_state == LC_Created) - { + else if(m_state == LC_Created) { float &counter = m_connection_reinit_timer; counter -= dtime; - if(counter <= 0.0) - { + if(counter <= 0.0) { counter = 2.0; - //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out - Player *myplayer = m_env.getLocalPlayer(); assert(myplayer != NULL); // Send TOSERVER_INIT @@ -501,16 +402,30 @@ void Client::step(float dtime) // [23] u8[28] password (new in some version) // [51] u16 minimum supported network protocol version (added sometime) // [53] u16 maximum supported network protocol version (added later than the previous one) - SharedBuffer<u8> data(2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2+2); + + char pName[PLAYERNAME_SIZE]; + char pPassword[PASSWORD_SIZE]; + + snprintf(pName, PLAYERNAME_SIZE, "%s", myplayer->getName()); + snprintf(pPassword, PASSWORD_SIZE, "%s", m_password.c_str()); + + NetworkPacket* pkt = new NetworkPacket(TOSERVER_INIT, + 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2); + + *pkt << (u8) SER_FMT_VER_HIGHEST_READ; + pkt->putRawString(pName,PLAYERNAME_SIZE); + pkt->putRawString(pPassword, PASSWORD_SIZE); + *pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX; + + Send(pkt); + + /*SharedBuffer<u8> data(2 + 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2); writeU16(&data[0], TOSERVER_INIT); writeU8(&data[2], SER_FMT_VER_HIGHEST_READ); memset((char*)&data[3], 0, PLAYERNAME_SIZE); snprintf((char*)&data[3], PLAYERNAME_SIZE, "%s", myplayer->getName()); - /*infostream<<"Client: sending initial password hash: \""<<m_password<<"\"" - <<std::endl;*/ - memset((char*)&data[23], 0, PASSWORD_SIZE); snprintf((char*)&data[23], PASSWORD_SIZE, "%s", m_password.c_str()); @@ -518,7 +433,7 @@ void Client::step(float dtime) writeU16(&data[53], CLIENT_PROTOCOL_VERSION_MAX); // Send as unreliable - Send(1, data, false); + Send(1, data, false);*/ } // Not connected, return @@ -533,18 +448,13 @@ void Client::step(float dtime) Run Map's timers and unload unused data */ const float map_timer_and_unload_dtime = 5.25; - if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) - { + if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) { ScopeProfiler sp(g_profiler, "Client: map timer and unload"); std::list<v3s16> deleted_blocks; m_env.getMap().timerUpdate(map_timer_and_unload_dtime, g_settings->getFloat("client_unload_unused_data_timeout"), &deleted_blocks); - /*if(deleted_blocks.size() > 0) - infostream<<"Client: Unloaded "<<deleted_blocks.size() - <<" unused blocks"<<std::endl;*/ - /* Send info to server NOTE: This loop is intentionally iterated the way it is. @@ -552,10 +462,8 @@ void Client::step(float dtime) std::list<v3s16>::iterator i = deleted_blocks.begin(); std::list<v3s16> sendlist; - for(;;) - { - if(sendlist.size() == 255 || i == deleted_blocks.end()) - { + for(;;) { + if(sendlist.size() == 255 || i == deleted_blocks.end()) { if(sendlist.empty()) break; /* @@ -565,19 +473,19 @@ void Client::step(float dtime) [3+6] v3s16 pos_1 ... */ - u32 replysize = 2+1+6*sendlist.size(); - SharedBuffer<u8> reply(replysize); - writeU16(&reply[0], TOSERVER_DELETEDBLOCKS); - reply[2] = sendlist.size(); + NetworkPacket* pkt = new NetworkPacket(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * sendlist.size()); + + *pkt << (u8) sendlist.size(); + u32 k = 0; for(std::list<v3s16>::iterator j = sendlist.begin(); - j != sendlist.end(); ++j) - { - writeV3S16(&reply[2+1+6*k], *j); + j != sendlist.end(); ++j) { + *pkt << *j; k++; } - m_con.Send(PEER_ID_SERVER, 2, reply, true); + + Send(pkt); if(i == deleted_blocks.end()) break; @@ -593,62 +501,52 @@ void Client::step(float dtime) /* Handle environment */ - { - // Control local player (0ms) - LocalPlayer *player = m_env.getLocalPlayer(); - assert(player != NULL); - player->applyControl(dtime); - - // Step environment - m_env.step(dtime); - - /* - Get events - */ - for(;;) - { - ClientEnvEvent event = m_env.getClientEvent(); - if(event.type == CEE_NONE) - { - break; - } - else if(event.type == CEE_PLAYER_DAMAGE) - { - if(m_ignore_damage_timer <= 0) - { - u8 damage = event.player_damage.amount; + // Control local player (0ms) + LocalPlayer *player = m_env.getLocalPlayer(); + assert(player != NULL); + player->applyControl(dtime); - if(event.player_damage.send_to_server) - sendDamage(damage); + // Step environment + m_env.step(dtime); - // Add to ClientEvent queue - ClientEvent event; - event.type = CE_PLAYER_DAMAGE; - event.player_damage.amount = damage; - m_client_event_queue.push_back(event); - } - } - else if(event.type == CEE_PLAYER_BREATH) - { - u16 breath = event.player_breath.amount; - sendBreath(breath); + /* + Get events + */ + for(;;) { + ClientEnvEvent event = m_env.getClientEvent(); + if(event.type == CEE_NONE) { + break; + } + else if(event.type == CEE_PLAYER_DAMAGE) { + if(m_ignore_damage_timer <= 0) { + u8 damage = event.player_damage.amount; + + if(event.player_damage.send_to_server) + sendDamage(damage); + + // Add to ClientEvent queue + ClientEvent event; + event.type = CE_PLAYER_DAMAGE; + event.player_damage.amount = damage; + m_client_event_queue.push_back(event); } } + else if(event.type == CEE_PLAYER_BREATH) { + u16 breath = event.player_breath.amount; + sendBreath(breath); + } } /* Print some info */ - { - float &counter = m_avg_rtt_timer; - counter += dtime; - if(counter >= 10) - { - counter = 0.0; - // connectedAndInitialized() is true, peer exists. - float avg_rtt = getRTT(); - infostream<<"Client: avg_rtt="<<avg_rtt<<std::endl; - } + float &counter = m_avg_rtt_timer; + counter += dtime; + if(counter >= 10) { + counter = 0.0; + // connectedAndInitialized() is true, peer exists. + float avg_rtt = getRTT(); + infostream << "Client: avg_rtt=" << avg_rtt << std::endl; } /* @@ -674,8 +572,7 @@ void Client::step(float dtime) num_processed_meshes++; MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx(); MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p); - if(block) - { + if(block) { // Delete the old mesh if(block->mesh != NULL) { @@ -689,27 +586,19 @@ void Client::step(float dtime) } else { delete r.mesh; } - if(r.ack_block_to_server) - { + + if(r.ack_block_to_server) { /* Acknowledge block + [0] u8 count + [1] v3s16 pos_0 */ - /* - [0] u16 command - [2] u8 count - [3] v3s16 pos_0 - [3+6] v3s16 pos_1 - ... - */ - u32 replysize = 2+1+6; - SharedBuffer<u8> reply(replysize); - writeU16(&reply[0], TOSERVER_GOTBLOCKS); - reply[2] = 1; - writeV3S16(&reply[3], r.p); - // Send as reliable - m_con.Send(PEER_ID_SERVER, 2, reply, true); + NetworkPacket* pkt = new NetworkPacket(TOSERVER_GOTBLOCKS, 1 + 6); + *pkt << (u8) 1 << r.p; + Send(pkt); } } + if(num_processed_meshes > 0) g_profiler->graphAdd("num_processed_meshes", num_processed_meshes); } @@ -772,40 +661,38 @@ void Client::step(float dtime) Handle removed remotely initiated sounds */ m_removed_sounds_check_timer += dtime; - if(m_removed_sounds_check_timer >= 2.32) - { + if(m_removed_sounds_check_timer >= 2.32) { m_removed_sounds_check_timer = 0; // Find removed sounds and clear references to them std::set<s32> removed_server_ids; for(std::map<s32, int>::iterator i = m_sounds_server_to_client.begin(); - i != m_sounds_server_to_client.end();) - { + i != m_sounds_server_to_client.end();) { s32 server_id = i->first; int client_id = i->second; i++; - if(!m_sound->soundExists(client_id)){ + if(!m_sound->soundExists(client_id)) { m_sounds_server_to_client.erase(server_id); m_sounds_client_to_server.erase(client_id); m_sounds_to_objects.erase(client_id); removed_server_ids.insert(server_id); } } + // Sync to server - if(!removed_server_ids.empty()) - { - std::ostringstream os(std::ios_base::binary); - writeU16(os, TOSERVER_REMOVED_SOUNDS); + if(!removed_server_ids.empty()) { size_t server_ids = removed_server_ids.size(); assert(server_ids <= 0xFFFF); - writeU16(os, (u16) (server_ids & 0xFFFF)); + + NetworkPacket* pkt = new NetworkPacket(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4); + + *pkt << (u16) (server_ids & 0xFFFF); + for(std::set<s32>::iterator i = removed_server_ids.begin(); i != removed_server_ids.end(); i++) - writeS32(os, *i); - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - Send(1, data, true); + *pkt << *i; + + Send(pkt); } } } @@ -913,31 +800,27 @@ void Client::request_media(const std::list<std::string> &file_requests) writeU16(os, TOSERVER_REQUEST_MEDIA); size_t file_requests_size = file_requests.size(); assert(file_requests_size <= 0xFFFF); - writeU16(os, (u16) (file_requests_size & 0xFFFF)); + + // Packet dynamicly resized + NetworkPacket* pkt = new NetworkPacket(TOSERVER_REQUEST_MEDIA, 2 + 0); + + *pkt << (u16) (file_requests_size & 0xFFFF); for(std::list<std::string>::const_iterator i = file_requests.begin(); i != file_requests.end(); ++i) { - os<<serializeString(*i); + *pkt << (*i); } - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - Send(1, data, true); + Send(pkt); + infostream<<"Client: Sending media request list to server (" - <<file_requests.size()<<" files)"<<std::endl; + <<file_requests.size()<<" files. packet size)"<<std::endl; } void Client::received_media() { - // notify server we received everything - std::ostringstream os(std::ios_base::binary); - writeU16(os, TOSERVER_RECEIVED_MEDIA); - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - Send(1, data, true); + NetworkPacket* pkt = new NetworkPacket(TOSERVER_RECEIVED_MEDIA, 0); + Send(pkt); infostream<<"Client: Notifying server that we received all media" <<std::endl; } @@ -988,16 +871,14 @@ void Client::ReceiveAll() if(porting::getTimeMs() > start_ms + 100) break; - try{ + try { Receive(); g_profiler->graphAdd("client_received_packets", 1); } - catch(con::NoIncomingDataException &e) - { + catch(con::NoIncomingDataException &e) { break; } - catch(con::InvalidIncomingDataException &e) - { + catch(con::InvalidIncomingDataException &e) { infostream<<"Client::ReceiveAll(): " "InvalidIncomingDataException: what()=" <<e.what()<<std::endl; @@ -1014,1008 +895,7 @@ void Client::Receive() ProcessData(*data, datasize, sender_peer_id); } -void Client::handleCommand_Deprecated(ToClientPacket* pkt) -{ - infostream << "Got deprecated command " - << toClientCommandTable[pkt->getCommand()].name << " from peer " - << pkt->getPeerId() << "!" << std::endl; -} - -void Client::handleCommand_Init(ToClientPacket* pkt) -{ - if(pkt->getSize() < 1) - return; - - u8 deployed; - *pkt >> deployed; - - infostream << "Client: TOCLIENT_INIT received with " - "deployed=" << ((int)deployed & 0xff) << std::endl; - - if(!ser_ver_supported(deployed)) { - infostream << "Client: TOCLIENT_INIT: Server sent " - << "unsupported ser_fmt_ver"<< std::endl; - return; - } - - m_server_ser_ver = deployed; - - // Get player position - v3s16 playerpos_s16(0, BS * 2 + BS * 20, 0); - if(pkt->getSize() >= 1 + 6) { - *pkt >> playerpos_s16; - } - v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS / 2, 0); - - - // Set player position - Player *player = m_env.getLocalPlayer(); - assert(player != NULL); - player->setPosition(playerpos_f); - - if(pkt->getSize() >= 1 + 6 + 8) { - // Get map seed - *pkt >> m_map_seed; - infostream << "Client: received map seed: " << m_map_seed << std::endl; - } - - if(pkt->getSize() >= 1 + 6 + 8 + 4) { - *pkt >> m_recommended_send_interval; - infostream << "Client: received recommended send interval " - << m_recommended_send_interval<<std::endl; - } - - // Reply to server - u32 replysize = 2; - SharedBuffer<u8> reply(replysize); - writeU16(&reply[0], TOSERVER_INIT2); - // Send as reliable - m_con.Send(PEER_ID_SERVER, 1, reply, true); - - m_state = LC_Init; -} - -void Client::handleCommand_AccessDenied(ToClientPacket* pkt) -{ - // The server didn't like our password. Note, this needs - // to be processed even if the serialisation format has - // not been agreed yet, the same as TOCLIENT_INIT. - m_access_denied = true; - m_access_denied_reason = L"Unknown"; - if(pkt->getSize() >= 2) { - *pkt >> m_access_denied_reason; - } -} - -void Client::handleCommand_RemoveNode(ToClientPacket* pkt) -{ - if(pkt->getSize() < 6) - return; - - v3s16 p; - *pkt >> p.X; - *pkt >> p.Y; - *pkt >> p.Z; - removeNode(p); -} - -void Client::handleCommand_AddNode(ToClientPacket* pkt) -{ - if(pkt->getSize() < 6 + MapNode::serializedLength(m_server_ser_ver)) - return; - - v3s16 p; - *pkt >> p.X; - *pkt >> p.Y; - *pkt >> p.Z; - - MapNode n; - n.deSerialize(pkt->getU8Ptr(6), m_server_ser_ver); - - bool remove_metadata = true; - u32 index = 6 + MapNode::serializedLength(m_server_ser_ver); - if ((pkt->getSize() >= index + 1) && pkt->getU8(index)) { - remove_metadata = false; - } - - addNode(p, n, remove_metadata); -} -void Client::handleCommand_BlockData(ToClientPacket* pkt) -{ - // Ignore too small packet - if(pkt->getSize() < 6) - return; - - v3s16 p; - *pkt >> p.X; - *pkt >> p.Y; - *pkt >> p.Z; - - std::string datastring(pkt->getString(6), pkt->getSize() - 6); - std::istringstream istr(datastring, std::ios_base::binary); - - MapSector *sector; - MapBlock *block; - - v2s16 p2d(p.X, p.Z); - sector = m_env.getMap().emergeSector(p2d); - - assert(sector->getPos() == p2d); - - block = sector->getBlockNoCreateNoEx(p.Y); - if(block) { - /* - Update an existing block - */ - block->deSerialize(istr, m_server_ser_ver, false); - block->deSerializeNetworkSpecific(istr); - } - else { - /* - Create a new block - */ - block = new MapBlock(&m_env.getMap(), p, this); - block->deSerialize(istr, m_server_ser_ver, false); - block->deSerializeNetworkSpecific(istr); - sector->insertBlock(block); - } - - if (localdb != NULL) { - ((ServerMap&) localserver->getMap()).saveBlock(block, localdb); - } - - /* - Add it to mesh update queue and set it to be acknowledged after update. - */ - addUpdateMeshTaskWithEdge(p, true); -} - -void Client::handleCommand_Inventory(ToClientPacket* pkt) -{ - if(pkt->getSize() < 1) - return; - - std::string datastring(pkt->getString(0), pkt->getSize()); - std::istringstream is(datastring, std::ios_base::binary); - - Player *player = m_env.getLocalPlayer(); - assert(player != NULL); - - player->inventory.deSerialize(is); - - m_inventory_updated = true; - - delete m_inventory_from_server; - m_inventory_from_server = new Inventory(player->inventory); - m_inventory_from_server_age = 0.0; -} - -void Client::handleCommand_TimeOfDay(ToClientPacket* pkt) -{ - if(pkt->getSize() < 2) - return; - - u16 time_of_day; - - *pkt >> time_of_day; - - time_of_day = time_of_day % 24000; - float time_speed = 0; - - if(pkt->getSize() >= 2 + 4) { - *pkt >> time_speed; - } - else { - // Old message; try to approximate speed of time by ourselves - float time_of_day_f = (float)time_of_day / 24000.0; - float tod_diff_f = 0; - - if(time_of_day_f < 0.2 && m_last_time_of_day_f > 0.8) - tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0; - else - tod_diff_f = time_of_day_f - m_last_time_of_day_f; - - m_last_time_of_day_f = time_of_day_f; - float time_diff = m_time_of_day_update_timer; - m_time_of_day_update_timer = 0; - - if(m_time_of_day_set){ - time_speed = (3600.0 * 24.0) * tod_diff_f / time_diff; - infostream << "Client: Measured time_of_day speed (old format): " - << time_speed << " tod_diff_f=" << tod_diff_f - << " time_diff=" << time_diff << std::endl; - } - } - - // Update environment - m_env.setTimeOfDay(time_of_day); - m_env.setTimeOfDaySpeed(time_speed); - m_time_of_day_set = true; - - u32 dr = m_env.getDayNightRatio(); - infostream << "Client: time_of_day=" << time_of_day - << " time_speed=" << time_speed - << " dr=" << dr << std::endl; -} - -void Client::handleCommand_ChatMessage(ToClientPacket* pkt) -{ - /* - u16 command - u16 length - wstring message - */ - u16 len, read_wchar; - - *pkt >> len; - - std::wstring message; - for(unsigned int i=0; i<len; i++) { - *pkt >> read_wchar; - message += (wchar_t)read_wchar; - } - - m_chat_queue.push_back(message); -} - -void Client::handleCommand_ActiveObjectRemoveAdd(ToClientPacket* pkt) -{ - /* - u16 command - u16 count of removed objects - for all removed objects { - u16 id - } - u16 count of added objects - for all added objects { - u16 id - u8 type - u32 initialization data length - string initialization data - } - */ - - // Read removed objects - u8 type; - u16 removed_count, added_count, id; - - *pkt >> removed_count; - - for(u16 i=0; i<removed_count; i++) { - *pkt >> id; - m_env.removeActiveObject(id); - } - - // Read added objects - *pkt >> added_count; - - for(u16 i=0; i<added_count; i++) { - *pkt >> id >> type; - m_env.addActiveObject(id, type, pkt->readLongString()); - } -} - -void Client::handleCommand_ActiveObjectMessages(ToClientPacket* pkt) -{ - /* - u16 command - for all objects - { - u16 id - u16 message length - string message - } - */ - char buf[6]; - // Get all data except the command number - std::string datastring(pkt->getString(0), pkt->getSize()); - // Throw them in an istringstream - std::istringstream is(datastring, std::ios_base::binary); - - while(is.eof() == false) { - is.read(buf, 2); - u16 id = readU16((u8*)buf); - if(is.eof()) - break; - is.read(buf, 2); - size_t message_size = readU16((u8*)buf); - std::string message; - message.reserve(message_size); - for(unsigned int i=0; i<message_size; i++) - { - is.read(buf, 1); - message.append(buf, 1); - } - // Pass on to the environment - m_env.processActiveObjectMessage(id, message); - } -} - -void Client::handleCommand_Movement(ToClientPacket* pkt) -{ - Player *player = m_env.getLocalPlayer(); - assert(player != NULL); - - float mad, maa, maf, msw, mscr, msf, mscl, msj, lf, lfs, ls, g; - - *pkt >> mad >> maa >> maf >> msw >> mscr >> msf >> mscl >> msj - >> lf >> lfs >> ls >> g; - - player->movement_acceleration_default = mad * BS; - player->movement_acceleration_air = maa * BS; - player->movement_acceleration_fast = maf * BS; - player->movement_speed_walk = msw * BS; - player->movement_speed_crouch = mscr * BS; - player->movement_speed_fast = msf * BS; - player->movement_speed_climb = mscl * BS; - player->movement_speed_jump = msj * BS; - player->movement_liquid_fluidity = lf * BS; - player->movement_liquid_fluidity_smooth = lfs * BS; - player->movement_liquid_sink = ls * BS; - player->movement_gravity = g * BS; -} - -void Client::handleCommand_HP(ToClientPacket* pkt) -{ - - Player *player = m_env.getLocalPlayer(); - assert(player != NULL); - - u8 oldhp = player->hp; - - u8 hp; - *pkt >> hp; - - player->hp = hp; - - if(hp < oldhp) { - // Add to ClientEvent queue - ClientEvent event; - event.type = CE_PLAYER_DAMAGE; - event.player_damage.amount = oldhp - hp; - m_client_event_queue.push_back(event); - } -} - -void Client::handleCommand_Breath(ToClientPacket* pkt) -{ - Player *player = m_env.getLocalPlayer(); - assert(player != NULL); - - u16 breath; - - *pkt >> breath; - - player->setBreath(breath); -} - -void Client::handleCommand_MovePlayer(ToClientPacket* pkt) -{ - Player *player = m_env.getLocalPlayer(); - assert(player != NULL); - - v3f pos; - f32 pitch, yaw; - - *pkt >> pos >> pitch >> yaw; - - player->setPosition(pos); - - infostream << "Client got TOCLIENT_MOVE_PLAYER" - << " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")" - << " pitch=" << pitch - << " yaw=" << yaw - << std::endl; - - /* - Add to ClientEvent queue. - This has to be sent to the main program because otherwise - it would just force the pitch and yaw values to whatever - the camera points to. - */ - ClientEvent event; - event.type = CE_PLAYER_FORCE_MOVE; - event.player_force_move.pitch = pitch; - event.player_force_move.yaw = yaw; - m_client_event_queue.push_back(event); - - // Ignore damage for a few seconds, so that the player doesn't - // get damage from falling on ground - m_ignore_damage_timer = 3.0; -} - -void Client::handleCommand_PlayerItem(ToClientPacket* pkt) -{ - infostream << "Client: WARNING: Ignoring TOCLIENT_PLAYERITEM" << std::endl; -} - -void Client::handleCommand_DeathScreen(ToClientPacket* pkt) -{ - bool set_camera_point_target; - v3f camera_point_target; - - *pkt >> set_camera_point_target; - *pkt >> camera_point_target; - - ClientEvent event; - event.type = CE_DEATHSCREEN; - event.deathscreen.set_camera_point_target = set_camera_point_target; - event.deathscreen.camera_point_target_x = camera_point_target.X; - event.deathscreen.camera_point_target_y = camera_point_target.Y; - event.deathscreen.camera_point_target_z = camera_point_target.Z; - m_client_event_queue.push_back(event); -} - -void Client::handleCommand_AnnounceMedia(ToClientPacket* pkt) -{ - u16 num_files; - - *pkt >> num_files; - - infostream << "Client: Received media announcement: packet size: " - << pkt->getSize() << std::endl; - - if (m_media_downloader == NULL || - m_media_downloader->isStarted()) { - const char *problem = m_media_downloader ? - "we already saw another announcement" : - "all media has been received already"; - errorstream << "Client: Received media announcement but " - << problem << "! " - << " files=" << num_files - << " size=" << pkt->getSize() << std::endl; - return; - } - - // Mesh update thread must be stopped while - // updating content definitions - assert(!m_mesh_update_thread.IsRunning()); - - for(int i=0; i<num_files; i++) { - std::string name, sha1_base64; - - *pkt >> name >> sha1_base64; - - std::string sha1_raw = base64_decode(sha1_base64); - m_media_downloader->addFile(name, sha1_raw); - } - - std::vector<std::string> remote_media; - try { - std::string str; - - *pkt >> str; - - Strfnd sf(str); - while(!sf.atend()) { - std::string baseurl = trim(sf.next(",")); - if(baseurl != "") - m_media_downloader->addRemoteServer(baseurl); - } - } - catch(SerializationError& e) { - // not supported by server or turned off - } - - m_media_downloader->step(this); -} - -void Client::handleCommand_Media(ToClientPacket* pkt) -{ - /* - u16 command - u16 total number of file bunches - u16 index of this bunch - u32 number of files in this bunch - for each file { - u16 length of name - string name - u32 length of data - data - } - */ - u16 num_bunches; - u16 bunch_i; - u32 num_files; - - *pkt >> num_bunches >> bunch_i >> num_files; - - infostream << "Client: Received files: bunch " << bunch_i << "/" - << num_bunches << " files=" << num_files - << " size=" << pkt->getSize() << std::endl; - - if (num_files == 0) - return; - - if (m_media_downloader == NULL || - !m_media_downloader->isStarted()) { - const char *problem = m_media_downloader ? - "media has not been requested" : - "all media has been received already"; - errorstream << "Client: Received media but " - << problem << "! " - << " bunch " << bunch_i << "/" << num_bunches - << " files=" << num_files - << " size=" << pkt->getSize() << std::endl; - return; - } - - // Mesh update thread must be stopped while - // updating content definitions - assert(!m_mesh_update_thread.IsRunning()); - - for(unsigned int i=0; i<num_files; i++) { - std::string name; - - *pkt >> name; - - std::string data = pkt->readLongString(); - - m_media_downloader->conventionalTransferDone( - name, data, this); - } -} - -void Client::handleCommand_ToolDef(ToClientPacket* pkt) -{ - infostream << "Client: WARNING: Ignoring TOCLIENT_TOOLDEF" << std::endl; -} - -void Client::handleCommand_NodeDef(ToClientPacket* pkt) -{ - infostream << "Client: Received node definitions: packet size: " - << pkt->getSize() << std::endl; - - // Mesh update thread must be stopped while - // updating content definitions - assert(!m_mesh_update_thread.IsRunning()); - - // Decompress node definitions - std::string datastring(pkt->getString(0), pkt->getSize()); - std::istringstream is(datastring, std::ios_base::binary); - std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary); - std::ostringstream tmp_os; - decompressZlib(tmp_is, tmp_os); - - // Deserialize node definitions - std::istringstream tmp_is2(tmp_os.str()); - m_nodedef->deSerialize(tmp_is2); - m_nodedef_received = true; -} - -void Client::handleCommand_CraftItemDef(ToClientPacket* pkt) -{ - infostream << "Client: WARNING: Ignoring TOCLIENT_CRAFTITEMDEF" << std::endl; -} - -void Client::handleCommand_ItemDef(ToClientPacket* pkt) -{ - infostream << "Client: Received item definitions: packet size: " - << pkt->getSize() << std::endl; - - // Mesh update thread must be stopped while - // updating content definitions - assert(!m_mesh_update_thread.IsRunning()); - - // Decompress item definitions - std::string datastring(pkt->getString(0), pkt->getSize()); - std::istringstream is(datastring, std::ios_base::binary); - std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary); - std::ostringstream tmp_os; - decompressZlib(tmp_is, tmp_os); - - // Deserialize node definitions - std::istringstream tmp_is2(tmp_os.str()); - m_itemdef->deSerialize(tmp_is2); - m_itemdef_received = true; -} - -void Client::handleCommand_PlaySound(ToClientPacket* pkt) -{ - s32 server_id; - std::string name; - float gain; - u8 type; // 0=local, 1=positional, 2=object - v3f pos; - u16 object_id; - bool loop; - - *pkt >> server_id >> name >> gain >> type >> pos >> object_id >> loop; - - // Start playing - int client_id = -1; - switch(type) { - case 0: // local - client_id = m_sound->playSound(name, loop, gain); - break; - case 1: // positional - client_id = m_sound->playSoundAt(name, loop, gain, pos); - break; - case 2: - { // object - ClientActiveObject *cao = m_env.getActiveObject(object_id); - if(cao) - pos = cao->getPosition(); - client_id = m_sound->playSoundAt(name, loop, gain, pos); - // TODO: Set up sound to move with object - break; - } - default: - break; - } - - if(client_id != -1) { - m_sounds_server_to_client[server_id] = client_id; - m_sounds_client_to_server[client_id] = server_id; - if(object_id != 0) - m_sounds_to_objects[client_id] = object_id; - } -} - -void Client::handleCommand_StopSound(ToClientPacket* pkt) -{ - s32 server_id; - - *pkt >> server_id; - - std::map<s32, int>::iterator i = - m_sounds_server_to_client.find(server_id); - - if(i != m_sounds_server_to_client.end()) { - int client_id = i->second; - m_sound->stopSound(client_id); - } -} - -void Client::handleCommand_Privileges(ToClientPacket* pkt) -{ - m_privileges.clear(); - infostream << "Client: Privileges updated: "; - u16 num_privileges; - - *pkt >> num_privileges; - - for(unsigned int i=0; i<num_privileges; i++) { - std::string priv; - - *pkt >> priv; - - m_privileges.insert(priv); - infostream << priv << " "; - } - infostream << std::endl; -} - -void Client::handleCommand_InventoryFormSpec(ToClientPacket* pkt) -{ - Player *player = m_env.getLocalPlayer(); - assert(player != NULL); - - // Store formspec in LocalPlayer - player->inventory_formspec = pkt->readLongString(); -} - -void Client::handleCommand_DetachedInventory(ToClientPacket* pkt) -{ - std::string datastring(pkt->getString(0), pkt->getSize()); - std::istringstream is(datastring, std::ios_base::binary); - - std::string name = deSerializeString(is); - - infostream << "Client: Detached inventory update: \"" << name - << "\"" << std::endl; - - Inventory *inv = NULL; - if(m_detached_inventories.count(name) > 0) - inv = m_detached_inventories[name]; - else { - inv = new Inventory(m_itemdef); - m_detached_inventories[name] = inv; - } - inv->deSerialize(is); -} - -void Client::handleCommand_ShowFormSpec(ToClientPacket* pkt) -{ - std::string formspec = pkt->readLongString(); - std::string formname; - - *pkt >> formname; - - ClientEvent event; - event.type = CE_SHOW_FORMSPEC; - // pointer is required as event is a struct only! - // adding a std:string to a struct isn't possible - event.show_formspec.formspec = new std::string(formspec); - event.show_formspec.formname = new std::string(formname); - m_client_event_queue.push_back(event); -} - -void Client::handleCommand_SpawnParticle(ToClientPacket* pkt) -{ - std::string datastring(pkt->getString(0), pkt->getSize()); - std::istringstream is(datastring, std::ios_base::binary); - - v3f pos = readV3F1000(is); - v3f vel = readV3F1000(is); - v3f acc = readV3F1000(is); - float expirationtime = readF1000(is); - float size = readF1000(is); - bool collisiondetection = readU8(is); - std::string texture = deSerializeLongString(is); - bool vertical = false; - try { - vertical = readU8(is); - } catch (...) {} - - ClientEvent event; - event.type = CE_SPAWN_PARTICLE; - event.spawn_particle.pos = new v3f (pos); - event.spawn_particle.vel = new v3f (vel); - event.spawn_particle.acc = new v3f (acc); - event.spawn_particle.expirationtime = expirationtime; - event.spawn_particle.size = size; - event.spawn_particle.collisiondetection = collisiondetection; - event.spawn_particle.vertical = vertical; - event.spawn_particle.texture = new std::string(texture); - - m_client_event_queue.push_back(event); -} - -void Client::handleCommand_AddParticleSpawner(ToClientPacket* pkt) -{ - u16 amount; - float spawntime; - v3f minpos; - v3f maxpos; - v3f minvel; - v3f maxvel; - v3f minacc; - v3f maxacc; - float minexptime; - float maxexptime; - float minsize; - float maxsize; - bool collisiondetection; - u32 id; - - *pkt >> amount >> spawntime >> minpos >> maxpos >> minvel >> maxvel - >> minacc >> maxacc >> minexptime >> maxexptime >> minsize - >> maxsize >> collisiondetection; - - std::string texture = pkt->readLongString(); - - *pkt >> id; - - bool vertical = false; - try { - *pkt >> vertical; - } catch (...) {} - - ClientEvent event; - event.type = CE_ADD_PARTICLESPAWNER; - event.add_particlespawner.amount = amount; - event.add_particlespawner.spawntime = spawntime; - event.add_particlespawner.minpos = new v3f (minpos); - event.add_particlespawner.maxpos = new v3f (maxpos); - event.add_particlespawner.minvel = new v3f (minvel); - event.add_particlespawner.maxvel = new v3f (maxvel); - event.add_particlespawner.minacc = new v3f (minacc); - event.add_particlespawner.maxacc = new v3f (maxacc); - event.add_particlespawner.minexptime = minexptime; - event.add_particlespawner.maxexptime = maxexptime; - event.add_particlespawner.minsize = minsize; - event.add_particlespawner.maxsize = maxsize; - event.add_particlespawner.collisiondetection = collisiondetection; - event.add_particlespawner.vertical = vertical; - event.add_particlespawner.texture = new std::string(texture); - event.add_particlespawner.id = id; - - m_client_event_queue.push_back(event); -} - -void Client::handleCommand_DeleteParticleSpawner(ToClientPacket* pkt) -{ - u16 id; - - *pkt >> id; - - ClientEvent event; - event.type = CE_DELETE_PARTICLESPAWNER; - event.delete_particlespawner.id = id; - - m_client_event_queue.push_back(event); -} - -void Client::handleCommand_HudAdd(ToClientPacket* pkt) -{ - std::string datastring(pkt->getString(0), pkt->getSize()); - std::istringstream is(datastring, std::ios_base::binary); - - u32 id; - u8 type; - v2f pos; - std::string name; - v2f scale; - std::string text; - u32 number; - u32 item; - u32 dir; - v2f align; - v2f offset; - v3f world_pos; - v2s32 size; - - *pkt >> id >> type >> pos >> name >> scale >> text >> number >> item - >> dir >> align >> offset; - try { - *pkt >> world_pos; - } - catch(SerializationError &e) {}; - - try { - *pkt >> size; - } catch(SerializationError &e) {}; - - ClientEvent event; - event.type = CE_HUDADD; - event.hudadd.id = id; - event.hudadd.type = type; - event.hudadd.pos = new v2f(pos); - event.hudadd.name = new std::string(name); - event.hudadd.scale = new v2f(scale); - event.hudadd.text = new std::string(text); - event.hudadd.number = number; - event.hudadd.item = item; - event.hudadd.dir = dir; - event.hudadd.align = new v2f(align); - event.hudadd.offset = new v2f(offset); - event.hudadd.world_pos = new v3f(world_pos); - event.hudadd.size = new v2s32(size); - m_client_event_queue.push_back(event); -} - -void Client::handleCommand_HudRemove(ToClientPacket* pkt) -{ - u32 id; - - *pkt >> id; - - ClientEvent event; - event.type = CE_HUDRM; - event.hudrm.id = id; - m_client_event_queue.push_back(event); -} - -void Client::handleCommand_HudChange(ToClientPacket* pkt) -{ - std::string sdata; - v2f v2fdata; - v3f v3fdata; - u32 intdata = 0; - v2s32 v2s32data; - u32 id; - u8 stat; - - *pkt >> id >> stat; - - if (stat == HUD_STAT_POS || stat == HUD_STAT_SCALE || - stat == HUD_STAT_ALIGN || stat == HUD_STAT_OFFSET) - *pkt >> v2fdata; - else if (stat == HUD_STAT_NAME || stat == HUD_STAT_TEXT) - *pkt >> sdata; - else if (stat == HUD_STAT_WORLD_POS) - *pkt >> v3fdata; - else if (stat == HUD_STAT_SIZE ) - *pkt >> v2s32data; - else - *pkt >> intdata; - - ClientEvent event; - event.type = CE_HUDCHANGE; - event.hudchange.id = id; - event.hudchange.stat = (HudElementStat)stat; - event.hudchange.v2fdata = new v2f(v2fdata); - event.hudchange.v3fdata = new v3f(v3fdata); - event.hudchange.sdata = new std::string(sdata); - event.hudchange.data = intdata; - event.hudchange.v2s32data = new v2s32(v2s32data); - m_client_event_queue.push_back(event); -} - -void Client::handleCommand_HudSetFlags(ToClientPacket* pkt) -{ - u32 flags, mask; - - *pkt >> flags >> mask; - - Player *player = m_env.getLocalPlayer(); - assert(player != NULL); - - player->hud_flags &= ~mask; - player->hud_flags |= flags; -} - -void Client::handleCommand_HudSetParam(ToClientPacket* pkt) -{ - u16 param; std::string value; - - *pkt >> param >> value; - - Player *player = m_env.getLocalPlayer(); - assert(player != NULL); - - if(param == HUD_PARAM_HOTBAR_ITEMCOUNT && value.size() == 4) { - s32 hotbar_itemcount = readS32((u8*) value.c_str()); - if(hotbar_itemcount > 0 && hotbar_itemcount <= HUD_HOTBAR_ITEMCOUNT_MAX) - player->hud_hotbar_itemcount = hotbar_itemcount; - } - else if (param == HUD_PARAM_HOTBAR_IMAGE) { - ((LocalPlayer *) player)->hotbar_image = value; - } - else if (param == HUD_PARAM_HOTBAR_SELECTED_IMAGE) { - ((LocalPlayer *) player)->hotbar_selected_image = value; - } -} - -void Client::handleCommand_HudSetSky(ToClientPacket* pkt) -{ - std::string datastring(pkt->getString(0), pkt->getSize()); - std::istringstream is(datastring, std::ios_base::binary); - - video::SColor *bgcolor = new video::SColor(readARGB8(is)); - std::string *type = new std::string(deSerializeString(is)); - u16 count = readU16(is); - std::vector<std::string> *params = new std::vector<std::string>; - - for(size_t i=0; i<count; i++) - params->push_back(deSerializeString(is)); - - ClientEvent event; - event.type = CE_SET_SKY; - event.set_sky.bgcolor = bgcolor; - event.set_sky.type = type; - event.set_sky.params = params; - m_client_event_queue.push_back(event); -} - -void Client::handleCommand_OverrideDayNightRatio(ToClientPacket* pkt) -{ - bool do_override; - u16 day_night_ratio_u; - - *pkt >> do_override >> day_night_ratio_u; - - float day_night_ratio_f = (float)day_night_ratio_u / 65536; - - ClientEvent event; - event.type = CE_OVERRIDE_DAY_NIGHT_RATIO; - event.override_day_night_ratio.do_override = do_override; - event.override_day_night_ratio.ratio_f = day_night_ratio_f; - m_client_event_queue.push_back(event); -} - -void Client::handleCommand_LocalPlayerAnimations(ToClientPacket* pkt) -{ - LocalPlayer *player = m_env.getLocalPlayer(); - assert(player != NULL); - - *pkt >> player->local_animations[0]; - *pkt >> player->local_animations[1]; - *pkt >> player->local_animations[2]; - *pkt >> player->local_animations[3]; - *pkt >> player->local_animation_speed; -} - -void Client::handleCommand_EyeOffset(ToClientPacket* pkt) -{ - LocalPlayer *player = m_env.getLocalPlayer(); - assert(player != NULL); - - *pkt >> player->eye_offset_first >> player->eye_offset_third; -} - -inline void Client::handleCommand(ToClientPacket* pkt) +inline void Client::handleCommand(NetworkPacket* pkt) { const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()]; (this->*opHandle.handler)(pkt); @@ -2034,9 +914,9 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) return; } - ToClientPacket* pkt = new ToClientPacket(data, datasize, sender_peer_id); + NetworkPacket* pkt = new NetworkPacket(data, datasize, sender_peer_id); - ToClientCommand command = pkt->getCommand(); + ToClientCommand command = (ToClientCommand) pkt->getCommand(); //infostream<<"Client: received command="<<command<<std::endl; m_packetcounter.add((u16)command); @@ -2086,23 +966,23 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) delete pkt; } -void Client::Send(u16 channelnum, SharedBuffer<u8> data, bool reliable) +void Client::Send(NetworkPacket* pkt) { - //JMutexAutoLock lock(m_con_mutex); //bulk comment-out - m_con.Send(PEER_ID_SERVER, channelnum, data, reliable); + m_con.Send(PEER_ID_SERVER, + serverCommandFactoryTable[pkt->getCommand()].channel, + pkt, + serverCommandFactoryTable[pkt->getCommand()].reliable); } void Client::interact(u8 action, const PointedThing& pointed) { - if(m_state != LC_Ready){ - infostream<<"Client::interact() " + if(m_state != LC_Ready) { + errorstream << "Client::interact() " "cancelled (not connected)" - <<std::endl; + << std::endl; return; } - std::ostringstream os(std::ios_base::binary); - /* [0] u16 command [2] u8 action @@ -2116,123 +996,87 @@ void Client::interact(u8 action, const PointedThing& pointed) 3: place block or item (to abovesurface) 4: use item */ - writeU16(os, TOSERVER_INTERACT); - writeU8(os, action); - writeU16(os, getPlayerItem()); + + NetworkPacket* pkt = new NetworkPacket(TOSERVER_INTERACT, 1 + 2 + 0); + + *pkt << action; + *pkt << (u16)getPlayerItem(); + std::ostringstream tmp_os(std::ios::binary); pointed.serialize(tmp_os); - os<<serializeLongString(tmp_os.str()); - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); + pkt->putLongString(tmp_os.str()); - // Send as reliable - Send(0, data, true); + Send(pkt); } void Client::sendNodemetaFields(v3s16 p, const std::string &formname, const std::map<std::string, std::string> &fields) { - std::ostringstream os(std::ios_base::binary); - - writeU16(os, TOSERVER_NODEMETA_FIELDS); - writeV3S16(os, p); - os<<serializeString(formname); size_t fields_size = fields.size(); assert(fields_size <= 0xFFFF); - writeU16(os, (u16) (fields_size & 0xFFFF)); + + NetworkPacket* pkt = new NetworkPacket(TOSERVER_NODEMETA_FIELDS, 0); + + *pkt << p << formname << (u16) (fields_size & 0xFFFF); + for(std::map<std::string, std::string>::const_iterator - i = fields.begin(); i != fields.end(); i++){ + i = fields.begin(); i != fields.end(); i++) { const std::string &name = i->first; const std::string &value = i->second; - os<<serializeString(name); - os<<serializeLongString(value); + *pkt << name; + pkt->putLongString(value); } - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - Send(0, data, true); + Send(pkt); } void Client::sendInventoryFields(const std::string &formname, const std::map<std::string, std::string> &fields) { - std::ostringstream os(std::ios_base::binary); - - writeU16(os, TOSERVER_INVENTORY_FIELDS); - os<<serializeString(formname); size_t fields_size = fields.size(); assert(fields_size <= 0xFFFF); - writeU16(os, (u16) (fields_size & 0xFFFF)); + + NetworkPacket* pkt = new NetworkPacket(TOSERVER_INVENTORY_FIELDS, 0); + *pkt << formname << (u16) (fields_size & 0xFFFF); + for(std::map<std::string, std::string>::const_iterator - i = fields.begin(); i != fields.end(); i++){ + i = fields.begin(); i != fields.end(); i++) { const std::string &name = i->first; const std::string &value = i->second; - os<<serializeString(name); - os<<serializeLongString(value); + *pkt << name; + pkt->putLongString(value); } - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - Send(0, data, true); + Send(pkt); } void Client::sendInventoryAction(InventoryAction *a) { std::ostringstream os(std::ios_base::binary); - u8 buf[12]; - - // Write command - writeU16(buf, TOSERVER_INVENTORY_ACTION); - os.write((char*)buf, 2); a->serialize(os); // Make data buffer std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - Send(0, data, true); + + NetworkPacket* pkt = new NetworkPacket(TOSERVER_INVENTORY_ACTION, s.size()); + pkt->putRawString(s.c_str(),s.size()); + + Send(pkt); } void Client::sendChatMessage(const std::wstring &message) { - std::ostringstream os(std::ios_base::binary); - u8 buf[12]; - - // Write command - writeU16(buf, TOSERVER_CHAT_MESSAGE); - os.write((char*)buf, 2); - - // Write length - size_t messagesize = message.size(); - if (messagesize > 0xFFFF) { - messagesize = 0xFFFF; - } - writeU16(buf, (u16) messagesize); - os.write((char*)buf, 2); + NetworkPacket* pkt = new NetworkPacket(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16)); - // Write string - for(unsigned int i=0; i<message.size(); i++) - { - u16 w = message[i]; - writeU16(buf, w); - os.write((char*)buf, 2); - } + *pkt << message; - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - Send(0, data, true); + Send(pkt); } void Client::sendChangePassword(const std::wstring &oldpassword, - const std::wstring &newpassword) + const std::wstring &newpassword) { Player *player = m_env.getLocalPlayer(); if(player == NULL) @@ -2242,94 +1086,58 @@ void Client::sendChangePassword(const std::wstring &oldpassword, std::string oldpwd = translatePassword(playername, oldpassword); std::string newpwd = translatePassword(playername, newpassword); - std::ostringstream os(std::ios_base::binary); - u8 buf[2+PASSWORD_SIZE*2]; - /* - [0] u16 TOSERVER_PASSWORD - [2] u8[28] old password - [30] u8[28] new password - */ + NetworkPacket* pkt = new NetworkPacket(TOSERVER_PASSWORD, 2 * PASSWORD_SIZE); - writeU16(buf, TOSERVER_PASSWORD); - for(unsigned int i=0;i<PASSWORD_SIZE-1;i++) - { - buf[2+i] = i<oldpwd.length()?oldpwd[i]:0; - buf[30+i] = i<newpwd.length()?newpwd[i]:0; + for(u8 i = 0; i < PASSWORD_SIZE; i++) { + *pkt << (u8) (i < oldpwd.length() ? oldpwd[i] : 0); } - buf[2+PASSWORD_SIZE-1] = 0; - buf[30+PASSWORD_SIZE-1] = 0; - os.write((char*)buf, 2+PASSWORD_SIZE*2); - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - Send(0, data, true); + for(u8 i = 0; i < PASSWORD_SIZE; i++) { + *pkt << (u8) (i < newpwd.length() ? newpwd[i] : 0); + } + + Send(pkt); } void Client::sendDamage(u8 damage) { DSTACK(__FUNCTION_NAME); - std::ostringstream os(std::ios_base::binary); - writeU16(os, TOSERVER_DAMAGE); - writeU8(os, damage); - - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - Send(0, data, true); + NetworkPacket* pkt = new NetworkPacket(TOSERVER_DAMAGE, sizeof(u8)); + *pkt << damage; + Send(pkt); } void Client::sendBreath(u16 breath) { DSTACK(__FUNCTION_NAME); - std::ostringstream os(std::ios_base::binary); - writeU16(os, TOSERVER_BREATH); - writeU16(os, breath); - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - Send(0, data, true); + NetworkPacket* pkt = new NetworkPacket(TOSERVER_BREATH, sizeof(u16)); + *pkt << breath; + Send(pkt); } void Client::sendRespawn() { DSTACK(__FUNCTION_NAME); - std::ostringstream os(std::ios_base::binary); - - writeU16(os, TOSERVER_RESPAWN); - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - Send(0, data, true); + NetworkPacket* pkt = new NetworkPacket(TOSERVER_RESPAWN, 0); + Send(pkt); } void Client::sendReady() { DSTACK(__FUNCTION_NAME); - std::ostringstream os(std::ios_base::binary); - writeU16(os, TOSERVER_CLIENT_READY); - writeU8(os,VERSION_MAJOR); - writeU8(os,VERSION_MINOR); - writeU8(os,VERSION_PATCH_ORIG); - writeU8(os,0); + NetworkPacket* pkt = new NetworkPacket(TOSERVER_CLIENT_READY, + 1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(minetest_version_hash)); - writeU16(os,strlen(minetest_version_hash)); - os.write(minetest_version_hash,strlen(minetest_version_hash)); + *pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH_ORIG + << (u8) 0 << (u16) strlen(minetest_version_hash); - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - Send(0, data, true); + pkt->putRawString(minetest_version_hash, (u16) strlen(minetest_version_hash)); + Send(pkt); } void Client::sendPlayerPos() @@ -2374,22 +1182,18 @@ void Client::sendPlayerPos() v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100); /* Format: - [0] u16 command - [2] v3s32 position*100 - [2+12] v3s32 speed*100 - [2+12+12] s32 pitch*100 - [2+12+12+4] s32 yaw*100 - [2+12+12+4+4] u32 keyPressed + [0] v3s32 position*100 + [12] v3s32 speed*100 + [12+12] s32 pitch*100 + [12+12+4] s32 yaw*100 + [12+12+4+4] u32 keyPressed */ - SharedBuffer<u8> data(2+12+12+4+4+4); - writeU16(&data[0], TOSERVER_PLAYERPOS); - writeV3S32(&data[2], position); - writeV3S32(&data[2+12], speed); - writeS32(&data[2+12+12], pitch); - writeS32(&data[2+12+12+4], yaw); - writeU32(&data[2+12+12+4+4], keyPressed); - // Send as unreliable - Send(0, data, false); + + NetworkPacket* pkt = new NetworkPacket(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4); + + *pkt << position << speed << pitch << yaw << keyPressed; + + Send(pkt); } void Client::sendPlayerItem(u16 item) @@ -2403,33 +1207,30 @@ void Client::sendPlayerItem(u16 item) // Set peer id if not set already if(myplayer->peer_id == PEER_ID_INEXISTENT) myplayer->peer_id = our_peer_id; + // Check that an existing peer_id is the same as the connection's assert(myplayer->peer_id == our_peer_id); - SharedBuffer<u8> data(2+2); - writeU16(&data[0], TOSERVER_PLAYERITEM); - writeU16(&data[2], item); + NetworkPacket* pkt = new NetworkPacket(TOSERVER_PLAYERITEM, 2); - // Send as reliable - Send(0, data, true); + *pkt << item; + + Send(pkt); } void Client::removeNode(v3s16 p) { std::map<v3s16, MapBlock*> modified_blocks; - try - { + try { m_env.getMap().removeNodeAndUpdate(p, modified_blocks); } - catch(InvalidPositionException &e) - { + catch(InvalidPositionException &e) { } - for(std::map<v3s16, MapBlock * >::iterator + for(std::map<v3s16, MapBlock *>::iterator i = modified_blocks.begin(); - i != modified_blocks.end(); ++i) - { + i != modified_blocks.end(); ++i) { addUpdateMeshTaskWithEdge(i->first, false, true); } } @@ -2440,18 +1241,16 @@ void Client::addNode(v3s16 p, MapNode n, bool remove_metadata) std::map<v3s16, MapBlock*> modified_blocks; - try - { + try { //TimeTaker timer3("Client::addNode(): addNodeAndUpdate"); m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata); } - catch(InvalidPositionException &e) - {} + catch(InvalidPositionException &e) { + } - for(std::map<v3s16, MapBlock * >::iterator + for(std::map<v3s16, MapBlock *>::iterator i = modified_blocks.begin(); - i != modified_blocks.end(); ++i) - { + i != modified_blocks.end(); ++i) { addUpdateMeshTaskWithEdge(i->first, false, true); } } @@ -2731,7 +1530,7 @@ void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool ur try{ addUpdateMeshTask(blockpos, ack_to_server, urgent); } - catch(InvalidPositionException &e){} + catch(InvalidPositionException &e) {} // Leading edge if(nodepos.X == blockpos_relative.X){ diff --git a/src/client.h b/src/client.h index 93143009e..1c29aac1e 100644 --- a/src/client.h +++ b/src/client.h @@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef CLIENT_HEADER #define CLIENT_HEADER -#include "connection.h" +#include "network/connection.h" #include "environment.h" #include "irrlichttypes_extrabloated.h" #include "jthread/jmutex.h" @@ -34,7 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "localplayer.h" #include "hud.h" #include "particles.h" -#include "network/toclientpacket.h" +#include "network/networkpacket.h" struct MeshMakeData; class MapBlockMesh; @@ -346,57 +346,57 @@ public: * Command Handlers */ - void handleCommand(ToClientPacket* pkt); - - void handleCommand_Null(ToClientPacket* pkt) {}; - void handleCommand_Deprecated(ToClientPacket* pkt); - void handleCommand_Init(ToClientPacket* pkt); - void handleCommand_AccessDenied(ToClientPacket* pkt); - void handleCommand_RemoveNode(ToClientPacket* pkt); - void handleCommand_AddNode(ToClientPacket* pkt); - void handleCommand_BlockData(ToClientPacket* pkt); - void handleCommand_Inventory(ToClientPacket* pkt); - void handleCommand_TimeOfDay(ToClientPacket* pkt); - void handleCommand_ChatMessage(ToClientPacket* pkt); - void handleCommand_ActiveObjectRemoveAdd(ToClientPacket* pkt); - void handleCommand_ActiveObjectMessages(ToClientPacket* pkt); - void handleCommand_Movement(ToClientPacket* pkt); - void handleCommand_HP(ToClientPacket* pkt); - void handleCommand_Breath(ToClientPacket* pkt); - void handleCommand_MovePlayer(ToClientPacket* pkt); - void handleCommand_PlayerItem(ToClientPacket* pkt); - void handleCommand_DeathScreen(ToClientPacket* pkt); - void handleCommand_AnnounceMedia(ToClientPacket* pkt); - void handleCommand_Media(ToClientPacket* pkt); - void handleCommand_ToolDef(ToClientPacket* pkt); - void handleCommand_NodeDef(ToClientPacket* pkt); - void handleCommand_CraftItemDef(ToClientPacket* pkt); - void handleCommand_ItemDef(ToClientPacket* pkt); - void handleCommand_PlaySound(ToClientPacket* pkt); - void handleCommand_StopSound(ToClientPacket* pkt); - void handleCommand_Privileges(ToClientPacket* pkt); - void handleCommand_InventoryFormSpec(ToClientPacket* pkt); - void handleCommand_DetachedInventory(ToClientPacket* pkt); - void handleCommand_ShowFormSpec(ToClientPacket* pkt); - void handleCommand_SpawnParticle(ToClientPacket* pkt); - void handleCommand_AddParticleSpawner(ToClientPacket* pkt); - void handleCommand_DeleteParticleSpawner(ToClientPacket* pkt); - void handleCommand_HudAdd(ToClientPacket* pkt); - void handleCommand_HudRemove(ToClientPacket* pkt); - void handleCommand_HudChange(ToClientPacket* pkt); - void handleCommand_HudSetFlags(ToClientPacket* pkt); - void handleCommand_HudSetParam(ToClientPacket* pkt); - void handleCommand_HudSetSky(ToClientPacket* pkt); - void handleCommand_OverrideDayNightRatio(ToClientPacket* pkt); - void handleCommand_LocalPlayerAnimations(ToClientPacket* pkt); - void handleCommand_EyeOffset(ToClientPacket* pkt); + void handleCommand(NetworkPacket* pkt); + + void handleCommand_Null(NetworkPacket* pkt) {}; + void handleCommand_Deprecated(NetworkPacket* pkt); + void handleCommand_Init(NetworkPacket* pkt); + void handleCommand_AccessDenied(NetworkPacket* pkt); + void handleCommand_RemoveNode(NetworkPacket* pkt); + void handleCommand_AddNode(NetworkPacket* pkt); + void handleCommand_BlockData(NetworkPacket* pkt); + void handleCommand_Inventory(NetworkPacket* pkt); + void handleCommand_TimeOfDay(NetworkPacket* pkt); + void handleCommand_ChatMessage(NetworkPacket* pkt); + void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt); + void handleCommand_ActiveObjectMessages(NetworkPacket* pkt); + void handleCommand_Movement(NetworkPacket* pkt); + void handleCommand_HP(NetworkPacket* pkt); + void handleCommand_Breath(NetworkPacket* pkt); + void handleCommand_MovePlayer(NetworkPacket* pkt); + void handleCommand_PlayerItem(NetworkPacket* pkt); + void handleCommand_DeathScreen(NetworkPacket* pkt); + void handleCommand_AnnounceMedia(NetworkPacket* pkt); + void handleCommand_Media(NetworkPacket* pkt); + void handleCommand_ToolDef(NetworkPacket* pkt); + void handleCommand_NodeDef(NetworkPacket* pkt); + void handleCommand_CraftItemDef(NetworkPacket* pkt); + void handleCommand_ItemDef(NetworkPacket* pkt); + void handleCommand_PlaySound(NetworkPacket* pkt); + void handleCommand_StopSound(NetworkPacket* pkt); + void handleCommand_Privileges(NetworkPacket* pkt); + void handleCommand_InventoryFormSpec(NetworkPacket* pkt); + void handleCommand_DetachedInventory(NetworkPacket* pkt); + void handleCommand_ShowFormSpec(NetworkPacket* pkt); + void handleCommand_SpawnParticle(NetworkPacket* pkt); + void handleCommand_AddParticleSpawner(NetworkPacket* pkt); + void handleCommand_DeleteParticleSpawner(NetworkPacket* pkt); + void handleCommand_HudAdd(NetworkPacket* pkt); + void handleCommand_HudRemove(NetworkPacket* pkt); + void handleCommand_HudChange(NetworkPacket* pkt); + void handleCommand_HudSetFlags(NetworkPacket* pkt); + void handleCommand_HudSetParam(NetworkPacket* pkt); + void handleCommand_HudSetSky(NetworkPacket* pkt); + void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt); + void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt); + void handleCommand_EyeOffset(NetworkPacket* pkt); void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id); // Returns true if something was received bool AsyncProcessPacket(); bool AsyncProcessData(); - void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable); + void Send(NetworkPacket* pkt); void interact(u8 action, const PointedThing& pointed); diff --git a/src/clientiface.cpp b/src/clientiface.cpp index 40d1ef811..9b952e36a 100644 --- a/src/clientiface.cpp +++ b/src/clientiface.cpp @@ -25,7 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "player.h" #include "settings.h" #include "mapblock.h" -#include "connection.h" +#include "network/connection.h" #include "environment.h" #include "map.h" #include "emerge.h" @@ -625,27 +625,30 @@ void ClientInterface::UpdatePlayerList() } } -void ClientInterface::send(u16 peer_id,u8 channelnum, - SharedBuffer<u8> data, bool reliable) +void ClientInterface::send(u16 peer_id, u8 channelnum, + NetworkPacket* pkt, bool reliable, bool deletepkt) { - m_con->Send(peer_id, channelnum, data, reliable); + m_con->Send(peer_id, channelnum, pkt, reliable); + + if (deletepkt) + delete pkt; } void ClientInterface::sendToAll(u16 channelnum, - SharedBuffer<u8> data, bool reliable) + NetworkPacket* pkt, bool reliable) { JMutexAutoLock clientslock(m_clients_mutex); for(std::map<u16, RemoteClient*>::iterator i = m_clients.begin(); - i != m_clients.end(); ++i) - { + i != m_clients.end(); ++i) { RemoteClient *client = i->second; - if (client->net_proto_version != 0) - { - m_con->Send(client->peer_id, channelnum, data, reliable); + if (client->net_proto_version != 0) { + m_con->Send(client->peer_id, channelnum, pkt, reliable); } } + + delete pkt; } RemoteClient* ClientInterface::getClientNoEx(u16 peer_id, ClientState state_min) diff --git a/src/clientiface.h b/src/clientiface.h index cb3dae04b..129d3f861 100644 --- a/src/clientiface.h +++ b/src/clientiface.h @@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "constants.h" #include "serialization.h" // for SER_FMT_VER_INVALID #include "jthread/jmutex.h" +#include "network/networkpacket.h" #include <list> #include <vector> @@ -393,10 +394,10 @@ public: std::vector<std::string> getPlayerNames(); /* send message to client */ - void send(u16 peer_id, u8 channelnum, SharedBuffer<u8> data, bool reliable); + void send(u16 peer_id, u8 channelnum, NetworkPacket* pkt, bool reliable, bool deletepkt=true); /* send to all clients */ - void sendToAll(u16 channelnum, SharedBuffer<u8> data, bool reliable); + void sendToAll(u16 channelnum, NetworkPacket* pkt, bool reliable); /* delete a client */ void DeleteClient(u16 peer_id); @@ -457,7 +458,7 @@ private: JMutex m_env_mutex; float m_print_info_timer; - + static const char *statenames[]; }; diff --git a/src/network/clientopcodes.cpp b/src/network/clientopcodes.cpp index 247c67157..88eef0ad6 100644 --- a/src/network/clientopcodes.cpp +++ b/src/network/clientopcodes.cpp @@ -108,3 +108,77 @@ const ToClientCommandHandler toClientCommandTable[TOCLIENT_NUM_MSG_TYPES] = { "TOCLIENT_LOCAL_PLAYER_ANIMATIONS", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_LocalPlayerAnimations }, // 0x51 { "TOCLIENT_EYE_OFFSET", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_EyeOffset }, // 0x52 }; + +const static ServerCommandFactory null_command_factory = { "TOSERVER_NULL", 0, false }; + +const ServerCommandFactory serverCommandFactoryTable[TOSERVER_NUM_MSG_TYPES] = +{ + null_command_factory, // 0x00 + null_command_factory, // 0x01 + null_command_factory, // 0x02 + null_command_factory, // 0x03 + null_command_factory, // 0x04 + null_command_factory, // 0x05 + null_command_factory, // 0x06 + null_command_factory, // 0x07 + null_command_factory, // 0x08 + null_command_factory, // 0x09 + null_command_factory, // 0x0a + null_command_factory, // 0x0b + null_command_factory, // 0x0c + null_command_factory, // 0x0d + null_command_factory, // 0x0e + null_command_factory, // 0x0f + { "TOSERVER_INIT", 1, false }, // 0x10 + { "TOSERVER_INIT2", 1, true }, // 0x11 + null_command_factory, // 0x12 + null_command_factory, // 0x13 + null_command_factory, // 0x14 + null_command_factory, // 0x15 + null_command_factory, // 0x16 + null_command_factory, // 0x17 + null_command_factory, // 0x18 + null_command_factory, // 0x19 + null_command_factory, // 0x1a + null_command_factory, // 0x1b + null_command_factory, // 0x1c + null_command_factory, // 0x1d + null_command_factory, // 0x1e + null_command_factory, // 0x1f + null_command_factory, // 0x20 + null_command_factory, // 0x21 + null_command_factory, // 0x22 + { "TOSERVER_PLAYERPOS", 0, false }, // 0x23 + { "TOSERVER_GOTBLOCKS", 2, true }, // 0x24 + { "TOSERVER_DELETEDBLOCKS", 2, true }, // 0x25 + null_command_factory, // 0x26 + { "TOSERVER_CLICK_OBJECT", 0, false }, // 0x27 + { "TOSERVER_GROUND_ACTION", 0, false }, // 0x28 + { "TOSERVER_RELEASE", 0, false }, // 0x29 + null_command_factory, // 0x2a + null_command_factory, // 0x2b + null_command_factory, // 0x2c + null_command_factory, // 0x2d + null_command_factory, // 0x2e + null_command_factory, // 0x2f + { "TOSERVER_SIGNTEXT", 0, false }, // 0x30 + { "TOSERVER_INVENTORY_ACTION", 0, true }, // 0x31 + { "TOSERVER_CHAT_MESSAGE", 0, true }, // 0x32 + { "TOSERVER_SIGNNODETEXT", 0, false }, // 0x33 + { "TOSERVER_CLICK_ACTIVEOBJECT", 0, false }, // 0x34 + { "TOSERVER_DAMAGE", 0, true }, // 0x35 + { "TOSERVER_PASSWORD", 0, true }, // 0x36 + { "TOSERVER_PLAYERITEM", 0, true }, // 0x37 + { "TOSERVER_RESPAWN", 0, true }, // 0x38 + { "TOSERVER_INTERACT", 0, true }, // 0x39 + { "TOSERVER_REMOVED_SOUNDS", 1, true }, // 0x3a + { "TOSERVER_NODEMETA_FIELDS", 0, true }, // 0x3b + { "TOSERVER_INVENTORY_FIELDS", 0, true }, // 0x3c + null_command_factory, // 0x3d + null_command_factory, // 0x3e + null_command_factory, // 0x3f + { "TOSERVER_REQUEST_MEDIA", 1, true }, // 0x40 + { "TOSERVER_RECEIVED_MEDIA", 1, true }, // 0x41 + { "TOSERVER_BREATH", 0, true }, // 0x42 + { "TOSERVER_CLIENT_READY", 0, true }, // 0x43 +}; diff --git a/src/network/clientopcodes.h b/src/network/clientopcodes.h index 6755342a3..9143865b8 100644 --- a/src/network/clientopcodes.h +++ b/src/network/clientopcodes.h @@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "client.h" #include "networkprotocol.h" -#include "toclientpacket.h" +#include "networkpacket.h" enum ToClientConnectionState { TOCLIENT_STATE_NOT_CONNECTED, @@ -33,11 +33,20 @@ enum ToClientConnectionState { struct ToClientCommandHandler { - char const* name; + const char* name; ToClientConnectionState state; - void (Client::*handler)(ToClientPacket* pkt); + void (Client::*handler)(NetworkPacket* pkt); +}; + +struct ServerCommandFactory +{ + const char* name; + u16 channel; + bool reliable; }; extern const ToClientCommandHandler toClientCommandTable[TOCLIENT_NUM_MSG_TYPES]; +extern const ServerCommandFactory serverCommandFactoryTable[TOSERVER_NUM_MSG_TYPES]; + #endif diff --git a/src/connection.cpp b/src/network/connection.cpp index 2ee6d2c6e..5c529faea 100644 --- a/src/connection.cpp +++ b/src/network/connection.cpp @@ -29,7 +29,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "util/string.h" #include "settings.h" #include "profiler.h" -#include "main.h" // for profiling namespace con { @@ -134,7 +133,7 @@ std::list<SharedBuffer<u8> > makeSplitPacket( u16 chunk_count = 0; do{ end = start + maximum_data_size - 1; - if(end > data.getSize() - 1) + if (end > data.getSize() - 1) end = data.getSize() - 1; u32 payload_size = end - start + 1; @@ -173,7 +172,7 @@ std::list<SharedBuffer<u8> > makeAutoSplitPacket( { u32 original_header_size = 1; std::list<SharedBuffer<u8> > list; - if(data.getSize() + original_header_size > chunksize_max) + if (data.getSize() + original_header_size > chunksize_max) { list = makeSplitPacket(data, chunksize_max, split_seqnum); split_seqnum++; @@ -246,7 +245,7 @@ RPBSearchResult ReliablePacketBuffer::findPacket(u16 seqnum) u16 s = readU16(&(i->data[BASE_HEADER_SIZE+1])); /*dout_con<<"findPacket(): finding seqnum="<<seqnum <<", comparing to s="<<s<<std::endl;*/ - if(s == seqnum) + if (s == seqnum) break; } return i; @@ -258,7 +257,7 @@ RPBSearchResult ReliablePacketBuffer::notFound() bool ReliablePacketBuffer::getFirstSeqnum(u16& result) { JMutexAutoLock listlock(m_list_mutex); - if(m_list.empty()) + if (m_list.empty()) return false; BufferedPacket p = *m_list.begin(); result = readU16(&p.data[BASE_HEADER_SIZE+1]); @@ -268,7 +267,7 @@ bool ReliablePacketBuffer::getFirstSeqnum(u16& result) BufferedPacket ReliablePacketBuffer::popFirst() { JMutexAutoLock listlock(m_list_mutex); - if(m_list.empty()) + if (m_list.empty()) throw NotFoundException("Buffer is empty"); BufferedPacket p = *m_list.begin(); m_list.erase(m_list.begin()); @@ -286,7 +285,7 @@ BufferedPacket ReliablePacketBuffer::popSeqnum(u16 seqnum) { JMutexAutoLock listlock(m_list_mutex); RPBSearchResult r = findPacket(seqnum); - if(r == notFound()){ + if (r == notFound()) { LOG(dout_con<<"Sequence number: " << seqnum << " not found in reliable buffer"<<std::endl); throw NotFoundException("seqnum not found in buffer"); @@ -326,7 +325,7 @@ void ReliablePacketBuffer::insert(BufferedPacket &p,u16 next_expected) // Find the right place for the packet and insert it there // If list is empty, just add it - if(m_list.empty()) + if (m_list.empty()) { m_list.push_back(p); m_oldest_non_answered_ack = seqnum; @@ -417,7 +416,7 @@ std::list<BufferedPacket> ReliablePacketBuffer::getTimedOuts(float timeout, for(std::list<BufferedPacket>::iterator i = m_list.begin(); i != m_list.end(); ++i) { - if(i->time >= timeout) { + if (i->time >= timeout) { timed_outs.push_back(*i); //this packet will be sent right afterwards reset timeout here @@ -458,7 +457,7 @@ SharedBuffer<u8> IncomingSplitBuffer::insert(BufferedPacket &p, bool reliable) u16 chunk_num = readU16(&p.data[BASE_HEADER_SIZE+5]); // Add if doesn't exist - if(m_buf.find(seqnum) == m_buf.end()) + if (m_buf.find(seqnum) == m_buf.end()) { IncomingSplitPacket *sp = new IncomingSplitPacket(); sp->chunk_count = chunk_count; @@ -469,11 +468,11 @@ SharedBuffer<u8> IncomingSplitBuffer::insert(BufferedPacket &p, bool reliable) IncomingSplitPacket *sp = m_buf[seqnum]; // TODO: These errors should be thrown or something? Dunno. - if(chunk_count != sp->chunk_count) + if (chunk_count != sp->chunk_count) LOG(derr_con<<"Connection: WARNING: chunk_count="<<chunk_count <<" != sp->chunk_count="<<sp->chunk_count <<std::endl); - if(reliable != sp->reliable) + if (reliable != sp->reliable) LOG(derr_con<<"Connection: WARNING: reliable="<<reliable <<" != sp->reliable="<<sp->reliable <<std::endl); @@ -481,7 +480,7 @@ SharedBuffer<u8> IncomingSplitBuffer::insert(BufferedPacket &p, bool reliable) // If chunk already exists, ignore it. // Sometimes two identical packets may arrive when there is network // lag and the server re-sends stuff. - if(sp->chunks.find(chunk_num) != sp->chunks.end()) + if (sp->chunks.find(chunk_num) != sp->chunks.end()) return SharedBuffer<u8>(); // Cut chunk data out of packet @@ -493,7 +492,7 @@ SharedBuffer<u8> IncomingSplitBuffer::insert(BufferedPacket &p, bool reliable) sp->chunks[chunk_num] = chunkdata; // If not all chunks are received, return empty buffer - if(sp->allReceived() == false) + if (sp->allReceived() == false) return SharedBuffer<u8>(); // Calculate total size @@ -533,10 +532,10 @@ void IncomingSplitBuffer::removeUnreliableTimedOuts(float dtime, float timeout) { IncomingSplitPacket *p = i->second; // Reliable ones are not removed by timeout - if(p->reliable == true) + if (p->reliable == true) continue; p->time += dtime; - if(p->time >= timeout) + if (p->time >= timeout) remove_queue.push_back(i->first); } } @@ -919,7 +918,7 @@ void Peer::RTTStatistics(float rtt, std::string profiler_id, m_rtt.max_rtt = rtt; /* do average calculation */ - if(m_rtt.avg_rtt < 0.0) + if (m_rtt.avg_rtt < 0.0) m_rtt.avg_rtt = rtt; else m_rtt.avg_rtt = m_rtt.avg_rtt * (num_samples/(num_samples-1)) + @@ -941,7 +940,7 @@ void Peer::RTTStatistics(float rtt, std::string profiler_id, if (jitter >= m_rtt.jitter_max) m_rtt.jitter_max = jitter; - if(m_rtt.jitter_avg < 0.0) + if (m_rtt.jitter_avg < 0.0) m_rtt.jitter_avg = jitter; else m_rtt.jitter_avg = m_rtt.jitter_avg * (num_samples/(num_samples-1)) + @@ -1027,9 +1026,9 @@ void UDPPeer::reportRTT(float rtt) RTTStatistics(rtt,"rudp",MAX_RELIABLE_WINDOW_SIZE*10); float timeout = getStat(AVG_RTT) * RESEND_TIMEOUT_FACTOR; - if(timeout < RESEND_TIMEOUT_MIN) + if (timeout < RESEND_TIMEOUT_MIN) timeout = RESEND_TIMEOUT_MIN; - if(timeout > RESEND_TIMEOUT_MAX) + if (timeout > RESEND_TIMEOUT_MAX) timeout = RESEND_TIMEOUT_MAX; JMutexAutoLock usage_lock(m_exclusive_access_mutex); @@ -1039,7 +1038,7 @@ void UDPPeer::reportRTT(float rtt) bool UDPPeer::Ping(float dtime,SharedBuffer<u8>& data) { m_ping_timer += dtime; - if(m_ping_timer >= PING_TIMEOUT) + if (m_ping_timer >= PING_TIMEOUT) { // Create and send PING packet writeU8(&data[0], TYPE_CONTROL); @@ -1358,7 +1357,7 @@ void ConnectionSendThread::runTimeouts(float dtime) if (!peer) continue; - if(dynamic_cast<UDPPeer*>(&peer) == 0) + if (dynamic_cast<UDPPeer*>(&peer) == 0) continue; PROFILE(std::stringstream peerIdentifier); @@ -1371,7 +1370,7 @@ void ConnectionSendThread::runTimeouts(float dtime) /* Check peer timeout */ - if(peer->isTimedOut(m_timeout)) + if (peer->isTimedOut(m_timeout)) { infostream<<m_connection->getDesc() <<"RunTimeouts(): Peer "<<peer->id @@ -1477,7 +1476,7 @@ void ConnectionSendThread::rawSend(const BufferedPacket &packet) LOG(dout_con <<m_connection->getDesc() << " rawSend: " << packet.data.getSize() << " bytes sent" << std::endl); - } catch(SendFailedException &e){ + } catch(SendFailedException &e) { LOG(derr_con<<m_connection->getDesc() <<"Connection::rawSend(): SendFailedException: " <<packet.address.serializeString()<<std::endl); @@ -1509,7 +1508,7 @@ bool ConnectionSendThread::rawSendAsPacket(u16 peer_id, u8 channelnum, SharedBuffer<u8> data, bool reliable) { PeerHelper peer = m_connection->getPeerNoEx(peer_id); - if(!peer) { + if (!peer) { LOG(dout_con<<m_connection->getDesc() <<" INFO: dropped packet for non existent peer_id: " << peer_id << std::endl); @@ -1518,7 +1517,7 @@ bool ConnectionSendThread::rawSendAsPacket(u16 peer_id, u8 channelnum, } Channel *channel = &(dynamic_cast<UDPPeer*>(&peer)->channels[channelnum]); - if(reliable) + if (reliable) { bool have_sequence_number_for_raw_packet = true; u16 seqnum = @@ -1586,7 +1585,7 @@ void ConnectionSendThread::processReliableCommand(ConnectionCommand &c) { assert(c.reliable); - switch(c.type){ + switch(c.type) { case CONNCMD_NONE: LOG(dout_con<<m_connection->getDesc() <<"UDP processing reliable CONNCMD_NONE"<<std::endl); @@ -1640,7 +1639,7 @@ void ConnectionSendThread::processNonReliableCommand(ConnectionCommand &c) { assert(!c.reliable); - switch(c.type){ + switch(c.type) { case CONNCMD_NONE: LOG(dout_con<<m_connection->getDesc() <<" UDP processing CONNCMD_NONE"<<std::endl); @@ -1697,7 +1696,7 @@ void ConnectionSendThread::serve(Address bind_address) m_connection->m_udpSocket.Bind(bind_address); m_connection->SetPeerID(PEER_ID_SERVER); } - catch(SocketException &e){ + catch(SocketException &e) { // Create event ConnectionEvent ce; ce.bindFailed(); @@ -1728,8 +1727,8 @@ void ConnectionSendThread::connect(Address address) // Send a dummy packet to server with peer_id = PEER_ID_INEXISTENT m_connection->SetPeerID(PEER_ID_INEXISTENT); - SharedBuffer<u8> data(0); - m_connection->Send(PEER_ID_SERVER, 0, data, true); + NetworkPacket* pkt = new NetworkPacket(0,0); + m_connection->Send(PEER_ID_SERVER, 0, pkt, true); } void ConnectionSendThread::disconnect() @@ -1782,7 +1781,7 @@ void ConnectionSendThread::send(u16 peer_id, u8 channelnum, assert(channelnum < CHANNEL_COUNT); PeerHelper peer = m_connection->getPeerNoEx(peer_id); - if(!peer) + if (!peer) { LOG(dout_con<<m_connection->getDesc()<<" peer: peer_id="<<peer_id << ">>>NOT<<< found on sending packet" @@ -1948,7 +1947,7 @@ void ConnectionSendThread::sendPackets(float dtime) "reliable packets are not allowed in outgoing queue!"); PeerHelper peer = m_connection->getPeerNoEx(packet.peer_id); - if(!peer) { + if (!peer) { LOG(dout_con<<m_connection->getDesc() <<" Outgoing queue: peer_id="<<packet.peer_id << ">>>NOT<<< found on sending packet" @@ -1966,7 +1965,7 @@ void ConnectionSendThread::sendPackets(float dtime) } else if ( ( peer->m_increment_packets_remaining > 0) || - (StopRequested())){ + (StopRequested())) { rawSendAsPacket(packet.peer_id, packet.channelnum, packet.data, packet.reliable); peer->m_increment_packets_remaining--; @@ -2107,152 +2106,149 @@ void ConnectionReceiveThread::receive() /* first of all read packets from socket */ /* check for incoming data available */ while( (loop_count < 10) && - (m_connection->m_udpSocket.WaitData(50))) - { + (m_connection->m_udpSocket.WaitData(50))) { loop_count++; - try{ - if (packet_queued) - { - bool no_data_left = false; - u16 peer_id; - SharedBuffer<u8> resultdata; - while(!no_data_left) - { - try { - no_data_left = !getFromBuffers(peer_id, resultdata); - if (!no_data_left) { - ConnectionEvent e; - e.dataReceived(peer_id, resultdata); - m_connection->putEvent(e); + try { + if (packet_queued) { + bool data_left = true; + u16 peer_id; + SharedBuffer<u8> resultdata; + while(data_left) { + try { + data_left = getFromBuffers(peer_id, resultdata); + if (data_left) { + ConnectionEvent e; + e.dataReceived(peer_id, resultdata); + m_connection->putEvent(e); + } + } + catch(ProcessedSilentlyException &e) { + /* try reading again */ } } - catch(ProcessedSilentlyException &e) { - /* try reading again */ - } + packet_queued = false; } - packet_queued = false; - } - Address sender; - s32 received_size = m_connection->m_udpSocket.Receive(sender, *packetdata, packet_maxsize); + Address sender; + s32 received_size = m_connection->m_udpSocket.Receive(sender, *packetdata, packet_maxsize); - if ((received_size < 0) || - (received_size < BASE_HEADER_SIZE) || - (readU32(&packetdata[0]) != m_connection->GetProtocolID())) - { - LOG(derr_con<<m_connection->getDesc() - <<"Receive(): Invalid incoming packet, " - <<"size: " << received_size - <<", protocol: " - << ((received_size >= 4) ? readU32(&packetdata[0]) : -1) - << std::endl); - continue; - } + if ((received_size < BASE_HEADER_SIZE) || + (readU32(&packetdata[0]) != m_connection->GetProtocolID())) + { + LOG(derr_con<<m_connection->getDesc() + <<"Receive(): Invalid incoming packet, " + <<"size: " << received_size + <<", protocol: " + << ((received_size >= 4) ? readU32(&packetdata[0]) : -1) + << std::endl); + continue; + } - u16 peer_id = readPeerId(*packetdata); - u8 channelnum = readChannel(*packetdata); + u16 peer_id = readPeerId(*packetdata); + u8 channelnum = readChannel(*packetdata); - if(channelnum > CHANNEL_COUNT-1){ - LOG(derr_con<<m_connection->getDesc() - <<"Receive(): Invalid channel "<<channelnum<<std::endl); - throw InvalidIncomingDataException("Channel doesn't exist"); - } + if (channelnum > CHANNEL_COUNT-1) { + LOG(derr_con<<m_connection->getDesc() + <<"Receive(): Invalid channel "<<channelnum<<std::endl); + throw InvalidIncomingDataException("Channel doesn't exist"); + } - /* preserve original peer_id for later usage */ - u16 packet_peer_id = peer_id; + /* preserve original peer_id for later usage */ + u16 packet_peer_id = peer_id; - /* Try to identify peer by sender address (may happen on join) */ - if(peer_id == PEER_ID_INEXISTENT) - { - peer_id = m_connection->lookupPeer(sender); - } + /* Try to identify peer by sender address (may happen on join) */ + if (peer_id == PEER_ID_INEXISTENT) { + peer_id = m_connection->lookupPeer(sender); + } - /* The peer was not found in our lists. Add it. */ - if(peer_id == PEER_ID_INEXISTENT) - { - peer_id = m_connection->createPeer(sender, MTP_MINETEST_RELIABLE_UDP, 0); - } + /* The peer was not found in our lists. Add it. */ + if (peer_id == PEER_ID_INEXISTENT) { + peer_id = m_connection->createPeer(sender, MTP_MINETEST_RELIABLE_UDP, 0); + } - PeerHelper peer = m_connection->getPeerNoEx(peer_id); + PeerHelper peer = m_connection->getPeerNoEx(peer_id); - if (!peer) { - LOG(dout_con<<m_connection->getDesc() - <<" got packet from unknown peer_id: " - <<peer_id<<" Ignoring."<<std::endl); - continue; - } + if (!peer) { + LOG(dout_con<<m_connection->getDesc() + <<" got packet from unknown peer_id: " + <<peer_id<<" Ignoring."<<std::endl); + continue; + } - // Validate peer address + // Validate peer address - Address peer_address; + Address peer_address; - if (peer->getAddress(MTP_UDP, peer_address)) { - if (peer_address != sender) { - LOG(derr_con<<m_connection->getDesc() - <<m_connection->getDesc() - <<" Peer "<<peer_id<<" sending from different address." - " Ignoring."<<std::endl); - continue; + if (peer->getAddress(MTP_UDP, peer_address)) { + if (peer_address != sender) { + LOG(derr_con<<m_connection->getDesc() + <<m_connection->getDesc() + <<" Peer "<<peer_id<<" sending from different address." + " Ignoring."<<std::endl); + continue; + } } - } - else { - - bool invalid_address = true; - if (invalid_address) { - LOG(derr_con<<m_connection->getDesc() - <<m_connection->getDesc() - <<" Peer "<<peer_id<<" unknown." - " Ignoring."<<std::endl); - continue; + else { + + bool invalid_address = true; + if (invalid_address) { + LOG(derr_con<<m_connection->getDesc() + <<m_connection->getDesc() + <<" Peer "<<peer_id<<" unknown." + " Ignoring."<<std::endl); + continue; + } } - } - /* mark peer as seen with id */ - if (!(packet_peer_id == PEER_ID_INEXISTENT)) - peer->setSentWithID(); + /* mark peer as seen with id */ + if (!(packet_peer_id == PEER_ID_INEXISTENT)) + peer->setSentWithID(); - peer->ResetTimeout(); + peer->ResetTimeout(); - Channel *channel = 0; + Channel *channel = 0; - if (dynamic_cast<UDPPeer*>(&peer) != 0) - { - channel = &(dynamic_cast<UDPPeer*>(&peer)->channels[channelnum]); - } + if (dynamic_cast<UDPPeer*>(&peer) != 0) + { + channel = &(dynamic_cast<UDPPeer*>(&peer)->channels[channelnum]); + } - if (channel != 0) { - channel->UpdateBytesReceived(received_size); - } + if (channel != 0) { + channel->UpdateBytesReceived(received_size); + } - // Throw the received packet to channel->processPacket() + // Throw the received packet to channel->processPacket() - // Make a new SharedBuffer from the data without the base headers - SharedBuffer<u8> strippeddata(received_size - BASE_HEADER_SIZE); - memcpy(*strippeddata, &packetdata[BASE_HEADER_SIZE], - strippeddata.getSize()); + // Make a new SharedBuffer from the data without the base headers + SharedBuffer<u8> strippeddata(received_size - BASE_HEADER_SIZE); + memcpy(*strippeddata, &packetdata[BASE_HEADER_SIZE], + strippeddata.getSize()); - try{ - // Process it (the result is some data with no headers made by us) - SharedBuffer<u8> resultdata = processPacket - (channel, strippeddata, peer_id, channelnum, false); + try{ + // Process it (the result is some data with no headers made by us) + SharedBuffer<u8> resultdata = processPacket + (channel, strippeddata, peer_id, channelnum, false); - LOG(dout_con<<m_connection->getDesc() - <<" ProcessPacket from peer_id: " << peer_id - << ",channel: " << (channelnum & 0xFF) << ", returned " - << resultdata.getSize() << " bytes" <<std::endl); - - ConnectionEvent e; - e.dataReceived(peer_id, resultdata); - m_connection->putEvent(e); - }catch(ProcessedSilentlyException &e){ - }catch(ProcessedQueued &e){ - packet_queued = true; + LOG(dout_con<<m_connection->getDesc() + <<" ProcessPacket from peer_id: " << peer_id + << ",channel: " << (channelnum & 0xFF) << ", returned " + << resultdata.getSize() << " bytes" <<std::endl); + + ConnectionEvent e; + e.dataReceived(peer_id, resultdata); + m_connection->putEvent(e); + } + catch(ProcessedSilentlyException &e) { + } + catch(ProcessedQueued &e) { + packet_queued = true; + } + } + catch(InvalidIncomingDataException &e) { + } + catch(ProcessedSilentlyException &e) { } - }catch(InvalidIncomingDataException &e){ - } - catch(ProcessedSilentlyException &e){ - } } } @@ -2267,17 +2263,14 @@ bool ConnectionReceiveThread::getFromBuffers(u16 &peer_id, SharedBuffer<u8> &dst if (!peer) continue; - if(dynamic_cast<UDPPeer*>(&peer) == 0) + if (dynamic_cast<UDPPeer*>(&peer) == 0) continue; for(u16 i=0; i<CHANNEL_COUNT; i++) { Channel *channel = &(dynamic_cast<UDPPeer*>(&peer))->channels[i]; - SharedBuffer<u8> resultdata; - bool got = checkIncomingBuffers(channel, peer_id, resultdata); - if(got){ - dst = resultdata; + if (checkIncomingBuffers(channel, peer_id, dst)) { return true; } } @@ -2291,7 +2284,7 @@ bool ConnectionReceiveThread::checkIncomingBuffers(Channel *channel, u16 firstseqnum = 0; if (channel->incoming_reliables.getFirstSeqnum(firstseqnum)) { - if(firstseqnum == channel->readNextIncomingSeqNum()) + if (firstseqnum == channel->readNextIncomingSeqNum()) { BufferedPacket p = channel->incoming_reliables.popFirst(); peer_id = readPeerId(*p.data); @@ -2329,7 +2322,7 @@ SharedBuffer<u8> ConnectionReceiveThread::processPacket(Channel *channel, throw ProcessedSilentlyException("Peer not found (possible timeout)"); } - if(packetdata.getSize() < 1) + if (packetdata.getSize() < 1) throw InvalidIncomingDataException("packetdata.getSize() < 1"); u8 type = readU8(&(packetdata[0])); @@ -2339,17 +2332,17 @@ SharedBuffer<u8> ConnectionReceiveThread::processPacket(Channel *channel, assert(0); } - if(type == TYPE_CONTROL) + if (type == TYPE_CONTROL) { - if(packetdata.getSize() < 2) + if (packetdata.getSize() < 2) throw InvalidIncomingDataException("packetdata.getSize() < 2"); u8 controltype = readU8(&(packetdata[1])); - if(controltype == CONTROLTYPE_ACK) + if (controltype == CONTROLTYPE_ACK) { assert(channel != 0); - if(packetdata.getSize() < 4) + if (packetdata.getSize() < 4) throw InvalidIncomingDataException ("packetdata.getSize() < 4 (ACK header size)"); @@ -2394,7 +2387,7 @@ SharedBuffer<u8> ConnectionReceiveThread::processPacket(Channel *channel, m_connection->TriggerSend(); } } - catch(NotFoundException &e){ + catch(NotFoundException &e) { LOG(derr_con<<m_connection->getDesc() <<"WARNING: ACKed packet not " "in outgoing queue" @@ -2403,17 +2396,16 @@ SharedBuffer<u8> ConnectionReceiveThread::processPacket(Channel *channel, } throw ProcessedSilentlyException("Got an ACK"); } - else if(controltype == CONTROLTYPE_SET_PEER_ID) - { + else if (controltype == CONTROLTYPE_SET_PEER_ID) { // Got a packet to set our peer id - if(packetdata.getSize() < 4) + if (packetdata.getSize() < 4) throw InvalidIncomingDataException ("packetdata.getSize() < 4 (SET_PEER_ID header size)"); u16 peer_id_new = readU16(&packetdata[2]); LOG(dout_con<<m_connection->getDesc() <<"Got new peer id: "<<peer_id_new<<"... "<<std::endl); - if(m_connection->GetPeerID() != PEER_ID_INEXISTENT) + if (m_connection->GetPeerID() != PEER_ID_INEXISTENT) { LOG(derr_con<<m_connection->getDesc() <<"WARNING: Not changing" @@ -2435,21 +2427,21 @@ SharedBuffer<u8> ConnectionReceiveThread::processPacket(Channel *channel, throw ProcessedSilentlyException("Got a SET_PEER_ID"); } - else if(controltype == CONTROLTYPE_PING) + else if (controltype == CONTROLTYPE_PING) { // Just ignore it, the incoming data already reset // the timeout counter LOG(dout_con<<m_connection->getDesc()<<"PING"<<std::endl); throw ProcessedSilentlyException("Got a PING"); } - else if(controltype == CONTROLTYPE_DISCO) + else if (controltype == CONTROLTYPE_DISCO) { // Just ignore it, the incoming data already reset // the timeout counter LOG(dout_con<<m_connection->getDesc() <<"DISCO: Removing peer "<<(peer_id)<<std::endl); - if(m_connection->deletePeer(peer_id, false) == false) + if (m_connection->deletePeer(peer_id, false) == false) { derr_con<<m_connection->getDesc() <<"DISCO: Peer not found"<<std::endl; @@ -2457,7 +2449,7 @@ SharedBuffer<u8> ConnectionReceiveThread::processPacket(Channel *channel, throw ProcessedSilentlyException("Got a DISCO"); } - else if(controltype == CONTROLTYPE_ENABLE_BIG_SEND_WINDOW) + else if (controltype == CONTROLTYPE_ENABLE_BIG_SEND_WINDOW) { dynamic_cast<UDPPeer*>(&peer)->setNonLegacyPeer(); throw ProcessedSilentlyException("Got non legacy control"); @@ -2469,9 +2461,9 @@ SharedBuffer<u8> ConnectionReceiveThread::processPacket(Channel *channel, throw InvalidIncomingDataException("Invalid control type"); } } - else if(type == TYPE_ORIGINAL) + else if (type == TYPE_ORIGINAL) { - if(packetdata.getSize() <= ORIGINAL_HEADER_SIZE) + if (packetdata.getSize() <= ORIGINAL_HEADER_SIZE) throw InvalidIncomingDataException ("packetdata.getSize() <= ORIGINAL_HEADER_SIZE"); LOG(dout_con<<m_connection->getDesc() @@ -2482,7 +2474,7 @@ SharedBuffer<u8> ConnectionReceiveThread::processPacket(Channel *channel, memcpy(*payload, &(packetdata[ORIGINAL_HEADER_SIZE]), payload.getSize()); return payload; } - else if(type == TYPE_SPLIT) + else if (type == TYPE_SPLIT) { Address peer_address; @@ -2501,7 +2493,7 @@ SharedBuffer<u8> ConnectionReceiveThread::processPacket(Channel *channel, SharedBuffer<u8> data = peer->addSpiltPacket(channelnum,packet,reliable); - if(data.getSize() != 0) + if (data.getSize() != 0) { LOG(dout_con<<m_connection->getDesc() <<"RETURNING TYPE_SPLIT: Constructed full data, " @@ -2515,14 +2507,14 @@ SharedBuffer<u8> ConnectionReceiveThread::processPacket(Channel *channel, //TODO throw some error } } - else if(type == TYPE_RELIABLE) + else if (type == TYPE_RELIABLE) { assert(channel != 0); // Recursive reliable packets not allowed - if(reliable) + if (reliable) throw InvalidIncomingDataException("Found nested reliable packets"); - if(packetdata.getSize() < RELIABLE_HEADER_SIZE) + if (packetdata.getSize() < RELIABLE_HEADER_SIZE) throw InvalidIncomingDataException ("packetdata.getSize() < RELIABLE_HEADER_SIZE"); @@ -2739,7 +2731,7 @@ PeerHelper Connection::getPeer(u16 peer_id) JMutexAutoLock peerlock(m_peers_mutex); std::map<u16, Peer*>::iterator node = m_peers.find(peer_id); - if(node == m_peers.end()){ + if (node == m_peers.end()) { throw PeerNotFoundException("GetPeer: Peer not found (possible timeout)"); } @@ -2754,7 +2746,7 @@ PeerHelper Connection::getPeerNoEx(u16 peer_id) JMutexAutoLock peerlock(m_peers_mutex); std::map<u16, Peer*>::iterator node = m_peers.find(peer_id); - if(node == m_peers.end()){ + if (node == m_peers.end()) { return PeerHelper(NULL); } @@ -2773,7 +2765,7 @@ u16 Connection::lookupPeer(Address& sender) for(; j != m_peers.end(); ++j) { Peer *peer = j->second; - if(peer->isActive()) + if (peer->isActive()) continue; Address tocheck; @@ -2807,10 +2799,11 @@ bool Connection::deletePeer(u16 peer_id, bool timeout) /* lock list as short as possible */ { JMutexAutoLock peerlock(m_peers_mutex); - if(m_peers.find(peer_id) == m_peers.end()) + if (m_peers.find(peer_id) == m_peers.end()) return false; peer = m_peers[peer_id]; m_peers.erase(peer_id); + m_peer_ids.remove(peer_id); } Address peer_address; @@ -2830,7 +2823,7 @@ bool Connection::deletePeer(u16 peer_id, bool timeout) ConnectionEvent Connection::getEvent() { - if(m_event_queue.empty()){ + if (m_event_queue.empty()) { ConnectionEvent e; e.type = CONNEVENT_NONE; return e; @@ -2840,9 +2833,9 @@ ConnectionEvent Connection::getEvent() ConnectionEvent Connection::waitEvent(u32 timeout_ms) { - try{ + try { return m_event_queue.pop_front(timeout_ms); - } catch(ItemNotFoundException &ex){ + } catch(ItemNotFoundException &ex) { ConnectionEvent e; e.type = CONNEVENT_NONE; return e; @@ -2851,8 +2844,7 @@ ConnectionEvent Connection::waitEvent(u32 timeout_ms) void Connection::putCommand(ConnectionCommand &c) { - if (!m_shutting_down) - { + if (!m_shutting_down) { m_command_queue.push_back(c); m_sendThread.Trigger(); } @@ -2876,14 +2868,14 @@ bool Connection::Connected() { JMutexAutoLock peerlock(m_peers_mutex); - if(m_peers.size() != 1) + if (m_peers.size() != 1) return false; std::map<u16, Peer*>::iterator node = m_peers.find(PEER_ID_SERVER); - if(node == m_peers.end()) + if (node == m_peers.end()) return false; - if(m_peer_id == PEER_ID_INEXISTENT) + if (m_peer_id == PEER_ID_INEXISTENT) return false; return true; @@ -2898,12 +2890,12 @@ void Connection::Disconnect() u32 Connection::Receive(u16 &peer_id, SharedBuffer<u8> &data) { - for(;;){ + for(;;) { ConnectionEvent e = waitEvent(m_bc_receive_timeout); - if(e.type != CONNEVENT_NONE) + if (e.type != CONNEVENT_NONE) LOG(dout_con<<getDesc()<<": Receive: got event: " <<e.describe()<<std::endl); - switch(e.type){ + switch(e.type) { case CONNEVENT_NONE: throw NoIncomingDataException("No incoming data"); case CONNEVENT_DATA_RECEIVED: @@ -2912,12 +2904,12 @@ u32 Connection::Receive(u16 &peer_id, SharedBuffer<u8> &data) return e.data.getSize(); case CONNEVENT_PEER_ADDED: { UDPPeer tmp(e.peer_id, e.address, this); - if(m_bc_peerhandler) + if (m_bc_peerhandler) m_bc_peerhandler->peerAdded(&tmp); continue; } case CONNEVENT_PEER_REMOVED: { UDPPeer tmp(e.peer_id, e.address, this); - if(m_bc_peerhandler) + if (m_bc_peerhandler) m_bc_peerhandler->deletingPeer(&tmp, e.timeout); continue; } case CONNEVENT_BIND_FAILED: @@ -2928,22 +2920,14 @@ u32 Connection::Receive(u16 &peer_id, SharedBuffer<u8> &data) throw NoIncomingDataException("No incoming data"); } -void Connection::SendToAll(u8 channelnum, SharedBuffer<u8> data, bool reliable) -{ - assert(channelnum < CHANNEL_COUNT); - - ConnectionCommand c; - c.sendToAll(channelnum, data, reliable); - putCommand(c); -} - void Connection::Send(u16 peer_id, u8 channelnum, - SharedBuffer<u8> data, bool reliable) + NetworkPacket* pkt, bool reliable) { assert(channelnum < CHANNEL_COUNT); ConnectionCommand c; - c.send(peer_id, channelnum, data, reliable); + + c.send(peer_id, channelnum, pkt->oldForgePacket(), reliable); putCommand(c); } @@ -3013,37 +2997,37 @@ u16 Connection::createPeer(Address& sender, MTProtocols protocol, int fd) /* Find an unused peer id */ - { JMutexAutoLock lock(m_peers_mutex); - bool out_of_ids = false; - for(;;) - { - // Check if exists - if(m_peers.find(peer_id_new) == m_peers.end()) - break; - // Check for overflow - if(peer_id_new == overflow){ - out_of_ids = true; - break; - } - peer_id_new++; - } - if(out_of_ids){ - errorstream<<getDesc()<<" ran out of peer ids"<<std::endl; - return PEER_ID_INEXISTENT; - } + bool out_of_ids = false; + for(;;) { + // Check if exists + if (m_peers.find(peer_id_new) == m_peers.end()) - // Create a peer - Peer *peer = 0; - peer = new UDPPeer(peer_id_new, sender, this); + break; + // Check for overflow + if (peer_id_new == overflow) { + out_of_ids = true; + break; + } + peer_id_new++; + } - m_peers[peer->id] = peer; + if (out_of_ids) { + errorstream << getDesc() << " ran out of peer ids" << std::endl; + return PEER_ID_INEXISTENT; } - m_next_remote_peer_id = (peer_id_new +1) % MAX_UDP_PEERS; + // Create a peer + Peer *peer = 0; + peer = new UDPPeer(peer_id_new, sender, this); - LOG(dout_con<<getDesc() - <<"createPeer(): giving peer_id="<<peer_id_new<<std::endl); + m_peers[peer->id] = peer; + m_peer_ids.push_back(peer->id); + + m_next_remote_peer_id = (peer_id_new +1 ) % MAX_UDP_PEERS; + + LOG(dout_con << getDesc() + << "createPeer(): giving peer_id=" << peer_id_new << std::endl); ConnectionCommand cmd; SharedBuffer<u8> reply(4); @@ -3051,7 +3035,7 @@ u16 Connection::createPeer(Address& sender, MTProtocols protocol, int fd) writeU8(&reply[1], CONTROLTYPE_SET_PEER_ID); writeU16(&reply[2], peer_id_new); cmd.createPeer(peer_id_new,reply); - this->putCommand(cmd); + putCommand(cmd); // Create peer addition event ConnectionEvent e; @@ -3119,22 +3103,10 @@ UDPPeer* Connection::createServerPeer(Address& address) { JMutexAutoLock lock(m_peers_mutex); m_peers[peer->id] = peer; + m_peer_ids.push_back(peer->id); } return peer; } -std::list<u16> Connection::getPeerIDs() -{ - std::list<u16> retval; - - JMutexAutoLock lock(m_peers_mutex); - for(std::map<u16, Peer*>::iterator j = m_peers.begin(); - j != m_peers.end(); ++j) - { - retval.push_back(j->first); - } - return retval; -} - } // namespace diff --git a/src/connection.h b/src/network/connection.h index be1627dfa..4ac9a4631 100644 --- a/src/connection.h +++ b/src/network/connection.h @@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "socket.h" #include "exceptions.h" #include "constants.h" +#include "network/networkpacket.h" #include "util/pointer.h" #include "util/container.h" #include "util/thread.h" @@ -130,14 +131,14 @@ inline bool seqnum_higher(u16 totest, u16 base) { if (totest > base) { - if((totest - base) > (SEQNUM_MAX/2)) + if ((totest - base) > (SEQNUM_MAX/2)) return false; else return true; } else { - if((base - totest) > (SEQNUM_MAX/2)) + if ((base - totest) > (SEQNUM_MAX/2)) return true; else return false; @@ -362,9 +363,9 @@ public: packet is constructed. If not, returns one of length 0. */ SharedBuffer<u8> insert(BufferedPacket &p, bool reliable); - + void removeUnreliableTimedOuts(float dtime, float timeout); - + private: // Key is seqnum std::map<u16, IncomingSplitPacket*> m_buf; @@ -495,7 +496,7 @@ public: u16 readNextSplitSeqNum(); void setNextSplitSeqNum(u16 seqnum); - + // This is for buffering the incoming packets that are coming in // the wrong order ReliablePacketBuffer incoming_reliables; @@ -873,7 +874,7 @@ struct ConnectionEvent std::string describe() { - switch(type){ + switch(type) { case CONNEVENT_NONE: return "CONNEVENT_NONE"; case CONNEVENT_DATA_RECEIVED: @@ -887,7 +888,7 @@ struct ConnectionEvent } return "Invalid ConnectionEvent"; } - + void dataReceived(u16 peer_id_, SharedBuffer<u8> data_) { type = CONNEVENT_DATA_RECEIVED; @@ -1025,16 +1026,15 @@ public: ConnectionEvent getEvent(); ConnectionEvent waitEvent(u32 timeout_ms); void putCommand(ConnectionCommand &c); - - void SetTimeoutMs(int timeout){ m_bc_receive_timeout = timeout; } + + void SetTimeoutMs(int timeout) { m_bc_receive_timeout = timeout; } void Serve(Address bind_addr); void Connect(Address address); bool Connected(); void Disconnect(); u32 Receive(u16 &peer_id, SharedBuffer<u8> &data); - void SendToAll(u8 channelnum, SharedBuffer<u8> data, bool reliable); - void Send(u16 peer_id, u8 channelnum, SharedBuffer<u8> data, bool reliable); - u16 GetPeerID(){ return m_peer_id; } + void Send(u16 peer_id, u8 channelnum, NetworkPacket* pkt, bool reliable); + u16 GetPeerID() { return m_peer_id; } Address GetPeerAddress(u16 peer_id); float getPeerStat(u16 peer_id, rtt_stat_type type); float getLocalStat(rate_stat_type type); @@ -1051,14 +1051,14 @@ protected: UDPPeer* createServerPeer(Address& sender); bool deletePeer(u16 peer_id, bool timeout); - void SetPeerID(u16 id){ m_peer_id = id; } + void SetPeerID(u16 id) { m_peer_id = id; } void sendAck(u16 peer_id, u8 channelnum, u16 seqnum); void PrintInfo(std::ostream &out); void PrintInfo(); - std::list<u16> getPeerIDs(); + std::list<u16> getPeerIDs() { return m_peer_ids; } UDPSocket m_udpSocket; MutexedQueue<ConnectionCommand> m_command_queue; @@ -1074,8 +1074,9 @@ private: u16 m_peer_id; u32 m_protocol_id; - + std::map<u16, Peer*> m_peers; + std::list<u16> m_peer_ids; JMutex m_peers_mutex; ConnectionSendThread m_sendThread; @@ -1095,4 +1096,3 @@ private: } // namespace #endif - diff --git a/src/network/networkpacket.cpp b/src/network/networkpacket.cpp index 80ea830f9..b2b1974d7 100644 --- a/src/network/networkpacket.cpp +++ b/src/network/networkpacket.cpp @@ -1,6 +1,5 @@ /* Minetest -Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr> This program is free software; you can redistribute it and/or modify @@ -20,37 +19,54 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "networkpacket.h" #include "debug.h" +#include "exceptions.h" #include "util/serialize.h" NetworkPacket::NetworkPacket(u8 *data, u32 datasize, u16 peer_id): -m_peer_id(peer_id) +m_read_offset(0), m_peer_id(peer_id) { m_read_offset = 0; m_datasize = datasize - 2; - // Copy data packet to remove opcode - m_data = new u8[m_datasize]; + // split command and datas + m_command = readU16(&data[0]); + m_data = std::vector<u8>(&data[2], &data[2 + m_datasize]); +} - memcpy(m_data, &data[2], m_datasize); +NetworkPacket::NetworkPacket(u16 command, u32 datasize, u16 peer_id): +m_datasize(datasize), m_read_offset(0), m_command(command), m_peer_id(peer_id) +{ + m_data.resize(m_datasize); +} + +NetworkPacket::NetworkPacket(u16 command, u32 datasize): +m_datasize(datasize), m_read_offset(0), m_command(command), m_peer_id(0) +{ + m_data.resize(m_datasize); } NetworkPacket::~NetworkPacket() { - delete [] m_data; + m_data.clear(); } char* NetworkPacket::getString(u32 from_offset) { - assert(from_offset < m_datasize); + if (from_offset >= m_datasize) + throw SerializationError("Malformed packet read"); return (char*)&m_data[from_offset]; } -char NetworkPacket::getChar(u32 offset) +void NetworkPacket::putRawString(const char* src, u32 len) { - assert(offset < m_datasize); + if (m_read_offset + len * sizeof(char) >= m_datasize) { + m_datasize += len * sizeof(char); + m_data.resize(m_datasize); + } - return m_data[offset]; + memcpy(&m_data[m_read_offset], src, len); + m_read_offset += len; } NetworkPacket& NetworkPacket::operator>>(std::string& dst) @@ -64,14 +80,51 @@ NetworkPacket& NetworkPacket::operator>>(std::string& dst) return *this; } - dst.reserve(strLen); dst.append((char*)&m_data[m_read_offset], strLen); - m_read_offset += strLen*sizeof(char); + m_read_offset += strLen * sizeof(char); + return *this; +} + +NetworkPacket& NetworkPacket::operator<<(std::string src) +{ + u16 msgsize = src.size(); + if (msgsize > 0xFFFF) { + msgsize = 0xFFFF; + } + + *this << msgsize; + + if (m_read_offset + msgsize * sizeof(char) >= m_datasize) { + m_datasize += msgsize * sizeof(char); + m_data.resize(m_datasize); + } + + memcpy(&m_data[m_read_offset], src.c_str(), msgsize); + m_read_offset += msgsize; + return *this; } +void NetworkPacket::putLongString(std::string src) +{ + u32 msgsize = src.size(); + if (msgsize > 0xFFFFFFFF) { + msgsize = 0xFFFFFFFF; + } + + *this << msgsize; + + if (m_read_offset + msgsize * sizeof(char) >= m_datasize) { + m_datasize += msgsize * sizeof(char); + m_data.resize(m_datasize); + } + + memcpy(&m_data[m_read_offset], src.c_str(), msgsize); + m_read_offset += msgsize; +} + NetworkPacket& NetworkPacket::operator>>(std::wstring& dst) { u16 strLen = readU16(&m_data[m_read_offset]); @@ -93,6 +146,23 @@ NetworkPacket& NetworkPacket::operator>>(std::wstring& dst) return *this; } +NetworkPacket& NetworkPacket::operator<<(std::wstring src) +{ + u16 msgsize = src.size(); + if (msgsize > 0xFFFF) { + msgsize = 0xFFFF; + } + + *this << msgsize; + + // Write string + for (u16 i=0; i<msgsize; i++) { + *this << (u16) src[i]; + } + + return *this; +} + std::string NetworkPacket::readLongString() { u32 strLen = readU32(&m_data[m_read_offset]); @@ -114,151 +184,251 @@ std::string NetworkPacket::readLongString() NetworkPacket& NetworkPacket::operator>>(char& dst) { - dst = getChar(m_read_offset); + if (m_read_offset >= m_datasize) + throw SerializationError("Malformed packet read"); + + dst = readU8(&m_data[m_read_offset]); - m_read_offset += sizeof(char); + incrOffset<char>(); return *this; } -u8* NetworkPacket::getU8Ptr(u32 from_offset) +char NetworkPacket::getChar(u32 offset) { - assert(from_offset < m_datasize); + if (offset >= m_datasize) + throw SerializationError("Malformed packet read"); - return (u8*)&m_data[from_offset]; + return readU8(&m_data[offset]); } -u8 NetworkPacket::getU8(u32 offset) +NetworkPacket& NetworkPacket::operator<<(char src) { - assert(offset < m_datasize); + checkDataSize<u8>(); + + writeU8(&m_data[m_read_offset], src); - return m_data[offset]; + incrOffset<char>(); + return *this; } -NetworkPacket& NetworkPacket::operator>>(u8& dst) +NetworkPacket& NetworkPacket::operator<<(u8 src) { - assert(m_read_offset < m_datasize); - dst = m_data[m_read_offset]; + checkDataSize<u8>(); - m_read_offset += sizeof(u8); + writeU8(&m_data[m_read_offset], src); + + incrOffset<u8>(); return *this; } -NetworkPacket& NetworkPacket::operator>>(bool& dst) +NetworkPacket& NetworkPacket::operator<<(bool src) { - assert(m_read_offset < m_datasize); - dst = m_data[m_read_offset]; + checkDataSize<u8>(); - m_read_offset += sizeof(u8); + writeU8(&m_data[m_read_offset], src); + + incrOffset<u8>(); return *this; } -u16 NetworkPacket::getU16(u32 from_offset) +NetworkPacket& NetworkPacket::operator<<(u16 src) { - assert(from_offset < m_datasize); + checkDataSize<u16>(); - return readU16(&m_data[from_offset]); + writeU16(&m_data[m_read_offset], src); + + incrOffset<u16>(); + return *this; } -NetworkPacket& NetworkPacket::operator>>(u16& dst) +NetworkPacket& NetworkPacket::operator<<(u32 src) { - dst = getU16(m_read_offset); + checkDataSize<u32>(); - m_read_offset += sizeof(u16); + writeU32(&m_data[m_read_offset], src); + + incrOffset<u32>(); return *this; } -u32 NetworkPacket::getU32(u32 from_offset) +NetworkPacket& NetworkPacket::operator<<(u64 src) { - assert(from_offset < m_datasize); + checkDataSize<u64>(); + + writeU64(&m_data[m_read_offset], src); - return readU32(&m_data[from_offset]); + incrOffset<u64>(); + return *this; } -NetworkPacket& NetworkPacket::operator>>(u32& dst) +NetworkPacket& NetworkPacket::operator<<(float src) { - dst = getU32(m_read_offset); + checkDataSize<float>(); - m_read_offset += sizeof(u32); + writeF1000(&m_data[m_read_offset], src); + + incrOffset<float>(); return *this; } -u64 NetworkPacket::getU64(u32 from_offset) +NetworkPacket& NetworkPacket::operator>>(bool& dst) { - assert(from_offset < m_datasize); + if (m_read_offset >= m_datasize) + throw SerializationError("Malformed packet read"); - return readU64(&m_data[from_offset]); + dst = readU8(&m_data[m_read_offset]); + + incrOffset<u8>(); + return *this; } -NetworkPacket& NetworkPacket::operator>>(u64& dst) +NetworkPacket& NetworkPacket::operator>>(u8& dst) { - dst = getU64(m_read_offset); + if (m_read_offset >= m_datasize) + throw SerializationError("Malformed packet read"); - m_read_offset += sizeof(u64); + dst = readU8(&m_data[m_read_offset]); + + incrOffset<u8>(); return *this; } -float NetworkPacket::getF1000(u32 from_offset) +u8 NetworkPacket::getU8(u32 offset) { - assert(from_offset < m_datasize); + if (offset >= m_datasize) + throw SerializationError("Malformed packet read"); - return readF1000(&m_data[from_offset]); + return readU8(&m_data[offset]); +} + +u8* NetworkPacket::getU8Ptr(u32 from_offset) +{ + if (m_datasize == 0) { + return NULL; + } + + if (from_offset >= m_datasize) + throw SerializationError("Malformed packet read"); + + return (u8*)&m_data[from_offset]; +} + +NetworkPacket& NetworkPacket::operator>>(u16& dst) +{ + if (m_read_offset >= m_datasize) + throw SerializationError("Malformed packet read"); + + dst = readU16(&m_data[m_read_offset]); + + incrOffset<u16>(); + return *this; +} + +u16 NetworkPacket::getU16(u32 from_offset) +{ + if (from_offset >= m_datasize) + throw SerializationError("Malformed packet read"); + + return readU16(&m_data[from_offset]); +} + +NetworkPacket& NetworkPacket::operator>>(u32& dst) +{ + if (m_read_offset >= m_datasize) + throw SerializationError("Malformed packet read"); + + dst = readU32(&m_data[m_read_offset]); + + incrOffset<u32>(); + return *this; +} + +NetworkPacket& NetworkPacket::operator>>(u64& dst) +{ + if (m_read_offset >= m_datasize) + throw SerializationError("Malformed packet read"); + + dst = readU64(&m_data[m_read_offset]); + + incrOffset<u64>(); + return *this; } NetworkPacket& NetworkPacket::operator>>(float& dst) { - dst = getF1000(m_read_offset); + if (m_read_offset >= m_datasize) + throw SerializationError("Malformed packet read"); + + dst = readF1000(&m_data[m_read_offset]); - m_read_offset += sizeof(float); + incrOffset<float>(); return *this; } NetworkPacket& NetworkPacket::operator>>(v2f& dst) { - assert(m_read_offset < m_datasize); + if (m_read_offset >= m_datasize) + throw SerializationError("Malformed packet read"); dst = readV2F1000(&m_data[m_read_offset]); - m_read_offset += sizeof(v2f); + incrOffset<v2f>(); return *this; } NetworkPacket& NetworkPacket::operator>>(v3f& dst) { - assert(m_read_offset < m_datasize); + if (m_read_offset >= m_datasize) + throw SerializationError("Malformed packet read"); dst = readV3F1000(&m_data[m_read_offset]); - m_read_offset += sizeof(v3f); + incrOffset<v3f>(); return *this; } -s16 NetworkPacket::getS16(u32 from_offset) +NetworkPacket& NetworkPacket::operator>>(s16& dst) { - assert(from_offset < m_datasize); + if (m_read_offset >= m_datasize) + throw SerializationError("Malformed packet read"); - return readS16(&m_data[from_offset]); + dst = readS16(&m_data[m_read_offset]); + + incrOffset<s16>(); + return *this; } -NetworkPacket& NetworkPacket::operator>>(s16& dst) +NetworkPacket& NetworkPacket::operator<<(s16 src) { - dst = getS16(m_read_offset); - - m_read_offset += sizeof(s16); + *this << (u16) src; return *this; } -s32 NetworkPacket::getS32(u32 from_offset) +NetworkPacket& NetworkPacket::operator>>(s32& dst) { - assert(from_offset < m_datasize); + if (m_read_offset >= m_datasize) + throw SerializationError("Malformed packet read"); + + dst = readS32(&m_data[m_read_offset]); - return readS32(&m_data[from_offset]); + incrOffset<s32>(); + return *this; } -NetworkPacket& NetworkPacket::operator>>(s32& dst) +NetworkPacket& NetworkPacket::operator<<(s32 src) { - dst = getS32(m_read_offset); + *this << (u32) src; + return *this; +} - m_read_offset += sizeof(s32); +NetworkPacket& NetworkPacket::operator>>(v3s16& dst) +{ + if (m_read_offset >= m_datasize) + throw SerializationError("Malformed packet read"); + + dst = readV3S16(&m_data[m_read_offset]); + + incrOffset<v3s16>(); return *this; } @@ -266,36 +436,88 @@ NetworkPacket& NetworkPacket::operator>>(v2s32& dst) { dst = readV2S32(&m_data[m_read_offset]); - m_read_offset += sizeof(v2s32); + incrOffset<v2s32>(); return *this; } -v3s16 NetworkPacket::getV3S16(u32 from_offset) +NetworkPacket& NetworkPacket::operator>>(v3s32& dst) { - assert(from_offset < m_datasize); + if (m_read_offset >= m_datasize) + throw SerializationError("Malformed packet read"); - return readV3S16(&m_data[from_offset]); + dst = readV3S32(&m_data[m_read_offset]); + + incrOffset<v3s32>(); + return *this; } -NetworkPacket& NetworkPacket::operator>>(v3s16& dst) +NetworkPacket& NetworkPacket::operator<<(v2f src) +{ + *this << (float) src.X; + *this << (float) src.Y; + return *this; +} + +NetworkPacket& NetworkPacket::operator<<(v3f src) +{ + *this << (float) src.X; + *this << (float) src.Y; + *this << (float) src.Z; + return *this; +} + +NetworkPacket& NetworkPacket::operator<<(v3s16 src) { - dst = getV3S16(m_read_offset); + *this << (s16) src.X; + *this << (s16) src.Y; + *this << (s16) src.Z; + return *this; +} - m_read_offset += sizeof(v3s16); +NetworkPacket& NetworkPacket::operator<<(v2s32 src) +{ + *this << (s32) src.X; + *this << (s32) src.Y; + return *this; +} + +NetworkPacket& NetworkPacket::operator<<(v3s32 src) +{ + *this << (s32) src.X; + *this << (s32) src.Y; + *this << (s32) src.Z; return *this; } -v3s32 NetworkPacket::getV3S32(u32 from_offset) +NetworkPacket& NetworkPacket::operator>>(video::SColor& dst) { - assert(from_offset < m_datasize); + if (m_read_offset >= m_datasize) + throw SerializationError("Malformed packet read"); - return readV3S32(&m_data[from_offset]); + dst = readARGB8(&m_data[m_read_offset]); + + incrOffset<u32>(); + return *this; } -NetworkPacket& NetworkPacket::operator>>(v3s32& dst) +NetworkPacket& NetworkPacket::operator<<(video::SColor src) { - dst = getV3S32(m_read_offset); + checkDataSize<u32>(); - m_read_offset += sizeof(v3s32); + writeU32(&m_data[m_read_offset], src.color); + + incrOffset<u32>(); return *this; } + +SharedBuffer<u8> NetworkPacket::oldForgePacket() +{ + SharedBuffer<u8> sb(m_datasize + 2); + writeU16(&sb[0], m_command); + + u8* datas = getU8Ptr(0); + + if (datas != NULL) + memcpy(&sb[2], datas, m_datasize); + return sb; +} diff --git a/src/network/networkpacket.h b/src/network/networkpacket.h index c9f7e3cde..e8c8565b0 100644 --- a/src/network/networkpacket.h +++ b/src/network/networkpacket.h @@ -1,6 +1,5 @@ /* Minetest -Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr> This program is free software; you can redistribute it and/or modify @@ -21,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef NETWORKPACKET_HEADER #define NETWORKPACKET_HEADER +#include "util/pointer.h" #include "util/numeric.h" #include "networkprotocol.h" @@ -29,57 +29,100 @@ class NetworkPacket public: NetworkPacket(u8 *data, u32 datasize, u16 peer_id); + NetworkPacket(u16 command, u32 datasize, u16 peer_id); + NetworkPacket(u16 command, u32 datasize); ~NetworkPacket(); // Getters u32 getSize() { return m_datasize; } u16 getPeerId() { return m_peer_id; } + u16 getCommand() { return m_command; } // Data extractors char* getString(u32 from_offset); + void putRawString(const char* src, u32 len); + NetworkPacket& operator>>(std::string& dst); + NetworkPacket& operator<<(std::string src); + + void putLongString(std::string src); + NetworkPacket& operator>>(std::wstring& dst); + NetworkPacket& operator<<(std::wstring src); + std::string readLongString(); char getChar(u32 offset); NetworkPacket& operator>>(char& dst); + NetworkPacket& operator<<(char src); NetworkPacket& operator>>(bool& dst); + NetworkPacket& operator<<(bool src); u8 getU8(u32 offset); + NetworkPacket& operator>>(u8& dst); + NetworkPacket& operator<<(u8 src); u8* getU8Ptr(u32 offset); + u16 getU16(u32 from_offset); NetworkPacket& operator>>(u16& dst); - u32 getU32(u32 from_offset); + NetworkPacket& operator<<(u16 src); + NetworkPacket& operator>>(u32& dst); - u64 getU64(u32 from_offset); + NetworkPacket& operator<<(u32 src); + NetworkPacket& operator>>(u64& dst); + NetworkPacket& operator<<(u64 src); - float getF1000(u32 offset); NetworkPacket& operator>>(float& dst); + NetworkPacket& operator<<(float src); + NetworkPacket& operator>>(v2f& dst); + NetworkPacket& operator<<(v2f src); + NetworkPacket& operator>>(v3f& dst); + NetworkPacket& operator<<(v3f src); - s16 getS16(u32 from_offset); NetworkPacket& operator>>(s16& dst); - s32 getS32(u32 from_offset); + NetworkPacket& operator<<(s16 src); + NetworkPacket& operator>>(s32& dst); + NetworkPacket& operator<<(s32 src); NetworkPacket& operator>>(v2s32& dst); + NetworkPacket& operator<<(v2s32 src); - v3s16 getV3S16(u32 from_offset); NetworkPacket& operator>>(v3s16& dst); + NetworkPacket& operator<<(v3s16 src); - v3s32 getV3S32(u32 from_offset); NetworkPacket& operator>>(v3s32& dst); + NetworkPacket& operator<<(v3s32 src); -protected: - u8 *m_data; + NetworkPacket& operator>>(video::SColor& dst); + NetworkPacket& operator<<(video::SColor src); + + // Temp, we remove SharedBuffer when migration finished + SharedBuffer<u8> oldForgePacket(); +private: + template<typename T> void checkDataSize() + { + if (m_read_offset + sizeof(T) > m_datasize) { + m_datasize += sizeof(T); + m_data.resize(m_datasize); + } + } + + template<typename T> void incrOffset() + { + m_read_offset += sizeof(T); + } + + std::vector<u8> m_data; u32 m_datasize; u32 m_read_offset; -private: + u16 m_command; u16 m_peer_id; }; diff --git a/src/network/packethandlers/client.cpp b/src/network/packethandlers/client.cpp new file mode 100644 index 000000000..1ce54e38c --- /dev/null +++ b/src/network/packethandlers/client.cpp @@ -0,0 +1,1024 @@ +/* +Minetest +Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "client.h" + +#include "base64.h" +#include "clientmedia.h" +#include "log.h" +#include "map.h" +#include "mapsector.h" +#include "nodedef.h" +#include "serialization.h" +#include "server.h" +#include "strfnd.h" +#include "network/clientopcodes.h" +#include "util/serialize.h" + +void Client::handleCommand_Deprecated(NetworkPacket* pkt) +{ + infostream << "Got deprecated command " + << toClientCommandTable[pkt->getCommand()].name << " from peer " + << pkt->getPeerId() << "!" << std::endl; +} + +void Client::handleCommand_Init(NetworkPacket* pkt) +{ + if (pkt->getSize() < 1) + return; + + u8 deployed; + *pkt >> deployed; + + infostream << "Client: TOCLIENT_INIT received with " + "deployed=" << ((int)deployed & 0xff) << std::endl; + + if (!ser_ver_supported(deployed)) { + infostream << "Client: TOCLIENT_INIT: Server sent " + << "unsupported ser_fmt_ver"<< std::endl; + return; + } + + m_server_ser_ver = deployed; + + // Get player position + v3s16 playerpos_s16(0, BS * 2 + BS * 20, 0); + if (pkt->getSize() >= 1 + 6) { + *pkt >> playerpos_s16; + } + v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS / 2, 0); + + + // Set player position + Player *player = m_env.getLocalPlayer(); + assert(player != NULL); + player->setPosition(playerpos_f); + + if (pkt->getSize() >= 1 + 6 + 8) { + // Get map seed + *pkt >> m_map_seed; + infostream << "Client: received map seed: " << m_map_seed << std::endl; + } + + if (pkt->getSize() >= 1 + 6 + 8 + 4) { + *pkt >> m_recommended_send_interval; + infostream << "Client: received recommended send interval " + << m_recommended_send_interval<<std::endl; + } + + // Reply to server + NetworkPacket* resp_pkt = new NetworkPacket(TOSERVER_INIT2, 0); + Send(resp_pkt); + + m_state = LC_Init; +} + +void Client::handleCommand_AccessDenied(NetworkPacket* pkt) +{ + // The server didn't like our password. Note, this needs + // to be processed even if the serialisation format has + // not been agreed yet, the same as TOCLIENT_INIT. + m_access_denied = true; + m_access_denied_reason = L"Unknown"; + if (pkt->getSize() >= 2) { + *pkt >> m_access_denied_reason; + } +} + +void Client::handleCommand_RemoveNode(NetworkPacket* pkt) +{ + if (pkt->getSize() < 6) + return; + + v3s16 p; + *pkt >> p; + removeNode(p); +} + +void Client::handleCommand_AddNode(NetworkPacket* pkt) +{ + if (pkt->getSize() < 6 + MapNode::serializedLength(m_server_ser_ver)) + return; + + v3s16 p; + *pkt >> p; + + MapNode n; + n.deSerialize(pkt->getU8Ptr(6), m_server_ser_ver); + + bool remove_metadata = true; + u32 index = 6 + MapNode::serializedLength(m_server_ser_ver); + if ((pkt->getSize() >= index + 1) && pkt->getU8(index)) { + remove_metadata = false; + } + + addNode(p, n, remove_metadata); +} +void Client::handleCommand_BlockData(NetworkPacket* pkt) +{ + // Ignore too small packet + if (pkt->getSize() < 6) + return; + + v3s16 p; + *pkt >> p; + + std::string datastring(pkt->getString(6), pkt->getSize() - 6); + std::istringstream istr(datastring, std::ios_base::binary); + + MapSector *sector; + MapBlock *block; + + v2s16 p2d(p.X, p.Z); + sector = m_env.getMap().emergeSector(p2d); + + assert(sector->getPos() == p2d); + + block = sector->getBlockNoCreateNoEx(p.Y); + if (block) { + /* + Update an existing block + */ + block->deSerialize(istr, m_server_ser_ver, false); + block->deSerializeNetworkSpecific(istr); + } + else { + /* + Create a new block + */ + block = new MapBlock(&m_env.getMap(), p, this); + block->deSerialize(istr, m_server_ser_ver, false); + block->deSerializeNetworkSpecific(istr); + sector->insertBlock(block); + } + + if (localdb != NULL) { + ((ServerMap&) localserver->getMap()).saveBlock(block, localdb); + } + + /* + Add it to mesh update queue and set it to be acknowledged after update. + */ + addUpdateMeshTaskWithEdge(p, true); +} + +void Client::handleCommand_Inventory(NetworkPacket* pkt) +{ + if (pkt->getSize() < 1) + return; + + std::string datastring(pkt->getString(0), pkt->getSize()); + std::istringstream is(datastring, std::ios_base::binary); + + Player *player = m_env.getLocalPlayer(); + assert(player != NULL); + + player->inventory.deSerialize(is); + + m_inventory_updated = true; + + delete m_inventory_from_server; + m_inventory_from_server = new Inventory(player->inventory); + m_inventory_from_server_age = 0.0; +} + +void Client::handleCommand_TimeOfDay(NetworkPacket* pkt) +{ + if (pkt->getSize() < 2) + return; + + u16 time_of_day; + + *pkt >> time_of_day; + + time_of_day = time_of_day % 24000; + float time_speed = 0; + + if (pkt->getSize() >= 2 + 4) { + *pkt >> time_speed; + } + else { + // Old message; try to approximate speed of time by ourselves + float time_of_day_f = (float)time_of_day / 24000.0; + float tod_diff_f = 0; + + if (time_of_day_f < 0.2 && m_last_time_of_day_f > 0.8) + tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0; + else + tod_diff_f = time_of_day_f - m_last_time_of_day_f; + + m_last_time_of_day_f = time_of_day_f; + float time_diff = m_time_of_day_update_timer; + m_time_of_day_update_timer = 0; + + if (m_time_of_day_set) { + time_speed = (3600.0 * 24.0) * tod_diff_f / time_diff; + infostream << "Client: Measured time_of_day speed (old format): " + << time_speed << " tod_diff_f=" << tod_diff_f + << " time_diff=" << time_diff << std::endl; + } + } + + // Update environment + m_env.setTimeOfDay(time_of_day); + m_env.setTimeOfDaySpeed(time_speed); + m_time_of_day_set = true; + + u32 dr = m_env.getDayNightRatio(); + infostream << "Client: time_of_day=" << time_of_day + << " time_speed=" << time_speed + << " dr=" << dr << std::endl; +} + +void Client::handleCommand_ChatMessage(NetworkPacket* pkt) +{ + /* + u16 command + u16 length + wstring message + */ + u16 len, read_wchar; + + *pkt >> len; + + std::wstring message; + for (u32 i = 0; i < len; i++) { + *pkt >> read_wchar; + message += (wchar_t)read_wchar; + } + + m_chat_queue.push_back(message); +} + +void Client::handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt) +{ + /* + u16 command + u16 count of removed objects + for all removed objects { + u16 id + } + u16 count of added objects + for all added objects { + u16 id + u8 type + u32 initialization data length + string initialization data + } + */ + + // Read removed objects + u8 type; + u16 removed_count, added_count, id; + + *pkt >> removed_count; + + for (u16 i = 0; i < removed_count; i++) { + *pkt >> id; + m_env.removeActiveObject(id); + } + + // Read added objects + *pkt >> added_count; + + for (u16 i = 0; i < added_count; i++) { + *pkt >> id >> type; + m_env.addActiveObject(id, type, pkt->readLongString()); + } +} + +void Client::handleCommand_ActiveObjectMessages(NetworkPacket* pkt) +{ + /* + u16 command + for all objects + { + u16 id + u16 message length + string message + } + */ + char buf[6]; + // Get all data except the command number + std::string datastring(pkt->getString(0), pkt->getSize()); + // Throw them in an istringstream + std::istringstream is(datastring, std::ios_base::binary); + + while(is.eof() == false) { + is.read(buf, 2); + u16 id = readU16((u8*)buf); + if (is.eof()) + break; + is.read(buf, 2); + size_t message_size = readU16((u8*)buf); + std::string message; + message.reserve(message_size); + for (u32 i = 0; i < message_size; i++) { + is.read(buf, 1); + message.append(buf, 1); + } + // Pass on to the environment + m_env.processActiveObjectMessage(id, message); + } +} + +void Client::handleCommand_Movement(NetworkPacket* pkt) +{ + Player *player = m_env.getLocalPlayer(); + assert(player != NULL); + + float mad, maa, maf, msw, mscr, msf, mscl, msj, lf, lfs, ls, g; + + *pkt >> mad >> maa >> maf >> msw >> mscr >> msf >> mscl >> msj + >> lf >> lfs >> ls >> g; + + player->movement_acceleration_default = mad * BS; + player->movement_acceleration_air = maa * BS; + player->movement_acceleration_fast = maf * BS; + player->movement_speed_walk = msw * BS; + player->movement_speed_crouch = mscr * BS; + player->movement_speed_fast = msf * BS; + player->movement_speed_climb = mscl * BS; + player->movement_speed_jump = msj * BS; + player->movement_liquid_fluidity = lf * BS; + player->movement_liquid_fluidity_smooth = lfs * BS; + player->movement_liquid_sink = ls * BS; + player->movement_gravity = g * BS; +} + +void Client::handleCommand_HP(NetworkPacket* pkt) +{ + + Player *player = m_env.getLocalPlayer(); + assert(player != NULL); + + u8 oldhp = player->hp; + + u8 hp; + *pkt >> hp; + + player->hp = hp; + + if (hp < oldhp) { + // Add to ClientEvent queue + ClientEvent event; + event.type = CE_PLAYER_DAMAGE; + event.player_damage.amount = oldhp - hp; + m_client_event_queue.push_back(event); + } +} + +void Client::handleCommand_Breath(NetworkPacket* pkt) +{ + Player *player = m_env.getLocalPlayer(); + assert(player != NULL); + + u16 breath; + + *pkt >> breath; + + player->setBreath(breath); +} + +void Client::handleCommand_MovePlayer(NetworkPacket* pkt) +{ + Player *player = m_env.getLocalPlayer(); + assert(player != NULL); + + v3f pos; + f32 pitch, yaw; + + *pkt >> pos >> pitch >> yaw; + + player->setPosition(pos); + + infostream << "Client got TOCLIENT_MOVE_PLAYER" + << " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")" + << " pitch=" << pitch + << " yaw=" << yaw + << std::endl; + + /* + Add to ClientEvent queue. + This has to be sent to the main program because otherwise + it would just force the pitch and yaw values to whatever + the camera points to. + */ + ClientEvent event; + event.type = CE_PLAYER_FORCE_MOVE; + event.player_force_move.pitch = pitch; + event.player_force_move.yaw = yaw; + m_client_event_queue.push_back(event); + + // Ignore damage for a few seconds, so that the player doesn't + // get damage from falling on ground + m_ignore_damage_timer = 3.0; +} + +void Client::handleCommand_PlayerItem(NetworkPacket* pkt) +{ + infostream << "Client: WARNING: Ignoring TOCLIENT_PLAYERITEM" << std::endl; +} + +void Client::handleCommand_DeathScreen(NetworkPacket* pkt) +{ + bool set_camera_point_target; + v3f camera_point_target; + + *pkt >> set_camera_point_target; + *pkt >> camera_point_target; + + ClientEvent event; + event.type = CE_DEATHSCREEN; + event.deathscreen.set_camera_point_target = set_camera_point_target; + event.deathscreen.camera_point_target_x = camera_point_target.X; + event.deathscreen.camera_point_target_y = camera_point_target.Y; + event.deathscreen.camera_point_target_z = camera_point_target.Z; + m_client_event_queue.push_back(event); +} + +void Client::handleCommand_AnnounceMedia(NetworkPacket* pkt) +{ + u16 num_files; + + *pkt >> num_files; + + infostream << "Client: Received media announcement: packet size: " + << pkt->getSize() << std::endl; + + if (m_media_downloader == NULL || + m_media_downloader->isStarted()) { + const char *problem = m_media_downloader ? + "we already saw another announcement" : + "all media has been received already"; + errorstream << "Client: Received media announcement but " + << problem << "! " + << " files=" << num_files + << " size=" << pkt->getSize() << std::endl; + return; + } + + // Mesh update thread must be stopped while + // updating content definitions + assert(!m_mesh_update_thread.IsRunning()); + + for (u16 i = 0; i < num_files; i++) { + std::string name, sha1_base64; + + *pkt >> name >> sha1_base64; + + std::string sha1_raw = base64_decode(sha1_base64); + m_media_downloader->addFile(name, sha1_raw); + } + + std::vector<std::string> remote_media; + try { + std::string str; + + *pkt >> str; + + Strfnd sf(str); + while(!sf.atend()) { + std::string baseurl = trim(sf.next(",")); + if (baseurl != "") + m_media_downloader->addRemoteServer(baseurl); + } + } + catch(SerializationError& e) { + // not supported by server or turned off + } + + m_media_downloader->step(this); +} + +void Client::handleCommand_Media(NetworkPacket* pkt) +{ + /* + u16 command + u16 total number of file bunches + u16 index of this bunch + u32 number of files in this bunch + for each file { + u16 length of name + string name + u32 length of data + data + } + */ + u16 num_bunches; + u16 bunch_i; + u32 num_files; + + *pkt >> num_bunches >> bunch_i >> num_files; + + infostream << "Client: Received files: bunch " << bunch_i << "/" + << num_bunches << " files=" << num_files + << " size=" << pkt->getSize() << std::endl; + + if (num_files == 0) + return; + + if (m_media_downloader == NULL || + !m_media_downloader->isStarted()) { + const char *problem = m_media_downloader ? + "media has not been requested" : + "all media has been received already"; + errorstream << "Client: Received media but " + << problem << "! " + << " bunch " << bunch_i << "/" << num_bunches + << " files=" << num_files + << " size=" << pkt->getSize() << std::endl; + return; + } + + // Mesh update thread must be stopped while + // updating content definitions + assert(!m_mesh_update_thread.IsRunning()); + + for (u32 i=0; i < num_files; i++) { + std::string name; + + *pkt >> name; + + std::string data = pkt->readLongString(); + + m_media_downloader->conventionalTransferDone( + name, data, this); + } +} + +void Client::handleCommand_ToolDef(NetworkPacket* pkt) +{ + infostream << "Client: WARNING: Ignoring TOCLIENT_TOOLDEF" << std::endl; +} + +void Client::handleCommand_NodeDef(NetworkPacket* pkt) +{ + infostream << "Client: Received node definitions: packet size: " + << pkt->getSize() << std::endl; + + // Mesh update thread must be stopped while + // updating content definitions + assert(!m_mesh_update_thread.IsRunning()); + + // Decompress node definitions + std::string datastring(pkt->getString(0), pkt->getSize()); + std::istringstream is(datastring, std::ios_base::binary); + std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary); + std::ostringstream tmp_os; + decompressZlib(tmp_is, tmp_os); + + // Deserialize node definitions + std::istringstream tmp_is2(tmp_os.str()); + m_nodedef->deSerialize(tmp_is2); + m_nodedef_received = true; +} + +void Client::handleCommand_CraftItemDef(NetworkPacket* pkt) +{ + infostream << "Client: WARNING: Ignoring TOCLIENT_CRAFTITEMDEF" << std::endl; +} + +void Client::handleCommand_ItemDef(NetworkPacket* pkt) +{ + infostream << "Client: Received item definitions: packet size: " + << pkt->getSize() << std::endl; + + // Mesh update thread must be stopped while + // updating content definitions + assert(!m_mesh_update_thread.IsRunning()); + + // Decompress item definitions + std::string datastring(pkt->getString(0), pkt->getSize()); + std::istringstream is(datastring, std::ios_base::binary); + std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary); + std::ostringstream tmp_os; + decompressZlib(tmp_is, tmp_os); + + // Deserialize node definitions + std::istringstream tmp_is2(tmp_os.str()); + m_itemdef->deSerialize(tmp_is2); + m_itemdef_received = true; +} + +void Client::handleCommand_PlaySound(NetworkPacket* pkt) +{ + s32 server_id; + std::string name; + float gain; + u8 type; // 0=local, 1=positional, 2=object + v3f pos; + u16 object_id; + bool loop; + + *pkt >> server_id >> name >> gain >> type >> pos >> object_id >> loop; + + // Start playing + int client_id = -1; + switch(type) { + case 0: // local + client_id = m_sound->playSound(name, loop, gain); + break; + case 1: // positional + client_id = m_sound->playSoundAt(name, loop, gain, pos); + break; + case 2: + { // object + ClientActiveObject *cao = m_env.getActiveObject(object_id); + if (cao) + pos = cao->getPosition(); + client_id = m_sound->playSoundAt(name, loop, gain, pos); + // TODO: Set up sound to move with object + break; + } + default: + break; + } + + if (client_id != -1) { + m_sounds_server_to_client[server_id] = client_id; + m_sounds_client_to_server[client_id] = server_id; + if (object_id != 0) + m_sounds_to_objects[client_id] = object_id; + } +} + +void Client::handleCommand_StopSound(NetworkPacket* pkt) +{ + s32 server_id; + + *pkt >> server_id; + + std::map<s32, int>::iterator i = + m_sounds_server_to_client.find(server_id); + + if (i != m_sounds_server_to_client.end()) { + int client_id = i->second; + m_sound->stopSound(client_id); + } +} + +void Client::handleCommand_Privileges(NetworkPacket* pkt) +{ + m_privileges.clear(); + infostream << "Client: Privileges updated: "; + u16 num_privileges; + + *pkt >> num_privileges; + + for (u16 i = 0; i < num_privileges; i++) { + std::string priv; + + *pkt >> priv; + + m_privileges.insert(priv); + infostream << priv << " "; + } + infostream << std::endl; +} + +void Client::handleCommand_InventoryFormSpec(NetworkPacket* pkt) +{ + Player *player = m_env.getLocalPlayer(); + assert(player != NULL); + + // Store formspec in LocalPlayer + player->inventory_formspec = pkt->readLongString(); +} + +void Client::handleCommand_DetachedInventory(NetworkPacket* pkt) +{ + std::string datastring(pkt->getString(0), pkt->getSize()); + std::istringstream is(datastring, std::ios_base::binary); + + std::string name = deSerializeString(is); + + infostream << "Client: Detached inventory update: \"" << name + << "\"" << std::endl; + + Inventory *inv = NULL; + if (m_detached_inventories.count(name) > 0) + inv = m_detached_inventories[name]; + else { + inv = new Inventory(m_itemdef); + m_detached_inventories[name] = inv; + } + inv->deSerialize(is); +} + +void Client::handleCommand_ShowFormSpec(NetworkPacket* pkt) +{ + std::string formspec = pkt->readLongString(); + std::string formname; + + *pkt >> formname; + + ClientEvent event; + event.type = CE_SHOW_FORMSPEC; + // pointer is required as event is a struct only! + // adding a std:string to a struct isn't possible + event.show_formspec.formspec = new std::string(formspec); + event.show_formspec.formname = new std::string(formname); + m_client_event_queue.push_back(event); +} + +void Client::handleCommand_SpawnParticle(NetworkPacket* pkt) +{ + std::string datastring(pkt->getString(0), pkt->getSize()); + std::istringstream is(datastring, std::ios_base::binary); + + v3f pos = readV3F1000(is); + v3f vel = readV3F1000(is); + v3f acc = readV3F1000(is); + float expirationtime = readF1000(is); + float size = readF1000(is); + bool collisiondetection = readU8(is); + std::string texture = deSerializeLongString(is); + bool vertical = false; + try { + vertical = readU8(is); + } catch (...) {} + + ClientEvent event; + event.type = CE_SPAWN_PARTICLE; + event.spawn_particle.pos = new v3f (pos); + event.spawn_particle.vel = new v3f (vel); + event.spawn_particle.acc = new v3f (acc); + event.spawn_particle.expirationtime = expirationtime; + event.spawn_particle.size = size; + event.spawn_particle.collisiondetection = collisiondetection; + event.spawn_particle.vertical = vertical; + event.spawn_particle.texture = new std::string(texture); + + m_client_event_queue.push_back(event); +} + +void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt) +{ + u16 amount; + float spawntime; + v3f minpos; + v3f maxpos; + v3f minvel; + v3f maxvel; + v3f minacc; + v3f maxacc; + float minexptime; + float maxexptime; + float minsize; + float maxsize; + bool collisiondetection; + u32 id; + + *pkt >> amount >> spawntime >> minpos >> maxpos >> minvel >> maxvel + >> minacc >> maxacc >> minexptime >> maxexptime >> minsize + >> maxsize >> collisiondetection; + + std::string texture = pkt->readLongString(); + + *pkt >> id; + + bool vertical = false; + try { + *pkt >> vertical; + } catch (...) {} + + ClientEvent event; + event.type = CE_ADD_PARTICLESPAWNER; + event.add_particlespawner.amount = amount; + event.add_particlespawner.spawntime = spawntime; + event.add_particlespawner.minpos = new v3f (minpos); + event.add_particlespawner.maxpos = new v3f (maxpos); + event.add_particlespawner.minvel = new v3f (minvel); + event.add_particlespawner.maxvel = new v3f (maxvel); + event.add_particlespawner.minacc = new v3f (minacc); + event.add_particlespawner.maxacc = new v3f (maxacc); + event.add_particlespawner.minexptime = minexptime; + event.add_particlespawner.maxexptime = maxexptime; + event.add_particlespawner.minsize = minsize; + event.add_particlespawner.maxsize = maxsize; + event.add_particlespawner.collisiondetection = collisiondetection; + event.add_particlespawner.vertical = vertical; + event.add_particlespawner.texture = new std::string(texture); + event.add_particlespawner.id = id; + + m_client_event_queue.push_back(event); +} + + +void Client::handleCommand_DeleteParticleSpawner(NetworkPacket* pkt) +{ + u16 id; + + *pkt >> id; + + ClientEvent event; + event.type = CE_DELETE_PARTICLESPAWNER; + event.delete_particlespawner.id = (u32) id; + + m_client_event_queue.push_back(event); +} + +void Client::handleCommand_HudAdd(NetworkPacket* pkt) +{ + std::string datastring(pkt->getString(0), pkt->getSize()); + std::istringstream is(datastring, std::ios_base::binary); + + u32 id; + u8 type; + v2f pos; + std::string name; + v2f scale; + std::string text; + u32 number; + u32 item; + u32 dir; + v2f align; + v2f offset; + v3f world_pos; + v2s32 size; + + *pkt >> id >> type >> pos >> name >> scale >> text >> number >> item + >> dir >> align >> offset; + try { + *pkt >> world_pos; + } + catch(SerializationError &e) {}; + + try { + *pkt >> size; + } catch(SerializationError &e) {}; + + ClientEvent event; + event.type = CE_HUDADD; + event.hudadd.id = id; + event.hudadd.type = type; + event.hudadd.pos = new v2f(pos); + event.hudadd.name = new std::string(name); + event.hudadd.scale = new v2f(scale); + event.hudadd.text = new std::string(text); + event.hudadd.number = number; + event.hudadd.item = item; + event.hudadd.dir = dir; + event.hudadd.align = new v2f(align); + event.hudadd.offset = new v2f(offset); + event.hudadd.world_pos = new v3f(world_pos); + event.hudadd.size = new v2s32(size); + m_client_event_queue.push_back(event); +} + +void Client::handleCommand_HudRemove(NetworkPacket* pkt) +{ + u32 id; + + *pkt >> id; + + ClientEvent event; + event.type = CE_HUDRM; + event.hudrm.id = id; + m_client_event_queue.push_back(event); +} + +void Client::handleCommand_HudChange(NetworkPacket* pkt) +{ + std::string sdata; + v2f v2fdata; + v3f v3fdata; + u32 intdata = 0; + v2s32 v2s32data; + u32 id; + u8 stat; + + *pkt >> id >> stat; + + if (stat == HUD_STAT_POS || stat == HUD_STAT_SCALE || + stat == HUD_STAT_ALIGN || stat == HUD_STAT_OFFSET) + *pkt >> v2fdata; + else if (stat == HUD_STAT_NAME || stat == HUD_STAT_TEXT) + *pkt >> sdata; + else if (stat == HUD_STAT_WORLD_POS) + *pkt >> v3fdata; + else if (stat == HUD_STAT_SIZE ) + *pkt >> v2s32data; + else + *pkt >> intdata; + + ClientEvent event; + event.type = CE_HUDCHANGE; + event.hudchange.id = id; + event.hudchange.stat = (HudElementStat)stat; + event.hudchange.v2fdata = new v2f(v2fdata); + event.hudchange.v3fdata = new v3f(v3fdata); + event.hudchange.sdata = new std::string(sdata); + event.hudchange.data = intdata; + event.hudchange.v2s32data = new v2s32(v2s32data); + m_client_event_queue.push_back(event); +} + +void Client::handleCommand_HudSetFlags(NetworkPacket* pkt) +{ + u32 flags, mask; + + *pkt >> flags >> mask; + + Player *player = m_env.getLocalPlayer(); + assert(player != NULL); + + player->hud_flags &= ~mask; + player->hud_flags |= flags; +} + +void Client::handleCommand_HudSetParam(NetworkPacket* pkt) +{ + u16 param; std::string value; + + *pkt >> param >> value; + + Player *player = m_env.getLocalPlayer(); + assert(player != NULL); + + if (param == HUD_PARAM_HOTBAR_ITEMCOUNT && value.size() == 4) { + s32 hotbar_itemcount = readS32((u8*) value.c_str()); + if (hotbar_itemcount > 0 && hotbar_itemcount <= HUD_HOTBAR_ITEMCOUNT_MAX) + player->hud_hotbar_itemcount = hotbar_itemcount; + } + else if (param == HUD_PARAM_HOTBAR_IMAGE) { + ((LocalPlayer *) player)->hotbar_image = value; + } + else if (param == HUD_PARAM_HOTBAR_SELECTED_IMAGE) { + ((LocalPlayer *) player)->hotbar_selected_image = value; + } +} + +void Client::handleCommand_HudSetSky(NetworkPacket* pkt) +{ + std::string datastring(pkt->getString(0), pkt->getSize()); + std::istringstream is(datastring, std::ios_base::binary); + + video::SColor *bgcolor = new video::SColor(readARGB8(is)); + std::string *type = new std::string(deSerializeString(is)); + u16 count = readU16(is); + std::vector<std::string> *params = new std::vector<std::string>; + + for (size_t i = 0; i < count; i++) + params->push_back(deSerializeString(is)); + + ClientEvent event; + event.type = CE_SET_SKY; + event.set_sky.bgcolor = bgcolor; + event.set_sky.type = type; + event.set_sky.params = params; + m_client_event_queue.push_back(event); +} + +void Client::handleCommand_OverrideDayNightRatio(NetworkPacket* pkt) +{ + bool do_override; + u16 day_night_ratio_u; + + *pkt >> do_override >> day_night_ratio_u; + + float day_night_ratio_f = (float)day_night_ratio_u / 65536; + + ClientEvent event; + event.type = CE_OVERRIDE_DAY_NIGHT_RATIO; + event.override_day_night_ratio.do_override = do_override; + event.override_day_night_ratio.ratio_f = day_night_ratio_f; + m_client_event_queue.push_back(event); +} + +void Client::handleCommand_LocalPlayerAnimations(NetworkPacket* pkt) +{ + LocalPlayer *player = m_env.getLocalPlayer(); + assert(player != NULL); + + *pkt >> player->local_animations[0]; + *pkt >> player->local_animations[1]; + *pkt >> player->local_animations[2]; + *pkt >> player->local_animations[3]; + *pkt >> player->local_animation_speed; +} + +void Client::handleCommand_EyeOffset(NetworkPacket* pkt) +{ + LocalPlayer *player = m_env.getLocalPlayer(); + assert(player != NULL); + + *pkt >> player->eye_offset_first >> player->eye_offset_third; +} diff --git a/src/network/packethandlers/server.cpp b/src/network/packethandlers/server.cpp new file mode 100644 index 000000000..4627bd5ed --- /dev/null +++ b/src/network/packethandlers/server.cpp @@ -0,0 +1,1537 @@ +/* +Minetest +Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "server.h" +#include "log.h" + +#include "base64.h" +#include "content_abm.h" +#include "content_sao.h" +#include "emerge.h" +#include "main.h" +#include "nodedef.h" +#include "player.h" +#include "rollback_interface.h" +#include "scripting_game.h" +#include "settings.h" +#include "tool.h" +#include "version.h" +#include "network/networkprotocol.h" +#include "network/serveropcodes.h" +#include "util/pointedthing.h" +#include "util/serialize.h" + +void Server::handleCommand_Deprecated(NetworkPacket* pkt) +{ + infostream << "Server: " << toServerCommandTable[pkt->getCommand()].name + << " not supported anymore" << std::endl; +} + +void Server::handleCommand_Init(NetworkPacket* pkt) +{ + // [0] u8 SER_FMT_VER_HIGHEST_READ + // [1] u8[20] player_name + // [21] u8[28] password <--- can be sent without this, from old versions + + if (pkt->getSize() < 1+PLAYERNAME_SIZE) + return; + + RemoteClient* client = getClient(pkt->getPeerId(), CS_Created); + + std::string addr_s; + try { + Address address = getPeerAddress(pkt->getPeerId()); + addr_s = address.serializeString(); + } + catch (con::PeerNotFoundException &e) { + /* + * no peer for this packet found + * most common reason is peer timeout, e.g. peer didn't + * respond for some time, your server was overloaded or + * things like that. + */ + infostream << "Server::ProcessData(): Cancelling: peer " + << pkt->getPeerId() << " not found" << std::endl; + return; + } + + // If net_proto_version is set, this client has already been handled + if (client->getState() > CS_Created) { + verbosestream << "Server: Ignoring multiple TOSERVER_INITs from " + << addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl; + return; + } + + verbosestream << "Server: Got TOSERVER_INIT from " << addr_s << " (peer_id=" + << pkt->getPeerId() << ")" << std::endl; + + // Do not allow multiple players in simple singleplayer mode. + // This isn't a perfect way to do it, but will suffice for now + if (m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1) { + infostream << "Server: Not allowing another client (" << addr_s + << ") to connect in simple singleplayer mode" << std::endl; + DenyAccess(pkt->getPeerId(), L"Running in simple singleplayer mode."); + return; + } + + // First byte after command is maximum supported + // serialization version + u8 client_max; + + *pkt >> client_max; + + u8 our_max = SER_FMT_VER_HIGHEST_READ; + // Use the highest version supported by both + int deployed = std::min(client_max, our_max); + // If it's lower than the lowest supported, give up. + if (deployed < SER_FMT_VER_LOWEST) + deployed = SER_FMT_VER_INVALID; + + if (deployed == SER_FMT_VER_INVALID) { + actionstream << "Server: A mismatched client tried to connect from " + << addr_s << std::endl; + infostream<<"Server: Cannot negotiate serialization version with " + << addr_s << std::endl; + DenyAccess(pkt->getPeerId(), std::wstring( + L"Your client's version is not supported.\n" + L"Server version is ") + + narrow_to_wide(minetest_version_simple) + L"." + ); + return; + } + + client->setPendingSerializationVersion(deployed); + + /* + Read and check network protocol version + */ + + u16 min_net_proto_version = 0; + if (pkt->getSize() >= 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2) + min_net_proto_version = pkt->getU16(1 + PLAYERNAME_SIZE + PASSWORD_SIZE); + + // Use same version as minimum and maximum if maximum version field + // doesn't exist (backwards compatibility) + u16 max_net_proto_version = min_net_proto_version; + if (pkt->getSize() >= 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2) + max_net_proto_version = pkt->getU16(1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2); + + // Start with client's maximum version + u16 net_proto_version = max_net_proto_version; + + // Figure out a working version if it is possible at all + if (max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN || + min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) { + // If maximum is larger than our maximum, go with our maximum + if (max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX) + net_proto_version = SERVER_PROTOCOL_VERSION_MAX; + // Else go with client's maximum + else + net_proto_version = max_net_proto_version; + } + + verbosestream << "Server: " << addr_s << ": Protocol version: min: " + << min_net_proto_version << ", max: " << max_net_proto_version + << ", chosen: " << net_proto_version << std::endl; + + client->net_proto_version = net_proto_version; + + if (net_proto_version < SERVER_PROTOCOL_VERSION_MIN || + net_proto_version > SERVER_PROTOCOL_VERSION_MAX) { + actionstream << "Server: A mismatched client tried to connect from " + << addr_s << std::endl; + DenyAccess(pkt->getPeerId(), std::wstring( + L"Your client's version is not supported.\n" + L"Server version is ") + + narrow_to_wide(minetest_version_simple) + L",\n" + + L"server's PROTOCOL_VERSION is " + + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MIN)) + + L"..." + + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MAX)) + + L", client's PROTOCOL_VERSION is " + + narrow_to_wide(itos(min_net_proto_version)) + + L"..." + + narrow_to_wide(itos(max_net_proto_version)) + ); + return; + } + + if (g_settings->getBool("strict_protocol_version_checking")) { + if (net_proto_version != LATEST_PROTOCOL_VERSION) { + actionstream << "Server: A mismatched (strict) client tried to " + << "connect from " << addr_s << std::endl; + DenyAccess(pkt->getPeerId(), std::wstring( + L"Your client's version is not supported.\n" + L"Server version is ") + + narrow_to_wide(minetest_version_simple) + L",\n" + + L"server's PROTOCOL_VERSION (strict) is " + + narrow_to_wide(itos(LATEST_PROTOCOL_VERSION)) + + L", client's PROTOCOL_VERSION is " + + narrow_to_wide(itos(min_net_proto_version)) + + L"..." + + narrow_to_wide(itos(max_net_proto_version)) + ); + return; + } + } + + /* + Set up player + */ + char playername[PLAYERNAME_SIZE]; + unsigned int playername_length = 0; + for (; playername_length < PLAYERNAME_SIZE; playername_length++ ) { + playername[playername_length] = pkt->getChar(1+playername_length); + if (pkt->getChar(1+playername_length) == 0) + break; + } + + if (playername_length == PLAYERNAME_SIZE) { + actionstream << "Server: Player with name exceeding max length " + << "tried to connect from " << addr_s << std::endl; + DenyAccess(pkt->getPeerId(), L"Name too long"); + return; + } + + + if (playername[0]=='\0') { + actionstream << "Server: Player with an empty name " + << "tried to connect from " << addr_s << std::endl; + DenyAccess(pkt->getPeerId(), L"Empty name"); + return; + } + + if (string_allowed(playername, PLAYERNAME_ALLOWED_CHARS) == false) { + actionstream << "Server: Player with an invalid name " + << "tried to connect from " << addr_s << std::endl; + DenyAccess(pkt->getPeerId(), L"Name contains unallowed characters"); + return; + } + + if (!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) { + actionstream << "Server: Player with the name \"singleplayer\" " + << "tried to connect from " << addr_s << std::endl; + DenyAccess(pkt->getPeerId(), L"Name is not allowed"); + return; + } + + { + std::string reason; + if (m_script->on_prejoinplayer(playername, addr_s, reason)) { + actionstream << "Server: Player with the name \"" << playername << "\" " + << "tried to connect from " << addr_s << " " + << "but it was disallowed for the following reason: " + << reason << std::endl; + DenyAccess(pkt->getPeerId(), narrow_to_wide(reason.c_str())); + return; + } + } + + infostream<<"Server: New connection: \""<<playername<<"\" from " + <<addr_s<<" (peer_id="<<pkt->getPeerId()<<")"<<std::endl; + + // Get password + char given_password[PASSWORD_SIZE]; + if (pkt->getSize() < 1 + PLAYERNAME_SIZE + PASSWORD_SIZE) { + // old version - assume blank password + given_password[0] = 0; + } + else { + for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) { + given_password[i] = pkt->getChar(21 + i); + } + given_password[PASSWORD_SIZE - 1] = 0; + } + + if (!base64_is_valid(given_password)) { + actionstream << "Server: " << playername + << " supplied invalid password hash" << std::endl; + DenyAccess(pkt->getPeerId(), L"Invalid password hash"); + return; + } + + // Enforce user limit. + // Don't enforce for users that have some admin right + if (m_clients.getClientIDs(CS_Created).size() >= g_settings->getU16("max_users") && + !checkPriv(playername, "server") && + !checkPriv(playername, "ban") && + !checkPriv(playername, "privs") && + !checkPriv(playername, "password") && + playername != g_settings->get("name")) { + actionstream << "Server: " << playername << " tried to join, but there" + << " are already max_users=" + << g_settings->getU16("max_users") << " players." << std::endl; + DenyAccess(pkt->getPeerId(), L"Too many users."); + return; + } + + std::string checkpwd; // Password hash to check against + bool has_auth = m_script->getAuth(playername, &checkpwd, NULL); + + // If no authentication info exists for user, create it + if (!has_auth) { + if (!isSingleplayer() && + g_settings->getBool("disallow_empty_password") && + std::string(given_password) == "") { + actionstream << "Server: " << playername + << " supplied empty password" << std::endl; + DenyAccess(pkt->getPeerId(), L"Empty passwords are " + L"disallowed. Set a password and try again."); + return; + } + std::wstring raw_default_password = + narrow_to_wide(g_settings->get("default_password")); + std::string initial_password = + translatePassword(playername, raw_default_password); + + // If default_password is empty, allow any initial password + if (raw_default_password.length() == 0) + initial_password = given_password; + + m_script->createAuth(playername, initial_password); + } + + has_auth = m_script->getAuth(playername, &checkpwd, NULL); + + if (!has_auth) { + actionstream << "Server: " << playername << " cannot be authenticated" + << " (auth handler does not work?)" << std::endl; + DenyAccess(pkt->getPeerId(), L"Not allowed to login"); + return; + } + + if (given_password != checkpwd) { + actionstream << "Server: " << playername << " supplied wrong password" + << std::endl; + DenyAccess(pkt->getPeerId(), L"Wrong password"); + return; + } + + RemotePlayer *player = + static_cast<RemotePlayer*>(m_env->getPlayer(playername)); + + if (player && player->peer_id != 0) { + errorstream << "Server: " << playername << ": Failed to emerge player" + << " (player allocated to an another client)" << std::endl; + DenyAccess(pkt->getPeerId(), L"Another client is connected with this " + L"name. If your client closed unexpectedly, try again in " + L"a minute."); + } + + m_clients.setPlayerName(pkt->getPeerId(), playername); + + /* + Answer with a TOCLIENT_INIT + */ + + NetworkPacket* resp_pkt = new NetworkPacket(TOCLIENT_INIT, 1 + 6 + 8 + 4, + pkt->getPeerId()); + + *resp_pkt << (u8) deployed << (v3s16) floatToInt(v3f(0,0,0), BS) + << (u64) m_env->getServerMap().getSeed() + << g_settings->getFloat("dedicated_server_step"); + + Send(resp_pkt); + m_clients.event(pkt->getPeerId(), CSE_Init); +} + +void Server::handleCommand_Init2(NetworkPacket* pkt) +{ + verbosestream << "Server: Got TOSERVER_INIT2 from " + << pkt->getPeerId() << std::endl; + + m_clients.event(pkt->getPeerId(), CSE_GotInit2); + u16 protocol_version = m_clients.getProtocolVersion(pkt->getPeerId()); + + + ///// begin compatibility code + PlayerSAO* playersao = NULL; + if (protocol_version <= 22) { + playersao = StageTwoClientInit(pkt->getPeerId()); + + if (playersao == NULL) { + errorstream + << "TOSERVER_INIT2 stage 2 client init failed for peer " + << pkt->getPeerId() << std::endl; + return; + } + } + ///// end compatibility code + + /* + Send some initialization data + */ + + infostream << "Server: Sending content to " + << getPlayerName(pkt->getPeerId()) << std::endl; + + // Send player movement settings + SendMovement(pkt->getPeerId()); + + // Send item definitions + SendItemDef(pkt->getPeerId(), m_itemdef, protocol_version); + + // Send node definitions + SendNodeDef(pkt->getPeerId(), m_nodedef, protocol_version); + + m_clients.event(pkt->getPeerId(), CSE_SetDefinitionsSent); + + // Send media announcement + sendMediaAnnouncement(pkt->getPeerId()); + + // Send detached inventories + sendDetachedInventories(pkt->getPeerId()); + + // Send time of day + u16 time = m_env->getTimeOfDay(); + float time_speed = g_settings->getFloat("time_speed"); + SendTimeOfDay(pkt->getPeerId(), time, time_speed); + + ///// begin compatibility code + if (protocol_version <= 22) { + m_clients.event(pkt->getPeerId(), CSE_SetClientReady); + m_script->on_joinplayer(playersao); + } + ///// end compatibility code + + // Warnings about protocol version can be issued here + if (getClient(pkt->getPeerId())->net_proto_version < LATEST_PROTOCOL_VERSION) { + SendChatMessage(pkt->getPeerId(), L"# Server: WARNING: YOUR CLIENT'S " + L"VERSION MAY NOT BE FULLY COMPATIBLE WITH THIS SERVER!"); + } +} + +void Server::handleCommand_RequestMedia(NetworkPacket* pkt) +{ + std::list<std::string> tosend; + u16 numfiles; + + *pkt >> numfiles; + + infostream << "Sending " << numfiles << " files to " + << getPlayerName(pkt->getPeerId()) << std::endl; + verbosestream << "TOSERVER_REQUEST_MEDIA: " << std::endl; + + for (u16 i = 0; i < numfiles; i++) { + std::string name; + + *pkt >> name; + + tosend.push_back(name); + verbosestream << "TOSERVER_REQUEST_MEDIA: requested file " + << name << std::endl; + } + + sendRequestedMedia(pkt->getPeerId(), tosend); +} + +void Server::handleCommand_ReceivedMedia(NetworkPacket* pkt) +{ +} + +void Server::handleCommand_ClientReady(NetworkPacket* pkt) +{ + u16 peer_id = pkt->getPeerId(); + u16 peer_proto_ver = getClient(peer_id, CS_InitDone)->net_proto_version; + + // clients <= protocol version 22 did not send ready message, + // they're already initialized + if (peer_proto_ver <= 22) { + infostream << "Client sent message not expected by a " + << "client using protocol version <= 22," + << "disconnecing peer_id: " << peer_id << std::endl; + m_con.DisconnectPeer(peer_id); + return; + } + + PlayerSAO* playersao = StageTwoClientInit(peer_id); + + if (playersao == NULL) { + errorstream + << "TOSERVER_CLIENT_READY stage 2 client init failed for peer_id: " + << peer_id << std::endl; + m_con.DisconnectPeer(peer_id); + return; + } + + + if (pkt->getSize() < 8) { + errorstream + << "TOSERVER_CLIENT_READY client sent inconsistent data, disconnecting peer_id: " + << peer_id << std::endl; + m_con.DisconnectPeer(peer_id); + return; + } + + u8 major_ver, minor_ver, patch_ver; + *pkt >> major_ver >> minor_ver >> patch_ver; + + m_clients.setClientVersion( + peer_id, major_ver, minor_ver, patch_ver, + std::string(pkt->getString(6),(u16) pkt->getU8(4))); + + m_clients.event(peer_id, CSE_SetClientReady); + m_script->on_joinplayer(playersao); +} + +void Server::handleCommand_GotBlocks(NetworkPacket* pkt) +{ + if (pkt->getSize() < 1) + return; + + /* + [0] u16 command + [2] u8 count + [3] v3s16 pos_0 + [3+6] v3s16 pos_1 + ... + */ + + u8 count; + *pkt >> count; + + RemoteClient *client = getClient(pkt->getPeerId()); + + for (u16 i = 0; i < count; i++) { + if ((s16)pkt->getSize() < 1 + (i + 1) * 6) + throw con::InvalidIncomingDataException + ("GOTBLOCKS length is too short"); + v3s16 p; + + *pkt >> p; + + client->GotBlock(p); + } +} + +void Server::handleCommand_PlayerPos(NetworkPacket* pkt) +{ + if (pkt->getSize() < 12 + 12 + 4 + 4) + return; + + v3s32 ps, ss; + s32 f32pitch, f32yaw; + + *pkt >> ps; + *pkt >> ss; + *pkt >> f32pitch; + *pkt >> f32yaw; + + f32 pitch = (f32)f32pitch / 100.0; + f32 yaw = (f32)f32yaw / 100.0; + u32 keyPressed = 0; + + if (pkt->getSize() >= 12 + 12 + 4 + 4 + 4) + *pkt >> keyPressed; + + v3f position((f32)ps.X / 100.0, (f32)ps.Y / 100.0, (f32)ps.Z / 100.0); + v3f speed((f32)ss.X / 100.0, (f32)ss.Y / 100.0, (f32)ss.Z / 100.0); + + pitch = wrapDegrees(pitch); + yaw = wrapDegrees(yaw); + + Player *player = m_env->getPlayer(pkt->getPeerId()); + if (player == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + PlayerSAO *playersao = player->getPlayerSAO(); + if (playersao == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player object for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + player->setPosition(position); + player->setSpeed(speed); + player->setPitch(pitch); + player->setYaw(yaw); + player->keyPressed = keyPressed; + player->control.up = (keyPressed & 1); + player->control.down = (keyPressed & 2); + player->control.left = (keyPressed & 4); + player->control.right = (keyPressed & 8); + player->control.jump = (keyPressed & 16); + player->control.aux1 = (keyPressed & 32); + player->control.sneak = (keyPressed & 64); + player->control.LMB = (keyPressed & 128); + player->control.RMB = (keyPressed & 256); + + bool cheated = playersao->checkMovementCheat(); + if (cheated) { + // Call callbacks + m_script->on_cheat(playersao, "moved_too_fast"); + } +} + +void Server::handleCommand_DeletedBlocks(NetworkPacket* pkt) +{ + if (pkt->getSize() < 1) + return; + + /* + [0] u16 command + [2] u8 count + [3] v3s16 pos_0 + [3+6] v3s16 pos_1 + ... + */ + + u8 count; + *pkt >> count; + + RemoteClient *client = getClient(pkt->getPeerId()); + + for (u16 i = 0; i < count; i++) { + if ((s16)pkt->getSize() < 1 + (i + 1) * 6) + throw con::InvalidIncomingDataException + ("DELETEDBLOCKS length is too short"); + v3s16 p; + *pkt >> p; + + client->SetBlockNotSent(p); + } +} + +void Server::handleCommand_InventoryAction(NetworkPacket* pkt) +{ + Player *player = m_env->getPlayer(pkt->getPeerId()); + if (player == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + PlayerSAO *playersao = player->getPlayerSAO(); + if (playersao == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player object for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + // Strip command and create a stream + std::string datastring(pkt->getString(0), pkt->getSize()); + verbosestream << "TOSERVER_INVENTORY_ACTION: data=" << datastring + << std::endl; + std::istringstream is(datastring, std::ios_base::binary); + // Create an action + InventoryAction *a = InventoryAction::deSerialize(is); + if (a == NULL) { + infostream << "TOSERVER_INVENTORY_ACTION: " + << "InventoryAction::deSerialize() returned NULL" + << std::endl; + return; + } + + // If something goes wrong, this player is to blame + RollbackScopeActor rollback_scope(m_rollback, + std::string("player:")+player->getName()); + + /* + Note: Always set inventory not sent, to repair cases + where the client made a bad prediction. + */ + + /* + Handle restrictions and special cases of the move action + */ + if (a->getType() == IACTION_MOVE) { + IMoveAction *ma = (IMoveAction*)a; + + ma->from_inv.applyCurrentPlayer(player->getName()); + ma->to_inv.applyCurrentPlayer(player->getName()); + + setInventoryModified(ma->from_inv); + setInventoryModified(ma->to_inv); + + bool from_inv_is_current_player = + (ma->from_inv.type == InventoryLocation::PLAYER) && + (ma->from_inv.name == player->getName()); + + bool to_inv_is_current_player = + (ma->to_inv.type == InventoryLocation::PLAYER) && + (ma->to_inv.name == player->getName()); + + /* + Disable moving items out of craftpreview + */ + if (ma->from_list == "craftpreview") { + infostream << "Ignoring IMoveAction from " + << (ma->from_inv.dump()) << ":" << ma->from_list + << " to " << (ma->to_inv.dump()) << ":" << ma->to_list + << " because src is " << ma->from_list << std::endl; + delete a; + return; + } + + /* + Disable moving items into craftresult and craftpreview + */ + if (ma->to_list == "craftpreview" || ma->to_list == "craftresult") { + infostream << "Ignoring IMoveAction from " + << (ma->from_inv.dump()) << ":" << ma->from_list + << " to " << (ma->to_inv.dump()) << ":" << ma->to_list + << " because dst is " << ma->to_list << std::endl; + delete a; + return; + } + + // Disallow moving items in elsewhere than player's inventory + // if not allowed to interact + if (!checkPriv(player->getName(), "interact") && + (!from_inv_is_current_player || + !to_inv_is_current_player)) { + infostream << "Cannot move outside of player's inventory: " + << "No interact privilege" << std::endl; + delete a; + return; + } + } + /* + Handle restrictions and special cases of the drop action + */ + else if (a->getType() == IACTION_DROP) { + IDropAction *da = (IDropAction*)a; + + da->from_inv.applyCurrentPlayer(player->getName()); + + setInventoryModified(da->from_inv); + + /* + Disable dropping items out of craftpreview + */ + if (da->from_list == "craftpreview") { + infostream << "Ignoring IDropAction from " + << (da->from_inv.dump()) << ":" << da->from_list + << " because src is " << da->from_list << std::endl; + delete a; + return; + } + + // Disallow dropping items if not allowed to interact + if (!checkPriv(player->getName(), "interact")) { + delete a; + return; + } + } + /* + Handle restrictions and special cases of the craft action + */ + else if (a->getType() == IACTION_CRAFT) { + ICraftAction *ca = (ICraftAction*)a; + + ca->craft_inv.applyCurrentPlayer(player->getName()); + + setInventoryModified(ca->craft_inv); + + //bool craft_inv_is_current_player = + // (ca->craft_inv.type == InventoryLocation::PLAYER) && + // (ca->craft_inv.name == player->getName()); + + // Disallow crafting if not allowed to interact + if (!checkPriv(player->getName(), "interact")) { + infostream << "Cannot craft: " + << "No interact privilege" << std::endl; + delete a; + return; + } + } + + // Do the action + a->apply(this, playersao, this); + // Eat the action + delete a; +} + +void Server::handleCommand_ChatMessage(NetworkPacket* pkt) +{ + /* + u16 command + u16 length + wstring message + */ + u16 len; + *pkt >> len; + + std::wstring message; + for (u16 i = 0; i < len; i++) { + u16 tmp_wchar; + *pkt >> tmp_wchar; + + message += (wchar_t)tmp_wchar; + } + + Player *player = m_env->getPlayer(pkt->getPeerId()); + if (player == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + // If something goes wrong, this player is to blame + RollbackScopeActor rollback_scope(m_rollback, + std::string("player:")+player->getName()); + + // Get player name of this client + std::wstring name = narrow_to_wide(player->getName()); + + // Run script hook + bool ate = m_script->on_chat_message(player->getName(), + wide_to_narrow(message)); + // If script ate the message, don't proceed + if (ate) + return; + + // Line to send to players + std::wstring line; + // Whether to send to the player that sent the line + bool send_to_sender_only = false; + + // Commands are implemented in Lua, so only catch invalid + // commands that were not "eaten" and send an error back + if (message[0] == L'/') { + message = message.substr(1); + send_to_sender_only = true; + if (message.length() == 0) + line += L"-!- Empty command"; + else + line += L"-!- Invalid command: " + str_split(message, L' ')[0]; + } + else { + if (checkPriv(player->getName(), "shout")) { + line += L"<"; + line += name; + line += L"> "; + line += message; + } else { + line += L"-!- You don't have permission to shout."; + send_to_sender_only = true; + } + } + + if (line != L"") + { + /* + Send the message to sender + */ + if (send_to_sender_only) { + SendChatMessage(pkt->getPeerId(), line); + } + /* + Send the message to others + */ + else { + actionstream << "CHAT: " << wide_to_narrow(line)<<std::endl; + + std::list<u16> clients = m_clients.getClientIDs(); + + for (std::list<u16>::iterator + i = clients.begin(); + i != clients.end(); ++i) { + if (*i != pkt->getPeerId()) + SendChatMessage(*i, line); + } + } + } +} + +void Server::handleCommand_Damage(NetworkPacket* pkt) +{ + u8 damage; + + *pkt >> damage; + + Player *player = m_env->getPlayer(pkt->getPeerId()); + if (player == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + PlayerSAO *playersao = player->getPlayerSAO(); + if (playersao == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player object for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + if (g_settings->getBool("enable_damage")) { + actionstream << player->getName() << " damaged by " + << (int)damage << " hp at " << PP(player->getPosition() / BS) + << std::endl; + + playersao->setHP(playersao->getHP() - damage); + + if (playersao->getHP() == 0 && playersao->m_hp_not_sent) + DiePlayer(pkt->getPeerId()); + + if (playersao->m_hp_not_sent) + SendPlayerHP(pkt->getPeerId()); + } +} + +void Server::handleCommand_Breath(NetworkPacket* pkt) +{ + u16 breath; + + *pkt >> breath; + + Player *player = m_env->getPlayer(pkt->getPeerId()); + if (player == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + PlayerSAO *playersao = player->getPlayerSAO(); + if (playersao == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player object for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + playersao->setBreath(breath); + m_script->player_event(playersao,"breath_changed"); +} + +void Server::handleCommand_Password(NetworkPacket* pkt) +{ + /* + [0] u16 TOSERVER_PASSWORD + [2] u8[28] old password + [30] u8[28] new password + */ + + errorstream << "PAssword packet size: " << pkt->getSize() << " size required: " << PASSWORD_SIZE * 2 << std::endl; + if (pkt->getSize() != PASSWORD_SIZE * 2) + return; + + std::string oldpwd; + std::string newpwd; + + for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) { + char c = pkt->getChar(i); + if (c == 0) + break; + oldpwd += c; + } + + for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) { + char c = pkt->getChar(PASSWORD_SIZE + i); + if (c == 0) + break; + newpwd += c; + } + + Player *player = m_env->getPlayer(pkt->getPeerId()); + if (player == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + if (!base64_is_valid(newpwd)) { + infostream<<"Server: " << player->getName() << + " supplied invalid password hash" << std::endl; + // Wrong old password supplied!! + SendChatMessage(pkt->getPeerId(), L"Invalid new password hash supplied. Password NOT changed."); + return; + } + + infostream << "Server: Client requests a password change from " + << "'" << oldpwd << "' to '" << newpwd << "'" << std::endl; + + std::string playername = player->getName(); + + std::string checkpwd; + m_script->getAuth(playername, &checkpwd, NULL); + + if (oldpwd != checkpwd) { + infostream << "Server: invalid old password" << std::endl; + // Wrong old password supplied!! + SendChatMessage(pkt->getPeerId(), L"Invalid old password supplied. Password NOT changed."); + return; + } + + bool success = m_script->setPassword(playername, newpwd); + if (success) { + actionstream << player->getName() << " changes password" << std::endl; + SendChatMessage(pkt->getPeerId(), L"Password change successful."); + } else { + actionstream << player->getName() << " tries to change password but " + << "it fails" << std::endl; + SendChatMessage(pkt->getPeerId(), L"Password change failed or inavailable."); + } +} + +void Server::handleCommand_PlayerItem(NetworkPacket* pkt) +{ + if (pkt->getSize() < 2) + return; + + Player *player = m_env->getPlayer(pkt->getPeerId()); + if (player == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + PlayerSAO *playersao = player->getPlayerSAO(); + if (playersao == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player object for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + u16 item; + + *pkt >> item; + + playersao->setWieldIndex(item); +} + +void Server::handleCommand_Respawn(NetworkPacket* pkt) +{ + Player *player = m_env->getPlayer(pkt->getPeerId()); + if (player == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + if (player->hp != 0 || !g_settings->getBool("enable_damage")) + return; + + RespawnPlayer(pkt->getPeerId()); + + actionstream<<player->getName()<<" respawns at " + <<PP(player->getPosition()/BS)<<std::endl; + + // ActiveObject is added to environment in AsyncRunStep after + // the previous addition has been succesfully removed +} + +void Server::handleCommand_Interact(NetworkPacket* pkt) +{ + std::string datastring(pkt->getString(0), pkt->getSize()); + std::istringstream is(datastring, std::ios_base::binary); + + /* + [0] u16 command + [2] u8 action + [3] u16 item + [5] u32 length of the next item + [9] serialized PointedThing + actions: + 0: start digging (from undersurface) or use + 1: stop digging (all parameters ignored) + 2: digging completed + 3: place block or item (to abovesurface) + 4: use item + */ + u8 action = readU8(is); + u16 item_i = readU16(is); + std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary); + PointedThing pointed; + pointed.deSerialize(tmp_is); + + verbosestream << "TOSERVER_INTERACT: action=" << (int)action << ", item=" + << item_i << ", pointed=" << pointed.dump() << std::endl; + + Player *player = m_env->getPlayer(pkt->getPeerId()); + if (player == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + PlayerSAO *playersao = player->getPlayerSAO(); + if (playersao == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player object for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + if (player->hp == 0) { + verbosestream << "TOSERVER_INTERACT: " << player->getName() + << " tried to interact, but is dead!" << std::endl; + return; + } + + v3f player_pos = playersao->getLastGoodPosition(); + + // Update wielded item + playersao->setWieldIndex(item_i); + + // Get pointed to node (undefined if not POINTEDTYPE_NODE) + v3s16 p_under = pointed.node_undersurface; + v3s16 p_above = pointed.node_abovesurface; + + // Get pointed to object (NULL if not POINTEDTYPE_OBJECT) + ServerActiveObject *pointed_object = NULL; + if (pointed.type == POINTEDTHING_OBJECT) { + pointed_object = m_env->getActiveObject(pointed.object_id); + if (pointed_object == NULL) { + verbosestream << "TOSERVER_INTERACT: " + "pointed object is NULL" << std::endl; + return; + } + + } + + v3f pointed_pos_under = player_pos; + v3f pointed_pos_above = player_pos; + if (pointed.type == POINTEDTHING_NODE) { + pointed_pos_under = intToFloat(p_under, BS); + pointed_pos_above = intToFloat(p_above, BS); + } + else if (pointed.type == POINTEDTHING_OBJECT) { + pointed_pos_under = pointed_object->getBasePosition(); + pointed_pos_above = pointed_pos_under; + } + + /* + Check that target is reasonably close + (only when digging or placing things) + */ + if (action == 0 || action == 2 || action == 3) { + float d = player_pos.getDistanceFrom(pointed_pos_under); + float max_d = BS * 14; // Just some large enough value + if (d > max_d) { + actionstream << "Player " << player->getName() + << " tried to access " << pointed.dump() + << " from too far: " + << "d=" << d <<", max_d=" << max_d + << ". ignoring." << std::endl; + // Re-send block to revert change on client-side + RemoteClient *client = getClient(pkt->getPeerId()); + v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); + client->SetBlockNotSent(blockpos); + // Call callbacks + m_script->on_cheat(playersao, "interacted_too_far"); + // Do nothing else + return; + } + } + + /* + Make sure the player is allowed to do it + */ + if (!checkPriv(player->getName(), "interact")) { + actionstream<<player->getName()<<" attempted to interact with " + <<pointed.dump()<<" without 'interact' privilege" + <<std::endl; + // Re-send block to revert change on client-side + RemoteClient *client = getClient(pkt->getPeerId()); + // Digging completed -> under + if (action == 2) { + v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); + client->SetBlockNotSent(blockpos); + } + // Placement -> above + if (action == 3) { + v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS)); + client->SetBlockNotSent(blockpos); + } + return; + } + + /* + If something goes wrong, this player is to blame + */ + RollbackScopeActor rollback_scope(m_rollback, + std::string("player:")+player->getName()); + + /* + 0: start digging or punch object + */ + if (action == 0) { + if (pointed.type == POINTEDTHING_NODE) { + /* + NOTE: This can be used in the future to check if + somebody is cheating, by checking the timing. + */ + MapNode n(CONTENT_IGNORE); + bool pos_ok; + n = m_env->getMap().getNodeNoEx(p_under, &pos_ok); + if (pos_ok) + n = m_env->getMap().getNodeNoEx(p_under, &pos_ok); + + if (!pos_ok) { + infostream << "Server: Not punching: Node not found." + << " Adding block to emerge queue." + << std::endl; + m_emerge->enqueueBlockEmerge(pkt->getPeerId(), getNodeBlockPos(p_above), false); + } + + if (n.getContent() != CONTENT_IGNORE) + m_script->node_on_punch(p_under, n, playersao, pointed); + // Cheat prevention + playersao->noCheatDigStart(p_under); + } + else if (pointed.type == POINTEDTHING_OBJECT) { + // Skip if object has been removed + if (pointed_object->m_removed) + return; + + actionstream<<player->getName()<<" punches object " + <<pointed.object_id<<": " + <<pointed_object->getDescription()<<std::endl; + + ItemStack punchitem = playersao->getWieldedItem(); + ToolCapabilities toolcap = + punchitem.getToolCapabilities(m_itemdef); + v3f dir = (pointed_object->getBasePosition() - + (player->getPosition() + player->getEyeOffset()) + ).normalize(); + float time_from_last_punch = + playersao->resetTimeFromLastPunch(); + pointed_object->punch(dir, &toolcap, playersao, + time_from_last_punch); + } + + } // action == 0 + + /* + 1: stop digging + */ + else if (action == 1) { + } // action == 1 + + /* + 2: Digging completed + */ + else if (action == 2) { + // Only digging of nodes + if (pointed.type == POINTEDTHING_NODE) { + bool pos_ok; + MapNode n = m_env->getMap().getNodeNoEx(p_under, &pos_ok); + if (!pos_ok) { + infostream << "Server: Not finishing digging: Node not found." + << " Adding block to emerge queue." + << std::endl; + m_emerge->enqueueBlockEmerge(pkt->getPeerId(), getNodeBlockPos(p_above), false); + } + + /* Cheat prevention */ + bool is_valid_dig = true; + if (!isSingleplayer() && !g_settings->getBool("disable_anticheat")) { + v3s16 nocheat_p = playersao->getNoCheatDigPos(); + float nocheat_t = playersao->getNoCheatDigTime(); + playersao->noCheatDigEnd(); + // If player didn't start digging this, ignore dig + if (nocheat_p != p_under) { + infostream << "Server: NoCheat: " << player->getName() + << " started digging " + << PP(nocheat_p) << " and completed digging " + << PP(p_under) << "; not digging." << std::endl; + is_valid_dig = false; + // Call callbacks + m_script->on_cheat(playersao, "finished_unknown_dig"); + } + // Get player's wielded item + ItemStack playeritem; + InventoryList *mlist = playersao->getInventory()->getList("main"); + if (mlist != NULL) + playeritem = mlist->getItem(playersao->getWieldIndex()); + ToolCapabilities playeritem_toolcap = + playeritem.getToolCapabilities(m_itemdef); + // Get diggability and expected digging time + DigParams params = getDigParams(m_nodedef->get(n).groups, + &playeritem_toolcap); + // If can't dig, try hand + if (!params.diggable) { + const ItemDefinition &hand = m_itemdef->get(""); + const ToolCapabilities *tp = hand.tool_capabilities; + if (tp) + params = getDigParams(m_nodedef->get(n).groups, tp); + } + // If can't dig, ignore dig + if (!params.diggable) { + infostream << "Server: NoCheat: " << player->getName() + << " completed digging " << PP(p_under) + << ", which is not diggable with tool. not digging." + << std::endl; + is_valid_dig = false; + // Call callbacks + m_script->on_cheat(playersao, "dug_unbreakable"); + } + // Check digging time + // If already invalidated, we don't have to + if (!is_valid_dig) { + // Well not our problem then + } + // Clean and long dig + else if (params.time > 2.0 && nocheat_t * 1.2 > params.time) { + // All is good, but grab time from pool; don't care if + // it's actually available + playersao->getDigPool().grab(params.time); + } + // Short or laggy dig + // Try getting the time from pool + else if (playersao->getDigPool().grab(params.time)) { + // All is good + } + // Dig not possible + else { + infostream << "Server: NoCheat: " << player->getName() + << " completed digging " << PP(p_under) + << "too fast; not digging." << std::endl; + is_valid_dig = false; + // Call callbacks + m_script->on_cheat(playersao, "dug_too_fast"); + } + } + + /* Actually dig node */ + + if (is_valid_dig && n.getContent() != CONTENT_IGNORE) + m_script->node_on_dig(p_under, n, playersao); + + v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); + RemoteClient *client = getClient(pkt->getPeerId()); + // Send unusual result (that is, node not being removed) + if (m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR) { + // Re-send block to revert change on client-side + client->SetBlockNotSent(blockpos); + } + else { + client->ResendBlockIfOnWire(blockpos); + } + } + } // action == 2 + + /* + 3: place block or right-click object + */ + else if (action == 3) { + ItemStack item = playersao->getWieldedItem(); + + // Reset build time counter + if (pointed.type == POINTEDTHING_NODE && + item.getDefinition(m_itemdef).type == ITEM_NODE) + getClient(pkt->getPeerId())->m_time_from_building = 0.0; + + if (pointed.type == POINTEDTHING_OBJECT) { + // Right click object + + // Skip if object has been removed + if (pointed_object->m_removed) + return; + + actionstream << player->getName() << " right-clicks object " + << pointed.object_id << ": " + << pointed_object->getDescription() << std::endl; + + // Do stuff + pointed_object->rightClick(playersao); + } + else if (m_script->item_OnPlace( + item, playersao, pointed)) { + // Placement was handled in lua + + // Apply returned ItemStack + playersao->setWieldedItem(item); + } + + // If item has node placement prediction, always send the + // blocks to make sure the client knows what exactly happened + RemoteClient *client = getClient(pkt->getPeerId()); + v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS)); + v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); + if (item.getDefinition(m_itemdef).node_placement_prediction != "") { + client->SetBlockNotSent(blockpos); + if (blockpos2 != blockpos) { + client->SetBlockNotSent(blockpos2); + } + } + else { + client->ResendBlockIfOnWire(blockpos); + if (blockpos2 != blockpos) { + client->ResendBlockIfOnWire(blockpos2); + } + } + } // action == 3 + + /* + 4: use + */ + else if (action == 4) { + ItemStack item = playersao->getWieldedItem(); + + actionstream << player->getName() << " uses " << item.name + << ", pointing at " << pointed.dump() << std::endl; + + if (m_script->item_OnUse( + item, playersao, pointed)) { + // Apply returned ItemStack + playersao->setWieldedItem(item); + } + + } // action == 4 + + + /* + Catch invalid actions + */ + else { + infostream << "WARNING: Server: Invalid action " + << action << std::endl; + } +} + +void Server::handleCommand_RemovedSounds(NetworkPacket* pkt) +{ + u16 num; + *pkt >> num; + for (u16 k = 0; k < num; k++) { + s32 id; + + *pkt >> id; + + std::map<s32, ServerPlayingSound>::iterator i = + m_playing_sounds.find(id); + + if (i == m_playing_sounds.end()) + continue; + + ServerPlayingSound &psound = i->second; + psound.clients.erase(pkt->getPeerId()); + if (psound.clients.empty()) + m_playing_sounds.erase(i++); + } +} + +void Server::handleCommand_NodeMetaFields(NetworkPacket* pkt) +{ + v3s16 p; + std::string formname; + u16 num; + + *pkt >> p >> formname >> num; + + std::map<std::string, std::string> fields; + for (u16 k = 0; k < num; k++) { + std::string fieldname; + *pkt >> fieldname; + fields[fieldname] = pkt->readLongString(); + } + + Player *player = m_env->getPlayer(pkt->getPeerId()); + if (player == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + PlayerSAO *playersao = player->getPlayerSAO(); + if (playersao == NULL) { + errorstream << "Server::ProcessData(): Cancelling: " + "No player object for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + // If something goes wrong, this player is to blame + RollbackScopeActor rollback_scope(m_rollback, + std::string("player:")+player->getName()); + + // Check the target node for rollback data; leave others unnoticed + RollbackNode rn_old(&m_env->getMap(), p, this); + + m_script->node_on_receive_fields(p, formname, fields, playersao); + + // Report rollback data + RollbackNode rn_new(&m_env->getMap(), p, this); + if (rollback() && rn_new != rn_old) { + RollbackAction action; + action.setSetNode(p, rn_old, rn_new); + rollback()->reportAction(action); + } +} + +void Server::handleCommand_InventoryFields(NetworkPacket* pkt) +{ + std::string formname; + u16 num; + + *pkt >> formname >> num; + + std::map<std::string, std::string> fields; + for (u16 k = 0; k < num; k++) { + std::string fieldname; + *pkt >> fieldname; + fields[fieldname] = pkt->readLongString(); + } + + Player *player = m_env->getPlayer(pkt->getPeerId()); + if (player == NULL) { + errorstream << "Server::ProcessData(): Canceling: " + "No player for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + PlayerSAO *playersao = player->getPlayerSAO(); + if (playersao == NULL) { + errorstream << "Server::ProcessData(): Canceling: " + "No player object for peer_id=" << pkt->getPeerId() + << " disconnecting peer!" << std::endl; + m_con.DisconnectPeer(pkt->getPeerId()); + return; + } + + m_script->on_playerReceiveFields(playersao, formname, fields); +} diff --git a/src/network/serveropcodes.cpp b/src/network/serveropcodes.cpp index 11d2c65ea..bd36b427f 100644 --- a/src/network/serveropcodes.cpp +++ b/src/network/serveropcodes.cpp @@ -93,3 +93,92 @@ const ToServerCommandHandler toServerCommandTable[TOSERVER_NUM_MSG_TYPES] = { "TOSERVER_BREATH", TOSERVER_STATE_INGAME, &Server::handleCommand_Breath }, // 0x42 { "TOSERVER_CLIENT_READY", TOSERVER_STATE_STARTUP, &Server::handleCommand_ClientReady }, // 0x43 }; + +const static ClientCommandFactory null_command_factory = { "TOCLIENT_NULL", 0, false }; + +const ClientCommandFactory clientCommandFactoryTable[TOCLIENT_NUM_MSG_TYPES] = +{ + null_command_factory, + null_command_factory, + null_command_factory, + null_command_factory, + null_command_factory, + null_command_factory, + null_command_factory, + null_command_factory, + null_command_factory, + null_command_factory, + null_command_factory, + null_command_factory, + null_command_factory, + null_command_factory, + null_command_factory, + null_command_factory, + { "TOCLIENT_INIT", 0, true }, // 0x10 + null_command_factory, + null_command_factory, + null_command_factory, + null_command_factory, + null_command_factory, + null_command_factory, + null_command_factory, + null_command_factory, + null_command_factory, + null_command_factory, + null_command_factory, + null_command_factory, + null_command_factory, + null_command_factory, + null_command_factory, + { "TOCLIENT_BLOCKDATA", 2, true }, // 0x20 + { "TOCLIENT_ADDNODE", 0, true }, // 0x21 + { "TOCLIENT_REMOVENODE", 0, true }, // 0x22 + null_command_factory, + null_command_factory, + null_command_factory, + null_command_factory, + { "TOCLIENT_INVENTORY", 0, true }, // 0x27 + null_command_factory, + { "TOCLIENT_TIME_OF_DAY", 0, true }, // 0x29 + null_command_factory, + null_command_factory, + null_command_factory, + null_command_factory, + null_command_factory, + null_command_factory, + { "TOCLIENT_CHAT_MESSAGE", 0, true }, // 0x30 + { "TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD", 0, true }, // 0x31 + { "TOCLIENT_ACTIVE_OBJECT_MESSAGES", 0, true }, // 0x32 Special packet, sent by 0 (rel) and 1 (unrel) channel + { "TOCLIENT_HP", 0, true }, // 0x33 + { "TOCLIENT_MOVE_PLAYER", 0, true }, // 0x34 + { "TOCLIENT_ACCESS_DENIED", 0, true }, // 0x35 + { "TOCLIENT_PLAYERITEM", 0, false }, // 0x36 obsolete + { "TOCLIENT_DEATHSCREEN", 0, true }, // 0x37 + { "TOCLIENT_MEDIA", 2, true }, // 0x38 + { "TOCLIENT_TOOLDEF", 0, false }, // 0x39 obsolete + { "TOCLIENT_NODEDEF", 0, true }, // 0x3a + { "TOCLIENT_CRAFTITEMDEF", 0, false }, // 0x3b obsolete + { "TOCLIENT_ANNOUNCE_MEDIA", 0, true }, // 0x3c + { "TOCLIENT_ITEMDEF", 0, true }, // 0x3d + null_command_factory, + { "TOCLIENT_PLAY_SOUND", 0, true }, // 0x3f + { "TOCLIENT_STOP_SOUND", 0, true }, // 0x40 + { "TOCLIENT_PRIVILEGES", 0, true }, // 0x41 + { "TOCLIENT_INVENTORY_FORMSPEC", 0, true }, // 0x42 + { "TOCLIENT_DETACHED_INVENTORY", 0, true }, // 0x43 + { "TOCLIENT_SHOW_FORMSPEC", 0, true }, // 0x44 + { "TOCLIENT_MOVEMENT", 0, true }, // 0x45 + { "TOCLIENT_SPAWN_PARTICLE", 0, true }, // 0x46 + { "TOCLIENT_ADD_PARTICLESPAWNER", 0, true }, // 0x47 + { "TOCLIENT_DELETE_PARTICLESPAWNER", 0, true }, // 0x48 + { "TOCLIENT_HUDADD", 1, true }, // 0x49 + { "TOCLIENT_HUDRM", 1, true }, // 0x4a + { "TOCLIENT_HUDCHANGE", 0, true }, // 0x4b + { "TOCLIENT_HUD_SET_FLAGS", 0, true }, // 0x4c + { "TOCLIENT_HUD_SET_PARAM", 0, true }, // 0x4d + { "TOCLIENT_BREATH", 0, true }, // 0x4e + { "TOCLIENT_SET_SKY", 0, true }, // 0x4f + { "TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO", 0, true }, // 0x50 + { "TOCLIENT_LOCAL_PLAYER_ANIMATIONS", 0, true }, // 0x51 + { "TOCLIENT_EYE_OFFSET", 0, true }, // 0x52 +}; diff --git a/src/network/serveropcodes.h b/src/network/serveropcodes.h index 77f39e09a..aa3301069 100644 --- a/src/network/serveropcodes.h +++ b/src/network/serveropcodes.h @@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "server.h" #include "networkprotocol.h" -#include "toserverpacket.h" +#include "networkpacket.h" enum ToServerConnectionState { TOSERVER_STATE_NOT_CONNECTED, @@ -35,9 +35,18 @@ struct ToServerCommandHandler { const std::string name; ToServerConnectionState state; - void (Server::*handler)(ToServerPacket* pkt); + void (Server::*handler)(NetworkPacket* pkt); +}; + +struct ClientCommandFactory +{ + const char* name; + u16 channel; + bool reliable; }; extern const ToServerCommandHandler toServerCommandTable[TOSERVER_NUM_MSG_TYPES]; +extern const ClientCommandFactory clientCommandFactoryTable[TOCLIENT_NUM_MSG_TYPES]; + #endif diff --git a/src/network/toclientpacket.cpp b/src/network/toclientpacket.cpp deleted file mode 100644 index b51da48cf..000000000 --- a/src/network/toclientpacket.cpp +++ /dev/null @@ -1,28 +0,0 @@ -/* -Minetest -Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> -Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr> - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#include "toclientpacket.h" -#include "util/serialize.h" - -ToClientPacket::ToClientPacket(u8 *data, u32 datasize, u16 peer_id): -NetworkPacket(data, datasize, peer_id) -{ - m_command = (ToClientCommand)readU16(&data[0]); -} diff --git a/src/network/toclientpacket.h b/src/network/toclientpacket.h deleted file mode 100644 index b926514fb..000000000 --- a/src/network/toclientpacket.h +++ /dev/null @@ -1,38 +0,0 @@ -/* -Minetest -Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> -Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr> - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#ifndef TOCLIENTPACKET_HEADER -#define TOCLIENTPACKET_HEADER - -#include "util/numeric.h" -#include "networkprotocol.h" -#include "networkpacket.h" - -class ToClientPacket: public NetworkPacket -{ -public: - ToClientPacket(u8 *data, u32 datasize, u16 peer_id); - ToClientCommand getCommand() { return m_command; } - -private: - ToClientCommand m_command; -}; - -#endif diff --git a/src/network/toserverpacket.cpp b/src/network/toserverpacket.cpp deleted file mode 100644 index 7b4968679..000000000 --- a/src/network/toserverpacket.cpp +++ /dev/null @@ -1,28 +0,0 @@ -/* -Minetest -Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> -Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr> - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#include "toserverpacket.h" -#include "util/serialize.h" - -ToServerPacket::ToServerPacket(u8 *data, u32 datasize, u16 peer_id): -NetworkPacket(data, datasize, peer_id) -{ - m_command = (ToServerCommand)readU16(&data[0]); -} diff --git a/src/network/toserverpacket.h b/src/network/toserverpacket.h deleted file mode 100644 index eb8470b07..000000000 --- a/src/network/toserverpacket.h +++ /dev/null @@ -1,38 +0,0 @@ -/* -Minetest -Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> -Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr> - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#ifndef TOSERVERPACKET_HEADER -#define TOSERVERPACKET_HEADER - -#include "util/numeric.h" -#include "networkprotocol.h" -#include "networkpacket.h" - -class ToServerPacket: public NetworkPacket -{ -public: - ToServerPacket(u8 *data, u32 datasize, u16 peer_id); - ToServerCommand getCommand() { return m_command; } - -private: - ToServerCommand m_command; -}; - -#endif diff --git a/src/server.cpp b/src/server.cpp index 5062c425e..a118e15dd 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -53,13 +53,11 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mods.h" #include "sha1.h" #include "base64.h" -#include "tool.h" #include "sound.h" // dummySoundManager #include "event_manager.h" #include "hex.h" #include "serverlist.h" #include "util/string.h" -#include "util/pointedthing.h" #include "util/mathconstants.h" #include "rollback.h" #include "util/serialize.h" @@ -624,11 +622,11 @@ void Server::AsyncRunStep(bool initial_step) /* Send player inventories if necessary */ - if(playersao->m_moved){ + if(playersao->m_moved) { SendMovePlayer(*i); playersao->m_moved = false; } - if(playersao->m_inventory_not_sent){ + if(playersao->m_inventory_not_sent) { UpdateCrafting(*i); SendInventory(*i); } @@ -819,46 +817,18 @@ void Server::AsyncRunStep(bool initial_step) obj->m_known_by_count++; } - // Send packet - SharedBuffer<u8> reply(2 + data_buffer.size()); - writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD); - memcpy((char*)&reply[2], data_buffer.c_str(), - data_buffer.size()); - // Send as reliable - m_clients.send(client->peer_id, 0, reply, true); - - verbosestream<<"Server: Sent object remove/add: " - <<removed_objects.size()<<" removed, " - <<added_objects.size()<<" added, " - <<"packet size is "<<reply.getSize()<<std::endl; - } - m_clients.Unlock(); -#if 0 - /* - Collect a list of all the objects known by the clients - and report it back to the environment. - */ + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, 0, client->peer_id); + pkt->putRawString(data_buffer.c_str(), data_buffer.size()); - core::map<u16, bool> all_known_objects; - for(core::map<u16, RemoteClient*>::Iterator - i = m_clients.getIterator(); - i.atEnd() == false; i++) - { - RemoteClient *client = i.getNode()->getValue(); - // Go through all known objects of client - for(core::map<u16, bool>::Iterator - i = client->m_known_objects.getIterator(); - i.atEnd()==false; i++) - { - u16 id = i.getNode()->getKey(); - all_known_objects[id] = true; - } - } - - m_env->setKnownActiveObjects(whatever); -#endif + verbosestream << "Server: Sent object remove/add: " + << removed_objects.size() << " removed, " + << added_objects.size() << " added, " + << "packet size is " << pkt->getSize() << std::endl; + Send(pkt); + } + m_clients.Unlock(); } /* @@ -939,32 +909,21 @@ void Server::AsyncRunStep(bool initial_step) reliable_data and unreliable_data are now ready. Send them. */ - if(reliable_data.size() > 0) - { - SharedBuffer<u8> reply(2 + reliable_data.size()); - writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES); - memcpy((char*)&reply[2], reliable_data.c_str(), - reliable_data.size()); - // Send as reliable - m_clients.send(client->peer_id, 0, reply, true); - } - if(unreliable_data.size() > 0) - { - SharedBuffer<u8> reply(2 + unreliable_data.size()); - writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES); - memcpy((char*)&reply[2], unreliable_data.c_str(), - unreliable_data.size()); - // Send as unreliable - m_clients.send(client->peer_id, 1, reply, false); + if(reliable_data.size() > 0) { + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ACTIVE_OBJECT_MESSAGES, + 0, client->peer_id); + + pkt->putRawString(reliable_data.c_str(), reliable_data.size()); + Send(pkt); } - /*if(reliable_data.size() > 0 || unreliable_data.size() > 0) - { - infostream<<"Server: Size of object message data: " - <<"reliable: "<<reliable_data.size() - <<", unreliable: "<<unreliable_data.size() - <<std::endl; - }*/ + if(unreliable_data.size() > 0) { + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ACTIVE_OBJECT_MESSAGES, + 0, client->peer_id); + + pkt->putRawString(unreliable_data.c_str(), unreliable_data.size()); + Send(pkt); + } } m_clients.Unlock(); @@ -1192,7 +1151,7 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id) m_clients.Unlock(); RemotePlayer *player = - static_cast<RemotePlayer*>(m_env->getPlayer(peer_id)); + static_cast<RemotePlayer*>(m_env->getPlayer(playername.c_str())); // If failed, cancel if((playersao == NULL) || (player == NULL)) { @@ -1276,1507 +1235,7 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id) return playersao; } -void Server::handleCommand_Deprecated(ToServerPacket* pkt) -{ - infostream << "Server: " << toServerCommandTable[pkt->getCommand()].name - << " not supported anymore" << std::endl; -} - -void Server::handleCommand_Init(ToServerPacket* pkt) -{ - // [0] u16 TOSERVER_INIT - // [2] u8 SER_FMT_VER_HIGHEST_READ - // [3] u8[20] player_name - // [23] u8[28] password <--- can be sent without this, from old versions - - if(pkt->getSize() < 1+PLAYERNAME_SIZE) - return; - - RemoteClient* client = getClient(pkt->getPeerId(), CS_Created); - - std::string addr_s; - try { - Address address = getPeerAddress(pkt->getPeerId()); - addr_s = address.serializeString(); - } - catch (con::PeerNotFoundException &e) { - /* - * no peer for this packet found - * most common reason is peer timeout, e.g. peer didn't - * respond for some time, your server was overloaded or - * things like that. - */ - infostream << "Server::ProcessData(): Cancelling: peer " - << pkt->getPeerId() << " not found" << std::endl; - return; - } - - // If net_proto_version is set, this client has already been handled - if(client->getState() > CS_Created) { - verbosestream << "Server: Ignoring multiple TOSERVER_INITs from " - << addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl; - return; - } - - verbosestream << "Server: Got TOSERVER_INIT from " << addr_s << " (peer_id=" - << pkt->getPeerId() << ")" << std::endl; - - // Do not allow multiple players in simple singleplayer mode. - // This isn't a perfect way to do it, but will suffice for now - if(m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1){ - infostream << "Server: Not allowing another client (" << addr_s - << ") to connect in simple singleplayer mode" << std::endl; - DenyAccess(pkt->getPeerId(), L"Running in simple singleplayer mode."); - return; - } - - // First byte after command is maximum supported - // serialization version - u8 client_max; - - *pkt >> client_max; - - u8 our_max = SER_FMT_VER_HIGHEST_READ; - // Use the highest version supported by both - int deployed = std::min(client_max, our_max); - // If it's lower than the lowest supported, give up. - if(deployed < SER_FMT_CLIENT_VER_LOWEST) - deployed = SER_FMT_VER_INVALID; - - if(deployed == SER_FMT_VER_INVALID) { - actionstream << "Server: A mismatched client tried to connect from " - << addr_s << std::endl; - infostream<<"Server: Cannot negotiate serialization version with " - << addr_s << std::endl; - DenyAccess(pkt->getPeerId(), std::wstring( - L"Your client's version is not supported.\n" - L"Server version is ") - + narrow_to_wide(minetest_version_simple) + L"." - ); - return; - } - - client->setPendingSerializationVersion(deployed); - - /* - Read and check network protocol version - */ - - u16 min_net_proto_version = 0; - if(pkt->getSize() >= 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2) - min_net_proto_version = pkt->getU16(1 + PLAYERNAME_SIZE + PASSWORD_SIZE); - - // Use same version as minimum and maximum if maximum version field - // doesn't exist (backwards compatibility) - u16 max_net_proto_version = min_net_proto_version; - if(pkt->getSize() >= 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2) - max_net_proto_version = pkt->getU16(1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2); - - // Start with client's maximum version - u16 net_proto_version = max_net_proto_version; - - // Figure out a working version if it is possible at all - if(max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN || - min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) { - // If maximum is larger than our maximum, go with our maximum - if(max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX) - net_proto_version = SERVER_PROTOCOL_VERSION_MAX; - // Else go with client's maximum - else - net_proto_version = max_net_proto_version; - } - - verbosestream << "Server: " << addr_s << ": Protocol version: min: " - << min_net_proto_version << ", max: " << max_net_proto_version - << ", chosen: " << net_proto_version << std::endl; - - client->net_proto_version = net_proto_version; - - if(net_proto_version < SERVER_PROTOCOL_VERSION_MIN || - net_proto_version > SERVER_PROTOCOL_VERSION_MAX) { - actionstream << "Server: A mismatched client tried to connect from " - << addr_s << std::endl; - DenyAccess(pkt->getPeerId(), std::wstring( - L"Your client's version is not supported.\n" - L"Server version is ") - + narrow_to_wide(minetest_version_simple) + L",\n" - + L"server's PROTOCOL_VERSION is " - + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MIN)) - + L"..." - + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MAX)) - + L", client's PROTOCOL_VERSION is " - + narrow_to_wide(itos(min_net_proto_version)) - + L"..." - + narrow_to_wide(itos(max_net_proto_version)) - ); - return; - } - - if(g_settings->getBool("strict_protocol_version_checking")) { - if(net_proto_version != LATEST_PROTOCOL_VERSION) { - actionstream << "Server: A mismatched (strict) client tried to " - << "connect from " << addr_s << std::endl; - DenyAccess(pkt->getPeerId(), std::wstring( - L"Your client's version is not supported.\n" - L"Server version is ") - + narrow_to_wide(minetest_version_simple) + L",\n" - + L"server's PROTOCOL_VERSION (strict) is " - + narrow_to_wide(itos(LATEST_PROTOCOL_VERSION)) - + L", client's PROTOCOL_VERSION is " - + narrow_to_wide(itos(min_net_proto_version)) - + L"..." - + narrow_to_wide(itos(max_net_proto_version)) - ); - return; - } - } - - /* - Set up player - */ - char playername[PLAYERNAME_SIZE]; - unsigned int playername_length = 0; - for (; playername_length < PLAYERNAME_SIZE; playername_length++ ) { - playername[playername_length] = pkt->getChar(1+playername_length); - if (pkt->getChar(1+playername_length) == 0) - break; - } - - if (playername_length == PLAYERNAME_SIZE) { - actionstream << "Server: Player with name exceeding max length " - << "tried to connect from " << addr_s << std::endl; - DenyAccess(pkt->getPeerId(), L"Name too long"); - return; - } - - - if(playername[0]=='\0') { - actionstream << "Server: Player with an empty name " - << "tried to connect from " << addr_s << std::endl; - DenyAccess(pkt->getPeerId(), L"Empty name"); - return; - } - - if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS) == false) { - actionstream << "Server: Player with an invalid name " - << "tried to connect from " << addr_s << std::endl; - DenyAccess(pkt->getPeerId(), L"Name contains unallowed characters"); - return; - } - - if(!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) { - actionstream << "Server: Player with the name \"singleplayer\" " - << "tried to connect from " << addr_s << std::endl; - DenyAccess(pkt->getPeerId(), L"Name is not allowed"); - return; - } - - { - std::string reason; - if(m_script->on_prejoinplayer(playername, addr_s, reason)) { - actionstream << "Server: Player with the name \"" << playername << "\" " - << "tried to connect from " << addr_s << " " - << "but it was disallowed for the following reason: " - << reason << std::endl; - DenyAccess(pkt->getPeerId(), narrow_to_wide(reason.c_str())); - return; - } - } - - infostream<<"Server: New connection: \""<<playername<<"\" from " - <<addr_s<<" (peer_id="<<pkt->getPeerId()<<")"<<std::endl; - - // Get password - char given_password[PASSWORD_SIZE]; - if(pkt->getSize() < 1 + PLAYERNAME_SIZE + PASSWORD_SIZE) { - // old version - assume blank password - given_password[0] = 0; - } - else { - for(u32 i=0; i<PASSWORD_SIZE - 1; i++) { - given_password[i] = pkt->getChar(21 + i); - } - given_password[PASSWORD_SIZE - 1] = 0; - } - - if(!base64_is_valid(given_password)){ - actionstream << "Server: " << playername - << " supplied invalid password hash" << std::endl; - DenyAccess(pkt->getPeerId(), L"Invalid password hash"); - return; - } - - // Enforce user limit. - // Don't enforce for users that have some admin right - if(m_clients.getClientIDs(CS_Created).size() >= g_settings->getU16("max_users") && - !checkPriv(playername, "server") && - !checkPriv(playername, "ban") && - !checkPriv(playername, "privs") && - !checkPriv(playername, "password") && - playername != g_settings->get("name")) { - actionstream << "Server: " << playername << " tried to join, but there" - << " are already max_users=" - << g_settings->getU16("max_users") << " players." << std::endl; - DenyAccess(pkt->getPeerId(), L"Too many users."); - return; - } - - std::string checkpwd; // Password hash to check against - bool has_auth = m_script->getAuth(playername, &checkpwd, NULL); - - // If no authentication info exists for user, create it - if(!has_auth) { - if(!isSingleplayer() && - g_settings->getBool("disallow_empty_password") && - std::string(given_password) == "") { - actionstream << "Server: " << playername - << " supplied empty password" << std::endl; - DenyAccess(pkt->getPeerId(), L"Empty passwords are " - L"disallowed. Set a password and try again."); - return; - } - std::wstring raw_default_password = - narrow_to_wide(g_settings->get("default_password")); - std::string initial_password = - translatePassword(playername, raw_default_password); - - // If default_password is empty, allow any initial password - if (raw_default_password.length() == 0) - initial_password = given_password; - - m_script->createAuth(playername, initial_password); - } - - has_auth = m_script->getAuth(playername, &checkpwd, NULL); - - if(!has_auth){ - actionstream << "Server: " << playername << " cannot be authenticated" - << " (auth handler does not work?)" << std::endl; - DenyAccess(pkt->getPeerId(), L"Not allowed to login"); - return; - } - - if(given_password != checkpwd) { - actionstream << "Server: " << playername << " supplied wrong password" - << std::endl; - DenyAccess(pkt->getPeerId(), L"Wrong password"); - return; - } - - RemotePlayer *player = - static_cast<RemotePlayer*>(m_env->getPlayer(playername)); - - if(player && player->peer_id != 0) { - errorstream << "Server: " << playername << ": Failed to emerge player" - << " (player allocated to an another client)" << std::endl; - DenyAccess(pkt->getPeerId(), L"Another client is connected with this " - L"name. If your client closed unexpectedly, try again in " - L"a minute."); - } - - m_clients.setPlayerName(pkt->getPeerId(), playername); - - /* - Answer with a TOCLIENT_INIT - */ - { - SharedBuffer<u8> reply(2 + 1 + 6 + 8 + 4); - writeU16(&reply[0], TOCLIENT_INIT); - writeU8(&reply[2], deployed); - //send dummy pos for legacy reasons only - writeV3S16(&reply[2 + 1], floatToInt(v3f(0,0,0), BS)); - writeU64(&reply[2 + 1 + 6], m_env->getServerMap().getSeed()); - writeF1000(&reply[2 + 1 + 6 + 8], g_settings->getFloat("dedicated_server_step")); - - // Send as reliable - m_clients.send(pkt->getPeerId(), 0, reply, true); - m_clients.event(pkt->getPeerId(), CSE_Init); - } -} - -void Server::handleCommand_Init2(ToServerPacket* pkt) -{ - verbosestream << "Server: Got TOSERVER_INIT2 from " - << pkt->getPeerId() << std::endl; - - m_clients.event(pkt->getPeerId(), CSE_GotInit2); - u16 protocol_version = m_clients.getProtocolVersion(pkt->getPeerId()); - - ///// begin compatibility code - PlayerSAO* playersao = NULL; - if (protocol_version <= 22) { - playersao = StageTwoClientInit(pkt->getPeerId()); - - if (playersao == NULL) { - errorstream - << "TOSERVER_INIT2 stage 2 client init failed for peer " - << pkt->getPeerId() << std::endl; - return; - } - } - ///// end compatibility code - - /* - Send some initialization data - */ - - infostream << "Server: Sending content to " - << getPlayerName(pkt->getPeerId()) << std::endl; - - // Send player movement settings - SendMovement(pkt->getPeerId()); - - // Send item definitions - SendItemDef(pkt->getPeerId(), m_itemdef, protocol_version); - - // Send node definitions - SendNodeDef(pkt->getPeerId(), m_nodedef, protocol_version); - - m_clients.event(pkt->getPeerId(), CSE_SetDefinitionsSent); - - // Send media announcement - sendMediaAnnouncement(pkt->getPeerId()); - - // Send detached inventories - sendDetachedInventories(pkt->getPeerId()); - - // Send time of day - u16 time = m_env->getTimeOfDay(); - float time_speed = g_settings->getFloat("time_speed"); - SendTimeOfDay(pkt->getPeerId(), time, time_speed); - - ///// begin compatibility code - if (protocol_version <= 22) { - m_clients.event(pkt->getPeerId(), CSE_SetClientReady); - m_script->on_joinplayer(playersao); - } - ///// end compatibility code - - // Warnings about protocol version can be issued here - if(getClient(pkt->getPeerId())->net_proto_version < LATEST_PROTOCOL_VERSION) { - SendChatMessage(pkt->getPeerId(), L"# Server: WARNING: YOUR CLIENT'S " - L"VERSION MAY NOT BE FULLY COMPATIBLE WITH THIS SERVER!"); - } -} - -void Server::handleCommand_RequestMedia(ToServerPacket* pkt) -{ - std::list<std::string> tosend; - u16 numfiles; - - *pkt >> numfiles; - - infostream << "Sending " << numfiles << " files to " - << getPlayerName(pkt->getPeerId()) << std::endl; - verbosestream << "TOSERVER_REQUEST_MEDIA: " << std::endl; - - for(int i = 0; i < numfiles; i++) { - std::string name; - - *pkt >> name; - - tosend.push_back(name); - verbosestream << "TOSERVER_REQUEST_MEDIA: requested file " - << name << std::endl; - } - - sendRequestedMedia(pkt->getPeerId(), tosend); -} - -void Server::handleCommand_ReceivedMedia(ToServerPacket* pkt) -{ -} - -void Server::handleCommand_ClientReady(ToServerPacket* pkt) -{ - u16 peer_id = pkt->getPeerId(); - u16 peer_proto_ver = getClient(peer_id, CS_InitDone)->net_proto_version; - - // clients <= protocol version 22 did not send ready message, - // they're already initialized - if (peer_proto_ver <= 22) { - infostream << "Client sent message not expected by a " - << "client using protocol version <= 22," - << "disconnecing peer_id: " << peer_id << std::endl; - m_con.DisconnectPeer(peer_id); - return; - } - - PlayerSAO* playersao = StageTwoClientInit(peer_id); - - if (playersao == NULL) { - errorstream - << "TOSERVER_CLIENT_READY stage 2 client init failed for peer_id: " - << peer_id << std::endl; - m_con.DisconnectPeer(peer_id); - return; - } - - - if(pkt->getSize() < 8) { - errorstream - << "TOSERVER_CLIENT_READY client sent inconsistent data, disconnecting peer_id: " - << peer_id << std::endl; - m_con.DisconnectPeer(peer_id); - return; - } - - u8 major_ver, minor_ver, patch_ver; - *pkt >> major_ver >> minor_ver >> patch_ver; - - m_clients.setClientVersion( - peer_id, major_ver, minor_ver, patch_ver, - std::string(pkt->getString(6),(u16) pkt->getU8(4))); - - m_clients.event(peer_id, CSE_SetClientReady); - m_script->on_joinplayer(playersao); -} - -void Server::handleCommand_GotBlocks(ToServerPacket* pkt) -{ - if(pkt->getSize() < 1) - return; - - /* - [0] u16 command - [2] u8 count - [3] v3s16 pos_0 - [3+6] v3s16 pos_1 - ... - */ - - u8 count; - *pkt >> count; - - RemoteClient *client = getClient(pkt->getPeerId()); - - for(u16 i=0; i<count; i++) { - if((s16)pkt->getSize() < 1 + (i + 1) * 6) - throw con::InvalidIncomingDataException - ("GOTBLOCKS length is too short"); - v3s16 p; - - *pkt >> p; - - client->GotBlock(p); - } -} - -void Server::handleCommand_PlayerPos(ToServerPacket* pkt) -{ - if(pkt->getSize() < 12 + 12 + 4 + 4) - return; - - v3s32 ps, ss; - s32 f32pitch, f32yaw; - - *pkt >> ps; - *pkt >> ss; - *pkt >> f32pitch; - *pkt >> f32yaw; - - f32 pitch = (f32)f32pitch / 100.0; - f32 yaw = (f32)f32yaw / 100.0; - u32 keyPressed = 0; - - if(pkt->getSize() >= 12 + 12 + 4 + 4 + 4) - *pkt >> keyPressed; - - v3f position((f32)ps.X / 100.0, (f32)ps.Y / 100.0, (f32)ps.Z / 100.0); - v3f speed((f32)ss.X / 100.0, (f32)ss.Y / 100.0, (f32)ss.Z / 100.0); - pitch = wrapDegrees(pitch); - yaw = wrapDegrees(yaw); - - Player *player = m_env->getPlayer(pkt->getPeerId()); - if(player == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - PlayerSAO *playersao = player->getPlayerSAO(); - if(playersao == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player object for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - player->setPosition(position); - player->setSpeed(speed); - player->setPitch(pitch); - player->setYaw(yaw); - player->keyPressed=keyPressed; - player->control.up = (bool)(keyPressed & 1); - player->control.down = (bool)(keyPressed & 2); - player->control.left = (bool)(keyPressed & 4); - player->control.right = (bool)(keyPressed & 8); - player->control.jump = (bool)(keyPressed & 16); - player->control.aux1 = (bool)(keyPressed & 32); - player->control.sneak = (bool)(keyPressed & 64); - player->control.LMB = (bool)(keyPressed & 128); - player->control.RMB = (bool)(keyPressed & 256); - - bool cheated = playersao->checkMovementCheat(); - if(cheated) { - // Call callbacks - m_script->on_cheat(playersao, "moved_too_fast"); - } -} - -void Server::handleCommand_DeletedBlocks(ToServerPacket* pkt) -{ - if(pkt->getSize() < 1) - return; - - /* - [0] u16 command - [2] u8 count - [3] v3s16 pos_0 - [3+6] v3s16 pos_1 - ... - */ - - u8 count; - *pkt >> count; - - RemoteClient *client = getClient(pkt->getPeerId()); - - for(u16 i=0; i<count; i++) { - if((s16)pkt->getSize() < 1 + (i + 1) * 6) - throw con::InvalidIncomingDataException - ("DELETEDBLOCKS length is too short"); - v3s16 p; - *pkt >> p; - - client->SetBlockNotSent(p); - } -} - -void Server::handleCommand_InventoryAction(ToServerPacket* pkt) -{ - Player *player = m_env->getPlayer(pkt->getPeerId()); - if(player == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - PlayerSAO *playersao = player->getPlayerSAO(); - if(playersao == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player object for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - // Strip command and create a stream - std::string datastring(pkt->getString(0), pkt->getSize()); - verbosestream << "TOSERVER_INVENTORY_ACTION: data=" << datastring - << std::endl; - std::istringstream is(datastring, std::ios_base::binary); - // Create an action - InventoryAction *a = InventoryAction::deSerialize(is); - if(a == NULL) { - infostream << "TOSERVER_INVENTORY_ACTION: " - << "InventoryAction::deSerialize() returned NULL" - << std::endl; - return; - } - - // If something goes wrong, this player is to blame - RollbackScopeActor rollback_scope(m_rollback, - std::string("player:")+player->getName()); - - /* - Note: Always set inventory not sent, to repair cases - where the client made a bad prediction. - */ - - /* - Handle restrictions and special cases of the move action - */ - if(a->getType() == IACTION_MOVE) { - IMoveAction *ma = (IMoveAction*)a; - - ma->from_inv.applyCurrentPlayer(player->getName()); - ma->to_inv.applyCurrentPlayer(player->getName()); - - setInventoryModified(ma->from_inv); - setInventoryModified(ma->to_inv); - - bool from_inv_is_current_player = - (ma->from_inv.type == InventoryLocation::PLAYER) && - (ma->from_inv.name == player->getName()); - - bool to_inv_is_current_player = - (ma->to_inv.type == InventoryLocation::PLAYER) && - (ma->to_inv.name == player->getName()); - - /* - Disable moving items out of craftpreview - */ - if(ma->from_list == "craftpreview") { - infostream << "Ignoring IMoveAction from " - << (ma->from_inv.dump()) << ":" << ma->from_list - << " to " << (ma->to_inv.dump()) << ":" << ma->to_list - << " because src is " << ma->from_list << std::endl; - delete a; - return; - } - - /* - Disable moving items into craftresult and craftpreview - */ - if(ma->to_list == "craftpreview" || ma->to_list == "craftresult") { - infostream << "Ignoring IMoveAction from " - << (ma->from_inv.dump()) << ":" << ma->from_list - << " to " << (ma->to_inv.dump()) << ":" << ma->to_list - << " because dst is " << ma->to_list << std::endl; - delete a; - return; - } - - // Disallow moving items in elsewhere than player's inventory - // if not allowed to interact - if(!checkPriv(player->getName(), "interact") && - (!from_inv_is_current_player || - !to_inv_is_current_player)) { - infostream << "Cannot move outside of player's inventory: " - << "No interact privilege" << std::endl; - delete a; - return; - } - } - /* - Handle restrictions and special cases of the drop action - */ - else if(a->getType() == IACTION_DROP) { - IDropAction *da = (IDropAction*)a; - - da->from_inv.applyCurrentPlayer(player->getName()); - - setInventoryModified(da->from_inv); - - /* - Disable dropping items out of craftpreview - */ - if(da->from_list == "craftpreview") { - infostream << "Ignoring IDropAction from " - << (da->from_inv.dump()) << ":" << da->from_list - << " because src is " << da->from_list << std::endl; - delete a; - return; - } - - // Disallow dropping items if not allowed to interact - if(!checkPriv(player->getName(), "interact")) { - delete a; - return; - } - } - /* - Handle restrictions and special cases of the craft action - */ - else if(a->getType() == IACTION_CRAFT) { - ICraftAction *ca = (ICraftAction*)a; - - ca->craft_inv.applyCurrentPlayer(player->getName()); - - setInventoryModified(ca->craft_inv); - - //bool craft_inv_is_current_player = - // (ca->craft_inv.type == InventoryLocation::PLAYER) && - // (ca->craft_inv.name == player->getName()); - - // Disallow crafting if not allowed to interact - if(!checkPriv(player->getName(), "interact")) { - infostream << "Cannot craft: " - << "No interact privilege" << std::endl; - delete a; - return; - } - } - - // Do the action - a->apply(this, playersao, this); - // Eat the action - delete a; -} - -void Server::handleCommand_ChatMessage(ToServerPacket* pkt) -{ - /* - u16 command - u16 length - wstring message - */ - u16 len; - *pkt >> len; - - std::wstring message; - for(u16 i=0; i<len; i++) { - u16 tmp_wchar; - *pkt >> tmp_wchar; - - message += (wchar_t)tmp_wchar; - } - - Player *player = m_env->getPlayer(pkt->getPeerId()); - if(player == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - // If something goes wrong, this player is to blame - RollbackScopeActor rollback_scope(m_rollback, - std::string("player:")+player->getName()); - - // Get player name of this client - std::wstring name = narrow_to_wide(player->getName()); - - // Run script hook - bool ate = m_script->on_chat_message(player->getName(), - wide_to_narrow(message)); - // If script ate the message, don't proceed - if(ate) - return; - - // Line to send to players - std::wstring line; - // Whether to send to the player that sent the line - bool send_to_sender_only = false; - - // Commands are implemented in Lua, so only catch invalid - // commands that were not "eaten" and send an error back - if(message[0] == L'/') { - message = message.substr(1); - send_to_sender_only = true; - if(message.length() == 0) - line += L"-!- Empty command"; - else - line += L"-!- Invalid command: " + str_split(message, L' ')[0]; - } - else { - if(checkPriv(player->getName(), "shout")) { - line += L"<"; - line += name; - line += L"> "; - line += message; - } else { - line += L"-!- You don't have permission to shout."; - send_to_sender_only = true; - } - } - - if(line != L"") - { - /* - Send the message to sender - */ - if (send_to_sender_only) { - SendChatMessage(pkt->getPeerId(), line); - } - /* - Send the message to others - */ - else { - actionstream << "CHAT: " << wide_to_narrow(line)<<std::endl; - - std::list<u16> clients = m_clients.getClientIDs(); - - for(std::list<u16>::iterator - i = clients.begin(); - i != clients.end(); ++i) { - if (*i != pkt->getPeerId()) - SendChatMessage(*i, line); - } - } - } -} - -void Server::handleCommand_Damage(ToServerPacket* pkt) -{ - u8 damage; - - *pkt >> damage; - - Player *player = m_env->getPlayer(pkt->getPeerId()); - if(player == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - PlayerSAO *playersao = player->getPlayerSAO(); - if(playersao == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player object for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - if(g_settings->getBool("enable_damage")) { - actionstream << player->getName() << " damaged by " - << (int)damage << " hp at " << PP(player->getPosition() / BS) - << std::endl; - - playersao->setHP(playersao->getHP() - damage); - - if(playersao->getHP() == 0 && playersao->m_hp_not_sent) - DiePlayer(pkt->getPeerId()); - - if(playersao->m_hp_not_sent) - SendPlayerHP(pkt->getPeerId()); - } -} - -void Server::handleCommand_Breath(ToServerPacket* pkt) -{ - u16 breath; - - *pkt >> breath; - - Player *player = m_env->getPlayer(pkt->getPeerId()); - if(player == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - PlayerSAO *playersao = player->getPlayerSAO(); - if(playersao == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player object for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - playersao->setBreath(breath); - m_script->player_event(playersao,"breath_changed"); -} - -void Server::handleCommand_Password(ToServerPacket* pkt) -{ - /* - [0] u16 TOSERVER_PASSWORD - [2] u8[28] old password - [30] u8[28] new password - */ - - if(pkt->getSize() != PASSWORD_SIZE * 2) - return; - - std::string oldpwd; - std::string newpwd; - - for(u32 i=0; i<PASSWORD_SIZE - 1; i++) { - char c = pkt->getChar(i); - if(c == 0) - break; - oldpwd += c; - } - - for(u32 i=0; i<PASSWORD_SIZE - 1; i++) { - char c = pkt->getChar(PASSWORD_SIZE + i); - if(c == 0) - break; - newpwd += c; - } - - Player *player = m_env->getPlayer(pkt->getPeerId()); - if(player == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - if(!base64_is_valid(newpwd)) { - infostream<<"Server: " << player->getName() << - " supplied invalid password hash" << std::endl; - // Wrong old password supplied!! - SendChatMessage(pkt->getPeerId(), L"Invalid new password hash supplied. Password NOT changed."); - return; - } - - infostream << "Server: Client requests a password change from " - << "'" << oldpwd << "' to '" << newpwd << "'" << std::endl; - - std::string playername = player->getName(); - - std::string checkpwd; - m_script->getAuth(playername, &checkpwd, NULL); - - if(oldpwd != checkpwd) { - infostream << "Server: invalid old password" << std::endl; - // Wrong old password supplied!! - SendChatMessage(pkt->getPeerId(), L"Invalid old password supplied. Password NOT changed."); - return; - } - - bool success = m_script->setPassword(playername, newpwd); - if(success) { - actionstream << player->getName() << " changes password" << std::endl; - SendChatMessage(pkt->getPeerId(), L"Password change successful."); - } else { - actionstream << player->getName() << " tries to change password but " - << "it fails" << std::endl; - SendChatMessage(pkt->getPeerId(), L"Password change failed or inavailable."); - } -} - -void Server::handleCommand_PlayerItem(ToServerPacket* pkt) -{ - if (pkt->getSize() < 2) - return; - - Player *player = m_env->getPlayer(pkt->getPeerId()); - if(player == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - PlayerSAO *playersao = player->getPlayerSAO(); - if(playersao == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player object for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - u16 item; - - *pkt >> item; - - playersao->setWieldIndex(item); -} - -void Server::handleCommand_Respawn(ToServerPacket* pkt) -{ - Player *player = m_env->getPlayer(pkt->getPeerId()); - if(player == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - if(player->hp != 0 || !g_settings->getBool("enable_damage")) - return; - - RespawnPlayer(pkt->getPeerId()); - - actionstream<<player->getName()<<" respawns at " - <<PP(player->getPosition()/BS)<<std::endl; - - // ActiveObject is added to environment in AsyncRunStep after - // the previous addition has been succesfully removed -} - -void Server::handleCommand_Interact(ToServerPacket* pkt) -{ - std::string datastring(pkt->getString(0), pkt->getSize()); - std::istringstream is(datastring, std::ios_base::binary); - - /* - [0] u16 command - [2] u8 action - [3] u16 item - [5] u32 length of the next item - [9] serialized PointedThing - actions: - 0: start digging (from undersurface) or use - 1: stop digging (all parameters ignored) - 2: digging completed - 3: place block or item (to abovesurface) - 4: use item - */ - u8 action = readU8(is); - u16 item_i = readU16(is); - std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary); - PointedThing pointed; - pointed.deSerialize(tmp_is); - - verbosestream << "TOSERVER_INTERACT: action=" << (int)action << ", item=" - << item_i << ", pointed=" << pointed.dump() << std::endl; - - Player *player = m_env->getPlayer(pkt->getPeerId()); - if(player == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - PlayerSAO *playersao = player->getPlayerSAO(); - if(playersao == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player object for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - if(player->hp == 0) { - verbosestream << "TOSERVER_INTERACT: " << player->getName() - << " tried to interact, but is dead!" << std::endl; - return; - } - - v3f player_pos = playersao->getLastGoodPosition(); - - // Update wielded item - playersao->setWieldIndex(item_i); - - // Get pointed to node (undefined if not POINTEDTYPE_NODE) - v3s16 p_under = pointed.node_undersurface; - v3s16 p_above = pointed.node_abovesurface; - - // Get pointed to object (NULL if not POINTEDTYPE_OBJECT) - ServerActiveObject *pointed_object = NULL; - if(pointed.type == POINTEDTHING_OBJECT) { - pointed_object = m_env->getActiveObject(pointed.object_id); - if(pointed_object == NULL) { - verbosestream << "TOSERVER_INTERACT: " - "pointed object is NULL" << std::endl; - return; - } - - } - - v3f pointed_pos_under = player_pos; - v3f pointed_pos_above = player_pos; - if(pointed.type == POINTEDTHING_NODE) { - pointed_pos_under = intToFloat(p_under, BS); - pointed_pos_above = intToFloat(p_above, BS); - } - else if(pointed.type == POINTEDTHING_OBJECT) { - pointed_pos_under = pointed_object->getBasePosition(); - pointed_pos_above = pointed_pos_under; - } - - /* - Check that target is reasonably close - (only when digging or placing things) - */ - if(action == 0 || action == 2 || action == 3) { - float d = player_pos.getDistanceFrom(pointed_pos_under); - float max_d = BS * 14; // Just some large enough value - if(d > max_d) { - actionstream << "Player " << player->getName() - << " tried to access " << pointed.dump() - << " from too far: " - << "d=" << d <<", max_d=" << max_d - << ". ignoring." << std::endl; - // Re-send block to revert change on client-side - RemoteClient *client = getClient(pkt->getPeerId()); - v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); - client->SetBlockNotSent(blockpos); - // Call callbacks - m_script->on_cheat(playersao, "interacted_too_far"); - // Do nothing else - return; - } - } - - /* - Make sure the player is allowed to do it - */ - if(!checkPriv(player->getName(), "interact")) { - actionstream<<player->getName()<<" attempted to interact with " - <<pointed.dump()<<" without 'interact' privilege" - <<std::endl; - // Re-send block to revert change on client-side - RemoteClient *client = getClient(pkt->getPeerId()); - // Digging completed -> under - if(action == 2) { - v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); - client->SetBlockNotSent(blockpos); - } - // Placement -> above - if(action == 3) { - v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS)); - client->SetBlockNotSent(blockpos); - } - return; - } - - /* - If something goes wrong, this player is to blame - */ - RollbackScopeActor rollback_scope(m_rollback, - std::string("player:")+player->getName()); - - /* - 0: start digging or punch object - */ - if(action == 0) { - if(pointed.type == POINTEDTHING_NODE) { - /* - NOTE: This can be used in the future to check if - somebody is cheating, by checking the timing. - */ - MapNode n(CONTENT_IGNORE); - bool pos_ok; - n = m_env->getMap().getNodeNoEx(p_under, &pos_ok); - if (pos_ok) - n = m_env->getMap().getNodeNoEx(p_under, &pos_ok); - - if (!pos_ok) { - infostream << "Server: Not punching: Node not found." - << " Adding block to emerge queue." - << std::endl; - m_emerge->enqueueBlockEmerge(pkt->getPeerId(), getNodeBlockPos(p_above), false); - } - - if(n.getContent() != CONTENT_IGNORE) - m_script->node_on_punch(p_under, n, playersao, pointed); - // Cheat prevention - playersao->noCheatDigStart(p_under); - } - else if(pointed.type == POINTEDTHING_OBJECT) { - // Skip if object has been removed - if(pointed_object->m_removed) - return; - - actionstream<<player->getName()<<" punches object " - <<pointed.object_id<<": " - <<pointed_object->getDescription()<<std::endl; - - ItemStack punchitem = playersao->getWieldedItem(); - ToolCapabilities toolcap = - punchitem.getToolCapabilities(m_itemdef); - v3f dir = (pointed_object->getBasePosition() - - (player->getPosition() + player->getEyeOffset()) - ).normalize(); - float time_from_last_punch = - playersao->resetTimeFromLastPunch(); - pointed_object->punch(dir, &toolcap, playersao, - time_from_last_punch); - } - - } // action == 0 - - /* - 1: stop digging - */ - else if(action == 1) { - } // action == 1 - - /* - 2: Digging completed - */ - else if(action == 2) { - // Only digging of nodes - if(pointed.type == POINTEDTHING_NODE) { - bool pos_ok; - MapNode n = m_env->getMap().getNodeNoEx(p_under, &pos_ok); - if (!pos_ok) { - infostream << "Server: Not finishing digging: Node not found." - << " Adding block to emerge queue." - << std::endl; - m_emerge->enqueueBlockEmerge(pkt->getPeerId(), getNodeBlockPos(p_above), false); - } - - /* Cheat prevention */ - bool is_valid_dig = true; - if(!isSingleplayer() && !g_settings->getBool("disable_anticheat")) { - v3s16 nocheat_p = playersao->getNoCheatDigPos(); - float nocheat_t = playersao->getNoCheatDigTime(); - playersao->noCheatDigEnd(); - // If player didn't start digging this, ignore dig - if(nocheat_p != p_under) { - infostream << "Server: NoCheat: " << player->getName() - << " started digging " - << PP(nocheat_p) << " and completed digging " - << PP(p_under) << "; not digging." << std::endl; - is_valid_dig = false; - // Call callbacks - m_script->on_cheat(playersao, "finished_unknown_dig"); - } - // Get player's wielded item - ItemStack playeritem; - InventoryList *mlist = playersao->getInventory()->getList("main"); - if(mlist != NULL) - playeritem = mlist->getItem(playersao->getWieldIndex()); - ToolCapabilities playeritem_toolcap = - playeritem.getToolCapabilities(m_itemdef); - // Get diggability and expected digging time - DigParams params = getDigParams(m_nodedef->get(n).groups, - &playeritem_toolcap); - // If can't dig, try hand - if(!params.diggable) { - const ItemDefinition &hand = m_itemdef->get(""); - const ToolCapabilities *tp = hand.tool_capabilities; - if(tp) - params = getDigParams(m_nodedef->get(n).groups, tp); - } - // If can't dig, ignore dig - if(!params.diggable) { - infostream << "Server: NoCheat: " << player->getName() - << " completed digging " << PP(p_under) - << ", which is not diggable with tool. not digging." - << std::endl; - is_valid_dig = false; - // Call callbacks - m_script->on_cheat(playersao, "dug_unbreakable"); - } - // Check digging time - // If already invalidated, we don't have to - if(!is_valid_dig) { - // Well not our problem then - } - // Clean and long dig - else if(params.time > 2.0 && nocheat_t * 1.2 > params.time) { - // All is good, but grab time from pool; don't care if - // it's actually available - playersao->getDigPool().grab(params.time); - } - // Short or laggy dig - // Try getting the time from pool - else if(playersao->getDigPool().grab(params.time)) { - // All is good - } - // Dig not possible - else { - infostream << "Server: NoCheat: " << player->getName() - << " completed digging " << PP(p_under) - << "too fast; not digging." << std::endl; - is_valid_dig = false; - // Call callbacks - m_script->on_cheat(playersao, "dug_too_fast"); - } - } - - /* Actually dig node */ - - if(is_valid_dig && n.getContent() != CONTENT_IGNORE) - m_script->node_on_dig(p_under, n, playersao); - - v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); - RemoteClient *client = getClient(pkt->getPeerId()); - // Send unusual result (that is, node not being removed) - if(m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR) { - // Re-send block to revert change on client-side - client->SetBlockNotSent(blockpos); - } - else { - client->ResendBlockIfOnWire(blockpos); - } - } - } // action == 2 - - /* - 3: place block or right-click object - */ - else if(action == 3) { - ItemStack item = playersao->getWieldedItem(); - - // Reset build time counter - if(pointed.type == POINTEDTHING_NODE && - item.getDefinition(m_itemdef).type == ITEM_NODE) - getClient(pkt->getPeerId())->m_time_from_building = 0.0; - - if(pointed.type == POINTEDTHING_OBJECT) { - // Right click object - - // Skip if object has been removed - if(pointed_object->m_removed) - return; - - actionstream << player->getName() << " right-clicks object " - << pointed.object_id << ": " - << pointed_object->getDescription() << std::endl; - - // Do stuff - pointed_object->rightClick(playersao); - } - else if(m_script->item_OnPlace( - item, playersao, pointed)) { - // Placement was handled in lua - - // Apply returned ItemStack - playersao->setWieldedItem(item); - } - - // If item has node placement prediction, always send the - // blocks to make sure the client knows what exactly happened - RemoteClient *client = getClient(pkt->getPeerId()); - v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS)); - v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS)); - if(item.getDefinition(m_itemdef).node_placement_prediction != "") { - client->SetBlockNotSent(blockpos); - if(blockpos2 != blockpos) { - client->SetBlockNotSent(blockpos2); - } - } - else { - client->ResendBlockIfOnWire(blockpos); - if(blockpos2 != blockpos) { - client->ResendBlockIfOnWire(blockpos2); - } - } - } // action == 3 - - /* - 4: use - */ - else if(action == 4) { - ItemStack item = playersao->getWieldedItem(); - - actionstream << player->getName() << " uses " << item.name - << ", pointing at " << pointed.dump() << std::endl; - - if(m_script->item_OnUse( - item, playersao, pointed)) { - // Apply returned ItemStack - playersao->setWieldedItem(item); - } - - } // action == 4 - - - /* - Catch invalid actions - */ - else { - infostream << "WARNING: Server: Invalid action " - << action << std::endl; - } -} - -void Server::handleCommand_RemovedSounds(ToServerPacket* pkt) -{ - u16 num; - *pkt >> num; - for(int k=0; k<num; k++) { - s32 id; - - *pkt >> id; - - std::map<s32, ServerPlayingSound>::iterator i = - m_playing_sounds.find(id); - - if(i == m_playing_sounds.end()) - continue; - - ServerPlayingSound &psound = i->second; - psound.clients.erase(pkt->getPeerId()); - if(psound.clients.empty()) - m_playing_sounds.erase(i++); - } -} - -void Server::handleCommand_NodeMetaFields(ToServerPacket* pkt) -{ - v3s16 p; - std::string formname; - u16 num; - - *pkt >> p >> formname >> num; - - std::map<std::string, std::string> fields; - for(int k=0; k<num; k++) { - std::string fieldname; - *pkt >> fieldname; - fields[fieldname] = pkt->readLongString(); - } - - Player *player = m_env->getPlayer(pkt->getPeerId()); - if(player == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - PlayerSAO *playersao = player->getPlayerSAO(); - if(playersao == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player object for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - // If something goes wrong, this player is to blame - RollbackScopeActor rollback_scope(m_rollback, - std::string("player:")+player->getName()); - - // Check the target node for rollback data; leave others unnoticed - RollbackNode rn_old(&m_env->getMap(), p, this); - - m_script->node_on_receive_fields(p, formname, fields, playersao); - - // Report rollback data - RollbackNode rn_new(&m_env->getMap(), p, this); - if(rollback() && rn_new != rn_old){ - RollbackAction action; - action.setSetNode(p, rn_old, rn_new); - rollback()->reportAction(action); - } -} - -void Server::handleCommand_InventoryFields(ToServerPacket* pkt) -{ - std::string formname; - u16 num; - - *pkt >> formname >> num; - - std::map<std::string, std::string> fields; - for(int k=0; k<num; k++) { - std::string fieldname; - *pkt >> fieldname; - fields[fieldname] = pkt->readLongString(); - } - - Player *player = m_env->getPlayer(pkt->getPeerId()); - if(player == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - PlayerSAO *playersao = player->getPlayerSAO(); - if(playersao == NULL) { - errorstream << "Server::ProcessData(): Cancelling: " - "No player object for peer_id=" << pkt->getPeerId() - << " disconnecting peer!" << std::endl; - m_con.DisconnectPeer(pkt->getPeerId()); - return; - } - - m_script->on_playerReceiveFields(playersao, formname, fields); -} - -inline void Server::handleCommand(ToServerPacket* pkt) +inline void Server::handleCommand(NetworkPacket* pkt) { const ToServerCommandHandler& opHandle = toServerCommandTable[pkt->getCommand()]; (this->*opHandle.handler)(pkt); @@ -2821,9 +1280,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) if(datasize < 2) return; - ToServerPacket* pkt = new ToServerPacket(data, datasize, peer_id); + NetworkPacket* pkt = new NetworkPacket(data, datasize, peer_id); - ToServerCommand command = pkt->getCommand(); + ToServerCommand command = (ToServerCommand) pkt->getCommand(); // Command must be handled into ToServerCommandHandler if (command >= TOSERVER_NUM_MSG_TYPES) { @@ -3079,146 +1538,123 @@ void Server::handlePeerChanges() } } +void Server::Send(NetworkPacket* pkt) +{ + m_clients.send(pkt->getPeerId(), + clientCommandFactoryTable[pkt->getCommand()].channel, + pkt, + clientCommandFactoryTable[pkt->getCommand()].reliable); +} + void Server::SendMovement(u16 peer_id) { DSTACK(__FUNCTION_NAME); std::ostringstream os(std::ios_base::binary); - writeU16(os, TOCLIENT_MOVEMENT); - writeF1000(os, g_settings->getFloat("movement_acceleration_default")); - writeF1000(os, g_settings->getFloat("movement_acceleration_air")); - writeF1000(os, g_settings->getFloat("movement_acceleration_fast")); - writeF1000(os, g_settings->getFloat("movement_speed_walk")); - writeF1000(os, g_settings->getFloat("movement_speed_crouch")); - writeF1000(os, g_settings->getFloat("movement_speed_fast")); - writeF1000(os, g_settings->getFloat("movement_speed_climb")); - writeF1000(os, g_settings->getFloat("movement_speed_jump")); - writeF1000(os, g_settings->getFloat("movement_liquid_fluidity")); - writeF1000(os, g_settings->getFloat("movement_liquid_fluidity_smooth")); - writeF1000(os, g_settings->getFloat("movement_liquid_sink")); - writeF1000(os, g_settings->getFloat("movement_gravity")); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_MOVEMENT, 12 * sizeof(float), peer_id); - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - m_clients.send(peer_id, 0, data, true); + *pkt << g_settings->getFloat("movement_acceleration_default"); + *pkt << g_settings->getFloat("movement_acceleration_air"); + *pkt << g_settings->getFloat("movement_acceleration_fast"); + *pkt << g_settings->getFloat("movement_speed_walk"); + *pkt << g_settings->getFloat("movement_speed_crouch"); + *pkt << g_settings->getFloat("movement_speed_fast"); + *pkt << g_settings->getFloat("movement_speed_climb"); + *pkt << g_settings->getFloat("movement_speed_jump"); + *pkt << g_settings->getFloat("movement_liquid_fluidity"); + *pkt << g_settings->getFloat("movement_liquid_fluidity_smooth"); + *pkt << g_settings->getFloat("movement_liquid_sink"); + *pkt << g_settings->getFloat("movement_gravity"); + + Send(pkt); } void Server::SendHP(u16 peer_id, u8 hp) { DSTACK(__FUNCTION_NAME); - std::ostringstream os(std::ios_base::binary); - writeU16(os, TOCLIENT_HP); - writeU8(os, hp); - - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - m_clients.send(peer_id, 0, data, true); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HP, 1, peer_id); + *pkt << hp; + Send(pkt); } void Server::SendBreath(u16 peer_id, u16 breath) { DSTACK(__FUNCTION_NAME); - std::ostringstream os(std::ios_base::binary); - - writeU16(os, TOCLIENT_BREATH); - writeU16(os, breath); - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - m_clients.send(peer_id, 0, data, true); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_BREATH, 2, peer_id); + *pkt << (u16) breath; + Send(pkt); } void Server::SendAccessDenied(u16 peer_id,const std::wstring &reason) { DSTACK(__FUNCTION_NAME); - std::ostringstream os(std::ios_base::binary); - writeU16(os, TOCLIENT_ACCESS_DENIED); - os<<serializeWideString(reason); - - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - m_clients.send(peer_id, 0, data, true); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ACCESS_DENIED, 0, peer_id); + *pkt << reason; + Send(pkt); } void Server::SendDeathscreen(u16 peer_id,bool set_camera_point_target, v3f camera_point_target) { DSTACK(__FUNCTION_NAME); - std::ostringstream os(std::ios_base::binary); - - writeU16(os, TOCLIENT_DEATHSCREEN); - writeU8(os, set_camera_point_target); - writeV3F1000(os, camera_point_target); - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - m_clients.send(peer_id, 0, data, true); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_DEATHSCREEN, 1 + sizeof(v3f), peer_id); + *pkt << set_camera_point_target << camera_point_target; + Send(pkt); } void Server::SendItemDef(u16 peer_id, IItemDefManager *itemdef, u16 protocol_version) { DSTACK(__FUNCTION_NAME); - std::ostringstream os(std::ios_base::binary); + + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ITEMDEF, 0, peer_id); /* u16 command u32 length of the next item zlib-compressed serialized ItemDefManager */ - writeU16(os, TOCLIENT_ITEMDEF); std::ostringstream tmp_os(std::ios::binary); itemdef->serialize(tmp_os, protocol_version); std::ostringstream tmp_os2(std::ios::binary); compressZlib(tmp_os.str(), tmp_os2); - os<<serializeLongString(tmp_os2.str()); + pkt->putLongString(tmp_os2.str()); // Make data buffer - std::string s = os.str(); - verbosestream<<"Server: Sending item definitions to id("<<peer_id - <<"): size="<<s.size()<<std::endl; - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - m_clients.send(peer_id, 0, data, true); + verbosestream << "Server: Sending item definitions to id(" << peer_id + << "): size=" << pkt->getSize() << std::endl; + + Send(pkt); } void Server::SendNodeDef(u16 peer_id, INodeDefManager *nodedef, u16 protocol_version) { DSTACK(__FUNCTION_NAME); - std::ostringstream os(std::ios_base::binary); + + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_NODEDEF, 0, peer_id); /* u16 command u32 length of the next item zlib-compressed serialized NodeDefManager */ - writeU16(os, TOCLIENT_NODEDEF); std::ostringstream tmp_os(std::ios::binary); nodedef->serialize(tmp_os, protocol_version); std::ostringstream tmp_os2(std::ios::binary); compressZlib(tmp_os.str(), tmp_os2); - os<<serializeLongString(tmp_os2.str()); + + pkt->putLongString(tmp_os2.str()); // Make data buffer - std::string s = os.str(); - verbosestream<<"Server: Sending node definitions to id("<<peer_id - <<"): size="<<s.size()<<std::endl; - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - m_clients.send(peer_id, 0, data, true); + verbosestream << "Server: Sending node definitions to id(" << peer_id + << "): size=" << pkt->getSize() << std::endl; + + Send(pkt); } /* @@ -3238,54 +1674,29 @@ void Server::SendInventory(u16 peer_id) Serialize it */ + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_INVENTORY, 0, peer_id); + std::ostringstream os; playersao->getInventory()->serialize(os); std::string s = os.str(); - SharedBuffer<u8> data(s.size()+2); - writeU16(&data[0], TOCLIENT_INVENTORY); - memcpy(&data[2], s.c_str(), s.size()); - - // Send as reliable - m_clients.send(peer_id, 0, data, true); + pkt->putRawString(s.c_str(), s.size()); + Send(pkt); } void Server::SendChatMessage(u16 peer_id, const std::wstring &message) { DSTACK(__FUNCTION_NAME); - std::ostringstream os(std::ios_base::binary); - u8 buf[12]; - - // Write command - writeU16(buf, TOCLIENT_CHAT_MESSAGE); - os.write((char*)buf, 2); - - // Write length - writeU16(buf, message.size()); - os.write((char*)buf, 2); - - // Write string - for(u32 i=0; i<message.size(); i++) - { - u16 w = message[i]; - writeU16(buf, w); - os.write((char*)buf, 2); - } - - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_CHAT_MESSAGE, 0, peer_id); + *pkt << message; - if (peer_id != PEER_ID_INEXISTENT) - { - // Send as reliable - m_clients.send(peer_id, 0, data, true); + if (peer_id != PEER_ID_INEXISTENT) { + Send(pkt); } - else - { - m_clients.sendToAll(0,data,true); + else { + m_clients.sendToAll(0,pkt,true); } } @@ -3294,21 +1705,12 @@ void Server::SendShowFormspecMessage(u16 peer_id, const std::string &formspec, { DSTACK(__FUNCTION_NAME); - std::ostringstream os(std::ios_base::binary); - u8 buf[12]; - + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_SHOW_FORMSPEC, 0 , peer_id); - // Write command - writeU16(buf, TOCLIENT_SHOW_FORMSPEC); - os.write((char*)buf, 2); - os<<serializeLongString(FORMSPEC_VERSION_STRING + formspec); - os<<serializeString(formname); + pkt->putLongString(FORMSPEC_VERSION_STRING + formspec); + *pkt << formname; - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - m_clients.send(peer_id, 0, data, true); + Send(pkt); } // Spawns a particle on peer with peer_id @@ -3318,29 +1720,18 @@ void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f accelerat { DSTACK(__FUNCTION_NAME); - std::ostringstream os(std::ios_base::binary); - writeU16(os, TOCLIENT_SPAWN_PARTICLE); - writeV3F1000(os, pos); - writeV3F1000(os, velocity); - writeV3F1000(os, acceleration); - writeF1000(os, expirationtime); - writeF1000(os, size); - writeU8(os, collisiondetection); - os<<serializeLongString(texture); - writeU8(os, vertical); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_SPAWN_PARTICLE, 0, peer_id); - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); + *pkt << pos << velocity << acceleration << expirationtime + << size << collisiondetection; + pkt->putLongString(texture); + *pkt << vertical; - if (peer_id != PEER_ID_INEXISTENT) - { - // Send as reliable - m_clients.send(peer_id, 0, data, true); + if (peer_id != PEER_ID_INEXISTENT) { + Send(pkt); } - else - { - m_clients.sendToAll(0,data,true); + else { + m_clients.sendToAll(0,pkt,true); } } @@ -3351,37 +1742,21 @@ void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3 { DSTACK(__FUNCTION_NAME); - std::ostringstream os(std::ios_base::binary); - writeU16(os, TOCLIENT_ADD_PARTICLESPAWNER); - - writeU16(os, amount); - writeF1000(os, spawntime); - writeV3F1000(os, minpos); - writeV3F1000(os, maxpos); - writeV3F1000(os, minvel); - writeV3F1000(os, maxvel); - writeV3F1000(os, minacc); - writeV3F1000(os, maxacc); - writeF1000(os, minexptime); - writeF1000(os, maxexptime); - writeF1000(os, minsize); - writeF1000(os, maxsize); - writeU8(os, collisiondetection); - os<<serializeLongString(texture); - writeU32(os, id); - writeU8(os, vertical); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ADD_PARTICLESPAWNER, 0, peer_id); - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); + *pkt << amount << spawntime << minpos << maxpos << minvel << maxvel + << minacc << maxacc << minexptime << maxexptime << minsize + << maxsize << collisiondetection; - if (peer_id != PEER_ID_INEXISTENT) - { - // Send as reliable - m_clients.send(peer_id, 0, data, true); + pkt->putLongString(texture); + + *pkt << id << vertical; + + if (peer_id != PEER_ID_INEXISTENT) { + Send(pkt); } else { - m_clients.sendToAll(0,data,true); + m_clients.sendToAll(0, pkt, true); } } @@ -3389,197 +1764,124 @@ void Server::SendDeleteParticleSpawner(u16 peer_id, u32 id) { DSTACK(__FUNCTION_NAME); - std::ostringstream os(std::ios_base::binary); - writeU16(os, TOCLIENT_DELETE_PARTICLESPAWNER); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_DELETE_PARTICLESPAWNER, 2, peer_id); - writeU16(os, id); - - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); + // Ugly error in this packet + *pkt << (u16) id; if (peer_id != PEER_ID_INEXISTENT) { - // Send as reliable - m_clients.send(peer_id, 0, data, true); + Send(pkt); } else { - m_clients.sendToAll(0,data,true); + m_clients.sendToAll(0, pkt, true); } } void Server::SendHUDAdd(u16 peer_id, u32 id, HudElement *form) { - std::ostringstream os(std::ios_base::binary); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HUDADD, 0 , peer_id); - // Write command - writeU16(os, TOCLIENT_HUDADD); - writeU32(os, id); - writeU8(os, (u8)form->type); - writeV2F1000(os, form->pos); - os << serializeString(form->name); - writeV2F1000(os, form->scale); - os << serializeString(form->text); - writeU32(os, form->number); - writeU32(os, form->item); - writeU32(os, form->dir); - writeV2F1000(os, form->align); - writeV2F1000(os, form->offset); - writeV3F1000(os, form->world_pos); - writeV2S32(os,form->size); + *pkt << id << (u8) form->type << form->pos << form->name << form->scale + << form->text << form->number << form->item << form->dir + << form->align << form->offset << form->world_pos << form->size; - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - m_clients.send(peer_id, 1, data, true); + Send(pkt); } void Server::SendHUDRemove(u16 peer_id, u32 id) { - std::ostringstream os(std::ios_base::binary); - - // Write command - writeU16(os, TOCLIENT_HUDRM); - writeU32(os, id); - - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - - m_clients.send(peer_id, 1, data, true); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HUDRM, 4, peer_id); + *pkt << id; + Send(pkt); } void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value) { - std::ostringstream os(std::ios_base::binary); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HUDCHANGE, 0, peer_id); + *pkt << id << (u8) stat; - // Write command - writeU16(os, TOCLIENT_HUDCHANGE); - writeU32(os, id); - writeU8(os, (u8)stat); switch (stat) { case HUD_STAT_POS: case HUD_STAT_SCALE: case HUD_STAT_ALIGN: case HUD_STAT_OFFSET: - writeV2F1000(os, *(v2f *)value); + *pkt << *(v2f *) value; break; case HUD_STAT_NAME: case HUD_STAT_TEXT: - os << serializeString(*(std::string *)value); + *pkt << *(std::string *) value; break; case HUD_STAT_WORLD_POS: - writeV3F1000(os, *(v3f *)value); + *pkt << *(v3f *) value; break; case HUD_STAT_SIZE: - writeV2S32(os,*(v2s32 *)value); + *pkt << *(v2s32 *) value; break; case HUD_STAT_NUMBER: case HUD_STAT_ITEM: case HUD_STAT_DIR: default: - writeU32(os, *(u32 *)value); + *pkt << *(u32 *) value; break; } - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8 *)s.c_str(), s.size()); - // Send as reliable - m_clients.send(peer_id, 0, data, true); + Send(pkt); } void Server::SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask) { - std::ostringstream os(std::ios_base::binary); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HUD_SET_FLAGS, 4 + 4, peer_id); - // Write command - writeU16(os, TOCLIENT_HUD_SET_FLAGS); - - //////////////////////////// compatibility code to be removed ////////////// flags &= ~(HUD_FLAG_HEALTHBAR_VISIBLE | HUD_FLAG_BREATHBAR_VISIBLE); - //////////////////////////////////////////////////////////////////////////// - writeU32(os, flags); - writeU32(os, mask); - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8 *)s.c_str(), s.size()); - // Send as reliable - m_clients.send(peer_id, 0, data, true); + *pkt << flags << mask; + + Send(pkt); } void Server::SendHUDSetParam(u16 peer_id, u16 param, const std::string &value) { - std::ostringstream os(std::ios_base::binary); - - // Write command - writeU16(os, TOCLIENT_HUD_SET_PARAM); - writeU16(os, param); - os<<serializeString(value); - - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8 *)s.c_str(), s.size()); - // Send as reliable - m_clients.send(peer_id, 0, data, true); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HUD_SET_PARAM, 0, peer_id); + *pkt << param << value; + Send(pkt); } void Server::SendSetSky(u16 peer_id, const video::SColor &bgcolor, const std::string &type, const std::vector<std::string> ¶ms) { - std::ostringstream os(std::ios_base::binary); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_SET_SKY, 0, peer_id); + *pkt << bgcolor << type << (u16) params.size(); - // Write command - writeU16(os, TOCLIENT_SET_SKY); - writeARGB8(os, bgcolor); - os<<serializeString(type); - writeU16(os, params.size()); for(size_t i=0; i<params.size(); i++) - os<<serializeString(params[i]); + *pkt << params[i]; - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8 *)s.c_str(), s.size()); - // Send as reliable - m_clients.send(peer_id, 0, data, true); + Send(pkt); } void Server::SendOverrideDayNightRatio(u16 peer_id, bool do_override, float ratio) { - std::ostringstream os(std::ios_base::binary); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO, + 1 + 2, peer_id); - // Write command - writeU16(os, TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO); - writeU8(os, do_override); - writeU16(os, ratio*65535); + *pkt << do_override << (u16) (ratio * 65535); - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8 *)s.c_str(), s.size()); - // Send as reliable - m_clients.send(peer_id, 0, data, true); + Send (pkt); } void Server::SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed) { DSTACK(__FUNCTION_NAME); - // Make packet - SharedBuffer<u8> data(2+2+4); - writeU16(&data[0], TOCLIENT_TIME_OF_DAY); - writeU16(&data[2], time); - writeF1000(&data[4], time_speed); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_TIME_OF_DAY, 0, peer_id); + *pkt << time << time_speed; if (peer_id == PEER_ID_INEXISTENT) { - m_clients.sendToAll(0,data,true); + m_clients.sendToAll(0, pkt, true); } else { - // Send as reliable - m_clients.send(peer_id, 0, data, true); + Send(pkt); } } @@ -3614,11 +1916,8 @@ void Server::SendMovePlayer(u16 peer_id) Player *player = m_env->getPlayer(peer_id); assert(player); - std::ostringstream os(std::ios_base::binary); - writeU16(os, TOCLIENT_MOVE_PLAYER); - writeV3F1000(os, player->getPosition()); - writeF1000(os, player->getPitch()); - writeF1000(os, player->getYaw()); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_MOVE_PLAYER, 0, peer_id); + *pkt << player->getPosition() << player->getPitch() << player->getYaw(); { v3f pos = player->getPosition(); @@ -3631,44 +1930,25 @@ void Server::SendMovePlayer(u16 peer_id) <<std::endl; } - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - m_clients.send(peer_id, 0, data, true); + Send(pkt); } void Server::SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed) { - std::ostringstream os(std::ios_base::binary); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_LOCAL_PLAYER_ANIMATIONS, 0, + peer_id); - writeU16(os, TOCLIENT_LOCAL_PLAYER_ANIMATIONS); - writeV2S32(os, animation_frames[0]); - writeV2S32(os, animation_frames[1]); - writeV2S32(os, animation_frames[2]); - writeV2S32(os, animation_frames[3]); - writeF1000(os, animation_speed); + *pkt << animation_frames[0] << animation_frames[1] << animation_frames[2] + << animation_frames[3] << animation_speed; - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8 *)s.c_str(), s.size()); - // Send as reliable - m_clients.send(peer_id, 0, data, true); + Send(pkt); } void Server::SendEyeOffset(u16 peer_id, v3f first, v3f third) { - std::ostringstream os(std::ios_base::binary); - - writeU16(os, TOCLIENT_EYE_OFFSET); - writeV3F1000(os, first); - writeV3F1000(os, third); - - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8 *)s.c_str(), s.size()); - // Send as reliable - m_clients.send(peer_id, 0, data, true); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_EYE_OFFSET, 0, peer_id); + *pkt << first << third; + Send(pkt); } void Server::SendPlayerPrivileges(u16 peer_id) { @@ -3680,19 +1960,15 @@ void Server::SendPlayerPrivileges(u16 peer_id) std::set<std::string> privs; m_script->getAuth(player->getName(), NULL, &privs); - std::ostringstream os(std::ios_base::binary); - writeU16(os, TOCLIENT_PRIVILEGES); - writeU16(os, privs.size()); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_PRIVILEGES, 0, peer_id); + *pkt << (u16) privs.size(); + for(std::set<std::string>::const_iterator i = privs.begin(); - i != privs.end(); i++){ - os<<serializeString(*i); + i != privs.end(); i++) { + *pkt << (*i); } - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - m_clients.send(peer_id, 0, data, true); + Send(pkt); } void Server::SendPlayerInventoryFormspec(u16 peer_id) @@ -3702,15 +1978,9 @@ void Server::SendPlayerInventoryFormspec(u16 peer_id) if(player->peer_id == PEER_ID_INEXISTENT) return; - std::ostringstream os(std::ios_base::binary); - writeU16(os, TOCLIENT_INVENTORY_FORMSPEC); - os<<serializeLongString(FORMSPEC_VERSION_STRING + player->inventory_formspec); - - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - m_clients.send(peer_id, 0, data, true); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_INVENTORY_FORMSPEC, 0, peer_id); + pkt->putLongString(FORMSPEC_VERSION_STRING + player->inventory_formspec); + Send(pkt); } s32 Server::playSound(const SimpleSoundSpec &spec, @@ -3770,25 +2040,16 @@ s32 Server::playSound(const SimpleSoundSpec &spec, for(std::list<u16>::iterator i = dst_clients.begin(); i != dst_clients.end(); i++) psound.clients.insert(*i); - // Create packet - std::ostringstream os(std::ios_base::binary); - writeU16(os, TOCLIENT_PLAY_SOUND); - writeS32(os, id); - os<<serializeString(spec.name); - writeF1000(os, spec.gain * params.gain); - writeU8(os, params.type); - writeV3F1000(os, pos); - writeU16(os, params.object); - writeU8(os, params.loop); - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send + + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_PLAY_SOUND, 0); + *pkt << id << spec.name << (float) (spec.gain * params.gain) + << (u8) params.type << pos << params.object << params.loop; for(std::list<u16>::iterator i = dst_clients.begin(); - i != dst_clients.end(); i++){ + i != dst_clients.end(); i++) { // Send as reliable - m_clients.send(*i, 0, data, true); + m_clients.send(*i, 0, pkt, true, false); } + delete pkt; return id; } void Server::stopSound(s32 handle) @@ -3799,19 +2060,16 @@ void Server::stopSound(s32 handle) if(i == m_playing_sounds.end()) return; ServerPlayingSound &psound = i->second; - // Create packet - std::ostringstream os(std::ios_base::binary); - writeU16(os, TOCLIENT_STOP_SOUND); - writeS32(os, handle); - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send + + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_STOP_SOUND, 4); + *pkt << handle; + for(std::set<u16>::iterator i = psound.clients.begin(); - i != psound.clients.end(); i++){ + i != psound.clients.end(); i++) { // Send as reliable - m_clients.send(*i, 0, data, true); + m_clients.send(*i, 0, pkt, true, false); } + delete pkt; // Remove sound reference m_playing_sounds.erase(i); } @@ -3822,13 +2080,8 @@ void Server::sendRemoveNode(v3s16 p, u16 ignore_id, float maxd = far_d_nodes*BS; v3f p_f = intToFloat(p, BS); - // Create packet - u32 replysize = 8; - SharedBuffer<u8> reply(replysize); - writeU16(&reply[0], TOCLIENT_REMOVENODE); - writeS16(&reply[2], p.X); - writeS16(&reply[4], p.Y); - writeS16(&reply[6], p.Z); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_REMOVENODE, 2 + 2 + 2); + *pkt << p; std::list<u16> clients = m_clients.getClientIDs(); for(std::list<u16>::iterator @@ -3852,8 +2105,10 @@ void Server::sendRemoveNode(v3s16 p, u16 ignore_id, } // Send as reliable - m_clients.send(*i, 0, reply, true); + m_clients.send(*i, 0, pkt, true, false); } + // This loop needs the deletion of the packet here + delete pkt; } void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id, @@ -3884,21 +2139,13 @@ void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id, } } } - SharedBuffer<u8> reply(0); + + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ADDNODE, 0); m_clients.Lock(); RemoteClient* client = m_clients.lockedGetClientNoEx(*i); - if (client != 0) - { - // Create packet - u32 replysize = 9 + MapNode::serializedLength(client->serialization_version); - reply = SharedBuffer<u8>(replysize); - writeU16(&reply[0], TOCLIENT_ADDNODE); - writeS16(&reply[2], p.X); - writeS16(&reply[4], p.Y); - writeS16(&reply[6], p.Z); - n.serialize(&reply[8], client->serialization_version); - u32 index = 8 + MapNode::serializedLength(client->serialization_version); - writeU8(&reply[index], remove_metadata ? 0 : 1); + if (client != 0) { + *pkt << p << n.param0 << n.param1 << n.param2 + << (u8) (remove_metadata ? 0 : 1); if (!remove_metadata) { if (client->net_proto_version <= 21) { @@ -3911,8 +2158,8 @@ void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id, m_clients.Unlock(); // Send as reliable - if (reply.getSize() > 0) - m_clients.send(*i, 0, reply, true); + if (pkt->getSize() > 0) + m_clients.send(*i, 0, pkt, true); } } @@ -3936,27 +2183,6 @@ void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto v3s16 p = block->getPos(); -#if 0 - // Analyze it a bit - bool completely_air = true; - for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++) - for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++) - for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++) - { - if(block->getNodeNoEx(v3s16(x0,y0,z0)).d != CONTENT_AIR) - { - completely_air = false; - x0 = y0 = z0 = MAP_BLOCKSIZE; // Break out - } - } - - // Print result - infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<"): "; - if(completely_air) - infostream<<"[completely air] "; - infostream<<std::endl; -#endif - /* Create a packet with the block in the right format */ @@ -3965,23 +2191,13 @@ void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto block->serialize(os, ver, false); block->serializeNetworkSpecific(os, net_proto_version); std::string s = os.str(); - SharedBuffer<u8> blockdata((u8*)s.c_str(), s.size()); - - u32 replysize = 8 + blockdata.getSize(); - SharedBuffer<u8> reply(replysize); - writeU16(&reply[0], TOCLIENT_BLOCKDATA); - writeS16(&reply[2], p.X); - writeS16(&reply[4], p.Y); - writeS16(&reply[6], p.Z); - memcpy(&reply[8], *blockdata, blockdata.getSize()); - /*infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")" - <<": \tpacket size: "<<replysize<<std::endl;*/ + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_BLOCKDATA, + 2 + 2 + 2 + 2 + s.size(), peer_id); - /* - Send packet - */ - m_clients.send(peer_id, 2, reply, true); + *pkt << p; + pkt->putRawString(s.c_str(), s.size()); + Send(pkt); } void Server::SendBlocks(float dtime) @@ -4184,7 +2400,6 @@ void Server::sendMediaAnnouncement(u16 peer_id) std::ostringstream os(std::ios_base::binary); /* - u16 command u32 number of files for each texture { u16 length of name @@ -4194,23 +2409,17 @@ void Server::sendMediaAnnouncement(u16 peer_id) } */ - writeU16(os, TOCLIENT_ANNOUNCE_MEDIA); - writeU16(os, file_announcements.size()); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ANNOUNCE_MEDIA, 0, peer_id); + *pkt << (u16) file_announcements.size(); for(std::list<SendableMediaAnnouncement>::iterator j = file_announcements.begin(); - j != file_announcements.end(); ++j){ - os<<serializeString(j->name); - os<<serializeString(j->sha1_digest); + j != file_announcements.end(); ++j) { + *pkt << j->name << j->sha1_digest; } - os<<serializeString(g_settings->get("remote_media")); - // Make data buffer - std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - - // Send as reliable - m_clients.send(peer_id, 0, data, true); + *pkt << g_settings->get("remote_media"); + Send(pkt); } struct SendableMedia @@ -4250,7 +2459,7 @@ void Server::sendRequestedMedia(u16 peer_id, { const std::string &name = *i; - if(m_media.find(name) == m_media.end()){ + if(m_media.find(name) == m_media.end()) { errorstream<<"Server::sendRequestedMedia(): Client asked for " <<"unknown file \""<<(name)<<"\""<<std::endl; continue; @@ -4268,7 +2477,7 @@ void Server::sendRequestedMedia(u16 peer_id, } std::ostringstream tmp_os(std::ios_base::binary); bool bad = false; - for(;;){ + for(;;) { char buf[1024]; fis.read(buf, 1024); std::streamsize len = fis.gcount(); @@ -4276,12 +2485,12 @@ void Server::sendRequestedMedia(u16 peer_id, file_size_bunch_total += len; if(fis.eof()) break; - if(!fis.good()){ + if(!fis.good()) { bad = true; break; } } - if(bad){ + if(bad) { errorstream<<"Server::sendRequestedMedia(): Failed to read \"" <<name<<"\""<<std::endl; continue; @@ -4293,7 +2502,7 @@ void Server::sendRequestedMedia(u16 peer_id, SendableMedia(name, tpath, tmp_os.str())); // Start next bunch if got enough data - if(file_size_bunch_total >= bytes_per_bunch){ + if(file_size_bunch_total >= bytes_per_bunch) { file_bunches.push_back(std::list<SendableMedia>()); file_size_bunch_total = 0; } @@ -4302,11 +2511,8 @@ void Server::sendRequestedMedia(u16 peer_id, /* Create and send packets */ - u32 num_bunches = file_bunches.size(); - for(u32 i=0; i<num_bunches; i++) - { - std::ostringstream os(std::ios_base::binary); - + u16 num_bunches = file_bunches.size(); + for(u16 i = 0; i < num_bunches; i++) { /* u16 command u16 total number of texture bunches @@ -4320,55 +2526,47 @@ void Server::sendRequestedMedia(u16 peer_id, } */ - writeU16(os, TOCLIENT_MEDIA); - writeU16(os, num_bunches); - writeU16(os, i); - writeU32(os, file_bunches[i].size()); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_MEDIA, 0, peer_id); + *pkt << num_bunches << i << (u32) file_bunches[i].size(); for(std::list<SendableMedia>::iterator j = file_bunches[i].begin(); - j != file_bunches[i].end(); ++j){ - os<<serializeString(j->name); - os<<serializeLongString(j->data); + j != file_bunches[i].end(); ++j) { + *pkt << j->name; + pkt->putLongString(j->data); } - // Make data buffer - std::string s = os.str(); - verbosestream<<"Server::sendRequestedMedia(): bunch " - <<i<<"/"<<num_bunches - <<" files="<<file_bunches[i].size() - <<" size=" <<s.size()<<std::endl; - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - // Send as reliable - m_clients.send(peer_id, 2, data, true); + verbosestream << "Server::sendRequestedMedia(): bunch " + << i << "/" << num_bunches + << " files=" << file_bunches[i].size() + << " size=" << pkt->getSize() << std::endl; + Send(pkt); } } void Server::sendDetachedInventory(const std::string &name, u16 peer_id) { - if(m_detached_inventories.count(name) == 0){ + if(m_detached_inventories.count(name) == 0) { errorstream<<__FUNCTION_NAME<<": \""<<name<<"\" not found"<<std::endl; return; } Inventory *inv = m_detached_inventories[name]; - std::ostringstream os(std::ios_base::binary); - writeU16(os, TOCLIENT_DETACHED_INVENTORY); - os<<serializeString(name); + + os << serializeString(name); inv->serialize(os); // Make data buffer std::string s = os.str(); - SharedBuffer<u8> data((u8*)s.c_str(), s.size()); - if (peer_id != PEER_ID_INEXISTENT) - { - // Send as reliable - m_clients.send(peer_id, 0, data, true); + NetworkPacket* pkt = new NetworkPacket(TOCLIENT_DETACHED_INVENTORY, 0, peer_id); + pkt->putRawString(s.c_str(), s.size()); + + if (peer_id != PEER_ID_INEXISTENT) { + Send(pkt); } - else - { - m_clients.sendToAll(0,data,true); + else { + m_clients.sendToAll(0, pkt, true); } } @@ -4378,7 +2576,7 @@ void Server::sendDetachedInventories(u16 peer_id) for(std::map<std::string, Inventory*>::iterator i = m_detached_inventories.begin(); - i != m_detached_inventories.end(); i++){ + i != m_detached_inventories.end(); i++) { const std::string &name = i->first; //Inventory *inv = i->second; sendDetachedInventory(name, peer_id); diff --git a/src/server.h b/src/server.h index a61b70ec0..fa9f9ebcf 100644 --- a/src/server.h +++ b/src/server.h @@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef SERVER_HEADER #define SERVER_HEADER -#include "connection.h" +#include "network/connection.h" #include "irr_v3d.h" #include "map.h" #include "hud.h" @@ -33,7 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "util/thread.h" #include "environment.h" #include "clientiface.h" -#include "network/toserverpacket.h" +#include "network/networkpacket.h" #include <string> #include <list> #include <map> @@ -193,32 +193,34 @@ public: * Command Handlers */ - void handleCommand(ToServerPacket* pkt); - - void handleCommand_Null(ToServerPacket* pkt) {}; - void handleCommand_Deprecated(ToServerPacket* pkt); - void handleCommand_Init(ToServerPacket* pkt); - void handleCommand_Init2(ToServerPacket* pkt); - void handleCommand_RequestMedia(ToServerPacket* pkt); - void handleCommand_ReceivedMedia(ToServerPacket* pkt); - void handleCommand_ClientReady(ToServerPacket* pkt); - void handleCommand_GotBlocks(ToServerPacket* pkt); - void handleCommand_PlayerPos(ToServerPacket* pkt); - void handleCommand_DeletedBlocks(ToServerPacket* pkt); - void handleCommand_InventoryAction(ToServerPacket* pkt); - void handleCommand_ChatMessage(ToServerPacket* pkt); - void handleCommand_Damage(ToServerPacket* pkt); - void handleCommand_Breath(ToServerPacket* pkt); - void handleCommand_Password(ToServerPacket* pkt); - void handleCommand_PlayerItem(ToServerPacket* pkt); - void handleCommand_Respawn(ToServerPacket* pkt); - void handleCommand_Interact(ToServerPacket* pkt); - void handleCommand_RemovedSounds(ToServerPacket* pkt); - void handleCommand_NodeMetaFields(ToServerPacket* pkt); - void handleCommand_InventoryFields(ToServerPacket* pkt); + void handleCommand(NetworkPacket* pkt); + + void handleCommand_Null(NetworkPacket* pkt) {}; + void handleCommand_Deprecated(NetworkPacket* pkt); + void handleCommand_Init(NetworkPacket* pkt); + void handleCommand_Init2(NetworkPacket* pkt); + void handleCommand_RequestMedia(NetworkPacket* pkt); + void handleCommand_ReceivedMedia(NetworkPacket* pkt); + void handleCommand_ClientReady(NetworkPacket* pkt); + void handleCommand_GotBlocks(NetworkPacket* pkt); + void handleCommand_PlayerPos(NetworkPacket* pkt); + void handleCommand_DeletedBlocks(NetworkPacket* pkt); + void handleCommand_InventoryAction(NetworkPacket* pkt); + void handleCommand_ChatMessage(NetworkPacket* pkt); + void handleCommand_Damage(NetworkPacket* pkt); + void handleCommand_Breath(NetworkPacket* pkt); + void handleCommand_Password(NetworkPacket* pkt); + void handleCommand_PlayerItem(NetworkPacket* pkt); + void handleCommand_Respawn(NetworkPacket* pkt); + void handleCommand_Interact(NetworkPacket* pkt); + void handleCommand_RemovedSounds(NetworkPacket* pkt); + void handleCommand_NodeMetaFields(NetworkPacket* pkt); + void handleCommand_InventoryFields(NetworkPacket* pkt); void ProcessData(u8 *data, u32 datasize, u16 peer_id); + void Send(NetworkPacket* pkt); + // Environment must be locked when called void setTimeOfDay(u32 time); diff --git a/src/test.cpp b/src/test.cpp index 43955b86f..d8ab6336f 100644 --- a/src/test.cpp +++ b/src/test.cpp @@ -24,7 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "player.h" #include "main.h" #include "socket.h" -#include "connection.h" +#include "network/connection.h" #include "serialization.h" #include "voxel.h" #include "collision.h" @@ -1986,168 +1986,57 @@ struct TestConnection: public TestBase catch(con::NoIncomingDataException &e) { } -#if 1 + /* Simple send-receive test */ { - /*u8 data[] = "Hello World!"; - u32 datasize = sizeof(data);*/ - SharedBuffer<u8> data = SharedBufferFromString("Hello World!"); + NetworkPacket* pkt = new NetworkPacket((u8*) "Hello World !", 14, 0); + + SharedBuffer<u8> sentdata = pkt->oldForgePacket(); infostream<<"** running client.Send()"<<std::endl; - client.Send(PEER_ID_SERVER, 0, data, true); + client.Send(PEER_ID_SERVER, 0, pkt, true); sleep_ms(50); u16 peer_id; SharedBuffer<u8> recvdata; - infostream<<"** running server.Receive()"<<std::endl; + infostream << "** running server.Receive()" << std::endl; u32 size = server.Receive(peer_id, recvdata); - infostream<<"** Server received: peer_id="<<peer_id - <<", size="<<size - <<", data="<<*data - <<std::endl; - UASSERT(memcmp(*data, *recvdata, data.getSize()) == 0); - } -#endif - u16 peer_id_client = 2; -#if 0 - /* - Send consequent packets in different order - Not compatible with new Connection, thus commented out. - */ - { - //u8 data1[] = "hello1"; - //u8 data2[] = "hello2"; - SharedBuffer<u8> data1 = SharedBufferFromString("hello1"); - SharedBuffer<u8> data2 = SharedBufferFromString("Hello2"); - - Address client_address = - server.GetPeerAddress(peer_id_client); - - infostream<<"*** Sending packets in wrong order (2,1,2)" - <<std::endl; - - u8 chn = 0; - con::Channel *ch = &server.getPeer(peer_id_client)->channels[chn]; - u16 sn = ch->next_outgoing_seqnum; - ch->next_outgoing_seqnum = sn+1; - server.Send(peer_id_client, chn, data2, true); - ch->next_outgoing_seqnum = sn; - server.Send(peer_id_client, chn, data1, true); - ch->next_outgoing_seqnum = sn+1; - server.Send(peer_id_client, chn, data2, true); - - sleep_ms(50); - - infostream<<"*** Receiving the packets"<<std::endl; - - u16 peer_id; - SharedBuffer<u8> recvdata; - u32 size; - - infostream<<"** running client.Receive()"<<std::endl; - peer_id = 132; - size = client.Receive(peer_id, recvdata); - infostream<<"** Client received: peer_id="<<peer_id - <<", size="<<size - <<", data="<<*recvdata - <<std::endl; - UASSERT(size == data1.getSize()); - UASSERT(memcmp(*data1, *recvdata, data1.getSize()) == 0); - UASSERT(peer_id == PEER_ID_SERVER); - - infostream<<"** running client.Receive()"<<std::endl; - peer_id = 132; - size = client.Receive(peer_id, recvdata); - infostream<<"** Client received: peer_id="<<peer_id - <<", size="<<size - <<", data="<<*recvdata - <<std::endl; - UASSERT(size == data2.getSize()); - UASSERT(memcmp(*data2, *recvdata, data2.getSize()) == 0); - UASSERT(peer_id == PEER_ID_SERVER); + infostream << "** Server received: peer_id=" << peer_id + << ", size=" << size + << ", data=" << (const char*)pkt->getU8Ptr(0) + << std::endl; - bool got_exception = false; - try - { - infostream<<"** running client.Receive()"<<std::endl; - peer_id = 132; - size = client.Receive(peer_id, recvdata); - infostream<<"** Client received: peer_id="<<peer_id - <<", size="<<size - <<", data="<<*recvdata - <<std::endl; - } - catch(con::NoIncomingDataException &e) - { - infostream<<"** No incoming data for client"<<std::endl; - got_exception = true; - } - UASSERT(got_exception); + UASSERT(memcmp(*sentdata, *recvdata, recvdata.getSize()) == 0); } -#endif -#if 0 - /* - Send large amounts of packets (infinite test) - Commented out because of infinity. - */ - { - infostream<<"Sending large amounts of packets (infinite test)"<<std::endl; - int sendcount = 0; - for(;;){ - int datasize = myrand_range(0,5)==0?myrand_range(100,10000):myrand_range(0,100); - infostream<<"datasize="<<datasize<<std::endl; - SharedBuffer<u8> data1(datasize); - for(u16 i=0; i<datasize; i++) - data1[i] = i/4; - - int sendtimes = myrand_range(1,10); - for(int i=0; i<sendtimes; i++){ - server.Send(peer_id_client, 0, data1, true); - sendcount++; - } - infostream<<"sendcount="<<sendcount<<std::endl; - - //int receivetimes = myrand_range(1,20); - int receivetimes = 20; - for(int i=0; i<receivetimes; i++){ - SharedBuffer<u8> recvdata; - u16 peer_id = 132; - u16 size = 0; - bool received = false; - try{ - size = client.Receive(peer_id, recvdata); - received = true; - }catch(con::NoIncomingDataException &e){ - } - } - } - } -#endif + + u16 peer_id_client = 2; /* Send a large packet */ { const int datasize = 30000; - SharedBuffer<u8> data1(datasize); + NetworkPacket* pkt = new NetworkPacket(0, datasize); for(u16 i=0; i<datasize; i++){ - data1[i] = i/4; + *pkt << (u8) i/4; } infostream<<"Sending data (size="<<datasize<<"):"; for(int i=0; i<datasize && i<20; i++){ if(i%2==0) infostream<<" "; char buf[10]; - snprintf(buf, 10, "%.2X", ((int)((const char*)*data1)[i])&0xff); + snprintf(buf, 10, "%.2X", ((int)((const char*)pkt->getU8Ptr(0))[i])&0xff); infostream<<buf; } if(datasize>20) infostream<<"..."; infostream<<std::endl; - server.Send(peer_id_client, 0, data1, true); + SharedBuffer<u8> sentdata = pkt->oldForgePacket(); + + server.Send(peer_id_client, 0, pkt, true); //sleep_ms(3000); @@ -2183,7 +2072,7 @@ struct TestConnection: public TestBase infostream<<"..."; infostream<<std::endl; - UASSERT(memcmp(*data1, *recvdata, data1.getSize()) == 0); + UASSERT(memcmp(*sentdata, *recvdata, recvdata.getSize()) == 0); UASSERT(peer_id == PEER_ID_SERVER); } |