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authorROllerozxa <temporaryemail4meh+github@gmail.com>2022-05-07 19:41:11 +0200
committersfan5 <sfan5@live.de>2022-05-08 19:11:44 +0200
commitf128f4cba14aad9c7bbf46b79bb6147a49a3595b (patch)
tree962c0ff4d9d29a2dac3649eea4304a2d23b33a3a
parent6f0c966877f83f585c6b3fd26f8b70e5d22525b3 (diff)
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Fix mapblock geometry optimisation not working
Caused by the depth sorting PR marking not only transparent nodes to be ignored but also opaque ones with the TILE_MATERIAL_BASIC material type
-rw-r--r--src/client/tile.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/client/tile.h b/src/client/tile.h
index 88ff91f8e..e55a26e56 100644
--- a/src/client/tile.h
+++ b/src/client/tile.h
@@ -263,7 +263,6 @@ struct TileLayer
bool isTransparent() const
{
switch (material_type) {
- case TILE_MATERIAL_BASIC:
case TILE_MATERIAL_ALPHA:
case TILE_MATERIAL_LIQUID_TRANSPARENT:
case TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT: