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authorROllerozxa <temporaryemail4meh+github@gmail.com>2022-05-07 19:41:11 +0200
committersfan5 <sfan5@live.de>2022-05-08 19:11:44 +0200
commitf128f4cba14aad9c7bbf46b79bb6147a49a3595b (patch)
tree962c0ff4d9d29a2dac3649eea4304a2d23b33a3a
parent6f0c966877f83f585c6b3fd26f8b70e5d22525b3 (diff)
Fix mapblock geometry optimisation not working
Caused by the depth sorting PR marking not only transparent nodes to be ignored but also opaque ones with the TILE_MATERIAL_BASIC material type
-rw-r--r--src/client/tile.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/client/tile.h b/src/client/tile.h
index 88ff91f8e..e55a26e56 100644
--- a/src/client/tile.h
+++ b/src/client/tile.h
@@ -263,7 +263,6 @@ struct TileLayer
bool isTransparent() const
{
switch (material_type) {
- case TILE_MATERIAL_BASIC:
case TILE_MATERIAL_ALPHA:
case TILE_MATERIAL_LIQUID_TRANSPARENT:
case TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT: