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author | paramat <mat.gregory@virginmedia.com> | 2016-08-20 02:05:34 +0100 |
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committer | paramat <mat.gregory@virginmedia.com> | 2016-08-26 05:26:52 +0100 |
commit | fb20b45100490acd47038be43b6f257c1bd75d97 (patch) | |
tree | 4fb8f2f8ac48597cc8ebb2d0d08a3fe5b906aff5 | |
parent | e58a55aa82dfc66325a694dcc3519d3c0f3388a6 (diff) | |
download | minetest-fb20b45100490acd47038be43b6f257c1bd75d97.tar.gz minetest-fb20b45100490acd47038be43b6f257c1bd75d97.tar.bz2 minetest-fb20b45100490acd47038be43b6f257c1bd75d97.zip |
Camera: Higher frequency limit for view/hand bobbing and footsteps
Rebased and tuned version of Calinou's original pull request.
'm_view_bobbing_speed' controls the frequency of view bobbing,
hand bobbing and footsteps, it was limited to a maximum of 40 (walking
frequency) so did not increase if player speed was modified by a
'speed buff', a sprinting mod or modified in .conf or advanced
settngs.
This commit raises the limit to 70 which is suitable for sprinting.
-rw-r--r-- | src/camera.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/camera.cpp b/src/camera.cpp index e1fec4a3e..4feab1fe5 100644 --- a/src/camera.cpp +++ b/src/camera.cpp @@ -472,7 +472,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, { // Start animation m_view_bobbing_state = 1; - m_view_bobbing_speed = MYMIN(speed.getLength(), 40); + m_view_bobbing_speed = MYMIN(speed.getLength(), 70); } else if (m_view_bobbing_state == 1) { |